User:Technetium/Sandbox: Difference between revisions

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(I think that's it for tonight, probably gonna hear "I see your destined path" in my dreams)
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Merluvlee predictions in Super Paper Mario
==Plans==
1. Finish making all the recipe tables consistent, and add any missing recipes / fix errors
2. Rewrite body sections of recipe pages


*''I see your destined path... I see Flipside... You follow your small friend and put the Pure Heart into the Heart Pillar in town. Then the way opens...''
3. Double check [[Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary]] stats
*''I see your destined path... I see Flipside... You go see Merlon on the very top of Flipside Tower. Then the way opens...''
*''I see your destined path... I see Flipside... You enter the new red door at the top of Flipside Tower. Then the way opens...''
*''I see your destined path... Just beyond the red door... I see Lineland. You find a strange house and inspect its wall... Then the way opens...''
*''I see your destined path... Just beyond the red door... I see Lineland. You meet the Flip Wizard, Bestovius, there. You listen well to what he says and so learn to flip. Then the way opens...''
*''I see your destined path... Just beyond the red door... I see Lineland. I see a door surrounded by blocks... There you flip as Bestovius taught you. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Mount Lineland. A spinning device appears. You get on and go forward. When a blue switch appears, you flip as Bestovius taught. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Mount Lineland. Over the mountain, you find Yold Town. You find the red man. You help him by flipping as Bestovius taught you. Then the way opens...''
*''I see your destined path... Beyond the red door... I see the home of the red-clothed guard of Yold Town. To proceed, you respond correctly to his questions. You look at his clothes carefully before answering. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Town of Lineland. You flip by the house next door to the mayor to find the path to the next door. You flip to avoid the large falling faces and enter the door beyond. In the next room, you use your new little friend to find the hidden door. Then the way opens...''
*''I see your destined path... Beyond the red door... I see the home of the mayor of Yold Town in Lineland. You speak to that mayor. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Town near Mount Lineland. You find and speak to the green-clothed guard. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Town of Lineland. You cross the two bridges and hit the Star Block. Then the way opens...''
*''I see your destined path... Beyond the red door... I see a tall red palm tree in Lineland's Yold Desert. You find that red palm and jump in front of it ten times. Then the way opens...''
*''I see your destined path... Beyond the red door... I see a tall red palm tree in Lineland's Yold Desert. You enter the door that is near it and go forward. When you get stuck, you flip as Bestovius taught you. You find the blue switch near blocks and use your little friend to press it. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Desert. You press a blue switch and a spinning device appears. You get on that device and enter the door where you get off. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Desert...where you defeated O'Chunks. You enter the door and find another door floating between the left and right spaces. You come upon a blue rock and get on it. You find instructions and then do what they tell you atop the stone. Then the way opens...''
*''I see your destined path... Beyond the red door... I see the entrance to the Yold Ruins of Yold Desert. You hit the Star Block that you see there. Then the way opens...''
*''I see your destined path... Beyond the red door... I see a door floating in the Yold Ruins. Near that door, you flip. Then the way opens...''
*''I see your destined path... Beyond the red door... I see a locked door within Yold Ruins. You use the key that you have to unlock that door. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Ruins. You find a blue switch and, aided by your little friend, hit it with something. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Ruins. You find the key and use your little friend to get it through the small opening. Then the way opens...''
*''I see your destined path... Beyond the red door... I see a locked door in the Yold Ruins. You find it. You use the key that you have to open that door. Then the way opens...''
*''I see your destined path... Beyond the red door... I see a key surrounded by blocks on all sides. You flip there. Then the way opens...''
*''I see your destined path... Beyond the red door... I see a locked door in the Yold Ruins. You use the key that you have to open that door. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Ruins. You find the jump platform and use it. You find the door floating in the air and flip to find a path that goes even higher. At the highest point, you step on a blue switch. Then the way opens...''
*''I see your destined path... Beyond the red door... I see many enemies rolling around the Yold Ruins. You press the nearby giant red switch. Then the way opens...''
*''I see your destined path... Beyond the red door... I see inside the Yold Ruins. Inside, you press four red switches in order... You flip to discover the order to bash them in. And you do not err in the order. Then the way opens...''
*''I see your destined path... Beyond the red door... I see inside the Yold Ruins. You climb the stairs deep inside and enter the pipe there. Then the way opens...''
*''I see your destined path... Beyond the red door... I see inside the Yold Ruins. You enter the door that appeared after you defeated Fracktail. Then the way opens...''
*''I see your destined path... I see the second floor of Flipside... You go to Merlon's house. Then the way opens...''
*''I see your destined path... I see the second floor of Flipside... You use the switch near here and go upstairs. Then the way opens...''
*''I see your destined path... You go to the first floor of Flipside and meet Saffron in the cooking shop. You do as she says and she makes you some Spicy Soup. Then the way opens...''
*''I see your destined path... You go to the second floor of Flipside and give the Spicy Soup to the princess. Then the way opens...''
