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Active projects I work on here. For other projects in "queue", see: [[User:Zootalo/Sandbox]]
Miscellaneous projects. For other projects in "queue", see: [[User:Zootalo/Sandbox]]


==[[Paper Mario bestiary]] Chart==
==PDSMBE level up progressions==
===Moves and other Notes===
===Empty===
This is the third bestiary chart listing all enemies' moves, AI and other notes. This may have its own section, possibly "Paper Mario bestiary/Moves and other Notes"
{|width=50% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
 
|-style="background: #ABC"
'''Legend'''
!colspan="16"|<big>Goomba</big>
 
|-style="background: #CDE"
*'''Moves:''' The enemy's moves.
!Max Lv.
**'''Fiery:''' This attack is fire-based; Water Block and Fire Shield will provide extra defense for these attacks.
!colspan=2|HP
**'''Zap:''' If an enemy touches Mario when he's electrified, they'll take 1 point of electric damage.
!colspan=2|ATK
**'''Once-Zap:''' For multi-hit attacks only. Same as zap, but only the first hit of the enemy's attack hits Mario. The other attacks are not executed.
!colspan=2|RCV
**'''Immune-Zap:''' If Mario's electrified, the enemy will take 1 point of electrical damage and the attack will have absolutely no effect on Mario.
!colspan=2|XP
**'''First-Strike:''' The enemy can use this attack out of battle to hit Mario with a First Strike.
!colspan=2|Weight
**'''Lag-Block:''' The attack requires the player to block with {{button|n64|A}} just before the attack connects.
**'''Rapid-Block:''' The attack cannot be blocked, but can be ended prematurely a pressing {{button|n64|A}} a certain number of times (which is mentioned right after the word).
**'''Power-Block:''' The attack cannot be blocked, but by rapidly pressing {{button|n64|A}}, the power of the attack can be reduced (by as much as the number that follows the word).
*'''AI:'''
*'''Notes:'''
 
===Chart===
{|class= "sortable" style="text-align: center; width: 100%; " border="1" border:1px cellspacing=0 cellpadding=2
|- style="background: #e3d17c; font-size:125%"
!align=center colspan="23" bgcolor="#e3d17c" style="font-size:110%;color:black;{{radius|5px 5px 0 0}}"|''{{color-link-piped|Paper Mario|black|Paper Mario}}'' Enemy moves and other notes
|-style="background: #e8ddab"
!data-sort-type="number"|#
!data-sort-type="alphabetical"|Name
!class="unsortable"|Move(s)
!class="unsortable"|AI
!class="unsortable"|Notes
|-
|-
|1
|rowspan=3|25
|data-sort-value="Bowser (1)"|[[File:PMBowser.png|70px]]<br>'''[[Bowser]]''' (1)
|style="background: #DEF"|Min
|style="text-align: left"|
|
*Claw Swipe (1)
|style="background: #DEF"|Min
*Power Up (Def +1)
|
*Boosted Claw Swipe (3)
|style="background: #DEF"|Min
*Fire Breath (10)
|
|style="text-align: left"|
|style="background: #DEF"|To Max. Lv.
*1. Claw Swipe
|
*2. Claw Swipe
|style="background: #DEF"|Min.
*3. Power Up, followed by Boosted Claw Swipe
|
*4. Boosted Claw Swipe
*5. Fire Breath
*6. Skips turn for rest of battle.
|style="text-align: left"|
*This is Bowser encountered in the beginning of the game.
*This battle is more of a cutscene, as the player has no battle choices to make, no action commands to perform and no luck involved. The player cannot win.
*The game will crash if the player uses a cheat device to defeat Bowser.
|-
|-
!2
|style="background: #DEF"|Max
|data-sort-value="Jr. Troopa (1)"|[[File:JrTroopaPM.png]]<br>'''[[Jr. Troopa]]''' (1)
|
|style="text-align: left"|
|style="background: #DEF"|Max
*Hop (1)
|
*Power Hop (2)
|style="background: #DEF"|Max
|style="text-align: left"|
|
*Uses Power Hop if HP is above 1, otherwise he'll use Power Hop.
|style="background: #DEF"|Min. XP reward
|style="text-align: left"|
| ()
*This is Jr. Troopa, encountered in Mario's first battle with him, in Jr. Troopa's Playground.
|rowspan=2 style="background: #DEF"|Max.
*Jr. Troopa does not have a Tattle dialogue, but is given a short description from Goompa.
|
*Because the Do Nothing option in Strategies is not present, Mario cannot lose to Jr. Troopa.
|-
|-
!3
|style="background: #DEF"|Ranking
|data-sort-value="Goomba"|[[File:PaperMarioGoomba.png]]<br>[[Goomba]]
|★★☆☆☆☆
|style="text-align: left"|
|style="background: #DEF"|Ranking
*Headbonk (1, zap)
|★☆☆☆☆☆
|N/A
|style="background: #DEF"|Ranking
|style="text-align: left"|
|★☆☆☆☆☆
*The player may fight a single Goomba in Shy Guy's Toybox (sent by Kammy Koopa).
|style="background: #DEF"|Max. XP reward
| ()
|-
|-
!4
{|width=50% class="mw-collapsible mw-collapsed" border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|data-sort-value="Spiked Goomba"|[[File:SpikedGoomba PM.png]]<br>[[Spiked Goomba]]
|-style="background: #ABC"
|style="text-align: left"|
!colspan="16"|Level up progressions
*Spikebonk (2, zap)
|-style="background: #CDE"
|N/A
!Lv.
|N/A
!HP
!+
!ATK
!+
!RCV
!+
!XP
!XP to next
!XP reward
!Weight
|-
|-
!5
!1
|data-sort-value="Paragoomba"|[[File:PMParagoomba.png]]<br>[[Paragoomba]]
|
|style="text-align: left"|
|
*Dive Kick (1, zap)
|
|N/A
|
|style="text-align: left"|
|
*Following any jump attack, the Paragoomba loses its wings and becomes a Goomba.
|
|
|
| ()
|
|}
|}
 
