Stick and Spin: Difference between revisions
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The aim of the game is to make combo's of 5 balls with the same color. To make combo's, the player needs to spin the weel where they are lying on. If the player clear a set of combo's he/she will go a level up. | The aim of the game is to make combo's of 5 balls with the same color. To make combo's, the player needs to spin the weel where they are lying on. If the player clear a set of combo's he/she will go a level up. | ||
If 10 balls land outside the circle of the wheel the player will lose the game. | If 10 balls land outside the circle of the wheel the player will lose the game. | ||
==Trivia== | |||
*This minigame's name is a pun on the phrase "thick and thin." | |||
<br clear=all> | <br clear=all> | ||
{{Mario Party 7}} | {{Mario Party 7}} | ||
{{Mario Party DS mini-games}} | {{Mario Party DS mini-games}} |
Revision as of 06:05, December 29, 2009
File:MP7 StickandSpin.jpg
Stick and Spin that appears in Mario Party 7.
File:MPDS Stick and Spin.jpg
Stick and Spin in the DS version.
Stick and Spin is a rare minigame in Mario Party 7 and a Puzzle mini-game in Mario Party DS.
The aim of the game is to make combo's of 5 balls with the same color. To make combo's, the player needs to spin the weel where they are lying on. If the player clear a set of combo's he/she will go a level up. If 10 balls land outside the circle of the wheel the player will lose the game.
Trivia
- This minigame's name is a pun on the phrase "thick and thin."