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| This is a complete list of every [[badges|badge]] found in ''[[Paper Mario]]''.
| | #Redirect [[List of Badges in Paper Mario]] |
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| {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
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| |-style="background: #ABC;"
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| !width="5%"|Name of Badge
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| !width="5%"|Badge Points Needed
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| !width="20%"|Found In
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| !width="20%"|Effect
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| |-
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| | All or Nothing
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| | 4
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| | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
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| | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
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| |-
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| | Attack FX A
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| | 0
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| | Traded from Merlow for 1 Star Piece
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| | Changes the sound effects from Mario's hammer and jump attacks.
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| |-
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| | Attack FX B
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| | 0
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| | Pleasant Path
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| | Changes the sound effects from Mario's hammer and jump attacks.
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| |-
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| | Attack FX C
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| | 0
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| | Dry Dry Desert
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| | Changes the sound effects from Mario's hammer and jump attacks.
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| |-
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| | Attack FX D
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| | 0
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| | From Pop Diva in Toad Town after giving the Lyricist the Melody
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| | Changes the sound effects from Mario's hammer and jump attacks.
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| |-
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| | Attack FX E
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| | 0
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| | Shiver City
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| | Changes the sound effects from Mario's hammer and jump attacks.
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| |-
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| | Attack FX F
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| | 0
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| | -Dummied Out-
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| | Changes the sound effects from Mario's hammer and jump attacks.
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| |-
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| | Bump Attack
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| | 5
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| | Third purchase from Rip Cheato in Toad Town Tunnels
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| | Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
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| |-
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| | Chill Out
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| | 2
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| | Traded from Merlow for 3 Star Pieces
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| | Prevents enemies from making First Strikes.
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| |-
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| | Close Call
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| | 1
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| | Goomba Road
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| | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
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| |-
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| | D-Down Jump
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| | 2
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| | Tubba Blubba's Castle
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| | For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
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| |-
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| | D-Down Pound
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| | 2
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| | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
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| | For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
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| |-
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| | Damage Dodge
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| | 3
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| | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
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| | The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
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| |-
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| | Deep Focus
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| | 1
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| | Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
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| | When using the "Focus" command, more Star Power is refilled than normal.
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| |-
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| | Defend Plus
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| | 6
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| | Shy Guy's Toybox
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| | Reduces the damage Mario receives per attack by 1.
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| |-
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| | Dizzy Attack
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| | 2
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| | Pleasant Path
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| | If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
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| |-
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| | Dizzy Stomp
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| | 1
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| | Mt. Lavalava
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| | For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
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| |-
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| | Dodge Master
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| | 2
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| | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
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| | With this badge, the action command will work a little more frequently.
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| |-
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| | Double Dip
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| | 1
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| | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
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| | For 3 FP, it lets you use 2 items in 1 round, if you want.
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| |-
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| | Feeling Fine
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| | 3
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| | Traded from Merlow for 5 Star Pieces
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| | Protects Mario from the "Poisoning" and "Dizziness" status ailments.
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| |-
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| | Fire Shield
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| | 2
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| | Mt. Lavalava
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| | Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
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| |-
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| | First Attack
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| | 1
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| | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
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| | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
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| |-
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| | Flower Finder
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| | 3
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| | Traded from Merlow for 12 Star Pieces
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| | You win more flowers than usual after winning battles.
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| |-
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| | Flower Saver
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| | 6
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| | Flower Fields; Traded from Merlow for 25 Star Pieces
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| | All abilities cost 1 FP less than they normally would.
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| |-
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| | FP Plus
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| | 3
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| | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
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| | Causes your maximum FP to go up by 5, as long as it's equipped.
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| |-
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| | Group Focus
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| | 2
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| | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
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| | Allows Mario's partners to also use the "Focus" command.
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| |-
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| | Hammer Throw
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| | 2
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| | Goomba Road
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| | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
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| |-
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| | Happy Flower
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| | 3
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| | Traded from Merlow for 8 Star Pieces; Flower Fields
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| | Mario slowly regains FP as he battles enemies.
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| |-
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| | Happy Heart
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| | 3
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| | Traded from Merlow for 8 Star Pieces; Jade Jungle
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| | Mario slowly regains HP as he battles enemies.
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| |-
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| | Heart Finder
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| | 3
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| | Traded from Merlow for 12 Star Pieces
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| | You win more hearts than usual after winning battles.
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| |-
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| | HP Drain
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| | 3
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| | Traded from Merlow for 15 Star Pieces
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| | Reduces Mario's attack power by 1, but he regains 1 HP per attack.
