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__NOEDITSECTION__ __NOTOC__ <noinclude><div class="shroomspring"></noinclude><div class="right"><h2 style="font-family:Kunstler Script;font-size:350%;color:black">Brawl Tactics</h2>
__NOEDITSECTION__ __NOTOC__ <noinclude><div class="shroombg shroomspring"></noinclude><div class="right"><h2 style="font-family:Kunstler Script;font-size:350%;color:black">Brawl Tactics</h2>
by {{user|FunkyK38}}</div>
by {{user|FunkyK38}}</div>


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That's all for me this month, Brawlers! Stay tuned next month for a new edition of BRAWL TACTICS!
That's all for me this month, Brawlers! Stay tuned next month for a new edition of BRAWL TACTICS!


<noinclude>{{shroomnav|Interview|Director's Notes}}{{shroomfooter}}</noinclude>
<noinclude>{{shroomnav|Interview|Director's Notes|issue=LXXII}}{{shroomfooter}}</noinclude>

Latest revision as of 22:43, June 18, 2023

Brawl Tactics

by FunkyK38 (talk)

Hello, Brawlers! Welcome to this month's edition of BRAWL TACTICS!!!!!!!!!!

This month I will be covering the StarFox stage Lylat Cruise!

Lylat Cruise is a medium sized stage that takes place aboard a starship that's flying around the galaxy at high speeds. You won't get knocked off by the G's, but your opponents are a different story. The ceiling and sides of this stage are pretty deep despite not being on screen, so if you get knocked off, you've got a little time to get back on.

First off, this cruiser has two levels. It's made up of the main part of the ship, the lower level, and the top parts of the wings, the upper levels. The edges have sloped sides, so be careful where you're walking. All three of the upper levels are fall-through panels, so if you need to make a quick getaway, they're there for you to use.

Secondly: Final Smash capability. This stage is very welcoming for stage clearing Final Smashes, whether those are beams like Mario or Samus' or larger attacks like Luigi or DK's, or, unsurprisingly enough, a Landmaster. The small size of this stage makes it perfect for trapping your opponents to where they can't get away from your Final Smash, so use this to your advantage.

Getting away from Final Smashes, well, that's a different story. This stage's size and layout makes avoiding Final Smashes pretty tricky, so you might as well try to tough it out and last as long as you can. The height of this stage makes anti-gravity very interesting, so if you get bunny ears, your jumps will be pretty supercharged. My best advice for avoiding that KO? Run for your life and keep moving to foil their aim! Hopefully you picked a character with a high jump!

One last thing, Brawlers! You may be wondering throughout your battle, "Where the heck are all my items at?" Well, that's the gimmick of this stage. Since the ship takes so many turns at weird angles, it tilts a lot, thus, items can't get a hold on the stage and tend to fall off. If you do manage to snag a Pokeball or an Assist Trophy, consider yourself lucky you got it and use it wisely. You've been warned!

That's all for me this month, Brawlers! Stay tuned next month for a new edition of BRAWL TACTICS!


Issue LXXII
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