User:Technetium/Sandbox: Difference between revisions

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Merluvlee predictions in Super Paper Mario
==Plans==
1. Finish making all the recipe tables consistent, and add any missing recipes / fix errors
2. Rewrite body sections of recipe pages


*''I see your destined path... I see Flipside... You follow your small friend and put the Pure Heart into the Heart Pillar in town. Then the way opens...''
3. Double check [[Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary]] stats
*''I see your destined path... I see Flipside... You go see Merlon on the very top of Flipside Tower. Then the way opens...''
*''I see your destined path... I see Flipside... You enter the new red door at the top of Flipside Tower. Then the way opens...''
*''I see your destined path... Just beyond the red door... I see Lineland. You find a strange house and inspect its wall... Then the way opens...''
*''I see your destined path... Just beyond the red door... I see Lineland. You meet the Flip Wizard, Bestovius, there. You listen well to what he says and so learn to flip. Then the way opens...''
*''I see your destined path... Just beyond the red door... I see Lineland. I see a door surrounded by blocks... There you flip as Bestovius taught you. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Mount Lineland. A spinning device appears. You get on and go forward. When a blue switch appears, you flip as Bestovius taught. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Mount Lineland. Over the mountain, you find Yold Town. You find the red man. You help him by flipping as Bestovius taught you. Then the way opens...''
*''I see your destined path... Beyond the red door... I see the home of the red-clothed guard of Yold Town. To proceed, you respond correctly to his questions. You look at his clothes carefully before answering. Then the way opens...''
*''I see your destined path... Beyond the red door... I see Yold Town of Lineland. You flip by the house next door to the mayor to find the path to the next door. You flip to avoid the large falling faces and enter the door beyond. In the next room, you use your new little friend to find the hidden door. Then the way opens...''


I see your destined path... Beyond the red door... I see the home of the mayor of Yold Town in Lineland. You speak to that mayor. Then the way opens...
4. Continue adding NIOL citations (start by finishing TTYD)


I see your destined path... Beyond the red door... I see Yold Town near Mount Lineland. You find and speak to the green-clothed guard. Then the way opens...
5. Go in-depth about Concordians on the [[Concordia]] page
::*Catalogue body types, colors, clothing - clothing specifically differs depending on island but some design elements are shared between more than one island so worth a mention on the Concordia page too


I see your destined path... Beyond the red door... I see Yold Town of Lineland. You cross the two bridges and hit the Star Block. Then the way opens...
6. Get back into [[Super Mario-kun|''Super Mario-kun'']] coverage (images, character appearances)


I see your destined path... Beyond the red door... I see a tall red palm tree in Lineland's Yold Desert. You find that red palm and jump in front of it ten times. Then the way opens...
7. Rewrite minor SPM character pages as they just word for word repeat tattles much of the time
::*I just don't know much about SPM atm


I see your destined path... Beyond the red door... I see a tall red palm tree in Lineland's Yold Desert. You enter the door that is near it and go forward. When you get stuck, you flip as Bestovius taught you. You find the blue switch near blocks and use your little friend to press it. Then the way opens...
==Articles that need new Recipe tables==
I'm sorting these by how their recipe sections are currently formatted.
===Deprecated template===
*[[Dried Bouquet]]
*[[Fresh Juice]]
*[[Fruit Parfait]]
*[[Honey Jar]]
*[[Honey Syrup]]
*[[Hot Sauce]]
*[[Maple Mushroom]]
*[[Maple Syrup]]
*[[Mushroom Fry]]
*[[Sleepy Sheep]]
*[[Thunder Rage]]
*[[Turtley Leaf]]
*[[Volt Mushroom]]


I see your destined path...
===Other tables===
Beyond the red door...
*[[Dried Mushroom]]
I see Yold Desert.
*[[Golden Leaf]]
You press a blue switch and
*[[Honey Syrup]]
a spinning device appears.
*[[Jammin' Jelly]]
You get on that device and
*[[Life Mushroom (Paper Mario series)|Life Mushroom]]
enter the door where you get
*[[Maple Syrup]]
off.
*[[Mushroom]]
Then the way opens...
*[[Mushroom Roast]]
*[[Mystery]]
*[[Shooting Star (item)|Shooting Star]]
*[[Space Food]]
*[[Super Mushroom]]
*[[Tasty Tonic]]
*[[Trial Stew]]
*[[Ultra Mushroom]]


