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{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{infobox
{{game infobox
|image=[[File:MKSC.jpg|270px]]
|image=[[File:MKSC Box Art.jpg|270px]]
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''[[Game Boy Advance]]'''<br>{{releasedate|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 13, 2001|Europe|September 14, 2001 <ref>[http://themushroomkingdom.net/games/mksc TMK: Release date info], retrieved 9-20-2008</ref>}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program)'''<br>{{releasedate|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console ([[Wii U]])'''<br>{{releasedate|USA|November 13, 2014}}
|release='''Game Boy Advance:'''<br>{{flag list|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>{{cite|url=www.nintendolife.com/games/gba/mario_kart_super_circuit|title=Mario Kart Super Circuit (2001) {{!}} GBA Game|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>}}'''[[Player's Choice]]:'''<br>{{flag list|USA|October 2, 2006<ref>{{cite|url=ign.com/articles/2006/07/27/players-choice-round-two|language=en|author=Craig Harris|publisher=IGN|title=Player's Choice, Round Two|date=July 27, 2006|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{flag list|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|November 13, 2014|Europe|April 23, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html|language=en-gb|title=''Mario Kart: Super Circuit'' {{!}} Game Boy Advance {{!}} Games|publisher=Nintendo UK|accessdate=November 11, 2024}}</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|genre=[[Mario Kart (series)|Racing]]
|languages={{languages|en_us=y|jp=y}}
|modes=Single player, multiplayer
|genre=[[Genre#Racing|Racing]]
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|modes=Single-player, multiplayer
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]])
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|cero=A|acb=G}}
|media={{container|gba=1|3dsdl=1|wiiudl=1}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|input={{input|gba=1|3ds=1|wiiu=1|wiiupro=1|wiiuclassic=1}}
|format={{format|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|serials={{flag list|Japan|AGB-AMKJ-JPN|USA|AGB-AMKE-USA|Europe|AGB-AMKP-EUR (Europe/Australia)|China|AGB-AMKC-CHN<ref>{{file link|MKSC Chinese information.png|''Mario Kart: Super Circuit'' Chinese ROM information}}</ref>}}
}}
}}
'''''Mario Kart: Super Circuit''''' is the third installment in the ''[[Mario Kart (series)|Mario Kart]]'' series and was released for the [[Game Boy Advance]]. The game is known under the name '''''Mario Kart Advance''''' in Japan. This game combines the elements from the previous ''[[Mario Kart (series)|Mario Kart]]'' games and contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' was released on July 21, 2001 in Japan, August 27, 2001 in North America, and September 14, 2001 in Europe. ''Mario Kart: Super Circuit'' is also the first handheld ''Mario Kart'' game. ''Mario Kart: Super Circuit'' was re-released on the [[3DS]]'s [[Virtual Console]] exclusively to Nintendo 3DS Ambassadors in Australia on December 15, 2011, and in North America, Europe, and Japan on December 16, 2011. ''Mario Kart: Super Circuit'' was re-released again on the [[Wii U]]'s [[Virtual Console]] in North America on November 13, 2014. This is the only ''Mario Kart'' game where the international and Japanese titles differ. ''Mario Kart: Super Circuit'' is the only Mario Kart to be developed by Intelligent Systems; the others (excluding the ''[[Mario Kart Arcade GP]]'' series, which have been developed by Namco, and ''[[Mario Kart 7]]'', which was partially developed by [[Retro Studios]]) have been developed by Nintendo EAD. Additionally, this is the last ''Mario Kart'' game where the drivers are sprites rather than models.
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]].
 
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.


==Gameplay==
==Gameplay==
[[File:MKSCSelectScreen.PNG|thumb|left|The character selection screen.]]
[[File:MKSC character select.png|thumb|left|The character selection screen.]]
The objective in this game is to place first in the races, as with most racing games. Each race has eight contestants. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[item]]s, which can aid the players. On the course, [[coin]]s are collected to increase a player's top speed. If the player has zero coins, they spin out if they come in contact with another racer. Fifty-five coins are found on each course.
The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once.


This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]], the [[Star Cup]], and the [[Special Cup]]. If players collects 100 coins in a certain cup, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]'' making this game have more courses than any other ''Mario Kart'' game in the series. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all ''Super Circuit'' cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes.
This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]] (referred to as the Thunder Cup in manuals), the [[Star Cup]], and the [[Special Cup]]. If players collect 100 coins in each cups after winning Special Cup for the engine class, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]''. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all ''Super Circuit'' cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes.
{{br|left}}
{{br|left}}


==Controls==
==Controls==
The controls can be customized on Wii U Virtual Console.
===Menu controls===
===Menu controls===
*{{button|gba|Pad}}: Select
<center>
*{{button|gba|A}}: Confirm
{|class="wikitable"style="width:65%; text-align:center"
*{{button|gba|B}}: Cancel
!width=16%|Action(s)
*{{button|gba|select}}: Access options for certain modes
!width=14%|Game Boy Advance
!width=14%|Nintendo 3DS
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Wii Remote
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Single Joy-Con
 
|-
|Select
|{{button|gba|Pad}}
|{{button|3Ds|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|switch|leftstick}} / {{button|switch|Pad}}
|{{button|switch|stick}}
|-
|Confirm
|{{button|gba|A}}
|{{button|3Ds|A}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Cancel
|{{button|gba|B}}
|{{button|3Ds|B}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|-
|Access options for certain modes
|{{button|gba|select}}
|{{button|3Ds|select}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
</center>


===Game controls===
===Game controls===
*{{button|gba|Pad}}: Steer left or right
<center>
*{{button|gba|A}}: Accelerate (pressing the button when the light turns green lets the player do a [[Rocket Start|rocket start]])
{|class="wikitable"style="width:65%; text-align:center"
*{{button|gba|B}}: Brake
!width=16%|Action(s)
*{{button|gba|R}}: Hop and Power Slide (when holding for a few seconds, the player gets a mini-turbo)
!width=14%|Game Boy Advance
*{{button|gba|L}}: Use Items, stop Item Roulette
!width=14%|Nintendo 3DS
*{{button|gba|B}} + {{button|gba|Pad}}: Drive backward
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
*{{button|gba|L}} + {{button|Padupdown}}: Shoot Item in certain direction
!width=14%|Wii Remote
*{{button|gba|A}}, {{button|gba|B}} + {{button|Padleftright}}: Quick sharp turn left or right
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
*{{button|gba|start}}: Pause game
!width=14%|Single Joy-Con
*{{button|gba|select}}: Horn
|-
 
|Steer left or right
*On the character selection screen, if the player presses the {{button|gba|L}} button, the character the player is on fires a green shell. If the player presses {{button|gba|R}}, the character hops. If the player presses {{button|gba|select}}, the characters honk their horn. However, the horn doesn't work if Random is selected.
|{{button|gba|padleftright}}
|{{button|3Ds|Padleftright}}
|{{button|wii|CCStickL}} / {{button|wii|Padleftright}}
|{{button|wii|Padleftright}}
|{{button|switch|LeftStick}} / {{button|switch|Leftright}}
|{{button|switch|Stick}}
|-
|Accelerate / [[Rocket Start]] (Start of race)
|{{button|gba|A}}
|{{button|3Ds|A}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Brake
|{{button|gba|B}}
|{{button|3Ds|B}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{Button|Switch|B}}
|{{Button|switch|jc-bottom}}
|-
|Hop and Power Slide
|{{button|gba|R}}
|{{button|3Ds|R}}
|{{button|wii|CCR}}
|{{button|wii|B}}
|{{Button|Switch|R}}
|{{Button|Switch|SR}}
|-
|Use Items, stop Item Roulette
|{{button|gba|L}}
|{{button|3Ds|L}}
|{{button|wii|CCL}}
|{{button|wii|A}}
|{{Button|Switch|L}}
|{{Button|Switch|SL}}
|-
|Go in reverse
|{{button|gba|B}} + {{button|gba|Pad}}
|{{button|3Ds|B}} + {{button|3Ds|Pad}}
|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{Button|Switch|B}} + {{Button|Switch|LeftStick}} / {{Button|Switch|Pad}}
|{{Button|Switch|JC-Bottom}} + {{Button|Switch|Stick}}
|-
|Shoot Item in certain direction
|{{button|gba|L}} + {{button|gba|Padupdown}}
|{{button|3Ds|L}} + {{button|3ds|Padupdown}}
|{{button|wii|L}} + {{button|wii|Padupdown}}
|{{button|wii|A}} + {{button|wii|Padupdown}}
|{{Button|Switch|L}} + {{Button|Switch|Updown}}
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down
|-
|Quick sharp turn left or right
|{{button|gba|A}} + {{button|gba|B}} + {{button|gba|Padleftright}}
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|3ds|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|wii|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|wii|Padleftright}}
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Leftright}}
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down
|-
|Pause game
|{{button|gba|start}}
|{{button|3Ds|start}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{Button|Switch|Plus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SL}}
|-
|Horn
|{{button|gba|select}}
|{{button|3Ds|select}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{Button|Switch|Minus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SR}}
|}
</center>
*On the character selection screen, if the player presses the {{button|gba|L}} button, the character the player is on fires a green shell. If the player presses the {{button|gba|R}} button, the character hops. If the player presses the {{button|gba|select}} button, the characters honk their horn. However, the horn does not work if Random is selected.


==Game modes==
==Game modes==
''Mario Kart: Super Circuit'' has four different game modes. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.
''Mario Kart: Super Circuit'' has five different game modes: Grand Prix, Time Trial, Quick Run, VS, and Battle Mode. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.
 
===Grand Prix===
===Grand Prix===
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]]
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]]
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player is unable to restart the race. When playing with two players, if one racer finishes in the Top 4 and the other does not, they both move on to the next race. At the end of the cup, the player with the most points wins. There are 3 different speeds to choose from, each with varying difficulty.
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. If the player is ranked 4th or lower at the end of a Grand Prix, their character drives in front of the three winning drivers and gets crushed by the podium. There are three different speeds to choose from, each with varying difficulty.
 
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
*'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (Mario Kart)|Spiny Shell]]. This engine size is best suited for expert players.
*'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (blue)|Spiny Shell]]. This engine size is best suited for expert players.
====Ranking====
[[File:MKSCCongratsScreen.png|thumb|The final Grand Prix result screen.]]
At the end of each race in Grand Prix mode, the top four players are awarded points based on their placement. The player in first place receives nine points, second place receives six points, third place three points, and fourth place one point. The bottom four players do not receive points.


====Ranking====
The following letter ranks are achievable solely based on how many points the player has at the end of the four races of a Grand Prix:
[[File:MKSCCongratsScreen.PNG|thumb|right|The final Grand Prix result screen.]]
Depending on a player's performance in GP, the player can achieve one of the following eight ranks:
*'''Triple Star:''' The player must score first consistently in the GP races.
*'''Double Star'''
*'''Single Star'''
*'''A:''' The player has collected all 36 points.
*'''A:''' The player has collected all 36 points.
*'''B:''' The player has collected at least 30 points.
*'''B:''' The player has collected at least 30 points.
*'''C:''' The player has collected at least 25 points.
*'''C:''' The player has collected at least 25 points.
*'''D:''' The player has collected at least 20 points.
*'''D:''' The player has collected at least 20 points.
*'''E:''' The player has not fulfilled the above stated requirements.
*'''E:''' The player has collected less than 20 points.


Several factors account for a hidden score, which then translates to a rank.<ref>http://www.gamefaqs.com/gba/371318-mario-kart-super-circuit/faqs/67255</ref>
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>{{cite|author=FerneuMKSC|date=October 15, 2017|url=gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255|title=''Mario Kart: Super Circuit'' – Rank Calculation Guide|publisher=GameFAQs|accessdate=May 12, 2023|archive=web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255}}</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second.
*The more coins collected, the higher the score.
<br>
*The player's time on each lap. Points are rewarded depending on the time and are never deducted.
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]]
*The more times and longer players hit the brakes, the lower their score. This does not count if players brake to avoid a slip from a Banana Peel.
{| class=wikitable
*The more times and longer players let go of the acceleration button, the lower their score.
!Variable
*Using Triple Red Shells, Stars, and Lightning Bolts decreases the score, with the Star decreasing the score the most.
!Description
*If Lakitu must pick up the player, the score is lowered. Initiating the mini-turbo at the correct time will negate it somewhat, however.
!Impact on <tt>SkillPoints</tt>
*The more times players hit enemy racers or obstacles, their score is lowered. Hitting walls slightly decreases the score more.
|-
*Getting hit by items lowers the score.
|<tt>FramesOutsideTrack</tt>
*Using one life for a retry severely decreases the score.
|How many animation frames the character spends on off-road sections of the track. Some courses are marked as containing no off-road sections, such as the Bowser Castle courses and, strangely, Mario Circuit 2 and Choco Island 2. These courses instead increment this value each time a character hits a wall. (In Choco Island 2, the mud pool in the middle of the course still counts as an off-road section.)
*Being offtrack decreases the score.
|Each frame the character spends on off-road sections of the track decreases <tt>SkillPoints</tt> by 0.25.
*Starting the race with a boost increases the score.
|-
*Initiating more drift mini-turbos increases the score.
|<tt>FramesNotHittingGas</tt>
*Passing an item box while already having an item (but not deployed yet) increases the score.
|How many frames the player does not hold down the accelerate button for.
*Picking certain characters can also affect the score, giving bonus points. This is because some have less grip on the road than others, so the game rewards characters with the least grip the most points.
|Each frame the player does not hold down the accelerate button for decreases <tt>SkillPoints</tt> by 0.25.
**Bowser (45 points)
|-
**Wario (40 points)
|<tt>FramesHittingBrakes</tt>
**Donkey Kong (40 points)
|How many frames the player holds down the brake button for.
**Mario (30 points)
|Each frame the player holds down the brake button for decreases <tt>SkillPoints</tt> by 2.
**Luigi (30 points)
|-
**Princess Peach (10 points)
|<tt>Item3RedShellsUseCount</tt>
**Toad (10 points)
|How many times the player uses the Triple Red Shells item.
**Yoshi (0 points)
|Each time the player uses Triple Red Shells decreases <tt>SkillPoints</tt> by 5.
|-
|<tt>ItemLightningUseCount</tt>
|How many times the player uses the Lightning item.
|Each time the player uses Lightning decreases <tt>SkillPoints</tt> by 5.
|-
|<tt>ItemStarUseCount</tt>
|How many times the player uses the Star item.
|Each time the player uses a Star decreases <tt>SkillPoints</tt> by 30.
|-
|<tt>EntityHitCount</tt>
|How many times the character hits another driver or enemy.
|Each time the character hits another driver or enemy decreases <tt>SkillPoints</tt> by 15.
|-
|<tt>GotHitAndSpunCount</tt>
|How many times the character spins out and loses coins, whether from an item or enemy.  
|Each time the character spins out decreases <tt>SkillPoints</tt> by 15.
|-
|<tt>WallHitCount</tt>
|How many times the character bumps into a wall.
|Each time the character bumps into a wall decreases <tt>SkillPoints</tt> by 20.
|-
|<tt>StartMiniturboCount</tt>
|How many times the character performs a Rocket Start, or boosts upon hitting the ground after being picked up by Lakitu.
|Each time the character performs a Rocket Start or boosts after Lakitu picks them up increases <tt>SkillPoints</tt> by 25.
|-
|<tt>LakituRescueCount</tt>
|How many times Lakitu places the character back on the track.
|Each time the player is rescued by Lakitu decreases <tt>SkillPoints</tt> by 30.
|-
|<tt>RemainingLifes</tt>
|How many times the player has restarted the race.
|Each time the player restarts the race decreases <tt>SkillPoints</tt> by 120.
|-
|<tt>Coins</tt>
|The number of coins collected during the race.
|Each coin the character has at the end of the race increases <tt>SkillPoints</tt> by 4 per coin.
|-
|<tt>ItemBoxWhileFullHitCount</tt>
|How many times the character passes through an Item Box while an item already occupies the item slot. Holding an item behind the character, or having Triple Green Shells or Triple Red Shells circle the character, does not count as an item occupying the item slot.
|Each time the character passes through an Item Box while an item already occupies the item slot increases <tt>SkillPoints</tt> by 15.
|-
|<tt>LightningHits</tt>
|The number of times a character is hit by the Lightning item.
|Each time the character is hit by Lightning increases <tt>SkillPoints</tt> by 40.
|-
|<tt>LapTime</tt>
|The amount of time the player takes to complete each lap.
|The player must beat a unique time for each course to receive extra <tt>SkillPoints</tt> based on how much faster than the target time the course completion time is. This target time is often very low.
|-
|<tt>ccWeight</tt>
|The engine class (cc) selected.
|
*Playing on 50cc awards 167 <tt>SkillPoints</tt>.
*Playing on 100cc awards 157 <tt>SkillPoints</tt>.
*Playing on 150cc awards 143 <tt>SkillPoints</tt>.
|-
|<tt>CharacterEndRaceValue</tt>
|Which character the player selects to play as. This value is seemingly connected to how difficult the character is to use in a race based on their stats.
|
*Playing as Bowser awards 45 <tt>SkillPoints</tt>.
*Playing as DK or Wario awards 40 <tt>SkillPoints</tt>.
*Playing as Mario or Luigi awards 30 <tt>SkillPoints</tt>.
*Playing as Peach or Toad awards 10 <tt>SkillPoints</tt>.
*Playing as Yoshi awards 0 <tt>SkillPoints</tt>.
|-
|<tt>TrackValue</tt>
|A unique value that varies for each course in the game.
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>.
|-
|}
 
Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points.
 
{| class=wikitable
!Player's race placement relative to CPU's placement
!1st
!2nd
!3rd
!4th
|-
|The difference between the player's and CPU's placement points is 2 or less
|20
|10
|0
|0
|-
|The difference between the player's and CPU's placement points is between 3 and 8
|40
|20
|10
|0
|-
|The difference between the player's and CPU's placement points is more than 8
|60
|30
|20
|10
|-
|}
 
The game calculates the average of the four <tt>SkillPoints</tt> values across each race to generate a final <tt>SkillLevel</tt> value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the <tt>SkillLevel</tt> value:
*⭐⭐⭐: <tt>SkillLevel</tt> > 329
*⭐⭐: <tt>SkillLevel</tt> > 199
*⭐: <tt>SkillLevel</tt> > 99
*'''A:''' <tt>SkillLevel</tt> > 29
 
If the player has obtained at least 27 points, the following ranks are possible:
*⭐⭐: <tt>SkillLevel</tt> > 329
*⭐: <tt>SkillLevel</tt> > 199
*'''A:''' <tt>SkillLevel</tt> > 99
 
If the player has obtained at least 21 points, the ⭐ rank is possible if <tt>SkillLevel</tt> > 329.


===Time Trial===
===Time Trial===
One player can race against the best times on each course with no CPU opponents. After beating a best time, players can save [[Ghost (Mario Kart)|Ghost]] data onto each time trial course. Whenever the player races on that course again, the player's Ghost mirrors movements of the saved data. Ghost data can also be downloaded from other players using the Game Boy Link Cable. Players are given a [[Triple Mushroom]] for use during Time Trials. Players also have the option to view their Ghost data using the Records option. Players can either turn their Ghost on or off during [[Time Trial]]s using the {{button|gba|select}} before selecting the mode.
One player can race against the best times on each course with no CPU opponents. After beating a best time, players can save [[Ghost (Mario Kart series)|Ghost]] data onto each time trial course. Whenever the player races on that course again, the player's Ghost mirrors movements of the saved data. Ghost data can also be downloaded from other players using the Game Boy Link Cable. Players are given [[Triple Mushrooms]] for use during [[Time Trial]]s. Players also have the option to view their Ghost data using the Records option. Players can either turn their Ghost on or off during Time Trials using the {{button|gba|select}} before selecting the mode.


===Quick Run===
===Quick Run===
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and item boxes by pressing {{button|gba|Select}} before accessing this mode.
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and Item Boxes by pressing {{button|gba|Select}} before accessing this mode. Later ''Mario Kart'' installments since ''[[Mario Kart DS]]'' (excluding ''[[Mario Kart 7]]'') have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode.


===VS===
===VS===
[[File:Mksc_multiplayer.PNG‎|thumb|left|Menu for Single Game Pak mode.]]
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]]
VS mode is basically a Quick Run mode with two to four players. This mode cannot be accessed by only one player. CPU players are turned off in this mode. The game counts how many times the player won or lost against other players. Players can play with multiple game cartridges or just a single cartridge via Game Boy Link Cable. When using a single cartridge however, players are limited to their choices. Players will use a different colored Yoshi. Player 1 will be Green, player 2 [[Red Yoshi|red]], player 3 [[Light Blue Yoshi|light blue]], and player 4 [[Yellow Yoshi|yellow]]. Aside from that, the only courses available are four SNES courses: Mario Circuit 1, Donut Plains 1, Ghost Valley 1, and Bowser Castle 1.
VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race.


===Battle===
===Battle===
[[File:MKSCBattle.PNG|thumb|Battle Mode]]
[[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]]
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]]. The Bob-omb can make it more difficult for the other players by either picking up item boxes or blasting into their karts.
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up Item Boxes or blasting into their karts.
<br clear=all>
{{br}}


==Characters==
==Characters==
[[File:Mario Kart - Super Circuit 01.png|thumb|The title screen with all eight playable characters.]]
[[File:MKSC Group Artwork.jpg|thumb|150px|The game's playable characters.]]
All playable characters from ''[[Mario Kart 64]]'' return, and there are no newcomers, making this the only ''Mario Kart'' game to not introduce any new drivers. As in all previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.
All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.
 
Many other characters are not playable. Some can help out, such as [[Lakitu (Mario Kart referee)|Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out.
===Drivers===
Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen.
The Japanese version's stats are translated as acceleration and weight, the international release displays the acceleration stat as "speed", though the instruction booklet describes more accurate stats.


Many other characters appear in the game as nonplayable. Some can help out, such as [[Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out.
'''Lightweights''' are generally characterized by having high acceleration and low top speed. They are knocked easier by heavyweights and middleweights and skid easier. [[Princess Peach|Peach]] and [[Toad]] share the same stats as having the highest acceleration and handling and the least weight and speed in the game, and [[Yoshi]] offers slightly less acceleration and handling for slightly better weight and speed.


===Drivers===
'''Middleweights''' are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. The only middleweights are [[Mario]] and [[Luigi]], and they share the same stats.
Characters are divided into three classes depending on their weight: <font color=blue>Light</font>, <font color=green>Medium</font>, and <font color=red>Heavy</font>. Characters' acceleration and weight stats are viewable at the player select screen, although the acceleration stat is erroneously referred to as "speed".
 
'''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and speed in the game, but the worst acceleration and handling, while [[Wario]] and [[Donkey Kong]] have slightly worse weight and speed in exchange for slightly higher handling and acceleration.


'''Lightweights''' are generally characterized by having high acceleration, but low top speed. They are knocked easier by heavyweights and middleweights and skid easier. [[Princess Peach|Peach]] and [[Toad]] share the same stats as having the most acceleration and the least weight in the game, and [[Yoshi]] offers slightly less acceleration for slightly better weight.
The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only ''Mario Kart'' game to have this feature.


'''Middleweights''' are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. Mario and Luigi, the only middleweights, share the same stats.
{|style="text-align:center"class="wikitable sortable"
!Driver
!Class
!Acceleration
!Weight
!Top speed
!Braking
!Handling
!Drift
!Off-road
|-
|data-sort-value=M|[[File:MKSC Mario.jpg|200x150px]]<br>[[Mario]]
|{{color|green|Middleweight}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|-
|data-sort-value=L|[[File:Luigi MKSC artwork.jpg|200x150px]]<br>[[Luigi]]
|{{color|green|Middleweight}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|-
|data-sort-value=P|[[File:Princess Peach MKSC artwork.jpg|200x150px]]<br>[[Princess Peach|Peach]]
|{{color|dodgerblue|Lightweight}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|-
|data-sort-value=T|[[File:Toad MKSC artwork.jpg|200x150px]]<br>[[Toad]]
|{{color|dodgerblue|Lightweight}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|-
|data-sort-value=Y|[[File:Yoshi MKSC artwork.jpg|200x150px]]<br>[[Yoshi]]
|{{color|dodgerblue|Lightweight}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|-
|data-sort-value=D|[[File:DK MKSC artwork.jpg|200x150px]]<br>[[Donkey Kong|DK]]
|{{color|red|Heavyweight}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|-
|data-sort-value=W|[[File:MKSC Wario Pointing Artwork.jpg|200x150px]]<br>[[Wario]]
|{{color|red|Heavyweight}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|-
|data-sort-value=B|[[File:Bowser MKSC artwork.jpg|200x150px]]<br>[[Bowser]]
|{{color|red|Heavyweight}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|}


'''Heavyweights''' have very high stats in top speed and weight, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and top speed in the game but the worst acceleration while [[Wario]] and [[Donkey Kong]] have slightly worse weight and top speed in exchange for slightly higher acceleration.
====Multiplayer only====
{|style="text-align:center"class="wikitable"
!Driver
!Description
|-
|[[File:MKSCRedYoshi.png]] [[File:LightBlueYoshiMKSC.png]] [[File:YellowYoshiMKSC.png]]<br>[[Yoshi (species)|Yoshis]]<sup>(new)</sup>
|Yoshis in alternate colors are playable in Single-Pak multiplayer, each by a certain player: red for 2, blue for 3, and yellow for 4. They share Yoshi's stats.
|-
|[[File:MKSC Bob-omb.png]]<br>[[Bob-omb]]<sup>(new)</sup>
|Bob-ombs appear in multiplayer battle mode after a player is defeated. They can ram into other players and explode, as well as respawn and collect mushrooms to boost with. They do not appear on the map.
|}


<center><gallery perrow=3>
====Rival order====
File:MKSC_Mario.jpg | '''{{color-link|Mario|green}}''' <br> Speed: ★★★☆☆<br>Weight: ★★★☆☆
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character.
File:MKLG.PNG | '''{{color-link|Luigi|green}}''' <br> Speed: ★★★☆☆<br>Weight: ★★★☆☆
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
File:MKPC.PNG | '''[[Princess Peach|Peach]]''' <br> Speed: ★★★★★<br>Weight: ★☆☆☆☆
!style="background:#FF0000" rowspan=2 width=120px|Player
File:MKTD.PNG | '''[[Toad]]''' <br> Speed: ★★★★★<br>Weight: ★☆☆☆☆
!style="background:#FF0000" colspan=7|Rival order
File:MKYS.PNG | '''[[Yoshi]]''' <br> Speed: ★★★★☆<br>Weight: ★★☆☆☆
|-
File:MKDK.PNG | '''{{color-link|Donkey Kong|red}}''' <br> Speed: ★★☆☆☆<br>Weight: ★★★★☆
!style="background:#FF0000" width=100px|Very fast
File:MKWR.PNG | '''{{color-link|Wario|red}}''' <br> Speed: ★★☆☆☆<br>Weight: ★★★★☆
!style="background:#FF0000" width=100px|Fast
File:MKBW.PNG | '''{{color-link|Bowser|red}}''' <br> Speed: ★☆☆☆☆<br>Weight: ★★★★★
!style="background:#FF0000" width=100px|Medium
</gallery></center>
!style="background:#FF0000" width=100px|Slow
!style="background:#FF0000" colspan=3|Very slow
|-
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|width=100px|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|width=100px|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|width=100px|[[File:MKSCWarioSprite.png|center]]Wario
|-
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|-
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCWarioSprite.png|center]]Wario
|-
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|-
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|-
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCWarioSprite.png|center]]Wario
|-
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|-
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCWarioSprite.png|center]]Wario
|}


