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[[Image:Yellow_spikes_YI.PNG|thumb|right|140px|[[Yoshi]] and [[Baby Mario]] jumping over some spikes.]]
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
[[Image:SMS spikes.png|thumb|left|[[Mario]] hovers over '''Spikes''' in [[Corona Mountain]].]]
{{species infobox
'''Spikes''' are pointy objects that usually lead to losing lives. These traps appeared in nearly all ''[[Mario (series)|Mario]]'' games, from spin-offs to regular. They were first introduced in ''[[Super Mario Bros. 2]]'' though [[Icicle]]s in ''[[Mario Bros. (game)|Mario Bros.]]'' are functionally the same until they fell. In ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]'', spikes are found mostly in castles. A more common rough object, a [[thorn]], also appears in the two ''Yoshi's Island'' games. In ''Yoshi's Story'', spikes actually move and jump around in the [[Bone Dragon Pit]] and [[Magma Castle]].
|image=[[File:Spike Trap SMO render.png|200px]]<br>Model from ''[[Super Mario Odyssey]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variants=[[Falling spike]]<br>[[Spike Block]]
|comparable=[[Spike Ball]]
}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref name="smbdxmanual">{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|location=Redmond, WA|publisher=Nintendo of America|language=en-us}}</ref> '''spiked platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=15, 170 and 171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=[[Prima Games]]}}</ref> '''spike platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=171|date=September 3, 2002|isbn=0-7615-3961-1|language=en-us|publisher=Prima Games}}</ref> or '''Spiked Floors'''<ref>{{cite|author=von Esmarch, Nick; van Grier, Cory|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|date=February 21, 2014|language=en-us|publisher=Prima Games|isbn=978-0804162524|page=26}}</ref>) are harmful obstacles appearing in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
==History==
===''Super Mario'' series===
Spike Traps are very common obstacles throughout the [[Super Mario (series)|''Super Mario'' series]]. When touched, they cause the player to lose their current power-up and if the player is [[Small Mario]], they will lose a life. Players can safely traverse across spikes when invincible without any consequences.
 
====''Super Mario Bros. 2''====
Spike Traps appear in a few levels in ''Super Mario Bros. 2''. They are crossed only by riding on an [[Autobomb]].
 
====''Super Mario Bros. 3''====
[[File:SMB3 Spike Trap.png|frame|left]]
Spikes return in ''[[Super Mario Bros. 3]]''. They can face in any of the cardinal directions. Spikes can be crossed harmlessly by wearing a [[Goomba's Shoe]], but the player character still takes damage if touching one from the side or on the head. The [[World-e]] level [[Castle Dash]] of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' has large circular spike objects that float in place, also appearing with moving ones in the [[Orange Mushroom House]].
 
====''Super Mario World''====
[[File:SMW Spiked ceiling trap.png|thumb|right|Spike Traps on a ceiling]]
Spike Traps in ''[[Super Mario World]]'' can be crossed by [[Yoshi]] harmlessly. Spike Traps are on some moving stone blocks. This game also introduces the [[falling spike]].
 
====''Super Mario Bros. Deluxe''====
Spike Traps return in the [[Super Mario Bros. Deluxe#You VS. Boo|You vs. Boo]] mode of ''[[Super Mario Bros. Deluxe]]''. They appear in some levels and are changed to solid blocks with [[Face Block (switch)|Face Block]]s.
 
====''Super Mario Sunshine''====
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
Spike Traps return in ''[[Super Mario Sunshine]]''. They are encountered in [[Corona Mountain]]. Spike Traps are likely to cause Mario to lose a life if touched because Mario's invincibility frames do not react to them.
 
====''New Super Mario Bros.''====
Spike Traps appear in [[castle]] and [[tower]] levels in ''[[New Super Mario Bros.]]'' Some have Spike Traps on them, like in ''Super Mario World''.


