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==Characters==
{{franchise infobox
===Playable characters===
|name=Light Gun Series
|image=[[File:Photo Light Gun Series.jpg|250px]]<br>Photographed display from the Famicom 20th Anniversary (2004)
|first=''{{iw|nwiki|Wild Gunman}}'' (1984)
|latest=''{{iw|nwiki|Hogan's Alley}}'' (1984)
|related=''{{iw|nwiki|Barker Bill's Trick Shooting}}'', ''{{iw|nwiki|Gumshoe}}'', ''{{iw|nwiki|To the Earth}}''
}}
The '''Light Gun Series''' is a small series of shooting games developed by [[Nintendo Research & Development 1]] for the [[Family Computer]] in 1984. They were controlled using the pistol-shaped {{iw|nwiki|Famicom Light Gun}}, one of the first peripherals every released for a home console. Its American equivalency is the {{iw|nwiki|NES Zapper}}, a vaguely science-fiction-styled gun released for the [[Nintendo Entertainment System]]. The most recognizable and seminal of Famicom Light Gun Series games, ''Duck Hunt'', was a launch title for the NES and was partially attributed to the consoles early success in the United States. It was often bundled with ''[[Super Mario Bros.]]'', sometimes on the same cartridge.


===Non-playable characters===
While Nintendo did not develop many games that utilized the Famicom Light Gun, the three initial titles - ''Wild Gunman'', the aforementioned ''Duck Hunt'', and ''Hogan's Alley'' - have been regularly alluded to in Nintendo's more recent products. Within the ''[[Super Mario (franchise)|Super Mario]]'' franchise, this has chiefly been within the [[microgame]]s hosted by gaming enthusiast [[9-Volt]] in the ''[[WarioWare (series)|WarioWare]]'' series.
{|class="wikitable col2left" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center"
|-style="color:white;background:blue"
!width=12%|Name
!Description
|-
|[[File:Toad-brigade model CTTT.png|100x100px]]<br>[[Toad Brigade]]
|The extended Toad Brigade return from ''[[Super Mario Galaxy 2]]'', here they consist of [[Hint Toad|a blue Toad with glasses]], [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]] and [[Banktoad]]. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them.
|-
|[[File:Mole CTTT art.png|100x100px]]<br>[[Mole (Captain Toad: Treasure Tracker)|Mole]]
|TBW
|-
|[[File:Main Crew Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Toad]]
|TBW
|-
|[[File:BowserAttack.jpg|100x100px]]<br>[[Sprixie Princesses|Green Sprixie Princess]] and [[Bowser]]
|TBW
|}


