Donkey Kong Land (series): Difference between revisions
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====''[[Donkey Kong Land]]''==== | ====''[[Donkey Kong Land]]''==== | ||
[[File:UnitedStatesDKL65.jpg|left| | [[File:UnitedStatesDKL65.jpg|left|110px]] | ||
*'''Year Released''' – 1995 | *'''Year Released''' – 1995 | ||
*'''System''' – [[Game Boy]] | *'''System''' – [[Game Boy]] | ||
The first installment in the ''Donkey Kong Land'' series was ''Donkey Kong Land''. Unlike other ''Donkey Kong Land'' games, this game features less similarities to it ''Donkey Kong Country'' prequel. While some music and enemies are similar, the game's levels and environments are completely new. The game's story is an addition to the story in ''Donkey Kong Country''; Cranky Kong believes that the apes' latest adventure in ''Donkey Kong Country'' was only popular because of "fancy graphics," so the two heroes set out on a second journey on an 8-bit system, where they return the [[Banana Hoard]] from King K. Rool again, to prove him wrong. | The first installment in the ''Donkey Kong Land'' series was ''Donkey Kong Land'', created for the Game Boy in 1994. Unlike other ''Donkey Kong Land'' games, this game features less similarities to it ''Donkey Kong Country'' prequel. While some music and enemies are similar, the game's levels and environments are completely new. While this true, however, the game lacks several features seen in its Super Nintendo prequel, such as the presence of the level names in the game, which can only be found in the manual for ''Donkey Kong Land''. Donkey Kong's [[Hand Slap]] move is also absent in this game. The game's story is an addition to the story in ''Donkey Kong Country''; Cranky Kong believes that the apes' latest adventure in ''Donkey Kong Country'' was only popular because of "fancy graphics," so the two heroes set out on a second journey on an 8-bit system, where they return the [[Banana Hoard]] from King K. Rool again, to prove him wrong. | ||
When playing the game on a Super Game Boy, the game is shown with a special jungle-themed border. | |||
[[Category:Game Series]] | [[Category:Game Series]] |
Revision as of 14:40, October 4, 2010
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Series-infobox The Donkey Kong Land series is an 8-bit video-game sub-series in the Donkey Kong series, created by Rareware for the Game Boy systems. The series' three games star Donkey Kong, along with other members of the Kong clan, Diddy, Dixie, and Kiddy, who travel through numerous levels in order to defeat King K. Rool and his aliases. The series was inspired by the Donkey Kong Country series, a 16-bit series of games. Because of this, the Donkey Kong Land games share much of the same characters, plots, and music as the latter series. Additionally, every game in the Donkey Kong Country series, excluding the Nintendo Wii game by Retro Studios, Donkey Kong Country Returns, has had a Donkey Kong Land game released alongside it, making the two series more closely related.
Lists of Games in the Series
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Donkey Kong Land
- Year Released – 1995
- System – Game Boy
The first installment in the Donkey Kong Land series was Donkey Kong Land, created for the Game Boy in 1994. Unlike other Donkey Kong Land games, this game features less similarities to it Donkey Kong Country prequel. While some music and enemies are similar, the game's levels and environments are completely new. While this true, however, the game lacks several features seen in its Super Nintendo prequel, such as the presence of the level names in the game, which can only be found in the manual for Donkey Kong Land. Donkey Kong's Hand Slap move is also absent in this game. The game's story is an addition to the story in Donkey Kong Country; Cranky Kong believes that the apes' latest adventure in Donkey Kong Country was only popular because of "fancy graphics," so the two heroes set out on a second journey on an 8-bit system, where they return the Banana Hoard from King K. Rool again, to prove him wrong.
When playing the game on a Super Game Boy, the game is shown with a special jungle-themed border.