Talk:Island: Difference between revisions

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SMB3 Island ice.png|Similar design
SMB3 Island ice.png|Similar design
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:I noticed! I think it is reasonable to consider these wooden platforms to be Islands and I support including them in the article. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 03:26, February 20, 2025 (EST)

Revision as of 03:26, February 20, 2025

Scope

Block Super Mario World.png This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.
Vanilla Dome 4.png

I think the non-vegetable things in this image are the same basic subject as these, as the resident flat-topped ambiguous island/tree-like platforms for athletic stages. They even have a similar design. Doc von Schmeltwick (talk) 00:20, February 20, 2025 (EST)

I struggle including it because Piston Lifts appear to be made out of the same assets, and we know from their names in Japan that they are a legitimate type of Mushroom Platform. I think the reality is that the abandoned using the island in favor of Mushroom Platforms (which are just as old as they are) and other Semisolid Platforms. - Nintendo101 (talk) 00:37, February 20, 2025 (EST)
The dotted sprites used here certainly make me think of a mushroom platform rather than a grassy island plateau. They simply have bulky stalks.--PopitTart (talk) 00:43, February 20, 2025 (EST)
Maker has both them as the Semisolid Platform for SMW alongside Mushroom Platforms that use similar tiles, though - with thin stalks, like Piston Lifts have. They seem to see them as separate objects from Mushroom Platforms because of that. Doc von Schmeltwick (talk) 00:49, February 20, 2025 (EST)
A Mushroom Platfom in Super Mario Maker 2
SMM2 NSMU Airship "Mushroom Platform"
I think that's more of a functional restriction than a statement of intent - The Mushroom Platforms in SMM have to be flat platforms with 1-block wide stalks in every game style. In order to represent these wider platforms, they have to be implemented as the more generic Semisolid Platforms that display as full boxes. An inverse example also applies to the airship theme in the NSMBU style, where Mushroom Platforms are replaced with umbrella-like platforms because their centered "posts" can only be implemented as Mushroom Platform stems.--PopitTart (talk) 01:06, February 20, 2025 (EST)
The SMW objects don't really -look- like mushrooms, though, mostly because of the "stems" - which again, can't be said for the much thinner Piston Lift, which is much more believable. I, for one, never saw them as mushrooms, they just looked like stylized clifftops to me. And of course, this is the same game that had Big Boo and Big Bubble made from the same base tiles, and they have no conceptual "basis" in common. Doc von Schmeltwick (talk) 01:14, February 20, 2025 (EST)
I think I understand what you're talking about. Maybe it would be accurate to say the Island is in Super Mario World - it is just that this specific incarnation seems to be a type of Mushroom Platform (not the literal same exact one, but a type). But at that point, wouldn't it be a Mushroom Platform directly given Islands and Mushroom Platforms are essentially two different looks for the same type of platform?
I think I overall agree with PopitTart. Super Mario Maker generally breaks various design and stylistic choices in the other games for the intent of maintaining some visual iconography for each game's style. Neither Islands nor Mushroom Platforms even were Semisolid Platforms in their debut title, for example, but given their ubiquity it makes sense that they would want to use them in some capacity for Super Mario Maker. I think the use of the former in the Super Mario Bros. style specifically is more comparable to - say - using the appearance of Deep Cheeps for the Green Cheep Cheeps in the New Super Mario Bros. U style, and does not on its own mean it is ontologically the same subject as the Semisolid Platform that appears in the Super Mario World style.
It is understandable (at least to me, given my background) if the sticking point is that they physiologically look too "different" from actual mushrooms to believe they are the same thing. However, I remind myself that : 1.) developers and artists are not bound by the the real world biological limitations that their creations are based on, especially given Nintendo is informed by utilitarian design philosophies; 2.) there is another type of Mushroom Platform that looks even less like a mushroom; 3.) real mushrooms can be broad stalked, and frankly I can see the implication that these platforms in Super Mario World are supposed to be like the side profile of a shelf fungus coming out of a log, or something like that. - Nintendo101 (talk) 01:30, February 20, 2025 (EST)

Well, apparently I just can't see that as being a mush, though given Mushrise Park and its "mushrooms" that look like jellyfish polyps, I guess it's not too much of a stretch. On a related note, how about these platforms from Super Mario Bros. 3? I already linked to Island when describing these images. Doc von Schmeltwick (talk) 02:55, February 20, 2025 (EST)

I noticed! I think it is reasonable to consider these wooden platforms to be Islands and I support including them in the article. - Nintendo101 (talk) 03:26, February 20, 2025 (EST)