Super Bouncer: Difference between revisions

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{{articleabout|an attack part in ''Mario & Luigi: Bowser's Inside Story''|the technique used by Mario and Luigi in ''Mario & Luigi: Partners in Time''|[[Bros. Ball]]}}
{{M&L attack infobox
[[Image:Super bouncer.gif|thumb|200px|How to use the '''Super Bouncer'''.]]
|image=[[File:Super Bouncer Sprite.png]] [[File:MLBISBJJSuperBouncer.png]]
'''Super Bouncer''' is a [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special Attack]] used in ''[[Mario & Luigi: Bowser's Inside Story]]''.
|points=7
|points_(remake)=12 (Normal)/15 (Easy)
|location=[[Energy Hold]]
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|ml3=''Launch HIGH with {{button|ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}. Use {{button|ds|b}} to squash.<br>Target: All (random)<br>Bonus effect: Dizzy''
|mlb=''To help keep Luigi from falling, turn the ball that Mario throws by sliding <font color=blue>left and right on the {{button|3ds|Stick}}</font color>. Use the ball to crush enemies! Press {{button|3ds|B}} when the ball lands on an enemy and the ball will return to Mario. Time your {{button|3ds|A}} press to throw it again! Luigi will polish things off with a front ball press. Press {{button|3ds|B}} after he hits a foe with the ball to finish!''
}}
{{multiple image
|align=left
|direction=vertical
|footer=A demonstration of the Super Bouncer attack.
|width=185
|image1=Super bouncer.png
|image2=BISDX Super Bouncer Illustration.png
}}
'''Super Bouncer''' is a [[Bros. Attack]]  used in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]] in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 [[Energy Hold]] [[Attack Piece]]s.


When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]]. To use it, the player must collect all 10 [[Energy Hold]] Attack Pieces.
When using this attack, [[Luigi]] hops on a giant, starred, pink-colored ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack can hit enemies up to eight times.
{{br}}
 
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In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Luigi balances on the ball instead of "hugging" it, and he bounces off the enemy one last time before kicking the ball down on them at the end if the attack is performed successfully. In addition, the attack only hits enemies five times instead of eight.
{{br|left}}
 
==Gallery==
<gallery>
MLBISDX SuperBouncer.png|Mario and Luigi using Super Bouncer in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=くるりんボール
|JapR=Kururin Bōru
|JapM=Spinning Ball
|SpaA=Súper Rebote
|SpaAM=Super Bouncer
|FreE=Balle Roulante
|FreEM=Rolling ball
|FreA=Ballon rebond
|FreAM=Bounce Ball
|SpaE=Bolón Giratorio
|SpaEM=Spinning Ball
|Ita=Girafratello
|ItaM=Brotherspin
|Ger=Gummiball
|GerM=Rubber Ball
|Kor=빙글빙글볼
|KorR=Binggeul-binggeul Bol
|KorM=Turn round and round ball
}}
 
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story attacks]]
[[it:Girafratello]]

Latest revision as of 06:50, August 14, 2024

Super Bouncer
Sprite of the Super Bouncer Special Attack from Mario & Luigi: Bowser's Inside Story. Sprite of the Super Bouncer from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
BP/SP/CP needed 7
BP/SP/CP needed (remake) 12 (Normal)/15 (Easy)
Location Energy Hold
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Bowser's Inside Story description Launch HIGH with A Button. Move Luigi to the ball's top with +Control Pad left +Control Pad right. Use B Button to squash.
Target: All (random)
Bonus effect: Dizzy
Bowser's Inside Story + Bowser Jr.'s Journey description To help keep Luigi from falling, turn the ball that Mario throws by sliding left and right on the Circle Pad. Use the ball to crush enemies! Press B Button when the ball lands on an enemy and the ball will return to Mario. Time your A Button press to throw it again! Luigi will polish things off with a front ball press. Press B Button after he hits a foe with the ball to finish!
A demonstration of the Super Bouncer attack.
A demonstration of the Super Bouncer attack.
A demonstration of the Super Bouncer attack.

Super Bouncer is a Bros. Attack used in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. This attack, along with the Yoo Who Cannon, uses seven SP in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 Energy Hold Attack Pieces.

When using this attack, Luigi hops on a giant, starred, pink-colored ball, and Mario has to spike it by pressing the A Button button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the B Button button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack can hit enemies up to eight times.

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Luigi balances on the ball instead of "hugging" it, and he bounces off the enemy one last time before kicking the ball down on them at the end if the attack is performed successfully. In addition, the attack only hits enemies five times instead of eight.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese くるりんボール[?]
Kururin Bōru
Spinning Ball
French (NOA) Ballon rebond[?] Bounce Ball
French (NOE) Balle Roulante[?] Rolling ball
German Gummiball[?] Rubber Ball
Italian Girafratello[?] Brotherspin
Korean 빙글빙글볼[?]
Binggeul-binggeul Bol
Turn round and round ball
Spanish (NOA) Súper Rebote[?] Super Bouncer
Spanish (NOE) Bolón Giratorio[?] Spinning Ball