Talk:List of Super Mario World glitches: Difference between revisions

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Is the thing about the infinite cloud ride really a glitch? I thought this was common knowledge. Then again, I haven't played SMW in a while so I may be wrong... [[User:Banjonator1|Banjonator1]]
Is the thing about the infinite cloud ride really a glitch? I thought this was common knowledge. Then again, I haven't played SMW in a while so I may be wrong... [[User:Banjonator1|Banjonator1]]
== Removed ==
I removed this example because it makes no sense, as forest of Illusion 1 doesn't have any Chargin' Chucks in it.
{{quote|When the player is on [[Forest of Illusion 1]], the [[Yoshi]] that is found here can become a glitchy [[Chargin' Chuck]]. First the player must be [[Cape Mario]] or [[Luigi]] and defeat a Chargin' Chuck with Yoshi. After that the player must go down in a pipe with Yoshi and go back up. If the player loses Yoshi and gets an egg back, the Yoshi is replaced by a Chargin' Chuck. His tongue works normally, but the game freezes if the player attempts to finish the level while riding him.}}
[[User:Tehshigelisok|Tehshigelisok]] ([[User talk:Tehshigelisok|talk]]) 16:31, 1 March 2014 (EST)
==New Glitch?==
I think I found a new glitch. "In any level with Yoshi, spin jump off and spin jump again onto Yoshi and keep pressing {{button|snes|a}}. Mario should keep spin jumping off of Yoshi but vertically and he won't be on Yoshi. Also, Yoshi will teleport to the player."--[[User:NintendoFan369|NintendoFan369]] ([[User talk:NintendoFan369|talk]]) 19:30, 16 March 2014 (EDT)
== Hurt while on Yoshi ==
From personal experience, I can tell you that, in addition to wigglers, Dino Torches that are breathing fire can also hurt you if you try to eat them while running.~~
== Mistake ==
In the article section it says that the orb glitch can't be done on VC, but it can. I have done it.
== Sma2 jump in midair? ==
In sma2, I found a glitch that if you slide down a slope, and slide off of it keeping the "sit" pose, pressing A while in midair causes the player to jump in midair. Also is the "Yoshi" 1up stomp glitch added? (Happens if you jump on Yoshi, then press the spin jump the instant you mound on Yoshi (doing this causes the player to jump off Yoshi as if they were in midair) and causes the "consecutive stomp" counter to increase, if Mario jumps on an enemy after this, it will continue from that point on).[[User:CoinBro|CoinBro]] ([[User talk:CoinBro|talk]]) 00:07, 26 June 2015 (EDT)
== New Glitch ==
I found one! On the First Castle ( The one of Yoshi's Island) you need to be big Mario. Grab the P-Switch and hit a turtle of the fence. After that,press the up botton to climb the fence. If you did right,Mario will up the fence while grabbing the P-Switch {{unsigned|179.199.25.39}}
== Don't forget power up incrementation. ==
Self explanatory. I'm too lazy to edit the article. [[Special:Contributions/98.182.59.48|98.182.59.48]] 08:57, 5 December 2015 (EST)
== Need to Add New Glitches ==
I would like to add some new glitches to this list.  How can I do that when the page is protected from edits?[[User:Zobovor|Zobovor]] ([[User talk:Zobovor|talk]]) 21:53, 27 July 2016 (EDT)
:Wait till you're [[Mariowiki:Autoconfirmed users|Autoconfirmed]] which will be in 4 days, until then make at least 5 edits hope this helps. {{User:Fawful's Minion/sig}} 21:56, 27 July 2016 (EDT)
== Yoshi death glitch (3DS) ==
I was playing Super Mario World on the 3DS and [http://miiverse.nintendo.net/posts/AYMHAAADAAB2V0e85ANfGQ this happened]. Is it possible to do this in the original version? Sorry if it's already on the website, I skimmed through the list of glitches and didn't see it mentioned.
{{unsigned|IdkOnPop}}
:Heh, good catch. We do have falling through the floor covered, but how'd you manage to do it in that area? Did you get hit and mount Yoshi at the same time, or did you do something different? {{User:Alex95/sig}} 22:14, 10 September 2016 (EDT)
== I found a glitch! ==
If you run up a wall and spin with the cape then Mario's animation pauses
-SuperNintendo975
== About The Orb glitch (or Item storage glitch as you guy called it) ==
I dunno about it being removed in the Virtual Console releases. I tried it on the Wii U Virtual Console, and the glitch worked. [[User:Thefamman|Thefamman]] ([[User talk:Thefamman|talk]]) 11:51, 5 July 2017 (EDT)
== Item carry while climbing on grid ==
Mario can carry an item while he climb on grid. To do that, launch the item over, then climb on the grid, and finally, press Y while the item go down on Mario.
If executed correctly, the item and Mario will superpose.
{{unsigned|109.128.126.126}}