*''I see your destined path... I see the second floor of Flipside... You find a locked gate near Merlon's house. Mario flips to find it. You use the key you have now to open it. Then the way opens...''
*''I see your destined path... You flip near Merlon's house and walk away from Flipside. You find a pipe and enter it. You look for a sign that tells you what to do. Next you look for another sign way up high. You reach that sign, and from it Peach floats from stone to stone. Then the way opens...''
*''I see your destined path... I see Flipside. You enter the new orange door atop Flipside Tower. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Valley. You find the locked door in Gloam Valley. When you find it, you leave it alone and enter the pipe above it. At a certain spot within, you flip to find a hidden block you can climb upon. You then defeat all the foes you see to earn something important. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Lowlands. You find a locked door. When you find it, you use the key you're carrying. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Lowlands. You find a place where several windmills stand in a row. You then find the pipe above the door. You use the turning device and Peach's power to reach the pipe and enter it. Then you step on the blue switch you find inside. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Valley. You find several doors in a row. When you do, you enter the pipe right before them. You find the hidden square thing inside and hit it. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Valley. You find several doors in a row. When you do, you enter the pipe right before them. You defeat all the enemies inside. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Valley. You find several doors in a row. When you do, you enter the pipe right before them. You open the chest you find deep within. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Valley. I see several doors in a row. You enter the leftmost door. Once inside, you flip and use a Pixl to make a path that will let you descend. Down there, you find a blue switch. You step on it. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Gloam Valley. I see several doors in a row. You enter the yellow door on the far left. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Merlee's Mansion. You find the room where the ceiling descends when you press a switch. You press the switch to make it happen. You flip before it squashes you and ride the ceiling up top. You open a chest there. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Merlee's Mansion. You look for a chained beast with a horn on its head. When you find it, you release it from its chains with the key you hold. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Merlee's Mansion. You go through the door at the far end of the first floor and tap the Star Block. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Merlee's Mansion. I see a block with something conspicuous on top of it. You hit the block and do not worry about consequences. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Merlee's Mansion. You earn Rubees there... You listen to the people inside and give them what they want. They help you. You search carefully and find things left, right, and before you that earn Rubees. You earn 1,000,000 Rubees and give them to Mimi. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... I see Merlee's Mansion. You find the Star Block in the place where you forked over all those Rubees. You flip and use the power of a Pixl to reach it. You then hit the Star Block. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... You hunt for Merlee in her basement. As you wander through those confusing rooms, you find one larger room. You flip there to see a hidden block. You use it to go up. Then the way opens...''
*''I see your destined path... I see the world beyond the orange door... You look for the slit in the mansion floor. When you find it, you use your Pixl friend to fall through it. Then you look for two doors with red and blue markings. You examine the rooms beyond those two doors very closely. Then the way opens...''
*''I see your destined path... You flip outside of Merlon's house and proceed out of downtown Flipside. You find a pipe there with bricks capping its top. You break the bricks with the power of a Pixl friend. You go down the pipe and look for a high wall. You then use the help of a different Pixl to get through the wall. Then the way opens...''
*''I see your destined path... I see the white tower in Flipside. You go there. You enter the new door you find there, the yellow one. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... The Bitlands. You go there and search for the twin red pipes. When you find them, you drop in between them. You worry not, for it will be all right. After that, you keep going. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... The Bitlands. You find the large fort. When you find it, you use a Pixl on the red X you find on its side. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... The Bitlands. You go to where the large fort once stood. You hit the Star Block you find there. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... The Tile Pool. You find the pipe there that is surrounded by blocks. When you find the pipe, you flip to reach it and enter. You soon see large white tentacles. You head toward the second tentacle and go up there. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... You find six pegs in a row in the Tile Pool. You use a Pixl to pound them down in the secret pattern... The secret pattern is written above one of the swaying tentacles. You study that pattern and re-create it by pounding. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... The Tile Pool. You find a door surrounded by pegs. You go through the door and proceed forward. When in trouble, you recall to attack the red tentacle with Bowser's flame. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door...where you fought Big Blooper in the Tile Pool. You enter the pipe there and hit the Star Block on the other side. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... You go to the base of the Dotwood Tree. You climb ever upward. When unsure of how to ascend, you flip. You remember to use Peach when you need to traverse a great distance. When you find dried vines that bind a doorway, you use Bowser to burn them. