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===Bosses===
{{franchise infobox
{|class="wikitable col4left sortable" style="--bg:#fff6f7;--bg2:#fffef8;width:100%;text-align:center"
|name=Light Gun Series
|-style="color:white;background:#ff3eaf"
|image=[[File:Photo Light Gun Series.jpg|250px]]<br>Photographed display from the Famicom 20th Anniversary (2004)
!rowspan=2|No.
|first=''{{iw|nwiki|Wild Gunman}}'' (1984)
!class="unsortable"width=5% rowspan=2|Image
|latest=''{{iw|nwiki|Hogan's Alley}}'' (1984)
!width=8% rowspan=2|Name
|related=''{{iw|nwiki|Barker Bill's Trick Shooting}}'', ''{{iw|nwiki|Gumshoe}}'', ''{{iw|nwiki|To the Earth}}''
!class="unsortable"rowspan=2|Description
}}
!class="unsortable"colspan=2|Levels
The '''Light Gun Series''' is a small series of shooting games developed by [[Nintendo Research & Development 1]] for the [[Family Computer]] in 1984. They were controlled using the pistol-shaped {{iw|nwiki|Famicom Light Gun}}, one of the first peripherals every released for a home console. Its American equivalency is the {{iw|nwiki|NES Zapper}}, a vaguely science-fiction-styled gun released for the [[Nintendo Entertainment System]]. The most recognizable and seminal of Famicom Light Gun Series games, ''Duck Hunt'', was a launch title for the NES and was partially attributed to the consoles early success in the United States. It was often bundled with ''[[Super Mario Bros.]]'', sometimes on the same cartridge.
|-style="color:white;background:#ff3eaf"
!width=8%|First
!width=8%|Last
|-
|01
|[[File:SPPGoomba.gif]]
|[[Goomba]]
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
|[[Ladida Plains 1-1]]
|[[Bowser's Villa 8-7]]
|-
|02
|[[File:SPPMadGoomba.png]]
|[[Mad Goomba]]
|Goombas that can shake the floor to immobilize Peach.
|[[Ladida Plains 1-1]]
|[[Bowser's Villa 8-1]]
|-
|03
|[[File:SPPSadGoomba.png]]
|[[Sad Goomba]]
|Goombas that run at breakneck speeds no matter what is in front of them.
|[[Ladida Plains 1-1]]
|[[Giddy Sky 7-8]]
|-
|04
|[[File:SPPParagoomba.png]]
|[[Paragoomba]]
|Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings.
|[[Ladida Plains 1-3]]
|[[Giddy Sky 7-3]]
|-
|05
|[[File:Sad Paragoomba.png]]
|[[Sad Paragoomba]]
|Paragoombas that slowly fly back-and-forth.
|[[Ladida Plains 1-6]]
|[[Giddy Sky 7-8]]
|-
|06
|[[File:SPPRedParagoomba.png]]
|Red Paragoomba
|Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas, while the red ones merely hop occasionally. Stomping them makes them lose their wings.
|[[Ladida Plains 1-2]]
|[[Gleam Glacier 6-5]]
|-
|07
|[[File:Mad Red Paragoomba.png]]
|[[M. Red P-Goomba]]
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|[[Shriek Mansion 3-8]]
|[[Bowser's Villa 8-5]]
|-
|data-sort-value=99|
|[[File:SPP Goombette.png]]
|[[Mini Goomba|Micro-Goomba]]
|Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|[[Ladida Plains 1-3]]
|[[Giddy Sky 7-3]]
|-
|08
|[[File:SPPKoopaTroopa.png]]
|[[Koopa Troopa|Green Koopa Troopa]]
|Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown.
|[[Ladida Plains 1-2]]
|[[Bowser's Villa 8-9]]
|-
|09
|[[File:Mad Green Koopa.png]]
|[[Mad Green Koopa]]
|Koopa Troopas that charge at Peach on sight.
|[[Ladida Plains 1-4]]
|[[Bowser's Villa 8-4]]
|-
|10
|[[File:SPPRedKoopaTroopa.png]]
|Red Koopa Troopa
|Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown.
|[[Ladida Plains 1-3]]
|[[Bowser's Villa 8-5]]
|-
|11
|[[File:Gladkoopa.png]]
|[[Glad Red Koopa]]
|Koopa Troopas that skip as they move.
|[[Ladida Plains 1-2]]
|[[Bowser's Villa 8-4]]
|-
|12
|[[File:SPPParatroopa.png]]
|[[Koopa Paratroopa|Green Paratroopa]]
|Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings.
|[[Ladida Plains 1-2]]
|[[Bowser's Villa 8-9]]
|-
|13
|[[File:Mad Green Paratroopa.png]]
|[[Mad G. P-Troopa]]