Spikes also appear in ''[[Yoshi Topsy-Turvy]]'', along with the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In these games, the spikes instantly take out any [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] that touches it. It also causes an instant loss if [[Mario]] touches them in ''[[Mario vs. Donkey Kong]]''.
====''Super Mario Galaxy''====
Spikes in ''[[Super Mario Galaxy]]'' appear in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].


Spikes operate differently between their game appearances. In most ''Mario'' series titles, they can't completely take out [[Mario]], unless he's small. However, in a few cases, spikes attached to moving walls can squish Mario and make him lose a life regardless if he's small or has a power-up. In ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', spikes will always cause a [[Yoshi (species)|Yoshi]] to lose a life.  In ''Yoshi's Story'', spikes only damaged the Yoshis, but can't take them out unless their happy meter has no petals.
====''New Super Mario Bros. Wii''====
Spike Traps return in ''[[New Super Mario Bros. Wii]]''. They appear in two forms: traps with each spike at one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike half the length of a block like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.


[[File:Spike down.png|frame]]
====''Super Mario Galaxy 2''====
Strangely, in ''[[Super Mario World]]'', Yoshi can safely walk on spikes. This game also introduces the [[Falling Spike]].
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
Spikes return in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy''. They are encountered in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].


In ''[[Super Mario Sunshine]]'', spikes make an appearance only in [[Corona Mountain]], where they act as obstacles alternating with fire traps. These spikes are retractable, and will continually go in and out every few seconds. If Mario touches the spikes when they are out, he will usually lose a life.
====''Super Mario 3D Land''====
[[Spike Bar]]s debut in ''[[Super Mario 3D Land]]'', operating similarly to [[Fire Bar]]s. Retractable spikes on the floor appear too.


[[Image:Flipsville spikes.png|thumb|left|Multi-surface spikes that appear only in the [[Flipsville Galaxy]].]]
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[Image:SMG2 spikes.png|thumb|right|Spikes as they appear in a trap in the [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]''.]]
Ground spike traps appear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are encountered in levels such as [[Hands-On Hall]] and [[Spiky Spike Bridge]].
In ''[[Super Mario Galaxy 2]]'', spikes reappear as obstacles in galaxies including the [[Flip-Out Galaxy]] and the [[Clockwork Ruins Galaxy]], among others (though they appear more prominently in the Flip-Out Galaxy). They are retractable in this game as well, and while they will not cause immediate loss of life for the player should they touch them, they will cause Mario to run around uncontrollably for a few seconds, during which the player may be subject to falling off cliffs, or fall victim to other lesser hazards.


Non-retractable spikes also make an appearance in ''Super Mario Galaxy 2'', where they are encountered partway through the first mission of the [[Flipsville Galaxy]]. Because they are non-retractable, they obviously remain entirely stationary, and so the only danger they actually pose is if the player accidentally touches them while traversing this part of the level, or if they attempt to [[Ground Pound]] a flipping cage in the ground while a moving platform is positioned over the spikes. These spikes are also noticeably different from the previous type in that they are pyramid-shaped, as opposed to being cone-shaped. They also appear positioned on multiple sides of a surface, as opposed to just facing upwards from the ground.  
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
<br clear=all>
Spike Traps are course elements in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. They are classified as block objects. Spike Traps can change appearance depending on the game style and theme; in underwater areas in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, they become a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'', respectively. Shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme plays a train sound.<ref>{{cite|author=GameXplain|date=April 4, 2016|url=www.youtube.com/watch?v=EToxTmkrbkk|title=Train Whistle SECRET in Super Mario Maker|language=en|publisher=YouTube|accessdate=May 18, 2016}}</ref> Spike Traps in ''Super Mario Maker 2'' have a slightly wider hitbox and are replaced with [[Spike Block]]s in the ''Super Mario 3D World'' style.