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... You go to the base of the Dotwood Tree. You enter the door you used Bowser's power to open... You find a square thing there and hit it to make a ledge appear so you can climb up. You leave a Pixl next to one of these square things and hurry ahead to proceed... Then, you get on a moving platform and use that Pixl power... When you reach the top, you hit the blue square thing. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... I see the Dotwood Tree. You go to the door that appeared when you hit the blue square thing. You enter it. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... You go to the base of the Dotwood Tree. You climb to the very top. Gusts of wind blow there... You carefully look and find the red wind... You ride the red wind to the green pipe and go into it. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... I see the entrance to Fort Francis. You look for the pipe there. You flip to find it. After you find it, you enter it and head down. At the bottom, you use a Pixl to hit the blue square thing. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... I see the entrance to Fort Francis. You enter the pipe there. You open the chest you find just inside. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... I see the locked door of Fort Francis. You use the key you found to open it. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... I see the entrance to Fort Francis. You enter the large door and find the hidden pipe within. It is behind another door. You flip to find it. You notice the spiky floor after you go through the pipe. You flip and try to reach the highest spot without stepping on the spikes. You see a big, blue, square thing. You use a Pixl to pound it. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... You enter Fort Francis. You find the shaky door in a high spot inside. You use your Pixl friend to pound the ground and bring it down. You enter the door. You find a servant inside... You answer "true" to all of the questions... The requested code is in the room where your little friend was being held. You pass that servant, go inside, and climb atop a big robot to reach a key. There are doors and keys like this in two places, and you find them both. You use the two keys you find on the big door, but you do so as a cute girl. The door asks you questions and you reply "true" to all of them. Then the way opens...''
*''I see your destined path... I see the world beyond the yellow door... You enter Fort Francis. You turn into a cute girl and open the big door inside. Then the way opens...''
*''I see your destined path... I see the second floor of Flipside. You go to Merlon's house. You flip in front of his house and head out of Flipside. You find a place with five pegs in the ground. You pound them down in a set pattern. You flip and look around the area to learn the pattern. I see your destined path... I see the white tower in Flipside. You go there. You go in the newly appeared green door found at the top. Then the way opens...''
*''I see your destined path... I see the second floor of Flipside. You go to Merlon's house. Then the way opens...''
*''I see your destined path... I see Flipside. You look for the young boy holding "something like it." He is on the third floor of Flipside. You speak to him. Then the way opens...''
*''I see your destined path... You seek somewhere with much water. You go to the first level belowground in Flipside. There you release the fish. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see space. You use the fishbowl you obtained in Flipside. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see space. Someone there needs help. You check all the places you can go. You listen for cries for help. When you find the distress call, you use your little friend to find what's hidden. Whenever you find something suspicious, you are sure to investigate it. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see space. You keep going and going. If you can't keep going forward, you go back. Space is very weird that way. If you're not careful, you retraverse endlessly. You watch the stars for new routes to open and find the Star Block. You hit it. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find the outhouse there. You knock on the door...even if you don't have to go. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find the hidden door surrounded by breakable blocks. When you find it, you use your little friend to break all the blocks. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find and enter the door that had been hidden by blocks. Then you find and follow several narrow paths only visible when you flip... You eventually find and enter a door surrounded by yellow flowers. You get past the mob of foes and enter the far door. You see a big star on the ground. The elder Blobule's house is
nearby. You go there and listen to what he says. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find the elder Blobule's house there. You talk to him and obtain a clue to the whereabouts of the space treasure. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find the outhouse there. You give the paper you have to the creature inside. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find a stone that looks like a head. You use your little friend to flip the glowing crack you see in the air there. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find the locked door there and unlock it with the key you have. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the planet Blobule. You find the outhouse there. There should be a door not far away. You find and enter that door. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the remote reaches of outer space. You find the floating X there. You use your little friend to flip the X. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the remote reaches of outer space. You find two pillars there. You squeeze the space child into the hole in the pillar. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the remote reaches of outer space. You find the large door floating in space and enter it. Then you keep going until you find another floating X. You use your little friend to flip the X. Then the way opens...''
*''I see your destined path... I see the world beyond the green door. I see the remote reaches of outer space. You find two pillars, each inset with a hole. Then you squeeze the space child into one of the holes you find there. Then the way opens...''