===Non-playable===
===Other characters and elements===
*[[Boo]]
These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers.
*[[Cheep-Cheep]]
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
*[[Crab]]
|-style="background:gray;color:white"
*[[Lakitu]]
!width=10%|Name
*[[Little Mouser]]
!width=20%|Course appearance(s)
*[[Mecha-Koopa]]
!width=70%|Description
*[[Penguin]]
|-style=background:#219F4B;color:white
*[[Piranha Plant]]
|-
*[[Shy Guy]]
|align="center"|[[Big Cheep Cheep|Big Cheep-Cheep]]
*[[Magikoopa]]
----
*[[Thwomp]]
[[File:MKSC Big Cheep-Cheep.png]]
*[[Snowman]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|Big Cheep-Cheeps appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
|-
|align="center"|[[Bob-omb]]
----
[[File:MKSC Bob and Toad.png]]
|align="center"|Awards ceremony
|Aside from their appearances in the Battle mode, A Bob-omb appears in the crowd in the game's awards ceremony.
|-
|align="center"|[[Boo]]
----
[[File:MKSC Boo Boo Lake.png]][[File:MKSC_Boo_Broken_Pier.png]]
|align="center"|[[GBA Boo Lake|Boo Lake]] and [[Broken Pier]]
|In addition to being items in the game, Boos appear at certain parts of Boo Lake holding lamps and making their trademark noises. At Broken Pier, they also appear stationary at certain parts of the course, and may attack which will take coins and slow any racers who approaches them.
|-
|align="center"|[[Cheep Cheep|Cheep-Cheep]]
----
[[File:CheepCheepMKSC.png]]
|align="center"|Awards ceremony
|A large, but not gigantic, Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
|-
|align="center"|Falling Star
----
[[File:MKSC falling star.png]]
|align="center"|[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|At a longer straight path at Rainbow Road, some bouncy stars fall and spin around racers they come in contact with.
|-
|align="center"|[[Goomba]]
----
[[File:MKSC-Crowd.png]]
|align="center"|Awards ceremony
|Goombas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Hammer Bro]]
----
[[File:MKSC Hammer Bro.png]]
|align="center"|Awards ceremony
|A Hammer Bro. appears in the crowd in the game's awards ceremony.
|-
|align="center"|[[Kamek]]
----
[[File:MKSC Kamek Sprite.png]]
|align="center"|[[GBA Bowser's Castle 3|Bowser Castle 3]]
|Kamek can be seen floating back and forth near the finish line at Bowser Castle 3.
|-
|align="center"|[[Koopa Troopa]]
----
[[File:MKSC-KoopaTroopa.png]]
|align="center"|Awards ceremony
|Koopas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Koopa Paratroopa]]
----
[[File:MKSC-KoopaParatroopa.png]]
|align="center"|Awards ceremony
|Koopa Paratroopas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Lakitu (Mario Kart referee)|Lakitu]]
----
[[File:MKSCLakituSprite.png]]
|align="center"|All courses
|Lakitu acts as the referee for the game, as well as fishing out racers that fall off the course or go out of bounds.
|-
|align="center"|[[Volcanic debris|Lava Boulder]]
----
[[File:MKSC Lava Boulder.png]]
|align="center"|[[Lakeside Park]]
|Molten rocks the volcanoes in the background of Lakeside Park launch onto the track. The racers are burned if they run into it.
|-
|align="center"|[[Lava Bubble]]
----
[[File:MKSC Lava Bubble.png]]
|align="center"|[[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Bowser's Castle 3|Bowser Castle 3]] and [[GBA Bowser's Castle 4|Bowser Castle 4]]
|Living fireballs that emerge from lava in the Bowser Castle racetracks. The racers are burned if they run into it.
|-
|align="center"|[[Goonie|Little Bird]]
----
[[File:MKSC Little Birdy.png]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|Goonies that appears on Cheep-Cheep Island. When racers approach them, they fly away, though after a set period of time without any racers, they return to the track.
|-
|align="center"|[[Blimp|Luigi's Blimp]]
----
[[File:MKSC Luigi Blimp.png]]
|align="center"|[[GBA Luigi Circuit|Luigi Circuit]] and [[GBA Sky Garden|Sky Garden]]
|A blimp owned by Luigi that flies around in the background. In Luigi Circuit, the blimp waits until the third lap to take off and fly around, whereas it is directly in the air in Sky Garden.
|-
|align="center"|[[Mechakoopa]]
----
[[File:MKSC_Mechakoopa.png]]
|align="center"|[[GBA Bowser's Castle 4|Bowser Castle 4]]
|A group of three appear on one of the straightaways in Bowser Castle 4, walking across the course and back. If a racer hits one, they will spin out.
|-
|align="center"|[[Little Mouser|Mice]]
----
[[File:MKSC_Mouse.png]]
|align="center"|[[GBA Cheese Land|Cheese Land]]
|Little Mousers appear on walking across Cheese Land. If a racer hits one, they will spin out.
|-
|align="center"|[[Penguin]]
----
[[File:MKSC Penguin.gif]]
|align="center"|[[GBA Snow Land|Snow Land]]
|A few spinning penguins flank the racetrack. Any racer that collides with them will spin out, losing some coins.
|-
|align="center"|[[Piranha Plant]]
----
[[File:MKSC Piranha Plant.png]]
|align="center"|[[GBA Yoshi Desert|Yoshi Desert]]
|Piranha Plants appear from within the quicksand pits of Yoshi Desert. If a racer falls into one of these pits, they will get pulled under, followed by the Piranha Plant chewing them repeatedly before spitting them out.
|-
|align="center"|[[Shy Guy]]
----
[[File:MKSC Shy Guy U.png]][[File:MKSC Shy Guy JP.png]]
|align="center"|Awards ceremony, [[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Sunset Wilds|Sunset Wilds]]
|Shy Guys appear at the Shy Guy Galleon at Shy Guy Beach and at Tents at Sunset Wilds. Also, some Shy Guys appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Shy Guy Galleon]]
----
[[File:MKSC Shy Guy Galleon.png]]
|align="center"|[[GBA Shy Guy Beach|Shy Guy Beach]]
|A pirate ship with Shy Guys as part of the scenery that launch explosive cannonballs onto the course.
|-
|align="center"|[[Shy Guy Tent]]
----
[[File:MKSC Shy Guy Tent.png]]
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|Tents that do not move on their own, and only affect racers if they run into them. If a racer touches them, the tent breaks open and a Shy Guy with paint marks jumps onto the racer. The Shy Guy then takes away several of the racer's coins before hopping off. Shy Guy Tents respawn shortly after being hit.
|-
|align="center"|[[Sidestepper]]
----
[[File:MKSC Sidestepper.png]]
|align="center"|[[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|A crab that spins out drivers when it is touched.
|-
|align="center"|[[Snowman]]
----
[[File:MKSC Snowman.png]]
|align="center"|[[GBA Snow Land|Snow Land]]
|Snowmen that are situated on the track, that stops the racer if they drive into them.
|-
|align="center"|[[Thunder Cloud]]
----
[[File:MKSC thunder cloud.png]]
|align="center"|[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|Thunder Clouds that strikes and shrinks any racer that passes near them.
|-
|align="center"|[[Thwomp]]
----
[[File:MKSC Thwomp.png]]
|align="center"|[[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Bowser's Castle 3|Bowser Castle 3]] and [[GBA Bowser's Castle 4|Bowser Castle 4]]
|Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps at Bowser Castle 4 move from side to side on the air before slamming on the ground.
|-
|align="center"|[[Toad (species)|Toad]]
----
[[File:MKSC Bob and Toad.png]]
|align="center"|Awards ceremony
|Several Toads appear in the crowd in the game's awards ceremony.
|-
|align="center"|Totem Pole
----
[[File:MKSC totem pole.png]]
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|Totem poles that appear on Sunset Wilds, whose sculptures are similar to a [[Toady]] at the bottom, a [[Snifit]] in the middle and a Shy Guy at the top.
|-
|}


==Items==
==Items==
''Mario Kart: Super Circuit'' features eleven of the fourteen items from ''Mario Kart 64'', with no new additions, also making this the only ''Mario Kart'' game to not introduce any items. Like past games, items are found in Item Boxes and are typically used to hinder opponents and assist players who obtain them.
''Mario Kart: Super Circuit'' features eleven of the fourteen items from ''Mario Kart 64'', with no new additions, also making this and ''[[Mario Kart Live: Home Circuit]]'' the only ''Mario Kart'' games to not introduce any items. Like the past games, items are found in Item Boxes and are typically used to hinder opponents and assist players who obtain them.
 
{|class="wikitable"
{| width=100% border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" cellpadding="2"
!style="background-color:#FF0000"|Sprite
! width=100px | [[Banana]]
!width=8% style="background-color:#FF0000"|Item
| width=50px bgcolor=white | [[File:BananaSC.PNG]]
!style="background-color:#FF0000"|Description
| Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or dropped behind. They act as obstacles; drivers running over them will spin. The effect can nullified if the driver brakes upon running over it; success of the action is indicated by a music note symbol coming out from the driver. Any type of Shell or Star effects can destroy them.
|-
|align=center|[[File:MKSC Mushroom Artwork.png]]
|[[Dash Mushroom|Mushroom]]
|Obtained commonly by any-ranked drivers, using it grants the driver a great burst of speed within a moment. They can be used to go off-road more easily, and fly further after going over a ramp. They can also be used to bump drivers out of the way; those with no Coins will spin out instead.
|-
|align=center|[[File:MKSC Triple Mushrooms Artwork.png]]
|[[Triple Mushrooms]]
|Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial or Versus match is over.
|-
|align=center|[[File:MKSC Banana Artwork.png]]
|[[Banana#Mario Kart series|Banana]]
|Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or dropped behind. They act as obstacles; drivers running over them will spin. The effect can nullified if the driver brakes upon running over it; success of the action is indicated by a music note symbol coming out from the driver. Any type of Shell or Star effects can destroy them.
|-
|align=center|[[File:MKSC Green Shell Artwork.png]]
|[[Green Shell#Mario Kart series|Green Shell]]
|Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or backward. Once thrown, they can bounce off walls multiple times before breaking; drivers hit by this will spin. Bananas, any type of Shells, or Star effects can destroy them.
|-
|align=center|[[File:MKSC Triple Green Shells Artwork.png]]
|[[Triple Green Shells]]
|Obtained uncommonly by higher-ranked drivers, three Green Shells revolve around the driver, shielding from most attacks. They act like Green Shells, but cannot be thrown backward.
|-
|align=center|[[File:MKSC Red Shell Artwork.png]]
|[[Red Shell#Mario Kart series|Red Shell]]
|Obtained uncommonly by any-ranked drivers, they can be held on the back or thrown forward or backward. If thrown forward, it will target the next high-ranked driver. If not, it will shoot straight instead and break upon hitting a single wall. If thrown backwards, they stay in a fixed position; if a driver goes near one, it will target them regardless of ranking. Bananas, any type of Shells, or Star effects can destroy them.
|-
|-
! [[Green Shell]] || bgcolor=white | [[File:GreenShellSC.PNG]]
|align=center|[[File:MKSC Triple Red Shells Artwork.png]]
| Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or backward. Once thrown, they can bounce off walls multiple times before breaking; drivers hit by this will spin. Bananas, any type of Shells, or Star effects can destroy them.
|[[Triple Red Shells]]
|Obtained uncommonly by lower-ranked drivers, three Red Shells revolve around the driver, shielding from most attacks. They act like Red Shells, but cannot be thrown backward in a fixed position to target a driver regardless of ranking.
|-
|-
! [[Red Shell]] || bgcolor=white | [[File:RedShellSC.PNG]]
|align=center|[[File:MKSC Spiny Shell Artwork.png]]
| Obtained uncommonly by any-ranked drivers, they can be held on the back or thrown forward or backward. If thrown forward, it will target the next high-ranked driver. If not, it will shoot straight instead and break upon hitting a single wall. If thrown backwards, they stay in a fixed position; if a driver goes near one, it will target them regardless of ranking. Bananas, any type of Shells, or Star effects can destroy them.
|[[Spiny Shell (blue)|Spiny Shell]]
|Obtained rarely by low-ranked drivers, with rarity determined by engine class, they can be held on the back or thrown forward or backward. It makes a continuously loud noise when used. If thrown forward, it will follow the track and targets the first-place driver; subsequent drivers caught in the path will spin out. If thrown backward, they stay in a fixed position to target the first-place driver passing by. Colliding with a wall or a ramp, falling into a pit or water, or hitting a driver with the star in effect can destroy them.
|-
|-
! [[Super Mushroom|Mushroom]] || bgcolor=white | [[File:MushroomSC.PNG]]
|align=center|[[File:MKSC Boo Artwork.png]]
| Obtained commonly by any-ranked drivers, using it grants the driver a great burst of speed within a moment. They can be used to go off-road more easier, and fly further after going over a ramp. They can also be used to bump drivers out of the way; those with no Coins will spin out instead.
|[[Boo#Mario Kart series|Boo]]
|Obtained uncommonly by any-ranked drivers, they steal an item from a random driver if available, attacks the first-place driver, and grants invisibility for a moment. The driver is immune to all obstacles and items, and can pass through drivers without bumping, but it doesn't prevent them from losing speed off-road.
|-
|-
! [[Triple Green Shell]] || bgcolor=white | [[File:TripleGreenSC.PNG]]
|align=center|[[File:MKSC Star Artwork.png]]
| Obtained uncommonly by higher-ranked drivers, three Green Shells revolve around the driver, shielding from most attacks. They act like Green Shells, but cannot be thrown backward.
|[[Super Star#Mario Kart series|Star]]
|Obtained rarely by low-ranked drivers, they grant invincibility and increase their top speed, acceleration, and handling for a moment. Bumping a driver under this effect will spin them out. They are also used to go off-road without losing any speed and can destroy stage obstacles.
|-
|-
! [[Triple Red Shell]] || bgcolor=white | [[File:TripleRedSC.PNG]]
|align=center|[[File:MKSC Lightning Artwork.png]]
| Obtained uncommonly by lower-ranked drivers, three Red Shells revolve around the driver, shielding from most attacks. They act like Red Shells, but cannot be thrown backward in a fixed position to target a driver regardless of ranking.
|[[Lightning#Mario Kart series|Lightning]]
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|}
 
===Item probabilities===
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>{{cite|author=@Airship804|date=January 12, 2024|url=x.com/Airship804/status/1745790280190812194|title=Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)|publisher=X|accessdate=November 11, 2024}}</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item).
{|class="wikitable center"
!Position
![[File:MKSC Green Shell icon.png|link=Green Shell#Mario Kart series]]
![[File:MKSC Triple Green Shell Item Slot Sprite.png|link=Triple Green Shells]]
![[File:MKSC Red Shell icon.png|link=Red Shell#Mario Kart series]]
![[File:MKSC Triple Red Shell Item Slot Sprite.png|link=Triple Red Shells]]
![[File:MKSC Spiny Shell icon.png|link=Spiny Shell (blue)]]
![[File:MKSC Banana icon.png|link=Banana#Mario Kart series]]
![[File:Mushroom MKSC item slot sprite.png|link=Dash Mushroom]]
![[File:Star MKSC item slot sprite.png|link=Super Star#Mario Kart series]]
![[File:Boo MKSC item slot sprite.png|link=Boo#Mario Kart series]]
![[File:Lightning Bolt MKSC item slot sprite.png|link=Lightning#Mario Kart series]]
|-style="border-top:2px solid black;"
!1
|A
|C
|C
|D
|D
|A
|C
|D
|C
|D
|-
|-
! [[Triple Mushroom]] || bgcolor=white | [[File:TripleMushroomSC.PNG]]
!2
| Obtained exclusively in Time Trial mode. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial is over.
|D
|B
|B
|C
|D
|D
|B
|C
|C
|D
|-
|-
! [[Boo]] || bgcolor=white | [[File:BooSC.PNG]]
!3
| Obtained uncommonly by any-ranked drivers, they steal an item from a random driver if available, attacks the first-place driver, and grants invisibility for a moment. The driver is immune to all obstacles and items, and can pass through drivers without bumping, but it doesn't prevent them from losing speed off-road.
|D
|C
|A
|C
|C
|D
|B
|B
|C
|C
|-
|-
! [[Star]] || bgcolor=white | [[File:StarSC.PNG]]
!4
| Obtained rarely by low-ranked drivers, they grant invincibility and increase their top speed, acceleration, and handling for a moment. Bumping a driver under this effect will spin them out. They are also used to go off-road without losing any speed and can destroy stage obstacles.
|D
|C
|A
|B
|C
|D
|C
|B
|C
|C
|-
|-
! [[Spiny Shell (Mario Kart)|Spiny Shell]] || bgcolor=white | [[File:SpinyShellSC.PNG]]
!5
| Obtained rarely by low-ranked drivers, with rarity determined by engine class, they can be held on the back or thrown forward or backward. It makes a continuously loud noise when used. If thrown forward, it will follow the track and targets the first-place driver; subsequent drivers caught in the path will spin out. If thrown backward, they stay in a fixed position to target the first-place driver passing by. Colliding with a wall or a ramp, falling into a pit or water, or hitting a driver with the star in effect can destroy them.
|D
|D
|B
|B
|C
|D
|C
|B
|C
|C
|-
|-
! [[Thunderbolt (item)|Thunderbolt]] || bgcolor=white | [[File:LightningboltSC.PNG]]
!6
| Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo. Shrunk drivers lose speed and the ability to use Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they go into a pit.
|D
|D
|B
|B
|C
|D
|C
|B
|C
|B
|-
!7
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|-
!8
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|}
|}


==Courses==
==Courses==
The game features twenty new courses, and brings back the original twenty courses of ''[[Super Mario Kart]]'' (but, due to the Grand Prix Format, they are organized in five cups instead of four). However, most courses brought back have the hazards removed found in them such as the [[Monty Mole]]s in the Donut Plains and oil slicks in the Mario Circuits. The only hazards that have stayed are the breakable blocks in the Ghost Valleys and Vanilla Lakes. The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing their respective cups consisting of ''Super Circuit'' in first place, and then completing them again, while collecting at least 100 coins.
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class in first place, and then completing each cup again, while collecting at least 100 coins.


