World 1-5 (New Super Mario Bros. Wii): Difference between revisions

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{{italic title|World 1-5 (''New Super Mario Bros. Wii'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 1-5
|image=[[File:NSMBW World 1-5 Screenshot.png|250px]]
|image=[[File:1-5 Mushroom Heights.PNG|270px]]
|world=[[World 1 (New Super Mario Bros. Wii)|World 1]]
|world=[[World 1 (New Super Mario Bros. Wii)|World 1]]
|game=''[[New Super Mario Bros. Wii]]''
|game=''[[New Super Mario Bros. Wii]]''
|limit=500 seconds
|limit=500 seconds
|notes=The first athletic themed level in the game.
|before=[[World 1-4 (New Super Mario Bros. Wii)|<<]]
|before=[[World 1-4 (New Super Mario Bros. Wii)|<<]]
|after=[[World 1-Castle (New Super Mario Bros. Wii)|>>]]
|after=[[World 1-Castle (New Super Mario Bros. Wii)|>>]]
}}
}}
'''World 1-5''' is the sixth level in ''[[New Super Mario Bros. Wii]]'' and the first sky-themed stage in the game. All of the platforms designed like [[Mushroom]]s and the only enemies are [[Koopa Troopa]]s and [[Koopa Paratroopa|their winged counterpart]]s. On the world map, the player has the option of playing either this level or [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]; both lead to the World 1 Castle.
'''World 1-5''' is the first athletic [[level]] in ''[[New Super Mario Bros. Wii]]'' and the sixth level of [[World 1 (New Super Mario Bros. Wii)|World 1]]. All of the platforms are designed like [[mushroom]]s, and the only enemies are [[Koopa Troopa]]s and [[Koopa Paratroopa|their winged counterpart]]s. It is unlocked by completing [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]. This level is not required to progress in the game—completing either World 1-5 or [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]] unlocks {{world link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}. This is the first level to feature the athletic theme.
 
==Layout==
==Layout==
The level starts out on a large mushroom platform, with three rotating mushroom blocks serving as the first obstacles seen in the level. More regular mushroom platforms follow. Above these are three sets of [[Brick Block]]s running along lines. One of these are a [[Question Block|? Block]] which contains a [[Propeller Mushroom]]. There are then two large, green rotating mushroom blocks, the second of which contains the second [[Star Coin]] at the edge of it. After this is a new gimmick where purple the mushroom platforms change height by shaking the [[Wii Remote]] while the player stands on top of the oversized screw. These platforms start off in such a position where the player will need to either activate the screw or have a Propeller Mushroom handy. If the player raises the fourth platform high enough, they will be able to obtain a [[Red Ring]] from an elevated yellow platform.
The level starts out on a large [[Mushroom Platform]], with three rotating mushroom blocks serving as the first obstacles. More regular Mushroom Platforms follow. Above these, there are three sets of [[Brick Block|brick]]s running along lines. One of these is a [[? Block]], which contains a [[Propeller Mushroom]]. There are then two large green rotating mushroom blocks, the second of which contains the second [[Star Coin]] at the edge of it. After that, there are some [[Screwtop Shroom]]s and a mechanism that changes the platform height by shaking the [[Wii#Wii Remote|Wii Remote]] while the player stands on top of the oversized screw. These platforms start off in such a position where the player needs to either activate the screw or have a Propeller Mushroom handy. If the player raises the fourth platform high enough, they are able to obtain a [[Red Ring]] from an elevated yellow platform.


Next is the checkpoint flag, after which is a set of Brick Blocks which are guided by a line, which move notably faster than the ones seen earlier in the level. There are a few blocks in the middle of this line and some [[Coin]]s floating above, as well as a single [[Red Koopa Troopa]] on the blocks. There is another line which two separate Brick Blocks follow circumnavigating a green mushroom platform. Standing on one of the Brick Blocks will allow the player to touch another Red Ring. The rest of the level contains little more than rotating mushroom blocks which lead to the [[Goal Pole]], with a few Paratroopas which may get in the way.
Next there is the [[Checkpoint Flag|midway point]], after which there is a set of bricks guided by a line moving notably faster than the ones seen earlier. There are a few blocks in the middle of this line and some [[coin]]s floating above, as well as a single red Koopa Troopa on the blocks. There is another line that two separate bricks follow circumnavigating a green Mushroom Platform. Standing on one of the bricks allows the player to touch another Red Ring. The rest of the level contains more rotating mushroom blocks, which lead to the [[Goal Pole|pole]], guarded by Koopa Paratroopas.