==Enemies and obstacles==
==Overview==
===Enemies===
*Built around using the Famicom Light Gun by Nintendo R&D; the US equivalency is the NES Zapper
{|class="wikitable col2left sortable" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center"
*Derived from similar arcade games from decades prior, some of which were developed by Nintendo themselves
|-style="color:white;background:blue"
*Duck Hunt in particular is a seminal title
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!colspan=2 class=unsortable|Courses
!rowspan=2|New
|-style="color:white;background:blue"
!width=8%|First
!width=8%|Last
|-
|data-sort-value=ShyR|[[File:ShyGuyCTTT artwork.png|100x100px]]<br>[[Shy Guy]] (Red)
|Masked foes that walk along the ground. Shy Guys chase [[Captain Toad]] when he enters their line and sight. They are weak to all means of attack and are the most common enemies in the game. The red-robed Shy Guys walk along predetermined paths. They only deviate from them to chase Captain Toad. In [[dark]] courses, they give chases when he shines light on them from his headlamp.
|[[Plucky Pass Beginnings]]
|[[Toad Brigade to Mushroom Mesa!]]
|—
|-
|data-sort-value=ShyL|[[File:CTTT Screenshot Shy Guy (Light Blue).jpg|100x100px]]<br>Shy Guy (Light-Blue)
|The Light-blue Shy Guys are less recurring than the red ones. They remain standing in a single spot and periodically turn 90°. They move from their positioning to chase Captain Toad.
|[[Shy Guy Heights]]
|[[Mummy-Me Maze Forever]]
|—
|-
|data-sort-value=W|[[File:Walleye CTTT.png|100x100px]]<br>[[Walleye]]
|[[Wallop]]-like enemies that try to block the player.
|[[Walleye Tumble Temple]]
|[[Razzle-Dazzle Slider]]
|—
|-
|data-sort-value=Fla|[[File:Flaptor.png|100x100px]]<br>[[Flaptor]]
|Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead.
|[[Mushroom Mesa]]
|[[Toad Brigade to Bullet Bill Base!]]
|{{icon|new}}
|-
|data-sort-value=Pa|[[File:Para-BiddybudsCCTT.png|100x100px]]<br>[[Para-Biddybud]]
|A variant of Biddybuds that hover above the ground and fly in circles.
|[[Mine Cart Tunnel Throwdown]]
|[[Mummy-Me on Drop-Road Dash]]
|—
|-
|data-sort-value=Bid|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|Ladybug enemies that walk in a specific pattern.
|[[Blizzard on the Star Express]]
|[[Biddybud Snow Stroll]]
|—
|-
|data-sort-value=Bulle|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|Bullets that shoot out of [[Bill Blaster]]s in a straight line.
|[[Spinwheel Bullet Bill Base]]
|[[Toad Brigade to Bullet Bill Base!]]
|—
|-
|data-sort-value=Bull's|[[File:Bull's-Eye Bill CTTT.png|100x100px]]<br>[[Bull's-Eye Bill]]
|Bullet Bills that follow the player.
|[[Drift-Along Canyon]]
|[[Rock Block Badlands]]
|—
|-
|data-sort-value=PirC|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|[[Piranha Creeper Cove]]
|[[Stumper Sneakaround]]
|—
|-
|data-sort-value=PirS|[[File:CTTT Piranha Sprout.png|100x100px]]<br>[[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]]
|Small, orange, [[Mole (Captain Toad: Treasure Tracker)|Mole]]-like Piranha Plants that can sprout out of the ground to spit [[bomb]]s at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried.
|[[Piranha Creeper Cove]]
|[[Mummy-Me Maze Forever]]
|{{icon|new}}
|-
|data-sort-value=PirP|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|Carnivorous plants that attack by attempting to bite the player.
|[[Mine Cart Sunset Rundown]]
|[[Mummy-Me Maze Forever]]
|—
|-
|data-sort-value=BigP|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|Big Piranha Plants are a larger variant of Piranha Plant.
|colspan=2|[[Shadow-Play Alley]]
|—
|-
|data-sort-value=FirP|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|A variant of Piranha Plant that can shoot fireballs.
|[[Shy Guy Shadow Den]]
|[[Mummy-Me Maze Forever]]
|—
|-
|data-sort-value=Che|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|Fish enemies that attack by swimming at the player.
|[[Briny Bowl Swimming Hole]]
|[[Floaty Fun Water Park]]
|—
|-
|data-sort-value=Goomba|[[File:Goomba CTTT.png|100x100px]]<br>[[Goomba]]
|Basic enemies that resemble brown mushrooms and attack by attempting to run into the player.
|[[Bizarre Doors of Boo Mansion]]
|[[Mummy-Me Maze Forever]]
|—
|-
|data-sort-value=GoombaT|[[File:CTTT Screenshot Goomba Tower.jpg|100x100px]]<br>[[Goomba Tower]]
|Goomba Towers are stacks of Goombas.
|[[Bizarre Doors of Boo Mansion]]
|[[Mummy-Me Maze Forever]]
|—
|-
|data-sort-value=I|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|colspan=2|[[Floaty Fun Water Park]]
|—
|-
|data-sort-value=Ca|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|Goombas with a cat appearance.
|colspan=2|[[Super Bell Hill]]
|—
|-
|data-sort-value=Bo|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|Ghost enemies that attack by floating toward the player. When looked at, they stop moving.
|[[Bizarre Doors of Boo Mansion]]
|[[Mummy-Me Maze Forever]]
|—
|-
|data-sort-value=BigB|[[File:Boo CTTT.png|100x100px]]<br>[[Big Boo]]
|A larger variant of Boo.
|[[Bizarre Doors of Boo Mansion]]
|[[Ghost Gallery Gambit]]
|—
|-
|data-sort-value=Pe|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|Boo-like enemies that move in a set pattern, blocking a path.
|[[Spooky Specters at Shadow Manor]]
|[[Ghost Gallery Gambit]]
|—
|-
|data-sort-value=Charg|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|Large Koopas with football gear. They attack by charging at the player and ramming into them.
|[[Chute Scoot Slopes]]
|[[Fright Train Flight]]
|—
|-
|data-sort-value=H|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|Koopa enemies that attack by throwing hammers at the player.
|[[Drift-Along Canyon]]
|[[Battle Tower Blitz]]
|—
|-
|data-sort-value=FirB|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|Koopa enemies that attack by throwing fireballs.
|[[Battle Tower Blitz]]
|[[Beep Block Sky Plaza]]
|—
|-
|data-sort-value=Spi|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
|Koopa enemies that throw spiked rollers.
|[[Windup Stairs]]
|[[Toad Brigade to Trick-Track Hall!]]
|—
|-
|data-sort-value=M|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|Enemies that fire spells to damage the player.
|[[Battle Tower Blitz]]
|[[Toad Brigade to Magikoopa Keep!]]
|—
|-
|data-sort-value=S|[[File:Stumper.jpg|100x100px]]<br>[[Stumper]]
|Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them.
|[[Stumper Sneakaround]]
|[[Toad Brigade to Magikoopa Keep!]]
|{{icon|new}}
|-
|data-sort-value=Mud|[[File:Mud Trooper.png|100x100px]]<br>[[Mud Trooper]]
|Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a [[turnip]] at them, or using a [[Super Pickax]]. They can also be temporarily disabled using [[Captain Toad]]'s headlamp.
|[[Sinister Street Signs]]
|[[Fright Train Flight]]
|{{icon|new}}
|-
|data-sort-value=Fu|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|Black, furry creatures that function as obstacles.
|[[Clear Pipe Puzzleplex]]
|[[Shadow-Play Alley]]
|—
|-
|data-sort-value=Charv|[[File:Charvaargh CTTT.png|100x100px]]<br>[[Charvaargh]]
|A dragon-like enemy that attacks the player by leaping out of the lava.
|[[Rolling Inferno]]
||[[Magma Road Marathon]]
|—
|-
|data-sort-value=Co|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|Bird enemies that stay in place and slam down their beaks to attack once they spot the player.
|[[Cagey Conkdor Caper]]
|[[Conkdor Canyon]]
|—
|-
|data-sort-value=A|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|Purple ant-like enemies that attack by marching in groups.
|[[Stumpy Springs Sanctuary]]
|[[Razzle-Dazzle Slider]]
|—
|-
|data-sort-value=St|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|Bee-like enemies that attack by chasing the player and ramming into them.
|colspan=2|[[Conkdor Canyon]]
|—
|-
|data-sort-value=Bl|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|Pink block-like enemies that are found in groups blocking areas.
|colspan=2|[[Shadow-Play Alley]]
|—
|-
|data-sort-value=Mum|[[File:Mummy-Me.png|100x100px]]<br>[[Mummy-Me]]
|A type of enemy that resembles mummified [[Toad (species)|Toad]]s. They act like [[Cosmic Clone]]s from ''[[Super Mario Galaxy 2]]'', mimicking the player's movements.
|[[Mummy-Me on Flip Panel Footpath]]
|[[Mummy-Me Maze Forever]]
|{{icon|new}}
|}