==Names in Other Languages==
====''Super Mario Run''====
{{foreignname
Spike Traps return in ''[[Super Mario Run]]''. They look identically to the Spike Traps in the ''New Super Mario Bros. U'' style of ''Super Mario Maker''. Spike Traps are first encountered in [[Shell Me the Way!]] when collecting the [[Black Coin]]s.
|Jap=とんがりくん<br />''Tongari-Kun''
 
|JapM=Sharp Point-Kun
====''Super Mario Odyssey''====
Spike Traps appear in ''[[Super Mario Odyssey]]'' with their design from ''Super Mario 3D World'' design. They are encountered in [[Bowser's Kingdom]]. They can be crossed safely by [[capture|capturing]] [[Jizo]] statues.
 
====''Super Mario Bros. Wonder''====
Spike Traps are obstacles in ''[[Super Mario Bros. Wonder]]''. They are depicted with a few different designs. One of the designs resembles a spiked ball. The upward pointed types have two aesthetic varieties, resembling either a rock or being colored orange.
 
===''Yoshi's Island'' series===
[[File:Yellow spikes YI.png|thumb]]
Spikes in the [[Yoshi's Island (series)|''Yoshi's Island'' series]] instantly causes a [[Yoshi (species)|Yoshi]] to lose a life, unlike with other games. The games also feature [[thorn]]s, which function identically to spikes. If Yoshi touches spikes, he is shown spinning and then collapsing; not counting when [[Baby Mario]] is snatched away from Yoshi, this is only one of two ways where Yoshi's death is shown onscreen, the other being from touching lava.
 
===''Yoshi's Story''===
''[[Yoshi's Story]]'' features living, jumping [[Spike (Yoshi's Story)|Spikes]] in [[Bone Dragon Pit]] and [[Magma Castle]].
 
===''Mario vs. Donkey Kong'' series===
[[File:2-3+ MvsDK.png|thumb|Screenshot from ''Mario vs. Donkey Kong'', showing two rows of spikes in [[Level 2-3+]]]]
Spikes are obstacles throughout the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. They can defeat the playable characters instantly but not enemies, which walk across them without taking damage. Spikes bob up and down slightly. They have a variety of appearances throughout the series. They are depicted generically in ''[[Mario vs. Donkey Kong]]'' and point upward only. Spikes have a red metallic base framing them in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Spikes from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' onward also cover walls and ceilings. Each row of spikes in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'' has two additional smaller spikes on its sides, and the middle spikes appear shorter than in previous entries of the ''Mario vs. Donkey Kong'' series.
[[File:MarioVsDKSwitch_SpikeTrap.png|thumb|A row of spikes in ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])]]
The spikes in ''[[Mario vs. Donkey Kong]]'' cover pits and platforms, and can be crossed by riding [[Shy Guy]]s, [[Bucket Man|Bucket Men]] and [[RamRam]]s across a bed of spikes. Spikes in ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are harmless on the sides, although [[Mini]]s try to jump over them and break themselves regardless. ''[[Mario and Donkey Kong: Minis on the Move]]'' has some tiles consisting of spike pits, and any Mini that reaches the edge of one tips for a short time, eventually falling into them and causing a [[Game Over]] if the path is not modified quickly enough. The spikes in ''Mario vs. Donkey Kong: Tipping Stars'' and ''Mini Mario & Friends: amiibo Challenge'' have two additional smaller spikes on its sides that destroy a Mini instantly upon contact, though the [[Spike Guard]] ability of [[Mini Bowser Jr.]] allows it to hover across safely.
 
{{br}}
 
===''Paper Mario'' series===
{{stub|section=y}}
====''Paper Mario: The Thousand-Year Door''====
[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|thumb|Spike Trap]]
A Spike Trap appears in ''[[Paper Mario: The Thousand-Year Door]]'' in [[Hooktail Castle]]. When Mario takes the [[Black Key]] out of the chest, spikes pop out of the ground to form a maze and the ceiling starts to lower down with spikes. Mario must run out of the spike maze in 50 seconds or he will receive a [[Game Over]].
 
