User:Camwoodstock/Mario Factory: Difference between revisions
Camwoodstock (talk | contribs) (added mention of the RAM cassettes to the Game Processor draft & some touched-up grammar to the MF draft) |
Camwoodstock (talk | contribs) (tysm to luigiblood for clearing up how you loaded mario factory! we also drafted a GP disambiguation page, and cleared up a few of our own questions; if anyone has any issue with asserting the Game Processor is fourth gen, speak now, or forever hold your peace.) |
||
Line 12: | Line 12: | ||
|ratings=N/A | |ratings=N/A | ||
|platforms=[[Super Nintendo Entertainment System|Super Famicom]] | |platforms=[[Super Nintendo Entertainment System|Super Famicom]] | ||
|format=< | |format="Tool Diskette" Floppy Disk<ref name="MF patent">{{cite|url=https://patents.google.com/patent/US5680533A/en|title=Videographics program/video game fabricating system and method|author=Google Patents|accessdate=April 17, 2025}}</ref> | ||
|input={{input|snes=1|snesmouse=1}}<u>How do we handle the | |input={{input|snes=1|snesmouse=1}}<u>Have an image of this.</u> Keyboard<br><u>How do we handle the the mic, as the latter doesn't seem to have been provided by the unit?</u> | ||
}} | }} | ||
'''Mario Factory''' is the built-in software for the [[nwiki:Game Processor|Game Processor]], a development kit released by Nintendo in 1994 for the [[Super Nintendo Entertainment System|Super Famicom]], for use in universities as an educational tool for teaching game development. Mario Factory is a game-making program made for use with the Game Processor unit itself, controlled with two ''Super Famicom'' controllers, a ''Super Famicom'' mouse, alongside a keyboard and microphone<ref | '''Mario Factory''' is the built-in software for the [[nwiki:Game Processor|Game Processor]], a development kit released by Nintendo in 1994 for the [[Super Nintendo Entertainment System|Super Famicom]], for use in universities as an educational tool for teaching game development. Mario Factory is a game-making program made for use with the Game Processor unit itself, controlled with two ''Super Famicom'' controllers, a ''Super Famicom'' mouse, alongside a keyboard, and had support for a microphone jack<ref name="MF patent"></ref>. Mario Factory was loaded by way of a "Tool Disk", which was a floppy diskette inserted into the front of the Game Processor. From there, a RAM Cassette could be inserted into the cartridge slot on top of the unit, allowing for the saving and loading of games created using Mario Factory. | ||
==Game Modes== | ==Game Modes== | ||
Line 48: | Line 48: | ||
=Game Processor= | =Game Processor= | ||
{{about|the development kit.|other uses|[[GP (disambiguation)]]}} | |||
<!-- {{Lost}} --> | <!-- {{Lost}} --> | ||
{{system infobox | {{system infobox | ||
|image={{No image}}<br>Unit, as seen in a patent for ''[[Mario Factory]]''<br><u>We want this to be Figure 1B from US5680533A.</u> | |image={{No image}}<br>Unit, as seen in a patent for ''[[Mario Factory]]''<br><u>We want this to be Figure 1B from US5680533A.</u> | ||
|generation=Fourth | |generation=Fourth | ||
|release={{flag list|Japan|1994<ref>{{cite|url=https://luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page|author=Luigiblood|accessdate=April 17, 2025}}</ref>}} | |release={{flag list|Japan|1994<ref>{{cite|url=https://luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page|author=Luigiblood|accessdate=April 17, 2025}}</ref>}} | ||
}} | }} | ||
The '''Game Processor''' is a software development kit created and released by Nintendo, based upon the hardware of the [[Super Nintendo Entertainment System|Super Famicom]]. The Game Processor was created for use in universities, namely the HAL College of Technology & Design. The inspiration to create the Game Processor came from how Nintendo's own game development seminars were always overbooked, inspiring the idea to create a development kit for use in educational spaces.<ref>{{cite|title=Mycom Basic Magazine|page=189|date=April 1993|publisher=Mycom}}</ref> | The '''Game Processor''' is a software development kit created and released by Nintendo, based upon the hardware of the [[Super Nintendo Entertainment System|Super Famicom]]. The Game Processor was created for use in universities, namely the HAL College of Technology & Design. The inspiration to create the Game Processor came from how Nintendo's own game development seminars were always overbooked, inspiring the idea to create a development kit for use in educational spaces.<ref>{{cite|title=Mycom Basic Magazine|page=189|date=April 1993|publisher=Mycom}}</ref> | ||
