World 7-2 (Super Mario Bros. 2): Difference between revisions

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{{italic title|id=yes}}
{{level infobox
|image=[[File:SMB2 Wart Screenshot.png|200px]]<br>Screenshot from ''Super Mario Bros. 2''
|code=World 7-2
|world=[[World 7 (Super Mario Bros. 2)|World 7]]
|game=''[[Super Mario Bros. 2]]''
|boss=Red [[Birdo]] (×2)<br>[[Mask Gate]]<br>[[Wart]]
|before_alt=
|before=[[World 7-1 (Super Mario Bros. 2)|<<]]
|after=
|secret=
}}
'''World 7-2''' ('''Chapter 7-2''' in ''[[Yume Kōjō: Doki Doki Panic]]''; titled '''And Now the Final Encounter!'''<ref>{{cite|date=1989|language=en-us|publisher=Nintendo of America|title=''Super Mario Bros. 2 Inside Out'', Part II|page=25}}</ref>) is the second level of [[World 7 (Super Mario Bros. 2)|World 7]] in ''[[Super Mario Bros. 2]]'', and is the final stage overall in the game.
 
==Layout==
{{multiple image
|align=left
|direction=horizontal
|width=180
|image1=Cork 7-2 SMB2.png
|caption1=Subcons about to be freed (NES).
|image2=Wart'sCastle- Defeated.png
|caption2=Wart defeated (GBA)
}}
7-2 mostly takes place in '''[[Wart]]'s [[Castle]]'''.<ref>{{cite|language=en-us|date=June 13, 2001|isbn=0-7440-0077-7|author=Farkas, Bart G.|title=''Super Mario Advance'' Official Pocket Guide|page=134, 141}}</ref> In ''Yume Kōjō: Doki Doki Panic'' artwork, it is shown as an Arabian style palace with onion shaped domes. This is the longest level in the game, and it features two encounters with Red [[Birdo]]; one of which can be bypassed, and the other of which is necessary to obtain the [[key]] to '''Wart's Lair'''.<ref>{{cite|author=Farkas, Bart G.|title=''Super Mario Advance'' Official Pocket Guide|page=149|quote=Enter through this door to face Birdo and get the Key to the''{{sic}}'' Wart’s Lair.}}</ref> It features a sudden battle with a [[Mask Gate]] at the end, which comes to life and attacks the player before allowing them to advance to the final room, where Wart is fought. The Mask Gate can be defeated by throwing the [[Mushroom Block]]s in the room at it. Hitting it three times immobilizes the Mask Gate, allowing the player to enter it and head to Wart's room. Wart attacks the player by spitting bubbles. He must be defeated by throwing [[vegetable]]s that come from the [[Dream Machine]] into his mouth when he opens it to spit bubbles. Once this is done six times (four times in ''Yume Kōjō: Doki Doki Panic''), Wart is defeated, and the [[Subcon (species)|inhabitants]] of [[Subcon]] can be freed. The scene then transitions to an animation of Mario sleeping, while dreaming about the game's events as the cast roll plays, finishing with “The End” being written in a cursive [[font]]. In the original version, the screen will loop on the image and the system will need to be turned off or reset. In the SNES and GBA versions, the game can return to the title screen by pressing {{button|SNES|start}}/{{button|GBA|start}} and will be given an option to save their progress.
{{br|left}}
 
==Enemies==
{{number of enemies
|image1=[[File:SnifitPinkL.gif]]
|name1=[[Snifit|Pink Snifit]]
|count1=3
|image2=[[File:SnifitGrayL.gif]]
|name2=[[Snifit|Gray Snifit]]
|count2=3
|image3=[[File:Ninji.gif]]
|name3=[[Ninji]]
|count3=4
|image4=[[File:SMB2_Red_Shyguy_Walking_Sprite.gif]]
|name4=[[Shy Guy|Red Shyguy]]
|count4=3 (open air)<br>Indefinite numbers are generated from [[Jar]]s
|image5=[[File:ShyguyPinkLeft.gif]]
|name5=[[Shy Guy|Pink Shyguy]]
|count5=1
|image6=[[File:BobombL.gif]]
|name6=[[Bob-omb|Bob-Omb]]
|count6=2 under [[Grass]]<br>Indefinite numbers are generated from Jars
|image7=[[File:Spark.gif]]
|name7=[[Spark]]
|count7=64
|image8=[[File:Panser.gif]]
|name8=[[Panser|Red Panser]]
|count8=1
|image9=[[File:PanserGray.gif]]
|name9=[[Panser|Gray Panser]]
|count9=3
|image10=[[File:Tweeter.png]]
|name10=[[Tweeter]]
|count10=2
|image11=[[File:Madmask.png]]
|name11=[[Phanto]]
|count11=1
|image12=[[File:Birdo Red SMB2 Sprite.png]]
|name12=Red [[Birdo]]
|count12=2
|image13=[[File:SMB2_Mask_Gate_sprite_3.png]]
|name13=[[Mask Gate]]
|count13=Mini-boss
|image14=[[File:WartL.gif]]
|name14=[[Wart]]
|count14=Final boss
}}
 