===Goomba===
{|width=50% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-style="background: #ABC"
!colspan="16"|<big>Goomba</big>
|-style="background: #CDE"
!Max Lv.
!colspan=2|HP
!colspan=2|ATK
!colspan=2|RCV
!colspan=2|XP
!colspan=2|Weight
|-
|-
!6
|rowspan=3|25
|data-sort-value="Blue Goomba (1)"|[[File:BlueGoomba.png]]<br>'''[[Blue Goomba]]''' (1)
|style="background: #DEF"|Min
|style="text-align: left"|
|380
*Headbonk (1)
|style="background: #DEF"|Min
|N/A
|260
|style="text-align: left"|
|style="background: #DEF"|Min
*This is Blue Goomba, from the first battle with the Goomba Bros.
|30
|style="background: #DEF"|To Max. Lv.
|17082
|style="background: #DEF"|Min.
|100
|-
|-
!7
|style="background: #DEF"|Max
|data-sort-value="Red Goomba (1)"|[[File:RedGoomba.png]]<br>'''[[Red Goomba]]''' (1)
|1140
|style="text-align: left"|
|style="background: #DEF"|Max
*Headbonk (1)
|780
|N/A
|style="background: #DEF"|Max
|style="text-align: left"|
|90
*This is Red Goomba, from the first battle with the Goomba Bros.
|style="background: #DEF"|Min. XP reward
|66 (99)
|rowspan=2 style="background: #DEF"|Max.
|rowspan=2|300
|-
|-
!8
|style="background: #DEF"|Ranking
|data-sort-value="Goomnut Tree"|Goomnut Tree
|★★☆☆☆☆
|style="text-align: left"|
|style="background: #DEF"|Ranking
*Goomnut Drop (3, Goomba King and Goomba Bros.)
|★☆☆☆☆☆
|N/A
|style="background: #DEF"|Ranking
|style="text-align: left"|
|★☆☆☆☆☆
*The Goomnut Tree can be hit with any attack (except Fire Flower). The first time the Goomnut Tree is hit, a spiky Goomnut will drop on Goomba King, then Red Goomba (2), then Blue Goomba (2). Any future hits on the tree do nothing.
|style="background: #DEF"|Max. XP reward
|1650 (2475)
|-
|-
!9
{|width=50% class="mw-collapsible mw-collapsed" border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|data-sort-value="Goomba King"|[[File:PMGoombaKing.png|70px]]<br>'''[[Goomba King]]'''
|-style="background: #ABC"
|style="text-align: left"|
!colspan="16"|Level up progressions
*Spin Kick (1)
|-style="background: #CDE"
*Ground Stomp (2)
!Lv.
|style="text-align: left"|
!HP
*Ground Stomp can only be used once.
!+
|style="text-align: left"|
!ATK
*When [[List of Star Point amounts in Paper Mario|calculating]] [[Star Point]]s, the game considers there to have been three enemies at the start of battle.
!+
!RCV
!+
!XP
!XP to next
!XP reward
!Weight
|-
|-
!10
!1
|data-sort-value="Red Goomba (2)"|[[File:RedGoomba.png]]<br>[[Red Goomba|'''R'''ed Goomba]] (2)
|380
|style="text-align: left"|
|0
*Headbonk (1)
|260
|N/A
|0
|style="text-align: left"|
|30
*This is Red Goomba from the battle with the Goomba King.
|0
*Red Goomba has a maximum HP of 7, but starts the battle with only 2 HP.
|0
*If Goomba King is defeated, Red Goomba will not take damage when Mario hits the Goomnut Tree.
|8
|66 (99)
|100
|-
|-
!11
!2
|data-sort-value="Blue Goomba (2)"|[[File:BlueGoomba.png]]<br>[[Blue Goomba|'''B'''lue Goomba]] (2)
|412
|style="text-align: left"|
|32
*Headbonk (1)
|282
|N/A
|22
|style="text-align: left"|
|33
*This is Blue Goomba from the battle with the Goomba King.
|3
*Blue Goomba has a maximum HP of 6, but starts the battle with only 2 HP.
|8
*If either the Goomba King or Red Goomba is defeated, Blue Goomba will not take damage when Mario hits the Goomnut Tree.
|36
|132 (198)
|108.6
|-
|-
!12
!3
|data-sort-value="Magikoopa (1)"|[[File:PMMagikoopaFlying.png]]<br>'''[[Magikoopa]]''' (1)
|style="text-align: left"|
*Magic Blast (3)
|N/A
|style="text-align: left"|
*This is a Magikoopa encountered as a mini-boss before Chapter 1.
*Starts the battle flying on a broomstick.
*If flying, a POW Block or any timed attack (including Hammer Throw) will knock the Magikoopa off of its broom, turning it into a Ground type.
|-
!13
|data-sort-value="Koopa Troopa"|[[File:KoopaRed PM.png]]<br>[[Koopa Troopa]]
|style="text-align: left"|
*'''Shell Toss''' (1, first-strike)
*Struggle
*Stand Up
|style="text-align: left"|
*Uses Stuggle if just flipped over, followed by Stand Up the next round. If standing upright, uses Shell Toss.
|style="text-align: left"|
*A jump or Quake attack will flip over a Koopa Troopa.
|-
!14
|data-sort-value="Fuzzy"|[[File:PMFuzzy.png]]<br>[[Fuzzy]]
|style="text-align: left"|
*Kissy-Kissy (1, absorbs HP according to damage, Piercing; immune-zap)
|N/A
|style="text-align: left"|
*Fuzzies can only be fought until after returning to Koopa Village with Kooper, although the player may fight four Fuzzies in Shy Guy's Toy Box (sent by Kammy Koopa).
|-
!15
|data-sort-value="Paratroopa"|[[File:PMRParatroopa.png]]<br>[[Paratroopa]]
|style="text-align: left"|
*'''Dive Kick''' (1, first-strike)
|N/A
|style="text-align: left"|
*Following a jump attack that hits more than once, the Paratroopa loses its wings and becomes a flipped-over Koopa Troopa.
*Following a jump attack that only hits once, the Paratroopa loses its wings and becomes a standing Koopa Troopa.
|-
!16
|data-sort-value="Bob-omb"|[[File:PMBobombNormal.png]]<br>[[Bob-omb]]
|style="text-align: left"|
*Hop Attack (1, zap)
*Self Destruct (2, defeats Bob-omb)
|style="text-align: left"|
*If enraged, uses Self Destruct. Otherwise, uses Hop Attack.
|style="text-align: left"|
*Becomes enraged after receiving damage from an attack.
*While enraged, any damage attack will automatically defeat it. However, if the attacker makes direct contact, they will take 1 HP damage.
*While enraged, Dizzy Shell will always defeat the Bob-omb, and Spin Smash will not push it backwards.
*Fire, explosion and electric damage will automatically defeat the Bob-omb.
*Successfully inflicting Power Shock or Mega Shock will automatically defeat a normal Bob-omb, but not an enraged one.
*If an electrified Mario is hit with Hop Attack, Mario will not take damage and the Bob-omb will immediately use Self Destruct.
*Water attacks will make a normal Bob-omb enraged, but they will also make an enraged Bob-omb normal.
*Water Block provides +2 defense against the Self Destruct attack.
|-
!17
|data-sort-value="Bullet Bill"|[[File:PMBulletBill.png]]<br>[[Bullet Bill]]
|style="text-align: left"|
*'''Sacrifice Slam''' (2, defeats Bullet Bill, zap, first-strike)
|N/A
|style="text-align: left"|
*If there are no enemies in front of them, and were summoned from Bill Blasters in battle, the player can target any Bullet Bill with Ground attacks.
*Explosion damage will automatically defeat the Bullet Bill.
*If Sacrifice Slam misses Mario, the Bullet Bill will leave the battle, and the player will not earn Star Points.
|-
!18
|data-sort-value="Bill Blaster"|[[File:BillBlasterPM.png]]<br>[[Bill Blaster]]
|style="text-align: left"|
*Bullet Shot (fires out Bullet Bill)
|style="text-align: left"|
*1. Skips its turn if Bullet Bill fired out earlier is still present. Otherwise, uses Bullet Shot.
*2. Skips turn.
*3. Loops back to 1.
|style="text-align: left"|
*The player can First Strike the Bill Blasters.
*If there no enemies present, the player can target any Bill Blaster with Ground attacks.
|-
!19
|data-sort-value="Bowser???"|[[File:PMKoopaBrosBowser.png|70px]]<br>'''[[Bowser???]]'''
|style="text-align: left"|
*Fist Drop (1, lag-block)
|N/A
|style="text-align: left"|
*Is immediately replaced with Koopa Bros. when defeated. This does not use Koopa Bros.'s turn, nor cancel out Mario or his partner's possible unused turn.
|-
!20
|data-sort-value="Koopa Bros."|[[File:PMKoopaBrosTower.png]]<br>'''[[Koopa Bros.]]'''
|style="text-align: left"|
*Ninjakoopa Special (2-4, lag-block)
|N/A
|style="text-align: left"|
*Attack power of Ninjakoopa Special is equal to the number of Ninjakoopa in the stack (2-4).
*The Ninjakoopas themselves cannot be damaged while in the stack.