''Mario Kart: Super Circuit'' features 40 race tracks on the Game Card. This is the highest amount of racing tracks in any ''Mario Kart''. However, if Downloadable Content is counted, the honor of the ''Mario Kart'' with the most tracks now goes to ''[[Mario Kart 8]]'', with 48 tracks (32 pre-installed, 16 downloadable). ''Super Circuit'' also has the most Bowser Castles (four from this game's tracks and three from the original's tracks) in any ''Mario Kart'' game to date.
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.


===Super Circuit tracks===
===Super Circuit tracks===
There are also new courses introduced in ''Mario Kart: Super Circuit''. The player races three laps on these tracks in Grand Prix mode.
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).


<gallery caption="[[Mushroom Cup]]" widths="80px" heights="64px">
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
File:PeachCircuit.png | [[Peach Circuit]]
|-
File:ShyGuyBeach.png | [[Shy Guy Beach]]
![[File:MKSC Mushroom Cup icon.png]]<br>[[Mushroom Cup]]
File:RiversidePark.png | [[Riverside Park]]
|[[File:MKSC Peach Circuit Starting Line.png|150px]]<br>[[GBA Peach Circuit|Peach Circuit]]
File:BowsersCastle1.png | [[Bowser Castle 1 (GBA)|Bowser Castle 1]]
|[[File:MKSC Shy Guy Beach Starting Line.png|150px]]<br>[[GBA Shy Guy Beach|Shy Guy Beach]]
</gallery>
|[[File:MKSC Riverside Park Starting Line.png|150px]]<br>[[GBA Riverside Park|Riverside Park]]
<gallery caption="[[Flower Cup]]" widths="80px" heights="64px">
|[[File:MKSC Bowser Castle 1 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 1|Bowser Castle 1]]
File:MarioCircuit.png | [[Mario Circuit (GBA)|Mario Circuit]]
|-
File:BooLake.png | [[Boo Lake]]
![[File:MKSC Flower Cup icon.png]]<br>[[Flower Cup]]
File:CheeseLand.png | [[Cheese Land]]
|[[File:MKSC Mario Circuit Starting Line.png|150px]]<br>[[GBA Mario Circuit|Mario Circuit]]
File:BowsersCastle2.png | [[Bowser Castle 2 (GBA)|Bowser Castle 2]]
|[[File:Mkscboolake.png|150px]]<br>[[GBA Boo Lake|Boo Lake]]
</gallery>
|[[File:MKSC Cheese Land Starting Line.png|150px]]<br>[[GBA Cheese Land|Cheese Land]]
<gallery caption="[[Lightning Cup]]" widths="80px" heights="64px">
|[[File:MKSC Bowser Castle 2 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 2|Bowser Castle 2]]
File:Luigi circuit icon.png | [[Luigi Circuit (GBA)|Luigi Circuit]]  
|-
File:SkyGarden.png | [[Sky Garden (course)|Sky Garden]]  
![[File:MKSC Lightning Cup Emblem.png]]<br>[[Lightning Cup]]
File:CheepCheepIsland.png | [[Cheep-Cheep Island]]  
|[[File:MKSC Luigi Circuit Starting Line.png|150px]]<br>[[GBA Luigi Circuit|Luigi Circuit]]
File:SunsetWilds.png | [[Sunset Wilds]]
|[[File:MKSC Sky Garden Starting Line.png|150px]]<br>[[GBA Sky Garden|Sky Garden]]
</gallery>
|[[File:MKSC Cheep-Cheep Island Starting Line.png|150px]]<br>[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
<gallery caption="[[Star Cup]]" widths="80px" heights="64px">
|[[File:MKSC Sunset Wilds Starting Line.png|150px]]<br>[[GBA Sunset Wilds|Sunset Wilds]]
File:SnowLand.png | [[Snow Land]]
|-
File:RibbonLand.png | [[Ribbon Road]]
![[File:MKSC Star Cup Emblem.png]]<br>[[Star Cup]]
File:YoshiDesert.png | [[Yoshi Desert]]
|[[File:MKSC Snow Land Starting Line.png|150px]]<br>[[GBA Snow Land|Snow Land]]
File:BowsersCastle3.png | [[Bowser Castle 3 (GBA)|Bowser Castle 3]]
|[[File:MKSC Ribbon Road Starting Line.png|150px]]<br>[[GBA Ribbon Road|Ribbon Road]]
</gallery>
|[[File:MKSC Yoshi Desert Starting Line.png|150px]]<br>[[GBA Yoshi Desert|Yoshi Desert]]
<gallery caption="[[Special Cup]]" widths="80px" heights="64px">
|[[File:MKSC Bowser Castle 3 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 3|Bowser Castle 3]]
File:LakesidePark.png | [[Lakeside Park]]
|-
File:BrokenPier.png | [[Broken Pier]]
![[File:MKSC Special Cup Emblem.png]]<br>[[Special Cup]]
File:BowsersCastle4.png | [[Bowser Castle 4]]
|[[File:MKSC Lakeside Park Starting Line.png|150px]]<br>[[GBA Lakeside Park|Lakeside Park]]
File:RainbowRoad.png | [[Rainbow Road (GBA)|Rainbow Road]]
|[[File:MKSC Broken Pier Starting Line.png|150px]]<br>[[Broken Pier]]
</gallery>
|[[File:MKSC Bowser Castle 4 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 4|Bowser Castle 4]]
|[[File:MKSC Rainbow Road Starting Line.png|150px]]<br>[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|}


===Extra tracks===
===Extra tracks===
These courses were originally featured in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks in Grand Prix mode.
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins.


{| style="text-align:center; width:750px; margin: 0 auto; border-collapse: collapse;" border="1" cellspacing="1"
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
! width=150px bgcolor=#dedede | [[Mushroom Cup]]
| [[Mario Circuit 1]] || [[Donut Plains 1 (course)|Donut Plains 1]] || [[Ghost Valley 1]] || [[Bowser Castle 1 (SNES)|Bowser Castle 1]]
|-
|-
! bgcolor=#dedede | [[Flower Cup]]
![[File:MKSC Extra Mushroom Cup icon.png]]<br>[[Mushroom Cup|Extra Mushroom Cup]]
| [[Mario Circuit 2]] || [[Choco Island 1]] || [[Ghost Valley 2]] || [[Donut Plains 2 (course)|Donut Plains 2]]
|[[File:MKSC SNES Mario Circuit 1.png|150px]]<br>[[SNES Mario Circuit 1|Mario Circuit 1]]
|[[File:MKSC Donut Plains 1.png|150px]]<br>[[SNES Donut Plains 1|Donut Plains 1]]
|[[File:MKSC Ghost Valley 1.png|150px]]<br>[[SNES Ghost Valley 1|Ghost Valley 1]]
|[[File:MKSC SNES Bowser's Castle 1.png|150px]]<br>[[Bowser Castle 1]]
|-
|-
! bgcolor=#dedede | [[Lightning Cup]]
![[File:MKSC Extra Flower Cup icon.png]]<br>[[Flower Cup|Extra Flower Cup]]
| [[Bowser Castle 2 (SNES)|Bowser Castle 2]] || [[Mario Circuit 3]] || [[Koopa Beach 1]] || [[Choco Island 2]]
|[[File:MKSC Mario Circuit 2.png|150px]]<br>[[SNES Mario Circuit 2|Mario Circuit 2]]
|[[File:MKSC Choco Island 1.png|150px]]<br>[[SNES Choco Island 1|Choco Island 1]]
|[[File:MKSC Ghost Valley 2.png|150px]]<br>[[SNES Ghost Valley 2|Ghost Valley 2]]
|[[File:MKSC Donut Plains 2.png|150px]]<br>[[SNES Donut Plains 2|Donut Plains 2]]
|-
|-
! bgcolor=#dedede | [[Star Cup]]
![[File:MKSC Extra Lightning Cup Emblem.png]]<br>[[Lightning Cup|Extra Lightning Cup]]
| [[Vanilla Lake 1]] || [[Bowser Castle 3 (SNES)|Bowser Castle 3]] || [[Mario Circuit 4]] || [[Donut Plains 3 (course)|Donut Plains 3]]
|[[File:MKSC Bowser Castle 2 SNES.png|150px]]<br>[[Bowser Castle 2]]
|[[File:MKSC Mario Circuit 3.png|150px]]<br>[[SNES Mario Circuit 3|Mario Circuit 3]]
|[[File:MKSC Koopa Beach 1.png|150px]]<br>[[Koopa Beach 1]]
|[[File:MKSC Choco Island 2.png|150px]]<br>[[SNES Choco Island 2|Choco Island 2]]
|-
|-
! bgcolor=#dedede | [[Special Cup]]
![[File:MKSC Extra Star Cup Emblem.png]]<br>[[Star Cup|Extra Star Cup]]
| [[Koopa Beach 2]] || [[Ghost Valley 3]] || [[Vanilla Lake 2]] || [[Rainbow Road (SNES)|Rainbow Road]]
|[[File:MKSC Vanilla Lake 1.png|150px]]<br>[[SNES Vanilla Lake 1|Vanilla Lake 1]]
|[[File:MKSC Bowser Castle 3 SNES.png|150px]]<br>[[SNES Bowser Castle 3|Bowser Castle 3]]
|[[File:MKSC Mario Circuit 4.png|150px]]<br>[[Mario Circuit 4]]
|[[File:MKSC Donut Plains 3.png|150px]]<br>[[SNES Donut Plains 3|Donut Plains 3]]
|-
![[File:MKSC Extra Special Cup Emblem.png]]<br>[[Special Cup|Extra Special Cup]]
|[[File:MKSC Koopa Beach 2.png|150px]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
|[[File:MKSC Screenshot - Ghost Valley 3.png|150px]]<br>[[Ghost Valley 3]]
|[[File:MKSC Vanilla Lake 2.png|150px]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]]
|[[File:MKSC SNES Rainbow Road Screenshot.png|150px]]<br>[[SNES Rainbow Road|Rainbow Road]]
|}
|}
''[[Mario Kart DS]]'' and onward would later have a very similar feature called ''Retro Grand Prix'', which features four cups consisting of tracks from all past ''Mario Kart'' games.


===Battle courses===
===Battle courses===
Four new battle courses appear in the game. No ''Super Mario Kart'' battle courses return despite all of that game's race courses returning; however, all four of them exist in the game's code and are playable through hacking.
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. The second battle course has a different layout between the Japanese and international versions of the game.
{| style="text-align:center; width:600px; margin: 0 auto; border-collapse: collapse;" border="1" cellspacing="1"
<gallery widths=80 heights=64>
| width=150px | [[Battle Course 1 (GBA)|Battle Course 1]]
MKSC Battle Course 1 icon.png|[[GBA Battle Course 1|Battle Course 1]]
| width=150px | [[Battle Course 2 (GBA)|Battle Course 2]]
MKSC Battle Course 2 icon.png|[[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]]
| width=150px | [[Battle Course 3 (GBA)|Battle Course 3]]
MKSC Battle Course 3 icon.png|[[GBA Battle Course 3|Battle Course 3]]
| width=150px | [[Battle Course 4 (GBA)|Battle Course 4]]
MKSC Battle Course 4 icon.png|[[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]]
|}
</gallery>


==Reception==
==Reception==
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based off 39 reviews in GameRankings and an average of 93 based off 24 reviews in Metacritic.<ref>http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html</ref><ref>http://www.metacritic.com/game/game-boy-advance/mario-kart-super-circuit</ref>
===Critical reception===
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html|title=''Mario Kart: Super Circuit'' for Game Boy Advance|publisher=GameRankings|language=en|accessdate=November 11, 2024}}</ref><ref>{{cite|url=www.metacritic.com/game/mario-kart-super-circuit|title=''Mario Kart: Super Circuit''|publisher=Metacritic|language=en|accessdate=November 11, 2024}}</ref>


Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a GBA game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>http://www.ign.com/articles/2001/08/29/mario-kart-super-circuit</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the GameBoy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''Super Mario Kart'' onto the GameBoy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With Super Mario Advance 2 still a way off, Mario Kart Super Circuit is the killer app for GameBoy Advance as of now. Buy it."<ref>http://www.eurogamer.net/articles/r_mksc_gba</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>http://www.pocketgamer.co.uk/r/GameBoy/Mario+Kart%3A+Super+Circuit/review.asp?c=395</ref>
Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>{{cite|author=Harris, Craig|date=August 29, 2001|url=www.ign.com/articles/2001/08/29/mario-kart-super-circuit|title=''Mario Kart: Super Circuit'' review|publisher=IGN|language=en|accessdate=November 11, 2024}}</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''[[Super Mario Kart]]'' onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' still a way off, ''Mario Kart Super Circuit'' is the killer app for GameBoy Advance as of now. Buy it."<ref>{{cite|author=Bramwell, Tom|date=September 27, 2001|url=www.eurogamer.net/articles/r_mksc_gba|title=''Mario Kart: Super Circuit'' review|publisher=Eurogamer|language=en|accessdate=November 11, 2024}}</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>{{cite|author=Sanches, Joao Diniz|language=en|date=October 21, 2005|url=www.pocketgamer.com/mario-kart-super-circuit/mario-kart-super-circuit|title=''Mario Kart: Super Circuit'' review|publisher=Pocket Gamer|accessdate=November 11, 2024}}</ref>


Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS ambassador version, he called the game fun and worthwhile to play with.<ref>http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc</ref>.
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>{{cite|author=DelVillano, Ron|date=December 22, 2011|url=www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc|title=''Mario Kart: Super Circuit'' review|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Game Boy Advance]]
|Craig Harris, [http://www.ign.com/articles/2001/08/29/mario-kart-super-circuit IGN]
|9.5/10
|align="left"|"''Mario Kart Super Circuit is a perfect example of how a little extra development time can do a Game Boy Advance title wonders.''"
|-
|Game Boy Advance
|Tom Bramwell, [http://www.eurogamer.net/articles/r_mksc_gba Eurogamer]
|9/10
|align="left"|"''Mario Kart Super Circuit is the killer app for GameBoy Advance as of now. Buy it.''"
|-
|Game Boy Advance
|Joao Diniz Sanches, [http://www.pocketgamer.co.uk/r/GameBoy/Mario+Kart%3A+Super+Circuit/review.asp?c=395 Pocket Gamer UK]
|9/10
|align="left"|"''There is obviously scope for bettering your skills both as driver and combatant, and the sense of achievement from outplaying the competition is immense, but ultimately Super Circuit's greatest achievement has to be how immediately and universally the game's exceptional thrills can be enjoyed.''"
|-
|[[Nintendo 3DS]]
|Ron DelVillano, [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc Nintendo Life]
|7/10
|align="left"|"''It may not have aged as well as some other classic games, Mario Kart: Super Circuit is still a good time and provides hours of kart racing action to anyone looking for it.''"
|-
|Game Boy Advance
|Amer Ajami, [http://www.gamespot.com/reviews/mario-kart-super-circuit-review/1900-2808115/ GameSpot]
|8.2/10
|align="left"|"''Whether you're an ardent fan of the Mario Kart series or a first-time player, Mario Kart Super Circuit is a must-have for owners of the Game Boy Advance.''"
|-
|Game Boy Advance
|Mark Brown, [http://www.cubed3.com/review/133/1/mario-kart-super-circuit-nintendo-game-boy-advance.html Cubed3]
|9/10
|align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/game-boy-advance/mario-kart-super-circuit 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html 91.54%]
|}
{{br}}


''Mario Kart: Super Circuit'' is the fourth best selling game for the [[Game Boy Advance]], selling 5.91 million copies worldwide, as of March 31, 2009.
===Sales===
''Mario Kart: Super Circuit'' is the fourth best-selling game for the Game Boy Advance after ''[[Bulbapedia:Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]]'', ''[[Bulbapedia:Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]]'', and ''[[Bulbapedia:Pokémon Emerald Version|Emerald]]'', selling 5.91 million copies worldwide, as of March 31, 2009.


==Beta elements==
==Pre-release and unused content==
{{main|List of Mario Kart: Super Circuit beta elements}}
{{main|List of Mario Kart: Super Circuit pre-release and unused content}}
 
Early ''[[Nintendo Power]]'' screenshots showed that the characters had different, "super-deformed" sprites of bigger heads contrasted by smaller karts. The game was planned to feature all 14 of the ''Mario Kart 64'' items, but the [[Banana Bunch]], [[Golden Dash Mushroom|Super Mushroom]], and [[Fake Item Box]] were removed for unknown reasons. The unfinished versions can be seen by using a GameShark code: the Banana Bunch is non-functional, the Super Mushroom acts like normal, and the Fake Item Box causes racers to spin out of control as with a Banana. There is also an infinite version of the Super Mushroom.
Early Nintendo Power screenshots showed that the characters had different, "super-deformed" sprites of bigger heads contrasted by smaller karts. The Banana Bunch and Golden Mushroom items were going to be in the game. The unfinished versions can be seen by using a GameShark code. The Banana Bunch won't do anything, and the Golden Mushroom acts like a Mushroom but gives the ability to have infinite boosts even if no item is shown. A Fake Item Box was planned to be in the game but removed for unknown reasons. It has the same functions as a regular Banana. Waluigi was planned to be in the game but was taken out for unknown reasons.
<gallery>
 
Mario Kart Advance SW 2000 screen 1.png
<center><gallery>
Mario Kart Advance SW 2000 screen 2.png
Image:Mariok53.jpg
</gallery>
Image:Mariok54.jpg
</gallery></center>


==Staff==
==Staff==
{{main|List of Mario Kart: Super Circuit staff}}
{{main|List of Mario Kart: Super Circuit staff}}
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]].
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]]


==Glitches==
==Glitches==
==={{conjecturaltext|Floating CPU}}===
===CPU Glitch===
A glitch happens in the in middle of Rainbow Road. When players go to the middle of the track, a CPU opponent, in rare cases, floats up and down. <ref>[https://www.youtube.com/watch?v=DtHXp-x97sU]</ref>
To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref>{{cite|deadlink=y|url=www.youtube.com/watch?v=DtHXp-x97sU|title=Mario Kart Super Circuit Glitch|date=July 13, 2009|author=dockside2012|publisher=YouTube|language=en|accessdate=November 11, 2024}}</ref>


==={{conjecturaltext|Koopa Beach 1 Glitch Shortcut}}===
===Koopa Beach 1 Glitch Shortcut===
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop. This will work with any character. <ref>[https://www.youtube.com/watch?v=SfliDVHErIk]</ref>
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref>{{cite|url=www.youtube.com/watch?v=SfliDVHErIk|title=SNES Koopa Beach 1 (SC): 0'07"66 by Su|date=September 29, 2013|publisher=YouTube|author=Mario Kart: Super Circuit|accessdate=November 11, 2024}}</ref>
 
==={{conjecturaltext|Cheese Land Glitch Shortcut}}===
If the player spindrifts 270 degrees right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto the mouse to count all three laps if successful. This will work with any character. <ref>[https://www.youtube.com/watch?v=L9b6x17hCu0]</ref>
 
==References to other games==
*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins as a gameplay mechanic has been used in ''Mario Kart: Super Circuit'' as well.
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses is remixed from the Bowser battle music in this game.
*''[[Mario Kart 64]]'': Many sprites in this game are based off the ''Mario Kart 64'' ones, such as the karts, characters, and the character selection screen portraits. Losing characters in ''Mario Kart: Super Circuit'' in battle mode also turns into Bob-ombs, something that is similar to turning into [[Mini Bomb Kart]]. Luigi, Peach, Wario, Toad, and the narrator's voices are reused from the Japanese version of this game.
*''[[Yoshi's Story]]'': [[Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. A [[Blurp (Yoshi's Story)|Blurp]] from this game also makes a cameo appearance during the awards ceremony.
*''[[Paper Mario]]'': [[Princess Peach's Castle|Peach's castle]] is seen on top of Bowser's castle just like in this game, in the background of Rainbow Road. The [[Hammer Bro.]] seen during the awards ceremony has the same appearance as in this game.


==References in later games==
===Cheese Land Glitch Shortcut===
*''[[Mario Kart DS]]'': This game has borrowed the ranking system of this game. Also, 4 GBA tracks returned to this game (Peach Circuit, Bowser Castle 2, Luigi Circuit, Sky Garden). The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''.
If the player spindrifts 270° right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref>{{cite|url=www.youtube.com/watch?v=AP57rUMcDPI|title=Amazing Way To Cheese The Incredibly Broken Cheese Land - Glitch Shorts (Mario Kart Super Circuit)|author=Glitch Shorts|language=en|date=January 29, 2021|publisher=YouTube|accessdate=November 11, 2024}}</ref>
*''[[Mario Kart Wii]]'': Shy Guy Beach, Bowser Castle 3, and Battle Course 3 return in this game.
*''[[Mario Kart 7]]'': Bowser Castle 1 and Battle Course 1 return in this game.
*''[[Mario Kart 8]]'': Mario Circuit returns as a retro course in this game.


==Gallery==
==Gallery==
{{main|Gallery:Mario Kart: Super Circuit}}
{{main-gallery}}
 
<gallery>
<center><gallery>
Mario laurel wreath MKSC.jpg|[[Mario]]
File:Mario laurel wreath MKSC.jpg|[[Mario]]
Mario vs Bowser MKSC.png|Mario and [[Bowser]]
File:Mario vs Bowser MKSC.png|Mario and Bowser
MKSC Characters.png|[[Lakitu (Mario Kart referee)|Lakitu]] and the playable characters
File:Kart.jpg|Group art of all playable characters
Mksc desert.jpg|[[Wario]] and [[Toad]] racing on [[GBA Yoshi Desert|Yoshi Desert]].
File:Mksc desert.jpg|Wario and Toad racing on [[Yoshi Desert]].
Mksc beach.jpg|[[Donkey Kong]], [[Toad]], and Mario racing on [[GBA Shy Guy Beach|Shy Guy Beach]].
File:Mksc dusk.jpg|Mario racing at dusk.
</gallery>
</gallery></center>


==Media==
==Media==
{{mainMedia}}
{{main-media}}
 
{{media table
{{media
|file1=MKSC-Music-Title.oga
|name1=Title (MKSC)
|title1=Title theme
|pipe1=Title theme
|description1=The title theme
|description1=The title theme
|length1=1:45
|length1=0:30
|name2=Menu (MKSC)
|file2=MKSC-Music-Menu.oga
|pipe2=Main Menu
|title2=Main Menu
|description2=The main menu theme
|description2=The main menu theme
|length2=0:52
|length2=0:30
|name3=MKSSmultiplayer
|file3=MKSC-Music-Multiplayer.oga
|pipe3=Multiplayer/Ghost Exchange
|title3=Multiplayer/Ghost Exchange
|description3=The theme for the menu for one of link cable menu's
|description3=The theme for the menu for one of link cable menu's
|length3=0:18
|length3=0:18
|file4=MKSC Peach Circuit Demo.ogv
|title4=Peach Circuit Demonstration
|description4=Racing on [[GBA Peach Circuit|Peach Circuit]]
|length4=1:26
}}
}}
==References to other games==
*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses. The music used for the title screen, main menu and Mario's results screen are arranged as music used for Single Game Pak multiplayer.
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game.
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release.
*''[[Yoshi's Story]]'': Cheep Cheeps use the design of [[Big Cheep Cheep#Yoshi's Story|Blurp]]s from this game. [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused.
*''[[Paper Mario]]'': [[Peach's Castle#Paper Mario|Peach's Castle]] appears in the background of [[GBA Peach Circuit|Peach Circuit]]. [[Bowser's Castle#Paper Mario|Bowser's Castle]] along with Peach's Castle on top of it appears in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]]s. and Goombas seen during the awards ceremony have the same appearance as in this game.
==References in later games==
*''[[Mario Power Tennis]]'': Lightning Cup returns as part of the Gimmick Masters section of this game's tournament mode. However, the said cup goes by the name "Thunder Cup" in that game's English or Japanese version, as the Lightning Cup has been usually called the Thunder Cup in Japanese sources and not English ones.
*''[[Mario Kart DS]]'': This game uses the ranking system of ''Mario Kart: Super Circuit''. Also, four GBA tracks return in this game: [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]]. The [[Lightning Cup]] has been traditionally modified as one of the four retro cups, and Sky Garden appears in the Lightning Cup in both of the games, a first and only time for the series. The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''.
*''[[Mario Kart Wii]]'': [[GBA Shy Guy Beach|Shy Guy Beach]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Battle Course 3|Battle Course 3]] return in this game.
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=マリオカートアドバンス
|Jap=マリオカートアドバンス
|JapR=Mario Kāto Adobansu
|JapR=Mario Kāto Adobansu
|JapM=Mario Kart Advance
|JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ.
|ChiS=马力欧卡丁车 超级赛道
|ChiSC=<ref>From the unreleased iQue version.</ref>
|ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào
|ChiSM=Mario Kart: Super Circuit
|ChiT=瑪利歐賽車Advance
|ChiTC=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210516020320/https://www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=November 11, 2024}}</ref>
|ChiT2=瑪利歐賽車ADVANCE
|ChiT2C=<ref>{{cite|author=Nintendo|url=介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。|title=www.nintendo.com.hk/topics/article/a_230209_09.html|date=February 9, 2023|publisher=Nintendo HK|language=zh-hant|accessdate=November 11, 2024}}</ref>
|ChiTR=Mǎlì'ōu Sàichē Advance
|ChiT2R=Mǎlì'ōu Sàichē Advance
|ChiTM=Mario Kart Advance
|ChiT2M=Mario Kart Advance
}}
}}


==Trivia==
==Trivia==
*This is one of the last two games next to ''[[Mario Party 3]]'' (and ''[[Super Smash Bros. Melee]]'' to an extent) to have the ''Mario'' franchise use its N64-era art direction, which had been in place since ''[[Super Mario 64]]'' in 1996.
*In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20021215133335/http://www.nintendo.co.jp/n07/contents/mc_amkj/index.html|title=モバイルコンテンツ/マリオカートアドバンス モバイルGP|publisher=Nintendo|language=ja|accessdate=November 11, 2024}}</ref> This service ended in December 2002.
*This is the last ''Mario Kart'' game where Princess Peach wears her hair down.
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.{{ref needed}}
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, however the section of the site intended to provide details on the e-Cards has nothing more than a "Coming Soon" notice.<ref>[http://microsite.nintendo-europe.com/mariokart/enGB/home.html Mario Kart: Super Circuit - European Gamesite]</ref>
*This game was planned to release in mainland China by [[iQue]], but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government.
*In multiplayer, player 4's player color is purple in the menus, but is blue in-game.


