User talk:Nintendo101: Difference between revisions
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My idea with the SMB3 static animated BG tiles is to put them consistently on what is considered the "first" frame internally, both for consistency on our end and because for most of them, that corresponds with how they look when a switch is hit and everything stops animating. Now I still have a jillion more assets prepped to upload, I had to stop because I had a headache. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:08, February 17, 2025 (EST) | My idea with the SMB3 static animated BG tiles is to put them consistently on what is considered the "first" frame internally, both for consistency on our end and because for most of them, that corresponds with how they look when a switch is hit and everything stops animating. Now I still have a jillion more assets prepped to upload, I had to stop because I had a headache. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:08, February 17, 2025 (EST) | ||
:You have been doing good work. My incentive in these articles is to provide a sincere and nice display for users, and whether or not each sprite represents the first frame in an animation is not particularly important to me. My intent is for the reader to understand what it looks like when they read the accompanying text. I will prioritize what I think looks nice as long as it remains an accurate display of what occurs during gameplay, which is why I have things like the Fire Bro spitting a fireball in the table rather than a static image of it still. It is visually a little more dynamic, and it more immediately communicates how it differs from normal Hammer Bros and related enemies. For Jelectro, I just prefer how its tentacles are positioned in the frame. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:20, February 17, 2025 (EST) | :You have been doing good work. My incentive in these articles is to provide a sincere and nice display for users, and whether or not each sprite represents the first frame in an animation is not particularly important to me. My intent is for the reader to understand what it looks like when they read the accompanying text. I will prioritize what I think looks nice as long as it remains an accurate display of what occurs during gameplay, which is why I have things like the Fire Bro spitting a fireball in the table rather than a static image of it still. It is visually a little more dynamic, and it more immediately communicates how it differs from normal Hammer Bros and related enemies. For Jelectro, I just prefer how its tentacles are positioned in the frame. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:20, February 17, 2025 (EST) | ||
== Making your own sandbox == | |||
I was thinking about making my own sandbox. How is it done? {{User:ZanyDragon/sig}} 23:13, February 17, 2025 (EST) |
Revision as of 00:13, February 18, 2025
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SMG fire-balls
I left another response on that conversation on my talk page, by the way, I wanted to get an opinion on that matter before making any further moves on it. Doc von Schmeltwick (talk) 20:17, February 6, 2025 (EST)
Moving torch
On the moving torch image, why is the middle of the flame completely transparent? It doesn't seem to look that way in-game. Doc von Schmeltwick (talk) 13:14, February 8, 2025 (EST)
- It's just how the static texture looks when applied to the model. - Nintendo101 (talk) 13:49, February 8, 2025 (EST)
SMB3 sprites
My idea with the SMB3 static animated BG tiles is to put them consistently on what is considered the "first" frame internally, both for consistency on our end and because for most of them, that corresponds with how they look when a switch is hit and everything stops animating. Now I still have a jillion more assets prepped to upload, I had to stop because I had a headache. Doc von Schmeltwick (talk) 22:08, February 17, 2025 (EST)
- You have been doing good work. My incentive in these articles is to provide a sincere and nice display for users, and whether or not each sprite represents the first frame in an animation is not particularly important to me. My intent is for the reader to understand what it looks like when they read the accompanying text. I will prioritize what I think looks nice as long as it remains an accurate display of what occurs during gameplay, which is why I have things like the Fire Bro spitting a fireball in the table rather than a static image of it still. It is visually a little more dynamic, and it more immediately communicates how it differs from normal Hammer Bros and related enemies. For Jelectro, I just prefer how its tentacles are positioned in the frame. - Nintendo101 (talk) 22:20, February 17, 2025 (EST)
Making your own sandbox
I was thinking about making my own sandbox. How is it done? ZanyDragon (talk · edits) 23:13, February 17, 2025 (EST)