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| |-
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| | HP Plus
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| | 3
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| | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
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| | Causes your maximum HP to go up by 5, as long as it's equipped.
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| |-
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| | I Spy
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| | 1
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| | Given by Rowf after returning his Calculator
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| | A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
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| |-
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| | Ice Power
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| | 2
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| | Shy Guy's Toybox
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| | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
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| |-
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| | Jump Charge
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| | 1
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| | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
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| | For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
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| |-
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| | Last Stand
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| | 1
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| | Princess Peach's Castle
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| | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
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| |-
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| | Lucky Day
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| | 7
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| | Received from Goompapa after the letter trading sequence
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| | Causes enemies' attacks against Mario miss more frequently.
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| |-
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| | Mega Jump
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| | 3
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| | Shiver Mountain
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| | For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
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| |-
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| | Mega Quake
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| | 3
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| | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
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| | For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
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| |-
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| | Mega Rush
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| | 1
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| | Tubba Blubba's Castle
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| | When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
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| |-
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| | Mega Smash
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| | 3
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| | Flower Fields
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| | For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
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| |-
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| | Money Money
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| | 7
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| | Traded from Merlow for 20 Star Pieces
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| | Mario wins twice the amount of coins from battle as he usually does.
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| |-
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| | Multibounce
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| | 1
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| | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
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| | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
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| |-
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| | P-Down, D-Up
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| | 2
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| | Crystal Palace
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| | Your attack power goes down by 1, but your defense power goes up by 1.
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| |-
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| | P-Up, D-Down
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| | 2
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| | Crystal Palace
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| | Your attack power goes up by 1, but your defense power goes down by 1.
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| |-
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| | Pay-Off
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| | 2
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| | Traded by Merlow for 1 Star Piece
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| | The more damage Mario receives, the more coins he will receive if he wins the battle.
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| |-
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| | Peekaboo
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| | 3
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| | Traded by Merlow for 10 Star Pieces
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| | Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
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| |-
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| | Power Bounce
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| | 2
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| | Koopa Bros. Fortress
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| | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
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| |-
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| | Power Jump
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| | 1
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| | Goomba Village
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| | For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
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| |-
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| | Power Plus
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| | 6
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| | Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
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| | Mario's attack power for both his hammer and his jump go up by 1.
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| |-
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| | Power Quake
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| | 2
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| | Jade Jungle
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| | For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
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| |-
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| | Power Rush
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| | 1
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| | Princess Peach's Castle
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| | When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
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| |-
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| | Power Smash
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| | 1
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| | Toad Town Tunnels
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| | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
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| |-
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| | Pretty Lucky
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| | 3
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| | Traded from Merlow for 5 Star Pieces
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| | Enemies will occasionally miss Mario when it's equipped.
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| |-
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| | Quake Hammer
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| | 1
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| | Mt. Rugged
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| | For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
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| |-
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| | Quick Change
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| | 4
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| | Toad Town (Merlon's place. Spin Jump twice to get badge)
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| | Allows Mario to switch partners in the midst of battle without using up a turn.
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| |-
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| | Refund
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| | 1
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| | Koopa Bros. Fortress
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| | If you use an item in battle, you'll be given some coins.
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| |-
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| | Runaway Pay
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| | 2
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| | Dry Dry Desert
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| | If you run from a battle, you'll still receive Star Points from the enemies you defeated.
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| |-
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| | S. Jump Chg.
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| | 2
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| | Cloudy Climb
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| | For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
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| |-
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| | S. Smash Chg.
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| | 2
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| | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
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| | For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
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| |-
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| | Shrink Stomp
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| | 1
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| | Toad Town Tunnels
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| | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
| |
| |-
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| | Sleep Stomp
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| | 1
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| | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
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| | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
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| |-
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| | Slow Go
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| | 0
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| | Dry Dry Ruins
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| | Prevents Mario from running.
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| |-
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| | Smash Charge
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| | 1
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| | Koopa Bros. Fortress
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| | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
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| |-
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| | Speedy Spin
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| | 1
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| | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
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| | When Mario uses his Spin Dash, he will go further (and faster) than normal.
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| |-
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| | Spike Shield
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| | 2
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| | Dry Dry Ruins
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| | Allows Mario to safely jump on spiky enemies without getting hurt.
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| |-
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| | Spin Attack
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| | 3
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| | Dry Dry Desert
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| | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
| |
| |-
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| | Spin Smash
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| | 1
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| | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
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| | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
| |
| |-
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| | Triple Dip
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| | 3
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| | Crystal Palace
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| | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
| |
| |-
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| | Zap Tap
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| | 4
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| | Traded from Merlow for 10 Star Pieces
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| | Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies.
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| |}
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