==References==
==References==
<references/>
<references/>


{{BoxTop}}
==External links==
{{NIWA|StrategyWiki=Mario Kart Super Circuit}}
{{TCRF}}
*[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website]
*[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite]
*[https://www.youtube.com/watch?v=o2XbGiJp7mQ Japanese commercial]
*[https://www.youtube.com/watch?v=CRss45A85Vo American commercial (full)]
*[https://www.youtube.com/watch?v=-kUKHaBizDQ American commercial (extended)]
*[https://www.youtube.com/watch?v=CzUXg2MI2c0 American commercial (short)]
{{MKSC}}
{{MKSC}}
{{MK Players}}
{{Super Mario games}}
{{Mariogames}}
{{GBA}}
{{GBA}}
{{Virtual Console}}
{{NSO}}
[[de:Mario Kart: Super Circuit]]
[[de:Mario Kart: Super Circuit]]
[[it:Mario Kart: Super Circuit]]
[[it:Mario Kart: Super Circuit]]
[[Category:Mario Kart: Super Circuit|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance Games]]
[[Category:Racing games]]
[[Category:Racing Games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:Mario Kart: Super Circuit|*]]
[[Category:2011 games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Mario Kart Series]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]

Latest revision as of 13:17, November 11, 2024

Mario Kart: Super Circuit
North American game cover art of Mario Kart: Super Circuit.
For alternate box art, see the game's gallery.
Developer Intelligent Systems
Publisher Nintendo
Platform(s) Game Boy Advance, Virtual Console (Nintendo 3DS, Wii U), Game Boy Advance - Nintendo Switch Online
Release date Game Boy Advance:
Japan July 21, 2001[?]
USA August 27, 2001[?]
Australia September 7, 2001[?]
Europe September 14, 2001[1]
Player's Choice:
USA October 2, 2006[2]
Virtual Console (3DS) (Ambassador Program):
Australia December 15, 2011[?]
Japan December 16, 2011[?]
USA December 16, 2011[?]
Europe December 16, 2011[?]
Virtual Console (Wii U):
USA November 13, 2014[?]
Europe April 23, 2015[3]
Australia April 24, 2015[?]
Japan July 22, 2015[?]
Game Boy Advance - Nintendo Switch Online:
USA February 8, 2023[?]
Japan February 9, 2023[?]
Europe February 9, 2023[?]
Australia February 9, 2023[?]
South Korea February 9, 2023[?]
HK February 9, 2023[?]
Language(s) English (United States)
Japanese
Genre Racing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
ELSPA:3+ - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player, multiplayer
Format
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
Input
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Joy-Con (horizontal)
Game Boy Advance:
Nintendo 3DS:
Serial code(s) Japan AGB-AMKJ-JPN
USA AGB-AMKE-USA
Europe AGB-AMKP-EUR (Europe/Australia)
China AGB-AMKC-CHN[4]

Mario Kart: Super Circuit is a racing game for the Game Boy Advance, published by Nintendo and developed by Intelligent Systems. It is the third main entry in the Mario Kart series and the first one to be released for a handheld, as well as the second Super Mario franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. Mario Kart: Super Circuit combines the elements from its Super NES and Nintendo 64 predecessors, with the key feature of the Mario Kart series being the usage of items obtained from Item Boxes in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from Super Mario Kart. Mario Kart: Super Circuit allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one Game Pak.

Mario Kart: Super Circuit was eventually re-released on the Nintendo 3DS's Virtual Console exclusively through the Nintendo 3DS Ambassador Program first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the Wii U's Virtual Console in North America first on November 13, 2014, and for Game Boy Advance - Nintendo Switch Online as one of its launch titles on February 8, 2023. Mario Kart: Super Circuit is the only Mario Kart title (outside of the Mario Kart Arcade GP games) to have its development outsourced to another company, as well as the last Mario Kart game where the drivers are sprites rather than models. It is also one of the last entries in the Super Mario franchise to use the Nintendo 64-era art direction (which had been in place since Super Mario 64 in 1996), as Nintendo started to update the 3D art direction after 2001, starting with Luigi's Mansion.

Gameplay[edit]

Mario Kart: Super Circuit character select screen
The character selection screen.

The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other Mario Kart games, players can drive through Item Boxes which contain items, which can aid the players. On the course, coins are collected to increase the kart's top speed. Like with Super Mario Kart, if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once.

This game has five cups, and each has four new race courses. These cups are the Mushroom Cup, the Flower Cup, the all new Lightning Cup (referred to as the Thunder Cup in manuals), the Star Cup, and the Special Cup. If players collect 100 coins in each cups after winning Special Cup for the engine class, they unlock the Extra Cup version. These cups contain all of the courses from Super Mario Kart. If the player manages to collect a gold trophy on all of the Super Circuit cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all Super Circuit cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes.

Controls[edit]

The controls can be customized on Wii U Virtual Console.

Menu controls[edit]

Action(s) Game Boy Advance Nintendo 3DS Wii U GamePad
Wii U Pro Controller
Wii Classic Controller
Wii Remote Dual Joy-Con
Nintendo Switch Pro Controller
Single Joy-Con
Select +Control Pad +Control Pad Classic Controller Left Stick / +Control Pad +Control Pad Left Stick / Directional Buttons Control Stick
Confirm A Button A Button Classic Controller a Button Two Button A Button Single Joy-Con Right Button
Cancel B Button B Button Classic Controller b Button One Button B Button Single Joy-Con Bottom Button
Access options for certain modes Select Button Select Button Minus Button Minus Button Minus Button Plus Button or Minus Button + SL Button

Game controls[edit]

Action(s) Game Boy Advance Nintendo 3DS Wii U GamePad
Wii U Pro Controller
Wii Classic Controller
Wii Remote Dual Joy-Con
Nintendo Switch Pro Controller
Single Joy-Con
Steer left or right +Control Pad left or right +Control Pad left or right Classic Controller Left Stick / +Control Pad left or right +Control Pad left or right Left Stick / Left or Right Buttons Control Stick
Accelerate / Rocket Start (Start of race) A Button A Button Classic Controller a Button Two Button A Button Single Joy-Con Right Button
Brake B Button B Button Classic Controller b Button One Button B Button Single Joy-Con Bottom Button
Hop and Power Slide R Button R Button Classic Controller R Button B Button R Button SR Button
Use Items, stop Item Roulette L Button L Button Classic Controller L Button A Button L Button SL Button
Go in reverse B Button + +Control Pad B Button + +Control Pad Classic Controller b Button + Classic Controller Left Stick / +Control Pad One Button + +Control Pad B Button + Left Stick / Directional Buttons Single Joy-Con Bottom Button + Control Stick
Shoot Item in certain direction L Button + +Control Pad up or down L Button + +Control Pad up or down Classic Controller L Button + +Control Pad up or down A Button + +Control Pad up or down L Button + Up or Down Buttons SL Button + Control Stick up/down
Quick sharp turn left or right A Button + B Button + +Control Pad left or right A Button + B Button + +Control Pad left or right Classic Controller a Button + Classic Controller b Button + +Control Pad left or right Two Button + One Button + +Control Pad left or right A Button + B Button + Left or Right Buttons Single Joy-Con Right Button + Single Joy-Con Bottom Button / Control Stick up/down
Pause game Start Button Start Button Plus Button Plus Button Plus Button Plus Button or Minus Button + SL Button
Horn Select Button Select Button Minus Button Minus Button Minus Button Plus Button or Minus Button + SR Button
  • On the character selection screen, if the player presses the L Button button, the character the player is on fires a green shell. If the player presses the R Button button, the character hops. If the player presses the Select Button button, the characters honk their horn. However, the horn does not work if Random is selected.

Game modes[edit]

Mario Kart: Super Circuit has five different game modes: Grand Prix, Time Trial, Quick Run, VS, and Battle Mode. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.

Grand Prix[edit]

Players participating in a race at Peach Circuit.

In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. If the player is ranked 4th or lower at the end of a Grand Prix, their character drives in front of the three winning drivers and gets crushed by the podium. There are three different speeds to choose from, each with varying difficulty.

  • 50cc - This engine size is the smallest engine size. Karts go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
  • 100cc - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
  • 150cc - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing Red Shells, using Boos, or even tossing a Spiny Shell. This engine size is best suited for expert players.

Ranking[edit]

The winning results screen.
The final Grand Prix result screen.

At the end of each race in Grand Prix mode, the top four players are awarded points based on their placement. The player in first place receives nine points, second place receives six points, third place three points, and fourth place one point. The bottom four players do not receive points.

The following letter ranks are achievable solely based on how many points the player has at the end of the four races of a Grand Prix:

  • A: The player has collected all 36 points.
  • B: The player has collected at least 30 points.
  • C: The player has collected at least 25 points.
  • D: The player has collected at least 20 points.
  • E: The player has collected less than 20 points.

However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as SkillPoints. These statistics all contribute in different ways to the final SkillPoints calculation at the end of each race.[5] Note that an unmodified copy of Mario Kart: Super Circuit runs at 60 frames per second.

Graph showing the different factors that increase or decrease the SkillPoints value in Mario Kart: Super Circuit
A graph showcasing the various factors that can increase (in red) or decrease (in blue) the SkillPoints value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.
Variable Description Impact on SkillPoints
FramesOutsideTrack How many animation frames the character spends on off-road sections of the track. Some courses are marked as containing no off-road sections, such as the Bowser Castle courses and, strangely, Mario Circuit 2 and Choco Island 2. These courses instead increment this value each time a character hits a wall. (In Choco Island 2, the mud pool in the middle of the course still counts as an off-road section.) Each frame the character spends on off-road sections of the track decreases SkillPoints by 0.25.
FramesNotHittingGas How many frames the player does not hold down the accelerate button for. Each frame the player does not hold down the accelerate button for decreases SkillPoints by 0.25.
FramesHittingBrakes How many frames the player holds down the brake button for. Each frame the player holds down the brake button for decreases SkillPoints by 2.
Item3RedShellsUseCount How many times the player uses the Triple Red Shells item. Each time the player uses Triple Red Shells decreases SkillPoints by 5.
ItemLightningUseCount How many times the player uses the Lightning item. Each time the player uses Lightning decreases SkillPoints by 5.
ItemStarUseCount How many times the player uses the Star item. Each time the player uses a Star decreases SkillPoints by 30.
EntityHitCount How many times the character hits another driver or enemy. Each time the character hits another driver or enemy decreases SkillPoints by 15.
GotHitAndSpunCount How many times the character spins out and loses coins, whether from an item or enemy. Each time the character spins out decreases SkillPoints by 15.
WallHitCount How many times the character bumps into a wall. Each time the character bumps into a wall decreases SkillPoints by 20.
StartMiniturboCount How many times the character performs a Rocket Start, or boosts upon hitting the ground after being picked up by Lakitu. Each time the character performs a Rocket Start or boosts after Lakitu picks them up increases SkillPoints by 25.
LakituRescueCount How many times Lakitu places the character back on the track. Each time the player is rescued by Lakitu decreases SkillPoints by 30.
RemainingLifes How many times the player has restarted the race. Each time the player restarts the race decreases SkillPoints by 120.
Coins The number of coins collected during the race. Each coin the character has at the end of the race increases SkillPoints by 4 per coin.
ItemBoxWhileFullHitCount How many times the character passes through an Item Box while an item already occupies the item slot. Holding an item behind the character, or having Triple Green Shells or Triple Red Shells circle the character, does not count as an item occupying the item slot. Each time the character passes through an Item Box while an item already occupies the item slot increases SkillPoints by 15.
LightningHits The number of times a character is hit by the Lightning item. Each time the character is hit by Lightning increases SkillPoints by 40.
LapTime The amount of time the player takes to complete each lap. The player must beat a unique time for each course to receive extra SkillPoints based on how much faster than the target time the course completion time is. This target time is often very low.
ccWeight The engine class (cc) selected.
  • Playing on 50cc awards 167 SkillPoints.
  • Playing on 100cc awards 157 SkillPoints.
  • Playing on 150cc awards 143 SkillPoints.
CharacterEndRaceValue Which character the player selects to play as. This value is seemingly connected to how difficult the character is to use in a race based on their stats.
  • Playing as Bowser awards 45 SkillPoints.
  • Playing as DK or Wario awards 40 SkillPoints.
  • Playing as Mario or Luigi awards 30 SkillPoints.
  • Playing as Peach or Toad awards 10 SkillPoints.
  • Playing as Yoshi awards 0 SkillPoints.
TrackValue A unique value that varies for each course in the game. Completing a certain course awards SkillPoints equal to that course's TrackValue.

Although race placement does impact SkillPoints, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as PositionPoints. The below table shows the number of PositionPoints added to SkillPoints depending on the player's and CPU's placement points.

Player's race placement relative to CPU's placement 1st 2nd 3rd 4th
The difference between the player's and CPU's placement points is 2 or less 20 10 0 0
The difference between the player's and CPU's placement points is between 3 and 8 40 20 10 0
The difference between the player's and CPU's placement points is more than 8 60 30 20 10

The game calculates the average of the four SkillPoints values across each race to generate a final SkillLevel value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the SkillLevel value:

  • ⭐⭐⭐: SkillLevel > 329
  • ⭐⭐: SkillLevel > 199
  • ⭐: SkillLevel > 99
  • A: SkillLevel > 29

If the player has obtained at least 27 points, the following ranks are possible:

  • ⭐⭐: SkillLevel > 329
  • ⭐: SkillLevel > 199
  • A: SkillLevel > 99

If the player has obtained at least 21 points, the ⭐ rank is possible if SkillLevel > 329.

Time Trial[edit]

One player can race against the best times on each course with no CPU opponents. After beating a best time, players can save Ghost data onto each time trial course. Whenever the player races on that course again, the player's Ghost mirrors movements of the saved data. Ghost data can also be downloaded from other players using the Game Boy Link Cable. Players are given Triple Mushrooms for use during Time Trials. Players also have the option to view their Ghost data using the Records option. Players can either turn their Ghost on or off during Time Trials using the Select Button before selecting the mode.

Quick Run[edit]

Quick Run is a one player VS mode, unique to Mario Kart: Super Circuit, that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and Item Boxes by pressing Select Button before accessing this mode. Later Mario Kart installments since Mario Kart DS (excluding Mario Kart 7) have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode.

VS[edit]

Menu for Single Game Pak mode.

VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items and Item Boxes by pressing Select Button before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored Yoshi where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: Mario Circuit 1, Donut Plains 1, Ghost Valley 1, and Bowser Castle 1. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of Super Mario Kart music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the title theme, and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a Thwomp on the racer in last place, ending the race.

Battle[edit]

Link battle.
Battle Mode

Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other balloons using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a Bob-omb and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up Item Boxes or blasting into their karts.

Characters[edit]

The game's playable characters.

All playable characters from Mario Kart 64 return, along with colored Yoshis appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.

Many other characters are not playable. Some can help out, such as Lakitu, who can pull characters out of the water, and Boo, who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out.

Drivers[edit]

Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen. The Japanese version's stats are translated as acceleration and weight, the international release displays the acceleration stat as "speed", though the instruction booklet describes more accurate stats.

Lightweights are generally characterized by having high acceleration and low top speed. They are knocked easier by heavyweights and middleweights and skid easier. Peach and Toad share the same stats as having the highest acceleration and handling and the least weight and speed in the game, and Yoshi offers slightly less acceleration and handling for slightly better weight and speed.