===Obstacles===
==Recurring crossover subjects==
{|class="wikitable col2left" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center"
===Dog===
|-style="color:white;background:blue"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Courses
|-style="color:white;background:blue"
!width=8%|First
!width=8%|Last
|-
|[[File:CTTT 1-9 Picture.png|100x100px]]<br>[[Bill Blaster]]
|Cannons that shoot [[Bullet Bill]]s or [[Bull's-Eye Bill]]s. They cannot be destroyed.
|[[Spinwheel Bullet Bill Base]]
|[[Toad Brigade to Bullet Bill Base!]]
|-
|[[File:CTTT 1-7 Picture.png|100x100px]]<br>[[Dark]]
|align=left|Blocks the player's view.
|[[Spinwheel Library]]
|[[Shy Guy Shadow Den]]
|-
|[[File:CTTT Draggadon'sRevenge.png|100x100px]]<br>[[Lava]]
|align=left|Molten rock that can cause the player to instantly lose a life. Within [[volcano]]es, the lava [[lava tide|rises like the tide]].
|[[Spinwheel Bullet Bill Base]]
|[[Mummy-Me at Pyropuff Peak]]
|-
|[[File:CTTT DriftAlongCanyon.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|align=left|A liquid hazard that can cause the player to instantly lose a life. In Ghost Gallery Gambit, the poison [[poison tide|rises]].
|[[Drift-Along Canyon]]
|[[Ghost Gallery Gambit]]
|-
|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|Obstacles that are usually seen in clear pipes and block the way of the player.
|[[Clear Pipe Puzzleplex]]
|[[Clear Pipe Cruise]]
|-
|[[File:SpikedBall CTTT.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|Obstacles that are thrown by Spikes.
|[[Seesaw Sizzle]]
|[[Retro Ramp-Up]]
|-
|[[File:No image.png|100x100px]]<br>[[Spiked roller]]
|Obstacles that are thrown by Spikes.
|[[Windup Stairs]]
|[[Toad Brigade to Trick-Track Hall!]]
|-
|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=left|A retractable pointy obstacle that damages the player.
|[[Trick-Track Hall]]
|[[Toad Brigade to Trick-Track Hall!]]
|-
|[[File:No image.png|100x100px]]<br>[[Volcanic debris]]
|Volcanic debris appear as molten lava falling from the sky.
|[[The King of Pyropuff Peak]]
|[[Mummy-Me at Pyropuff Peak]]
|}


