Category talk:Quotes: Difference between revisions

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We should add an OTHER (Quotes) for minor characters and bosses.
We should add an OTHER (Quotes) for minor characters and bosses.
{{unsigned|Pal101}}
==Scope?==
{{talk}}
What exactly should be the scope of Lists of Quotes articles? What are they here for? A lot of them can get quite lengthy, especially when generic voice lines are transcribed to them, and offer very little extra insight into a character's personality. Not to mention all of those quotes are inherently out of context, making many of them sound confusing and unhelpful if you're looking for a specific interaction. Half of them seem to always have an Expand, Stub or Construction template attached to them (until I removed quite a few) because, by the nature of being quotes, will forever be "incomplete" until every piece of dialogue from a game is transcribed to it, which would only worsen the problem. I think it would be very helpful to delineate a more concrete way of determining what quotes are fit for a List of Quotes article, how many and when a game is sufficiently covered.
Personally I don't think any Expand, Stub or Construction templates are necessary to those pages unless they're ''severely'' lacking in content (Like [[List of Mario Party: Star Rush quotes]]) but, like Galleries, sometimes articles are just expanded as users get content. I don't think we need to place messages telling what ''needs'' to be there. {{User:LadySophie17/sig}} 17:34, March 5, 2025 (EST)


{{unsigned|Pal101}}
:So I've been kind of thinking... maybe it would be better to do "game scripts" akin to old GameFAQs? We'd list out the conversations and actions in each scene to add context and sort it by the order it happens in game. That way, you could cluster up conversations between different characters more easily. It'd also make writing these articles, and finding how complete these are, easier -- rather than guesstimating how much dialogue each character has, you could say "hmm, ''Super Paper Mario'' is missing a ton from Chapter 7." You see a header for [[Professor Toad]] and assume he'd have a lot of quotes written down, but it's one line that was added before the game came out, and nothing else from the entire chapter he's in. Full game scripts are, in my opinion, a natural extension to quotes pages because that's what they are already trying to be. {{User:Scrooge200/sig}} 04:28, March 9, 2025 (EDT)

Latest revision as of 04:29, March 9, 2025

We should add an OTHER (Quotes) for minor characters and bosses.
— The preceding unsigned comment was added by Pal101 (talk).

Scope?[edit]

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What exactly should be the scope of Lists of Quotes articles? What are they here for? A lot of them can get quite lengthy, especially when generic voice lines are transcribed to them, and offer very little extra insight into a character's personality. Not to mention all of those quotes are inherently out of context, making many of them sound confusing and unhelpful if you're looking for a specific interaction. Half of them seem to always have an Expand, Stub or Construction template attached to them (until I removed quite a few) because, by the nature of being quotes, will forever be "incomplete" until every piece of dialogue from a game is transcribed to it, which would only worsen the problem. I think it would be very helpful to delineate a more concrete way of determining what quotes are fit for a List of Quotes article, how many and when a game is sufficiently covered.

Personally I don't think any Expand, Stub or Construction templates are necessary to those pages unless they're severely lacking in content (Like List of Mario Party: Star Rush quotes) but, like Galleries, sometimes articles are just expanded as users get content. I don't think we need to place messages telling what needs to be there. — Lady Sophie Wiggler Sophie.png (T|C) 17:34, March 5, 2025 (EST)

So I've been kind of thinking... maybe it would be better to do "game scripts" akin to old GameFAQs? We'd list out the conversations and actions in each scene to add context and sort it by the order it happens in game. That way, you could cluster up conversations between different characters more easily. It'd also make writing these articles, and finding how complete these are, easier -- rather than guesstimating how much dialogue each character has, you could say "hmm, Super Paper Mario is missing a ton from Chapter 7." You see a header for Professor Toad and assume he'd have a lot of quotes written down, but it's one line that was added before the game came out, and nothing else from the entire chapter he's in. Full game scripts are, in my opinion, a natural extension to quotes pages because that's what they are already trying to be. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 04:28, March 9, 2025 (EDT)