Middleweights are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. The only middleweights are Mario and Luigi, and they share the same stats.

Heavyweights have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. Bowser offers the most weight and speed in the game, but the worst acceleration and handling, while Wario and Donkey Kong have slightly worse weight and speed in exchange for slightly higher handling and acceleration.

The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only Mario Kart game to have this feature.

Driver Class Acceleration Weight Top speed Braking Handling Drift Off-road
Mario Kart: Super Circuit artwork of Mario.
Mario
Middleweight 3
★★★☆☆
3
★★★☆☆
3
★★★☆☆
3
★★★☆☆
3
★★★☆☆
3
★★★☆☆
3
★★★☆☆
Artwork of Luigi from Mario Kart: Super Circuit
Luigi
Middleweight 3
★★★☆☆
3
★★★☆☆
3
★★★☆☆
4
★★★★☆
5
★★★★★
5
★★★★★
3
★★★☆☆
Artwork of Princess Peach from Mario Kart: Super Circuit
Peach
Lightweight 5
★★★★★
1
★☆☆☆☆
2
★★☆☆☆
3
★★★☆☆
4
★★★★☆
2
★★☆☆☆
4
★★★★☆
Artwork of Toad from Mario Kart: Super Circuit
Toad
Lightweight 5
★★★★★
1
★☆☆☆☆
2
★★☆☆☆
4
★★★★☆
3
★★★☆☆
3
★★★☆☆
4
★★★★☆
Artwork of Yoshi from Mario Kart: Super Circuit
Yoshi
Lightweight 4
★★★★☆
2
★★☆☆☆
1
★☆☆☆☆
5
★★★★★
5
★★★★★
3
★★★☆☆
5
★★★★★
Artwork of Donkey Kong from Mario Kart: Super Circuit
DK
Heavyweight 2
★★☆☆☆
4
★★★★☆
4
★★★★☆
2
★★☆☆☆
2
★★☆☆☆
4
★★★★☆
2
★★☆☆☆
Artwork of Wario from Mario Kart: Super Circuit
Wario
Heavyweight 2
★★☆☆☆
4
★★★★☆
4
★★★★☆
2
★★☆☆☆
1
★☆☆☆☆
1
★☆☆☆☆
2
★★☆☆☆
Artwork of Bowser from Mario Kart: Super Circuit
Bowser
Heavyweight 1
★☆☆☆☆
5
★★★★★
5
★★★★★
1
★☆☆☆☆
1
★☆☆☆☆
2
★★☆☆☆
1
★☆☆☆☆

Multiplayer only[edit]

Driver Description
Red Yoshi from MKSC Light Blue Yoshi from MKSC Yellow Yoshi from MKSC
Yoshis(new)
Yoshis in alternate colors are playable in Single-Pak multiplayer, each by a certain player: red for 2, blue for 3, and yellow for 4. They share Yoshi's stats.
Sprite of a Bob-omb from Mario Kart: Super Circuit
Bob-omb(new)
Bob-ombs appear in multiplayer battle mode after a player is defeated. They can ram into other players and explode, as well as respawn and collect mushrooms to boost with. They do not appear on the map.

Rival order[edit]

Similar to Super Mario Kart, a preset order of CPU opponents exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character.

Player Rival order
Very fast Fast Medium Slow Very slow
Mario from Mario Kart: Super Circuit.
Mario
Donkey Kong
Donkey Kong
Sprite of Bowser
Bowser
Luigi
Luigi
Yoshi
Yoshi
Princess Peach
Peach
MKSC Toad and Pipe Frame.png
Toad
Wario
Wario
Luigi
Luigi
Wario
Wario
MKSC Toad and Pipe Frame.png
Toad
Yoshi
Yoshi
Mario from Mario Kart: Super Circuit.
Mario
Princess Peach
Peach
Donkey Kong
Donkey Kong
Sprite of Bowser
Bowser
Princess Peach
Peach
Luigi
Luigi
Sprite of Bowser
Bowser
Donkey Kong
Donkey Kong
Yoshi
Yoshi
Mario from Mario Kart: Super Circuit.
Mario
MKSC Toad and Pipe Frame.png
Toad
Wario
Wario
MKSC Toad and Pipe Frame.png
Toad
Princess Peach
Peach
Luigi
Luigi
Yoshi
Yoshi
Mario from Mario Kart: Super Circuit.
Mario
Wario
Wario
Donkey Kong
Donkey Kong
Sprite of Bowser
Bowser
Yoshi
Yoshi
Princess Peach
Peach
Luigi
Luigi
MKSC Toad and Pipe Frame.png
Toad
Mario from Mario Kart: Super Circuit.
Mario
Wario
Wario
Donkey Kong
Donkey Kong
Sprite of Bowser
Bowser
Donkey Kong
Donkey Kong
Yoshi
Yoshi
Sprite of Bowser
Bowser
MKSC Toad and Pipe Frame.png
Toad
Luigi
Luigi
Princess Peach
Peach
Mario from Mario Kart: Super Circuit.
Mario
Wario
Wario
Wario
Wario
Sprite of Bowser
Bowser
Donkey Kong
Donkey Kong
Yoshi
Yoshi
Mario from Mario Kart: Super Circuit.
Mario
Luigi
Luigi
Princess Peach
Peach
MKSC Toad and Pipe Frame.png
Toad
Sprite of Bowser
Bowser
Donkey Kong
Donkey Kong
Princess Peach
Peach
Mario from Mario Kart: Super Circuit.
Mario
Yoshi
Yoshi
MKSC Toad and Pipe Frame.png
Toad
Luigi
Luigi
Wario
Wario

Other characters and elements[edit]

These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers.

Name Course appearance(s) Description
Big Cheep-Cheep

Sprite of a big Cheep-Cheep from Mario Kart: Super Circuit

Cheep-Cheep Island Big Cheep-Cheeps appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
Bob-omb

Sprite of a Bob-omb and a Toad at the winner's circle from Mario Kart: Super Circuit

Awards ceremony Aside from their appearances in the Battle mode, A Bob-omb appears in the crowd in the game's awards ceremony.
Boo

Sprite of a Boo in Boo Lake from Mario Kart: Super CircuitSprite of a Boo in Broken Pier from Mario Kart: Super Circuit

Boo Lake and Broken Pier In addition to being items in the game, Boos appear at certain parts of Boo Lake holding lamps and making their trademark noises. At Broken Pier, they also appear stationary at certain parts of the course, and may attack which will take coins and slow any racers who approaches them.
Cheep-Cheep

CheepCheepMKSC.png

Awards ceremony A large, but not gigantic, Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
Falling Star

Sprite of a falling star from Mario Kart: Super Circuit

Rainbow Road At a longer straight path at Rainbow Road, some bouncy stars fall and spin around racers they come in contact with.
Goomba

Sprite of a crowd, from the winner screen in Mario Kart: Super Circuit.

Awards ceremony Goombas appear in the crowd in the game's awards ceremony.
Hammer Bro

Sprite of a Hammer Bro at the winner's circle from Mario Kart: Super Circuit

Awards ceremony A Hammer Bro. appears in the crowd in the game's awards ceremony.
Kamek

Kamek in Bowser Castle 3.

Bowser Castle 3 Kamek can be seen floating back and forth near the finish line at Bowser Castle 3.
Koopa Troopa

Sprite of a Koopa Troopa, from Mario Kart: Super Circuit.

Awards ceremony Koopas appear in the crowd in the game's awards ceremony.
Koopa Paratroopa

Sprite of a Koopa Paratroopa, from Mario Kart: Super Circuit.

Awards ceremony Koopa Paratroopas appear in the crowd in the game's awards ceremony.
Lakitu

Lakitu holding a traffic light in Mario Kart: Super Circuit.

All courses Lakitu acts as the referee for the game, as well as fishing out racers that fall off the course or go out of bounds.
Lava Boulder

Sprite of a Lava Boulder from Mario Kart: Super Circuit

Lakeside Park Molten rocks the volcanoes in the background of Lakeside Park launch onto the track. The racers are burned if they run into it.
Lava Bubble

Sprite of a Lava Bubble from Mario Kart: Super Circuit

Bowser Castle 1, Bowser Castle 2, Bowser Castle 3 and Bowser Castle 4 Living fireballs that emerge from lava in the Bowser Castle racetracks. The racers are burned if they run into it.
Little Bird

Sprite of a Little Birdie from Mario Kart: Super Circuit

Cheep-Cheep Island Goonies that appears on Cheep-Cheep Island. When racers approach them, they fly away, though after a set period of time without any racers, they return to the track.
Luigi's Blimp

Luigi blimp from Mario Kart: Super Circuit.

Luigi Circuit and Sky Garden A blimp owned by Luigi that flies around in the background. In Luigi Circuit, the blimp waits until the third lap to take off and fly around, whereas it is directly in the air in Sky Garden.
Mechakoopa

Sprite of a Mechakoopa from Mario Kart: Super Circuit

Bowser Castle 4 A group of three appear on one of the straightaways in Bowser Castle 4, walking across the course and back. If a racer hits one, they will spin out.
Mice

Sprite of a Mouse from Mario Kart: Super Circuit

Cheese Land Little Mousers appear on walking across Cheese Land. If a racer hits one, they will spin out.
Penguin

A penguin as seen on Mario Kart: Super Circuit

Snow Land A few spinning penguins flank the racetrack. Any racer that collides with them will spin out, losing some coins.
Piranha Plant

Sprite of a Piranha Plant from Mario Kart: Super Circuit

Yoshi Desert Piranha Plants appear from within the quicksand pits of Yoshi Desert. If a racer falls into one of these pits, they will get pulled under, followed by the Piranha Plant chewing them repeatedly before spitting them out.
Shy Guy

Sprite of a Shy Guy from overseas versions of Mario Kart: Super CircuitSprite of a Shy Guy from the Japanese version of Mario Kart: Super Circuit

Awards ceremony, Shy Guy Beach and Sunset Wilds Shy Guys appear at the Shy Guy Galleon at Shy Guy Beach and at Tents at Sunset Wilds. Also, some Shy Guys appear in the crowd in the game's awards ceremony.
Shy Guy Galleon

The Shy Guy Galleon as seen on Mario Kart: Super Circuit

Shy Guy Beach A pirate ship with Shy Guys as part of the scenery that launch explosive cannonballs onto the course.
Shy Guy Tent

Sprite of a Shy Guy Tent from Mario Kart: Super Circuit

Sunset Wilds Tents that do not move on their own, and only affect racers if they run into them. If a racer touches them, the tent breaks open and a Shy Guy with paint marks jumps onto the racer. The Shy Guy then takes away several of the racer's coins before hopping off. Shy Guy Tents respawn shortly after being hit.
Sidestepper

Sprite of a Sidestepper in Shy Guy Beach from Mario Kart: Super Circuit

Shy Guy Beach and Cheep-Cheep Island A crab that spins out drivers when it is touched.
Snowman

A Snowman as seen on Mario Kart: Super Circuit

Snow Land Snowmen that are situated on the track, that stops the racer if they drive into them.
Thunder Cloud

Sprite of a thunder cloud from Mario Kart: Super Circuit

Rainbow Road Thunder Clouds that strikes and shrinks any racer that passes near them.
Thwomp

A Thwomp

Bowser Castle 1, Bowser Castle 2, Bowser Castle 3 and Bowser Castle 4 Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps at Bowser Castle 4 move from side to side on the air before slamming on the ground.
Toad

Sprite of a Bob-omb and a Toad at the winner's circle from Mario Kart: Super Circuit

Awards ceremony Several Toads appear in the crowd in the game's awards ceremony.
Totem Pole

Sprite of a totem pole from Mario Kart: Super Circuit

Sunset Wilds Totem poles that appear on Sunset Wilds, whose sculptures are similar to a Toady at the bottom, a Snifit in the middle and a Shy Guy at the top.

Items[edit]

Mario Kart: Super Circuit features eleven of the fourteen items from Mario Kart 64, with no new additions, also making this and Mario Kart Live: Home Circuit the only Mario Kart games to not introduce any items. Like the past games, items are found in Item Boxes and are typically used to hinder opponents and assist players who obtain them.

Sprite Item Description
Mario Kart: Super Circuit promotional artwork: Mushroom. Mushroom Obtained commonly by any-ranked drivers, using it grants the driver a great burst of speed within a moment. They can be used to go off-road more easily, and fly further after going over a ramp. They can also be used to bump drivers out of the way; those with no Coins will spin out instead.
Mario Kart: Super Circuit promotional artwork: Triple Mushroom. Triple Mushrooms Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial or Versus match is over.
Mario Kart: Super Circuit promotional artwork: Banana. Banana Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or dropped behind. They act as obstacles; drivers running over them will spin. The effect can nullified if the driver brakes upon running over it; success of the action is indicated by a music note symbol coming out from the driver. Any type of Shell or Star effects can destroy them.
Mario Kart: Super Circuit promotional artwork: Green Shell. Green Shell Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or backward. Once thrown, they can bounce off walls multiple times before breaking; drivers hit by this will spin. Bananas, any type of Shells, or Star effects can destroy them.
Mario Kart: Super Circuit promotional artwork: Triple Green Shell. Triple Green Shells Obtained uncommonly by higher-ranked drivers, three Green Shells revolve around the driver, shielding from most attacks. They act like Green Shells, but cannot be thrown backward.
Mario Kart: Super Circuit promotional artwork: Red Shell. Red Shell Obtained uncommonly by any-ranked drivers, they can be held on the back or thrown forward or backward. If thrown forward, it will target the next high-ranked driver. If not, it will shoot straight instead and break upon hitting a single wall. If thrown backwards, they stay in a fixed position; if a driver goes near one, it will target them regardless of ranking. Bananas, any type of Shells, or Star effects can destroy them.
Mario Kart: Super Circuit promotional artwork: Triple Red Shell. Triple Red Shells Obtained uncommonly by lower-ranked drivers, three Red Shells revolve around the driver, shielding from most attacks. They act like Red Shells, but cannot be thrown backward in a fixed position to target a driver regardless of ranking.
Mario Kart: Super Circuit promotional artwork: Spiny Shell. Spiny Shell Obtained rarely by low-ranked drivers, with rarity determined by engine class, they can be held on the back or thrown forward or backward. It makes a continuously loud noise when used. If thrown forward, it will follow the track and targets the first-place driver; subsequent drivers caught in the path will spin out. If thrown backward, they stay in a fixed position to target the first-place driver passing by. Colliding with a wall or a ramp, falling into a pit or water, or hitting a driver with the star in effect can destroy them.
Mario Kart: Super Circuit promotional artwork: Boo. Boo Obtained uncommonly by any-ranked drivers, they steal an item from a random driver if available, attacks the first-place driver, and grants invisibility for a moment. The driver is immune to all obstacles and items, and can pass through drivers without bumping, but it doesn't prevent them from losing speed off-road.
Mario Kart: Super Circuit promotional artwork: Star. Star Obtained rarely by low-ranked drivers, they grant invincibility and increase their top speed, acceleration, and handling for a moment. Bumping a driver under this effect will spin them out. They are also used to go off-road without losing any speed and can destroy stage obstacles.
Mario Kart: Super Circuit promotional artwork: Lightning. Lightning Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.

