Flippin' Out: Difference between revisions

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{{rewrite-expand}}
{{minigame infobox
{{Minigame-infobox
|image=[[File:MPA Flippin Out Screenshot.png]]
|image=[[Image:MPA_Flippin'Out.png|260px]]
|appears_in=''[[Mario Party Advance]]''
|appeared_in=''[[Mario Party Advance]]''
|type=Single-player mini-game
|type=1 player mini-game
|time=30 seconds
|info=Swing on the pegs and flip across to the other side!
|track=Heart-Pumping
|controls={{button|gba|Pad}} - Direction<br>{{button|gba|A}} - Jump<br>{{button|gba|B}} - Let go
|sample=[[File:MPA Mini-Game Theme 3.oga]]
}}
}}
'''Flippin' Out''' is a single-player [[mini-game]] found in ''Mario Party Advance''.
'''Flippin' Out''' is a single-player [[minigame]] found in ''[[Mario Party Advance]]''. Its name is derived from an expression that refers to when someone becomes crazy or very excited or mad.
 
==Introduction==
The character runs away from a wall sliding toward them, then [[jump]]s on the first peg as the minigame starts.


==Gameplay==
==Gameplay==
The [[player]] must get across to the goal peg by using the pegs in the area within the time limit. If the player fails to reach the goal or falls in the [[lava]] at the bottom, he or she loses.
The player must get across to the goal peg by using the pegs in the area within the time limit. There are four types of pegs: a green peg, a red peg that occasionally disappears, a blue peg that moves either vertically or horizontally along a track, and the goal peg, which marks the end of the area. If the player runs out of time or falls into the [[lava]] below, they lose.


==Pegs==
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must reach the goal peg before time expires in order to win. Unlike in most of the single-player minigames in Mini-Game Attack, there are no alterations from the Shroom City version. In Play Land, the player earns [[point]]s every time they finish a level, as well as increasing the timer by eight seconds; the score they earn is equal to the amount of time remaining when they reach the end of the level multiplied by ten.
===Green Peg===
The green peg is the most common peg in this mini-game; it has no special features.


===Red Peg===
===Pegs===
The red peg appears and disappears from time to time; watch for them.
<gallery>
MPA Green Peg.png|Green peg
MPA Red Peg.png|Red peg: On (top) and Off (bottom)
MPA Horizontal Blue Peg.png|Horizontal blue peg
MPA Vertical Blue Peg.png|Vertical blue peg
MPA Flippin Out Goal Peg.png|Goal peg
</gallery>


===Moving Peg===
==Controls==
The moving peg can move vertically or horizontally, and the player can hold onto it while it's moving.
*{{button|gba|Pad}} &ndash; Direction
*{{button|gba|A}} &ndash; Jump
*{{button|gba|R}} &ndash; Let go


===Goal Peg===
==In-game text==
The goal peg is the most important peg in the mini-game. If the player gets to it, he or she will advance to the next level. If they are playing [[Shroom City]] mode, the player wins the mini-game.
''Swing on the pegs and flip across to the other side!''


<center><gallery>
==Names in other languages==
Image:MPA_GreenPeg.JPG|<center>A Green Peg.
{{foreign names
Image:MPA_RedPeg.JPG|<center>A Red Peg.
|Jap=つかんでへいこうぼう
Image:MPA_MovingPeg.JPG|<center>A Moving Peg.
|JapR=Tsukande hei kō bō
Image:MPA_GoalPeg.JPG|<center>The Goal Peg.
|JapM=Grab the Parallel Bars
</gallery></center>
|Fre=Voltige
|FreM=Acrobatics
|Ita=Volteggiando
|ItaM=Twirling
|Ger=Turnstrecke
|GerM=Turn Stretch
|Spa=¡Alehop!
|SpaM=Hup!
}}


<br clear=all>
{{MPA minigames}}
{{Mario Party Advance}}
[[Category:Mario Party Advance minigames]]
[[Category:Mario Party Advance mini-games]]
[[Category:Mini-games]]
[[Category:Mario Party Advance]]

Latest revision as of 09:58, August 20, 2024

Flippin' Out
The mini-game, Flippin' Out from Mario Party Advance
Appears in Mario Party Advance
Type Single-player mini-game
Time limit 30 seconds
Music track Heart-Pumping
Music sample

Flippin' Out is a single-player minigame found in Mario Party Advance. Its name is derived from an expression that refers to when someone becomes crazy or very excited or mad.

Introduction[edit]

The character runs away from a wall sliding toward them, then jumps on the first peg as the minigame starts.

Gameplay[edit]

The player must get across to the goal peg by using the pegs in the area within the time limit. There are four types of pegs: a green peg, a red peg that occasionally disappears, a blue peg that moves either vertically or horizontally along a track, and the goal peg, which marks the end of the area. If the player runs out of time or falls into the lava below, they lose.

In the Shroom City and Mini-Game Attack modes, the player must reach the goal peg before time expires in order to win. Unlike in most of the single-player minigames in Mini-Game Attack, there are no alterations from the Shroom City version. In Play Land, the player earns points every time they finish a level, as well as increasing the timer by eight seconds; the score they earn is equal to the amount of time remaining when they reach the end of the level multiplied by ten.

Pegs[edit]

Controls[edit]

  • +Control Pad – Direction
  • A Button – Jump
  • R Button – Let go

In-game text[edit]

Swing on the pegs and flip across to the other side!

Names in other languages[edit]

Language Name Meaning Notes
Japanese つかんでへいこうぼう[?]
Tsukande hei kō bō
Grab the Parallel Bars
French Voltige[?] Acrobatics
German Turnstrecke[?] Turn Stretch
Italian Volteggiando[?] Twirling
Spanish ¡Alehop![?] Hup!