This is a featured article! Click for more information.

Mario Hoops 3-on-3: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
 
(670 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Infobox |
{{FA}}
|title = Mario Hoops 3 on 3
{{italic title}}
|image = [[image:Mariohoops3on3 boxart.jpg|200px]]
{{game infobox
|developer = Square Enix
|image=[[File:Mariohoops3on3 boxart.jpg|250px]]
|publisher = [[Nintendo]]
|developer=[[Square Enix]]<br>[[Nintendo SPD Group No.4]]
|designer =  
|publisher=[[Nintendo]]
|engine =
|release='''Nintendo DS:'''<br>{{flag list|Japan|July 27, 2006|ROC|July 27, 2006|USA|September 11, 2006|Australia|October 26, 2006|Europe|February 16, 2007}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 11, 2016|Europe|May 26, 2016|Australia|May 27, 2016|USA|November 3, 2016}}
|released = Japan: Jul 27, 2006<br>USA: Sep 11, 2006<br>Europe: Q1 2007
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre = Sports
|genre=[[Genre#Sports games|Sports]]
|modes = Single player, Multiplayer
|modes=Single player, multiplayer
|ratings = [[ESRB]]: [[Image:ESRB_E.png|12px]] Everyone
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=pg}}
|platforms = [[Nintendo DS]]
|platforms=[[Nintendo DS]]; [[Virtual Console]] ([[Wii U]])
|media =
|format={{format|ds=1|wiiudl=1}}
|requirements =
|input={{input|ds=1|stylus=1|wiiu=1}}
|input =
|serials={{flag list|Japan|NTR-AB3J-JPN|USA|NTR-AB3E-USA|Australia|NTR-AB3E-USA|Europe|NTR-AB3P-EUR}}
}}
}}
'''''Mario Hoops 3-on-3''''' (also known as '''''Mario Basketball 3-on-3''''' in Japan and as '''''Mario Slam Basketball''''' in Europe) is a Mario sports game developed by Square Enix for the [[Nintendo DS]]. This time around, [[Mario]] and his friends are playing basketball.
'''''Mario Hoops 3-on-3''''', titled '''''Mario Slam Basketball''''' in Europe, is a [[Genre#Sports games|sports game]] developed by [[Square Enix]] for the [[Nintendo DS]]. It is a basketball game in the [[Super Mario (franchise)|''Super Mario'' franchise]] featuring [[Mario]] and his friends participating in basketball with two competing teams of three characters. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Super Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Super Mario'' franchise items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other sports games of the ''Super Mario'' franchise, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.


In the beginning, it was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the Mario franchise, and so Square Enix contacted [[Nintendo]], who then allowed them to use the Mario label. This game is the first in which Mario and ''Final Fantasy'' characters appear together as playable characters.
Developers at Square Enix chose to make a basketball game while exploring various ways to make use of the Nintendo DS's Touch Screen, and approached [[Nintendo]] to integrate characters from the ''Super Mario'' franchise.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100620011852/http://www.gpara.com/news/05/10/news200510059884.htm|title=''『FF III』が2006年にニンテンドーDSで復活!''|publisher=Gpara|language=jp|accessdate=August 19, 2024}}</ref> Due to Square Enix developing this game, it is the first game to feature the ''Super Mario'' and ''{{wp|Final Fantasy}}'' characters together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.


==Characters==
A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] in 2010, with the basketball sport returning from this game, while also including other sports as other modes.
The characters in the second row are unlockable, as well as all Final Fantasy characters.
{| width=100%
|width=25%|
<span style="font-size:132%;font-weight:bold">Mario Characters</span>
*[[Mario]] &ndash; All-around.
*[[Luigi]] &ndash; All-around.
*[[Peach]] &ndash; Technical
*[[Daisy]] &ndash; Technical
*[[Yoshi]] &ndash; All-around
*[[Wario]] &ndash; Powerful
*[[Waluigi]] &ndash; Technical
*[[Donkey Kong]] &ndash; Powerful
*[[Diddy Kong]] &ndash; Speedy
*[[Bowser Jr.]] &ndash; Speedy
*[[Dry Bones]] &ndash; All-around
|width=25%|<span style="font-size:132%;font-weight:bold">Final Fantasy Characters</span>
*[[Ninja (Final Fantasy)|Ninja]] &ndash; All-around
*[[Black Mage]] &ndash; Tricky
*[[White Mage]] &ndash; Technical
*[[Moogle]] &ndash; Tricky
*[[Cactuar]] &ndash; Speedy
|width=25%|<span style="font-size:132%;font-weight:bold">Non-Playable Characters</span>
*[[Petey Piranha]]
*[[Malboro]]
*[[Bomb (species)|Bomb]]
*[[Gooper Blooper]]
|width=25%|{{legend|Technical &ndash; good at shooting|Powerful &ndash; good a stealing|Tricky &ndash; full of trick moves|Speedy &ndash; as said|All-around: Equal stats in all four categories}}
|-
|width=30%|
{{spoiler}}
*[[Dixie Kong]] &ndash; Speedy
*[[Bowser]] &ndash; Powerful
*[[Birdo]] &ndash; All-around
*[[Paratroopa]] &ndash; Tricky
*[[Fly Guy]] &ndash; Tricky
*[[Boo]] &ndash; Tricky
{{endspoiler}}
|colspan=3 width=70% align="center"|[[Image: HoopsCharacters.jpg|thumb|400px|center|All 21 characters.]]
|}
 
==Courts==
The fourth course of each tourney except the last is an unlockable and can only be played in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
 
*'''[[Mushroom Tourney]]'''
**[[Mario Stadium]] &ndash; The basic basketball stadium.
**[[Koopa Beach]] &ndash; Pirate ships shoot cannonballs onto the beach occasionally.
**[[Peach Field]] &ndash; [[Lakitu]] holds the only basket on this course &ndash; he moves it depending on which team has the ball. Also, [[Cheep-Cheep]]s appear periodically.
**[[Sunset Beach]] &ndash; No pirate ships, but otherwise the same as Koopa Beach and a serene calm.
 
*'''[[Flower Tourney]]'''
**[[DK Cruiser]] &ndash; Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way.
**[[Luigi's Mansion (place)|Luigi Mansion]] &ndash; Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
**[[Daisy Garden]] &ndash; Two Petey Piranhas act as baskets, and reject any dunk unless he falls asleep.
**[[Malboro Garden]] &ndash; Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the previous court.
 
*'''[[Star Tourney]]'''
**[[Wario Factory]] &ndash; Players ride a elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw &ndash; before they auto-explode.
**[[Jr. Street]] &ndash; Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points.
**[[Bowser Castle]] &ndash; Fireballs spring up from underneath the course. A player affected will run randomly if not directed by the D-pad and can still do defensive maneuvers, but cannot retrieve the ball for himself or herself.
**[[Glare Desert]] &ndash; A tornado moves around the course at midfield, otherwise a standard course.


*'''[[Rainbow Tourney]]'''
The game was released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, with Japan receiving it first on May 11, 2016.
**[[Sherbet Land]] &ndash; Missed steal attempts while running causes the player to slide on the icy field. Also, an unique item to the course, [[Freezy]], can encase a player in ice for a few seconds.
**[[Bloocheep Sea]] &ndash; Taking place underwater, action takes place much slower.
**[[Pirate Ship]] &ndash; Cannons roll explosive balls down the court, sensitive to any touch. Also, [[Gooper Blooper]] appears as a sideline threat.
**[[Rainbow Ship]] &ndash; Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.


==Gameplay==
==Gameplay==
The main mode is Tourney mode, where a team of 3 is chosen and they compete against other teams for the cup, in generally 3 matches. Exhibition mode is like quick-play, as well as customizable.
[[File:MH3on3SherbetLand1.png|thumb|Gameplay in [[Sherbet Land (basketball court)|Sherbet Land]]]]
 
''Mario Hoops 3-on-3'' plays with traditional basketball controls and rules, with competitions being played between two teams of three characters (hence the "3-on-3" in the game's title). The goal of the game is to amass the most points by shooting the ball into a raised net onto a particular side of the court; in the player's case, the hoop is always ahead of the player rather than behind, even while switching courts. The player's team of three is identified with red colors, while blue colors represent the opponent team's players. Most of the gameplay in this title is controlled by using the touch screen capabilities, such as dribbling the ball, performing dodging movements, and shooting the ball. The only exceptions are moving a character, which is controlled by the {{button|ds|pad}}, and a special form of passing, which uses the {{button|ds|L}} button. This default control scheme assumes that all players are right-handed, and it can be switched around with the {{button|ds|a}}, {{button|ds|b}}, {{button|ds|x}}, and {{button|ds|y}} buttons controlling movement and the {{button|ds|R}} button for passing for left-handed players in the settings menu.
Almost all of the gameplay in the game is controlled by the Touch Screen. The only exceptions are moving a character, which is controlled by the D-pad, and a special form of passing, which uses the L button. This can be switched around with the buttons controlling movement and the R button for passing for left-handed players.
 
There are many moves for offense and defense. The player's team of three is identified with a red circle below them, a blue circle for the opponent team's players. The player's team's basket is always facing ahead of them, and the opponent's team in the back, even when switching court. Therefore, generally, stroking up on the touch screen is used for offense and stroking down is used for defense. For more on moves, see the Practice section.
 
The match starts at half court, with the center of each team preparing to jump for the ball that Lakitu will release at the start. Matches are played in at least two periods. At the end of each period, each team's coin count is reset to 0 and another jump-ball at half court is initiated.


===Scoring===
All matches start at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. The player who successfully catches the ball while jumping obtains possession of the ball. While in possession of the ball, players have many various options. Players can move around with the ball, dribbling [[? Panel]]s for coins that help them obtain more points if they successfully score a basket or pass the ball towards another teammate. Players can evade attacking opponents by moving the ball away from them via dribbling the ball into a different area than where the opponent will attack. Players can attempt to aim for the hoop by swiping up on the touch screen, though they can increase accuracy of their aim by charging up the ball beforehand. If players run up to the basket and perform a shot, they will dunk the ball into the hoop. If the ball rebounds from the backboard, players can jump up and dunk the ball in to ensure the ball goes through the net. Some evasive maneuvers against opponents include making quick turns to avoid opponents in a pinch, and, while charging, players can move the ball around to prevent steals.
Scoring is a bit different in ''Mario Hoops'' than in a real world basketball game. Each shot made is worth 20 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops''). Special shots, regardless of position are worth 40 points. To compound the points, [[Gold Coin|coins]] also come into play. Players can collect coins by dribbling over the [[? Panel]]s scattered about the court. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, will result in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140), and the more coins one has, the more are lost on a hit.


===Items===
On defense, players can attempt to steal the ball from their opponents, though players can successfully steal the ball only if they swipe directly where the ball is at. When the offensive team is passing the ball, players can intercept passes by either walking in front of their opponent or jumping to retrieve high passes. Jumping can also prevent shots at the basket from being made, and it can retrieve shots that are rebounded from the basket rim. Players can additionally block the dribbling player from going by. When this occurs, a blue force field is formed in front of that character between the dribbling and defensive player and when enough time passes, the shield turns red, meaning players can perform a more powerful steal that can knock any players down regardless of where the ball is. Another attack move is a ground pound-like move, where characters pound the ground to cause their opponent to drop the ball. Sidestepping causes players to make quick, trickier movements to disorient opponents and to help snatch the ball from them. While on defensive, players can run over the same ? Panels that give out coins on offensive to obtain a special defensive item. These items can be used to attack opponent characters, and some of these items are exclusive to some courts in the game. Players can also swap between their teammates with {{button|ds|L}} to get in a closer position with the ball handler.
When players are on the defensive, ? Panels always produce items very similar to the ''Mario Kart'' series. A few items can also be picked up on the offensive. To use most items, players stroke in the direction the item is to be thrown.
[[File:Jetshot.png|thumb|left|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]]
*'''[[Banana]]''' &ndash; The simple yellow peel still trips up anyone who slips on it.
One shot unique to ''Mario Hoops 3-on-3'' are the [[Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)|Special Shots]]. These are initiated when the player controlling the ball taps the screen below in rapid succession to create a particular symbol. For example, to activate Mario's special shot, the player has to tap the dots that make up the letter "M" on the bottom screen. Each character has a set symbol for them, and they can all be shown in the game's respective practice mode demonstrating the Special Shots, where the shape is outlined. When performing the Special Move, the performing character cannot move and is thus susceptible to opponent attacks. If Special Shots are performed within the 3-point line, they cannot be stopped, though Special Shots performed outside the 3-point line require a teammate to receive the ball and thus can be stopped. If successful, Special Shots are worth more points than regular shots.
*'''[[Green Shell]]''' &ndash; Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries.
*'''[[Red Shell]]''' &ndash; Red Shells have less accuracy than in the ''Mario Kart'' series, and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell.
*'''[[Spiny Shell]]''' &ndash; The shell, even though without wings, can fly in the air and target the ball, creating a familiar blue explosion. Does not miss.
*'''[[Fake ? Panel]]''' &ndash; When thrown, disguises itself as a ? Panel, except for a backward question mark. A character trying to get an item or collect coins will be knocked down when he or she steps on the fake panel, as well as lose the ball if it is on offense.
*'''[[Bomb]]''' &ndash; When thrown, they explode within 3 seconds, knocking anyone in the vicinity down.
The next four items can be collected by both the offense and defense:
*'''[[Mushroom]]''' &ndash; Boosts speed for the character for awhile.
*'''[[Poison Mushroom]]''' &ndash; Contrarily, slows the character for awhile. This is the status ailment the Malboro inflicts.
*'''[[Star (item)|Star]]''' &ndash; Invincibility. A single touch causes the character to drop the ball; it is impossible to steal the ball from anyone invincible.
*'''[[Lightning]]''' &ndash; Everyone except the user is struck down for a couple of seconds. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing the offensive player to run into it.
The next three items are specific to one court:
*'''[[Slot Coin]]''' &ndash; only available from purple ? Panels on the offensive, this powers the slots in [[Jr. Street]].
*'''[[Mimic]]''' &ndash; A treasure-chest item from [[Bloocheep Sea]], Mimic will slowly go after the player with the ball, chomping away. Sometimes he will spit up many Red Coins instead.
*'''[[Freezy]]''' &ndash; Characters can become icicles if hit by this item from [[Sherbet Land]]. Acts like a Green Shell when thrown.