I see your destined path... I see the world beyond the green door. I see the remote reaches of outer space. You find the place with two pillars, one of which holds the space child. You keep going and enter the warp hole ahead. Then you go up and to the right. You go that way until you can go no farther. You find another warp hole and you enter it. You see a space convenience store there. You enter it. You find a snack there that starts with "cho" and bring it to the space child. Then the way opens...
4. Continue adding NIOL citations (start by finishing TTYD)


I see your destined path... I see the world beyond the green door. I see the remote reaches of outer space. You give the food that starts with "cho" to the space child you find there. Then the way opens...
5. Go in-depth about Concordians on the [[Concordia]] page
::*Catalogue body types, colors, clothing - clothing specifically differs depending on island but some design elements are shared between more than one island so worth a mention on the Concordia page too


I see your destined path... I see the world beyond the green door. I see the remote reaches of outer space. You find the door in space bracketed by two pillars. You go through the door and continue on. Then the way opens...
6. Get back into [[Super Mario-kun|''Super Mario-kun'']] coverage (images, character appearances)


I see your destined path... I see the world beyond the green door. I see the place called the Whoa Zone. You flip to find a hidden door there. When you find it, you enter and find the treasure within. You open the chest and take what is inside. Then the way opens...
7. Rewrite minor SPM character pages as they just word for word repeat tattles much of the time
::*I just don't know much about SPM atm


I see your destined path... I see the world beyond the green door. I see the place called the Whoa Zone. You find a locked door. You open it with the key you hold. Then the way opens...
==Articles that need new Recipe tables==
I'm sorting these by how their recipe sections are currently formatted.
===Deprecated template===
*[[Dried Bouquet]]
*[[Fresh Juice]]
*[[Fruit Parfait]]
*[[Honey Jar]]
*[[Honey Syrup]]
*[[Hot Sauce]]
*[[Maple Mushroom]]
*[[Maple Syrup]]
*[[Mushroom Fry]]
*[[Sleepy Sheep]]
*[[Thunder Rage]]
*[[Turtley Leaf]]
*[[Volt Mushroom]]


I see your destined path... I see the world beyond the green door. I see the place called the Whoa Zone. You find the room where all the doors are sideways. When you get there, you use Peach's power to enter the topmost door. Then you flip and hit the switch that reverses gravity. You then go to the lowest door and flip to find yet another hidden door. You enter it and open the chest within. Then the way opens...
===Other tables===
*[[Dried Mushroom]]
*[[Golden Leaf]]
*[[Honey Syrup]]
*[[Jammin' Jelly]]
*[[Life Mushroom (Paper Mario series)|Life Mushroom]]
*[[Maple Syrup]]
*[[Mushroom]]
*[[Mushroom Roast]]
*[[Mystery]]
*[[Shooting Star (item)|Shooting Star]]
*[[Space Food]]
*[[Super Mushroom]]
*[[Tasty Tonic]]
*[[Trial Stew]]
*[[Ultra Mushroom]]


I see your destined path... I see the world beyond the green door. I see the place called the Whoa Zone. You find the room where all the doors are sideways. You find a door there leading to a room where you can go left or right. You go through that door and head toward the wall on the right. You find the locked door somewhere ahead. When you find it, you unlock it with your key and go in. Then the way opens...
===No tables===
 
*[[Mr. Softener]]
I see your destined path... I see the world beyond the green door. I see the place called the Whoa Zone. You look for a hidden door there. You use the gravity switch to go up and down until you reach a fairly empty spot. There you use your little friend to find a door. You go inside and find a wide-open space occupied by green enemies. When you get there, you look for another gravity switch. You hit it and go through the door on the right. You go through the next door you find and open the chest inside. Then the way opens...
*[[POW Block]]
 
*[[Thunder Bolt (item)|Thunder Bolt]]
I see your destined path... I see the world beyond the green door. I see the place called the Whoa Zone. You find a wide-open space occupied by green enemies. When you get there, you look for gravity switches. You use them several times until you get to the door on the ceiling. You find the locked door up ahead. You open it with your key and go in. Then the way opens...
 