===Bosses===
===Ducks===
{|class="wikitable col2left" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center"
|-style="color:white;background:blue"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Courses
|-style="color:white;background:blue"
!width=8%|First
!width=8%|Last
|-
|data-sort-value=D|[[File:Draggadon.png|100x100px]]<br>[[Draggadon]]
|align=left|A large dragon that appears as the boss for The King of Pyropuff Peak, [[Draggadon's Revenge]], and Mummy-Me at Pyropuff Peak. In his battles, he spews fire. After defeating him in Draggadon's Revenge, Toadette can ride him on his head in the intermediate stage.
|[[The King of Pyropuff Peak]]
|[[Mummy-Me at Pyropuff Peak]]
|-
|data-sort-value=G|[[File:Gold Draggadon.jpg|100x100px]]<br>[[Gold Draggadon]]
|align=left|A golden variant of Draggadon that releases faster fireballs. He appears in Secret of the Golden Realm. Like Draggadon, Toadette can ride on him.
|colspan=2|[[Secret of the Golden Realm]]
|-
|data-sort-value=W|[[File:Wingo CTTT.png|100x100px]]<br>[[Wingo]]
|align=left|A gigantic bird that serves as the main antagonist of the game. In the story, he steals [[Captain Toad]] and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him.
|[[Wingo's Watchtower]]
|[[Wingo's Double Trouble]]
|}


==Items and objects==
==History in the ''Super Mario'' franchise==
===Items===
===''Super Mario'' series===
These are collectibles, pickups, and health-restoring objects.
====''Super Mario Bros.''====
{|class="wikitable col2left" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center"
[[File:3-in-1 SMB DH WCTM.jpg|thumb|200px|left]]
|-style="color:white;background:blue"
!width=12%|Name
!Description
|-
|[[File:Captain toad powerstar.png|100x100px]]<br>[[Power Star]]s
|Stars that appear at the end of the level.
|-
|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|Green Stars are used to unlock some levels. There are only exclusive to the ''Super Mario 3D World'' levels.
|-
|[[File:Super-gem.png|100x100px]]<br>[[Super Gem]]s
|Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|-
|[[File:Coins CTTT.png|100x100px]]<br>[[Coin]]s
|Collecting 100 Coins grants Captain Toad an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|-
|[[File:GoldMushroom CTTT.png|100x100px]]<br>[[Gold Mushroom]]s
|Mushrooms that reward the player coins.
|-
|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|[[File:Key CTTT.png|100x100px]]<br>[[Key]]s
|Used to unlock doors.
|-
|[[File:KeyCoin CTTT.png|100x100px]]<br>[[Key Coin]]s
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|-
|[[File:Turnip.png|100x100px]]<br>[[Turnip]]s
|Vegetables found in pluck patches. It can be used to throw at enemies.
|-
|[[File:GiantTurnip CTTT.png|100x100px]]<br>[[Turnip|Giant Turnip]]s
|Large variants of Turnips.
|-
|data-sort-value=SuperP|[[File:Pickaxe CTTT.png|100x100px]]<br>[[Super Pickax]]es
|Temporarily allows the player to defeat any enemy and break [[Brick Block]]s.
|-
|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|A potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items.
|}


===Power-ups===
====''Super Mario Maker''====
Items that transform Captain Toad's appearance and give him unique abilities.
[[File:SMM Duck Hunt.png|frame]]
{|class="wikitable col4left" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center"
In ''[[Super Mario Maker]]'', Duck Hunt make an appearance as a [[Mystery Mushroom]] [[Costume Mario|costume]], which plays sound effects from ''Duck Hunt'' for certain actions. Upon transforming into Duck Hunt, the perfect score tune plays, and whenever they jump, the dog barks. If they fall into a [[pit]] or [[lava]], the dog's laughter can be heard. The costume can be unlocked by scanning the Duck Hunt amiibo, or unlocked randomly after completing the 100 Mario Challenge on the Normal setting or higher.
|-style="color:white;background:blue"
!width=12% rowspan=2|Power-up
!width=20% colspan=2|Form
!rowspan=2|Description
|-
!width=10% style="background:blue"|{{icon|CTTT-Captain}}
!width=10% style="background:blue"|{{icon|CTTT-Toadette}}
|-
|N/A
|style="background:white"|[[File:CTTT Small Captain Toad.png|100x100px]]<br>[[Small Mario|Small Captain Toad]]
|style="background:white"|[[File:CTTT Small Toadette.png|100x100px]]<br>[[Small Mario|Small Toadette]]
|Small Captain Toad is his weakest form, as he loses a life if he takes damage in this form.
|-
|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]]
|style="background:white"|[[File:Img-adventures-captain-toad.png|100x100px]]<br>[[Super Mario (form)|Captain Toad]]
|style="background:white"|[[File:Toadette CaptainToadTreasureTracker.png|100x100px]]<br>[[Super Mario (form)|Toadette]]
|Turns the player into their [[Super Mario (form)|Super form]], and otherwise gives the user 10 coins.
|-
|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]]
|style="background:white"|[[File:CTTT Screenshot Double Captain Toad.jpg|100x100px]]<br>[[Double Mario|Double Captain Toad]]
|style="background:white"|[[File:CTTT Screenshot Double Toadette.jpg|100x100px]]<br>[[Double Mario|Double Toadette]]
|Creates a clone of the player that copies their movements.
|-
|[[File:Mysterious Mushroom Captain Toad.png|100px]]<br>[[Invincibility Mushroom]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Invincible Mario|Invincible Captain Toad]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Invincible Mario|Invincible Toadette]]
|Makes the player invincible for the entirety of a level.
|}


