DS Desert Hills: Difference between revisions

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{{Articleabout|the racecourse|the ''[[Super Mario Bros. 3]]'' world alternately known as "Desert Hill"|[[Desert Land]]}}
{{Articleabout|the racecourse|the ''[[Super Mario Bros. 3]]'' world alternately known as "Desert Hill"|[[Desert Land]]}}
[[Image:MKDS_DesertHills.jpg|right|thumb|'''Desert Hills''', a race course that contains [[Pokey]]s.]]
[[Image:MKDS_DesertHills.jpg|right|thumb|'''Desert Hills''', a race course that contains [[Pokey]]s.]]
'''Desert Hills''' is a race course in ''[[Mario Kart DS]]''. [[Pokeys]] roam around the desert, and the [[Angry Sun]] will drop [[Fire Snake]]s on the track at three different places (one is in front of the starting line, and the other two are on twisting turns on the track). The course has many sharp turns before the finish line, possibly resulting in driving onto the sand, losing time. Missions 2-6 and 4-4 take place here, where [[Wario]] participates in them.
'''Desert Hills''' is a race course in ''[[Mario Kart DS]]''. [[Pokeys]] roam around the desert, and the [[Angry Sun]] will drop [[Fire Snake]]s on the track at three different places (one is in front of the starting line, and the other two are on twisting turns on the track). The course has many sharp turns before the finish line, possibly resulting in driving onto the sand, losing time. Missions 2-6 and 4-4 take place here, where [[Wario]] participates in both of them.


There is a considerably shortcut in this course, taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one [[mushroom]], if the player jumps at the right time. There is also another, where two mushrooms (or one [[star]]) is needed to get through. This shortcut is a dash-through behind the pyramid, right before the Pokeys start appearing.
There is a considerably shortcut in this course, taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one [[mushroom]], if the player jumps at the right time. There is also another, where two mushrooms (or one [[star]]) is needed to get through. This shortcut is a dash-through behind the pyramid, right before the Pokeys start appearing.


Desert Hills appears as a remade classic track in ''[[Mario Kart Wii]]'', being the first racecourse of the [[Leaf Cup]]. No real changes had been made in the track after its first appearance, other that the Pokeys are no longer flat and [[karts]] don'flip when making contact on them. instead of that, they just spin around.
Desert Hills appears as a remade classic track in ''[[Mario Kart Wii]]'', being the first racecourse of the [[Leaf Cup]]. No real changes had been made in the track after its first appearance, other that the Pokeys are no longer flat and [[karts]] don'flip when making contact on them. Instead of that, they just spin around.


== Names in Other Languages ==
== Names in Other Languages ==

Revision as of 00:23, August 10, 2009

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File:MKDS DesertHills.jpg
Desert Hills, a race course that contains Pokeys.

Desert Hills is a race course in Mario Kart DS. Pokeys roam around the desert, and the Angry Sun will drop Fire Snakes on the track at three different places (one is in front of the starting line, and the other two are on twisting turns on the track). The course has many sharp turns before the finish line, possibly resulting in driving onto the sand, losing time. Missions 2-6 and 4-4 take place here, where Wario participates in both of them.

There is a considerably shortcut in this course, taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one mushroom, if the player jumps at the right time. There is also another, where two mushrooms (or one star) is needed to get through. This shortcut is a dash-through behind the pyramid, right before the Pokeys start appearing.

Desert Hills appears as a remade classic track in Mario Kart Wii, being the first racecourse of the Leaf Cup. No real changes had been made in the track after its first appearance, other that the Pokeys are no longer flat and karts don'flip when making contact on them. Instead of that, they just spin around.

Names in Other Languages

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Template:Racecourses

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