Spikes also serve as obstacles in some platforming sections, and falling into them will cause Mario to lose 1 HP, go flying off the top of the screen, and land at the start of the section.
 
====''Paper Mario: Color Splash''====
Spike Traps appear in ''[[Paper Mario: Color Splash]]''. Spike pits appear in levels such as [[Mustard Café]], [[The Golden Coliseum]], and [[Fortune Island]]. 8-bit spikes appear in [[Green Energy Plant]]. In [[Kiwano Temple]], there are many spikes that resemble [[Spiny Shell (red)|Spiny Shell]]s. Some must be crossed by rolling platforms, and others must be flipped over with a [[POW Block]].
 
===''Super Princess Peach''===
Spikes are obstacles appearing in two varieties in ''[[Super Princess Peach]]''. One type is a round, block-sized object often found in midair or on ceilings, usually on top of areas with blue [[Donut Block]]s passable only with the [[Gloom]] [[vibe]], and they have an animation for rotating. The other type is on the ground, having thematic differences between each world, and touching one costs [[Princess Peach]] half a [[Health Meter|heart]] of damage.
 
===''Nintendo Land''===
{{quote|You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.|{{iw|miiwiki|Monita}}|Nintendo Land}}
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. They are first encountered in Gate 23. Spikes can be retracted by using a [[Lever Switch|lever]], allowing the [[Yoshi Cart]] to move on them safely, but otherwise costs the player a life when touched.
 
===''Luigi's Mansion 3''===
Spike Traps are hazards in ''[[Luigi's Mansion 3]]''. They are found mainly in [[Castle MacFrights]]. [[Gooigi]] can move through Spike Traps without taking damage, unlike [[Luigi]].
 
===''The Super Mario Bros. Movie''===
Many Spike Traps are seen in ''[[The Super Mario Bros. Movie]]'' scattered around the [[Training Course]] and attached to [[Brick Block]]s and [[Empty Block]]s.
 
==Profiles==
===''Super Mario Bros. Deluxe''===
*'''Instruction booklet:''' ''You'll take damage if you touch a block with spikes protruding in all four directions.''<ref name="smbdxmanual"/>
 
===''Nintendo Land''===
*'''Monita's prize description:''' ''This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.''
 
==Gallery==
===Artwork===
<gallery>
SpikeTrap CTTT.png|''[[Captain Toad: Treasure Tracker]]''
</gallery>
 
===Sprites and models===
<gallery>
SMB2 Sprite Spike Trap.png|''[[Yume Kōjō: Doki Doki Panic]]'' / ''[[Super Mario Bros. 2]]''
SML Sprite Spikes.png|''[[Super Mario Land]]'' (poison needles)
SMW Sprite Spike Trap.png|''[[Super Mario World]]''
SML2 Sprite Spike Trap.png|''[[Super Mario Land 2: 6 Golden Coins]]''
SMBDXSpikeTrap.png|''[[Super Mario Bros. Deluxe]]''
NsmbSpikeLine.png|''[[New Super Mario Bros.]]''
MvDK2 Spikes.png|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
SMG Asset Model Spike Trap.png|''[[Super Mario Galaxy]]''
Spike down.png|''[[New Super Mario Bros. Wii]]''
MLM Spike.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
SMM-SMB-Spikes.png|''[[Super Mario Maker]]'' (''[[Super Mario Bros.]]'' style)
SMM-SMB3-Spikes.png|''Super Mario Maker'' (''[[Super Mario Bros. 3]]'' style)
SMM-SMW-Spikes.png|''Super Mario Maker'' (''Super Mario World'' style)
SMM-SMW-SeaUrchin.png|''Super Mario Maker'' (''Super Mario World'' style) (underwater theme)
SMM NSMBU Spikes.png|''Super Mario Maker'' (''[[New Super Mario Bros. U]]'' style)
</gallery>
 