I see your destined path... I see the world beyond the green door. I see the place called the Whoa Zone. You go to the place where you fought Mr. L and enter the door there. Then the way opens...
 
I see your destined path... You seek the other side of Flipside. You reach the back alley through a cracked wall. You find the glowing rift and flip it with your little friend. A blue switch then appears. You hit it to open a new pathway. You flip and go forward until you find a door Through that door, you find eight odd switches. You hit each one a certain number of times to proceed. The number of times to hit each is hidden in the back alley you entered from. You hit the switches correctly and something that reflects will appear. You go into it. You find yourself in a place that is strange and familiar all at once... You go to the second floor. Then the way opens...
 
I see your destined path... You seek the other side of Flipside. You go to Flopside. You use the elevator and head for the third floor. Then the way opens...
 
I see your destined path... You go to the white tower in Flipside. You ascend. You find Merlon there. Then the way opens...
 
I see your destined path... You go to the white tower in Flipside. You ascend. You go through the newly appeared light blue door. Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Land of the Cragnons. You go to Downtown of Crag and talk to the mayor. You listen to his speech and promise to help the Cragnons. You promise to remove the threat to their town. Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Land of the Cragnons. You chase after the Floro Sapiens who kidnapped the Cragnons. Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You chase after the Floro
Sapiens who kidnapped the
Cragnons.
When you get to a dead end,
you see three suspicious
objects.
You hit them in a certain
order to go forward.
There is a villager who knows
the order in the town. You
go back to town and ask.
When you learn the order,
you return and hit the blocks
as instructed.
Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Land of the Cragnons. You go back to where you found the three blocks and enter the pipe. Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You go to the place with
many long-nosed enemies.
You go as far in as you can
in that place.
When you reach a dead end,
you find three oddly familiar
blocks.
You must hit them in a
certain order to proceed.
A certain villager knows the
order. You find and ask this
Cragnon in town.
Once you have learned the
order, you return and hit
the blocks as instructed.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You go to the place with
many long-nosed enemies.
When you find it, you keep
going and enter the pipe
at the end.
Then, no matter what you
see, you just keep going.
You soon find a small pipe.
You go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Gap of Crag.
You chase after the Floro
Sapiens who kidnapped the
Cragnons.
You traverse the platforms
that cross over the water
and enter the far door.
Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Gap of Crag. You look for the place with the large yellow block. When you find it, you enter the door nearby and keep going. Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Gap of Crag.
You seek three suspicious
items.
One item is...beneath the
water where platforms float.
Another item...appears when
you walk around a stone near
where you beat O'Chunks.
And another item...is in an
underground spot. You flip
near the high crag-vision.
It appears in the dark spot
when you use Bowser's power.
Once you have them all, you
go to a spot at the top of
the tall mountain.
You hit a hidden object at
the summit to get there.
When you get there, you see
three stones with three
depressions.
You insert the items you
found into the depressions.
The pattern for fitting them
is found in the dead volcano
near the tall mountain.
You place the objects as
instructed.
Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Gap of Crag. You find the large yellow block there. When you find it, you use your little friend to break it. Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Gap of Crag. You go to where you broke the big yellow block. You see a pipe there and enter it. Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Floro Caverns. You explore within them. Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Floro Caverns
You search for Flint's lost
crew.
The first one...is at the end
of a cart ride that begins
with hills.
You locate and ride that
cart.
But you don't get on
right away. You first flip
to a different perspective.
If you get stuck, you break
something nearby. To reach
a far spot, you use Peach.
The other one...is at the
end of a cart ride that has
several loops.
To find him, you locate and
ride that cart.
To reach the cart, you first
find the large yellow block.
You use your little friend
to break it, then enter the
door behind it.
When you find the missing
crew, you talk to them
then return to Flint.
Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. I see the Floro Caverns. You look for a locked door. When you find it, you open it with your key. Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Floro Caverns.
You go through the door
you unlocked earlier.
You ride the cart to where
the gems sparkle.
You find a door there.
You use your little friend
to find this hidden door.
When you find it, you go
through.
Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. You head deep into the Floro Caverns. You find a pipe there and go into it. Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the locked door
there.
Then you look for a ladder
near it. You flip to see it.
After that, you look for a
red platform and get on it
as a twosome.
You must find a monster to
carry on there with you.
Then a pipe appears.
You go down the pipe then
look for something suspicious
on the wall.
You find some writing and a
symbol.
You do as the writing says
and flip the symbol with
your little friend.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You find the locked door
inside.
When you find it, you use
the key you have and go in.
Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. You head deep into the Floro Caverns. You go back to the door you unlocked. You go through the door and talk to the person there. Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You go back to the door you
unlocked.
You go through the door and
talk to the person there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the brainwashing
center inside.
When you get there, you look
around for a narrow passage.
You use your little friend
to slip through there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the brainwashing
center inside.
When you get there, you use
your card key to enter.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You find the
cavern's brainwashing center.
You go inside and head
forward until you see a
blue switch.
You get on top and use your
little friend to leap up
and pound it.
You then make your way
through the crowd to get to
a pipe and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the white door
just inside.
When you find the door, you
go through. You see a strange
gate there.
It is used to examine you...
You hop in there.
But you do not forget to put
the sprout on your head first.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You head past the strange
gate and look for a room
with four portraits.
You can break the floor in
front of each portrait. You
do so with your little friend.
You can break them all, even
though some are not even
marked by cracks.
You find rooms below each
portrait. They contain blocks
that change color when hit.
You hit the blocks so they
match the portrait colors
above. You match them all.
Then the way opens...
 