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|[[Ladida Plains 1-9]]
|[[Bowser's Villa 8-4]]
|-
|14
|[[File:SPPRedParaT.png]]
|Red Paratroopa
|Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings.
|[[Ladida Plains 1-3]]
|[[Bowser's Villa 8-5]]
|-
|15
|[[File:Glad Red Paratroopa.png]]
|[[G. R. P-Troopa]]
|Cheerful Paratroopas that fly in 8 or ∞ patterns.
|[[Shriek Mansion 3-9]]
|[[Giddy Sky 7-4]]
|-
|data-sort-value=99|
|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|[[Unshelled Koopa]]
|Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities.
|[[Ladida Plains 1-2]]
|[[Bowser's Villa 8-5]]
|-
|16
|[[File:SPPLakitu.png]]
|[[Lakitu]]
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|[[Hoo's Wood 2-2]]
|[[Giddy Sky 7-5]]
|-
|17
|[[File:Calm Lakitu.png]]
|[[Calm Lakitu]]
|TBW
|[[Hoo's Wood 2-7]]
|[[Giddy Sky 7-3]]
|-
|18
|[[File:SPPSpiny.png]]
|[[Spiny]]
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|[[Hoo's Wood 2-2]]
|[[Giddy Sky 7-5]]
|-
|19
|[[File:Sad Spiny.png]]
|[[Sad Spiny]]
|Spinies that run at full speeds oblivious to anything around them.
|[[Ladida Plains 1-7]]
|[[Bowser's Villa 8-4]]
|-
|20
|[[File:SPPMecha-SpikeTop.png]]
|[[Spike Top|Mecha-Spike Top]]
|Small, spiked turtles that can climb up walls and across the ceiling.
|[[Wavy Beach 5-1]]
|[[Bowser's Villa 8-3]]
|-
|21
|[[File:MadMechaSpikeTop.png]]
|[[M. M-Spike Top]]
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|[[Fury Volcano 4-4]]
|[[Bowser's Villa 8-7]]
|-
|22
|[[File:SPPHammerBro.png]]
|[[Hammer Bro]]
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|[[Wavy Beach 5-2]]
|[[Bowser's Villa 8-9]]
|-
|23
|[[File:Calm Hammer Bro.png]]
|[[Calm Hammer Bro]]
|
|[[Wavy Beach 5-2]]
|[[Bowser's Villa 8-9]]
|-
|24
|[[File:SPPAmazingFlyinHammerBro.png]]
|[[Amazing Flyin' Hammer Brother|A. F. H. Bro]]
|Squat [[Hammer Bro]]s. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side.
|[[Giddy Sky 7-1]]
|[[Bowser's Villa 8-7]]
|-
|25
|[[File:Calm Amazing Flyin Hammer Bro.png]]
|[[C. A. F. H. Bro]]
|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts.
|[[Hoo's Wood 2-7]]
|[[Giddy Sky 7-4]]
|-
|data-sort-value=99|
|[[File:SPP Kamek.png]]
|[[Magikoopa|Kamek]]
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|[[Giddy Sky 7-6]]
|[[Giddy Sky 7-6]]
|-
|26
|[[File:SPPSpike.png]]
|[[Spike]]
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|[[Hoo's Wood 2-9]]
|[[Fury Volcano 4-3]]
|-
|27
|[[File:Mad Spike.png]]
|[[Mad Spike]]
|Spikes that leap as they move and attack.
|[[Ladida Plains 1-7]]
|[[Fury Volcano 4-2]]
|-
|28
|[[File:SPPPirahnaPlant.png]]
|[[Piranha Plant]]
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|[[Ladida Plains 1-4]]
|[[Giddy Sky 7-7]]
|-
|29
|[[File:SPPGladPiranhaPlant.png]]
|[[Glad P. Plant]]
|Piranha Plants that can fly and spit arcing fireballs.
|[[Ladida Plains 1-9]]
|[[Gleam Glacier 6-7]]
|-
|30
|[[File:SPPNipperPlant.png]]
|[[Nipper Plant]]
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|[[Ladida Plains 1-4]]
|[[Wavy Beach 5-5]]
|-
|31
|[[File:Sad Nipper Plant.png]]
|[[Sad N. Plant]]
|Nipper Plants that jump in inconsistent, erratic patterns.
|[[Ladida Plains 1-7]]
|[[Wavy Beach 5-5]]
|-
|32
|[[File:SPPPtooie.png]]
|[[Ptooie]]
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|[[Ladida Plains 1-8]]
|[[Wavy Beach 5-3]]
|-
|33
|[[File:Glad Ptooie.png]]
|[[Glad Ptooie]]
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|[[Hoo's Wood 2-4]]
|[[Wavy Beach 5-9]]
|-
|34
|[[File:SPPVolcanoPlant.png]]
|[[Volcano Lotus|Volcano Plant]]
|Fiery flowers that spit four fireballs high, which slowly float downward.
|[[Ladida Plains 1-3]]
|[[Wavy Beach 5-2]]
|-
|35
|[[File:SPPCalmVolcanoPlant.png]]
|[[C. V. Plant]]
|
|[[Hoo's Wood 2-7]]
|[[Hoo's Wood 2-7]]
|-
|36
|[[File:SPPPokey.png]]
|[[Pokey]]
