Donkey Kong (WarioWare: D.I.Y. Showcase): Difference between revisions
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'''Donkey Kong''' | {{italic title|id=yes}} | ||
{{minigame infobox | |||
|image=[[File:DKWWSC.png|250px]]<br>''WarioWare: D.I.Y. Showcase''<br>[[File:WWG Donkey Kong.png|250px]]<br>''WarioWare Gold'' | |||
|appears_in=''[[WarioWare: D.I.Y. Showcase]]''<br>''[[WarioWare Gold]]'' | |||
|type=[[18-Volt]] (''WarioWare: D.I.Y. Showcase'')<br>[[9-Volt]] (''WarioWare Gold'') | |||
|intro=''Barrels!'' (''D.I.Y. Showcase'')<br>''Protect Mario!'' (''Gold'') | |||
|info="''Get the barrels out of Jumpman's way.''" (''D.I.Y. Showcase'')<br>"''Not even Mario could dodge this many obstacles! Destroy the barrels and enemies with the Hammer to protect him. <font color="green">The Donkey Kong arcade game was released in 1981.</font>''" (''Gold'') | |||
|controls={{button|wii|Wiimote}} – Move cursor<br>{{button|wii|A}} – Destroy barrel (''D.I.Y. Showcase'')<br>{{button|3ds|stylus}} – Hit with hammer (''Gold'') | |||
|clear=20 (''Gold'') | |||
}} | |||
'''Donkey Kong''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y. Showcase]]''. It returns in ''[[WarioWare Gold]]'' as one of [[9-Volt]]'s microgames. It is set in [[Donkey Kong (game)|the game of the same name]]. | |||
==Gameplay== | ==Gameplay== | ||
[[Donkey Kong]] throws two [[barrel]]s which the player must tap in order to destroy. If one touches [[Mario]], the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach [[Pauline]], thus winning the game. In ''WarioWare Gold'', the player must protect Mario from barrels and [[Fireball (Donkey Kong)|Fireball]]s. | |||
===''WarioWare Gold''=== | |||
*'''1st level difficulty''': There are two barrels already present at the start. | |||
*'''2nd level difficulty''': There are four barrels already present at the start. | |||
*'''3rd level difficulty''': There are five barrels already present at the start, and Fireballs will also appear after a few seconds. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ドンキーコング | |||
|JapR=Donkī Kongu | |||
|JapM=Donkey Kong | |||
|Fre=Donkey Kong | |||
}} | |||
== | |||
= | |||
{{9-Volt & 18-Volt's microgames}} | |||
{{WWDIYS microgames}} | |||
{{WWG microgames}} | |||
[[Category:WarioWare: D.I.Y. Showcase microgames]] | |||
[[Category:WarioWare Gold microgames]] | |||
[[Category:Donkey Kong (game)]] |
Latest revision as of 21:14, August 28, 2024
Donkey Kong | |
---|---|
WarioWare: D.I.Y. Showcase WarioWare Gold | |
Appears in | WarioWare: D.I.Y. Showcase WarioWare Gold |
Type | 18-Volt (WarioWare: D.I.Y. Showcase) 9-Volt (WarioWare Gold) |
Command(s) | Barrels! (D.I.Y. Showcase) Protect Mario! (Gold) |
Info | "Get the barrels out of Jumpman's way." (D.I.Y. Showcase) "Not even Mario could dodge this many obstacles! Destroy the barrels and enemies with the Hammer to protect him. The Donkey Kong arcade game was released in 1981." (Gold) |
Controls | – Move cursor – Destroy barrel (D.I.Y. Showcase) – Hit with hammer (Gold) |
Points to clear | 20 (Gold) |
Donkey Kong is one of 18-Volt's microgames in WarioWare: D.I.Y. Showcase. It returns in WarioWare Gold as one of 9-Volt's microgames. It is set in the game of the same name.
Gameplay[edit]
Donkey Kong throws two barrels which the player must tap in order to destroy. If one touches Mario, the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach Pauline, thus winning the game. In WarioWare Gold, the player must protect Mario from barrels and Fireballs.
WarioWare Gold[edit]
- 1st level difficulty: There are two barrels already present at the start.
- 2nd level difficulty: There are four barrels already present at the start.
- 3rd level difficulty: There are five barrels already present at the start, and Fireballs will also appear after a few seconds.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコング[?] Donkī Kongu |
Donkey Kong | |
French | Donkey Kong[?] | - |