*Before attacking, Koopa Bros. will wait until all Ninjakoopas not in the stack take their turn.
*Any damage-dealing attack makes the stack unstable. This unstable status is cleared when Koopa Bros. attack.
*While unstable, any attack (including Sleepy Sheep or Fright Jar) is guaranteed to knock over the stack.
*A [[Thunder Bolt (item)|Thunder Bolt]] or a damage dealing Bomb attack will knock over the stack without having to make it unstable first.
*While knocked over, all Ninjakoopas that were in the stack will become separated and flipped over.
|-
!21
|data-sort-value="Red Ninjakoopa"|[[File:PMRNinjakoopa.png]]<br>'''[[Red Ninjakoopa]]'''
|style="text-align: left"|
*Shell Toss (1, lag-block)
*Join Tower
*Struggle
*Get Up
|style="text-align: left"|
*Uses Stuggle if just flipped over, followed by Stand Up the next round.
*If standing upright, uses Join Tower if Koopa Bros. exists (will create a new tower if there are any Ninjakoopas able to join it the next round), otherwise uses Shell Toss.
|style="text-align: left"|
*A jump or quake attack will flip over Red Ninjakoopa.
*If the player successfully inflicts Red Ninjakoopa with Sleep or Dizzy, he will only skip one of his turns, even though a two is displayed.
*When [[List of Star Point amounts in Paper Mario|calculating]] [[Star Point]]s, the game considers there to have been four enemies at the start of battle.
|-
!22
|data-sort-value="Black Ninjakoopa"|[[File:PMBNinjakoopa.png]]<br>'''[[Black Ninjakoopa]]'''
|style="text-align: left"|
*Shell Toss (1, lag-block)
*Join Tower
*Struggle
*Get Up
|style="text-align: left"|
*Uses Stuggle if just flipped over, followed by Stand Up the next round.
*If standing upright, uses Join Tower if Koopa Bros. exists (will create a new tower if there are any Ninjakoopas able to join it the next round), otherwise uses Shell Toss.
|style="text-align: left"|
*A jump or quake attack will flip over Black Ninjakoopa.
*If the player successfully inflicts Black Ninjakoopa with Sleep or Dizzy, he will only skip one of his turns, even though a two is displayed.
*When [[List of Star Point amounts in Paper Mario|calculating]] [[Star Point]]s, the game considers there to have been four enemies at the start of battle.
|-
!23
|data-sort-value="Yellow Ninjakoopa"|[[File:PMYNinjakoopa.png]]<br>'''[[Yellow Ninjakoopa]]'''
|style="text-align: left"|
*Shell Toss (1, lag-block)
*Join Tower
*Struggle
*Get Up
|style="text-align: left"|
*Uses Stuggle if just flipped over, followed by Stand Up the next round.
*If standing upright, uses Join Tower if Koopa Bros. exists (will create a new tower if there are any Ninjakoopas able to join it the next round), otherwise uses Shell Toss.
|style="text-align: left"|
*A jump or quake attack will flip over Yellow Ninjakoopa.
*If the player successfully inflicts Yellow Ninjakoopa with Sleep or Dizzy, he will only skip one of his turns, even though a two is displayed.
*When [[List of Star Point amounts in Paper Mario|calculating]] [[Star Point]]s, the game considers there to have been four enemies at the start of battle.
|-
!24
|data-sort-value="Green Ninjakoopa"|[[File:PMGNinjakoopa.png]]<br>'''[[Green Ninjakoopa]]'''
|style="text-align: left"|
*Shell Toss (1, lag-block)
*Join Tower
*Struggle
*Get Up
|style="text-align: left"|
*Uses Stuggle if just flipped over, followed by Stand Up the next round.
*If standing upright, uses Join Tower if Koopa Bros. exists (will create a new tower if there are any Ninjakoopas able to join it the next round), otherwise uses Shell Toss.
|style="text-align: left"|
*A jump or quake attack will flip over Green Ninjakoopa.
*If the player successfully inflicts Green Ninjakoopa with Sleep or Dizzy, he will only skip one of his turns, even though a two is displayed.
*When [[List of Star Point amounts in Paper Mario|calculating]] [[Star Point]]s, the game considers there to have been four enemies at the start of battle.
|-
!25
|data-sort-value="Jr. Troopa (2)"|[[File:Jr._Troop_2.png]]<br>'''[[Jr. Troopa]]''' (2)
|style="text-align: left"|
*Hop (2)
|N/A
|style="text-align: left"|
*This is Jr. Troopa, encountered in Mario's second battle with him, in Pleasant Path after Chapter 1.
|-
!26
|data-sort-value="Monty Mole (1)"|[[File:Monty mole pm.png]]<br>[[Monty Mole]] (1)
|style="text-align: left"|
*'''Rock Toss''' (2, first-strike)
|N/A
|style="text-align: left"|
*This is the Monty Mole that is at Mt. Rugged.
*Spin Hammer will not push Monty Mole backwards.
|-
!27
|data-sort-value="Cleft"|[[File:PM Cleft.png]]<br>[[Cleft]]
|style="text-align: left"|
*'''Spike Charge''' (2, zap, first-strike)
*Struggle
*Stand Up
|style="text-align: left"|
*Uses Struggle if just flipped over, followed by Struggle the next round, and Stand Up the round after. If standing, uses Spike Charge.
|style="text-align: left"|
*Immune to fire attacks.
*A damage-dealing explosion attack will flip over the Cleft.
*While flipped over, Spin Hammer will not push it backwards.
|-
!28
|data-sort-value="Buzzar"|[[File:PMBuzzar.png|70px]]<br>'''[[Buzzar]]'''
|style="text-align: left"|
*Claw Swoop (3, zap)
*Feather Fling (2)
*Grapple Drop (4, rapid-block)
*High Swoop (4, zap)
*Wind Blast (1-3, Mario/Partner; power-block: 2)
|style="text-align: left"|
*1. Wind Blast
*2. Grapple Drop
*3. Claw Drop
*4. Grapple Drop
*5. Feather Fling
*6. Grapple Drop
*7. Loop to 1.
'''For all of the turns:'''
*If Mario is electrified, High Swoop is used instead of Claw Swoop.
*If Buzzar is shrunk, loop to 3). If not, but he took damage from an electrified Mario the previous round, loop to 1).
|style="text-align: left"|
*Mario can avoid fighting Buzzar by answering "Luigi" to his question. The player must do this every time they pass the bridge, however.
*The player can avoid Grapple Drop in a similar fashion to running from a battle. The dodge meter starts empty and takes thirty button presses to fill completely. If the player fails to avoid the attack, they can still block it by normal by pressing {{button|n64|A}} just as Mario hits the ground.
*High Swoop is Claw Swoop used against an electrified Mario. The blocking is different, however. It can't be dodged, but can be blocked as Buzzar touches Mario's hat.
|-
!29
|data-sort-value="Bandit"|[[File:BanditRed PM.png]]<br>[[Bandit]]
|style="text-align: left"|
*Thief Bump (2, steals 10 coins, zap)
|style="text-align: left"|
*If holding coins, Bandit will run away instead of attacking.
|style="text-align: left"|
*Any successful attack will recover stolen coins except for Lakilester's Hurricane and Up & Away. Parakarry's Air Lift will recover coins even if it fails.
*If Mario has less than 10 coins, all of his coins will be stolen.
*Coins aren't stolen if the attack is blocked, the attack doesn't deal damage, Mario is electrified or Bandit is shrunk.
|-
!30
|data-sort-value="Pokey"|[[File:PokeyPM.png]]<br>[[Pokey]]
|style="text-align: left"|
*Timber Attack (2, zap, lag-block)
*Body Shot (2, loses segment, lag-block)
*Head Dive (2, zap)
*Unearth Friend (summons another Pokey in front of it)
|style="text-align: left"|
*If fall of its segments are gone, use Head Dive. Otherwise picks from its other moves. It cannot use Unearth Friend if any segments are lost or there is no space in front of it.
|style="text-align: left"|
*Starts the battle with three segments.
*If attacked with Shell Toss, Power Shell, Fire Shell, or a timed Spin Smash (direct or indirect), it will lose a segment.
*The player may fight two Pokeys in Shy Guy's Toybox (sent by Kammy Koopa).
|-
!31
|data-sort-value="Pokey Mummy"|[[File:Pokey Mummy.PNG]]<br>[[Pokey Mummy]]
|style="text-align: left"|
*Body Shot (2, Poison - Poor, 3; loses segment, lag-block)