==Modes==
Scoring is slightly different in ''Mario Hoops 3-on-3'' than in a real world basketball game. Each shot made is worth 20 points rather than 2 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops 3-on-3''). Special shots, regardless of position are worth 40 points. To compound the points, coins received from ? Panel increase the number of points players obtain whenever they score. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, results in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If there are no ? Panels, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four.
===Challenges===
Challenges contains both practice modes and then a true extra challenge-like mode after completing the main practice mode.


====Practice====
Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0, the teams switch baskets, and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are finished, wins the match.
{{br}}
===Modes===
[[File:MH3o3 Title Screen.png|thumb|The title screen with all four modes]]
''Mario Hoops 3-on-3'' has a total of four modes. In addition to these modes, settings and records can be accessed when players touch the wrench or paper sign the respective Toad is holding up.
====Challenges====
The Challenges mode contains both practice modes and then an extra challenge-like mode after completing the main practice mode.
=====Practice=====
<blockquote>
<blockquote>
<span style="color:blue">Practice</span> <span style="color:red">game skills</span> to use during games. Choose a skill you want to practice from the menu.
{{color|blue|Practice}} {{color|red|game skills}} to use during games. Choose a skill you want to practice from the menu.
</blockquote>
</blockquote>
As Mario, players will practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive man is needed for practice, it is always Wario.
As Mario, players practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive character is needed for practice, it is always Wario.
 
<center>The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).</center>
 


{| width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center" align=center
The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).
|- style=background:#DFB;
{|width=100% class=wikitable style="text-align:center"
| colspan=5 style="text-align:center;border-bottom:2px solid black" | '''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
|-style=background:#DFB;
|colspan=5 style="text-align:center"|'''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
|-
|-
! colspan=5 style="background:#ffd0c9" | Offense
!colspan=5 style="background:#ffd0c9"|Offense
|- style="background:#ffe0d9"
|-style="background:#ffe0d9"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#fff0e9
|-style=background:#fff0e9
|01 || Dribble! || Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30
|01||Dribble!||Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30
|- style=background:#fff0e9
|-style=background:#fff0e9
|02 || Guard the ball! || Dribbling away from an opponent player is important to avoid a simple steal. || Guard the ball for 20 seconds! || 0:20
|02||Guard the ball!||Dribbling away from an opponent player is important to avoid a simple steal.||Guard the ball for 20 seconds!||0:20
|- style=background:#fff0e9
|-style=background:#fff0e9
|03 || Shoot the ball! || Players stroke the stylus up to shoot the ball towards the hoop. || Aim for the basket! || 3
|03||Shoot the ball!||Players stroke the stylus up to shoot the ball towards the hoop.||Aim for the basket!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|04 || Do a charge shot! || By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy. || Do a charge shot! || 3
|04||Do a charge shot!||By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy.||Do a charge shot!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|05 || Pass! || Stroking sideways left or right passes to the teammate in that direction. || Pass the ball around! || 5
|05||Pass!||Stroking sideways left or right passes to the teammate in that direction.||Pass the ball around!||5
|- style=background:#fff0e9
|-style=background:#fff0e9
|06 || Run and dribble! || By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels. || Chase the ? Panel! || 1:00
|06||Run and dribble!||By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels.||Chase the ? Panel!||1:00
|- style=background:#fff0e9
|-style=background:#fff0e9
|07 || Quick-dash! || By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble. || Quick-dash! || 8
|07||Quick-dash!||By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble.||Quick-dash!||8
|- style=background:#fff0e9
|-style=background:#fff0e9
|08 || Dunk the ball! || By stroking up while running near the basket, the player will dunk the ball. || Dunk 3 times! || 3
|08||Dunk the ball!||By stroking up while running near the basket, the player will dunk the ball.||Dunk 3 times!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
! colspan=5 style="background:#ffd0c9" | Offense 2
!colspan=5 style="background:#ffd0c9"|Offense 2
|- style="background:#ffe0d9"
|-style="background:#ffe0d9"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#fff0e9
|-style=background:#fff0e9
|09 || Do a fake! || When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot. || Fake, then do a charge shot! || 3
|09||Do a fake!||When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot.||Fake, then do a charge shot!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|10 || Rebound-dunk! || If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score. || Rebound-dunk! || 3
|10||Rebound-dunk!||If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score.||Rebound-dunk!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|11 || Charge-dunk! || When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk. || Charge-dunk! || 3
|11||Charge-dunk!||When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk.||Charge-dunk!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|12 || Do a trick! || When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders. || Use trick moves! || 3
|12||Do a trick!||When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders.||Use trick moves!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|13 || Direct-pass! || While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position. || Make a direct-pass! || 4
|13||Direct-pass!||While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position.||Make a direct-pass!||4
|-
|-
! colspan=5 style="background:#cfd6ff;border-top:3px solid black" | Defense
!colspan=5 style="background:#cfd6ff"|Defense
|- style="background:#dce3ff"
|-style="background:#dce3ff"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|01 || Steal the ball! || Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball. || Steal the ball! || 3
|01||Steal the ball!||Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball.||Steal the ball!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|02 || Jump! || Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing. || Jump and block! || 3
|02||Jump!||Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing.||Jump and block!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|03 || Jump-steal! || Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right. || Jump-steal to guard the hoop! || 3
|03||Jump-steal!||Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right.||Jump-steal to guard the hoop!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|04 || Items || When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked. || Hit Wario with a shell! || 3
|04||Items||When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked.||Hit Wario with a shell!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|05 || Swap characters! || Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball. || Switch players! || 4
|05||Swap characters!||Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball.||Switch players!||4
|-
|-
! colspan=5 style="background:#cfd6ff" | Defense 2
!colspan=5 style="background:#cfd6ff"|Defense 2
|- style="background:#dce3ff"
|-style="background:#dce3ff"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|06 || Block 'em! || Rubbing the stylus causes the character to create a small blue force field in front of him or her, and move around with it. Opponents can't get by this field. || Block Wario! || 0:20
|06||Block 'em!||Rubbing the stylus causes the character to create a small blue force field in front of them, and move around with it. Opponents can't get by this field.||Block Wario!||0:20
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|07 || Charge-steal! || Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player. || Charge-steal! || 3
|07||Charge-steal!||Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player.||Charge-steal!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|08 || Drop-steal! || Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal. || Make 'em drop it! || 3
|08||Drop-steal!||Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal.||Make 'em drop it!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|09 || Sidestep! || Stroking left or right causes the character to quickly move sideways. He or she can sneak up on an opponent and catch them off-guard by doing a simple steal. || Sidestep and steal! || 3
|09||Sidestep!||Stroking left or right causes the character to quickly move sideways. They can sneak up on an opponent and catch them off-guard by doing a simple steal.||Sidestep and steal!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|10 || Rebound! || Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point. || Nab a rebound! || 3
|10||Rebound!||Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point.||Nab a rebound!||3
|-
|-
| colspan=5 style="background:#F9F9AA;border-top:3px solid black" | '''Free Practice''' <br> With Mario, Luigi and Peach, any move can be practiced here. <br> To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|colspan=5 style="background:#F9F9AA"|'''Free Practice'''<br>With Mario, Luigi and Peach, any move can be practiced here.<br>To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|}
|}


====Special Shots====
=====Special Shots=====
<blockquote><span style="color:blue">Practice</span> <span style="color:red">dribbling commands</span> of players who've mastered their <span style="color:blue">special shots</span>!</blockquote>
<blockquote><span style="color:blue">Practice</span> <span style="color:red">dribbling commands</span> of players who've mastered their <span style="color:blue">special shots</span>!</blockquote>
Players can practice [[Special Shot]]s with any player unlocked (the shots themselves don't have to be mastered, despite the in-game description). It acts like a lesson, with the objective to do the special shot 3 times from anywhere on the court, with two other characters supplied for alley-oops. For specific info for each character's special shot, see the [[Template:Special Shots|template]].
Players can practice [[Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)|Special Shots]] with any player unlocked. It acts like a lesson, with the objective to do the special shot 3 times from anywhere on the court, with two other characters supplied for alley-hoops. In this mode, the specific shape and order needed to make the proper Special Shot with a particular character is always displayed.


====Dribble Race (Time Trial)====
=====Dribble Race (Time Trial)=====
<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote>
<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote>
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, to unlock the last one the preset records must be beaten in the first two.
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, and to unlock the last one, the preset records must be beaten in the first two.
*[[Peach's Castle (Dribble Race course)|Peach's Castle]] - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
*[[Sunshine Road]] - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
*[[Rainbow Road (Dribble Race course)|Rainbow Road]] - Blue fireballs erupt out from under the course. Colorful [[Bomb (Final Fantasy)|Bomb]]s can be found here. Most ? Panels have 5 coins. (1 min)


*Peach's Castle &ndash; Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
====Tourney====
*Sunshine Road &ndash; Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
[[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]]
*Rainbow Road &ndash;  Blue fireballs erupt out from under the course. Colorful [[Bomb (species)|Bomb]]s can here found. Most ? Panels have 5 coins. (1 min)
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional ''Super Mario''-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a [[Beanstalk]] in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid [[Empty Block]] and starts crying. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary.


===Tourney===
When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
[[Image:MH3o3tourneywin.jpg|thumb|right|200px|Yoshi's team rejoices in winning the Mushroom Tourney. Trophies are spectacularly presented; it is not known on what courses the CPU vs. CPU matches are on.]]
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course. In fact, the tourney is composed of a 8-4-2-1 basis. The other 7 teams are chosen random, and are represented by the captains (center / first character picked) on the elimination screen (shown right). When the player beats the first team, the captain breaks through a classic block while the losing CPU captain comes up with a deactivated block. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, he or she can try it again as many times as necessary to win and move on (i.e. there's no ranking out like in ''Mario Kart'').


{{spoiler}}
There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:
When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a tall vine, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
*'''{{color|#d9d919|Gold}}''' - Winning all matches by having a 200 or more point advantage against all CPU teams in the tourneys 
{{endspoiler}}
*'''{{color|#C6C8DA|Silver}}''' - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys
*'''{{color|#8C7853|Bronze}}''' - Winning the tournament
Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll.


There are four tourneys, and they nearly follow suit with the [[Mario Kart Series|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:
====Exhibition====
*'''<span style="color:#d9d919">Gold</span>''' &ndash; Winning all matches by 200 points or more
Players can choose a team of three characters from a pool of available characters, even the opponent's players if desired (each spot left blank is chosen randomly), and jump into any course played and won in Tourney Mode. There are some settings to alter in the match:
*'''<span style="color:#C6C8DA">Silver</span>''' &ndash; Winning all matches by 100 points or more
*'''<span style="color:#8C7853">Bronze</span>''' &ndash; Winning the tournament
 
Therefore, losing even once automatically puts gold & silver out of the question. By abusing the quit feature (which saves the player's position upon winning each match) when about to lose or win by too little, "redos" are possible.
 
Upon winning the tournament, the player is asked whether he or she wants to move on to the next tourney. If it is the Rainbow Tourney, the credits roll.
 
===Exhibition===
Players can choose a team of three, even the opponent's players if desired (each spot left blank is chosen randomly), and jump into any course played and won in Tourney Mode. There are some settings to enhance the one match as well:
*'''Time per Period:''' 1:40, 2:00, 2:30 (default), 3:00, 3:20.
*'''Time per Period:''' 1:40, 2:00, 2:30 (default), 3:00, 3:20.
*'''# of Periods:''' 2 (default), 4.
*'''# of Periods:''' 2 (default), 4.
*'''? Panels:''' On (default), Off. If off, shots inside the outer line are 2 points, outside of the line 3 points, and special shots 4 points.
*'''? Panels:''' On (default), Off. If off, shots inside the outer line are worth two points, outside of the line three, and special shots worth four.
*'''CPU Level:''' 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6* (Pro).
*'''CPU Level:''' 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6* (Pro).
<nowiki>*</nowiki>Unlocked after winning Hard Rainbow Tourney.
<nowiki>*</nowiki>Unlocked after winning Hard Rainbow Tourney.


After the match, the player can play with the exact same settings or quit the mode (there's no way to just change the course or one character).
After the match, the player can play with the same settings or quit the mode.


===Matchup===
====Matchup====
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three.
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three.
 
=====Exhibition=====
====Exhibition====
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote>
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote>
The single mode that is limited to local wireless, two players can choose their team of 3 and face off against each other, subject to the same settings as normal Exhibition Mode.
The single mode that is limited to multi-card play, Exhibition mode has up to two players to choose their team of 3 players and face off against each other, subject to the default basketball rules and settings as normal Exhibition Mode.


====Dribble Race====
=====Dribble Race=====
<blockquote><span style="color:gold">Dribble Race Versus Friends!</span> Nab <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and beat everyone to the goal!</blockquote>
<blockquote><span style="color:gold">Dribble Race Versus Friends!</span> Nab <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and beat everyone to the goal!</blockquote>
Same as [[#Dribble Race (Time Trial)|Dribble Race Mode]], except it's not a time trial: the first to cross the finish line with 100 coins wins, and is available with 2-4 players.
Same as [[#Dribble Race (Time Trial)|Dribble Race Mode]], except it is not a time trial: the first to cross the finish line with 100 coins wins. The mode is available to up to four players.