According to patents, it resembles an upright Super Famicom, but with four controller ports; two for standard controllers, one for the Super Famicom Mouse, and one for a special keyboard designed for the Game Processor. It has two slots, one for cartridges on the top of the unit, and one on the front of the unit for floppy disks<ref>{{cite|url=https://patents.google.com/patent/US5599231A/en|title=Security systems and methods for a videographics and authentication game/program fabricating device|author=Google Patents|accessdate=April 18, 2025}}</ref> In addition, it also had a microphone jack. | According to patents, it resembles an upright Super Famicom, but with four controller ports; two for standard controllers, one for the Super Famicom Mouse, and one for a special keyboard designed for the Game Processor. It has two slots, one for cartridges on the top of the unit, and one on the front of the unit for floppy disks<ref>{{cite|url=https://patents.google.com/patent/US5599231A/en|title=Security systems and methods for a videographics and authentication game/program fabricating device|author=Google Patents|accessdate=April 18, 2025}}</ref> In addition, it also had a microphone jack. Its primary software is [[Mario Factory]], which was distributed as a "tool diskette" for use in the floppy disk drive on the front of the console.<ref>{{cite|url=https://patents.google.com/patent/US5680533A/en|title=Videographics program/video game fabricating system and method|author=Google Patents|accessdate=April 17, 2025}}</ref> Games could be saved and loaded from dedicated "Game Processor RAM Cassettes", which were battery-backed Super Famicom cartridges that could be read by Mario Factory. <u>Is there anything else worth noting on the hardware?</u> | ||
==Gallery== | ==Gallery== | ||
Line 68: | Line 68: | ||
<!-- {{Systems}} | <!-- {{Systems}} | ||
[[Category:Systems]] --> | [[Category:Systems]] --> | ||
=GP (disambiguation)= | |||
'''GP''' can refer to the following: | |||
*''[[Mario Kart Arcade GP]]'', an arcade game in the ''[[Mario Kart (series)|Mario Kart]]'' series. | |||
**''[[Mario Kart Arcade GP 2]]'', a numbered sequel to the original ''Mario Kart Arcade GP'' released in arcades. | |||
**''[[Mario Kart Arcade GP DX]]'', a follow-up to ''Mario Kart Arcade GP 2'' released in arcades. | |||
**''[[Mario Kart Arcade GP VR]]'', a virtual reality arcade game in the ''Mario Kart'' series. | |||
*[[Game Processor]], a development kit for the [[Super Nintendo Entertainment System|Super Famicom]] released by Nintendo for use in universities. | |||
*[[Mario Kart (series)#Modes of play|Grand Prix]], a game mode in the ''Mario Kart'' series. | |||
<!-- {{Disambig}} --> |
Revision as of 11:13, April 20, 2025
- These articles are a work-in-progress draft for an in-progress proposal, and should not be released into mainspace yet!!
Remember to remove this disclaimer, and un-comment the comments for navigation tools like navboxes and categories.
Significant things we want to account for before publishing are underlined; resolve these before publishing the page.
Also, if you wish to edit this, that's fine, but please run it by us in the Discord first.
Mario Factory
Mario Factory | |
---|---|
![]() A flyer depicting various screenshots of Mario Factory | |
Developer | Nintendo Do we know a specific subdivision that created it? Maybe the patent's attributed creators could illuminate this. |
Publisher | Nintendo |
Platform(s) | Super Famicom |
Release date | ![]() |
Genre | Programming |
Rating(s) | N/A |
Mode(s) | Single Player |
Format | "Tool Diskette" Floppy Disk[2] |
Input | Super NES: Have an image of this. KeyboardHow do we handle the the mic, as the latter doesn't seem to have been provided by the unit? |
Mario Factory is the built-in software for the Game Processor, a development kit released by Nintendo in 1994 for the Super Famicom, for use in universities as an educational tool for teaching game development. Mario Factory is a game-making program made for use with the Game Processor unit itself, controlled with two Super Famicom controllers, a Super Famicom mouse, alongside a keyboard, and had support for a microphone jack[2]. Mario Factory was loaded by way of a "Tool Disk", which was a floppy diskette inserted into the front of the Game Processor. From there, a RAM Cassette could be inserted into the cartridge slot on top of the unit, allowing for the saving and loading of games created using Mario Factory.
Game Modes
According to a flyer[3], the software featured three primary modes for creating and editing graphics, sound, and program code, alongside additional tools for tracing, sampling, and scanning, as well as an "Auto Programmer" which, according to Figure 16 of the patent, allowed for programming set paths in a manner similar to Mario Paint's animation tool. Software could be loaded and saved to dedicated "RAM Cassette" cartridges.