*Head Dive (2, Poison - Good, 3; zap)
|style="text-align: left"|
*If all of its segments are gone, uses Head Dive. Otherwise, uses Body Shot.
|style="text-align: left"|
*Starts the battle with three segments.
*If attacked with Shell Toss, Power Shell, Fire Shell, or a timed Spin Smash (direct or indirect), it will lose a segment.
*Without either the [[Spike Shield]] or [[Feeling Fine]] badges, Mario will become poisoned for three rounds when jumping on the Pokey Mummy (as well as taking 1 HP damage if Spike Shield isn't equipped).
|-
!32
|data-sort-value="Buzzy Beetle"|[[File:BuzzyBeetlePM.png]][[File:PMBuzzyBeetleUpsideDown.png]]<br>[[Buzzy Beetle]]
|style="text-align: left"|
*'''Shell Toss''' (2, first-strike)
*'''Ceiling Drop''' (2, changes to Ground type, first-strike)
*Stand Up
|style="text-align: left"|
*Uses Ceiling Drop if on the ceiling. Uses Stand Up when flipped. Otherwise, uses Shell Toss.
|style="text-align: left"|
*Will start battle either on the ground (most common) or on the ceiling.
*Immune to fire and explosion attacks when not flipped over.
*A jump or quake attack will successfully flip over a Buzzy Beetle.
*Any attack, successful or unsuccessful, will knock a Buzzy Beetle off of the ceiling, also flipping it over.
|-
!33
|data-sort-value="Swooper"|[[File:SwooperPM.png]][[File:PMSwooperRoost.png]]<br>[[Swooper]]
|style="text-align: left"|
*Flutter Bump (2, zap)
|N/A
|style="text-align: left"|
*Starts the battle on the ceiling. Any damage dealing attack will change it to a Flying type.
|-
!34
|data-sort-value="Stone Chomp"|[[File:Stone Chomp.PNG]]<br>[[Stone Chomp]]
|style="text-align: left"|
*Body Hurl (3, zap)
|N/A
|style="text-align: left"|
*The player can First Strike the Stone Chomp that guards the Pyramid Stone.
|-
!35
|data-sort-value="Tutankoopa"|[[File:Tutankoopa PM.png]]<br>'''[[Tutankoopa]]'''
|style="text-align: left"|
*Shell Heave (3, loses a shell)
*Magic Spell (2, Mario; 2, Partner; lag-block)
*Traitor Spell (2, Tutankoopa; changes from Elevated to Ground)
*Summon Chomp (summons Chomp to join battle)
|style="text-align: left"|
*Tutankoopa always uses Summon Chomp on his first turn, and for his third attack since a Chomp has been defeated.
*If Tutankoopa is not supposed to use Summon Chomp, Tutankoopa uses Shell Heave, unless he is shrunk, he used Shell Heave the previous round, or he is out of shells.
*If Tutankoopa is not supposed to use Summon Chomp or Shell Heave, he randomly uses Magic Spell or Traitor Spell.
*The first time Tutankoopa randomly chooses a spell, it will always be Magic Spell. The second time will always be Traitor Spell.
|style="text-align: left"|
*Tutankoopa starts the battle with 3 shells.
*If Tutankoopa is on the ground, he returns himself to Elevated type before attacking (doesn't use up his turn).
*If Tutankoopa is shrunk, then Traitor Spell will only do 1 damage to himself.
|-
!36
|data-sort-value="Chomp"|[[File:ChainChompPM.png]]<br>[[Chain Chomp|'''C'''homp]]
|style="text-align: left"|
*Body Hurl (3, zap)
|N/A
|style="text-align: left"|
*Summoned by Tutankoopa.
*Immune to fire attacks.
*Is defeated automatically when Tutankoopa is defeated (the player won't get Star Points for defeating Chomp in this manner).
|-
!37
|data-sort-value="Piranha Plant"|[[File:PiranhaPlant PM.png]]<br>[[Piranha Plant]]
|style="text-align: left"|
*'''Bite''' (3, zap, first-strike)
|N/A
|N/A
|-
!38
|data-sort-value="Forest Fuzzy"|[[File:PMForestFuzzy.png]]<br>[[Forest Fuzzy]]
|style="text-align: left"|
*Kissy-Kissy (1, absorbs HP according to damage, Piercing; immune-zap)
*Create Friend (sommons another Forest Fuzzy)
|style="text-align: left"|
*Create Fiend is only used if there are less than four enemies present. The new Forest Fuzzy will have full HP.
|style="text-align: left"|
*Water Block does not provide protection against Kissy-Kissy.
|-
!39
|data-sort-value="Bzzap!"|[[File:Bzzap.png]]<br>[[Bzzap!]]
|style="text-align: left"|
*'''Thorn Stab''' (6, Poison - Fair, 3; zap, first-strike, lag-block)
*Swarm Sting (1, five times, Shrink - Poor, 2; lag-block)
|N/A
|style="text-align: left"|
*The player can fight two Bzzap!s in Forever Forest by hitting the tree with the beehive in the area with the HP Plus badge.
|-
!40
|data-sort-value="Hyper Goomba"|[[File:HyperGoomba PM.png]]<br>[[Hyper Goomba]]
|style="text-align: left"|
*Headbonk (1, zap)
*Charge Up
*Missile-Bonk (8, loses charge, zap)
|style="text-align: left"|
*If charged up, uses Missile-Bonk. Otherwise, randomly picks from Headbonk or Charge Up.
*Hyper Clefts, Hyper Paragoombas and Hyper Goombas tend to use Charge Up on the same round as each other.
|N/A
|-
!41
|data-sort-value="Hyper Paragoomba"|[[File:PMHyperParagoomba.png]]<br>[[Hyper Paragoomba]]
|style="text-align: left"|
*'''Dive Kick''' (1, zap)
*Charge Up
*Missile-Dive (8, loses charge, zap)
|style="text-align: left"|
*If charged up, uses Missile-Dive. Otherwise, randomly picks from Dive Kick or Charge Up.
*Hyper Clefts, Hyper Paragoombas and Hyper Goombas tend to use Charge Up on the same round as each other.
|style="text-align: left"|
*Loses its wings and becomes a regular Hyper Goomba when jumped on or hit with a POW Block.
*Following a POW Block or any jump attack, the Hyper Paragoomba loses its wings and becomes a Hyper Goomba.
|-
!42
|data-sort-value="Hyper Cleft"|[[File:PM HyperCleft.png]]<br>[[Hyper Cleft]]
|style="text-align: left"|
*'''Spike Charge''' (3, zap, first-strike)
*Charge Up
*Missile-Charge (8, loses charge, zap)
*Struggle
*Stand Up
|style="text-align: left"|
*Uses Struggle if just flipped over, followed by Struggle the next round, and Stand Up the round after.
*If standing upright, uses Missile-Charge if charged up; otherwise, randomly picks from Spike Charge or Charge Up.
*Hyper Clefts, Hyper Paragoombas and Hyper Goombas tend to use Charge Up on the same round as each other.
|style="text-align: left"|
*Immune to fire attacks.
*A damage-dealing explosion attack will flip over the Hyper Cleft.
*While flipped over, Spin Hammer will not push it backwards.
|-
!43
|data-sort-value="Clubba"|[[File:ClubbaPM.png]]<br>[[Clubba]]
|style="text-align: left"|
*'''Heavy Club''' (3, first-strike)
|N/A
|style="text-align: left"|
*Clubbas can only be fought until after acquiring the Mystical Key, although the player may fight two Clubbas in Shy Guy's Toy Box (sent by Kammy Koopa).
|-
!44
|data-sort-value="Tubba Blubba (1)"|[[File:PMTubbaBlubba.png|70px]]<br>'''[[Tubba Blubba]]''' (1)
|style="text-align: left"|
*Fist Drop (4)
*Body Crush (6)
*Confused Search
|style="text-align: left"|
*Uses Confused Search if Mario is invisible. Otherwise, randomly chooses between Fist Drop and Body Crush.
|style="text-align: left"|
*This is Tubba Blubba in his invincible form, before he reunites with his heart.
*No attacks have any effect; the player's only option is to run away or make Mario invisible. Confused Search has the same effect as running away.
*If Tubba Blubba (1) is encountered patrolling his hallway, then running away from him will put Mario in the previous room, right by the doors to go back to his hallway.
*If Tubba Blubba (1) is encountered after acquiring the Mystical Key, then running away will put Mario at the entrance to the next closest room out of his castle.
|-
!45
|data-sort-value="Tubba's Heart"|[[File:Tubba'sHeart PM.png]]<br>'''[[Tubba's Heart]]'''
|style="text-align: left"|
*Tackle (6)
*Charge Up
*Swarm Squeeze (12, loses charge)
|style="text-align: left"|
*1. Charge Up
*2. Swarm Squeeze
*3. Charge Up
*4. Swarm Squeeze
*5. Tackle
*6. Loop back to 3).
|style="text-align: left"|