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|[[Wavy Beach 5-2]]
|[[Gleam Glacier 6-9]]
|-
|37
|[[File:SPP Mad Pokey.png]]
|[[Mad Pokey]]
|Pokeys that extend from three segments to five.
|[[Wavy Beach 5-3]]
|[[Wavy Beach 5-8]]
|-
|38
|[[File:SPPCheepcheep.png]]
|[[Cheep Cheep]]
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|[[Ladida Plains 1-5]]
|[[Wavy Beach 5-5]]
|-
|39
|[[File:Sad Cheep Cheep.png]]
|[[Sad Cheep Cheep]]
|Cheep Cheeps that use their tears to propel higher when jumping.
|[[Wavy Beach 5-1]]
|[[Gleam Glacier 6-4]]
|-
|40
|[[File:SPPBlurp.png]]
|[[Blurp]]
|Fish that swim in one direction in Subrella areas.
|[[Hoo's Wood 2-9]]
|[[Bowser's Villa 8-4]]
|-
|41
|[[File:Mad Blurp.png]]
|[[Mad Blurp]]
|Blurps that home in on wherever Peach was when they first catch sight of her.
|[[Ladida Plains 1-9]]
|[[Bowser's Villa 8-4]]
|-
|42
|[[File:SPPBlooper.png]]
|[[Blooper]]
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|[[Hoo's Wood 2-9]]
|[[Bowser's Villa 8-4]]
|-
|43
|[[File:Gladblooper.png]]
|[[Glad Blooper]]
|Bloopers that swim in chaotic patterns oblivious to Peach.
|[[Ladida Plains 1-9]]
|[[Bowser's Villa 8-3]]
|-
|44
|[[File:SPPUrchin.png]]
|[[Urchin]]
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|[[Ladida Plains 1-9]]
|[[Bowser's Villa 8-4]]
|-
|45
|[[File:SPPBoo.png]]
|[[Boo]]
|Small, round ghosts that only approach Peach when her back is turned.
|[[Shriek Mansion 3-1]]
|[[Bowser's Villa 8-6]]
|-
|46
|[[File:Mad Boo.png]]
|[[Mad Boo]]
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|[[Shriek Mansion 3-5]]
|[[Bowser's Villa 8-6]]
|-
|data-sort-value=99|
|[[File:SPP Blindfold Boo.png]]
|[[Blindfold Boo]]
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|[[Shriek Mansion 3-3]]
|[[Bowser's Villa 8-8]]
|-
|47
|[[File:SPPBigBoo.png]]
|[[Big Boo]]
|Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|[[Shriek Mansion 3-3]]
|[[Bowser's Villa 8-8]]
|-
|48
|[[File:Mad Big Boo.png]]
|[[Mad Big Boo]]
|Big Boos that now only attack when faced.
|[[Shriek Mansion 3-5]]
|[[Bowser's Villa 8-6]]
|-
|49
|[[File:Dry Bones SPP.png]]
|[[Dry Bones]]
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|[[Shriek Mansion 3-1]]
|[[Bowser's Villa 8-8]]
|-
|50
|[[File:Sad Dry Bones.png]]
|[[Sad Dry Bones]]
|Dry Bones that throw bones quickly and erratially.
|[[Shriek Mansion 3-1]]
|[[Bowser's Villa 8-5]]
|-
|51
|[[File:Fishing Boo SPP.png]]
|[[Fishing Boo]]
|Fishing ghosts that use a dangerous blue flame as a lure.
|[[Shriek Mansion 3-2]]
|[[Shriek Mansion 3-3]]
|-
|52
|[[File:Calm Fishin' Boo.png]]
|[[C. Fishing Boo]]
|
|[[Shriek Mansion 3-5]]
|[[Shriek Mansion 3-5]]
|-
|53
|[[File:SPPPodoboo.png]]
|[[Lava Bubble|Podoboo]]
|Lava balls that leap upward. The orange ones simply fall back down.
|[[Fury Volcano 4-1]]
|[[Bowser's Villa 8-4]]
|-
|data-sort-value=99|
|[[File:SPP Blue Podoboo.png]]
|Blue Podoboo
|The blue Podoboos slowly follow Peach through the air.
|[[Bowser's Villa 8-2]]
|[[Bowser's Villa 8-8]]
|-
|54
|[[File:SPPLilSparky.png]]
|[[Li'l Sparky|Lil' Sparky]]
|Small, quick balls of electrical fires that travel along all edges of platforms.
|[[Shriek Mansion 3-3]]
|[[Bowser's Villa 8-5]]
|-
|55
|[[File:SPPHothead.png]]
|[[Hothead]]
|Large, slow versions of [[Li'l Sparky|Lil' Sparkies]].
|[[Hoo's Wood 2-8]]
|[[Bowser's Villa 8-5]]
|-
|56
|[[File:SPPThwomp.png]]
|[[Thwomp]]
|Rocky guards that pound the ground when approached.
|[[Ladida Plains 1-9]]
|[[Bowser's Villa 8-7]]
|-
|data-sort-value=99|
|[[File:SPP Security Thwomp.png|100x100px]]
|[[Security Thwomp]]<br>{{conjectural}}
|Massive [[Thwomp]]s in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|[[Bowser's Villa 8-1]]
|[[Bowser's Villa 8-9]]
|-
|57
|[[File:SPPTorpedoTed.png]]
|[[Torpedo Ted]]