====Coin Hunter====
=====Coin Hunter=====
<blockquote><span style="color:gold">Coin Hunting with Friends!</span> Throw <span style="color:red">items</span> and scramble for <span style="color:blue">coins</span>! Hold on to <span style="color:blue">coins</span> until the end to win!</blockquote>
<blockquote><span style="color:gold">Coin Hunting with Friends!</span> Throw <span style="color:red">items</span> and scramble for <span style="color:blue">coins</span>! Hold on to <span style="color:blue">coins</span> until the end to win!</blockquote>
This is a non-basketball related mode that draws heavily on ''Mario Kart'''s battle mode. Each player (up to 4) starts with 50 coins. Players then use items to reduce the other player's coins. The single player remaining with coins wins. In a three or four-player game, players eliminated early can stick around to annoy players still in the competition (similar to ''[[Mario Kart 64]]''). There are four courses; the last two are unlockable by winning five of these battles in a row.
This is a non-basketball related mode that draws heavily on ''Mario Kart'''s battle mode. Each player (up to 4) starts with 50 coins. Players then use items to reduce the other player's coins. The single player remaining with coins wins. In a three or four-player game, players eliminated early can stick around to annoy players still in the competition (similar to ''[[Mario Kart 64]]''). There are four courses; the last two are unlockable by winning five of these battles in a row.
*Mario Classic 1-1
*[[Mario Classic 1-1]]
*Mario Classic 8-4
*[[Mario Classic 8-4]]
*Mario Classic 2-2
*[[Mario Classic 2-2]]
*Forest Stage
*[[Strange Forest]]
 
====Options and player rank====
{{multiframe
|[[File:MH3o3ToadOptions.png]] [[File:MH3o3ToadProfile.png]]
|size=140
|align=right
|The [[Toad (species)|Toad]]s found on the main menu.
}}
On each bottom corner of the game's main menu, a [[Toad (species)|Toad]] can be found holding a sign. The Toad on the left holds a sign with a wrench on it. When clicked on, the players access the option menu. Here, they can view and edit their profile, which consists of their name, rank, multiplayer win rate and record icon, and ball choice. The players can choose any of the playable characters as their icon, which is displayed to their friends. The ball icon brings up a menu in which the players can choose which ball to display as well. This ball will be the one played with in the respective player's games. The other features the options menu allow is to select the player's handedness, allow the help (face) buttons to be used in play, and allow "Call-outs." If "call-outs" is turned on, the player can receive invites from challengers while they are in the middle of a game. The other Toad on the main menu brings up the player rank menu if clicked on. Here, the players can view where they rank amongst their friends. They can also view friend's profiles and sort out their friends lists using a "favorites" feature.
<br>
 
==Controls==
The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS.
{|class=wikitable style="width:100%"
!width=10%|Command
!width=45%|Buttons
!width=45%|Stylus
|-
!colspan=3|Common Controls
|-
!Move
|Point the {{button|ds|Pad}} in the desired direction.
|none
|-
!Jump
|Press {{button|ds|X}} when the selected character does not have the ball.
|Stroke the {{button|ds|stylus}} from the bottom of the Touch Screen up when the selected character is without the ball.
|-
!Swap Characters
|Press {{button|ds|L}} when the selected character does not have the ball and the player will switch to the character closest to the ball handler.
|Press {{button|ds|L}} and stroke the {{button|ds|stylus}} when without the ball and the player will be switched in the direction of the stroke.
|-
!colspan=3|Offensive Controls (when the player is in possession of the ball)
|-
!Shoot
|Press {{button|ds|X}}
|Stroke {{button|ds|stylus}} from the bottom of the Touch Screen to the top.
|-
!Pass left
|Press {{button|ds|Y}}
|Stroke {{button|ds|stylus}} to the left.
|-
!Pass right
|Press {{button|ds|A}}
|Stroke {{button|ds|stylus}} to the right.
|-
!Dribble
|Press {{button|ds|B}}
|Tap Touch Screen with {{button|ds|stylus}}
|-
!Dunk shot
|Press {{button|ds|x}} while moving towards the hoop.
||Stroke {{button|ds|stylus}} from the bottom of the Touch Screen to the top while moving towards the hoop.
|-
!Charge-dunk
|Press {{button|ds|X}} to begin the dunk then press and hold {{button|ds|X}}.
|Swipe up with the {{button|ds|stylus}} to begin the dunk then rapidly rub the screen with the {{button|ds|stylus}}
|-
!Charge shot
|Hold down {{button|ds|B}} and {{button|ds|X}} simultaneously.
|Press and hold the {{button|ds|stylus}} on the Touch Screen.
|-
!Special shot
|none
|Enter the selected character's command by tapping the {{button|ds|stylus}} in the appropriate pattern.
|-
!colspan=3|Defensive Controls (when the player is without the ball)
|-
!Sidestep left
|Press {{button|ds|Y}}
|Stroke the {{button|ds|stylus}} to the left.
|-
!Sidestep right
|Press {{button|ds|A}}
|Stroke the {{button|ds|stylus}} to the right.
|-
!Steal
|Press {{button|ds|B}}
|Stroke the {{button|ds|stylus}} from top the bottom.
|-
!Throw items
|Press {{button|ds|B}}
|Stroke the {{button|ds|stylus}} in the desired direction that the item wishes to be thrown in.
|-
!Block
|Hold down {{button|ds|B}}
|Press and hold the Touch Screen with the {{button|ds|stylus}}
|-
!Jump-steal
|Double tap {{button|ds|X}}
|Swipe up twice with the {{button|ds|stylus}}
|-
!Drop-steal
|Press {{button|ds|X}} then {{button|ds|B}}
|Swipe up then down with the {{button|ds|stylus}}
|}
 
===Special Shot Commands===
{{See also|Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)}}
[[File:MH3o3MarioSpecialShot.png|thumb]]
Special Shot commands can only be executed by tapping the Touch Screen at the vertices of a certain pattern. This pattern must be created twice. The total number of taps with the {{button|ds|stylus}} on the Touch Screen to activate each shot varies depending on the required shot command type. If the Special Shot user is outside the 3-point line, they will instead shoot the ball towards a teammate, who then has to make a slam dunk. This also applies to characters whose Special Shots end in slam dunks themselves, resulting in unique animations for passing to teammates.
 
{|class=wikitable style="width:100%"
!width=15%|Command Type
!width=10%|Total Number of Taps
!width=20%|Special Shot
!width=10%|Character
!width=45%|Description
|-
|align="center"rowspan=5 style="text-align:center;"|[[File:MH3o3MSpecialShot.png|107x113px]]
|align="center"rowspan=5 style="text-align:center;"|10
|align="center"|[[File:Fireshotmsbb.png|107x113px]]<br>[[Fire Shot]]
|align="center"|[[Mario]]
|align="center"|Mario dribbles the ball in an "M" shape, engulfing it in flames and tossing it into the hoop.
|-
|align="center"|[[File:Flutter Dunk.png|107x113px]]<br>[[Flutter Dunk]]
|align="center"|[[Yoshi]]
|align="center"|Yoshi grabs the ball and flutter kicks upward to make a slam dunk.
|-
|align="center"|[[File:Jet Shot.png|107x113px]]<br>[[Jet Shot]]
|align="center"|[[Diddy Kong]]
|align="center"|Diddy uses his Barrel Jet to soar up high and toss the ball down into the hoop.
|-
|align="center"|[[File:MH33 Konga Dunk.png|107x113px]]<br>[[Konga Dunk]]
|align="center"|[[Donkey Kong]]
|align="center"|Donkey Kong slams the ground repeatedly, then jumps to make a slam dunk.
|-
|align="center"|[[File:MH33 Moogle Dance.png|107x113px]]<br>[[Moogle Dance]]
|align="center"|[[Moogle]]
|align="center"|Moogle bounces with the ball and rolls it around before tossing it into the hoop.
|-
|align="center"|[[File:MH3o3LSpecialShot.png|107x113px]]
|align="center"|6
|align="center"|[[File:Green Fire Shot.png|107x113px]]<br>[[Green Fire Shot]]
|align="center"|[[Luigi]]
|align="center"|Luigi hurls a smoking green basketball into the hoop.
|-
|align="center"rowspan=4 style="text-align:center;"|[[File:MH3o3TriangleSpecialShot.png|107x113px]]
|align="center"rowspan=4 style="text-align:center;"|7*
|align="center"|[[File:Cannon Shot.png|107x113px]]<br>[[Cannon Shot]]
|align="center"|[[Dixie Kong]]
|align="center"|Dixie summons a cannon and loads the ball into it before blasting it into the hoop.
|-
|align="center"|[[File:EggShot.png|107x113px]]<br>[[Egg Shot]]
|align="center"|[[Birdo]]
|align="center"|Birdo throws and catches the ball with her snout, then fires it into the hoop.
|-
|align="center"|[[File:Flower Shot.png|107x113px]]<br>[[Flower Shot]]
|align="center"|[[Princess Daisy|Daisy]]
|align="center"|Daisy surrounds herself with flowers, orbiting the ball around her before tossing it into the hoop.
|-
|align="center"|[[File:HeartShot.png|107x113px]]<br>[[Heart Shot]]
|align="center"|[[Princess Peach|Peach]]
|align="center"|Peach creates hearts around herself, jumps upward and propels the ball into the hoop.
|-
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3WSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|10
|align="center"|[[File:MoveItDunk.png|107x113px]]<br>[[Move-It Dunk]]
|align="center"|[[Wario]]
|align="center"|Wario creates a "W" around him before charging forward and dunking the ball.
|-
|align="center"|[[File:Twist Dunk.png|107x113px]]<br>[[Twist Dunk]]
|align="center"|[[Waluigi]]
|align="center"|Waluigi creates whirlwinds around the ball and tosses it up, "swimming" upward in the air to dunk it.
|-
|align="center"rowspan=3 style="text-align:center;"|[[File:MH3o3BSpecialShot.png|107x113px]]
|align="center"rowspan=3 style="text-align:center;"|10
|align="center"|[[File:BomberDunk MH3on3.png|107x113px]]<br>[[Bomber Dunk]]
|align="center"|[[Bowser]]
|align="center"|Bowser stomps repeatedly and sets the ball ablaze, then jumps up high to make a slam dunk.
|-
|align="center"|[[File:Graffiti Shot.png|107x113px]]<br>[[Graffiti Shot]]
|align="center"|[[Bowser Jr.]]
|align="center"|Bowser Jr. swipes at the ball with his [[magic brush]], then strikes it into the hoop.
|-
|align="center"|[[File:Thriller Dunk.png|107x113px]]<br>[[Thriller Dunk]]
|align="center"|[[Boo]]
|align="center"|Boo unleashes several copies of itself to enshroud the ball before spiking it into the hoop.
|-
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3NSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|8
|align="center"|[[File:MH33 Leaf Veil.png|107x113px]]<br>[[Leaf Veil]]
|align="center"|[[Ninja (character)|Ninja]]
|align="center"|Ninja elevates the ball upwards and vanishes in smoke, reappearing higher to make a slam dunk.
|-
|align="center"|[[File:Wing Shot.png|107x113px]]<br>[[Wing Shot]]
|align="center"|[[Koopa Paratroopa|Paratroopa]]
|align="center"|Paratroopa grabs the ball and soars towards the hoop for a slam dunk.
|-
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3StarSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|11
|align="center"|[[File:Holy Shot.png|107x113px]]<br>[[Holy Shot]]
|align="center"|[[White Mage]]
|align="center"|White Mage summons magic blue symbols, turning the ball into a comet which flies down into the hoop.
|-
|align="center"|[[File:MH33 Meteor Shot.png|107x113px]]<br>[[Meteor Shot]]
|align="center"|[[Black Mage]]
|align="center"|Black Mage summons magic purple symbols, summoning a meteor shower which carries the ball down into the hoop.
|-
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3SSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|8
|align="center"|[[File:MH3o3 1000 Needles.png|107x113px]]<br>[[1000 Needles]]
|align="center"|[[Cactuar]]
|align="center"|Cactuar tosses the ball up and corkscrew jumps high up to headbutt it, falling through the hoop with the ball.
|-
|align="center"|[[File:Thunder Shot.png|107x113px]]<br>[[Thunder Shot]]
|align="center"|[[Fly Guy]]
|align="center"|Fly Guy wields a spear enveloped in lightning and skewers the ball, sending it high up to dive down into the hoop.
|}
<small>* - Even though the command type "▽" has three points, the first set of taps is not complete until the player hits the first point again. This makes the first set of commands a total of four taps. Thus, the player must tap again four more times to create another triangle.</small>
 