===Screenshots===
<gallery>
SMWMAYAL Ceiling Trap.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''
SMA4 It's a Shoe-In Screenshot.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
Ladida Plains 1-3.png|''[[Super Princess Peach]]''
SMG Spike Trap.png|''Super Mario Galaxy''
SMG Screenshot Spiky Ice Obstacle.png|''Super Mario Galaxy''
Flipsville spikes.png|''[[Super Mario Galaxy 2]]''
FireFleeingMario.png|''[[New Super Mario Bros. U]]''
NSLU Icicle Tower Screenshot.png|''[[New Super Luigi U]]''
DKCTF Spiked Floor Prima.jpg|''[[Donkey Kong Country: Tropical Freeze]]''
PMCS Spike Trap.png|''[[Paper Mario: Color Splash]]''
SMO SpikeTraps.png|''[[Super Mario Odyssey]]''
SMO Metro Moon 76.png|''Super Mario Odyssey
SpikeTrapSMBW.png|''[[Super Mario Bros. Wonder]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=トゲ
|JapC=<ref>{{cite|author=Sakai, Kazuya (Ambit), et al.|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=October 19, 2015|title=『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'')|page=41, 61, 78, 105, 119, 150, 200|isbn=978-4-09-106569-8}}</ref>
|JapR=Toge
|Jap2=トゲブロック
|Jap2C=<ref>{{cite|title=''Mario & Wario'' instruction booklet|page=9|publisher=Nintendo|language=ja|date=1993}}</ref>
|Jap2R=Toge Burokku
|Jap3=トゲ床
|Jap3C=<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=170, 186, 233}}</ref>
|Jap3R=Toge Yuka
|Jap4=針
|Jap4C=<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap4R=Hari
|Jap5=針の床
|Jap5C=<ref name=MVDK/>
|Jap5R=Hari no Yuka
|Jap6=トゲ地形 (''Super Mario Maker 2'')
|Jap6R=Toge Chikei
|JapM=Spike
|Jap2M=Spike Block
|Jap3M=Spike Floor
|Jap4M=Needle
|Jap5M=Needled Floor
|Jap6M=Spike Terrain
|Spa=Trampa Espinosa
|Spa2=Bola de picos
|SpaM=Spiky Trap
|Spa2M=Spiky Trap
|Por=Armadilha Espinhosa
|PorM=Spiked Trap
|Dut=Stekels
|DutM=Prickles
|Ger=Stacheln
|GerM=Spikes
|Ita=Spuntoni
|Ita2=Fiori dalle spine avvelenate
|Ita2C=<ref>{{cite|title=''[[Super Mario Land]]'' Italian manual|language=Italian|page=12}}</ref>
|Ita3=Pavimento con punte
|Ita3C=<ref>{{cite|title=''Super Mario Land'' (3DS - [[Virtual Console]]) Italian e-manual|page=13}}</ref>
|ItaM=Spikes
|Ita2M=Flowers with poisoned spikes/thorns
|Ita3M=Floor with spikes
|Kor=가시지형
|KorR=Gasi Jihyeong
|KorM=Spike Terrain
|Rus=Колючка-западня
|RusR=Kolyuchka-zapadnya
|RusM=Trap Spike
|Chi=尖刺地形
|ChiR=Jiāncì Dìxíng
|ChiM=Sharp point terrain
|Fre=Boule à pointes
|FreM=Spiked ball
}}
}}
<br clear=all>
 
{{Yoshi's Island}}
==References==
<references/>
 
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[[de:Stachel]]

Latest revision as of 00:21, October 29, 2024

This article is about the common obstacle. For other uses of the word "spike", see Spike (disambiguation).
Spike Trap
Rendered 3D model of Spike Trap.
Model from Super Mario Odyssey
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
Variants
Comparable

Spike Traps (or spikes, sometimes Spiked Blocks,[1] spiked platforms,[2] spike platforms,[3] or Spiked Floors[4]) are harmful obstacles appearing in many games of the Super Mario franchise. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in Super Mario Bros. 2. They function similarly to the Icicles from Mario Bros.; however, Spike Traps fall differently.