===Objects===
===''Wrecking Crew''===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
I believe a ''VS. Duck Hunt'' was bundled with a cabinet at one point.
{|class="wikitable col2left" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center"
 
|-style="color:white;background:blue"
===''WarioWare'' series===
!width=12%|Name
====''WarioWare, Inc.: Mega Microgame$!''====
!Description
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', a [[microgame]] called [[Duck Hunt (WarioWare, Inc.: Mega Microgame$!)|Duck Hunt]] appears, and has overall the same gameplay as the original NES game, with the player using the [[Game Boy Advance]] to shoot ducks.
|-
 
!colspan=3 style="background:#6996ea"|Trigger objects
[[Wild Gunman (WarioWare, Inc.: Mega Microgame$!)]]
|-
[[Hogan's Alley (WarioWare, Inc.: Mega Microgame$!)]]
|[[File:PluckPatchAssist CTTT.png|100x100px]]<br>[[Pluck Patch|Assist Pluck Patch]]
 
|This Pluck Patch appears only after [[Captain Toad]] has lost five [[extra life|lives]] within a level. Pulling one releases an [[Invincibility Mushroom]].
====''WarioWare: Twisted!''====
|-
A [[Duck Hunt (WarioWare: Twisted!)|Duck Hunt]] microgame similar to the one from ''WarioWare, Inc.: Mega Microgame$!'' appears in ''[[WarioWare: Twisted!]]'', this time using the Game Boy Advance cartridge's tilt sensor to aim.
|[[File:PSwitchorange CTTT.png|100x100px]]<br>[[P Panel]]
 
|Orange panels that, when a group of them are all pressed simultaneously, release a Super Gem.
====''WarioWare: Touched!''====
|-
While the dog does not appear in ''[[WarioWare: Touched!]]'' at all, the [[Duck Hunt (WarioWare: Touched!)|Duck Hunt]] microgame uses [[Clay Shooting|clay pigeons]] from ''Duck Hunt''{{'}}s Game C. The original sprites of the ducks are also occasionally released from the ball in the microgame [[Clawing for More]] after clearing it.
|[[File:PSwitch CTTT.png|100x100px]]<br>[[P Switch]]
 
|Switches that alter the layout of the stage, allowing the player to progress.
[[Hogan's Alley (WarioWare: Touched!)]]
|-
[[Turntable]]
|[[File:PluckPatch.png|100x100px]]<br>[[Pluck Patch]]
[[Gunslinger]]
|Plants that can be pulled, which releases various items and power-ups.
 
|-
====''WarioWare: Smooth Moves''====
|[[File:PullSwitch.png|100x100px]]<br>[[Pull Switch]]
[[Laser Clay Shooting]]
|Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights.
 
|-
====''WarioWare: D.I.Y. Showcase''====
|[[File:WheelPanel CTTT.png|100x100px]]<br>[[Spinwheel]]
''[[WarioWare: D.I.Y. Showcase]]'' has a new [[Duck Hunt (WarioWare: D.I.Y. Showcase)|Duck Hunt]] microgame. It utilizes the [[Wii#Wii Remote|Wii Remote]]'s motion controls and therefore more closely matches the game it is based on.
|A wheel that rotates varies from a small portion of the level to a large section of the level.
 
|-
[[Wild Gunman (WarioWare: D.I.Y. Showcase)]]
!colspan=3 style="background:#6996ea"|Blocks and containers
 
|-
====''WarioWare Gold''====
|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
''[[WarioWare Gold]]'' includes the Duck Hunt microgame from ''WarioWare: D.I.Y. Showcase'', but the game uses the Touch Screen instead of motion controls. While Clawing for More returns, the microgame has a new visual theme and does not include duck sprites.
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
 
|-
====''WarioWare: Move It!''====
|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
[[Hogan's Alley (WarioWare: Move It!)]]
|Platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
 
|-
===''Paper Mario: The Thousand-Year Door''===
|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
Nameless Toad NPC says "Ka-BLOWIE! Pa-KOWWWW! I'm a wild gunman! Yeah, like a bounty hunter or somethin'! And I've got Gonzales the supervillain in my sights! Freeze, sucka! Ka-POW!"
|Blocks that the player can destroy. They are usually empty, but may contain items.
 
|-
===''Mario Party: Island Tour''===
|[[File:DonutBlock CTTT.png|100x100px]]<br>[[Donut Block]]
The American English names for the minigames [[Deck Hunt]] and [[Mild Gunman]] in ''[[Mario Party: Island Tour]]'' are named after ''Duck Hunt'' and ''Wild Gunman'', respectively.
|Platforms that slowly fall when stepped on.
 
