400m Hurdles: Difference between revisions
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[[Image:410mhurtles.PNG|thumb|right|'''400m Hurdles'''.]] | [[Image:410mhurtles.PNG|thumb|right|'''400m Hurdles'''.]] | ||
'''400m Hurdles''' is a 400-meter race with ten hurdles, and is an Athletics (Track) event in ''[[Mario & Sonic at the Olympic Games]]''. | '''400m Hurdles''' is a 400-meter race with ten hurdles, and is an Athletics (Track) event in ''[[Mario & Sonic at the Olympic Games]]''. The goal of the event is to cross the finish line first while jumping over hurdles. The event shares many properties with the [[400m]] race and [[110m Hurdles]]. | ||
==Controls== | |||
Racers will begin the race at their respective starting line. When the announcer announces '''On Your Marks''' and '''Get Set''' pressing "B" on the [[Wii-mote]] will cause the character to ready him/herself and build up potential energy. Once the gunshot is heard releasing "B" and swinging down the wii remote will give the player a boost. Running is controlled by alternating the movement of the wii-mote and [[Nunchuck]]. The [[player]] must press the "B" button for the participant to jump over the hurdle. | |||
Like the 400m, the characters have stamina that will run out if they run too fast. If it depletes, the player will stop running for a short time as the meter refills. If it runs out when a racer is about jump over a hurdle, the timing of the jump must be precise or else the obstacle will not be cleared. The sprint at the last hundred meters is also present. Like the [[110m]], if a hurdle is completed with perfect timing, a speed boost will be received. If the [[player]] hits a hurdle, their current speed will disappear and they will be stumbled. | |||
==Description== | |||
{{Construction}} | |||
<br clear=all> | <br clear=all> | ||
{{Olympicevents}} | {{Olympicevents}} | ||
[[Category:Athletics]] | [[Category:Athletics]] |
Revision as of 17:00, June 28, 2009
400m Hurdles is a 400-meter race with ten hurdles, and is an Athletics (Track) event in Mario & Sonic at the Olympic Games. The goal of the event is to cross the finish line first while jumping over hurdles. The event shares many properties with the 400m race and 110m Hurdles.
Controls
Racers will begin the race at their respective starting line. When the announcer announces On Your Marks and Get Set pressing "B" on the Wii-mote will cause the character to ready him/herself and build up potential energy. Once the gunshot is heard releasing "B" and swinging down the wii remote will give the player a boost. Running is controlled by alternating the movement of the wii-mote and Nunchuck. The player must press the "B" button for the participant to jump over the hurdle.
Like the 400m, the characters have stamina that will run out if they run too fast. If it depletes, the player will stop running for a short time as the meter refills. If it runs out when a racer is about jump over a hurdle, the timing of the jump must be precise or else the obstacle will not be cleared. The sprint at the last hundred meters is also present. Like the 110m, if a hurdle is completed with perfect timing, a speed boost will be received. If the player hits a hurdle, their current speed will disappear and they will be stumbled.
Description
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.