Turn off the alarm clock!: Difference between revisions

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{{level
{{level
|title=Turn off the alarm clock!
|image=[[Image:WL2 S 1-1.PNG]]
|image=[[Image:WL2 S 1-1.PNG]]
|code=1-1
|code=1-1
|game=''[[Wario Land 2]]''
|game=''[[Wario Land 2]]''
|notes=Wario searches his castle for the source of the commotion. There is a secret exit hidden in this level.
|notes=Wario searches his castle for the source of the commotion. There is a secret exit hidden in this level.
|before= <<
|before= <<
|after= [[Turn off the giant faucet!|>>]]
|after= [[Turn Off the Giant Faucet!|>>]]
|secret= [[Chapter 2|**]]
|secret= [[Chapter 2|**]]
}}
}}


'''Turn off the alarm clock''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land 2]]''. It takes place in several chambers of [[Wario's Castle]]. [[Wario]] wakes up from the commotion a [[Crazy Alarm|giant alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Pirates]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat-ability is also introduced here. The level ends when the giant alarm clock is found and defeated.
'''Turn Off the Alarm Clock!''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land 2]]''. It takes place in several chambers of [[Wario's Castle]]. [[Wario]] wakes up from the commotion a [[Crazy Alarm|giant alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Pirates]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat-ability is also introduced here. The level ends when the giant alarm clock is found and defeated.


The treasure that can be found in this level resembles a '''Viking Helmet'''.
The treasure that can be found in this level resembles a '''Viking Helmet'''.


==Encountered Enemies==
==Encountered Enemies==
*[[Pirate Goom]]
*[[Pirate Goom]]
*[[Rat]]
*[[Rat]]
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==Featured Abilities==
==Featured Abilities==
*[[Flat Wario]]
*[[Flat Wario]]


==Secret Exit==
==Secret Exit==
The player can find a secret exit in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After some time has passed the player will automatically win the level. The Black Sugar Pirates return and discover Wario is still asleep so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them.
The player can find a secret exit in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After some time has passed the player will automatically win the level. The Black Sugar Pirates return and discover Wario is still asleep so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them.


[[Category: Levels]]
[[Category:Wario Levels]]

Revision as of 09:07, August 22, 2009

Template:Level

Turn Off the Alarm Clock! is the first story of chapter one in the game Wario Land 2. It takes place in several chambers of Wario's Castle. Wario wakes up from the commotion a giant alarm clock produces, so he gets up and searches for said clock. While doing so he encounters Black Sugar Pirates which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat-ability is also introduced here. The level ends when the giant alarm clock is found and defeated.

The treasure that can be found in this level resembles a Viking Helmet.

Encountered Enemies

Featured Abilities

Secret Exit

The player can find a secret exit in this level which leads him to an alternative version of chapter 2. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After some time has passed the player will automatically win the level. The Black Sugar Pirates return and discover Wario is still asleep so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them.