I see your destined path...
===No tables===
Beyond the red door...
*[[Mr. Softener]]
I see Yold Desert...where you
*[[POW Block]]
defeated O'Chunks.
*[[Thunder Bolt (item)|Thunder Bolt]]
You enter the door and find
another door floating between
the left and right spaces.
You come upon a blue rock
and get on it.
You find instructions and
then do what they tell you
atop the stone.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see the entrance to the
Yold Ruins of Yold Desert.
You hit the Star Block that
you see there.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see a door floating in
the Yold Ruins.
Near that door, you flip.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see a locked door within
Yold Ruins.
You use the key that you
have to unlock that door.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see Yold Ruins.
You find a blue switch and,
aided by your little friend,
hit it with something.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see Yold Ruins.
You find the key and use
your little friend to get it
through the small opening.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see a locked door in the
Yold Ruins. You find it.
You use the key that you
have to open that door.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see a key surrounded by
blocks on all sides.
You flip there.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see a locked door in the
Yold Ruins.
You use the key that you
have to open that door.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see Yold Ruins.
You find the jump platform
and use it.
You find the door floating in
the air and flip to find a
path that goes even higher.
At the highest point, you
step on a blue switch.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see many enemies rolling
around the Yold Ruins.
You press the nearby giant
red switch.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see inside the Yold Ruins.
Inside, you press four red
switches in order...
You flip to discover the order
to bash them in. And you
do not err in the order.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see inside the Yold Ruins.
You climb the stairs deep
inside and enter the pipe
there.
Then the way opens...
 
I see your destined path...
Beyond the red door...
I see inside the Yold Ruins.
You enter the door that
appeared after you defeated
Fracktail.
Then the way opens...
 
I see your destined path...
I see the second floor of
Flipside... You go to Merlon's
house.
Then the way opens...
 
I see your destined path...
I see the second floor of
Flipside... You use the switch
near here and go upstairs.
Then the way opens...
 
I see your destined path...
You go to the first floor of
Flipside and meet Saffron in
the cooking shop.
You do as she says and she
makes you some Spicy Soup.
Then the way opens...
 
I see your destined path...
You go to the second floor
of Flipside and give the
Spicy Soup to the princess.
Then the way opens...
 
I see your destined path...
I see the second floor of
Flipside... You find a locked
gate near Merlon's house.
Mario flips to find it.
You use the key you have
now to open it.
Then the way opens...
 
I see your destined path...
You flip near Merlon's house
and walk away from Flipside.
You find a pipe and enter it.
You look for a sign that
tells you what to do.
Next you look for another
sign way up high.
You reach that sign, and
from it Peach floats from
stone to stone.
Then the way opens...
 
I see your destined path...
I see Flipside.
You enter the new orange
door atop Flipside Tower.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Valley.
You find the locked door in
Gloam Valley.
When you find it, you leave it
alone and enter the pipe
above it.
At a certain spot within, you
flip to find a hidden block
you can climb upon.
You then defeat all the foes
you see to earn something
important.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Lowlands.
You find a locked door.
When you find it, you use the
key you're carrying.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Lowlands.
You find a place where
several windmills stand in
a row.
You then find the pipe above
the door.
You use the turning device
and Peach's power to reach
the pipe and enter it.
Then you step on the blue
switch you find inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Valley.
You find several doors in a
row.
When you do, you enter the
pipe right before them.
You find the hidden square
thing inside and hit it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Valley.
You find several doors in a
row.
When you do, you enter the
pipe right before them.
You defeat all the enemies
inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Valley.
You find several doors in a
row.
When you do, you enter the
pipe right before them.
You open the chest you find
deep within.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Valley.
I see several doors in a row.
You enter the leftmost door.
Once inside, you flip and use
a Pixl to make a path that
will let you descend.
Down there, you find a blue
switch. You step on it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Gloam
Valley.
I see several doors in a row.
You enter the yellow door on
the far left.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Merlee's
Mansion.
You find the room where the
ceiling descends when you
press a switch.
You press the switch to make
it happen.
You flip before it squashes
you and ride the ceiling up
top. You open a chest there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Merlee's
Mansion.
You look for a chained beast
with a horn on its head.
When you find it, you release
it from its chains with the
key you hold.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Merlee's
Mansion.
You go through the door at
the far end of the first floor
and tap the Star Block.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Merlee's
Mansion.
I see a block with something
conspicuous on top of it.
You hit the block and do not
worry about consequences.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Merlee's
Mansion.
You earn Rubees there...
You listen to the people
inside and give them what
they want. They help you.
You search carefully and find
things left, right, and before
you that earn Rubees.
You earn 1,000,000 Rubees
and give them to Mimi.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... I see Merlee's
Mansion.
You find the Star Block in
the place where you forked
over all those Rubees.
You flip and use the power of
a Pixl to reach it.
You then hit the Star Block.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... You hunt for
Merlee in her basement.
As you wander through those
confusing rooms, you find one
larger room.
You flip there to see a
hidden block. You use it to
go up.
Then the way opens...
 