Item probabilities[edit]

The following item chart comes from the Mario Kart Advance Saisoku Bucchigiri Guide, released in Japan in 2001.[6] The probability to obtain a certain item goes from A (frequently obtained item) to D (unobtainable item).

Position Green Shell Triple Green Shells Red Shell Triple Red Shells Spiny Shell (blue) Banana Dash Mushroom Super Star Boo Lightning
1 A C C D D A C D C D
2 D B B C D D B C C D
3 D C A C C D B B C C
4 D C A B C D C B C C
5 D D B B C D C B C C
6 D D B B C D C B C B
7 D D C B B D C C C B
8 D D C B B D C C C B

Courses[edit]

The game features 20 new courses, and brings back the original 20 courses of Super Mario Kart (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing Super Mario Kart courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class in first place, and then completing each cup again, while collecting at least 100 coins.

Mario Kart: Super Circuit has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any Mario Kart game to date.

Super Circuit tracks[edit]

These racecourses are new and they have three laps, similar to Mario Kart 64 (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).

Cup selection icon for the Mushroom Cup in Mario Kart: Super Circuit
Mushroom Cup
MKSC Peach Circuit Starting Line.png
Peach Circuit
MKSC Shy Guy Beach Starting Line.png
Shy Guy Beach
MKSC Riverside Park Starting Line.png
Riverside Park
MKSC Bowser Castle 1 Starting Line.png
Bowser Castle 1
Cup selection icon for the Flower Cup in Mario Kart: Super Circuit
Flower Cup
MKSC Mario Circuit Starting Line.png
Mario Circuit
Mkscboolake.png
Boo Lake
MKSC Cheese Land Starting Line.png
Cheese Land
MKSC Bowser Castle 2 Starting Line.png
Bowser Castle 2
Cup selection icon for the Lightning Cup in Mario Kart: Super Circuit
Lightning Cup
Luigi Circuit
Luigi Circuit
MKSC Sky Garden Starting Line.png
Sky Garden
MKSC Cheep-Cheep Island Starting Line.png
Cheep-Cheep Island
MKSC Sunset Wilds Starting Line.png
Sunset Wilds
Cup selection icon for the Star Cup in Mario Kart: Super Circuit
Star Cup
MKSC Snow Land Starting Line.png
Snow Land
MKSC Ribbon Road Starting Line.png
Ribbon Road
MKSC Yoshi Desert Starting Line.png
Yoshi Desert
MKSC Bowser Castle 3 Starting Line.png
Bowser Castle 3
Icon for the Special Cup in Mario Kart: Super Circuit
Special Cup
MKSC Lakeside Park Starting Line.png
Lakeside Park
MKSC Broken Pier Starting Line.png
Broken Pier
MKSC Bowser Castle 4 Starting Line.png
Bowser Castle 4
MKSC Rainbow Road Starting Line.png
Rainbow Road

Extra tracks[edit]

These courses were originally featured in Super Mario Kart, and are reused in Mario Kart: Super Circuit. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from Super Mario Kart (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins.

Cup selection icon for the Extra Mushroom Cup in Mario Kart: Super Circuit
Extra Mushroom Cup
Princess Peach racing Mario Circuit 1
Mario Circuit 1
Luigi racing at Donut Plains 1 in Mario Kart: Super Circuit.
Donut Plains 1
Yoshi racing on Ghost Valley 1 in Mario Kart: Super Circuit.
Ghost Valley 1
Wario racing Bowser Castle 1 (SNES)
Bowser Castle 1
Cup selection icon for the Extra Flower Cup in Mario Kart: Super Circuit
Extra Flower Cup
Mario racing at Mario Circuit 2 in Mario Kart: Super Circuit.
Mario Circuit 2
Yoshi racing on Choco Island 1 in Mario Kart: Super Circuit.
Choco Island 1
Luigi racing on Ghost Valley 2 in Mario Kart: Super Circuit.
Ghost Valley 2
Yoshi racing on Donut Plains 2 in Mario Kart: Super Circuit.
Donut Plains 2
Cup selection icon for the Extra Lightning Cup in Mario Kart: Super Circuit
Extra Lightning Cup
Bowser racing at Bowser Castle 2 in Mario Kart: Super Circuit.
Bowser Castle 2
Mario racing Mario Circuit 3
Mario Circuit 3
Donkey Kong racing at Koopa Beach 1 in Mario Kart: Super Circuit.
Koopa Beach 1
Wario racing at Choco Island 2 in Mario Kart: Super Circuit.
Choco Island 2
Cup selection icon for the Extra Star Cup in Mario Kart: Super Circuit
Extra Star Cup
Vanilla Lake 1 in Mario Kart: Super Circuit
Vanilla Lake 1
Bowser Castle 3 from Mario Kart: Super Circuit.
Bowser Castle 3
Mario taking the shortcut in Mario Circuit 4 from Mario Kart: Super Circuit.
Mario Circuit 4
Luigi racing at Donut Plains 3 in Mario Kart: Super Circuit.
Donut Plains 3
Cup selection icon for the Extra Special Cup in Mario Kart: Super Circuit
Extra Special Cup
Toad racing at Koopa Beach 2 in Mario Kart: Super Circuit.
Koopa Beach 2
Racing in Ghost Valley 3
Ghost Valley 3
Luigi racing on SNES Vanilla Lake 2
Vanilla Lake 2
MKSC SNES Rainbow Road Screenshot.png
Rainbow Road

Battle courses[edit]

Four new battle courses appear in the game. No battle courses from the previous Mario Kart games return; however, all four of the courses from Super Mario Kart exist in the game's code and are playable through hacking. The second battle course has a different layout between the Japanese and international versions of the game.

Reception[edit]

Critical reception[edit]

Mario Kart: Super Circuit received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.[7][8]

Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a GBA game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.[9] Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of Super Mario Kart onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With Super Mario Advance 2 still a way off, Mario Kart Super Circuit is the killer app for GameBoy Advance as of now. Buy it."[10] Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.[11]

Ron DelVillano of Nintendo Life reviewed the ambassador version of Mario Kart: Super Circuit and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.[12]

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 9.5/10 "Mario Kart Super Circuit is a perfect example of how a little extra development time can do a Game Boy Advance title wonders."
Game Boy Advance Tom Bramwell, Eurogamer 9/10 "Mario Kart Super Circuit is the killer app for GameBoy Advance as of now. Buy it."
Game Boy Advance Joao Diniz Sanches, Pocket Gamer UK 9/10 "There is obviously scope for bettering your skills both as driver and combatant, and the sense of achievement from outplaying the competition is immense, but ultimately Super Circuit's greatest achievement has to be how immediately and universally the game's exceptional thrills can be enjoyed."
Nintendo 3DS Ron DelVillano, Nintendo Life 7/10 "It may not have aged as well as some other classic games, Mario Kart: Super Circuit is still a good time and provides hours of kart racing action to anyone looking for it."
Game Boy Advance Amer Ajami, GameSpot 8.2/10 "Whether you're an ardent fan of the Mario Kart series or a first-time player, Mario Kart Super Circuit is a must-have for owners of the Game Boy Advance."
Game Boy Advance Mark Brown, Cubed3 9/10 "Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended."
Aggregators
Compiler Platform / Score
Metacritic 93
GameRankings 91.54%

Sales[edit]

Mario Kart: Super Circuit is the fourth best-selling game for the Game Boy Advance after Pokémon Ruby, Sapphire, FireRed, LeafGreen, and Emerald, selling 5.91 million copies worldwide, as of March 31, 2009.

Pre-release and unused content[edit]

Main article: List of Mario Kart: Super Circuit pre-release and unused content

Early Nintendo Power screenshots showed that the characters had different, "super-deformed" sprites of bigger heads contrasted by smaller karts. The game was planned to feature all 14 of the Mario Kart 64 items, but the Banana Bunch, Super Mushroom, and Fake Item Box were removed for unknown reasons. The unfinished versions can be seen by using a GameShark code: the Banana Bunch is non-functional, the Super Mushroom acts like normal, and the Fake Item Box causes racers to spin out of control as with a Banana. There is also an infinite version of the Super Mushroom.

Staff[edit]

Main article: List of Mario Kart: Super Circuit staff

Mario Kart: Super Circuit was developed by Intelligent Systems, the same company behind the Paper Mario series and the WarioWare series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was Hiroshi Yamauchi. The Donkey Kong 3D model used in the pre-rendered sprites was provided by Rare Ltd.

Glitches[edit]

CPU Glitch[edit]

To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.[13]

Koopa Beach 1 Glitch Shortcut[edit]

If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.[14]

Cheese Land Glitch Shortcut[edit]

If the player spindrifts 270° right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto Little Mouser to count all three laps if successful. This will work with any character.[15]

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Kart: Super Circuit.

Media[edit]

For a complete list of media for this subject, see List of Mario Kart: Super Circuit media.
Audio.svg Title theme - The title theme
File infoMedia:MKSC-Music-Title.oga
0:30
Audio.svg Main Menu - The main menu theme
File infoMedia:MKSC-Music-Menu.oga
0:30
Audio.svg Multiplayer/Ghost Exchange - The theme for the menu for one of link cable menu's
File infoMedia:MKSC-Music-Multiplayer.oga
0:18
Video.svg Peach Circuit Demonstration - Racing on Peach Circuit
File infoMedia:MKSC Peach Circuit Demo.ogv
1:26
Help:MediaHaving trouble playing?

References to other games[edit]

  • Super Mario Kart: All previous race courses return with the hazards removed. Coins return in Mario Kart: Super Circuit with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the Mario Kart: Super Circuit Rainbow Road is a remix of the music from the Ghost Valley and Rainbow Road courses. The music used for the title screen, main menu and Mario's results screen are arranged as music used for Single Game Pak multiplayer.
  • Super Mario 64: The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game.
  • Mario Kart 64: Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in Mario Kart: Super Circuit also turn into Bob-ombs, similar to turning into Mini Bomb Karts. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release.
  • Yoshi's Story: Cheep Cheeps use the design of Blurps from this game. Shy Guy Beach is based on the level Shy Guy's Ship from this game. Some of Yoshi's voice clips are reused.
  • Paper Mario: Peach's Castle appears in the background of Peach Circuit. Bowser's Castle along with Peach's Castle on top of it appears in the background of Rainbow Road. The Hammer Bros. and Goombas seen during the awards ceremony have the same appearance as in this game.

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオカートアドバンス[?]
Mario Kāto Adobansu
Mario Kart Advance
This is the only Mario Kart game where the English and Japanese titles differ.
Chinese (simplified) 马力欧卡丁车 超级赛道[16]
Mǎlì'ōu Kǎdīngchē Chāojí Sàidào
Mario Kart: Super Circuit
Chinese (traditional) 瑪利歐賽車Advance[17]
Mǎlì'ōu Sàichē Advance
Mario Kart Advance
瑪利歐賽車ADVANCE[18]
Mǎlì'ōu Sàichē Advance

Trivia[edit]

  • In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the Mobile Adapter GB. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.[19] This service ended in December 2002.
  • This game was going to make use of the e-Reader at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.[citation needed]
  • This game was planned to release in mainland China by iQue, but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government.
  • In multiplayer, player 4's player color is purple in the menus, but is blue in-game.

References[edit]

  1. ^ Mario Kart Super Circuit (2001) | GBA Game. Nintendo Life (English). Retrieved November 11, 2024.
  2. ^ Craig Harris (July 27, 2006). Player's Choice, Round Two. IGN (English). Retrieved November 10, 2024.
  3. ^ Mario Kart: Super Circuit | Game Boy Advance | Games. Nintendo UK (British English). Retrieved November 11, 2024.
  4. ^ Mario Kart: Super Circuit Chinese ROM informationMedia:MKSC Chinese information.png
  5. ^ FerneuMKSC (October 15, 2017). Mario Kart: Super Circuit – Rank Calculation Guide. GameFAQs. Retrieved May 12, 2023. (Archived May 12, 2023, 22:50:15 UTC via Wayback Machine.)
  6. ^ @Airship804 (January 12, 2024). Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :). X. Retrieved November 11, 2024.
  7. ^ Mario Kart: Super Circuit for Game Boy Advance. GameRankings (English). Archived March 19, 2016, 22:08:16 UTC from the original via Wayback Machine. Retrieved November 11, 2024.
  8. ^ Mario Kart: Super Circuit. Metacritic (English). Retrieved November 11, 2024.
  9. ^ Harris, Craig (August 29, 2001). Mario Kart: Super Circuit review. IGN (English). Retrieved November 11, 2024.
  10. ^ Bramwell, Tom (September 27, 2001). Mario Kart: Super Circuit review. Eurogamer (English). Retrieved November 11, 2024.
  11. ^ Sanches, Joao Diniz (October 21, 2005). Mario Kart: Super Circuit review. Pocket Gamer (English). Retrieved November 11, 2024.
  12. ^ DelVillano, Ron (December 22, 2011). Mario Kart: Super Circuit review. Nintendo Life (English). Retrieved November 11, 2024.
  13. ^ dockside2012 (July 13, 2009). Mario Kart Super Circuit Glitch. YouTube (English). Retrieved November 11, 2024.[dead link]
  14. ^ Mario Kart: Super Circuit (September 29, 2013). SNES Koopa Beach 1 (SC): 0'07"66 by Su. YouTube. Retrieved November 11, 2024.
  15. ^ Glitch Shorts (January 29, 2021). Amazing Way To Cheese The Incredibly Broken Cheese Land - Glitch Shorts (Mario Kart Super Circuit). YouTube (English). Retrieved November 11, 2024.
  16. ^ From the unreleased iQue version.
  17. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Archived May 16, 2021, 02:03:20 UTC from the original via Wayback Machine. Retrieved November 11, 2024.
  18. ^ Nintendo (February 9, 2023). Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。 www.nintendo.com.hk/topics/article/a_230209_09.html. Nintendo HK (Traditional Chinese). Retrieved November 11, 2024.
  19. ^ モバイルコンテンツ/マリオカートアドバンス モバイルGP. Nintendo (Japanese). Archived December 15, 2002, 13:33:35 UTC from the original via Wayback Machine. Retrieved November 11, 2024.

External links[edit]