DS Peach Gardens: Difference between revisions

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==Layout==
==Layout==
The track starts with the starting line in the front of the castle's backdoor. The racers go along a straight piece of road towards a pond with a roundabout circling the grass statue of Mario. The racers swerve to the left to return to the garden and take a semicircular turn to the right and a patch of flowers in it that can be passed through to skip the turn. The road continues uphill to a square terrace with a pair of squared patches of grass and flowers in it. The road turns in a 90 degrees turn to the right; however, any racer can cut the path by going to a narrow portion of flat terrain to the right of the front patch of flowers and go instantly downhill out of the terrace. Racers enter to a maze-like zone, where the main road is pslit up by squared parterres
The track starts with the starting line in the front of the castle's backdoor. The racers go along a straight piece of road towards a pond with a roundabout circling the garden sculpture of Mario. The racers swerve to the left to return to the garden and take a semicircular turn to the right and a patch of flowers in it that can be passed through to skip the turn. The road continues uphill to a square terrace with a pair of squared patches of grass and flowers in it. The road turns in a 90 degrees turn to the right; however, any racer can cut the path by going to a narrow portion of flat terrain to the right of the front patch of flowers and go instantly downhill out of the terrace. Racers enter to a maze-like zone, where the main road is split up in multiple paths by square parterres and some stray Chain Chomps wander in the maze with two [[Item Box]]es following after them. The maze ends with the paths gathering again to the main road that leads the racers uphill to another terrace. The road bends to the right and around a patch of flowers and goes downhill  to a circular path with three high hedges that split the road again in parts but gathers shortly and sends the racers to a curly path with green lawn and some trees scattered in the zone. Among other elements in this section of the track are the pesky Monty Moles hiding below holes found in the corners of the path and, in ''Mario Kart Wii'', a pair of speed ramps found over the lawn. The path ends near the castle in a straight walkway that  returns the racers to the backdoor, and swerving to the right from this spot, racers find the finish line to complete a lap.
 
The garden of Peach's Castle appears in other games like ''[[Super Mario 64]]'', ''[[Paper Mario]]'', ''[[Mario Kart 64]]'', ''[[Mario Party 3]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', and for a short time in ''[[Mario & Luigi: Superstar Saga]]''.


==Names in other Languages==
==Names in other Languages==

Revision as of 01:00, January 21, 2011

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Peach Gardens is the second racing course of the Special Cup in Mario Kart DS. The course is located in the backyards' gardens of Princess Peach's Castle. Obstacles in the course include Chain Chomps and Monty Moles, both capable of attacking the player. The course is often blocked by large hedges which cannot be driven through and patches of grass that slow players down. However, a speed booster such as a Mushroom or a Star can be used to get across the grass for a shortcut. Peach Gardens has also reappeared in Mario Kart Wii as the second course in the Lightning Cup. An element added for this version is a ramp found near to the soil path right next to where the Monty Moles jump up. Also the Chain Chomps have chains and they move more slowly.

Layout

The track starts with the starting line in the front of the castle's backdoor. The racers go along a straight piece of road towards a pond with a roundabout circling the garden sculpture of Mario. The racers swerve to the left to return to the garden and take a semicircular turn to the right and a patch of flowers in it that can be passed through to skip the turn. The road continues uphill to a square terrace with a pair of squared patches of grass and flowers in it. The road turns in a 90 degrees turn to the right; however, any racer can cut the path by going to a narrow portion of flat terrain to the right of the front patch of flowers and go instantly downhill out of the terrace. Racers enter to a maze-like zone, where the main road is split up in multiple paths by square parterres and some stray Chain Chomps wander in the maze with two Item Boxes following after them. The maze ends with the paths gathering again to the main road that leads the racers uphill to another terrace. The road bends to the right and around a patch of flowers and goes downhill to a circular path with three high hedges that split the road again in parts but gathers shortly and sends the racers to a curly path with green lawn and some trees scattered in the zone. Among other elements in this section of the track are the pesky Monty Moles hiding below holes found in the corners of the path and, in Mario Kart Wii, a pair of speed ramps found over the lawn. The path ends near the castle in a straight walkway that returns the racers to the backdoor, and swerving to the right from this spot, racers find the finish line to complete a lap.

Names in other Languages

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Trivia

  • The Chain Chomp theme (which is similar to that of Double Dash's theme, with a changed melody as well as an extended bass line and bridge) appears in Mission Mode level 5-1, where Peach has to race a stray Chain Chomp on this course.



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