I see your destined path...
I see the world beyond the
orange door... You look for
the slit in the mansion floor.
When you find it, you use
your Pixl friend to fall
through it.
Then you look for two doors
with red and blue markings.
You examine the rooms
beyond those two doors very
closely.
Then the way opens...
 
I see your destined path...
You flip outside of Merlon's
house and proceed out of
downtown Flipside.
You find a pipe there with
bricks capping its top.
You break the bricks with
the power of a Pixl friend.
You go down the pipe and
look for a high wall.
You then use the help of a
different Pixl to get through
the wall.
Then the way opens...
 
I see your destined path...
I see the white tower in
Flipside. You go there.
You enter the new door you
find there, the yellow one.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... The Bitlands.
You go there and search for
the twin red pipes.
When you find them, you drop
in between them. You worry
not, for it will be all right.
After that, you keep going.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... The Bitlands.
You find the large fort.
When you find it, you use a
Pixl on the red X you find on
its side.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... The Bitlands.
You go to where the large
fort once stood.
You hit the Star Block you
find there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... The Tile Pool.
You find the pipe there that
is surrounded by blocks.
When you find the pipe, you
flip to reach it and enter.
You soon see large white
tentacles.
You head toward the second
tentacle and go up there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... You find six
pegs in a row in the Tile Pool.
You use a Pixl to pound them
down in the secret pattern...
The secret pattern is written
above one of the swaying
tentacles.
You study that pattern and
re-create it by pounding.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... The Tile Pool.
You find a door surrounded
by pegs.
You go through the door and
proceed forward.
When in trouble, you recall
to attack the red tentacle
with Bowser's flame.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door...where you fought
Big Blooper in the Tile Pool.
You enter the pipe there and
hit the Star Block on the
other side.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... You go to the
base of the Dotwood Tree.
You climb ever upward.
When unsure of how to
ascend, you flip.
You remember to use Peach
when you need to traverse a
great distance.
When you find dried vines
that bind a doorway, you use
Bowser to burn them.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... You go to the
base of the Dotwood Tree.
You enter the door you used
Bowser's power to open...
You find a square thing there
and hit it to make a ledge
appear so you can climb up.
You leave a Pixl next to one
of these square things and
hurry ahead to proceed...
Then, you get on a moving
platform and use that Pixl
power...
When you reach the top, you
hit the blue square thing.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... I see the
Dotwood Tree.
You go to the door that
appeared when you hit the
blue square thing.
You enter it. Then the way
opens...
 
I see your destined path...
I see the world beyond the
yellow door... You go to the
base of the Dotwood Tree.
You climb to the very top.
Gusts of wind blow there...
You carefully look and find
the red wind...
You ride the red wind to the
green pipe and go into it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... I see the
entrance to Fort Francis.
You look for the pipe there.
You flip to find it.
After you find it, you enter
it and head down.
At the bottom, you use a Pixl
to hit the blue square thing.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... I see the
entrance to Fort Francis.
You enter the pipe there.
You open the chest you find
just inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... I see the
locked door of Fort Francis.
You use the key you found
to open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... I see the
entrance to Fort Francis.
You enter the large door
and find the hidden pipe
within.
It is behind another door.
You flip to find it.
You notice the spiky floor
after you go through the pipe.
You flip and try to reach the
highest spot without stepping
on the spikes.
You see a big, blue, square
thing.
You use a Pixl to pound it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
yellow door... You enter Fort
Francis.
You find the shaky door in a
high spot inside.
You use your Pixl friend to
pound the ground and bring it
down. You enter the door.
You find a servant inside...
You answer "true" to all of
the questions...
The requested code is in the
room where your little friend
was being held.
You pass that servant, go
inside, and climb atop a
big robot to reach a key.
There are doors and keys like
this in two places, and you
find them both.
You use the two keys you
find on the big door, but
you do so as a cute girl.
The door asks you questions
and you reply "true" to all
of them.
Then the way opens...
 
I see your destined path..
I see the world beyond the
yellow door... You enter Fort
Francis.
You turn into a cute girl and
open the big door inside.
Then the way opens...
 