==Characters==
===Playable characters===
[[File:MH3o3 starter character select.png|thumb|The game's starting characters in the Select Characters screen.]]
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)|Special Shot]], with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website.<ref>{{cite|url=skelux.net/flash/marioslambasketball|title=''Mario Slam Basketball'' official site|publisher=Skelux|accessdate=June 29, 2024|language=en}}</ref>
;Character types
*All-Around characters are balanced, with no high stats or low stats.
*Technical characters have good aim, though they can be slow and weak.
*Speedy characters are very weak; however, they are quick to go around.
*Powerful characters are very slow, but are good at stealing and have a far shot.
*Tricky characters have one large stat; the rest are rather low, although they have trick moves. All characters that fly or levitate fall under this type.
{{br}}
====Starting characters====
{|class=wikitable style="width:100%"
|-
!width=30%|Name
!width=40%|Special Shot
!width=30%|Baller Name
|-
!colspan=3|All-Around Characters
|-
|align="center"|[[Mario]]
----
[[File:Mario MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Fire Shot]]
|align="center"|"The Jumpman"
|-
|align="center"|[[Luigi]]
----
[[File:Luigi MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Green Fire Shot]]
|align="center"|"Mushroom Dynamite"
|-
|align="center"|[[Yoshi]]
----
[[File:Yoshi MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Flutter Dunk]]
|align="center"|"Piranha Playa Hater"
|-
!colspan=3|Technical Characters
|-
|align="center"|[[Princess Peach|Peach]]
----
[[File:Peach MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Heart Shot]]
|align="center"|"3-point Royalty"
|-
|align="center"|[[Princess Daisy|Daisy]]
----
[[File:Daisy MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Flower Shot]]
|align="center"|"Cash Money Coin Collector"
|-
|align="center"|[[Waluigi]]
----
[[File:Waluigi MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Twist Dunk]]
|align="center"|"The Question"
|-
!colspan=3|Powerful Characters
|-
|align="center"|[[Donkey Kong]]
----
[[File:Donkey Kong MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Konga Dunk]]
|align="center"|"Dunky Monkey"
|-
|align="center"|[[Wario]]
----
[[File:Wario MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Move-It Dunk]]
|align="center"|"Sir Stomp"
|-
!colspan=3|Speedy Characters
|-
|align="center"|[[Bowser Jr.]]
----
[[File:Bowser Jr MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Graffiti Shot]]
|align="center"|"Masked Man"
|-
|align="center"|[[Diddy Kong]]
----
[[File:Diddy Kong MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Jet Shot]]
|align="center"|"Diddy? No he didn't!"
|}
 
====Unlockable characters====
{|class=wikitable style="width:100%"
|-
!width=30%|Name
!width=40%|Special Shot
!width=30%|Baller Name
|-
!colspan=3|All-Around Characters
|-
|align="center"|[[Birdo]]
----
[[File:BirdoHoops.png|142x113px|center]]
|align="center"|[[Egg Shot]]
|align="center"|"Diamond Dino"
|-
|align="center"|[[Ninja (character)|Ninja]]
----
[[File:NinjaHoops.png|142x113px|center]]
|align="center"|[[Leaf Veil]]
|align="center"|"Mr. Invincible"
|-
!colspan=3|Technical Characters
|-
|align="center"|[[White Mage]]
----
[[File:WhiteMageHoops.png|142x113px|center]]
|align="center"|[[Holy Shot]]
|align="center"|"The Light"
|-
!colspan=3|Powerful Characters
|-
|align="center"|[[Bowser]]
----
[[File:Bowser MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Bomber Dunk]]
|align="center"|"The Big Shell"
|-
!colspan=3|Speedy Characters
|-
|align="center"|[[Dixie Kong]]
----
[[File:DixieKongHoops.png|107x113px|center]]
|align="center"|[[Cannon Shot]]
|align="center"|None
|-
|align="center"|[[Cactuar]]
----
[[File:MH3on3 Cactuar.png|142x113px|center]]
|align="center"|[[1000 Needles]]
|align="center"|"Stick and Sting"
|-
!colspan=3|Tricky Characters
|-
|align="center"|[[Koopa Paratroopa|Paratroopa]]
----
[[File:ParatroopaHoops.png|107x113px|center]]
|align="center"|[[Wing Shot]]
|align="center"|None
|-
|align="center"|[[Boo]]
----
[[File:BooHoops.png|107x113px|center]]
|align="center"|[[Thriller Dunk]]
|align="center"|None
|-
|align="center"|[[Fly Guy]]
----
[[File:FlyGuyHoops.png|107x113px|center]]
|align="center"|[[Thunder Shot]]
|align="center"|None
|-
|align="center"|[[Moogle]]
----
[[File:MoogleHoops.png|107x113px|center]]
|align="center"|[[Moogle Dance]]
|align="center"|"[[Game & Watch]] Me"
|-
|align="center"|[[Black Mage]]
----
[[File:MH3on3 BlackMage.png|107x113px|center]]
|align="center"|[[Meteor Shot]]
|align="center"|"Abracadabra Kid"
|}
 
====Costume changes====
Some of the game's [[Mario Hoops 3-on-3#Unlockables|unlockable features]] include costume changes for some of the characters. These costume changes range from completely changing the color of a character to just changing their outfit. To activate these costume changes, the player must hold down one of the sides of the {{button|ds|Pad}} after selecting the appropriate character.
 
'''Characters with only one costume change'''<br>
The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}:
 
{|class=wikitable
!Screenshot!!Costume!!Description
|-
|[[File:MH3O3 Peach Skirt.png|100px]]
|[[Princess Peach|Peach]]
|Peach's basketball shorts change to a pink skirt.
|-
|[[File:MH3O3 Daisy Skirt.png|100px]]
|[[Princess Daisy|Daisy]]
|Same as Peach's costume change, except Daisy's is a yellow skirt.
|-
|[[File:MH3O3 Blue Ninja.png|100px]]
|[[Ninja (character)|Ninja]]
|Ninja's red outfit becomes an indigo one.
|-
|[[File:MH3O3 Purple White Mage.png|100px]]
|[[White Mage]]
|White Mage's hair changes from pink to purple. The red fabric on her dress and her shoes changes from red to magenta as well. Lastly, the jewel on her chest changes from blue to red.
|-
|[[File:MH3O3 Brown Black Mage.png|100px]]
|[[Black Mage]]
|Black Mage's robe is altered from blue to light brown. His tan hat becomes lime green, and his gloves and pants change from brown to black.
|}
 
'''Characters with multiple costume variations'''<br>
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow.
 
{|class=wikitable
!Screenshot!!Costume!!Description
|-
|[[File:MH3O3 Yellow Yoshi.png|70px]][[File:MH3O3 Light Blue Yoshi.png|70px]][[File:MH3O3 Red Yoshi.png|70px]]
|[[Yoshi]]
|For Yoshi, if the player selects left on the {{button|ds|pad}}, they go from a [[Yoshi (species)|Green Yoshi]] to a Yellow one. If the player selects right on the {{button|ds|pad}}, they become a Light Blue Yoshi. If the player selects up or down on the {{button|ds|pad}}, they play as a Red Yoshi.
|-
|[[File:MH3O3 Yellow Fly Guy.png|70px]][[File:MH3O3 Light Blue Fly Guy.png|70px]][[File:MH3O3 Green Fly Guy.png|70px]]
|[[Fly Guy]]
|To become a Yellow or Light Blue Fly Guy, the same method for Yoshi applies. However, if the player chooses up or down on the {{button|ds|pad}}, Fly Guy will become a Green Fly Guy.
|}
 
===Non-playable characters===
{|class=wikitable
!Screenshot!!Enemy!!Description
|-
|[[Blooper]]
|[[File:MH3o3Blooper.png|40px]]
|Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it. Appears in: [[Bloocheep Sea]] and [[Mario Classic 2-2]]
|-
|[[Bob-omb]]
|[[File:MH3o3Bobomb.png|40px]]
|Bob-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion. Appears in: [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|-
|[[Bomb (Final Fantasy)|Bomb]]
|[[File:MH3o3BombFF.png|40px]]
|Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins. Appears in: [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]]
|-
|[[Cheep Cheep]]
|[[File:MH3o3CheepCheep.png|40px]]
|Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background. Appears in: [[Peach Field]], Bloocheep Sea, and Mario Classic 2-2
|-
|[[Dry Bones]]
|[[File:MH3o3DryBones.png|40px]]
|A picture of a Dry Bones' face is the backboard for both hoops in [[Pirate Ship]].
|-
|[[Fire Bar]]
|[[File:MH3o3FireBar.png|100px]]
|Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well. Appears in: [[Mario Classic 8-4]]
|-
|[[Ghost (Luigi's Mansion series)|Ghost]]
|[[File:MH3o3Ghost.png|40px]]
|Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it. Appears in: [[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]]
|-
|[[Gooper Blooper]]
|[[File:MH3o3GooperBlooper.png|75px]]
|Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close. Appears in: Pirate Ship
|-
|[[Lakitu]]
|[[File:MH3o3Lakitu.png|75px]]
|Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field.
|-
|[[Malboro]]
|[[File:MH3o3Malboro.png]]
|In [[Malboro Garden]], one Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that [[Poison Mushroom]]s do.
|-
|[[Petey Piranha]]
|[[File:MH3o3PeteyPiranha.png]]
|Petey Piranha serves as both baskets on [[Daisy Garden]] only. They hit the player if they try to dunk. This is bypassed if the player collects a [[Super Star|Star]] or if Petey falls asleep.
|-
|[[Lava Bubble|Podoboo]]
|[[File:MH3o3LavaBubble.png|40px]]
|Podoboos jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact. Appears in: Bowser's Castle and Rainbow Road
|-
|[[Sushi]]
|[[File:MH3o3Sushi.png|50px]]
|A Sushi appears in the background of Bloocheep Sea only.
|-
|[[Thwomp]]
|[[File:MH3o3Thwomp.png|60px]]
|Thwomps are hidden under ? Panels and try to crush players below. Appears in: Bowser's Castle and Mario Classic 8-4
|}
 
====[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]] crowd====
The following characters make cameos as distant members of the crowd in Mario Stadium:
*[[Goomba]]s
*[[Pianta]]s (blue and yellow)
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s
 
==Courts==
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
===[[Mushroom Tourney]]===
{|class=wikitable
!Preview!!Court!!Description
|-
|[[File:MHMario stadium.png|200px]]
|[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]
|The basic basketball stadium, with no hazards.
|-
|[[File:Koopa Beach MH3o3 preview.png|200px]]
|[[Koopa Troopa Beach (court)|Koopa Beach]]
|Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
|-
|[[File:Peach Field.png|200px]]
|[[Peach Field]]
|[[Lakitu]] holds the only basket on this course - he moves it depending on which team has the ball. Also, [[Cheep Cheep]]s appear periodically to bounce over the field.
|-
|[[File:SunsetBeach.png|200px]]
|[[Sunset Beach]]
|No pirate ships, but otherwise the same as Koopa Beach.
|}
 
===[[Flower Tourney]]===
{|class=wikitable
!Preview!!Court!!Description
|-
|[[File:MH3on3DKCruiser.png|200px]]
|[[DK Cruiser]]
|Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way. Occasionally, Banana Peels fall onto the raft.
|-
|[[File:Luigi's Mansion MH3o3 preview.png|200px]]
|[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi Mansion]]
|Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
|-
|[[File:Daisy Garden MH3o3 preview.png|200px]]
|[[Daisy Garden]]
|Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star.
|-
|[[File:Malboro Garden.png|200px]]
|[[Malboro Garden]]
|Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden.
|}
 
===[[Star Tourney]]===
{|class=wikitable
!Preview!!Court!!Description
|-
|[[File:WarioFactoryMH303.png|200px]]
|[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode.
|-
|[[File:Jrstreet.png|200px]]
|[[Jr. Street]]
|Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points.
|-
|[[File:Bowser_Castle1.png|200px]]
|[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]]
|Fireballs and [[Bomb (Final Fantasy)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad, and can still do defensive maneuvers, but cannot retrieve the ball for themselves. Bombs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, [[Thwomp]]s are sometimes hidden under [[? Panel]]s.
|-
|[[File:Glare_Desert.png|200px]]
|[[Glare Desert]]
|A tornado moves around the course at midfield, knocking away any character that touches it. Otherwise a standard course. Cactuar is also unlocked here.
|}
 
===[[Rainbow Tourney]]===
{|class=wikitable
!Preview!!Court!!Description
|-
|[[File:MH3on3SherbetLand.png|200px]]
|[[Sherbet Land (basketball court)|Sherbet Land]]
|Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds.
|-
|[[File:Bloocheep_SeaIcon.png|200px]]
|[[Bloocheep Sea]]
|Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic (treasure chest)|Mimic]] appears here as an item that homes in on the player with the ball.
|-
|[[File:PirateShipIcon.png|200px]]
|[[Pirate Ship]]
|Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right.
|-
|[[File:Rainbow_Ship_Icon.png|200px]]
|[[Rainbow Ship]]
|Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.
|}


==Unlockables==
==Unlockables==
{{spoiler}}
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.
===From Tourney Mode===
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.
Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
{|style="text-align:center;margin:auto" width=90% class=wikitable
|-
!width=10%|Trophy!!width=20%|Normal Mushroom Tourney!!width=20%|Normal Flower Tourney!!width=20%|Normal Star Tourney!!width=20%|Normal Rainbow Tourney
|-
|'''Bronze||Paratroopa||Dixie Kong||Bowser||Ninja
|-
|'''Silver||Costume Change: Peach||Costume Change: Daisy||Moogle||White Mage
|-
|'''Gold||Yoshi Egg Ball||Watermelon Ball||Spiked Ball||Black Mage
|-
!width=10%|Trophy!!width=20%|Hard Mushroom Tourney!!width=20%|Hard Flower Tourney!!width=20%|Hard Star Tourney!!width=20%|Hard Rainbow Tourney
|-
|'''Bronze||Birdo||Boo||Fly Guy||Costume Change: Black Mage
|-
|'''Silver||Soccer Ball||Costume Change: Yoshi||Costume Change: Fly Guy||Costume Change: White Mage
|-
|'''Gold||Cheep-Cheep Ball||Dice Ball||Goomba Ball||Costume Change: Ninja
|}
===Courses===
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in 24-hour time, 16:00-18:00, according to the DS's internal clock).
*'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden, then finding a blue seed in a ? Panel.
*'''[[Glare Desert]]''' - Getting 800 points or more on Jr. Street in the Star Tourney.


===Last character===
*'''[[Cactuar]]''' - Its head moves across the sand in Glare Desert. Dribbling on it a few times will cause it to run off the course. Winning the exhibition match unlocks it.