|Aquatic rounds in Subrella segments that shoot straight forward.
|[[Wavy Beach 5-5]]
|[[Bowser's Villa 8-4]]
|-
|58
|[[File:SPP GTorpedo.png]]
|[[G. Torpedo Ted]]
|Torpedo Teds that bob as they move.
|[[Wavy Beach 5-5]]
|[[Bowser's Villa 8-3]]
|-
|59
|[[File:SPPBulletBill.png]]
|[[Bullet Bill]]
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|[[Ladida Plains 1-8]]
|[[Bowser's Villa 8-7]]
|-
|60
|[[File:SPP MBullet.png]]
|[[Mad Bullet Bill]]
|Bullet Bills that shoot at intense speeds, covering them with flames.
|[[Hoo's Wood 2-8]]
|[[Giddy Sky 7-7]]
|-
|61
|[[File:SPPBanzaiBill.png]]
|[[Bomber Bill|Banzai Bill]]
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones.
|[[Hoo's Wood 2-4]]
|[[Giddy Sky 7-5]]
|-
|62
|[[File:Mad Banzai Bill.gif]]
|[[Mad Banzai Bill]]
|High-speed Banzai Bills.
|[[Ladida Plains 1-8]]
|[[Bowser's Villa 8-9]]
|-
|63
|[[File:SPPCannon.png]]
|[[Kaboomba|Cannon]]
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|[[Shriek Mansion 3-8]]
|[[Bowser's Villa 8-4]]
|-
|64
|[[File:Calm Cannon.png]]
|[[Calm Cannon]]
|
|[[Shriek Mansion 3-8]]
|[[Bowser's Villa 8-2]]
|-
|65
|[[File:SPPBobomb.png]]
|[[Bob-omb]]
|Walking bombs that lose their feet and light their fuses when attacked.
|[[Ladida Plains 1-4]]
|[[Bowser's Villa 8-6]]
|-
|66
|[[File:Glad Bob-ombs.png]]
|[[Glad Bob-omb]]
|Jumpy Bob-ombs with confetti explosions.
|[[Fury Volcano 4-2]]
|[[Giddy Sky 7-5]]
|-
|67
|[[File:SPPParabomb.png]]
|[[Parabomb]]
|Bob-ombs that slowly descend on their parachutes while swaying.
|[[Ladida Plains 1-5]]
|[[Giddy Sky 7-2]]
|-
|68
|[[File:SPP GPara Bomb.png]]
|[[Glad Parabomb]]
|Parabombs that float down waving back-and-forth dramatically.
|[[Fury Volcano 4-2]]
|[[Giddy Sky 7-5]]
|-
|69
|[[File:ChainChompSPP.png]]
|[[Chain Chomp]]
|Biting iron balls on chains that act as aggressive guard dogs.
|[[Gleam Glacier 6-2]]
|[[Giddy Sky 7-3]]
|-
|70
|[[File:Calm Chain Chomp.png]]
|[[C. Chain Chomp]]
|
|[[Hoo's Wood 2-8]]
|[[Bowser's Villa 8-2]]
|-
|71
|[[File:SPP Big Chain Chomp.gif]]
|[[Big Chain Chomp]]
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|[[Ladida Plains 1-7]]
|[[Giddy Sky 7-8]]
|-
|72
|[[File:FangSPP.png]]
|[[Fang]]
|Bats that fly around erratically in looping patterns at Peach.
|[[Shriek Mansion 3-4]]
|[[Bowser's Villa 8-5]]
|-
|73
|[[File:SPP GFang.png]]
|[[Glad Fang]]
|Fangs that swoop around at random.
|[[Ladida Plains 1-7]]
|[[Bowser's Villa 8-9]]
|-
|data-sort-value=99|
|[[File:SPP Mini-Fang Swarm.png]]
|[[Mini-Fang Swarm]]<br>{{conjectural}}
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
|[[Hoo's Wood 2-4]]
|[[Hoo's Wood 2-5]]
|-
|74
|[[File:RavenSPP.png]]
|[[Raven (chick)|Raven]]
|Baby birds that walk quickly along floors, walls, and ceilings.
|[[Hoo's Wood 2-2]]
|[[Giddy Sky 7-3]]
|-
|75
|[[File:SPP SRaven.png]]
|[[Sad Raven]]
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|[[Hoo's Wood 2-4]]
|[[Giddy Sky 7-3]]
|-
|data-sort-value=99|
|[[File:SPP Baby Hoo.png]]
|[[Hoolet]]<br>{{conjectural}}
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|colspan=2|[[Hoo's Wood 2-6]]
|-
|76
|[[File:RexSPP.png]]
|[[Rex]]
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|[[Fury Volcano 4-1]]
|[[Wavy Beach 5-8]]
|-
|77
|[[File:SPP SRex.png]]
|[[Sad Rex]]
|Rexes that hold still until they see Peach, at which point they charge her.
|[[Ladida Plains 1-9]]
|[[Gleam Glacier 6-8]]
|-
|78
|[[File:Animated Walruss.gif]]
|[[Walruss]]
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|[[Gleam Glacier 6-1]]
|[[Gleam Glacier 6-5]]
|-
|79
|[[File:SPPstarfish.png]]
|[[Starfish]]
|A rare enemy that exhibits various behaviors. The Starfish is rumored to be the {{iw|starfywiki|Starfy|prince}} of a {{iw|starfywiki|Pufftop|distant land in the sky}}.
|[[Hoo's Wood 2-5]]
|[[Gleam Glacier 6-4]]
|}