:I'm assuming "grid" means the chain-link fence, but "superpose"? {{User:Alex95/sig}} 09:10, 13 August 2018 (EDT)
:You can do that on vines as well. It's a fairly well-known technique and was likely intentional on the developers' part, which I'm assuming is why it hasn't been added to the list all this time. {{User:Mario jc/sig}} 09:12, 13 August 2018 (EDT)
== I wanna my glitch is in that article :/ ==
I wanna my glitch was in the general article, I thinked when I submit it to talk page moderators will see this
So this is my glitch:
On start of game
Clicking Power button and next Clicking and holding Power button will cause startup play slightly pitched
{{unsigned|Janekonkon}}
== Eating a berry during death ==
[[File:BerryDuringDeath.png|thumb|Red is where damage was taken, black is Mario's position, and green is Yoshi's position]]
This was in Forest of Illusion 1, and the game froze. I got on Yoshi as soon as I touched the wiggler, and then he ate a berry on the way up.
[[User:TheRexor28|TheRexor28]] ([[User talk:TheRexor28|talk]])
(dont have a username or talk cuz i made this account just for this)
== Eat, die, then fall glitch (working title) ==
I found a new glitch while just playing through, but basically, this is how it goes:
In Star World 4, the player must be small Mario and grab the baby Yoshi at the beginning. Afterward, you must eat some koopa troopas. However, when you get to the part with two blue koopas on one platform, eat the koopa on the left (at least, that's how I did it). This has to be the koopa that turns the baby Yoshi into a grown Yoshi. At the same time you eat it, Mario will die (I couldn't tell if it was the koopa on the right or the koopa on the left that hit mario, but nonetheless, he was hit). Yoshi will grow and Mario will jump upward at the same time. However, once he reaches the peak of his upward movement, Mario will stay in place for a few seconds above Yoshi. After that, though, Mario will fall down again for the rest of his death animation, but will also mount Yoshi, still in is death sprite. This will force Yoshi through the mushroom platform and both Mario and Yoshi will fall to the bottom of the screen. As far as I know, this glitch is undocumented, but tell me otherwise if it's been documented.
EDIT: okay, so after unsuccessfully trying to replicate the glitch, I found that the Baby Yoshi grows after eating both of the koopas, so I think that in order to get hit, the player will have to also perform a glitch similar to the getting hurt while on Yoshi glitch.
EDIT 2: I found yet another glitch in the same level. If you go to the part with two parakoopas and create a certain setup where you and the baby Yoshi are facing the pipe on the left, then jump on and eat one of the parakoopas in a certain way, as the Yoshi grows, he will glitch to the top of the pipe , although after reaching the top, the game will continue as normal.
EDIT 3: I also found something that I think is a glitch, but I'm not sure. I have some footage here, so if anyone can, analyze the footage I have to make sure, but basically, I think the baby Yoshi is growing due to a weird setup.
EDIT 4: I couldn't get the file working right, so I uploaded it to youtube in order to be seen. Here is the link. https://www.youtube.com/watch?v=gKzn_saTS50
EDIT 5: I found yet another glitch in the same level which I also performed in a previous level.  Basically, from what I saw, I think an enemy overlapped with Mario and Yoshi while he's growing, and afterward, you won't be able to be hit by enemies.
== Forest of Illusion 1 Infinite Lives Glitch ==
The section of this page regarding the "infinite lives glitch" found in Forest of Illusion 1 states that the Game Boy Advance version fixes this issue. This is apparently not the case, as evidenced in this video [https://www.youtube.com/watch?v=Tp6XXeOxp2Q], albeit the glitch works differently in the GBA. Specifically, you will get a 5-up every time you bounce off the wiggler rather than an arbitrary amount of coins and points. {{User|Rushwrj13}}
== PS135 ==
Should we add PS135 to the Power Up Incrementation section, like, in-game is [https://www.youtube.com/watch?v=Tr0S5s3kTVM&t=195s| really possible to find him], [https://house-of-horrorbrews.fandom.com/wiki/PS135#Trivia| you just need to do the trick 135 times].
[[User:Perfection|Perfection]] ([[User talk: Perfection|talk]]) 18:32, 05/03/2024 (UTC)
[[File:OG135.webp|Put an eye and here's our boy]]
[[User:Perfection|Perfection]] ([[User talk: Perfection|talk]]) 09:50, 01/06/2024 (UTC)

Latest revision as of 06:57, June 1, 2024

--Koopapoopa 19:51, 11 April 2010 (EDT)What level(s) can "? block of death" be performed in?

