Memory Lane: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The player must walk on the exact path that the [[Shy Guy]] did during the Introduction. If they miss just one step the floor would crumble away, and [[Lakitu]] has to pull them back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the mini-game is played. The [[player]]s move using the Control Stick. | The player must walk on the exact path that the [[Shy Guy]] did during the Introduction. If they miss just one step the floor would crumble away, and [[Lakitu]] has to pull them back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the mini-game is played. The [[player]]s move using the Control Stick. | ||
==Trivia== | |||
"Memory Lane" is a metaphor referring to reflecting on one's life (e.g. "taking a trip down Memory Lane") | |||
<br clear=all> | <br clear=all> | ||
{{Mario Party 6}} | {{Mario Party 6}} | ||
[[Category:4-player mini-games]] | [[Category:4-player mini-games]] |
Revision as of 00:53, July 24, 2010
Memory Lane is a 4-player mini-game in Mario Party 6. Its name comes from the metaphor for one's memories, "Memory Lane".
Gameplay
The player must walk on the exact path that the Shy Guy did during the Introduction. If they miss just one step the floor would crumble away, and Lakitu has to pull them back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the mini-game is played. The players move using the Control Stick.
Trivia
"Memory Lane" is a metaphor referring to reflecting on one's life (e.g. "taking a trip down Memory Lane")