Continue: Difference between revisions

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[[File:Continue Screen Melee.png|thumb|right|The Continue Screen in ''[[Super Smash Bros. Melee|Melee]]''.]]
{{stub|Point requirements for earning a continue in arcade-style games}}
[[Image:Continue screen.png|thumb|right|The Continue screen as seen during All-Star mode in ''[[Super Smash Bros. Brawl]]''.]]
[[File:NSLU Continue.jpg|thumb|The Continue screen as seen in ''[[New Super Luigi U]]'']]
'''Continuing''' is a game mechanic featured in many video games, ''[[Mario (series)|Mario]]'' games being only some of them. When a [[player]] gets a [[Game Over]], they will sometimes be given the option to continue, which restarts them in a certain place (usually the beginning of the [[world]] they were in) with a whole new set of [[Extra Life|lives]].
'''Continuing''' is a game mechanic featured in many video games, ones of the [[Super Mario (franchise)|''Super Mario'' franchise]] being only some of them. When players get a [[Game Over]], they are sometimes given the option to continue, which restarts them in a certain place (usually the beginning of the [[world]] they were in) with a whole new set of lives as opposed to just one.


In games with the option of saving, there is no Continue when not enough amounts of what is required, but the player can restart from where they last saved. This is similar to the Continue.
In games with the option of saving, players can restart from where they last saved, which works similarly to the Continue function.


[[Category:Game Mechanics]]
==History==
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
In ''[[Super Smash Bros.]]'', using a Continue in 1P Game cuts the player's score in half.
 
====''Super Smash Bros. Melee''====
In ''[[Super Smash Bros. Melee]]'', Continues are available in Classic, Adventure, and All-Star Mode. They require coins to use. In Classic and Adventure Mode, the number of coins needed depends on the difficult level. In All-Star Mode, it always costs 10 coins to use a Continue. Using a Continue causes 20,000 points to be deducted from the player's score.
 
====''Super Smash Bros. Brawl''====
[[File:Continue screen.png|thumb|The Continue screen in ''[[Super Smash Bros. Brawl]]'']]
In ''[[Super Smash Bros. Brawl]]'', the number of coins needed to use a Continue in Classic and All-Star Mode varies by the difficulty level. Like the previous game, using a Continue in deducts 20,000 points.
 
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', the player can only use a Continue in Classic Mode. Using one causes the player to lose some of their rewards and drop the intensity level by 0.5 to a minimum of 2.0.
 
====''Super Smash Bros. Ultimate''====
In ''[[Super Smash Bros. Ultimate]]'', the amount of Gold needed to use a Continue is based on the player's current intensity. Spending Gold to continue lowers the intensity level, though using a Classic Ticket prevents the intensity from dropping. Continuing prevents the player from reaching an intensity of 9.9, the highest level of intensity, unless they were already at that level. Otherwise, the highest intensity level is capped at 9.8. Unlike prior entries, using a Continue allows the player to resume the match they were in.
 
===''Super Paper Mario''===
[[File:SPM Continue.png|thumb|Queen Jaydes opens a portal to allow Mario and Luigi to "continue."]]
In ''[[Super Paper Mario]]'', [[Queen Jaydes]] shouts "CONTINUE" to summon the portal sending [[Mario]] and [[Luigi]] from [[The Underwhere]] back to [[Flipside]].
 
===''New Super Mario Bros.'' series===
In ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'', a player losing all of their [[extra life|extra lives]] in multiplayer mode causes them to use a Continue. Once the players returns to a world map, any players that need a Continue are given five extra lives and the counter for how many Continues the player used is increased by one.
 
{{Terms}}
[[Category:Terms]]
[[Category:Game mechanics]]
[[it:Continua]]

Latest revision as of 23:44, February 20, 2025

This article is a stub. Please consider expanding it to include any missing information. Specifics: Point requirements for earning a continue in arcade-style games

Screenshot showing the Continue screen from New Super Luigi U
The Continue screen as seen in New Super Luigi U

Continuing is a game mechanic featured in many video games, ones of the Super Mario franchise being only some of them. When players get a Game Over, they are sometimes given the option to continue, which restarts them in a certain place (usually the beginning of the world they were in) with a whole new set of lives as opposed to just one.

In games with the option of saving, players can restart from where they last saved, which works similarly to the Continue function.

History[edit]

Super Smash Bros. series[edit]

Super Smash Bros.[edit]

In Super Smash Bros., using a Continue in 1P Game cuts the player's score in half.

Super Smash Bros. Melee[edit]

In Super Smash Bros. Melee, Continues are available in Classic, Adventure, and All-Star Mode. They require coins to use. In Classic and Adventure Mode, the number of coins needed depends on the difficult level. In All-Star Mode, it always costs 10 coins to use a Continue. Using a Continue causes 20,000 points to be deducted from the player's score.

Super Smash Bros. Brawl[edit]

The Continue screen in Super Smash Bros. Brawl

In Super Smash Bros. Brawl, the number of coins needed to use a Continue in Classic and All-Star Mode varies by the difficulty level. Like the previous game, using a Continue in deducts 20,000 points.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U[edit]

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the player can only use a Continue in Classic Mode. Using one causes the player to lose some of their rewards and drop the intensity level by 0.5 to a minimum of 2.0.

Super Smash Bros. Ultimate[edit]

In Super Smash Bros. Ultimate, the amount of Gold needed to use a Continue is based on the player's current intensity. Spending Gold to continue lowers the intensity level, though using a Classic Ticket prevents the intensity from dropping. Continuing prevents the player from reaching an intensity of 9.9, the highest level of intensity, unless they were already at that level. Otherwise, the highest intensity level is capped at 9.8. Unlike prior entries, using a Continue allows the player to resume the match they were in.

Super Paper Mario[edit]

Queen Jaydes opens a portal to allow Mario and Luigi to "continue."

In Super Paper Mario, Queen Jaydes shouts "CONTINUE" to summon the portal sending Mario and Luigi from The Underwhere back to Flipside.

New Super Mario Bros. series[edit]

In New Super Mario Bros. Wii, New Super Mario Bros. U, and New Super Luigi U, a player losing all of their extra lives in multiplayer mode causes them to use a Continue. Once the players returns to a world map, any players that need a Continue are given five extra lives and the counter for how many Continues the player used is increased by one.