|-
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
 
|Blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
===''The Super Mario Bros. Movie''===
|-
In ''[[The Super Mario Bros. Movie]]'', the duck appears on paintings in [[Punch-Out Pizzeria]] and on a wooden sign in [[Brooklyn]]. A painting of the Duck Hunt dog appears in concept artwork for the [[BrKLnCouple|Brooklyn couple]]'s apartment.<ref>GameXplain (April 23, 2023). [https://www.youtube.com/watch?v=b2KZXJg3ncA Toadsworth & Toadette were in the Super Mario Bros. Movie?! Concept Art LEAK Reveals Cuts & Changes]. ''YouTube''. Retrieved April 23, 2023.</ref>
|[[File:RockBlock CTTT.png|100x100px]]<br>[[Rock Block]]
 
|Gray Big Blocks that are more difficult to destroy.
==Shared history==
|-
===''Tetris DS''===
!colspan=3 style="background:#6996ea"|Platforms
Gameplay of ''Duck Hunt'' can be seen on the [[Nintendo DS]]' top screen in stage 19 of Standard Marathon mode in ''[[Tetris DS]]'', where the dog and duck make a cameo. The dog also appears as a sprite on the touch screen during this stage.
|-
 
|[[File:DashPanel CTTT.png|100x100px]]<br>[[Dash Panel]]
===''Super Smash Bros.'' series===
|Pads that, when walked on, make the player travel at fast speeds for a short time.
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
|-
{{main-wiki|SmashWiki|Duck Hunt (SSB4)}}
|[[File:FlipPanel CTTT.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
[[File:DuckHuntSSB4.png|thumb|left|Duck Hunt in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
|Form temporary pathways when activated.
Duck Hunt appear as unlockable newcomers in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Although they fight as a duo,<ref>[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_59 Super Smash Blog | 59: Duck Hunt]</ref> Duck Hunt do not truly adhere to the tag team archetype first used by the [[Ice Climbers]] and perpetuated by [[Rosalina]] & [[Luma]]. This is due to the duck's own hurtbox being directly next to the dog's hurtbox at almost all times. Duck Hunt's moveset largely consists of moves based around the NES Zapper and games that use it, particularly ''Hogan's Alley'' and ''Wild Gunman'', while incorporating physical attacks from both the dog and duck.
|-
 
|[[File:MultiVator CTTT.png|100x100px]]<br>[[Multi-Vator]]
Duck Hunt's standard special move is [[SmashWiki:Trick Shot|Trick Shot]], in which the dog kicks a tin can from ''Hogan's Alley'' forward that can be subsequently fired at with the Zapper. Their side special move is [[SmashWiki:Clay Shooting|Clay Shooting]], in which the dog throws out a clay pigeon from ''Duck Hunt''{{'}}s Game C that will then explode upon being fired at by the Zapper. Their up special is [[SmashWiki:Duck Jump|Duck Jump]], in which the duck flies upward while carrying the dog. Their down special is [[SmashWiki:Wild Gunman|Wild Gunman]], which spawns one of the five titular gunmen to attack. Lastly, their [[Final Smash]] is [[SmashWiki:NES Zapper Posse|NES Zapper Posse]], which consists of a flock of ducks from ''Duck Hunt'' ramming the opponent into a field before the gunmen from ''Wild Gunmen'' fire at them and the cutouts from ''Hogan's Alley''.
|Lifts that are activated when stood on by a certain number of characters.
 
|-
In regard to character customization, Duck Hunt are the only fighters who can use the Collar and Feather equipment to boost their defense and speed, respectively. The duo can also use the Zapper equipment to boost their attack strength, which is another reference to their home game. A ''Duck Hunt''-themed stage simply called [[Duck Hunt (stage)|Duck Hunt]] also appears in both games. In the stage, the sprite versions of the dog and the ducks appear, even if Duck Hunt themselves are fighting on the stage. In addition, Duck Hunt are the only playable characters in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' to break the [[fourth wall]] in their trailer.
|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
 
|Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
====''Super Smash Bros. Ultimate''====
|-
{{main-wiki|SmashWiki|Duck Hunt (SSBU)}}
|[[File:CTTT 3-2 Luigi.png|100x100px]]<br>[[Seesaw]]
Duck Hunt return as unlockable veterans in ''[[Super Smash Bros. Ultimate]]''. In the transition to ''Ultimate'', they received noticeable improvements to their moveset and the dog can run faster, although they are now noticeably lighter. The dog is also much more vocal, as he barks and yelps in a number of instances instead of solely during their star KO animation. Along with several other characters, Duck Hunt retain their victory theme from the previous game, albeit sped up.
|A wide lift that tilts left or right depending on where Captain Toad walks.
 