*Only 45 HP damage must be done to Tubba's Heart to end the battle. Reducing its HP to 0 has no special effect.
|-
!46
|data-sort-value="Tubba Blubba (2)"|[[File:PMTubbaBlubba.png|70px]]<br>'''[[Tubba Blubba]]''' (2)
|style="text-align: left"|
*Fist Drop (4, zap)
*Body Crush (6, zap)
|N/A
|style="text-align: left"|
*This is Tubba Blubba in his "not-invincible" form, after he reunites with his heart.
|-
!47
|data-sort-value="Jr. Troopa (3)"|[[File:Jr. Troop 3.png]]<br>'''[[Jr. Troopa]]''' (3)
|style="text-align: left"|
*Swoop Attack (5, zap)
|N/A
|style="text-align: left"|
*This is the from of Jr. Troopa encountered in Mario's third battle with him. The player will fight him the first time they head back through Forever Forest with the Super Boots.
|-
!48
|data-sort-value="Gloomba"|[[File:PaperMarioGloomba.png]]<br>[[Gloomba]]
|style="text-align: left"|
*Headbonk (2, zap)
|N/A
|N/A
|-
!49
|data-sort-value="Paragloomba"|[[File:PMParagloomba.png]]<br>[[Paragloomba]]
|style="text-align: left"|
*'''Dive Kick''' (2, zap, first-strike)
|N/A
|style="text-align: left"|
*Following a POW Block or any jump attack, the Paragloomba loses its wings and becomes a Gloomba.
|-
!50
|data-sort-value="Spiked Gloomba"|[[File:PMSpikedGloomba.png]]<br>[[Spiked Gloomba]]
|style="text-align: left"|
*Spikebonk (3, zap)
|N/A
|N/A
|-
!51
|data-sort-value="Dark Koopa"|[[File:PMDarkKoopa.png]]<br>[[Dark Koopa]]
|style="text-align: left"|
*'''Shell Toss''' (3, first-strike)
*Dizzy Tornado (Dizzy - Good, 2)
*Stand Up
|style="text-align: left"|
*Uses Stand Up if flipped over. If standing upright, randomly uses Shell Toss or Dizzy Tornado.
|style="text-align: left"|
*A jump or quake attack will flip over the Dark Koopa.
*If the Dark Koopa is smiling and running on the spot, it will use Dizzy Tornado next. If it is not smiling, it will use Shell Toss.
|-
!52
|data-sort-value="Shy Guy"|[[File:Paper Shy Guy.png]]<br>[[Shy Guy]]
|style="text-align: left"|
*Bump Attack (2, zap)
*Acrobatic Attack (3, zap)
|N/A
|style="text-align: left"|
*Shy Guys can appear in different colors (red, blue, green yellow, pink), which does not affect anything.
|-
!53
|data-sort-value="Groove Guy"|[[File:GrooveGuy PM.png]]<br>[[Groove Guy]]
|style="text-align: left"|
*Dash Attack (2, zap)
*Dizzy Dance (Dizzy - Fair, 2; zap)
*Backup Call (summon Shy Guy, Groove Guy or Medi Guy)
|style="text-align: left"|
*Backup Call can only be used if there are less than four enemies present.
*Dizzy Dance isn't used if Mario is dizzy.
|N/A
|-
!54
|data-sort-value="Sky Guy"|[[File:PMSkyGuy.png]]<br>[[Sky Guy]]<ref>Its Balloons cannot be tattled.</ref>
|style="text-align: left"|
*'''Aerial Shot''' (3, first-strike)
|N/A
|style="text-align: left"|
*Out of battle, the Sky Guy will perform its First Strike by swooping at Mario.
*The player can also target the Sky Guy's balloons. Doing damage to them will pop them, turning the Sky Guy into a Shy Guy.  The balloons cannot be hit with attacks that target multiple enemies.
|-
!55
|data-sort-value="Anti Guy"|[[File:Anti Guy2.png]]<br>'''[[Anti Guy]]'''
|style="text-align: left"|
*Bump Attack (10, zap)
*Acrobatic Attack (12, zap)
|N/A
|style="text-align: left"|
*In Shy Guy's Toy Box, Mario can bribe it with a [[Lemon Candy]], allowing him to skip the battle.
*If Mario makes three mistakes in the quiz against the second Bowser Door in Bowser's Castle, he will have to fight three Anti Guys at once.
*The player can only get coins from the Anti Guy in Shy Guy's Toy Box (making use of the Pay-Off badge).
|-
!56
|data-sort-value="Spy Guy"|[[File:PMSpyGuySling.png]][[File:PMSpyGuyHammer.png]]<br>[[Spy Guy]]
|style="text-align: left"|
*Hammer Smack (2, Command Loss)
*'''Quick Slingshot''' (2, first-strike)
|style="text-align: left"|
*Uses Hammer Smack if equipped with a hammer. Uses Quick Slingshot if equipped with a slingshot.
|style="text-align: left"|
*The player can deflect its field attack with a jump or (when wearing Spin Attack badge) spin dash.
*Is equipped with either a hammer or slingshot. A Spy Guy starts the battle with a hammer equipped, unless it is in the front.
*A damage-dealing attack will cause them to switch weapons (unless they are inflicted with Sleep, Dizzy, Shock, Stop).
|-
!57
|data-sort-value="Medi Guy"|[[File:MediGuy PM.png]]<br>[[Medi Guy]]
|style="text-align: left"|
*Swoop (1, zap)
*Heal (restore 4 HP to itself or another ally)
|style="text-align: left"|
*Heal is not used if all enemies are at full health. However, Heal is not necessarily used when there are damaged enemies.
|N/A
|-
!58
|data-sort-value="Pyro Guy"|[[File:PMPyroGuyIdle.png]]<br>[[Pyro Guy]]
|style="text-align: left"|
*Fire Bump (4, fiery, zap)
|N/A
|style="text-align: left"|
*Immune to fire attacks.
*Takes +1 damage from explosion attacks. Takes +2 damage from water and ice attacks.
|-
!59
|data-sort-value="Big Lantern Ghost"|[[File:Big Lantern Ghost.png|70px]]<br>'''[[Big Lantern Ghost]]'''<ref>Its Lantern cannot be tattled.</ref>
|style="text-align: left"|
*Heavy Jump (5, zap)
*Light Beam (2, Mario; 2, Partner)
*Lantern Extinguish (return Lantern's brightness to zero).
|style="text-align: left"|
'''Starts the following cycle on 4).'''
*1. Lantern Extinguish
*2. Light Beam (works even if Lantern is extinguished)
*3. Heavy Jump
*4. If Lantern is at least at brightness level 2, loop to 1). Otherwise, loop to 3).
|style="text-align: left"|
*The player can hit either Big Lantern Ghost's Lantern or his head.
*Hitting the lantern has no effect on Big Lantern Ghost, but each hit raises its brightness level by one. The lantern starts the battle with a brightness level of zero, and can go up to four.
*The player cannot target the Lantern with Tattle, Air Lift, items, or attacks that can target multiple enemies.
*The Player cannot target the head if the Lantern's brightness level is zero or one. Also, since the Lantern is in front of the head, the player cannot hit the head with single-target ground attacks.
*Spin Hammer will not knock the Lantern backwards.
|-
!60
|data-sort-value="Shy Squad"|[[File:PMShySquad.png|70px]]<br>[[Shy Squad|'''S'''hy Squad]]
|style="text-align: left"|
*Mob Rush (1 x 1-15, once-zap, lag-block)
|style="text-align: left"|
*If they have received damage from an attack on two different rounds, they will run away.
|style="text-align: left"|
*The number of times the attack hits Mario is equal to the number of members in the squad (1 to 15). There is one member in the squad for each HP remaining. Doing damage knocks away an equal number of Shy Guys.
*Having the Shy Squad run away has the same effect as defeating them.
|-
!61
|data-sort-value="Stilt Guy"|[[File:PMStiltGuy.png]]<br>[[Stilt Guy|'''S'''tilt Guy]]
|style="text-align: left"|
*Stick Stomp (4)
|N/A
|style="text-align: left"|
*A quake attack, a timed jump attack, or successfully inflicting a status ailment will knock a Stilt Guy off of its stilts, turning it into a Shy Guy.
|-
!62
|data-sort-value="Shy Stack"|[[File:PMShyStack.png]]<br>[[Shy Stack|'''S'''hy Stack]]
|style="text-align: left"|
*Multi-shot (1-4; lag-block)
|N/A
|style="text-align: left"|
*The attack power of Multi-shot is equal to the number of Shy Guys in the stack (1 to 4). The stack starts with four members.
*If attacked with Shell Toss, Power Shell, or a timed Spin Hammer (whether hit by Mario or pushed enemy), one member will be removed from the stack (to a minimum of one).
*If shrunk, Spin Hammer will not push Shy Stack backwards or knock out a member.
|-
!63
|data-sort-value="General Guy"|[[File:PMToyTank.png|80px]]<br>'''[[General Guy]]'''
|style="text-align: left"|
*Bomb Throw (4)
*Lightning Shot (5, Mario; 2, Partner)
|style="text-align: left"|