History[edit]

Super Mario series[edit]

Spike Traps are very common obstacles throughout the Super Mario series. When touched, they cause the player to lose their current power-up and if the player is Small Mario, they will lose a life. Players can safely traverse across spikes when invincible without any consequences.

Super Mario Bros. 2[edit]

Spike Traps appear in a few levels in Super Mario Bros. 2. They are crossed only by riding on an Autobomb.

Super Mario Bros. 3[edit]

Spikes in Super Mario Bros. 3.

Spikes return in Super Mario Bros. 3. They can face in any of the cardinal directions. Spikes can be crossed harmlessly by wearing a Goomba's Shoe, but the player character still takes damage if touching one from the side or on the head. The World-e level Castle Dash of Super Mario Advance 4: Super Mario Bros. 3 has large circular spike objects that float in place, also appearing with moving ones in the Orange Mushroom House.

Super Mario World[edit]

A spike-lined ceiling from Super Mario World
Spike Traps on a ceiling

Spike Traps in Super Mario World can be crossed by Yoshi harmlessly. Spike Traps are on some moving stone blocks. This game also introduces the falling spike.

Super Mario Bros. Deluxe[edit]

Spike Traps return in the You vs. Boo mode of Super Mario Bros. Deluxe. They appear in some levels and are changed to solid blocks with Face Blocks.

Super Mario Sunshine[edit]

Spiked platforms in Corona Mountain in Super Mario Sunshine.

Spike Traps return in Super Mario Sunshine. They are encountered in Corona Mountain. Spike Traps are likely to cause Mario to lose a life if touched because Mario's invincibility frames do not react to them.

New Super Mario Bros.[edit]

Spike Traps appear in castle and tower levels in New Super Mario Bros. Some have Spike Traps on them, like in Super Mario World.

Super Mario Galaxy[edit]

Spikes in Super Mario Galaxy appear in three different varieties: moving lifts with spikes embedded into their sides appear in the Good Egg Galaxy missions Dino Piranha and Dino Piranha Speed Run, the Flipswitch Galaxy mission Painting the Planet Yellow, and the Toy Time Galaxy missions The Flipswitch Chain and Fast Foes of Toy Time; bergy bits covered in spikes out of ice appear in the Beach Bowl Galaxy mission Wall Jumping up Waterfalls; and spikes attached to terrain appear in the Gold Leaf Galaxy mission When It Rains, It Pours. Mario or Luigi bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to lava.

New Super Mario Bros. Wii[edit]

Spike Traps return in New Super Mario Bros. Wii. They appear in two forms: traps with each spike at one block wide like in Super Mario World, as seen in World 5-Tower, and traps with each spike half the length of a block like in Super Mario Bros. 3, as seen in World 3-Castle.

Super Mario Galaxy 2[edit]

Spikes return in Super Mario Galaxy 2. They are the same as in Super Mario Galaxy. They are encountered in the Clockwork Ruins Galaxy mission Time for Adventure and the Flip-Out Galaxy missions Wicked Wall Jumps and Cosmic Clone Wall Jumpers.

Super Mario 3D Land[edit]

Spike Bars debut in Super Mario 3D Land, operating similarly to Fire Bars. Retractable spikes on the floor appear too.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Ground spike traps appear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They are encountered in levels such as Hands-On Hall and Spiky Spike Bridge.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

Spike Traps are course elements in Super Mario Maker, its port, and Super Mario Maker 2. They are classified as block objects. Spike Traps can change appearance depending on the game style and theme; in underwater areas in the Super Mario Bros. 3 and Super Mario World game styles, they become a Jelectro or a Sea Urchin from The Legend of Zelda: Link's Awakening, respectively. Shaking a Spike Trap in the New Super Mario Bros. U ground theme plays a train sound.[5] Spike Traps in Super Mario Maker 2 have a slightly wider hitbox and are replaced with Spike Blocks in the Super Mario 3D World style.