I guess in Vanilla Dome 3, since it's only level which I remember which slopped lava and flying ? block. --Era64 · (edits, talk) 08:42, 15 May 2010 (EDT)

Major map glitch[edit]

In SMA2:SMW, on the map, hit a direction on the d-pad that'll cause you to move and hit Select simultaneously. Then from the level list, pick somewhere different from where you are and teleport there (obviously only works if you've unlocked this capability). You should move from your new teleported location in the direction and distance you would have traveled from your previous location. Allows for a lot of glitchiness, but a few levels are accessible that aren't otherwise (i.e. the TEST level if you end up on a Star Road teleporter). Miles.oppenheimer 22:49, 18 May 2010 (EDT)

Infinite 1-ups[edit]

I don't think that that is a glitch in the game. It can be performed in the GBA remake as well. Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Sprite of Daisy's stock icon from Super Smash Bros. Ultimate

Uhhh?[edit]

Recently when I was playing the GBA version of Super Mario World, i noticed part of the Wiggler was absent. The level was one of Forest Of Illusion, not remebering which one. Danimario9 16:43, 23 January 2012 (EST)

Question[edit]

Is the thing about the infinite cloud ride really a glitch? I thought this was common knowledge. Then again, I haven't played SMW in a while so I may be wrong... Banjonator1

Removed[edit]

I removed this example because it makes no sense, as forest of Illusion 1 doesn't have any Chargin' Chucks in it.

“When the player is on Forest of Illusion 1, the Yoshi that is found here can become a glitchy Chargin' Chuck. First the player must be Cape Mario or Luigi and defeat a Chargin' Chuck with Yoshi. After that the player must go down in a pipe with Yoshi and go back up. If the player loses Yoshi and gets an egg back, the Yoshi is replaced by a Chargin' Chuck. His tongue works normally, but the game freezes if the player attempts to finish the level while riding him.”
{{{2}}}

Tehshigelisok (talk) 16:31, 1 March 2014 (EST)


New Glitch?[edit]

I think I found a new glitch. "In any level with Yoshi, spin jump off and spin jump again onto Yoshi and keep pressing A Button. Mario should keep spin jumping off of Yoshi but vertically and he won't be on Yoshi. Also, Yoshi will teleport to the player."--NintendoFan369 (talk) 19:30, 16 March 2014 (EDT)

Hurt while on Yoshi[edit]

From personal experience, I can tell you that, in addition to wigglers, Dino Torches that are breathing fire can also hurt you if you try to eat them while running.~~


Mistake[edit]

In the article section it says that the orb glitch can't be done on VC, but it can. I have done it.

Sma2 jump in midair?[edit]

In sma2, I found a glitch that if you slide down a slope, and slide off of it keeping the "sit" pose, pressing A while in midair causes the player to jump in midair. Also is the "Yoshi" 1up stomp glitch added? (Happens if you jump on Yoshi, then press the spin jump the instant you mound on Yoshi (doing this causes the player to jump off Yoshi as if they were in midair) and causes the "consecutive stomp" counter to increase, if Mario jumps on an enemy after this, it will continue from that point on).CoinBro (talk) 00:07, 26 June 2015 (EDT)

New Glitch[edit]

I found one! On the First Castle ( The one of Yoshi's Island) you need to be big Mario. Grab the P-Switch and hit a turtle of the fence. After that,press the up botton to climb the fence. If you did right,Mario will up the fence while grabbing the P-Switch
The preceding unsigned comment was added by 179.199.25.39 (talk).

Don't forget power up incrementation.[edit]

Self explanatory. I'm too lazy to edit the article. 98.182.59.48 08:57, 5 December 2015 (EST)

Need to Add New Glitches[edit]

I would like to add some new glitches to this list. How can I do that when the page is protected from edits?Zobovor (talk) 21:53, 27 July 2016 (EDT)

Wait till you're Autoconfirmed which will be in 4 days, until then make at least 5 edits hope this helps. A personal signature image for me! The RPG Gamer (talk) (edits) Christmasmario.jpg 21:56, 27 July 2016 (EDT)

Yoshi death glitch (3DS)[edit]

I was playing Super Mario World on the 3DS and this happened. Is it possible to do this in the original version? Sorry if it's already on the website, I skimmed through the list of glitches and didn't see it mentioned.
The preceding unsigned comment was added by IdkOnPop (talk).