===From Tourney Mode===
===Unlockable balls===
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.
{|class=wikitable
!Sprite!!Ball!!Description
|-
|[[File:Ball 1.png]]
|Basketball
|Available from the start.
|-
|[[File:Ball 2.png]]
|Blue/White/Red
|Unlocked by winning one match in tourney mode using only three-point charged shots.
|-
|[[File:Ball 3.png]]
|Yellow/Green
|Unlocked by playing an exhibition match at Daisy Garden.
|-
|[[File:Ball 4.png]]
|Purple/Orange
|Unlocked by playing an exhibition match at Bowser's Castle.
|-
|[[File:Ball 5.png]]
|Black/Red
|Unlocked by winning an exhibition on Rainbow Ship without ? Panels.
|-
|[[File:Ball 6.png]]
|Blue/Silver
|Unlocked by finishing Practice Mode.
|-
|[[File:Ball 7.png]]
|Spiked
|Unlocked by obtaining a gold trophy in the Star Cup tourney.
|-
|[[File:Ball 8.png]]
|Watermelon
|Unlocked by obtaining a gold trophy in the Flower Cup tourney.
|-
|[[File:Ball 9.png]]
|Pumpkin
|Unlocked by losing 5 games in a row in wireless exhibition.{{footnote|main|a}}
|-
|[[File:Ball 10.png]]
|Dice
|Unlocked by obtaining a gold trophy in the Hard Flower Cup tourney.
|-
|[[File:Ball 11.png]]
|Soccer
|Unlocked by obtaining a silver trophy or better in the Hard Mushroom Cup tourney.
|-
|[[File:Ball 12.png]]
|Star
|Unlocked by winning one match in tourney mode using only Special Shots.
|-
|[[File:Ball 13.png]]
|Yoshi Egg
|Unlocked by obtaining a gold trophy in the Mushroom Cup tourney.
|-
|[[File:Ball 14.png]]
|Cheep Cheep
|Unlocked by obtaining a gold trophy in the Hard Mushroom Cup tourney.
|-
|[[File:Ball 15.png]]
|Goomba
|Unlocked by obtaining a gold trophy in the Hard Star Cup tourney.
|-
|[[File:Ball 16.png]]
|Rainbow
|Unlocked by winning 7 games in wireless exhibition.{{footnote|main|a}}
|-
|[[File:Ball 17.png]]
|Silver
|Unlocked by having 2000 points in profile. {{footnote|main|a}}
|-
|[[File:Ball 18.png]]
|Gold
|Unlocked by having 5000 points in profile.{{footnote|main|a}}
|}
{{footnote|note|a|Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality}}
 
==Items==
During play, [[? Panel]]s always produce items very similar to the ''Mario Kart'' series. To use most items, players stroke with the [[stylus]] in the direction the item is to be thrown, or simply use the {{button|DS|B}} button.
 
===Items for all courts===
====Offensive and Defensive items====
The following items can be used by any player, regardless if they are on offense or defense.
 
{|class=wikitable
!Sprite!!Item!!Description
|-
|[[File:MH3o3Coin.png]]
|[[Coin]]
|Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped.
|-
|[[File:MH3o3RedCoin.png]]
|[[Red Coin]]
|Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash.
|-
|[[File:MH3o3Lightning.png]]
|[[Lightning]]
|Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it.
|-
|[[File:MH3o3Mushroom.png]]
|[[Mushroom]]
|The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows them to speed past defenders and, thus, get an easier opportunity to score.
|-
|[[File:MH3o3PoisonMushroom.png]]
|[[Poison Mushroom]]
|Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts.
|-
|[[File:MH3o3Star.png]]
|[[Super Star|Star]]
|The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in them being knocked down.
|}
 
====Defensive items====
The following items are exclusively given to a defensive player who runs over the ? Panel.
 
{|class=wikitable
!Sprite!!Item!!Description
|-
|[[File:MH3o3Banana.png]]
|[[Banana]]
|The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]].
|-
|[[File:MH3o3Bomb.png]]
|[[Bomb]]
|When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]].
|-
|[[File:Mh3o3FakePanel.png]]
|[[Fake ? Panel]]
|When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense.
|-
|[[File:MH3o3GreenShell.png]]
|[[Green Shell]]
|Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player.
|-
|[[File:MH3o3RedShell.png]]
|[[Red Shell]]
|Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court.
|-
|[[File:MH3o3SpinyShell.png]]
|[[Spiny Shell (blue)|Spiny Shell]]
|The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target.
|}
 
===Items for specific courts===
{|class=wikitable
!Sprite!!Item!!Description
|-
|[[File:Mh3o3SlotCoin.png]]
|[[Slot Coin]]
|Slot Coins are picked up through the purple ? Panels in [[Jr. Street]] only. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once.
|-
|[[File:MH3o3Freezy.png]]
|[[Freezie|Freezy]]
|Freezies act like Green Shells when thrown. They appear in [[Sherbet Land (basketball court)|Sherbet Land]] only. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play.
|-
|[[File:Mimic.gif]]
|[[Mimic (treasure chest)|Mimic]]
|These treasure chest items appear in [[Bloocheep Sea]] only. They chomps their way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team.
|}
 
==Official soundtrack==
{{main|Mario Basketball 3on3 Original Soundtrack}}
An original soundtrack that is based on the game is released only in Japan in October 18, 2006 and is published by Square Enix, the same publisher for the game. It has thirty-one songs from the game. The songs featured are slightly altered and are higher quality than those in-game, due to no limitations of the Nintendo DS soundchip.
 
==Staff==
{{main|List of Mario Hoops 3-on-3 staff}}
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Super Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Super Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''.
 
==Promotion==
Two promotional browser games were released in 2006 titled ''[[Dribble Skillz|Mario Hoops 3-on-3 -- Dribble Skillz]]'' and ''[[Superstar Shootout]]''.
 
==Reception==
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>{{cite|language=en|url=www.metacritic.com/game/mario-hoops-3-on-3/critic-reviews/?platform=ds|title=''Mario Hoops 3-on-3''|publisher=Metacritic|accessdate=June 29, 2024}}</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html|title=''Mario Hoops 3-on-3''|publisher=GameRankings|language=en|accessdate=June 29, 2024}}</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.


The following is understood: Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>{{cite|author=Gerstmann, Jeff|language=en|date=September 12, 2006|url=www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497|title=''Mario Hoops 3 on 3'' Review|publisher=GameSpot|accessdate=June 29, 2024}}</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Super Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>{{cite|language=en|author=Kaluska, Aaron|date=October 1, 2006|url=www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds|title=''Mario Hoops 3-on-3'' review|publisher=Nintendo World Report|accessdate=June 29, 2024}}</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.


{| style="text-align:center" cellspacing=0 border=1 cellpadding=2 width=90% align=center
Craig Harris of IGN gave the game a 6.8 out of 10,<ref>{{cite|language=en|author=Harris, Craig|date=Septemter 12, 2006|url=www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review|title=''Mario Hoops 3-on-3'' Review|publisher=IGN|accessdate=June 29, 2024}}</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>{{cite|language=en|author=McDonald, Keza|date=October 25, 2017|url=www.eurogamer.net/articles/r_mariohoops_ds|title=''Mario Hoops 3-on-3'' review|publisher=Eurogamer|accessdate=June 29, 2024}}</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
|- style=background:#fff0e0
{|class="wikitable reviews"
! width=10% | !! width=20% | Mushroom Tourney !! width=20% | Flower Tourney !! width=20% | Star Tourney !! width=20% | Rainbow Tourney
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|- style=background:#DCB8A3
|-style="background-color:#E6E6E6"
| '''Bronze''' || Paratroopa || Dixie Kong || Bowser || Ninja
|Release
|- style=background:#E6E8FA
|Reviewer, Publication
| '''Silver''' || Costume Change: Peach || Costume Change: Daisy || Moogle || White Mage
|Score
|- style=background:#e9e929
|Comment
| '''Gold''' || Watermelon Ball || Yoshi Egg Ball || Spiked Ball || Black Mage
|-
|- style=background:#fff0e0
|Nintendo DS
! width=10% | !! width=20% | Hard Mushroom Tourney !! width=20% | Hard Flower Tourney !! width=20% | Hard Star Tourney !! width=20% | Hard Rainbow Tourney
|Jeff Gerstmann, [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ GameSpot]
|- style=background:#DCB8A3
|7.1/10
| '''Bronze''' || Birdo || Boo || Fly Guy || Costume Change: Black Mage
|align="left"|"''It's short on modes and asks you to replay the same tournaments on multiple difficulty settings, but the core gameplay in Mario Hoops is pretty good.''"
|- style=background:#E6E8FA
|-
| '''Silver''' || Soccer Ball || Costume Change: Yoshi || Costume Change: Fly Guy || Costume Change: Ninja
|Nintendo DS
|- style=background:#e9e929
|Aaron Kaluszka,<br>[https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds Nintendo World Report]
| '''Gold''' || Cheep-Cheep Ball || Dice Ball || Goomba Ball || Costume Change: White Mage
|7.5/10
|align="left"|"''What do you get when you combine {{wp|NBA Jam}}, [[Super Mario Kart]], and the Nintendo DS touch screen?''"
|-
|Nintendo DS
|Cole Smith,<br>[http://cheatcc.com/ds/rev/mariohoops3on3review.html Cheat Code Central]
|3.5/5
|align="left"|"''My only complaint is that a lot of gamers will get bored long before they ever complete the single-player mode. But as long as you’ve got the Wi-Fi mode and some friends to play against, this might not be a questionable purchase.''"
|-
|Nintendo DS
|Scott Anthony,<br>[http://www.pocketgamer.co.uk/r/DS/Mario+Slam+Basketball/review.asp?c=2238 Pocket Gamer UK]
|7/10
|align="left"|"''Fun, frantic, and action-packed, Mario Slam Basketball is a good-looking game that lacks solid opposition.''"
|-
|Nintendo DS
|Craig Harris, [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review IGN]
|6.8/10
|align="left"|"''The gameplay just never reaches the presentation's level, and never quite gets up there with the likes of the other Mario sports on Nintendo handhelds and consoles.''"
|-
|Nintendo DS
|Keza MacDonald, [http://www.eurogamer.net/articles/r_mariohoops_ds Eurogamer]
|6/10
|align="left"|"''Mario Hoops 3-on-3 is actually a very good simple basketball game, but the simplistic AI and chaos factor often prevent that from shining through.''"
|-
|Nintendo DS
|Tom Orry, [https://www.videogamer.com/reviews/mario-slam-basketball-review VideoGamer]
|6/10
|align="left"|"''It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:gold"|[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews 69]
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html 70.36%]
|}
|}
{{br}}


When selecting characters by placing them in the hoop, holding the D-pad in a direction or a button at the same time causes a cosmetic change if unlocked, not affecting gameplay abilities. Yoshi and Fly Guy each have three different changes, while the others have one.
==Gallery==
{{main-gallery}}
<gallery>
Mario2 MH3on3.png|[[Mario]]
Luigi MH3on3.png|[[Luigi]]
Peach MH3on3.png|[[Princess Peach|Peach]]
Bowser MH3o3 artwork.jpg|[[Bowser]]
MH3on3 Yoshi.jpg|[[Yoshi]]
Moogle MH3o3 art.jpg|[[Moogle]]
</gallery>


===Courses===
==Media==
*'''Sunset Beach''' &ndash; Playing an exhibition match on Koopa Beach during the sunset (that is, 4-6PM according to the DS's internal clock).
{{main-media}}
*'''Malboro Garden''' &ndash; In the Flower Tourney, dunking the ball three times in Daisy Garden in the first half, then finding a blue seed in a ? Panel in the second half.
{{media table
*'''Glare Desert''' &ndash; Getting 800 points or more in any match in the Star Tourney (preferably Jr Street).
|file1=MH3o3Theme.oga
|title1=Theme
}}
 
==References to other games==
*''[[Game & Watch]]'': [[Moogle]]'s baller name is "Game & Watch Me".
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Mario]]'s baller name is "The Jumpman", referencing an alternate name for Mario in this game.
*''[[Super Mario Bros.]]'': There are many references to this game. An 8-bit [[Small Mario]] chasing two [[Goomba]]s is seen on [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]. Also, [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Bloocheep Sea]]'s music are remixes of the Castle and Underwater themes, respectively. The ground in Tourney Mode is the same as the one of overworld levels of this game. Finally, the Classic 1-1, 8-4 and 2-2 courts of Coin Hunter are references to the respective levels of this game.
*''[[Super Mario Bros. 2]]'': The final victory theme is a cover of the first half of this game's ending theme.
*''[[Super Mario Bros. 3]]'': The [[Airship Theme]] and "Fortress Boss" theme can be heard during the cutscene where Ninja steals the Rainbow Tourney trophy.
*''[[Mario Kart: Double Dash!!]]'': Luigi's special shot is [[Green Fire Shot]], a reference to his [[Green Fireball]]s acting like Mario's. Also, some of the playable characters' voice clips were reused from this game.
 
==References to later games==
*''[[Mario Sports Mix]]'': This is the second project developed by [[Square Enix]] using the ''Mario Hoops 3-on-3'' formula. Basketball is one of the featured sports there. Additionally, the ''Final Fantasy'' characters return in that installment.
 