Super Mario Run[edit]

Spike Traps return in Super Mario Run. They look identically to the Spike Traps in the New Super Mario Bros. U style of Super Mario Maker. Spike Traps are first encountered in Shell Me the Way! when collecting the Black Coins.

Super Mario Odyssey[edit]

Spike Traps appear in Super Mario Odyssey with their design from Super Mario 3D World design. They are encountered in Bowser's Kingdom. They can be crossed safely by capturing Jizo statues.

Super Mario Bros. Wonder[edit]

Spike Traps are obstacles in Super Mario Bros. Wonder. They are depicted with a few different designs. One of the designs resembles a spiked ball. The upward pointed types have two aesthetic varieties, resembling either a rock or being colored orange.

Yoshi's Island series[edit]

Yellow spikes YI.png

Spikes in the Yoshi's Island series instantly causes a Yoshi to lose a life, unlike with other games. The games also feature thorns, which function identically to spikes. If Yoshi touches spikes, he is shown spinning and then collapsing; not counting when Baby Mario is snatched away from Yoshi, this is only one of two ways where Yoshi's death is shown onscreen, the other being from touching lava.

Yoshi's Story[edit]

Yoshi's Story features living, jumping Spikes in Bone Dragon Pit and Magma Castle.

Mario vs. Donkey Kong series[edit]

Level 2-3+ of Mario vs. Donkey Kong.
Screenshot from Mario vs. Donkey Kong, showing two rows of spikes in Level 2-3+

Spikes are obstacles throughout the Mario vs. Donkey Kong series. They can defeat the playable characters instantly but not enemies, which walk across them without taking damage. Spikes bob up and down slightly. They have a variety of appearances throughout the series. They are depicted generically in Mario vs. Donkey Kong and point upward only. Spikes have a red metallic base framing them in Mario vs. Donkey Kong 2: March of the Minis. Spikes from Mario vs. Donkey Kong: Mini-Land Mayhem! onward also cover walls and ceilings. Each row of spikes in Mario vs. Donkey Kong: Tipping Stars and Mini Mario & Friends: amiibo Challenge has two additional smaller spikes on its sides, and the middle spikes appear shorter than in previous entries of the Mario vs. Donkey Kong series.

The spikes in Mario vs. Donkey Kong cover pits and platforms, and can be crossed by riding Shy Guys, Bucket Men and RamRams across a bed of spikes. Spikes in Mario vs. Donkey Kong 2: March of the Minis and Mario vs. Donkey Kong: Minis March Again! are harmless on the sides, although Minis try to jump over them and break themselves regardless. Mario and Donkey Kong: Minis on the Move has some tiles consisting of spike pits, and any Mini that reaches the edge of one tips for a short time, eventually falling into them and causing a Game Over if the path is not modified quickly enough. The spikes in Mario vs. Donkey Kong: Tipping Stars and Mini Mario & Friends: amiibo Challenge have two additional smaller spikes on its sides that destroy a Mini instantly upon contact, though the Spike Guard ability of Mini Bowser Jr. allows it to hover across safely.

Paper Mario series[edit]

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Paper Mario: The Thousand-Year Door[edit]

Mario and Koops standing before a retractable spike trap at the Palace of Shadow in Paper Mario: The Thousand-Year Door.
Spike Trap

A Spike Trap appears in Paper Mario: The Thousand-Year Door in Hooktail Castle. When Mario takes the Black Key out of the chest, spikes pop out of the ground to form a maze and the ceiling starts to lower down with spikes. Mario must run out of the spike maze in 50 seconds or he will receive a Game Over.

Spikes also serve as obstacles in some platforming sections, and falling into them will cause Mario to lose 1 HP, go flying off the top of the screen, and land at the start of the section.

Paper Mario: Color Splash[edit]

Spike Traps appear in Paper Mario: Color Splash. Spike pits appear in levels such as Mustard Café, The Golden Coliseum, and Fortune Island. 8-bit spikes appear in Green Energy Plant. In Kiwano Temple, there are many spikes that resemble Spiny Shells. Some must be crossed by rolling platforms, and others must be flipped over with a POW Block.