===Obstacles===
While Nintendo did not develop many games that utilized the Famicom Light Gun, the three initial titles - ''Wild Gunman'', the aforementioned ''Duck Hunt'', and ''Hogan's Alley'' - have been regularly alluded to in Nintendo's more recent products. Within the ''[[Super Mario (franchise)|Super Mario]]'' franchise, this has chiefly been within the [[microgame]]s hosted by gaming enthusiast [[9-Volt]] in the ''[[WarioWare (series)|WarioWare]]'' series.
{|class="wikitable col3left" style="--bg:#fff6f7;--bg1:#fffef8;width:100%;text-align:center"
 
|-style="color:white;background:#ff3eaf"
==Overview==
!width=5% rowspan=2|Image
*Built around using the Famicom Light Gun by Nintendo R&D; the US equivalency is the NES Zapper
!width=8% rowspan=2|Name
*Derived from similar arcade games from decades prior, some of which were developed by Nintendo themselves
!rowspan=2|Description
*Duck Hunt in particular is a seminal title
!colspan=2|Levels
 
|-style="color:white;background:#ff3eaf"
==Recurring crossover subjects==
!width=8%|First
===Dog===
!width=8%|Last
 
|-
===Ducks===
|[[File:SPP Ball 'N' Chain.png]]
 
|[[Spinner|Ball 'n' Chain]]
==History in the ''Super Mario'' franchise==
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
===''Super Mario'' series===
|[[Bowser's Villa 8-1]]
====''Super Mario Bros.''====
|[[Bowser's Villa 8-6]]
[[File:3-in-1 SMB DH WCTM.jpg|thumb|200px|left]]
|-
 
|[[File:SPP Smogball.png]]
====''Super Mario Maker''====
|[[Cloud (Super Princess Peach)|Cloud]]<br>{{derived}}
[[File:SMM Duck Hunt.png|frame]]
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
In ''[[Super Mario Maker]]'', Duck Hunt make an appearance as a [[Mystery Mushroom]] [[Costume Mario|costume]], which plays sound effects from ''Duck Hunt'' for certain actions. Upon transforming into Duck Hunt, the perfect score tune plays, and whenever they jump, the dog barks. If they fall into a [[pit]] or [[lava]], the dog's laughter can be heard. The costume can be unlocked by scanning the Duck Hunt amiibo, or unlocked randomly after completing the 100 Mario Challenge on the Normal setting or higher.
|[[Ladida Plains 1-3]]
 
|[[Giddy Sky 7-5]]
===''Wrecking Crew''===
|-
I believe a ''VS. Duck Hunt'' was bundled with a cabinet at one point.
|[[File:SPP Fire Bar.png]]
 
|[[Fire Bar]]
===''WarioWare'' series===
|Lines of fireballs that spin around blocks.
====''WarioWare, Inc.: Mega Microgame$!''====
|[[Bowser's Villa 8-1]]
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', a [[microgame]] called [[Duck Hunt (WarioWare, Inc.: Mega Microgame$!)|Duck Hunt]] appears, and has overall the same gameplay as the original NES game, with the player using the [[Game Boy Advance]] to shoot ducks.
|[[Bowser's Villa 8-9]]
 
|-
[[Wild Gunman (WarioWare, Inc.: Mega Microgame$!)]]
|[[File:SPP Flamethrower.png]]
[[Hogan's Alley (WarioWare, Inc.: Mega Microgame$!)]]
|[[Flamethrower]]
 
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
====''WarioWare: Twisted!''====
|[[Fury Volcano 4-1]]
A [[Duck Hunt (WarioWare: Twisted!)|Duck Hunt]] microgame similar to the one from ''WarioWare, Inc.: Mega Microgame$!'' appears in ''[[WarioWare: Twisted!]]'', this time using the Game Boy Advance cartridge's tilt sensor to aim.
|[[Fury Volcano 4-9]]
 
|-
====''WarioWare: Touched!''====
|[[File:SPP Flameface.png]]
While the dog does not appear in ''[[WarioWare: Touched!]]'' at all, the [[Duck Hunt (WarioWare: Touched!)|Duck Hunt]] microgame uses [[Clay Shooting|clay pigeons]] from ''Duck Hunt''{{'}}s Game C. The original sprites of the ducks are also occasionally released from the ball in the microgame [[Clawing for More]] after clearing it.
|[[Flaming stone]]<br>{{conjectural}}
 
|A stationary burning head in [[Fury Volcano]] that can be melted with Gloom.
[[Hogan's Alley (WarioWare: Touched!)]]
|[[Fury Volcano 4-2]]
[[Turntable]]
|[[Fury Volcano 4-5]]
[[Gunslinger]]
|-
 
