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[[File:Dreambeats.png|thumb|200px|Bowser's minions affected by the tone of the Dreambeats.]]
[[File:MLDT Dreambeats.jpg|thumb|200px|Bowser's minions affected by the tone of the Dreambeats and Mario and Luigi falling asleep]]
'''Dreambeats''' are a special kind of music that appears in ''[[Mario & Luigi: Dream Team]]''. It causes those who hear it fall asleep.
[[File:M&LDT Dreambeats.oga|thumb|The Dreambeats' audio]]
The '''Dreambeats''' are a special type of music that appears in ''[[Mario & Luigi: Dream Team]]''. They cause those who hear it to fall asleep. Their name is a pun on "drumbeats." [[Prince Dreambert]] recognizes the sound, suggesting they are an ancient creation. Beings like [[Starlow]] and [[Pi'illo]]s are immune. No "normal creatures" are able to resist, according to Dreambert. However, the Dreambeats cannot affect people in the [[Dream World]]. [[Bowser]] and [[Antasma]] use the Dreambeats in order to gather energy for the [[Dream Stone]].


In the game, when [[Mario]] and [[Luigi]] reach the summit of [[Mount Pajamaja]], they see [[Antasma]], [[Bowser]], [[Kamek]], [[Private Goomp]], [[Corporal Paraplonk]] and [[Sergeant Guy]] with four large speakers. Private Goomp then turns on the speakers and the Dreambeats starts playing, making all who hear it fall asleep, except for [[Pi'illo]]s, [[Starlow]], Antasma and Bowser (who is covering his ears).  
When [[Mario]] and [[Luigi]] reach the summit of [[Mount Pajamaja]], they see [[Antasma]], [[Bowser]], [[Kamek]], [[Private Goomp]], [[Corporal Paraplonk]], and [[Sergeant Guy]] with four large speakers. Private Goomp then turns on the speakers and the Dreambeats start playing, making all who hear it fall asleep. Of the group at the mountain's summit, Prince Dreambert, Starlow, and Antasma are unaffected. Bowser covers his ears to protect himself, and the Mario Bros. nearly fall asleep. Luigi appears to be more affected than Mario, only being able to sleepwalk and stumble around.


The Bros. try to escape but Luigi falls asleep while Mario fights the drowsiness. Prince [[Dreambert]] suggests going to the [[Dream World]] to escape the music until it's over. Mario manages to escape the Dreambeats by diving through the Dream Portal of a nearby Dreampoint into [[Dreamy Mount Pajamaja]], but the Dream Portal soon closes as the music has made Luigi so deep in his sleep that it can't remain stable. However, the Bros. manage to open the portal by defeating the dreamy version of Mount Pajamaja in combat. When Mario exits the portal, he finds that the Dreambeats has stopped and continues on his journey.
The Dreambeats spread all across the island, even affecting people inside buildings like [[Pi'illo Castle]]. Among the characters specifically seen affected are [[Broque Monsieur]] and [[Brickle]].  


{{ML:DT}}
The Bros. try to escape, but Luigi falls asleep while Mario fights the drowsiness. Prince Dreambert suggests going to the Dream World to escape the music until it is over. Mario does so by diving through the [[Dream Portal]] of Luigi at a [[Dreampoint]] on the mountain's summit. He lands in [[Dreamy Mount Pajamaja]], but the Dreambeats cause Luigi to fall into such a deep sleep that the Dream Portal closes while Mario is still in the Dream World. By the time the Bros. reopen the portal, the Dreambeats have stopped and the Mario Bros. continue on their journey.
 
==Names in other languages==
{{foreign names
|SpaA=Ritmodorra
|SpaAM=From "Ritmo" (Rhythm) and "Modorra" (Drowsiness)
|Ita=Dormiritmo
|ItaM=Sleepy Rhythm
|SpaE=Hipnorritmo
|SpaEM=Hypnorhythm
|Fre=Hypnorythmes
|FreM=Hypnorhythms
}}
 
{{M&LDT}}
[[Category:Mario & Luigi: Dream Team]]
[[Category:Mario & Luigi: Dream Team]]
[[it:Dormiritmo]]

Latest revision as of 14:03, August 5, 2024

The Dreambeats being played in Mario & Luigi: Dream Team
Bowser's minions affected by the tone of the Dreambeats and Mario and Luigi falling asleep
The Dreambeats' audio

The Dreambeats are a special type of music that appears in Mario & Luigi: Dream Team. They cause those who hear it to fall asleep. Their name is a pun on "drumbeats." Prince Dreambert recognizes the sound, suggesting they are an ancient creation. Beings like Starlow and Pi'illos are immune. No "normal creatures" are able to resist, according to Dreambert. However, the Dreambeats cannot affect people in the Dream World. Bowser and Antasma use the Dreambeats in order to gather energy for the Dream Stone.

When Mario and Luigi reach the summit of Mount Pajamaja, they see Antasma, Bowser, Kamek, Private Goomp, Corporal Paraplonk, and Sergeant Guy with four large speakers. Private Goomp then turns on the speakers and the Dreambeats start playing, making all who hear it fall asleep. Of the group at the mountain's summit, Prince Dreambert, Starlow, and Antasma are unaffected. Bowser covers his ears to protect himself, and the Mario Bros. nearly fall asleep. Luigi appears to be more affected than Mario, only being able to sleepwalk and stumble around.

The Dreambeats spread all across the island, even affecting people inside buildings like Pi'illo Castle. Among the characters specifically seen affected are Broque Monsieur and Brickle.

The Bros. try to escape, but Luigi falls asleep while Mario fights the drowsiness. Prince Dreambert suggests going to the Dream World to escape the music until it is over. Mario does so by diving through the Dream Portal of Luigi at a Dreampoint on the mountain's summit. He lands in Dreamy Mount Pajamaja, but the Dreambeats cause Luigi to fall into such a deep sleep that the Dream Portal closes while Mario is still in the Dream World. By the time the Bros. reopen the portal, the Dreambeats have stopped and the Mario Bros. continue on their journey.

Names in other languages[edit]

Language Name Meaning Notes
French Hypnorythmes[?] Hypnorhythms
Italian Dormiritmo[?] Sleepy Rhythm
Spanish (NOA) Ritmodorra[?] From "Ritmo" (Rhythm) and "Modorra" (Drowsiness)
Spanish (NOE) Hipnorritmo[?] Hypnorhythm