Fleet Glide Galaxy: Difference between revisions

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===Green Star 1===
===Green Star 1===
The player will redo the [[#Fluzzard's Wild Battlefield Glide|Fluzzard's Wild Battlefield Glide]] mission. However, right when the race begins, the player should quickly nosedive to get the [[Green Star]].
The player will redo the [[#Fluzzard's Wild Battlefield Glide|Fluzzard's Wild Battlefield Glide]] mission. However, right when the race begins, the player should quickly nosedive to get the [[Green Star]].
====Enemies====
*None
====Planets Visited====
*[[#Starting Planet|Starting Planet]]
*[[#Fleet Glide Planet|Fleet Glide Planet]]
**[[#Area 1|Area 1]]


===Green Star 2===
===Green Star 2===

Revision as of 22:07, June 1, 2010

Template:Galaxybox

Fleet Glide Galaxy is a galaxy in the game Super Mario Galaxy 2. It is located in World 5. The level features many mechanical parts and takes place on a rocket ship. Mario needs to ride Fluzzard around in this level. Enemies here include Magmaarghs and Swoopers.

Planets

Starting Planet

The only things of importance of this planet are the Jibberjays who ask the player if they want to ride Fluzzard, a Bill Board who explains the controls, and Fluzzard himself.

Fleet Glide Planet

The Fleet Glide Planet is split up into five distinct areas.

Area 1

The area is basically one vast pool of lava. The only inhabitants are Magmaarghs which will try to eat the player and Fluzzard. The first gate is located here. There is also a tunnel that leads to the second area.

Area 2

Area 3

Area 4

Area 5

Enemies

Missions

Fluzzard's Wild Battlefield Glide

The player will ride Fluzzard again. This time, the area is chock full of enemies, mostly artillery based ones. The player will need to finish the level in 1:30 or better. When the time starts, the player will need to fly through the first area avoiding the Magmaargh. The player will fly through some holes and head through the second area. After the second area is passed, the third area will be accessed. In this area, there are many Swoopers which will damage the player if they get hit by one. Thwomps block the pathway and Banzai Bills follow shortly after. In the fourth area, the player will need to quickly get to the other side before the gate closes. They must slalom through the poles and be cautious with the pillars that are falling. In the final area, Undergrunt Gunners and an Airship firing Bullet Bills will try to stop Fluzzard and the player. After the dilemma, the player will need to fly through the gate to obtain the Power Star.

Enemies

Planets Visited


Fastest Feathers in the Galaxy

The player will redo the Fluzzard's Wild Battlefield Glide mission, except that this time, they have to race the leader of the Jibberjays. However, there are some changes in the level's layout. There is one more Magmaargh added in the first area and now every area has Undergrunt Gunners to hidner the player. At the final area, there are even more Airships that shoot Bullet Bills.

Enemies

Planets Visited


Green Star 1

The player will redo the Fluzzard's Wild Battlefield Glide mission. However, right when the race begins, the player should quickly nosedive to get the Green Star.

Enemies

  • None

Planets Visited

Green Star 2

Names in Other Languages

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