I see your destined path... I see the world beyond the light blue door. You head deep into the Floro Caverns. You go to the room with the four portraits When you get there, you open the big door. Then the way opens...
 
I see your destined path... I see the second floor of Flipside... You go to Merlon's house. Then the way opens...
 
I see your destined path...
I see a tall black tower...
It is in Flopside.
You flip at the base of the
black tower and head away
from downtown Flopside.
When you get as far out as
you can, you use your friend
to break a big yellow block.
A pipe appears. You enter it
and look for a sign.
When you find the sign, you
do as it says and head even
farther out.
You use your little friend to
get tiny and pass a spot you
normally couldn't.
You go as far as you can
then use your little friend to
break the big yellow block.
A red platform appears and
you get on top.
Then the way opens...
 
I see your destined path... I see a white tower... You go to Flipside. You go in the newly appeared dark blue door at the top of the tower. Then the way opens...
 
I see your destined path... I see the world beyond the dark blue door. I see the Sammer Kingdom. When you get there, you simply keep going forward. Then the way opens...
 
I see your destined path... I see the world beyond the dark blue door. I see the Sammer Kingdom. There are people there who await you. You defeat them all and go forward. Then the way opens...
 
I see your destined path... I see the world beyond the dark blue door. I see the Sammer Kingdom. You find the small chest there and open it. Then the way opens...
 
I see your destined path... I see the world beyond the dark blue door. I see the Sammer Kingdom. You go there and keep going forward. Then the way opens...
 
I see your destined path... I see the world beyond the dark blue door. I see...what WAS the Sammer Kingdom. When you get there, you go forward...for a VERY long time. You do not give up halfway. You keep going. Then the way opens...
 
I see your destined path... I see the second floor of Flipside. You go to Merlon's house. Then the way opens...
 
I see your destined path...
I see a tall black tower. You
go to Flopside.
At the base of the dark
tower, you flip and head out
of downtown Flopside.
You go to the pipe on the
outskirts, enter it, and
look for a sign.
When you find it, you pass
it by and enter the pipe
there.
When you get out, you keep
going until you find a big
wall Mario can't jump.
You use Luigi to jump it.
Then the way opens...
 