|-
Duck Hunt reappear in [[Banjo]] & [[Kazooie]]'s announcement trailer "Best Friends", with a similar role to [[King Dedede]] in the [[King K. Rool]] announcement trailer, "The Rivals".
|[[File:CTTT TouchstoneTrouble.png|100x100px]]<br>[[Touchstone]]
 
|Platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
===''Pixels''===
|-
In ''[[Pixels]]'', the dog appears as a trophy awarded by the aliens for defeating the ''{{wp|Centipede (video game)|Centipede}}'' army in London.
|[[File:Rolling hill level CTTT.png|100x100px]]<br>[[Turning Floor]]
 
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
==References==
|-
<references/>
!colspan=3 style="background:#6996ea"|Transportation objects
|-
|[[File:No image.png|100x100px]]<br>[[Cannon]]
|Used to reach areas in various levels.
|-
|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|A type of Warp Pipe that the player can enter one to travel from one place to another.
|-
|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|Doors that take the player to another portion of the level.
|-
|[[File:Door CTTT.png|100x100px]]<br>[[Key Door]]
|Doors that require a key.
|-
|[[File:Minecart CTTT.png|100x100px]]<br>[[Mine Cart]]
|Carts that ride on rails and filled with turnips.
|-
|[[File:MysteryBox CTTT.png|100x100px]]<br>[[Mystery Box]]
|Warp Boxes that warp the player to a bonus area.
|-
|[[File:WarpBox CTTT.png|100x100px]]<br>[[Warp Box]]
|When entered, Warp Boxes teleport the player to another area of a level. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|-
|[[File:PurplePipe CTTT.png|100x100px]]<br>[[Warp Pipe]]
|When entered, Warp Pipes teleport the player to another area of a level.
|-
!colspan=3 style="background:#6996ea"|Other objects
|-
|[[File:Captain Toad on ladder CTTT.png|100x100px]]<br>[[Ladder]]
|Used to reach high areas.
|-
|[[File:Pixel Toad.png|100x100px]]<br>[[Pixel Toad]]
|An [[8-bit character]] of [[Toad]]. Scanning a Toad [[amiibo]] causes the Pixel Toad to appear on screen and play Hide and Seek with the player.
|-
|[[File:TurnipCannon CTTT.png|100x100px]]<br>[[Turnip Cannon]]
|Fires turnips once activated.
|}

Latest revision as of 15:17, March 21, 2025

Light Gun Series
Official display of the Light Gun Series (Wild Gunman, Duck Hunt, and Hogan's Alley) alongside the Famicom Light Gun and its holster.
Photographed display from the Famicom 20th Anniversary (2004)
First installment Wild Gunman (1984)
Latest installment Hogan's Alley (1984)
Related franchises Barker Bill's Trick Shooting, Gumshoe, To the Earth

The Light Gun Series is a small series of shooting games developed by Nintendo Research & Development 1 for the Family Computer in 1984. They were controlled using the pistol-shaped Famicom Light Gun, one of the first peripherals every released for a home console. Its American equivalency is the NES Zapper, a vaguely science-fiction-styled gun released for the Nintendo Entertainment System. The most recognizable and seminal of Famicom Light Gun Series games, Duck Hunt, was a launch title for the NES and was partially attributed to the consoles early success in the United States. It was often bundled with Super Mario Bros., sometimes on the same cartridge.

While Nintendo did not develop many games that utilized the Famicom Light Gun, the three initial titles - Wild Gunman, the aforementioned Duck Hunt, and Hogan's Alley - have been regularly alluded to in Nintendo's more recent products. Within the Super Mario franchise, this has chiefly been within the microgames hosted by gaming enthusiast 9-Volt in the WarioWare series.

Overview

  • Built around using the Famicom Light Gun by Nintendo R&D; the US equivalency is the NES Zapper
  • Derived from similar arcade games from decades prior, some of which were developed by Nintendo themselves
  • Duck Hunt in particular is a seminal title

Recurring crossover subjects

Dog

Ducks

History in the Super Mario franchise

Super Mario series

Super Mario Bros.

Boxart for Super Mario Bros. + Duck Hunt + World Class Track Meet

Super Mario Maker

Duck Hunt costume

In Super Mario Maker, Duck Hunt make an appearance as a Mystery Mushroom costume, which plays sound effects from Duck Hunt for certain actions. Upon transforming into Duck Hunt, the perfect score tune plays, and whenever they jump, the dog barks. If they fall into a pit or lava, the dog's laughter can be heard. The costume can be unlocked by scanning the Duck Hunt amiibo, or unlocked randomly after completing the 100 Mario Challenge on the Normal setting or higher.

Wrecking Crew

I believe a VS. Duck Hunt was bundled with a cabinet at one point.

WarioWare series

WarioWare, Inc.: Mega Microgame$!

In WarioWare, Inc.: Mega Microgame$!, a microgame called Duck Hunt appears, and has overall the same gameplay as the original NES game, with the player using the Game Boy Advance to shoot ducks.

Wild Gunman (WarioWare, Inc.: Mega Microgame$!) Hogan's Alley (WarioWare, Inc.: Mega Microgame$!)

WarioWare: Twisted!

