World 3-2 (Super Mario 3D Land): Difference between revisions

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{{italic title|World 3-2 (''Super Mario 3D Land'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 3-2
|image=[[File:SM3DL 3-2.png|250px]]
|image=[[File:SM3DL 3-2.jpg|250px]]
|code=World 3-2
|code=World 3-2
|world=[[World 3 (Super Mario 3D Land)|World 3]]
|world=[[World 3 (Super Mario 3D Land)|World 3]]
|game=''[[Super Mario 3D Land]]''
|game=''[[Super Mario 3D Land]]''
|limit=400 seconds
|limit=500 seconds
|notes=The first underwater course.
|before_alt=
|beforealt=
|before=[[World 3-1 (Super Mario 3D Land)|<<]]
|before=[[World 3-1 (Super Mario 3D Land)|<<]]
|after=[[World 3-3 (Super Mario 3D Land)|>>]]
|after=[[World 3-3 (Super Mario 3D Land)|>>]]
|secret=
|secret=
|sample=Overworld<br>[[File:SM3DL-Beach Theme.oga]]<br>Underwater<br>[[File:SM3DL-Underwater Theme.oga]]
}}
}}
'''World 3-2''' is the second course of [[World 3 (Super Mario 3D Land)|World 3]] in ''[[Super Mario 3D Land]]''.
'''World 3-2''' is the second course of [[World 3 (Super Mario 3D Land)|World 3]] in ''[[Super Mario 3D Land]]''.
==Layout==
==Layout==
Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a [[Cheep-Cheep]] swimming around a [[Warp Pipe]], which will lead him back to the surface. Mario will find a [[P-Switch]] here, which will form a trail of coins leading to the bottom of the water. Here, he'll find a [[Fire Flower]], some [[Crate]]s, a Cheep Cheep, and a [[Timer]] above the water. Progressing through the lake, Mario will find several Yellow Rings that gives him five coins, along with a [[? Block]], some [[Brick Block]]s, and a [[Red Ring]] right above a pit. He'll also find three Cheep-Cheeps patrolling an area. After this, Mario will be able to jump out of the water, following the path to a [[Checkpoint Flag]], and then diving again. Here, Mario can press a P-Switch to cause several Yellow Rings to appear. He'll also have to dodge [[Porcu-Puffer]]s swimming between small fences. Not only Porcu-Puffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a Pipe, leading to the Flagpole.
Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a [[Cheep Cheep]] swimming around a [[Warp Pipe]], which will lead him back to the surface. Mario will find a [[P Switch]] here, which will form a trail of coins leading to the bottom of the water. Here, he will find a [[Fire Flower]], some [[Crate]]s, a Cheep Cheep, and a [[+ Clock]] above the water. Progressing through the lake, Mario will find several Yellow Rings that give him five coins, along with a [[? Block]], some [[Brick Block]]s, and a [[Red Ring]] right above a pit. He will also find three Cheep Cheeps patrolling an area. After this, Mario will be able to jump out of the water, following the path to a [[Checkpoint Flag]], and then diving again. Here, Mario can press a P Switch to cause several Yellow Rings to appear. He will also have to dodge [[Porcupuffer]]s swimming between small fences. Not only Porcupuffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a pipe, leading to the [[Goal Pole]].


==Star Medals==
==[[Star Medal]]s==
*'''Star Medal 1''': At the end of the first underwater section of the level after entering the first pipe, there will be a cave, which leads behind the area with the Star Medal.
{| class="wikitable" style="text-align: center"
*'''Star Medal 2''': Near the end of the level, there will be a Spike Eel, with a hole in the ground near it. By going down the hole, there will be a warp pipe, which will take the player to an area filled with coins, blocks, and the Star Medal.
!Image
*'''Star Medal 3''': Towards the end of the level, there is a Spike Eel that will be swimming upward after the pipe. By swimming in that direction, the player will be taken to a hidden area with another pipe and the Star Medal.
!Location
|-
|[[File:SM3DL W3-2 1st Star Medal.jpg|150px]]
|At the end of the first underwater section of the level after entering the first pipe, there will be a cave, which leads behind the area with the Star Medal.
|-
|[[File:SM3DL W3-2 2nd Star Medal.jpg|150px]]
|Near the end of the level, there will be a Spike Eel, with a hole in the ground near it. By going down the hole, there will be a warp pipe, which will take the player to an area filled with coins, blocks, and the Star Medal.
|-
|[[File:SM3DL W3-2 3rd Star Medal.jpg|150px]]
|Towards the end of the level, there is a Spike Eel that will be swimming upward after the pipe. By swimming in that direction, the player will be taken to a hidden area with another pipe and the Star Medal.
|}


==Enemies==
==Enemies==
*[[Cheep-Cheep]]s
*[[Cheep Cheep]]s
*[[Porcu-Puffer]]s
*[[Porcupuffer]]s
*[[Spike Eel]]s
*[[Spike Eel]]s
{{BoxTop}}
*[[Blooper]]s
{{SM3DL}}
 
{{SM3DL Levels}}
==Level map==
[[Category:Super Mario 3D Land Levels]]
<gallery>
M3DL-map-A-3-2.jpg
</gallery>
 
{{SM3DL levels}}
[[Category:Aquatic areas]]
[[Category:Super Mario 3D Land levels]]
[[it:Mondo 3-2 (Super Mario 3D Land)]]

Latest revision as of 00:49, November 4, 2024

Level
World 3-2
SM3DL 3-2.png
Level code World 3-2
World World 3
Game Super Mario 3D Land
Time limit 500 seconds
Music sample
Overworld

Underwater
<< Directory of levels >>

World 3-2 is the second course of World 3 in Super Mario 3D Land.

Layout[edit]

Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a Cheep Cheep swimming around a Warp Pipe, which will lead him back to the surface. Mario will find a P Switch here, which will form a trail of coins leading to the bottom of the water. Here, he will find a Fire Flower, some Crates, a Cheep Cheep, and a + Clock above the water. Progressing through the lake, Mario will find several Yellow Rings that give him five coins, along with a ? Block, some Brick Blocks, and a Red Ring right above a pit. He will also find three Cheep Cheeps patrolling an area. After this, Mario will be able to jump out of the water, following the path to a Checkpoint Flag, and then diving again. Here, Mario can press a P Switch to cause several Yellow Rings to appear. He will also have to dodge Porcupuffers swimming between small fences. Not only Porcupuffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a pipe, leading to the Goal Pole.

Star Medals[edit]

Image Location
Where to find a Star Medal At the end of the first underwater section of the level after entering the first pipe, there will be a cave, which leads behind the area with the Star Medal.
Where to find a Star Medal Near the end of the level, there will be a Spike Eel, with a hole in the ground near it. By going down the hole, there will be a warp pipe, which will take the player to an area filled with coins, blocks, and the Star Medal.
Where to find a Star Medal Towards the end of the level, there is a Spike Eel that will be swimming upward after the pipe. By swimming in that direction, the player will be taken to a hidden area with another pipe and the Star Medal.

Enemies[edit]

Level map[edit]