Super Princess Peach[edit]

Spikes are obstacles appearing in two varieties in Super Princess Peach. One type is a round, block-sized object often found in midair or on ceilings, usually on top of areas with blue Donut Blocks passable only with the Gloom vibe, and they have an animation for rotating. The other type is on the ground, having thematic differences between each world, and touching one costs Princess Peach half a heart of damage.

Nintendo Land[edit]

“You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.”
Monita, Nintendo Land
Spike Nintendo Land
Spikes in Nintendo Land

Spikes are hazards in the Yoshi's Fruit Cart minigame in Nintendo Land. They are first encountered in Gate 23. Spikes can be retracted by using a lever, allowing the Yoshi Cart to move on them safely, but otherwise costs the player a life when touched.

Luigi's Mansion 3[edit]

Spike Traps are hazards in Luigi's Mansion 3. They are found mainly in Castle MacFrights. Gooigi can move through Spike Traps without taking damage, unlike Luigi.

The Super Mario Bros. Movie[edit]

Many Spike Traps are seen in The Super Mario Bros. Movie scattered around the Training Course and attached to Brick Blocks and Empty Blocks.

Profiles[edit]

Super Mario Bros. Deluxe[edit]

  • Instruction booklet: You'll take damage if you touch a block with spikes protruding in all four directions.[1]

Nintendo Land[edit]

  • Monita's prize description: This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.

Gallery[edit]

Artwork[edit]

Sprites and models[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese トゲ[6]
Toge
Spike
トゲブロック[7]
Toge Burokku
Spike Block
トゲ床[8]
Toge Yuka
Spike Floor
[9][page number needed]
Hari
Needle
針の床[9]
Hari no Yuka
Needled Floor
トゲ地形 (Super Mario Maker 2)[?]
Toge Chikei
Spike Terrain
Chinese 尖刺地形[?]
Jiāncì Dìxíng
Sharp point terrain
Dutch Stekels[?] Prickles
French Boule à pointes[?] Spiked ball
German Stacheln[?] Spikes
Italian Spuntoni[?] Spikes
Fiori dalle spine avvelenate[10] Flowers with poisoned spikes/thorns
Pavimento con punte[11] Floor with spikes
Korean 가시지형[?]
Gasi Jihyeong
Spike Terrain
Portuguese Armadilha Espinhosa[?] Spiked Trap
Russian Колючка-западня[?]
Kolyuchka-zapadnya
Trap Spike
Spanish Trampa Espinosa[?] Spiky Trap
Bola de picos[?]

References[edit]

  1. ^ a b 1999. Super Mario Bros. Deluxe instruction booklet. Redmond, WA: Nintendo of America (American English). Page 19.
  2. ^ Hodgson, David S J; Stratton, Bryan; Stratton, Stephen (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 15, 170 and 171.
  3. ^ Hodgson, David S J; Stratton, Bryan; Stratton, Stephen (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 171.
  4. ^ von Esmarch, Nick; van Grier, Cory (February 21, 2014). Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0804162524. Page 26.
  5. ^ GameXplain (April 4, 2016). Train Whistle SECRET in Super Mario Maker. YouTube (English). Retrieved May 18, 2016.
  6. ^ Sakai, Kazuya (Ambit), et al. (October 19, 2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook). Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 41, 61, 78, 105, 119, 150, 200.
  7. ^ 1993. Mario & Wario instruction booklet. Nintendo (Japanese). Page 9.
  8. ^ 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Shogakukan (Japanese). Page 170, 186, 233.
  9. ^ a b Mario vs. Donkey Kong Shogakukan book
  10. ^ Super Mario Land Italian manual. Page 12.
  11. ^ Super Mario Land (3DS - Virtual Console) Italian e-manual. Page 13.