In a patent, Figure 5 depicts the title screen of the software, featuring Mario, Luigi, a woman, and an unknown bipedal creature, in a lobby with the text "Mario Factory" above it, with five options available. A "network icon" depicting a telephone, which allowed the user to upload or download files, a "tool box icon" which leads to the game editor, and a "game icon" which allows the user to play the loaded game. In addition, Figure 19 mentions two modes not apparent on Figure 5, a "Config Icon" which allows for configuring the Mouse and Keyboard, and a "File Icon" which may be the same as the "Load Model Software" section.
There are two forms of game editor, the "tool box" and the "game play" menu. From the tool box, the player could change game structure, sounds, program code, maps, and "unit"s (in-game entities), alongside listing an author. In the "game play" menu, the player could select an "object unit", and either edit its animations, its status, sound effects, and use the "Auto Programmer". Alternatively, they could select a "stage icon" and edit its music, status, data, "screen", and map, alongside a "unit screen editor".
Software
Mario Factory came bundled with a sample game, in the form of a port of Mario Bros. (game), the assets for which were later recycled for the Game Boy Advance version of Mario Bros.. In addition, a select few titles made with Mario Factory were later distributed as broadcasts on the Satellaview, such as Easy Racer.
Gallery
- We'd like to have a gallery featuring Figures 5, 6, 11, 14, 19, 20, and 21. Don't release the article until those are accounted for!
Notes
- Figure 6 depicts the ability to quickly switch between gameplay and editing software; a similar system would later be used in Super Mario Maker and Super Mario Maker 2, where the player can seamlessly go between editing a level and playing it.
- Figure 11 depicts a button very similar to Undodog.
- Figures 14, 15, and 15a depict a music editing tool that resembles the Music mode from Mario Paint, as well as the Music modes in the Super MakerMatic 21 in WarioWare: D.I.Y..
References
- ^ Luigiblood. GPC Documentation Page. Retrieved April 17, 2025.
- ^ a b Google Patents. Videographics program/video game fabricating system and method. Retrieved April 17, 2025.
- ^ LuigiBlood. Here's a couple photos of a flyer that shows off the Game Processor and Mario Factory.. Retrieved April 17, 2025.
Game Processor
- This page is about the development kit. For other uses, see GP (disambiguation).
Mario Factory | |
---|---|
![]() Unit, as seen in a patent for Mario Factory We want this to be Figure 1B from US5680533A. | |
Generation | Fourth generation |
Release date | ![]() |
The Game Processor is a software development kit created and released by Nintendo, based upon the hardware of the Super Famicom. The Game Processor was created for use in universities, namely the HAL College of Technology & Design. The inspiration to create the Game Processor came from how Nintendo's own game development seminars were always overbooked, inspiring the idea to create a development kit for use in educational spaces.[2]
According to patents, it resembles an upright Super Famicom, but with four controller ports; two for standard controllers, one for the Super Famicom Mouse, and one for a special keyboard designed for the Game Processor. It has two slots, one for cartridges on the top of the unit, and one on the front of the unit for floppy disks[3] In addition, it also had a microphone jack. Its primary software is Mario Factory, which was distributed as a "tool diskette" for use in the floppy disk drive on the front of the console.[4] Games could be saved and loaded from dedicated "Game Processor RAM Cassettes", which were battery-backed Super Famicom cartridges that could be read by Mario Factory. Is there anything else worth noting on the hardware?
Gallery
- Figure 1A from US5680533A, and Figure 1C from US5599231A.
References
- ^ Luigiblood. GPC Documentation Page. Retrieved April 17, 2025.
- ^ April 1993. Mycom Basic Magazine. Mycom. Page 189.
- ^ Google Patents. Security systems and methods for a videographics and authentication game/program fabricating device. Retrieved April 18, 2025.
- ^ Google Patents. Videographics program/video game fabricating system and method. Retrieved April 17, 2025.
GP (disambiguation)
GP can refer to the following:
- Mario Kart Arcade GP, an arcade game in the Mario Kart series.
- Mario Kart Arcade GP 2, a numbered sequel to the original Mario Kart Arcade GP released in arcades.
- Mario Kart Arcade GP DX, a follow-up to Mario Kart Arcade GP 2 released in arcades.
- Mario Kart Arcade GP VR, a virtual reality arcade game in the Mario Kart series.
- Game Processor, a development kit for the Super Famicom released by Nintendo for use in universities.
- Grand Prix, a game mode in the Mario Kart series.