A Duck Hunt microgame similar to the one from WarioWare, Inc.: Mega Microgame$! appears in WarioWare: Twisted!, this time using the Game Boy Advance cartridge's tilt sensor to aim.

WarioWare: Touched!

While the dog does not appear in WarioWare: Touched! at all, the Duck Hunt microgame uses clay pigeons from Duck Hunt's Game C. The original sprites of the ducks are also occasionally released from the ball in the microgame Clawing for More after clearing it.

Hogan's Alley (WarioWare: Touched!) Turntable Gunslinger

WarioWare: Smooth Moves

Laser Clay Shooting

WarioWare: D.I.Y. Showcase

WarioWare: D.I.Y. Showcase has a new Duck Hunt microgame. It utilizes the Wii Remote's motion controls and therefore more closely matches the game it is based on.

Wild Gunman (WarioWare: D.I.Y. Showcase)

WarioWare Gold

WarioWare Gold includes the Duck Hunt microgame from WarioWare: D.I.Y. Showcase, but the game uses the Touch Screen instead of motion controls. While Clawing for More returns, the microgame has a new visual theme and does not include duck sprites.

WarioWare: Move It!

Hogan's Alley (WarioWare: Move It!)

Paper Mario: The Thousand-Year Door

Nameless Toad NPC says "Ka-BLOWIE! Pa-KOWWWW! I'm a wild gunman! Yeah, like a bounty hunter or somethin'! And I've got Gonzales the supervillain in my sights! Freeze, sucka! Ka-POW!"

Mario Party: Island Tour

The American English names for the minigames Deck Hunt and Mild Gunman in Mario Party: Island Tour are named after Duck Hunt and Wild Gunman, respectively.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

The Super Mario Bros. Movie

In The Super Mario Bros. Movie, the duck appears on paintings in Punch-Out Pizzeria and on a wooden sign in Brooklyn. A painting of the Duck Hunt dog appears in concept artwork for the Brooklyn couple's apartment.[1]

Shared history

Tetris DS

Gameplay of Duck Hunt can be seen on the Nintendo DS' top screen in stage 19 of Standard Marathon mode in Tetris DS, where the dog and duck make a cameo. The dog also appears as a sprite on the touch screen during this stage.

Super Smash Bros. series

Super Smash Bros. for Nintendo 3DS / Wii U

SmashWiki article: Duck Hunt (SSB4)
Duck Hunt
Duck Hunt in Super Smash Bros. for Nintendo 3DS / Wii U

Duck Hunt appear as unlockable newcomers in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Although they fight as a duo,[2] Duck Hunt do not truly adhere to the tag team archetype first used by the Ice Climbers and perpetuated by Rosalina & Luma. This is due to the duck's own hurtbox being directly next to the dog's hurtbox at almost all times. Duck Hunt's moveset largely consists of moves based around the NES Zapper and games that use it, particularly Hogan's Alley and Wild Gunman, while incorporating physical attacks from both the dog and duck.

Duck Hunt's standard special move is Trick Shot, in which the dog kicks a tin can from Hogan's Alley forward that can be subsequently fired at with the Zapper. Their side special move is Clay Shooting, in which the dog throws out a clay pigeon from Duck Hunt's Game C that will then explode upon being fired at by the Zapper. Their up special is Duck Jump, in which the duck flies upward while carrying the dog. Their down special is Wild Gunman, which spawns one of the five titular gunmen to attack. Lastly, their Final Smash is NES Zapper Posse, which consists of a flock of ducks from Duck Hunt ramming the opponent into a field before the gunmen from Wild Gunmen fire at them and the cutouts from Hogan's Alley.

In regard to character customization, Duck Hunt are the only fighters who can use the Collar and Feather equipment to boost their defense and speed, respectively. The duo can also use the Zapper equipment to boost their attack strength, which is another reference to their home game. A Duck Hunt-themed stage simply called Duck Hunt also appears in both games. In the stage, the sprite versions of the dog and the ducks appear, even if Duck Hunt themselves are fighting on the stage. In addition, Duck Hunt are the only playable characters in Super Smash Bros. for Nintendo 3DS / Wii U to break the fourth wall in their trailer.

Super Smash Bros. Ultimate

SmashWiki article: Duck Hunt (SSBU)

Duck Hunt return as unlockable veterans in Super Smash Bros. Ultimate. In the transition to Ultimate, they received noticeable improvements to their moveset and the dog can run faster, although they are now noticeably lighter. The dog is also much more vocal, as he barks and yelps in a number of instances instead of solely during their star KO animation. Along with several other characters, Duck Hunt retain their victory theme from the previous game, albeit sped up.

Duck Hunt reappear in Banjo & Kazooie's announcement trailer "Best Friends", with a similar role to King Dedede in the King K. Rool announcement trailer, "The Rivals".

Pixels

In Pixels, the dog appears as a trophy awarded by the aliens for defeating the Centipede army in London.

References