==Names in other languages==
{{foreign names
|Jap=マリオバスケ3on3
|JapR=Mario Basuke Surī-on-surī
|JapM=Mario Basket(ball) 3-on-3
|ChiT=瑪利歐籃球 3對3鬥牛<ref>{{cite|language=zh-hant|date=2008|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo Taiwan|accessdate=June 29, 2024}}</ref>
|ChiTR=Mǎlì'ōu lánqiú sān duì sān dòuniú
|ChiTM=Mario Basketball 3 on 3 bullfight
|FreE=Mario Slam Basketball
|Ger=Mario Slam Basketball
|Ita=Mario Slam Basketball
|SpaE=Mario Slam Basketball
}}
 
==Trivia==
*Although this is the first dedicated ''Super Mario'' spin-off installment in the sports category entirely focused on basketball, this is the second time [[Mario]] has starred in a basketball game (with the first being the GameCube version of ''[[NBA Street V3]]'' along with Luigi and Peach).
*This is the first and (so far) only game where [[Bowser Jr.]] is a default character, while [[Bowser]] is an unlockable character.
*Waluigi's Baller Name, "The Question", is a reference to the real-life former basketball player {{wp|Allen Iverson}}, whose nickname was "The Answer".
*In ''Super Smash Bros. Brawl'', the trophy for Green Koopa Paratroopas states that they appear in ''Mario Hoops 3-on-3'' even though in said game only Red ones appear.
*When playing Tourney mode, if the player does not have him on their team, Bowser is guaranteed to be one of the CPU players, and he will always be the captain of his team.
 
==References==
<references/>


===Others===
==External links==
Two characters:
{{NIWA|NWiki=1|StrategyWiki=1}}
*'''Cactuar''' &ndash; His head moves across the sand in Glare Desert. Dribbling on it a few times will cause him to run off the course, winning the exhibition match unlocks him.
*[https://m1.nintendo.net/docvc/NTR/JPN/AB3J/AB3J_J.pdf Instruction booklet]
*'''Dry Bones''' &ndash; On the stage Pirate Ship, charge the ball. Then shoot it at a tentacle. If it hits one, it will spit out bones. Then you will unlock Dry Bones.
*[http://web.archive.org/web/20080512054505/http://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Hoops_3_on_3.pdf American English instruction booklet]
Ten balls:
*'''Blue/Silver''' &ndash; Finishing Practice Mode
*'''Blue/White/Red''' &ndash; Winning one match in tourney mode using only charged shots
*'''Black/Red''' &ndash; Winning an exhibition on Rainbow Ship ''without ? Panels''
*'''Purple/Orange''' &ndash; Playing an exhibition at Bowser Castle
*'''Yellow/Green''' &ndash; Playing an exhibition at Daisy Garden
*'''Star''' &ndash; Using all of the team's players' special shots in one match
*'''Silver''' &ndash; 2000 points in profile
*'''Gold''' &ndash; 5000 points in profile
*'''Rainbow''' &ndash; Winning 5 games in wireless exhibition
*'''Pumpkin''' &ndash; Losing 5 games in wireless exhibition
{{endspoiler}}
{{Mario Sports}}


[[Category: Games]]
{{MH3O3}}
[[Category: Nintendo DS Games]]
{{Super Mario games}}
{{DS}}
[[Category:Mario Hoops 3-on-3|*]]
[[Category:Games]]
[[Category:Nintendo DS games]]
[[Category:Crossover games]]
[[Category:Sports games]]
[[Category:2006 games]]
[[Category:2007 games]]
[[it:Mario Slam Basketball]]
[[de:Mario Slam Basketball]]

Latest revision as of 12:48, December 10, 2024

Mario Hoops 3-on-3
North American boxart for Mario Hoops 3-on-3
For alternate box art, see the game's gallery.
Developer Square Enix
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo DS; Virtual Console (Wii U)
Release date Nintendo DS:
Japan July 27, 2006[?]
ROC July 27, 2006[?]
USA September 11, 2006[?]
Australia October 26, 2006[?]
Europe February 16, 2007[?]
Virtual Console (Wii U):
Japan May 11, 2016[?]
Europe May 26, 2016[?]
Australia May 27, 2016[?]
USA November 3, 2016[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Sports
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:6 - Six years and older
Mode(s) Single player, multiplayer
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial code(s) Japan NTR-AB3J-JPN
USA NTR-AB3E-USA
Australia NTR-AB3E-USA
Europe NTR-AB3P-EUR

Mario Hoops 3-on-3, titled Mario Slam Basketball in Europe, is a sports game developed by Square Enix for the Nintendo DS. It is a basketball game in the Super Mario franchise featuring Mario and his friends participating in basketball with two competing teams of three characters. While the game plays with the traditional basketball rules of shooting the ball into a net, various Super Mario-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into ? Panels to obtain coins that better their score whenever a shot is taken, and when on defense, these ? Panels provide Super Mario franchise items to use against the opposition. Players can additionally perform Special Shots to ensure that the ball makes it into the hoop. Unlike most other sports games of the Super Mario franchise, Mario Hoops 3-on-3 is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS stylus. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.

Developers at Square Enix chose to make a basketball game while exploring various ways to make use of the Nintendo DS's Touch Screen, and approached Nintendo to integrate characters from the Super Mario franchise.[1] Due to Square Enix developing this game, it is the first game to feature the Super Mario and Final Fantasy characters together as playable characters, in addition to other Final Fantasy elements present in this title.

A follow-up to this game, Mario Sports Mix, also developed by Square Enix, was released for the Wii in 2010, with the basketball sport returning from this game, while also including other sports as other modes.

The game was released on the Wii U's Virtual Console in 2016, with Japan receiving it first on May 11, 2016.

Gameplay[edit]

Sherbet Land
Gameplay in Sherbet Land

Mario Hoops 3-on-3 plays with traditional basketball controls and rules, with competitions being played between two teams of three characters (hence the "3-on-3" in the game's title). The goal of the game is to amass the most points by shooting the ball into a raised net onto a particular side of the court; in the player's case, the hoop is always ahead of the player rather than behind, even while switching courts. The player's team of three is identified with red colors, while blue colors represent the opponent team's players. Most of the gameplay in this title is controlled by using the touch screen capabilities, such as dribbling the ball, performing dodging movements, and shooting the ball. The only exceptions are moving a character, which is controlled by the +Control Pad, and a special form of passing, which uses the L Button button. This default control scheme assumes that all players are right-handed, and it can be switched around with the A Button, B Button, X Button, and Y Button buttons controlling movement and the R Button button for passing for left-handed players in the settings menu.

All matches start at half court, with the center of each team preparing to jump for the ball that Lakitu will release at the start. The player who successfully catches the ball while jumping obtains possession of the ball. While in possession of the ball, players have many various options. Players can move around with the ball, dribbling ? Panels for coins that help them obtain more points if they successfully score a basket or pass the ball towards another teammate. Players can evade attacking opponents by moving the ball away from them via dribbling the ball into a different area than where the opponent will attack. Players can attempt to aim for the hoop by swiping up on the touch screen, though they can increase accuracy of their aim by charging up the ball beforehand. If players run up to the basket and perform a shot, they will dunk the ball into the hoop. If the ball rebounds from the backboard, players can jump up and dunk the ball in to ensure the ball goes through the net. Some evasive maneuvers against opponents include making quick turns to avoid opponents in a pinch, and, while charging, players can move the ball around to prevent steals.

On defense, players can attempt to steal the ball from their opponents, though players can successfully steal the ball only if they swipe directly where the ball is at. When the offensive team is passing the ball, players can intercept passes by either walking in front of their opponent or jumping to retrieve high passes. Jumping can also prevent shots at the basket from being made, and it can retrieve shots that are rebounded from the basket rim. Players can additionally block the dribbling player from going by. When this occurs, a blue force field is formed in front of that character between the dribbling and defensive player and when enough time passes, the shield turns red, meaning players can perform a more powerful steal that can knock any players down regardless of where the ball is. Another attack move is a ground pound-like move, where characters pound the ground to cause their opponent to drop the ball. Sidestepping causes players to make quick, trickier movements to disorient opponents and to help snatch the ball from them. While on defensive, players can run over the same ? Panels that give out coins on offensive to obtain a special defensive item. These items can be used to attack opponent characters, and some of these items are exclusive to some courts in the game. Players can also swap between their teammates with L Button to get in a closer position with the ball handler.

Diddy Kong about to score 140 pts.
The player already has 100 coins, making it (if the player scores) the highest possible score outside of Jr. Street, 140 pts.

One shot unique to Mario Hoops 3-on-3 are the Special Shots. These are initiated when the player controlling the ball taps the screen below in rapid succession to create a particular symbol. For example, to activate Mario's special shot, the player has to tap the dots that make up the letter "M" on the bottom screen. Each character has a set symbol for them, and they can all be shown in the game's respective practice mode demonstrating the Special Shots, where the shape is outlined. When performing the Special Move, the performing character cannot move and is thus susceptible to opponent attacks. If Special Shots are performed within the 3-point line, they cannot be stopped, though Special Shots performed outside the 3-point line require a teammate to receive the ball and thus can be stopped. If successful, Special Shots are worth more points than regular shots.

Scoring is slightly different in Mario Hoops 3-on-3 than in a real world basketball game. Each shot made is worth 20 points rather than 2 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in Mario Hoops 3-on-3). Special shots, regardless of position are worth 40 points. To compound the points, coins received from ? Panel increase the number of points players obtain whenever they score. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, results in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If there are no ? Panels, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four.

Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0, the teams switch baskets, and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are finished, wins the match.

Modes[edit]

The title screen with all four modes

Mario Hoops 3-on-3 has a total of four modes. In addition to these modes, settings and records can be accessed when players touch the wrench or paper sign the respective Toad is holding up.

Challenges[edit]

The Challenges mode contains both practice modes and then an extra challenge-like mode after completing the main practice mode.

Practice[edit]

Practice game skills to use during games. Choose a skill you want to practice from the menu.

As Mario, players practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive character is needed for practice, it is always Wario.

The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).

Mario Hoops Rules
A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
Offense
# Lesson Move Exercise Requirement
01 Dribble! Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on ? Panels produces coins. Collect coins quickly! 0:30
02 Guard the ball! Dribbling away from an opponent player is important to avoid a simple steal. Guard the ball for 20 seconds! 0:20
03 Shoot the ball! Players stroke the stylus up to shoot the ball towards the hoop. Aim for the basket! 3
04 Do a charge shot! By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy. Do a charge shot! 3
05 Pass! Stroking sideways left or right passes to the teammate in that direction. Pass the ball around! 5
06 Run and dribble! By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels. Chase the ? Panel! 1:00
07 Quick-dash! By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble. Quick-dash! 8
08 Dunk the ball! By stroking up while running near the basket, the player will dunk the ball. Dunk 3 times! 3
Offense 2
# Lesson Move Exercise Requirement
09 Do a fake! When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot. Fake, then do a charge shot! 3
10 Rebound-dunk! If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score. Rebound-dunk! 3
11 Charge-dunk! When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk. Charge-dunk! 3
12 Do a trick! When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders. Use trick moves! 3
13 Direct-pass! While holding down L and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position. Make a direct-pass! 4
Defense
# Lesson Move Exercise Requirement
01 Steal the ball! Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball. Steal the ball! 3
02 Jump! Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing. Jump and block! 3
03 Jump-steal! Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right. Jump-steal to guard the hoop! 3
04 Items When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked. Hit Wario with a shell! 3
05 Swap characters! Pressing L changes control to the player closest to the ball. Stroking sideways left or right while pressing L changes to that character regardless of proximity to the ball. Switch players! 4
Defense 2
# Lesson Move Exercise Requirement
06 Block 'em! Rubbing the stylus causes the character to create a small blue force field in front of them, and move around with it. Opponents can't get by this field. Block Wario! 0:20
07 Charge-steal! Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player. Charge-steal! 3
08 Drop-steal! Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal. Make 'em drop it! 3
09 Sidestep! Stroking left or right causes the character to quickly move sideways. They can sneak up on an opponent and catch them off-guard by doing a simple steal. Sidestep and steal! 3
10 Rebound! Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point. Nab a rebound! 3
Free Practice
With Mario, Luigi and Peach, any move can be practiced here.
To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.
Special Shots[edit]

Practice dribbling commands of players who've mastered their special shots!

Players can practice Special Shots with any player unlocked. It acts like a lesson, with the objective to do the special shot 3 times from anywhere on the court, with two other characters supplied for alley-hoops. In this mode, the specific shape and order needed to make the proper Special Shot with a particular character is always displayed.

Dribble Race (Time Trial)[edit]

Get 100 coins from ? panels and head for the goal! Beat the best time!

This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, and to unlock the last one, the preset records must be beaten in the first two.

  • Peach's Castle - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
  • Sunshine Road - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
  • Rainbow Road - Blue fireballs erupt out from under the course. Colorful Bombs can be found here. Most ? Panels have 5 coins. (1 min)

Tourney[edit]

Bowser Jr., Mario, and Yoshi rejoice in winning the Mushroom Tourney.
Yoshi's team rejoices in winning the Mushroom Tourney.

Tourneys are the equivalent of tournaments in the Mario Kart series. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional Super Mario-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a Beanstalk in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid Empty Block and starts crying. The gold trophy stands at the top of this screen, with a ? Block below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary.

When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match.

There are four tourneys, and they nearly follow suit with the Mario Kart series in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:

  • Gold - Winning all matches by having a 200 or more point advantage against all CPU teams in the tourneys
  • Silver - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys
  • Bronze - Winning the tournament

Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll.

Exhibition[edit]

Players can choose a team of three characters from a pool of available characters, even the opponent's players if desired (each spot left blank is chosen randomly), and jump into any course played and won in Tourney Mode. There are some settings to alter in the match:

  • Time per Period: 1:40, 2:00, 2:30 (default), 3:00, 3:20.
  • # of Periods: 2 (default), 4.
  • ? Panels: On (default), Off. If off, shots inside the outer line are worth two points, outside of the line three, and special shots worth four.
  • CPU Level: 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6* (Pro).

*Unlocked after winning Hard Rainbow Tourney.

After the match, the player can play with the same settings or quit the mode.

Matchup[edit]

This is the multiplayer mode of Mario Hoops. DS Wireless Play includes three modes, while DS Download only includes two of those three.

Exhibition[edit]

Mario Hoops Face-off! Game results will be recorded in the player ranking. Win matches to earn points and rank up!

