Roulette: Difference between revisions
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[[Image:Roulette.png|frame|right|[[Yoshi]] and [[Baby Mario]] playing Roulette.]] | [[Image:Roulette.png|frame|right|[[Yoshi]] and [[Baby Mario]] playing Roulette.]] | ||
'''Roulette''' is a [[Bonus Challenge]] that involves luck in ''[[Super Mario World 2: Yoshi's Island]]'', it's remake for the Game Boy Advance, ''[[Yoshi's Island: Super Mario Advance 3]]'', and it's sequel, ''[[Yoshi's Island DS]]''. The [[player]] will place a bet on how many lives they wager on the middle of the first circle, and then the two circles will have a light that will rotate. One of the circles counts as the equation, which will either be addition or multiplication, while the other one contains numbers ranging from 0-3. The player will get the set number of lives depending on the equation they land one. | '''Roulette''' is a [[Bonus Challenge]] that involves luck in ''[[Super Mario World 2: Yoshi's Island]]'', it's remake for the Game Boy Advance, ''[[Yoshi's Island: Super Mario Advance 3]]'', and it's sequel, ''[[Yoshi's Island DS]]''. The [[player]] will place a bet on how many lives they wager on the middle of the first circle, and then the two circles will have a light that will rotate. One of the circles counts as the equation, which will either be addition or multiplication, while the other one contains numbers ranging from 0-3. The player will get the set number of lives depending on the equation they land one. | ||
For example, if the player bets ''' | For example, if the player bets '''fifteen''' lives, and the two circles land on '''X''' and the '''three''', they will get a total of '''fourty-five''' lives, which will be displayed on the middle of the second circle. | ||
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Revision as of 12:15, November 28, 2008
Roulette is a Bonus Challenge that involves luck in Super Mario World 2: Yoshi's Island, it's remake for the Game Boy Advance, Yoshi's Island: Super Mario Advance 3, and it's sequel, Yoshi's Island DS. The player will place a bet on how many lives they wager on the middle of the first circle, and then the two circles will have a light that will rotate. One of the circles counts as the equation, which will either be addition or multiplication, while the other one contains numbers ranging from 0-3. The player will get the set number of lives depending on the equation they land one. For example, if the player bets fifteen lives, and the two circles land on X and the three, they will get a total of fourty-five lives, which will be displayed on the middle of the second circle.