I see your destined path... I see a tall white tower. You go to Flipside Tower. You go in the newly appeared purple door there. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the place called The Underwhere. You find Jaydes and speak with her. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the place called The Underwhere. You go to Jaydes and enter the door by her. Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You follow Luvbi on this dark
path ever upward.
You find a door sealed by a
strange force.
You use your little friend
to examine the door closely.
You correctly answer all
three questions the door
asks you.
Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You find the door that asked you three questions. You enter it. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You find the door that asked you three questions. You enter it. You talk to the people inside. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You find the door that asked you three questions. You enter it. Then you enter the door next to the people inside. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You find the locked door. You use your key to open it. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You follow Luvbi upward. You find a door sealed by a strange force. You examine it with your little friend. Then you correctly answer the five questions the door asks you. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You find the door that asked you five questions. You go through that door. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You find the locked door. You ignore it and enter the pink door nearby. You talk to the closest hag inside. You accept the task she offers you. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You talk to the person at the very beginning of the Underwhere Road. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You go see one of the three hags who gave you tasks. You talk to her again. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Underwhere Road. You find the locked door. You use the key you have there and go inside. Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the three hags who
gave you tasks.
Then you follow Luvbi up.
You use Luigi to go up to
where you need to be.
You find a door sealed by a
strange power.
You inspect it closely with
your little friend.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the door opened
with the key you got from
the hag.
You use Luigi to go up to
where you need to be.
You then defeat the three-
headed monster summoned by
the talking door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the place where
you defeated the nasty,
three-headed monster.
You enter the nearby door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the place where
you defeated the nasty,
three-headed monster.
You enter the nearby door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Overthere Stair.
You use Luigi's power to
bound up into the clouds.
When you get to the fourth
stair, you look for the
rainbow-colored thing.
You ignore it and enter the
nearby door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Overthere Stair.
You use Luigi's power to
bound up into the clouds.
At the fifth stair, you
follow the sign to the tree
with black apples.
You get a black apple and
feed it to Peach.
Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the Overthere Stair. You look for a talking cloud. You feed the cloud something red to advance. You find the red food on the fourth stair. You find it and give it to the talking cloud. Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Overthere Stair.
You find the big cloud and
use it to jump high.
You enter the door you find
there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You find the locked door
there.
From that door, you drop
down to an unlocked door
and open it.
Someone inside needs your
help. You help him and
then talk to him.
Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the place called The Overthere. You look for the locked door there. When you get there, you use your key and go inside. Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the place called The Overthere. You look for the frozen sweethearts there. You use Bowser's power to help those sweethearts. Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You talk to the sweethearts
you freed from the ice.
You use their power to go up.
When you get up high, you
enter the door you find.
You see a lot of frozen
people up high.
You save the one farthest in
with Bowser's power.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You seek Rebbi, Blubi, and
Yebbi.
You find Rebbi...in sector 7,
past the overlapping doors
of sector 5. You save him.
You find Blubi...frozen in a
building in the sky in sector 2.
You save him.
You find Yebbi...in sector 6,
past the high door in sector 5.
You flip to find the path.
You use your key to open the
locked door you find along
the way.
You get three objects from
these three and place them
on the altar near Whibbi.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You seek Rebbi, Blubi, and
Yebbi.
You find Rebbi...in sector 7,
past the overlapping doors
of sector 5. You save him.
You find Blubi...frozen on top
of a tall building in
sector 2. You save him.
You find Yebbi...in sector 6,
past the high door in sector 5.
You flip to find the path.
You use your key to open the
locked door you find along
the way.
You get three objects from
these three and place them
on the altar near Whibbi.
Then the way opens...
 
I see your destined path... I see the world beyond the purple door. I see the place called The Overthere. You find and cross the rainbow bridge you made. You enter the door on the other side. Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You find the spot where a
huge battle rages.
You pass under it and enter
the door at the top of the
stairs on the other side.
Then the way opens...
 
I see your destined path... I see a tall, dark tower... Flopside Tower. At the base of the tower, you flip and head away from downtown Flopside. At the outskirts, you look around very carefully. Then the way opens...
 