The single mode that is limited to multi-card play, Exhibition mode has up to two players to choose their team of 3 players and face off against each other, subject to the default basketball rules and settings as normal Exhibition Mode.

Dribble Race[edit]

Dribble Race Versus Friends! Nab 100 coins from ? panels and beat everyone to the goal!

Same as Dribble Race Mode, except it is not a time trial: the first to cross the finish line with 100 coins wins. The mode is available to up to four players.

Coin Hunter[edit]

Coin Hunting with Friends! Throw items and scramble for coins! Hold on to coins until the end to win!

This is a non-basketball related mode that draws heavily on Mario Kart's battle mode. Each player (up to 4) starts with 50 coins. Players then use items to reduce the other player's coins. The single player remaining with coins wins. In a three or four-player game, players eliminated early can stick around to annoy players still in the competition (similar to Mario Kart 64). There are four courses; the last two are unlockable by winning five of these battles in a row.

Options and player rank[edit]

Toad in Mario Hoops 3-on-3 Toad in Mario Hoops 3-on-3
The Toads found on the main menu.

On each bottom corner of the game's main menu, a Toad can be found holding a sign. The Toad on the left holds a sign with a wrench on it. When clicked on, the players access the option menu. Here, they can view and edit their profile, which consists of their name, rank, multiplayer win rate and record icon, and ball choice. The players can choose any of the playable characters as their icon, which is displayed to their friends. The ball icon brings up a menu in which the players can choose which ball to display as well. This ball will be the one played with in the respective player's games. The other features the options menu allow is to select the player's handedness, allow the help (face) buttons to be used in play, and allow "Call-outs." If "call-outs" is turned on, the player can receive invites from challengers while they are in the middle of a game. The other Toad on the main menu brings up the player rank menu if clicked on. Here, the players can view where they rank amongst their friends. They can also view friend's profiles and sort out their friends lists using a "favorites" feature.

Controls[edit]

The overall gameplay for Mario Hoops 3-on-3 can be controlled using the Stylus or the buttons of the Nintendo DS.

Command Buttons Stylus
Common Controls
Move Point the +Control Pad in the desired direction. none
Jump Press X Button when the selected character does not have the ball. Stroke the Stylus from the bottom of the Touch Screen up when the selected character is without the ball.
Swap Characters Press L Button when the selected character does not have the ball and the player will switch to the character closest to the ball handler. Press L Button and stroke the Stylus when without the ball and the player will be switched in the direction of the stroke.
Offensive Controls (when the player is in possession of the ball)
Shoot Press X Button Stroke Stylus from the bottom of the Touch Screen to the top.
Pass left Press Y Button Stroke Stylus to the left.
Pass right Press A Button Stroke Stylus to the right.
Dribble Press B Button Tap Touch Screen with Stylus
Dunk shot Press X Button while moving towards the hoop. Stroke Stylus from the bottom of the Touch Screen to the top while moving towards the hoop.
Charge-dunk Press X Button to begin the dunk then press and hold X Button. Swipe up with the Stylus to begin the dunk then rapidly rub the screen with the Stylus
Charge shot Hold down B Button and X Button simultaneously. Press and hold the Stylus on the Touch Screen.
Special shot none Enter the selected character's command by tapping the Stylus in the appropriate pattern.
Defensive Controls (when the player is without the ball)
Sidestep left Press Y Button Stroke the Stylus to the left.
Sidestep right Press A Button Stroke the Stylus to the right.
Steal Press B Button Stroke the Stylus from top the bottom.
Throw items Press B Button Stroke the Stylus in the desired direction that the item wishes to be thrown in.
Block Hold down B Button Press and hold the Touch Screen with the Stylus
Jump-steal Double tap X Button Swipe up twice with the Stylus
Drop-steal Press X Button then B Button Swipe up then down with the Stylus

Special Shot Commands[edit]

See also: Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)
Mario and his special shot shown in the practice special shot selection screen.

Special Shot commands can only be executed by tapping the Touch Screen at the vertices of a certain pattern. This pattern must be created twice. The total number of taps with the Stylus on the Touch Screen to activate each shot varies depending on the required shot command type. If the Special Shot user is outside the 3-point line, they will instead shoot the ball towards a teammate, who then has to make a slam dunk. This also applies to characters whose Special Shots end in slam dunks themselves, resulting in unique animations for passing to teammates.

Command Type Total Number of Taps Special Shot Character Description
The "M" Special Shot 10 Fireshotmsbb.png
Fire Shot
Mario Mario dribbles the ball in an "M" shape, engulfing it in flames and tossing it into the hoop.
Flutter Dunk.png
Flutter Dunk
Yoshi Yoshi grabs the ball and flutter kicks upward to make a slam dunk.
Jet Shot
Jet Shot
Diddy Kong Diddy uses his Barrel Jet to soar up high and toss the ball down into the hoop.
MH33 Konga Dunk.png
Konga Dunk
Donkey Kong Donkey Kong slams the ground repeatedly, then jumps to make a slam dunk.
Moogle Dance
Moogle Dance
Moogle Moogle bounces with the ball and rolls it around before tossing it into the hoop.
The "L" Special Shot 6 Green Fire Shot.png
Green Fire Shot
Luigi Luigi hurls a smoking green basketball into the hoop.
The "▽" Special Shot 7* Cannon Shot.png
Cannon Shot
Dixie Kong Dixie summons a cannon and loads the ball into it before blasting it into the hoop.
Birdo performing her Egg Shot
Egg Shot
Birdo Birdo throws and catches the ball with her snout, then fires it into the hoop.
Flower Shot.png
Flower Shot
Daisy Daisy surrounds herself with flowers, orbiting the ball around her before tossing it into the hoop.
HeartShot.png
Heart Shot
Peach Peach creates hearts around herself, jumps upward and propels the ball into the hoop.
The "W" Special Shot 10 MoveItDunk.png
Move-It Dunk
Wario Wario creates a "W" around him before charging forward and dunking the ball.
Twist Dunk.png
Twist Dunk
Waluigi Waluigi creates whirlwinds around the ball and tosses it up, "swimming" upward in the air to dunk it.
The "B" Special Shot 10 BomberDunk MH3on3.png
Bomber Dunk
Bowser Bowser stomps repeatedly and sets the ball ablaze, then jumps up high to make a slam dunk.
Graffiti Shot
Graffiti Shot
Bowser Jr. Bowser Jr. swipes at the ball with his magic brush, then strikes it into the hoop.
Boo performing its Thriller Dunk
Thriller Dunk
Boo Boo unleashes several copies of itself to enshroud the ball before spiking it into the hoop.
The "N" Special Shot 8 Leaf Veil
Leaf Veil
Ninja Ninja elevates the ball upwards and vanishes in smoke, reappearing higher to make a slam dunk.
Wing Shot.png
Wing Shot
Paratroopa Paratroopa grabs the ball and soars towards the hoop for a slam dunk.
The Holy Shot 11 Holy Shot
Holy Shot
White Mage White Mage summons magic blue symbols, turning the ball into a comet which flies down into the hoop.
Meteor Shot
Meteor Shot
Black Mage Black Mage summons magic purple symbols, summoning a meteor shower which carries the ball down into the hoop.
The "S" Special Shot 8 1000 Needles
1000 Needles
Cactuar Cactuar tosses the ball up and corkscrew jumps high up to headbutt it, falling through the hoop with the ball.
Thunder Shot.png
Thunder Shot
Fly Guy Fly Guy wields a spear enveloped in lightning and skewers the ball, sending it high up to dive down into the hoop.

* - Even though the command type "▽" has three points, the first set of taps is not complete until the player hits the first point again. This makes the first set of commands a total of four taps. Thus, the player must tap again four more times to create another triangle.

Characters[edit]

Playable characters[edit]

The character selection screen from Mario Hoops 3-on-3.
The game's starting characters in the Select Characters screen.

Mario Hoops 3-on-3 has twenty-one playable characters, five of them being from Square Enix's Final Fantasy franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the Unlockables section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a Special Shot, with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website.[2]

Character types
  • All-Around characters are balanced, with no high stats or low stats.
  • Technical characters have good aim, though they can be slow and weak.
  • Speedy characters are very weak; however, they are quick to go around.
  • Powerful characters are very slow, but are good at stealing and have a far shot.
  • Tricky characters have one large stat; the rest are rather low, although they have trick moves. All characters that fly or levitate fall under this type.

Starting characters[edit]

Name Special Shot Baller Name
All-Around Characters
Mario
Mario icon for Mario Hoops 3-on-3
Fire Shot "The Jumpman"
Luigi
Luigi icon for Mario Hoops 3-on-3
Green Fire Shot "Mushroom Dynamite"
Yoshi
Yoshi icon for Mario Hoops 3-on-3
Flutter Dunk "Piranha Playa Hater"
Technical Characters
Peach
Princess Peach icon for Mario Hoops 3-on-3
Heart Shot "3-point Royalty"
Daisy
Princess Daisy icon for Mario Hoops 3-on-3
Flower Shot "Cash Money Coin Collector"
Waluigi
Waluigi icon for Mario Hoops 3-on-3
Twist Dunk "The Question"
Powerful Characters
Donkey Kong
Donkey Kong icon for Mario Hoops 3-on-3
Konga Dunk "Dunky Monkey"
Wario
Wario icon for Mario Hoops 3-on-3
Move-It Dunk "Sir Stomp"
Speedy Characters
Bowser Jr.
Bowser Jr. icon for Mario Hoops 3-on-3
Graffiti Shot "Masked Man"
Diddy Kong
Diddy Kong icon for Mario Hoops 3-on-3
Jet Shot "Diddy? No he didn't!"

Unlockable characters[edit]

Name Special Shot Baller Name
All-Around Characters
Birdo
Birdo
Egg Shot "Diamond Dino"
Ninja
Ninja
Leaf Veil "Mr. Invincible"
Technical Characters
White Mage
White Mage
Holy Shot "The Light"
Powerful Characters
Bowser
Bowser icon for Mario Hoops 3-on-3
Bomber Dunk "The Big Shell"
Speedy Characters
Dixie Kong
Dixie Kong
Cannon Shot None
Cactuar
Cactuar
1000 Needles "Stick and Sting"
Tricky Characters
Paratroopa
Paratroopa
Wing Shot None
Boo
Boo
Thriller Dunk None
Fly Guy
Fly Guy
Thunder Shot None
Moogle
Moogle
Moogle Dance "Game & Watch Me"
Black Mage
Black Mage
Meteor Shot "Abracadabra Kid"

Costume changes[edit]

Some of the game's unlockable features include costume changes for some of the characters. These costume changes range from completely changing the color of a character to just changing their outfit. To activate these costume changes, the player must hold down one of the sides of the +Control Pad after selecting the appropriate character.

Characters with only one costume change
The following characters' costume changes are activated by pressing any direction on the +Control Pad:

Screenshot Costume Description
Peach with a skirt Peach Peach's basketball shorts change to a pink skirt.
Daisy with a skirt Daisy Same as Peach's costume change, except Daisy's is a yellow skirt.
Blue Ninja Ninja Ninja's red outfit becomes an indigo one.
White Mage dressed in purple and pink White Mage White Mage's hair changes from pink to purple. The red fabric on her dress and her shoes changes from red to magenta as well. Lastly, the jewel on her chest changes from blue to red.
Black Mage dressed in brown and green Black Mage Black Mage's robe is altered from blue to light brown. His tan hat becomes lime green, and his gloves and pants change from brown to black.

Characters with multiple costume variations
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow.

Screenshot Costume Description
Yellow YoshiLight Blue YoshiRed Yoshi Yoshi For Yoshi, if the player selects left on the +Control Pad, they go from a Green Yoshi to a Yellow one. If the player selects right on the +Control Pad, they become a Light Blue Yoshi. If the player selects up or down on the +Control Pad, they play as a Red Yoshi.
Yellow Fly GuyLight Blue Fly GuyGreen Fly Guy Fly Guy To become a Yellow or Light Blue Fly Guy, the same method for Yoshi applies. However, if the player chooses up or down on the +Control Pad, Fly Guy will become a Green Fly Guy.

Non-playable characters[edit]

Screenshot Enemy Description
Blooper Blooper in Mario Hoops 3-on-3 Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it. Appears in: Bloocheep Sea and Mario Classic 2-2
Bob-omb Bob-omb in Mario Hoops 3-on-3 Bob-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion. Appears in: Wario Factory
Bomb Bomb (species) in Mario Hoops 3-on-3 Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins. Appears in: Bowser's Castle and Rainbow Road
Cheep Cheep 8-bit Cheep Cheep in Mario Hoops 3-on-3 Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background. Appears in: Peach Field, Bloocheep Sea, and Mario Classic 2-2
Dry Bones Dry Bones in Mario Hoops 3-on-3 A picture of a Dry Bones' face is the backboard for both hoops in Pirate Ship.
Fire Bar Fire Bar in Mario Hoops 3-on-3 Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well. Appears in: Mario Classic 8-4
Ghost A ghost in the Luigi's Mansion court in Mario Hoops 3-on-3 Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it. Appears in: Luigi's Mansion
Gooper Blooper MH3o3GooperBlooper.png Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close. Appears in: Pirate Ship
Lakitu MH3o3Lakitu.png Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field.
Malboro Malboro in Mario Hoops 3-on-3 In Malboro Garden, one Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that Poison Mushrooms do.
Petey Piranha Petey Piranha in Mario Hoops 3-on-3 Petey Piranha serves as both baskets on Daisy Garden only. They hit the player if they try to dunk. This is bypassed if the player collects a Star or if Petey falls asleep.
Podoboo Lava Bubble in Mario Hoops 3-on-3 Podoboos jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact. Appears in: Bowser's Castle and Rainbow Road
Sushi Sushi's cameo in Mario Hoops 3-on-3 A Sushi appears in the background of Bloocheep Sea only.
Thwomp Thwomp in Mario Hoops 3-on-3 Thwomps are hidden under ? Panels and try to crush players below. Appears in: Bowser's Castle and Mario Classic 8-4

Mario Stadium crowd[edit]

The following characters make cameos as distant members of the crowd in Mario Stadium:

Courts[edit]

The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in Exhibition Mode. The rest of the courts are played in Tourney Mode as well.

