Ski Jumping: Difference between revisions

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==DS Version==
==DS Version==
[[Image:Ski_Jumping2.PNG|thumb|'''Ski Jumping''' seen in the DS.]]  
[[Image:Ski_Jumping2.PNG|thumb|'''Ski Jumping''' seen in the DS.]]  
In the DS version, it is referred as Ski Jumping LH, which is the exact same idea as the Wii version except the name is different and there is no balancing before jumping. To boost start, touch and hold the screen on 2, and then stroke up when the countdown ends. Jump by stroking up just before the edge of the hill. To balance, touch the two foot pads, then land by stroking down near the ground.
In the DS version, it is referred as Ski Jumping LH, which is the exact same idea as the Wii version except the name is different and there is no balancing before jumping. Players get to jump twice. The Touch Screen and the Stylus is required in this version. To boost start, touch and hold the screen on 2, and then stroke up when the countdown ends. Jump by stroking up just before the edge of the hill. To balance, touch the two foot pads, then land by stroking down near the ground. Again, players get points for Distance, Balance, and Landing.
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{{MASATOWG}}
{{MASATOWG}}
[[Category:Olympic Events]]
[[Category:Olympic Events]]
[[Category:Events]]
[[Category:Events]]

Revision as of 09:05, September 20, 2010

Ski Jumping is an event in the DS and Wii verion of Mario & Sonic at the Olympic Winter Games. It takes place at the Whistler Olympic Park. In this event the players must ski down a take-off ramp to fly as far as possible to compete for points based on combined jump distance and from both in mid-air and landing.

Individual Large Hill

In this event the player get two chances to jump and score points based on Distance, Balance and Landing.

Team Large Hill

This event is similar to Individual Large Hill except it is in a team of 4. All four characters try to combine for the best score possible.

Controls: Wii Version

Start by flicking the Wii remote down. Twist the remote to balance before takeoff. Balance by moving the remote left and right. If the character goes way off balance, that takes away distance. To land, flick the remote down just before landing, to get the maximum points for the jump.

DS Version

File:Ski Jumping2.PNG
Ski Jumping seen in the DS.

In the DS version, it is referred as Ski Jumping LH, which is the exact same idea as the Wii version except the name is different and there is no balancing before jumping. Players get to jump twice. The Touch Screen and the Stylus is required in this version. To boost start, touch and hold the screen on 2, and then stroke up when the countdown ends. Jump by stroking up just before the edge of the hill. To balance, touch the two foot pads, then land by stroking down near the ground. Again, players get points for Distance, Balance, and Landing.
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