I see your destined path... I see a tall, dark tower... Flopside Tower. You go in the newly appeared black door at the top of Flopside Tower. Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a locked door.
When you find it, you use
Luigi to jump to the high
ledge right before it.
You will find a door there.
You go through it and get on
top of the right-hand wall.
Then you use Peach's power
to get to the pipe in the
middle.
You enter the pipe and keep
going until you find and
open a chest.
Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You seek the locked door. You use your key to open it. Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a place with five
unlit torches.
You use Bowser's power to
light certain ones in a set
pattern.
You check the other torches
on your way there to learn
the pattern to light them in.
You light the unlit torches
in the exact same pattern.
Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You climb the stairs that appeared when you lit the torches. You come to a dead end. You flip there. Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You find the white-bearded person in the castle. Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You find a blue switch and do not hesitate to press it. You fall into a pit, but you do not worry. You check the walls for a place you can break with your little friend. Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the pipe that goes
very high in the castle.
You use the hidden red
switches near it to move it
right and left.
Using the hidden red
switches, you fully extend
the pipe.
You then enter the pipe and
open the chests you find
beyond.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a locked door.
You use your key to open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room with the
three mushrooms.
You take a mushroom, fall
into a pit, and defeat all
the enemies you find there.
One of the three mushrooms
leads you in the right
direction.
If you beat all the foes
and see nothing good, you
pick a different mushroom.
When something good appears,
you take it.
Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You find the locked door in the room with the three mushrooms. You open the door with your key. Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You find the spot where you met the charmer and go through the door there. You head forward as you overcome the "things that give you trouble." Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You find the Star Block. You hit it. Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room that
keeps bringing you back to
where you started.
You use Luigi there to get
up high and find a door.
You enter and keep going.
You then find a room full
of mirrors.
When you get there, you look
closely for something odd.
You find a mirror that is
not a mirror, flip, and go to
the hidden side of that room.
You find and take the good
thing waiting for you there.
Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You stand before the locked door in the room full of mirrors. You use your key there and go in. Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You stand before the really
big staircase and flip.
A new path opens. You go
forward and through the door
you find.
You find three switches up
high in the air. You use Luigi
to hit them.
Only one of the three is the
right one. You keep trying
until you get the right one.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room where you
hit the high switch to make
a door. You enter the door.
You find another room with
similar switches.
Only one of the three is the
right one. You keep trying
until you hit the right one.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room where you
hit the high switch to make
a door. You enter the door.
You find another room with
similar switches and a door.
You do not just open that
door. If you open it, you
enter an endless loop.
Instead, you ignore the door
and hit the switch floating
above.
Only one of the three is the
right one. You keep trying
until you hit the right one.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find and go through the
real door you finally made
appear by hitting switches.
You find another room with
switches in the air.
You hit them in a certain
order.
You flip and read the numbers
on the sides of the switches.
You then hit the switches in
their numbered order.
Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You find an unopened chest. You open it. Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a locked door.
You use your key and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the spot where you
opened the door at the top
of the big stairs.
You go through the door and
see rooms with floating
platforms.
If you walk through these
rooms, you get nowhere. You
flip and look at the left wall.
It shows you where to go.
You do as it shows.
You then arrive in a room
full of mirrors. You look
around very carefully.
You find the mirror that is
not a mirror and flip to the
hidden side of that room.
Something good awaits you
there. A lot of fakes
await you as well...
You use your little friend
to tell the fakes apart from
the good thing.
Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You find the room with many mirrors. You go to the hidden side of that room and grab the treasure. Then the way opens...
 
I see your destined path... I see the world beyond the final door. I see the darkness of Castle Bleck. You look for a locked door. You use your key to go in. Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You go to the room where
you found Dimentio.
You find the spot where light
is shining into the room.
You use your little friend
to flip it.
A blue switch then appears.
You hit it.
You chase after Dimentio
as he tries to run.
When you see other spots
with shining lights, you
flip them as well.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You look for a hidden door
that cannot be seen.
You use your little friend
to find this door hidden in
darkness and go through it.
Then you find the room with
platforms that move up and
down.
When you get there, you flip
and jump to continue on.
You look for another spot
with vertically moving
platforms.
When you find it, you go to
the center and flip to find
a pipe.
You enter the pipe. You find
a small room. You flip there,
as well.
You see a small entrance.
You use your little friend
to go in.
You see a chest. You open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room with
several columns of vertically
moving platforms.
When you get there, you look
for a locked door.
You use your key and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the last door you
unlocked.
You go through the door into
a long corridor.
You keep going until you see
another door. You enter it.
You flip in the next room
and look around carefully.
You see holes that you can
go through.
You go through and look for
the next door. You find it and
go through it as well.
You flip in there and look
for another door. You find
it and go through.
Uh... Then you flip and look
for yet another door. And...
Well... You go through it.
After you go through all of
the doors, stairs will appear.
You climb the stairs and go
through the door at the top.
Then the way opens...

Revision as of 10:56, January 18, 2025

Plans

1. Finish making all the recipe tables consistent, and add any missing recipes / fix errors

2. Rewrite body sections of recipe pages

3. Double check Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary stats

4. Continue adding NIOL citations (start by finishing TTYD)

5. Go in-depth about Concordians on the Concordia page

  • Catalogue body types, colors, clothing - clothing specifically differs depending on island but some design elements are shared between more than one island so worth a mention on the Concordia page too

6. Get back into Super Mario-kun coverage (images, character appearances)

7. Rewrite minor SPM character pages as they just word for word repeat tattles much of the time

  • I just don't know much about SPM atm

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