Mushroom Tourney[edit]

Preview Court Description
Mario Stadium Mario Stadium The basic basketball stadium, with no hazards.
Koopa Beach Koopa Beach Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
Icon of Peach Field Peach Field Lakitu holds the only basket on this course - he moves it depending on which team has the ball. Also, Cheep Cheeps appear periodically to bounce over the field.
Sunset Beach Sunset Beach No pirate ships, but otherwise the same as Koopa Beach.

Flower Tourney[edit]

Preview Court Description
DK Cruiser DK Cruiser Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way. Occasionally, Banana Peels fall onto the raft.
Luigi's Mansion Luigi Mansion Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
Daisy Garden Daisy Garden Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star.
Malboro Garden.png Malboro Garden Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden.

Star Tourney[edit]

Preview Court Description
WarioFactoryMH303.png Wario Factory Players ride an elevator as the court and bigger Bob-ombs are sometimes dumped on the course, which anyone can use and throw - before they automatically explode.
Jr. Street Jr. Street Taking place in a city, players can take a risk by collecting Slot Coins to make the slots spin to either gain or lose points.
Bowser Castle1.png Bowser's Castle Fireballs and Bombs spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad, and can still do defensive maneuvers, but cannot retrieve the ball for themselves. Bombs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, Thwomps are sometimes hidden under ? Panels.
Glare Desert.png Glare Desert A tornado moves around the course at midfield, knocking away any character that touches it. Otherwise a standard course. Cactuar is also unlocked here.

Rainbow Tourney[edit]

Preview Court Description
MH3on3SherbetLand.png Sherbet Land Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, Freezie, can encase a player in ice for a few seconds.
Bloocheep Sea Bloocheep Sea Taking place underwater, everything moves much slower. If the ball hits a Blooper, it will bounce off. Finally, Mimic appears here as an item that homes in on the player with the ball.
Pirate Ship Pirate Ship Cannon balls roll down the court, exploding upon being touched. Also, Gooper Blooper appears as a sideline threat, and the stage tilts slightly left to right.
Rainbow Ship Rainbow Ship Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.

Unlockables[edit]

Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.

From Tourney Mode[edit]

Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.

Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.

Trophy Normal Mushroom Tourney Normal Flower Tourney Normal Star Tourney Normal Rainbow Tourney
Bronze Paratroopa Dixie Kong Bowser Ninja
Silver Costume Change: Peach Costume Change: Daisy Moogle White Mage
Gold Yoshi Egg Ball Watermelon Ball Spiked Ball Black Mage
Trophy Hard Mushroom Tourney Hard Flower Tourney Hard Star Tourney Hard Rainbow Tourney
Bronze Birdo Boo Fly Guy Costume Change: Black Mage
Silver Soccer Ball Costume Change: Yoshi Costume Change: Fly Guy Costume Change: White Mage
Gold Cheep-Cheep Ball Dice Ball Goomba Ball Costume Change: Ninja

Courses[edit]

  • Sunset Beach - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in 24-hour time, 16:00-18:00, according to the DS's internal clock).
  • Malboro Garden - In the Flower Tourney, dunking the ball three times in Daisy Garden, then finding a blue seed in a ? Panel.
  • Glare Desert - Getting 800 points or more on Jr. Street in the Star Tourney.

Last character[edit]

  • Cactuar - Its head moves across the sand in Glare Desert. Dribbling on it a few times will cause it to run off the course. Winning the exhibition match unlocks it.

Unlockable balls[edit]

Sprite Ball Description
Basketball Basketball Available from the start.
Blue/White/Red Ball Blue/White/Red Unlocked by winning one match in tourney mode using only three-point charged shots.
Yellow/Green ball Yellow/Green Unlocked by playing an exhibition match at Daisy Garden.
Purple/Orange ball Purple/Orange Unlocked by playing an exhibition match at Bowser's Castle.
Black/Red ball Black/Red Unlocked by winning an exhibition on Rainbow Ship without ? Panels.
Blue/Silver ball Blue/Silver Unlocked by finishing Practice Mode.
Spiked ball Spiked Unlocked by obtaining a gold trophy in the Star Cup tourney.
Watermelon ball Watermelon Unlocked by obtaining a gold trophy in the Flower Cup tourney.
Pumpkin ball Pumpkin Unlocked by losing 5 games in a row in wireless exhibition.a
Dice ball Dice Unlocked by obtaining a gold trophy in the Hard Flower Cup tourney.
Football Soccer Unlocked by obtaining a silver trophy or better in the Hard Mushroom Cup tourney.
Star ball Star Unlocked by winning one match in tourney mode using only Special Shots.
Yoshi Egg ball Yoshi Egg Unlocked by obtaining a gold trophy in the Mushroom Cup tourney.
Cheep-Cheep ball Cheep Cheep Unlocked by obtaining a gold trophy in the Hard Mushroom Cup tourney.
Goomba ball Goomba Unlocked by obtaining a gold trophy in the Hard Star Cup tourney.
Rainbow ball Rainbow Unlocked by winning 7 games in wireless exhibition.a
Silver ball Silver Unlocked by having 2000 points in profile. a
Basketball Gold Unlocked by having 5000 points in profile.a

a - Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality

Items[edit]

During play, ? Panels always produce items very similar to the Mario Kart series. To use most items, players stroke with the stylus in the direction the item is to be thrown, or simply use the B Button button.

Items for all courts[edit]

Offensive and Defensive items[edit]

The following items can be used by any player, regardless if they are on offense or defense.

Sprite Item Description
Image of a Coin from Mario Hoops 3-on-3. Coin Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped.
Image of a Red Coin from Mario Hoops 3-on-3. Red Coin Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash.
Image of Lightning in Mario Hoops 3-on-3. Lightning Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it.
Image of a Mushroom in Mario Hoops 3-on-3. Mushroom The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows them to speed past defenders and, thus, get an easier opportunity to score.
Image of a Poison Mushroom in Mario Hoops 3-on-3. Poison Mushroom Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the Malboro on the court Malboro Garden inflicts.
Image of a Star in Mario Hoops 3-on-3. Star The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in them being knocked down.

Defensive items[edit]

The following items are exclusively given to a defensive player who runs over the ? Panel.

Sprite Item Description
Image of a Banana in Mario Hoops 3-on-3. Banana The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court DK Cruiser.
Image of a Bomb in Mario Hoops 3-on-3. Bomb When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of Bob-ombs in the court Wario Factory.
Image of a Fake ? Panel in Mario Hoops 3-on-3. Fake ? Panel When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense.
Image of a Green Shell in Mario Hoops 3-on-3. Green Shell Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player.
Image of a Red Shell in Mario Hoops 3-on-3. Red Shell Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the Mario Kart series, and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court.
Image of a Spiny Shell in Mario Hoops 3-on-3. Spiny Shell The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target.

Items for specific courts[edit]

Sprite Item Description
Image of a Slot Coin from Mario Hoops 3-on-3. Slot Coin Slot Coins are picked up through the purple ? Panels in Jr. Street only. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once.
Image of a Freezie in Mario Hoops 3-on-3. Freezy Freezies act like Green Shells when thrown. They appear in Sherbet Land only. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play.
Mimic.gif Mimic These treasure chest items appear in Bloocheep Sea only. They chomps their way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team.

Official soundtrack[edit]

Main article: Mario Basketball 3on3 Original Soundtrack

An original soundtrack that is based on the game is released only in Japan in October 18, 2006 and is published by Square Enix, the same publisher for the game. It has thirty-one songs from the game. The songs featured are slightly altered and are higher quality than those in-game, due to no limitations of the Nintendo DS soundchip.

Staff[edit]

Main article: List of Mario Hoops 3-on-3 staff

Mario Hoops 3-on-3 was developed by Square Enix, well known for their Final Fantasy franchise and its characters, some which are playable in this game. It is their first Super Mario-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive Itadaki Street DS later on, which also features Super Mario characters crossing over with another of Square Enix's IPs, Dragon Quest. Shin Azuma directed the game, who would later reprise his role as a director in Mario Sports Mix, the follow-up title to Mario Hoops 3-on-3. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for Mario Sports Mix.

Promotion[edit]

Two promotional browser games were released in 2006 titled Mario Hoops 3-on-3 -- Dribble Skillz and Superstar Shootout.

Reception[edit]

Mario Hoops 3-on-3 has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews[3] and a 70.36% based on 42 reviews in GameRankings respectively.[4] General praise has been given towards the game's crisp graphics and animations and the Super Mario-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the Final Fantasy characters, saying that they are overpowered compared to that of the rest of the roster.

Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.[5] Gerstmann has praised the game for the innovative touch-screen based controls, the Super Mario-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.[6] He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "Mario Hoops 3-on-3 often plays more like Mario Hoops 1-on-3." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in Mario Party style minigames.

Craig Harris of IGN gave the game a 6.8 out of 10,[7] criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for Nintendo DS standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,[8] has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.

Reviews
Release Reviewer, Publication Score Comment
Nintendo DS Jeff Gerstmann, GameSpot 7.1/10 "It's short on modes and asks you to replay the same tournaments on multiple difficulty settings, but the core gameplay in Mario Hoops is pretty good."
Nintendo DS Aaron Kaluszka,
Nintendo World Report
7.5/10 "What do you get when you combine NBA Jam, Super Mario Kart, and the Nintendo DS touch screen?"
Nintendo DS Cole Smith,
Cheat Code Central
3.5/5 "My only complaint is that a lot of gamers will get bored long before they ever complete the single-player mode. But as long as you’ve got the Wi-Fi mode and some friends to play against, this might not be a questionable purchase."
Nintendo DS Scott Anthony,
Pocket Gamer UK
7/10 "Fun, frantic, and action-packed, Mario Slam Basketball is a good-looking game that lacks solid opposition."
Nintendo DS Craig Harris, IGN 6.8/10 "The gameplay just never reaches the presentation's level, and never quite gets up there with the likes of the other Mario sports on Nintendo handhelds and consoles."
Nintendo DS Keza MacDonald, Eurogamer 6/10 "Mario Hoops 3-on-3 is actually a very good simple basketball game, but the simplistic AI and chaos factor often prevent that from shining through."
Nintendo DS Tom Orry, VideoGamer 6/10 "It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best."
Aggregators
Compiler Platform / Score
Metacritic 69
GameRankings 70.36%

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Hoops 3-on-3.

Media[edit]

For a complete list of media for this subject, see List of Mario Hoops 3-on-3 media.
Help:MediaHaving trouble playing?

References to other games[edit]

References to later games[edit]

  • Mario Sports Mix: This is the second project developed by Square Enix using the Mario Hoops 3-on-3 formula. Basketball is one of the featured sports there. Additionally, the Final Fantasy characters return in that installment.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオバスケ3on3[?]
Mario Basuke Surī-on-surī
Mario Basket(ball) 3-on-3
Chinese (traditional) 瑪利歐籃球 3對3鬥牛[9]
Mǎlì'ōu lánqiú sān duì sān dòuniú
Mario Basketball 3 on 3 bullfight
French (NOE) Mario Slam Basketball[?] -
German Mario Slam Basketball[?] -
Italian Mario Slam Basketball[?] -
Spanish (NOE) Mario Slam Basketball[?] -

Trivia[edit]

  • Although this is the first dedicated Super Mario spin-off installment in the sports category entirely focused on basketball, this is the second time Mario has starred in a basketball game (with the first being the GameCube version of NBA Street V3 along with Luigi and Peach).
  • This is the first and (so far) only game where Bowser Jr. is a default character, while Bowser is an unlockable character.
  • Waluigi's Baller Name, "The Question", is a reference to the real-life former basketball player Allen Iverson, whose nickname was "The Answer".
  • In Super Smash Bros. Brawl, the trophy for Green Koopa Paratroopas states that they appear in Mario Hoops 3-on-3 even though in said game only Red ones appear.
  • When playing Tourney mode, if the player does not have him on their team, Bowser is guaranteed to be one of the CPU players, and he will always be the captain of his team.

References[edit]

  1. ^ 『FF III』が2006年にニンテンドーDSで復活!. Gpara (jp). Archived June 20, 2010, 01:18:52 UTC from the original via Wayback Machine. Retrieved August 19, 2024.
  2. ^ Mario Slam Basketball official site. Skelux (English). Retrieved June 29, 2024.
  3. ^ Mario Hoops 3-on-3. Metacritic (English). Retrieved June 29, 2024.
  4. ^ Mario Hoops 3-on-3. GameRankings (English). Archived March 4, 2016, 10:28:35 UTC from the original via Wayback Machine. Retrieved June 29, 2024.
  5. ^ Gerstmann, Jeff (September 12, 2006). Mario Hoops 3 on 3 Review. GameSpot (English). Retrieved June 29, 2024.
  6. ^ Kaluska, Aaron (October 1, 2006). Mario Hoops 3-on-3 review. Nintendo World Report (English). Retrieved June 29, 2024.
  7. ^ Harris, Craig (Septemter 12, 2006). Mario Hoops 3-on-3 Review. IGN (English). Retrieved June 29, 2024.
  8. ^ McDonald, Keza (October 25, 2017). Mario Hoops 3-on-3 review. Eurogamer (English). Retrieved June 29, 2024.
  9. ^ 2008. Nintendo DS 遊戯軟體. Nintendo Taiwan (Traditional Chinese). Archived January 9, 2013, 03:45:30 UTC from the original via Wayback Machine. Retrieved June 29, 2024.

External links[edit]