Stick and Spin: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 5: Line 5:
The aim of the game is to make combos of 5 balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos he/she will advance a level.
The aim of the game is to make combos of 5 balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos he/she will advance a level.


If 10 balls land outside the circle of the wheel the player will lose the game.
If ten balls land outside the circle of the wheel the player will lose the game.


==Trivia==
==Trivia==

Revision as of 14:45, January 20, 2011

File:MP7 StickandSpin.jpg
Stick and Spin that appears in Mario Party 7.
File:MPDS Stick and Spin.jpg
Stick and Spin in the DS version.

Stick and Spin is a rare minigame in Mario Party 7 and a Puzzle mini-game in Mario Party DS.

The aim of the game is to make combos of 5 balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos he/she will advance a level.

If ten balls land outside the circle of the wheel the player will lose the game.

Trivia

  • This minigame's name is a pun on the phrase "thick and thin."


Template:Mario Party 7 Template:Mario Party DS mini-games