|[[File:SPP Freezie.png]]
====''WarioWare: Smooth Moves''====
|[[Freezie]]
[[Laser Clay Shooting]]
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
 
|[[Gleam Glacier 6-1]]
====''WarioWare: D.I.Y. Showcase''====
|[[Gleam Glacier 6-8]]
''[[WarioWare: D.I.Y. Showcase]]'' has a new [[Duck Hunt (WarioWare: D.I.Y. Showcase)|Duck Hunt]] microgame. It utilizes the [[Wii#Wii Remote|Wii Remote]]'s motion controls and therefore more closely matches the game it is based on.
|-
 
|[[File:SPP Icicle.png]]
[[Wild Gunman (WarioWare: D.I.Y. Showcase)]]
|[[Icicle]]
 
|Falling ice spikes at [[Gleam Glacier]].
====''WarioWare Gold''====
|[[Gleam Glacier 6-1]]
''[[WarioWare Gold]]'' includes the Duck Hunt microgame from ''WarioWare: D.I.Y. Showcase'', but the game uses the Touch Screen instead of motion controls. While Clawing for More returns, the microgame has a new visual theme and does not include duck sprites.
|[[Gleam Glacier 6-5]]
 
|-
====''WarioWare: Move It!''====
|[[File:SPP Firewheel.png]]
[[Hogan's Alley (WarioWare: Move It!)]]
|[[Rock (Super Princess Peach)|Rock]]<br>{{derived}}
 
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
===''Paper Mario: The Thousand-Year Door''===
|[[Fury Volcano 4-3]]
Nameless Toad NPC says "Ka-BLOWIE! Pa-KOWWWW! I'm a wild gunman! Yeah, like a bounty hunter or somethin'! And I've got Gonzales the supervillain in my sights! Freeze, sucka! Ka-POW!"
|[[Fury Volcano 4-5]]
 
|-
===''Mario Party: Island Tour''===
|[[File:SPP Rockethands.png]]
The American English names for the minigames [[Deck Hunt]] and [[Mild Gunman]] in ''[[Mario Party: Island Tour]]'' are named after ''Duck Hunt'' and ''Wild Gunman'', respectively.
|[[Rockethand]]s<br>{{conjectural}}
 
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
|[[Bowser's Villa 8-5]]
 
|[[Bowser's Villa 8-7]]
===''The Super Mario Bros. Movie''===
|-
In ''[[The Super Mario Bros. Movie]]'', the duck appears on paintings in [[Punch-Out Pizzeria]] and on a wooden sign in [[Brooklyn]]. A painting of the Duck Hunt dog appears in concept artwork for the [[BrKLnCouple|Brooklyn couple]]'s apartment.<ref>GameXplain (April 23, 2023). [https://www.youtube.com/watch?v=b2KZXJg3ncA Toadsworth & Toadette were in the Super Mario Bros. Movie?! Concept Art LEAK Reveals Cuts & Changes]. ''YouTube''. Retrieved April 23, 2023.</ref>
|[[File:SPP Sandslab.png]]
 
|[[Sand wall]]<br>{{derived}}
==Shared history==
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
===''Tetris DS''===
|[[Wavy Beach 5-1]]
Gameplay of ''Duck Hunt'' can be seen on the [[Nintendo DS]]' top screen in stage 19 of Standard Marathon mode in ''[[Tetris DS]]'', where the dog and duck make a cameo. The dog also appears as a sprite on the touch screen during this stage.
|[[Wavy Beach 5-5]]
 
|-
===''Super Smash Bros.'' series===
|[[File:SPP Snowman.png]]
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
|[[Snowman]]
{{main-wiki|SmashWiki|Duck Hunt (SSB4)}}
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
[[File:DuckHuntSSB4.png|thumb|left|Duck Hunt in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
|[[Gleam Glacier 6-1]]
Duck Hunt appear as unlockable newcomers in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Although they fight as a duo,<ref>[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_59 Super Smash Blog | 59: Duck Hunt]</ref> Duck Hunt do not truly adhere to the tag team archetype first used by the [[Ice Climbers]] and perpetuated by [[Rosalina]] & [[Luma]]. This is due to the duck's own hurtbox being directly next to the dog's hurtbox at almost all times. Duck Hunt's moveset largely consists of moves based around the NES Zapper and games that use it, particularly ''Hogan's Alley'' and ''Wild Gunman'', while incorporating physical attacks from both the dog and duck.
|[[Gleam Glacier 6-5]]
 
|-
Duck Hunt's standard special move is [[SmashWiki:Trick Shot|Trick Shot]], in which the dog kicks a tin can from ''Hogan's Alley'' forward that can be subsequently fired at with the Zapper. Their side special move is [[SmashWiki:Clay Shooting|Clay Shooting]], in which the dog throws out a clay pigeon from ''Duck Hunt''{{'}}s Game C that will then explode upon being fired at by the Zapper. Their up special is [[SmashWiki:Duck Jump|Duck Jump]], in which the duck flies upward while carrying the dog. Their down special is [[SmashWiki:Wild Gunman|Wild Gunman]], which spawns one of the five titular gunmen to attack. Lastly, their [[Final Smash]] is [[SmashWiki:NES Zapper Posse|NES Zapper Posse]], which consists of a flock of ducks from ''Duck Hunt'' ramming the opponent into a field before the gunmen from ''Wild Gunmen'' fire at them and the cutouts from ''Hogan's Alley''.
|[[File:SPP Spike Trap.png]]
 