*Does not use Lightning Shot if Bulb is destroyed or partner is dazed.
|style="text-align: left"|
*Watt is immune to the effects of Lightning Shot.
*When [[List of Star Point amounts in Paper Mario|calculating]] [[Star Point]]s, the game considers there to have been three enemies at the start of battle.
|-
!64
|data-sort-value="Bulb"|[[Toy Tank|'''B'''ulb]]
|N/A
|N/A
|style="text-align: left"|
*This is the lightbulb on General Guy's tank.
*If Bulb is defeated, then General Guy loses his Lightning Shot attack.
*Is defeated automatically when General Guy is defeated.
|-
!65
|data-sort-value="Fuzzipede"|[[File:Fuzzipede PM.png]]<br>'''[[Fuzzipede]]'''
|style="text-align: left"|
*
|style="text-align: left"|
*
|style="text-align: left"|
*
|-
!66
|data-sort-value="Jungle Fuzzy"|[[File:PMJungleFuzzy.png]]<br>[[Jungle Fuzzy]]
|style="text-align: left"|
*
|style="text-align: left"|
*
|style="text-align: left"|
*
|-
!67
|data-sort-value="Spear Guy"|[[File:Jungle Guy.PNG]]<br>[[Spear Guy]]
|style="text-align: left"|
*
|style="text-align: left"|
*
|style="text-align: left"|
*
|-
!68
|data-sort-value="Hurt Plant"|[[File:Hurt Plant.PNG]]<br>[[Hurt Plant]]
|style="text-align: left"|
*
|style="text-align: left"|
*
|style="text-align: left"|
*
|-
!69
|data-sort-value="M. Bush"|[[File:PMMBush.png]]<br>[[M. Bush]]
|style="text-align: left"|
*
|style="text-align: left"|
*
|style="text-align: left"|
*
|-
!70
|data-sort-value="Putrid Piranha"|[[File:Putrid piranha2.PNG]]<br>[[Putrid Piranha]]
|style="text-align: left"|
*
|style="text-align: left"|
*
|style="text-align: left"|
*
|-
!71
|data-sort-value="White Magikoopa"|[[File:PMWMagikoopaFlying.png]][[File:PMWMagikoopaGround.png]]<br>[[White Magikoopa]]
|style="text-align: left"|
*
|style="text-align: left"|
*
|style="text-align: left"|
*
|-
!72
|data-sort-value="Lava Bubble"|[[File:PMLavaBubbleField.png]]<br>[[Lava Bubble]]
|
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!73
|data-sort-value="Spike Top"|[[File:SpikeTop PM.png]]<br>[[Spike Top]]
|
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|-
!74
|data-sort-value="Red Magikoopa"|[[File:PMRMagikoopaFlying.png]][[File:PMRMagikoopaGround.png]]<br>[[Red Magikoopa]]
|
|
|
|
| ()
|
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|-
|-
!75
!4
|data-sort-value="Lava Piranha (1)"|[[File:PMLavaPiranha1.png|70px]]<br>'''[[Lava Piranha]]''' (1)
|
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!76
|data-sort-value="Lava Bud (1)"|[[File:PMLavaBud1.png|70px]]<br>[[Lava Bud|'''L'''ava Bud]] (1)
|
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!77
|data-sort-value="Lava Piranha (2)"|[[File:PMLavaPiranha2.png|70px]]<br>'''[[Lava Piranha]]''' (2)
|
|
|
|
| ()
|
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|-
|-
!78
!5
|data-sort-value="Lava Bud (2)"|[[File:PMLavaBud2.png|70px]]<br>[[Lava Bud|'''L'''ava Bud]] (2)
|
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!79
|data-sort-value="Petit Piranha"|[[File:PMPetitPiranha.png]]<br>[[Petit Piranha|'''P'''etit Piranha]]
|
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|-
!80
|data-sort-value="Jr. Troopa (4)"|[[File:Jr. Troop 4.png]]<br>'''[[Jr. Troopa]]''' (4)
|
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|
|
| ()
|
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|-
|-
!81
!6
|data-sort-value="Kent C. Koopa"|[[File:PMKentCKoopa.png|70px]]<br>'''[[Kent C. Koopa]]'''
|
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!82
|data-sort-value="Blooper"|[[File:PaperMarioBlooper.png|70px]]<br>'''[[Blooper]]'''
|
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|-
!83
|data-sort-value="Electro Blooper"|[[File:Electro Blooper.PNG|70px]]<br>'''[[Electro Blooper]]'''
|
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|
|
| ()
|
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|-
|-
!84
!7
|data-sort-value="Super Blooper"|[[File:Super blooper.PNG|70px]]<br>'''[[Super Blooper (boss)|Super Blooper]]'''
|
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|-
!85
|data-sort-value="Blooper Baby"|[[File:BlooperBaby PM.png]]<br>[[Blooper Baby|'''B'''looper Baby]]
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|-
!86
|data-sort-value="Crazee Dayzee"|[[File:CrazeeDayzee PM.png]]<br>[[Crazee Dayzee]]
|
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| ()
|
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|-
|-
!87
!8
|data-sort-value="Monty Mole (2)"|[[File:PMFlowerMontyMole.png]]<br>[[Monty Mole (Paper Mario)|Monty Mole]] (2)
|
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!88
|data-sort-value="Ruff Puff"|[[File:RuffPuffPM.png]]<br>[[Ruff Puff]]
|
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|-
!89
|data-sort-value="Amazy Dayzee"|[[File:Amazy dayzee.png]]<br>[[Amazy Dayzee]]
|
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| ()
|
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|-
|-
!90
!9
|data-sort-value="Spiny"|[[File:SpinyPM.png]]<br>[[Spiny]]
|
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!91
|data-sort-value="Lakitu"|[[File:PMLakitu.png]]<br>[[Lakitu]]
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!92
|data-sort-value="Green Magikoopa"|[[File:PMGRMagikoopaFlying.png]][[File:PMGRMagikoopaGround.png]]<br>[[Green Magikoopa]]
|
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| ()
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|-
!93
!10
|data-sort-value="Spike?"|[[File:Lakilester Sprite.png]]<br>'''[[Lakilester|Spike?]]'''
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!94
|data-sort-value="Yellow Magikoopa"|[[File:PMYMagikoopaFlying.png]][[File:PMYMagikoopaGround.png]]<br>[[Yellow Magikoopa]]
|
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!95
|data-sort-value="Huff N. Puff"|[[File:PMHuffNPuff.png|70px]]<br>'''[[Huff N. Puff]]'''
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| ()
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|-
|-
!96
!11
|data-sort-value="Tuff Puff"|[[File:PMTuffPuffSmall.png]][[File:PMTuffPuffLarge.png]]<br>[[Tuff Puff|'''T'''uff Puff]]
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!97
|data-sort-value="Jr. Troopa (5)"|[[File:Jr. Troop 5 6.png]]<br>'''[[Jr. Troopa]]''' (5)
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!98
|data-sort-value="Frost Piranha"|[[File:FrostPiranhaPM.png]]<br>[[Frost Piranha]]
|
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| ()
|
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|-
|-
!99
!12
|data-sort-value="Gulpit"|[[File:PMGulpit.png]]<br>[[Gulpit]]
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!100
|data-sort-value="Gulpits' Rocks"|[[Gulpit|Gulpits' Rocks]]
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!101
|data-sort-value="Monstar"|[[File:Monstar.PNG|70px]]<br>'''[[Monstar]]'''
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| ()
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|-
!102
!13
|data-sort-value="Duplighost"|[[File:Duplighost PM.png]]<br>[[Duplighost]]
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!103
|data-sort-value="Goombario??? (Duplighost)"|[[File:Goombario Sprite.png]]<br>[[Goombario|Goombario???]] ([[Duplighost]])
|
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!104
|data-sort-value="Kooper??? (Duplighost)"|[[File:Kooper Sprite.png]]<br>[[Kooper|Kooper???]] ([[Duplighost]])
|
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| ()
|
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|-
!105
!14
|data-sort-value="Bombette??? (Duplighost)"|[[File:Bombette Sprite.png]]<br>[[Bombette|Bombette???]] ([[Duplighost]])
|
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|-
!106