==Items==
{{Rewrite-expand|section=yes|''Super Mario Advance'' Ace Coin and Yoshi Egg locations|October 14, 2024}}
{{Item locations
|image1=[[File:Mushroom smb2.png]]
|name1=[[Mushroom]]
|count1=2
|notes1=Only appear in [[Subspace|Sub-space]].
*The first one is on top of a column inside a room at the bottom of the vertical outdoor section, accessible via the first upwards climb with Sparkies and chains.
*The second one is on top of a column inside a room at the bottom of the first fork, after the long vertical section with Sparkys and mushroom blocks.
|image2=[[File:Cherry SMB2.gif]]
|name2=[[Cherry]]
|count2=13
|notes2=
|image4=[[File:POWBlockSMB2.gif]]
|name4=[[POW Block|POW block]]
|count4=1
|notes4=
}}
 
==Level map==
{{wide image|SMB2 World 7-2 Map.png|500}}
 
==Names in other languages==
{{foreign names
|Ita=Zona 20<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=6}}</ref>
|Ita2=Mondo 7-2<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=70}}</ref>
|ItaM=Zone 20
|Ita2M=World 7-2
}}
 
==Trivia==
*In ''[[Yume Kōjō: Doki Doki Panic]]'', the castle itself is known as '''Yume Kōjō''' ({{ruby|夢工場|ゆめこうじょう}},<ref>{{cite|language=ja|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=9|date=1987|publisher=Nintendo}}</ref> lit. "Dream Factory").
 
==References==
<references/>
 
{{SMB2 levels}}
[[Category:Castles]]
[[Category:Factories]]
[[Category:Super Mario Bros. 2 levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[it:Mondo 7-2 (Super Mario Bros. 2)]]

Latest revision as of 11:44, October 20, 2024

Level
World 7-2
SMB2 Wart Screenshot.png
Screenshot from Super Mario Bros. 2
Level code World 7-2
World World 7
Game Super Mario Bros. 2
Boss Red Birdo (×2)
Mask Gate
Wart
<< Directory of levels >>

World 7-2 (Chapter 7-2 in Yume Kōjō: Doki Doki Panic; titled And Now the Final Encounter![1]) is the second level of World 7 in Super Mario Bros. 2, and is the final stage overall in the game.

Layout[edit]

Cork 7-2 SMB2.png
Subcons about to be freed (NES).
Wart being defeated
Wart defeated (GBA)

7-2 mostly takes place in Wart's Castle.[2] In Yume Kōjō: Doki Doki Panic artwork, it is shown as an Arabian style palace with onion shaped domes. This is the longest level in the game, and it features two encounters with Red Birdo; one of which can be bypassed, and the other of which is necessary to obtain the key to Wart's Lair.[3] It features a sudden battle with a Mask Gate at the end, which comes to life and attacks the player before allowing them to advance to the final room, where Wart is fought. The Mask Gate can be defeated by throwing the Mushroom Blocks in the room at it. Hitting it three times immobilizes the Mask Gate, allowing the player to enter it and head to Wart's room. Wart attacks the player by spitting bubbles. He must be defeated by throwing vegetables that come from the Dream Machine into his mouth when he opens it to spit bubbles. Once this is done six times (four times in Yume Kōjō: Doki Doki Panic), Wart is defeated, and the inhabitants of Subcon can be freed. The scene then transitions to an animation of Mario sleeping, while dreaming about the game's events as the cast roll plays, finishing with “The End” being written in a cursive font. In the original version, the screen will loop on the image and the system will need to be turned off or reset. In the SNES and GBA versions, the game can return to the title screen by pressing Start Button/Start Button and will be given an option to save their progress.

Enemies[edit]

Image Name Count
Pink Snifit Pink Snifit 3
Gray Snifit Gray Snifit 3
Ninji Ninji 4
Red Shy Guy Red Shyguy 3 (open air)
Indefinite numbers are generated from Jars
Pink Shyguy Pink Shyguy 1
Bob-Omb Bob-Omb 2 under Grass
Indefinite numbers are generated from Jars
Spark Spark 64
Panser Red Panser 1
Gray Panser Gray Panser 3
Tweeter Tweeter 2
Madmask.png Phanto 1
Red Birdo Red Birdo 2
Mask Gate from Super Mario Bros. 2. Mask Gate Mini-boss
Wart Wart Final boss

Items[edit]

It has been requested that this section be rewritten and expanded to include more information. Reason: Super Mario Advance Ace Coin and Yoshi Egg locations (tagged on October 14, 2024)

Image Name Count Note(s)

Mushroom smb2.png Mushroom 2 Only appear in Sub-space.
  • The first one is on top of a column inside a room at the bottom of the vertical outdoor section, accessible via the first upwards climb with Sparkies and chains.
  • The second one is on top of a column inside a room at the bottom of the first fork, after the long vertical section with Sparkys and mushroom blocks.
Cherry Cherry 13
POW Block POW block 1

Level map[edit]

Map of World 7-2 of Super Mario Bros. 2

Names in other languages[edit]

Language Name Meaning Notes
Italian Zona 20[4] Zone 20
Mondo 7-2[5] World 7-2

Trivia[edit]

References[edit]

  1. ^ 1989. Super Mario Bros. 2 Inside Out, Part II. Nintendo of America (American English). Page 25.
  2. ^ Farkas, Bart G. (June 13, 2001). Super Mario Advance Official Pocket Guide. ISBN 0-7440-0077-7. Page 134, 141.
  3. ^ "Enter through this door to face Birdo and get the Key to the[sic] Wart’s Lair." – Farkas, Bart G.. Super Mario Advance Official Pocket Guide. Page 149.
  4. ^ Super Mario Bros. 2 Italian manual. Page 6.
  5. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 70.
  6. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 9.