|[[Spike Trap|Spikes]]
In regard to character customization, Duck Hunt are the only fighters who can use the Collar and Feather equipment to boost their defense and speed, respectively. The duo can also use the Zapper equipment to boost their attack strength, which is another reference to their home game. A ''Duck Hunt''-themed stage simply called [[Duck Hunt (stage)|Duck Hunt]] also appears in both games. In the stage, the sprite versions of the dog and the ducks appear, even if Duck Hunt themselves are fighting on the stage. In addition, Duck Hunt are the only playable characters in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' to break the [[fourth wall]] in their trailer.
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
 
|[[Ladida Plains 1-3]]
====''Super Smash Bros. Ultimate''====
|[[Gleam Glacier 6-7]]
{{main-wiki|SmashWiki|Duck Hunt (SSBU)}}
|-
Duck Hunt return as unlockable veterans in ''[[Super Smash Bros. Ultimate]]''. In the transition to ''Ultimate'', they received noticeable improvements to their moveset and the dog can run faster, although they are now noticeably lighter. The dog is also much more vocal, as he barks and yelps in a number of instances instead of solely during their star KO animation. Along with several other characters, Duck Hunt retain their victory theme from the previous game, albeit sped up.
|[[File:SPP Thump.png]]
 
|[[Thump]]<br>{{conjectural}}
Duck Hunt reappear in [[Banjo]] & [[Kazooie]]'s announcement trailer "Best Friends", with a similar role to [[King Dedede]] in the [[King K. Rool]] announcement trailer, "The Rivals".
|Large rocks that must be pounded down from above with Rage.
 
|[[Fury Volcano 4-2]]
===''Pixels''===
|[[Fury Volcano 4-9]]
In ''[[Pixels]]'', the dog appears as a trophy awarded by the aliens for defeating the ''{{wp|Centipede (video game)|Centipede}}'' army in London.
|-
 
|[[File:SPP Torpedo Base.png]]
==References==
|[[Torpedo tube]]
<references/>
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|[[Wavy Beach 5-5]]
|[[Bowser's Villa 8-4]]
|-
|[[File:SPP Weighdown.png]]
|[[Weighted wisp]]<br>{{conjectural}}
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|colspan=2|[[Shriek Mansion 3-3]]
|}

Latest revision as of 15:17, March 21, 2025

Light Gun Series
Official display of the Light Gun Series (Wild Gunman, Duck Hunt, and Hogan's Alley) alongside the Famicom Light Gun and its holster.
Photographed display from the Famicom 20th Anniversary (2004)
First installment Wild Gunman (1984)
Latest installment Hogan's Alley (1984)
Related franchises Barker Bill's Trick Shooting, Gumshoe, To the Earth

The Light Gun Series is a small series of shooting games developed by Nintendo Research & Development 1 for the Family Computer in 1984. They were controlled using the pistol-shaped Famicom Light Gun, one of the first peripherals every released for a home console. Its American equivalency is the NES Zapper, a vaguely science-fiction-styled gun released for the Nintendo Entertainment System. The most recognizable and seminal of Famicom Light Gun Series games, Duck Hunt, was a launch title for the NES and was partially attributed to the consoles early success in the United States. It was often bundled with Super Mario Bros., sometimes on the same cartridge.

While Nintendo did not develop many games that utilized the Famicom Light Gun, the three initial titles - Wild Gunman, the aforementioned Duck Hunt, and Hogan's Alley - have been regularly alluded to in Nintendo's more recent products. Within the Super Mario franchise, this has chiefly been within the microgames hosted by gaming enthusiast 9-Volt in the WarioWare series.

Overview

  • Built around using the Famicom Light Gun by Nintendo R&D; the US equivalency is the NES Zapper
  • Derived from similar arcade games from decades prior, some of which were developed by Nintendo themselves
  • Duck Hunt in particular is a seminal title

Recurring crossover subjects

Dog

Ducks

History in the Super Mario franchise

Super Mario series

Super Mario Bros.

Boxart for Super Mario Bros. + Duck Hunt + World Class Track Meet

Super Mario Maker

Duck Hunt costume

In Super Mario Maker, Duck Hunt make an appearance as a Mystery Mushroom costume, which plays sound effects from Duck Hunt for certain actions. Upon transforming into Duck Hunt, the perfect score tune plays, and whenever they jump, the dog barks. If they fall into a pit or lava, the dog's laughter can be heard. The costume can be unlocked by scanning the Duck Hunt amiibo, or unlocked randomly after completing the 100 Mario Challenge on the Normal setting or higher.

Wrecking Crew

I believe a VS. Duck Hunt was bundled with a cabinet at one point.

WarioWare series

WarioWare, Inc.: Mega Microgame$!

In WarioWare, Inc.: Mega Microgame$!, a microgame called Duck Hunt appears, and has overall the same gameplay as the original NES game, with the player using the Game Boy Advance to shoot ducks.

