Handstand: Difference between revisions

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In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move includes him using a handstand, but at high speed.
In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move includes him using a handstand, but at high speed.
==Paper Mario The Thousand Year Door==
[[Image:Handstand TTYD.png|thumb|left|Koops doing the '''spinning handstand''' [[Stylish Move]] in front of the 32 audience members.]]
[[Koops]] can do another kind of handstand as a [[Stylish Move]] in [[Paper Mario: The Thousand Year Door]]. It can be only done by doing [[Power Shell]]; the player must press the A button within 0.2 seconds when Koops returns from his original position after doing Power Shell. If a player presses the A button if Koops spins for 1-2 seconds, he will do a pose.


[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Donkey Kong Special Moves]]
[[Category:Donkey Kong Special Moves]]

Revision as of 19:15, December 6, 2010

It has been requested that this article be rewritten and expanded to include more information.

Mario doing the handstand move to pass underneath a Brick Monster.

The Handstand is a special move that Mario uses in Donkey Kong on the Game Boy and Mario vs. Donkey Kong. Mario must use this move to jump really high and pass underneath the Brick Monsters.

In Donkey Kong 64 the handstand is mastered by Lanky Kong and learned from one of Cranky Kongs potions. Orangasprint, his barrel move includes him using a handstand, but at high speed.

Paper Mario The Thousand Year Door

Koops doing a spinning handstand Stylish move after using Power Shell to make the audience members happy.
Koops doing the spinning handstand Stylish Move in front of the 32 audience members.

Koops can do another kind of handstand as a Stylish Move in Paper Mario: The Thousand Year Door. It can be only done by doing Power Shell; the player must press the A button within 0.2 seconds when Koops returns from his original position after doing Power Shell. If a player presses the A button if Koops spins for 1-2 seconds, he will do a pose.