Heh, good catch. We do have falling through the floor covered, but how'd you manage to do it in that area? Did you get hit and mount Yoshi at the same time, or did you do something different? Alex95sig1.pngAlex95sig2.png 22:14, 10 September 2016 (EDT)

I found a glitch![edit]

If you run up a wall and spin with the cape then Mario's animation pauses -SuperNintendo975

About The Orb glitch (or Item storage glitch as you guy called it)[edit]

I dunno about it being removed in the Virtual Console releases. I tried it on the Wii U Virtual Console, and the glitch worked. Thefamman (talk) 11:51, 5 July 2017 (EDT)

Item carry while climbing on grid[edit]

Mario can carry an item while he climb on grid. To do that, launch the item over, then climb on the grid, and finally, press Y while the item go down on Mario. If executed correctly, the item and Mario will superpose.
The preceding unsigned comment was added by 109.128.126.126 (talk).

I'm assuming "grid" means the chain-link fence, but "superpose"? Alex95sig1.pngAlex95sig2.png 09:10, 13 August 2018 (EDT)
You can do that on vines as well. It's a fairly well-known technique and was likely intentional on the developers' part, which I'm assuming is why it hasn't been added to the list all this time. Rosalina costume pose in Super Mario Maker Mario JC 09:12, 13 August 2018 (EDT)

I wanna my glitch is in that article :/[edit]

I wanna my glitch was in the general article, I thinked when I submit it to talk page moderators will see this So this is my glitch: On start of game Clicking Power button and next Clicking and holding Power button will cause startup play slightly pitched
The preceding unsigned comment was added by Janekonkon (talk).

Eating a berry during death[edit]

Red is where damage was taken, black is Mario's position, and green is Yoshi's position

This was in Forest of Illusion 1, and the game froze. I got on Yoshi as soon as I touched the wiggler, and then he ate a berry on the way up. TheRexor28 (talk) (dont have a username or talk cuz i made this account just for this)

Eat, die, then fall glitch (working title)[edit]

I found a new glitch while just playing through, but basically, this is how it goes: In Star World 4, the player must be small Mario and grab the baby Yoshi at the beginning. Afterward, you must eat some koopa troopas. However, when you get to the part with two blue koopas on one platform, eat the koopa on the left (at least, that's how I did it). This has to be the koopa that turns the baby Yoshi into a grown Yoshi. At the same time you eat it, Mario will die (I couldn't tell if it was the koopa on the right or the koopa on the left that hit mario, but nonetheless, he was hit). Yoshi will grow and Mario will jump upward at the same time. However, once he reaches the peak of his upward movement, Mario will stay in place for a few seconds above Yoshi. After that, though, Mario will fall down again for the rest of his death animation, but will also mount Yoshi, still in is death sprite. This will force Yoshi through the mushroom platform and both Mario and Yoshi will fall to the bottom of the screen. As far as I know, this glitch is undocumented, but tell me otherwise if it's been documented.

EDIT: okay, so after unsuccessfully trying to replicate the glitch, I found that the Baby Yoshi grows after eating both of the koopas, so I think that in order to get hit, the player will have to also perform a glitch similar to the getting hurt while on Yoshi glitch.

EDIT 2: I found yet another glitch in the same level. If you go to the part with two parakoopas and create a certain setup where you and the baby Yoshi are facing the pipe on the left, then jump on and eat one of the parakoopas in a certain way, as the Yoshi grows, he will glitch to the top of the pipe , although after reaching the top, the game will continue as normal.

EDIT 3: I also found something that I think is a glitch, but I'm not sure. I have some footage here, so if anyone can, analyze the footage I have to make sure, but basically, I think the baby Yoshi is growing due to a weird setup.

EDIT 4: I couldn't get the file working right, so I uploaded it to youtube in order to be seen. Here is the link. https://www.youtube.com/watch?v=gKzn_saTS50

EDIT 5: I found yet another glitch in the same level which I also performed in a previous level. Basically, from what I saw, I think an enemy overlapped with Mario and Yoshi while he's growing, and afterward, you won't be able to be hit by enemies.


Forest of Illusion 1 Infinite Lives Glitch[edit]

The section of this page regarding the "infinite lives glitch" found in Forest of Illusion 1 states that the Game Boy Advance version fixes this issue. This is apparently not the case, as evidenced in this video [1], albeit the glitch works differently in the GBA. Specifically, you will get a 5-up every time you bounce off the wiggler rather than an arbitrary amount of coins and points. Rushwrj13 (talk)

PS135[edit]

Should we add PS135 to the Power Up Incrementation section, like, in-game is really possible to find him, you just need to do the trick 135 times.

Perfection (talk) 18:32, 05/03/2024 (UTC)

Put an eye and here's our boy

Perfection (talk) 09:50, 01/06/2024 (UTC)