|data-sort-value="Parakarry??? (Duplighost)"|[[File:Parakarry Sprite.png]]<br>[[Parakarry|Parakarry???]] ([[Duplighost]])
|
|
|
|
|
|
|-
!107
|data-sort-value="Bow??? (Duplighost)"|[[File:Lady Bow Sprite.png]]<br>[[Lady Bow|Bow???]] ([[Duplighost]])
|
|
|
|
| ()
|
|
|-
|-
!108
!15
|data-sort-value="Watt??? (Duplighost)"|[[File:Watt Paper Mario.png]]<br>[[Watt|Watt???]] ([[Duplighost]])
|
|
|
|
|
|
|-
!109
|data-sort-value="Sushie??? (Duplighost)"|[[File:Sushie Paper Mario.png]]<br>[[Sushie|Sushie???]] ([[Duplighost]])
|
|
|
|
|
|
|-
!110
|data-sort-value="Lakilester??? (Duplighost)"|[[File:Lakilester Sprite.png]]<br>[[Lakilester|Lakilester???]] ([[Duplighost]])
|
|
|
|
| ()
|
|
|-
|-
!111
!16
|data-sort-value="White Clubba"|[[File:WhiteClubbaPM.png]]<br>[[White Clubba]]
|
|
|
|
|
|
|-
!112
|data-sort-value="Swoopula"|[[File:Swoopula PM.png]][[File:PMSwoopulaRoost.png]]<br>[[Swoopula]]
|
|
|
|
|
|
|-
!113
|data-sort-value="Gray Magikoopa"|[[File:PMGMagikoopaGround.png]]<br>[[Gray Magikoopa]]
|
|
|
|
| ()
|
|
|-
|-
!114
!17
|data-sort-value="Crystal King"|[[File:PMCrystalKing.png]]<br>'''[[Crystal King]]'''
|
|
|
|
|
|
|-
!115
|data-sort-value="Crystal Bit"|[[File:PMCrystalBitCube.png]][[File:PMCrystalBitDiamond.png]][[File:PMCrystalBitSphere.png]]<br>[[Crystal Bit|'''C'''rystal Bit]]
|
|
|
|
|
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|-
!116
|data-sort-value="Crystal King (Copy)"|[[File:PMCrystalKing.png]]<br>[[Crystal King|'''C'''rystal King]] (copy)
|
|
|
|
| ()
|
|
|-
|-
!117
!18
|data-sort-value="Chan"|[[File:Chan PM.png]]<br>'''[[Chan]]'''
|
|
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|-
!118
|data-sort-value="Lee"|[[File:Lee PM.png]]<br>'''[[Lee]]'''
|
|
|
|
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|-
!119
|data-sort-value="Goombario??? (Lee)"|[[File:Goombario Sprite.png]]<br>'''[[Goombario|Goombario???]]''' ([[Lee]])
|
|
|
|
| ()
|
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|-
|-
!120
!19
|data-sort-value="Kooper??? (Lee)"|[[File:Kooper Sprite.png]]<br>'''[[Kooper|Kooper???]]''' ([[Lee]])
|
|
|
|
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|-
!121
|data-sort-value="Bombette??? (Lee)"|[[File:Bombette Sprite.png]]<br>'''[[Bombette|Bombette???]]''' ([[Lee]])
|
|
|
|
|
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|-
!122
|data-sort-value="Parakarry??? (Lee)"|[[File:Parakarry Sprite.png]]<br>'''[[Parakarry|Parakarry???]]''' ([[Lee]])
|
|
|
|
| ()
|
|
|-
|-
!123
!20
|data-sort-value="Bow??? (Lee)"|[[File:Lady Bow Sprite.png]]<br>'''[[Lady Bow|Bow???]]''' ([[Lee]])
|
|
|
|
|
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|-
!124
|data-sort-value="Watt??? (Lee)"|[[File:Watt Paper Mario.png]]<br>'''[[Watt|Watt???]]''' ([[Lee]])
|
|
|
|
|
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|-
!125
|data-sort-value="Sushie??? (Lee)"|[[File:Sushie Paper Mario.png]]<br>'''[[Sushie|Sushie???]]''' ([[Lee]])
|
|
|
|
| ()
|
|
|-
|-
!126
!21
|data-sort-value="Lakilester??? (Lee)"|[[File:Lakilester Sprite.png]]<br>'''[[Lakilester|Lakilester???]]''' ([[Lee]])
|
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|
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|-
!127
|data-sort-value="The Master (1)"|[[File:TheMasterFirst PM.png]]<br>'''[[The Master]]''' (1)
|
|
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|
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|-
!128
|data-sort-value="The Master (2)"|[[File:The Master Second.png]]<br>'''[[The Master]]''' (2)
|
|
|
|
| ()
|
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|-
|-
!129
!22
|data-sort-value="The Master (3)"|[[File:The Master Second.png]]<br>'''[[The Master]]''' (3)
|
|
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|
|
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|-
!130
|data-sort-value="Ember"|[[File:PMEmberField.png]]<br>[[Ember]]
|
|
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|-
!131
|data-sort-value="Koopatrol"|[[File:PMKoopatrol.png]]<br>[[Koopatrol]]
|
|
|
|
| ()
|
|
|-
|-
!132
!23
|data-sort-value="Hammer Bro"|[[File:HammerBroPM.png]]<br>[[Hammer Bro]]
|
|
|
|
|
|
|-
!133
|data-sort-value="Magikoopa (2)"|[[File:PMMagikoopaFlying.png]][[File:PMMagikoopaGround.png]]<br>[[Magikoopa]] (2)
|
|
|
|
|
|
|-
!134
|data-sort-value="Magikoopa (copy)"|[[File:PMMagikoopaFlying.png]][[File:PMMagikoopaGround.png]]<br>[[Magikoopa]] (copy)
|
|
|
|
| ()
|
|
|-
|-
!135
!24
|data-sort-value="Bony Beetle"|[[File:BonyBeetlePM.png]][[File:PMBonyBeetleSpike.png]]<br>[[Bony Beetle]]
|
|
|
|
|
|
|-
!136
|data-sort-value="Bombshell Bill"|[[File:BombshellBill PM.png]]<br>[[Bombshell Bill]]
|
|
|
|
|
|
|-
!137
|data-sort-value="Bombshell Bill Blaster"|[[File:PMBombshellblaster.png]]<br>[[Bombshell Bill Blaster]]
|
|
|
|
| ()
|
|
|-
|-
!138
!25
|data-sort-value="Dry Bones"|[[File:PMDryBones.png]]<br>[[Dry Bones]]
|
|
|
|
|
|
|-
!139
|data-sort-value="Jr. Troopa (6)"|[[File:JrTroopaPM.png]]<br>'''[[Jr. Troopa]]''' (6)
|
|
|
|
|
|
|-
!140
|data-sort-value="Bowser (2)"|[[File:PMBowser.png|70px]]<br>'''[[Bowser]]''' (2)
|
|
|
|
| ()
|
|
|}
|}
==PDSMBE Infobox==
===Enemy===
{|class= width=20% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="2;" style="text-align: center;"
|-style="background: #ABC"
!colspan="3"|''Puzzle & Dragons: Super Mario Bros. Edition'' Enemy
|-
|-
!141
!colspan="3"|Goomba
|data-sort-value="Bowser (3)"|[[File:PMBowser.png|90px]]<br>'''[[Bowser]]''' (3)
|-
|
|colspan="3"|[[File:Goomba sprite PMTTYD.png]]
|
|-
|
!Attribute
|colspan="2"|[[File:PDSMBE-WoodOrb.png|25px]] Wood
|-
!Weak
|colspan="2"|[[File:PDSMBE-FireOrb.png|25px]] Fire
|-
!Moves
|colspan="2"|Bash
|-style="background: #ABC"
!colspan="3"|Item Drops
|-
!Random
|colspan="2"|[[File:PDSMBE-WoodBlock.png|40px|Wood Block|link=Wood Block (Puzzle & Dragons: Super Mario Bros Edition)|Wood Block]] Wood Block<br>[[File:PDSMBE-GoombaCoin.png|Goomba Coin|link=Goomba Coin]] Goomba Coin
|-
!10+ Combo
|colspan="2"|[[File:PDSMBE-GoombaCoin.png|Goomba Coin|link=Goomba Coin]] Goomba Coin
|-style="background: #ABC"
!Locations
!XP Dropped
!Coins
|-
!World 1-1
|8
|0
|-
!World 1-2
|8
|0
|-
|-
!142
!World 1-5
|data-sort-value="Kammy Koopa"|[[File:PMKammyKoopa.png]]<br>'''[[Kammy Koopa]]'''
|16
|
|0
|
|
|-
|-
!143
!World 1-Tower
|data-sort-value="Bowser (4)"|[[File:PMBowser.png|90px]]<br>'''[[Bowser]]''' (4)
|46
|
|1
|
|
|-
|-
!144 D
!World 1-6
|data-sort-value="Albino Dino"|[[File:AlbinoDino PM.png]]<br>[[Albino Dino]]<ref name=removed>Removed from the game's final draft, but is present in its coding.</ref>
|16
|N/A
|0
|N/A
|style="text-align: left"|
*Albino Dino appears in the game's coding but is removed from the final draft -- the player will not encounter it during normal gameplay.
|-
|-
!145 D
!World 1-Airship
|data-sort-value="Dark Paratroopa"|[[File:DParatroopa.gif]]<br>[[Dark Paratroopa]]<ref name=removed/>
|58
|N/A
|0
|N/A
|style="text-align: left"|
*Dark Paratroopa appears in the game's coding but is removed from the final draft -- the player will not encounter it during normal gameplay.
|}
|}
===Teammate===
{{P&DSMBE teammate infobox
|title=Boo Luigi
|image=[[File:PDSMBE-BooLuigi.png]]
|card=[[File:PDSMBE-BooLuigiCard.png]]
|attribute=[[File:PDSMBE-DarkOrb.png|20px]]Dark / [[File:PDSMBE-WoodOrb.png|20px]]Wood
|number=17
|maxlvl=99
|hp=★★★
|atk=★★★★★
|rcv=★★★
|plus=N/A
|skill=Ghost Trick
|turns=10
|skilldesc=''Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack.''
|skillitems=[[File:PDSMBE-GreenStarCoin.png|20px|Green Star Coin]] (x3, x5, x7)<br>[[File:PDSMBE-GrandGreenStarCoin.png|35px|Grand Green Star Coin]] (x3, x5, x7)
|skill2=Ghost Aura
|skilldesc2=''Raises your team's ATK by 2.5x after attacking with 3+ attributes at once.''
|transform=N/A
}}
{{br}}