==Star Coins==
==[[Star Coin]]s==
*'''Star Coin 1''': In a bonus area, accessed via [[Beanstalk]] from a platform above the first set of three line-guided block loops.
{| class="wikitable" style="text-align: center"
*'''Star Coin 2''': Just before the checkpoint Mario will need to run down the side of a green mushroom block, then jump to the Star Coin before he slips of the side.
!Image
*'''Star Coin 3''': Near the end of the level, floating high above a set of red mushroom blocks. Mario needs use a Propeller Mushroom to reach the Star Coin, or jump on a Paratroopa's head.
!Location
|-
|[[File:NSMBW W1-5 1st Star Coin.jpg|150px]]
|In the area with three rail rides (two with a brick and a ? Block, and one with two bricks), Mario and co. must get on top of one of the bricks on the middle rail ride, then [[jump]] up to a platform directly above. Hitting one of the bricks on the right of the platform will reveal a [[beanstalk|vine]], which leads to a secret area. The first Star Coin is then surrounded by several [[coin]]s and seven rail-riding ? Blocks, which must be used to reach the Star Coin.
|-
|[[File:NSMBW W1-5 2nd Star Coin.jpg|150px]]
|The second Star Coin is located shortly after the exit drop from the area with the first Star Coin. To get it, Mario and co. must get on the right edge of the green mushroom block, descend to the Star Coin, then immediately jump to safety before falling. It can also be obtained with a [[Propeller Mushroom]] or by throwing a Koopa shell at it.
|-
|[[File:NSMBW W1-5 3rd Star Coin.jpg|150px]]
|The third Star Coin is located in the long row of red mushroom blocks, floating above a Paratroopa. Mario and co. must jump over the Paratroopa to get it.
|}


==Enemies==
==Enemies==
*[[Koopa Troopa]]s
{|class=wikitable
*[[Koopa Paratroopa]]s
!Sprite
{{BoxTop}}
!Name
{{NSMBW Levels}}
!Number
{{NSMB Wii}}
|-
[[Category:New Super Mario Bros. Wii Levels]]
|[[File:GreenKoopaTroopa.png]]
[[Category:Sky Locations]]
|[[Koopa Troopa|Green Koopa Troopa]]
|1
|-
|[[File:RedKoopaTroopa.png]]
|[[Koopa Troopa|Red Koopa Troopa]]
|6
|-
|[[File:NSMBW Red Paratroopa Render.png]]
|[[Red Koopa Paratroopa]]
|5
|}
 
==Level map==
[[File:NSMBW World 1-5 Map.png|600px|thumb|left|]]
 
{{NSMBW levels}}
[[Category:Sky areas]]
[[Category:New Super Mario Bros. Wii levels]]

Latest revision as of 15:50, December 31, 2024

Level
World 1-5
World 1-5
World World 1
Game New Super Mario Bros. Wii
Time limit 500 seconds
<< Directory of levels >>

World 1-5 is the first athletic level in New Super Mario Bros. Wii and the sixth level of World 1. All of the platforms are designed like mushrooms, and the only enemies are Koopa Troopas and their winged counterparts. It is unlocked by completing World 1-4. This level is not required to progress in the game—completing either World 1-5 or World 1-6 unlocks World 1-Castle. This is the first level to feature the athletic theme.

Layout[edit]

The level starts out on a large Mushroom Platform, with three rotating mushroom blocks serving as the first obstacles. More regular Mushroom Platforms follow. Above these, there are three sets of bricks running along lines. One of these is a ? Block, which contains a Propeller Mushroom. There are then two large green rotating mushroom blocks, the second of which contains the second Star Coin at the edge of it. After that, there are some Screwtop Shrooms and a mechanism that changes the platform height by shaking the Wii Remote while the player stands on top of the oversized screw. These platforms start off in such a position where the player needs to either activate the screw or have a Propeller Mushroom handy. If the player raises the fourth platform high enough, they are able to obtain a Red Ring from an elevated yellow platform.

Next there is the midway point, after which there is a set of bricks guided by a line moving notably faster than the ones seen earlier. There are a few blocks in the middle of this line and some coins floating above, as well as a single red Koopa Troopa on the blocks. There is another line that two separate bricks follow circumnavigating a green Mushroom Platform. Standing on one of the bricks allows the player to touch another Red Ring. The rest of the level contains more rotating mushroom blocks, which lead to the pole, guarded by Koopa Paratroopas.

Star Coins[edit]

Image Location
Where to find a Star Coin In the area with three rail rides (two with a brick and a ? Block, and one with two bricks), Mario and co. must get on top of one of the bricks on the middle rail ride, then jump up to a platform directly above. Hitting one of the bricks on the right of the platform will reveal a vine, which leads to a secret area. The first Star Coin is then surrounded by several coins and seven rail-riding ? Blocks, which must be used to reach the Star Coin.
Where to find a Star Coin The second Star Coin is located shortly after the exit drop from the area with the first Star Coin. To get it, Mario and co. must get on the right edge of the green mushroom block, descend to the Star Coin, then immediately jump to safety before falling. It can also be obtained with a Propeller Mushroom or by throwing a Koopa shell at it.
Where to find a Star Coin The third Star Coin is located in the long row of red mushroom blocks, floating above a Paratroopa. Mario and co. must jump over the Paratroopa to get it.

Enemies[edit]

Sprite Name Number
GreenKoopaTroopa.png Green Koopa Troopa 1
RedKoopaTroopa.png Red Koopa Troopa 6
NSMBW Red Paratroopa Render.png Red Koopa Paratroopa 5

Level map[edit]

Level map