List of Mario Kart 64 glitches: Difference between revisions

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===Win 5th Place===
===Win 5th Place===
This glitch can only be performed in Grand Prix mode. If you're very close to an opponent in 5th place and cross the finish line, there's a random chance that you may still pass the race and be able to move onto the next course. In fact, the second through fourth place music will still play, but the game will count it as a 5th-place win, and therefore you will not recieve any points.
This glitch can only be performed in Grand Prix mode. If the player gets very close to an opponent in 5th place and cross the finish line, there's a random chance that he/she may still pass the race and be able to move onto the next course. In fact, the second through fourth place music will still play, but the game will count it as a 5th-place win, and therefore the player will not recieve any points.


===Longer Invincibility===
===Longer Invincibility===
This is a common glitch that occurs in the game. After the [[Star]] music finishes, your character will still be invincible for an extra two or three seconds. This is easiest to notice when you have the map that shows all eight racers.
This is a common glitch that occurs in the game. After the [[Star]] music finishes, the character will still be invincible for an extra two or three seconds. This is easiest to notice when having the map that shows all eight racers.
 
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 20:29, September 15, 2010

Here is a list of glitches in Mario Kart 64.

Glitches

Go Through the Wall

Go to the Block Fort on Battle Mode with 2 players (Both should be the same weight). Make one player do nothing at all. Make the other player get a turbo boost between the 2nd and 3rd lights then just keep holding down the A Button. While the 1st player is bouncing between the wall and the 2nd player, let go of A. The 1st Player should go right through the wall.

File:Mario Kart 64 Glitch 01.jpg
The Middle of Koopa Troopa Island

The Middle of Koopa Troopa Island

This will work with any character. On Koopa Troopa Beach, when the character comes to the big turtle shaped stone, hang a left. There should be some moss growing on the top of the back wall. The player needs to find the crease in the wall where that moss begins. The player must make the character he/she chose run straight into that crease. When (if) the character starts to move up the wall the player must then make sure he/she is moving up that crease and not starting to move onto other parts of the wall. If this is all done correctly, the character should move off the other side of the wall and fall into the water in the middle of the island.

Falling Through the Bridge

This glitch only occurs in Frappe Snowland in the bridge part before the finish with a second player. The second player must drive off the bridge and into the water at a certain point, so that Lakitu picks the player up and drop him/her into the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge and into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation.

Win 5th Place

This glitch can only be performed in Grand Prix mode. If the player gets very close to an opponent in 5th place and cross the finish line, there's a random chance that he/she may still pass the race and be able to move onto the next course. In fact, the second through fourth place music will still play, but the game will count it as a 5th-place win, and therefore the player will not recieve any points.

Longer Invincibility

This is a common glitch that occurs in the game. After the Star music finishes, the character will still be invincible for an extra two or three seconds. This is easiest to notice when having the map that shows all eight racers.