Latest revision as of 19:15, March 3, 2025

Miscellaneous projects. For other projects in "queue", see: User:Zootalo/Sandbox

PDSMBE level up progressions

Empty

Goomba
Max Lv. HP ATK RCV XP Weight
25 Min Min Min To Max. Lv. Min.
Max Max Max Min. XP reward () Max.
Ranking ★★☆☆☆☆ Ranking ★☆☆☆☆☆ Ranking ★☆☆☆☆☆ Max. XP reward ()
Level up progressions
Lv. HP + ATK + RCV + XP XP to next XP reward Weight
1 ()

Goomba

Goomba
Max Lv. HP ATK RCV XP Weight
25 Min 380 Min 260 Min 30 To Max. Lv. 17082 Min. 100
Max 1140 Max 780 Max 90 Min. XP reward 66 (99) Max. 300
Ranking ★★☆☆☆☆ Ranking ★☆☆☆☆☆ Ranking ★☆☆☆☆☆ Max. XP reward 1650 (2475)
Level up progressions
Lv. HP + ATK + RCV + XP XP to next XP reward Weight
1 380 0 260 0 30 0 0 8 66 (99) 100
2 412 32 282 22 33 3 8 36 132 (198) 108.6
3 ()
4 ()
5 ()
6 ()
7 ()
8 ()
9 ()
10 ()
11 ()
12 ()
13 ()
14 ()
15 ()
16 ()
17 ()
18 ()
19 ()
20 ()
21 ()
22 ()
23 ()
24 ()
25 ()

PDSMBE Infobox

Enemy

Puzzle & Dragons: Super Mario Bros. Edition Enemy
Goomba
The sprite of a Goomba from Paper Mario: The Thousand-Year Door.
Attribute Sprite of a Wood Orb, from Puzzle & Dragons: Super Mario Bros. Edition. Wood
Weak Sprite of a Fire Orb, from Puzzle & Dragons: Super Mario Bros. Edition. Fire
Moves Bash
Item Drops
Random Wood Block Wood Block
Goomba Coin Goomba Coin
10+ Combo Goomba Coin Goomba Coin
Locations XP Dropped Coins
World 1-1 8 0
World 1-2 8 0
World 1-5 16 0
World 1-Tower 46 1
World 1-6 16 0
World 1-Airship 58 0

Teammate

Puzzle & Dragons: Super Mario Bros. Edition teammate
Sprite of Boo Luigi, from Puzzle & Dragons: Super Mario Bros. Edition.
Boo Luigi
Card Sprite of Boo Luigi's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Attribute Sprite of a Dark Orb, from Puzzle & Dragons: Super Mario Bros. Edition.Dark / Sprite of a Wood Orb, from Puzzle & Dragons: Super Mario Bros. Edition.Wood
No. 17
Max lvl. 99
HP ★★★
ATK ★★★★★
RCV ★★★
Plus bonus N/A
Skill Ghost Trick
Default turns 10
Description Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack.
Skill Items needed Green Star Coin (x3, x5, x7)
Grand Green Star Coin (x3, x5, x7)
Helper/Leader/Awoken Skill Ghost Aura
Description Raises your team's ATK by 2.5x after attacking with 3+ attributes at once.
Transformations N/A