Wild Gunman (WarioWare, Inc.: Mega Microgame$!) Hogan's Alley (WarioWare, Inc.: Mega Microgame$!)

WarioWare: Twisted!

A Duck Hunt microgame similar to the one from WarioWare, Inc.: Mega Microgame$! appears in WarioWare: Twisted!, this time using the Game Boy Advance cartridge's tilt sensor to aim.

WarioWare: Touched!

While the dog does not appear in WarioWare: Touched! at all, the Duck Hunt microgame uses clay pigeons from Duck Hunt's Game C. The original sprites of the ducks are also occasionally released from the ball in the microgame Clawing for More after clearing it.

Hogan's Alley (WarioWare: Touched!) Turntable Gunslinger

WarioWare: Smooth Moves

Laser Clay Shooting

WarioWare: D.I.Y. Showcase

WarioWare: D.I.Y. Showcase has a new Duck Hunt microgame. It utilizes the Wii Remote's motion controls and therefore more closely matches the game it is based on.

Wild Gunman (WarioWare: D.I.Y. Showcase)

WarioWare Gold

WarioWare Gold includes the Duck Hunt microgame from WarioWare: D.I.Y. Showcase, but the game uses the Touch Screen instead of motion controls. While Clawing for More returns, the microgame has a new visual theme and does not include duck sprites.

WarioWare: Move It!

Hogan's Alley (WarioWare: Move It!)

Paper Mario: The Thousand-Year Door

Nameless Toad NPC says "Ka-BLOWIE! Pa-KOWWWW! I'm a wild gunman! Yeah, like a bounty hunter or somethin'! And I've got Gonzales the supervillain in my sights! Freeze, sucka! Ka-POW!"

Mario Party: Island Tour

The American English names for the minigames Deck Hunt and Mild Gunman in Mario Party: Island Tour are named after Duck Hunt and Wild Gunman, respectively.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

The Super Mario Bros. Movie

In The Super Mario Bros. Movie, the duck appears on paintings in Punch-Out Pizzeria and on a wooden sign in Brooklyn. A painting of the Duck Hunt dog appears in concept artwork for the Brooklyn couple's apartment.[1]

Shared history

Tetris DS

Gameplay of Duck Hunt can be seen on the Nintendo DS' top screen in stage 19 of Standard Marathon mode in Tetris DS, where the dog and duck make a cameo. The dog also appears as a sprite on the touch screen during this stage.

Super Smash Bros. series

Super Smash Bros. for Nintendo 3DS / Wii U

SmashWiki article: Duck Hunt (SSB4)
Duck Hunt
Duck Hunt in Super Smash Bros. for Nintendo 3DS / Wii U

Duck Hunt appear as unlockable newcomers in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Although they fight as a duo,[2] Duck Hunt do not truly adhere to the tag team archetype first used by the Ice Climbers and perpetuated by Rosalina & Luma. This is due to the duck's own hurtbox being directly next to the dog's hurtbox at almost all times. Duck Hunt's moveset largely consists of moves based around the NES Zapper and games that use it, particularly Hogan's Alley and Wild Gunman, while incorporating physical attacks from both the dog and duck.

Duck Hunt's standard special move is Trick Shot, in which the dog kicks a tin can from Hogan's Alley forward that can be subsequently fired at with the Zapper. Their side special move is Clay Shooting, in which the dog throws out a clay pigeon from Duck Hunt's Game C that will then explode upon being fired at by the Zapper. Their up special is Duck Jump, in which the duck flies upward while carrying the dog. Their down special is Wild Gunman, which spawns one of the five titular gunmen to attack. Lastly, their Final Smash is NES Zapper Posse, which consists of a flock of ducks from Duck Hunt ramming the opponent into a field before the gunmen from Wild Gunmen fire at them and the cutouts from Hogan's Alley.

In regard to character customization, Duck Hunt are the only fighters who can use the Collar and Feather equipment to boost their defense and speed, respectively. The duo can also use the Zapper equipment to boost their attack strength, which is another reference to their home game. A Duck Hunt-themed stage simply called Duck Hunt also appears in both games. In the stage, the sprite versions of the dog and the ducks appear, even if Duck Hunt themselves are fighting on the stage. In addition, Duck Hunt are the only playable characters in Super Smash Bros. for Nintendo 3DS / Wii U to break the fourth wall in their trailer.

Super Smash Bros. Ultimate

SmashWiki article: Duck Hunt (SSBU)

Duck Hunt return as unlockable veterans in Super Smash Bros. Ultimate. In the transition to Ultimate, they received noticeable improvements to their moveset and the dog can run faster, although they are now noticeably lighter. The dog is also much more vocal, as he barks and yelps in a number of instances instead of solely during their star KO animation. Along with several other characters, Duck Hunt retain their victory theme from the previous game, albeit sped up.

Duck Hunt reappear in Banjo & Kazooie's announcement trailer "Best Friends", with a similar role to King Dedede in the King K. Rool announcement trailer, "The Rivals".

Pixels

In Pixels, the dog appears as a trophy awarded by the aliens for defeating the Centipede army in London.

References