I see your destined path...
I see the second floor of
Flipside. You go to Merlon's
house.
You flip in front of his house
and head out of Flipside.
You find a place with five
pegs in the ground. You pound
them down in a set pattern.
You flip and look around the
area to learn the pattern.
I see your destined path...
I see the white tower in
Flipside. You go there.
You go in the newly appeared
green door found at the top.
Then the way opens...
 
I see your destined path...
I see the second floor of
Flipside.
You go to Merlon's house.
Then the way opens...
 
I see your destined path...
I see Flipside. You look for
the young boy holding
"something like it."
He is on the third floor of
Flipside. You speak to him.
Then the way opens...
 
I see your destined path...
You seek somewhere with
much water.
You go to the first level
belowground in Flipside.
There you release the fish.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see space.
You use the fishbowl you
obtained in Flipside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see space.
Someone there needs help.
You check all the places you
can go. You listen for cries
for help.
When you find the distress
call, you use your little
friend to find what's hidden.
Whenever you find something
suspicious, you are sure to
investigate it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see space.
You keep going and going.
If you can't keep going
forward, you go back.
Space is very weird that way.
If you're not careful, you
retraverse endlessly.
You watch the stars for new
routes to open and find the
Star Block. You hit it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find the outhouse there.
You knock on the door...even
if you don't have to go.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find the hidden door
surrounded by breakable
blocks.
When you find it, you use
your little friend to break
all the blocks.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find and enter the door
that had been hidden by
blocks.
Then you find and follow
several narrow paths only
visible when you flip...
You eventually find and enter
a door surrounded by yellow
flowers.
You get past the mob of foes
and enter the far door. You
see a big star on the ground.
The elder Blobule's house is
nearby. You go there and
listen to what he says.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find the elder Blobule's
house there.
You talk to him and obtain a
clue to the whereabouts of
the space treasure.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find the outhouse there.
You give the paper you have
to the creature inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find a stone that looks
like a head.
You use your little friend to
flip the glowing crack you
see in the air there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find the locked door
there and unlock it with the
key you have.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the planet
Blobule.
You find the outhouse there.
There should be a door not
far away.
You find and enter that door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the remote
reaches of outer space.
You find the floating X
there.
You use your little friend to
flip the X.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the remote
reaches of outer space.
You find two pillars there.
You squeeze the space child
into the hole in the pillar.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the remote
reaches of outer space.
You find the large door
floating in space and enter it.
Then you keep going until
you find another floating X.
You use your little friend
to flip the X.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the remote
reaches of outer space.
You find two pillars, each
inset with a hole.
Then you squeeze the space
child into one of the holes
you find there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the remote
reaches of outer space.
You find the place with two
pillars, one of which holds
the space child.
You keep going and enter the
warp hole ahead.
Then you go up and to the
right. You go that way
until you can go no farther.
You find another warp hole
and you enter it.
You see a space convenience
store there. You enter it.
You find a snack there that
starts with "cho" and bring
it to the space child.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the remote
reaches of outer space.
You give the food that starts
with "cho" to the space child
you find there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the remote
reaches of outer space.
You find the door in space
bracketed by two pillars.
You go through the door and
continue on.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the place
called the Whoa Zone.
You flip to find a hidden
door there.
When you find it, you enter
and find the treasure within.
You open the chest and take
what is inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the place
called the Whoa Zone.
You find a locked door.
You open it with the key
you hold.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the place
called the Whoa Zone.
You find the room where all
the doors are sideways.
When you get there, you use
Peach's power to enter the
topmost door.
Then you flip and hit the
switch that reverses gravity.
You then go to the lowest
door and flip to find yet
another hidden door.
You enter it and open the
chest within.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the place
called the Whoa Zone.
You find the room where all
the doors are sideways.
You find a door there leading
to a room where you can go
left or right.
You go through that door
and head toward the wall on
the right.
You find the locked door
somewhere ahead.
When you find it, you unlock
it with your key and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the place
called the Whoa Zone.
You look for a hidden door
there.
You use the gravity switch
to go up and down until you
reach a fairly empty spot.
There you use your little
friend to find a door.
You go inside and find a
wide-open space occupied by
green enemies.
When you get there, you look
for another gravity switch.
You hit it and go through the
door on the right.
You go through the next door
you find and open the chest
inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the place
called the Whoa Zone.
You find a wide-open space
occupied by green enemies.
When you get there, you look
for gravity switches.
You use them several times
until you get to the door
on the ceiling.
You find the locked door
up ahead.
You open it with your key
and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
green door. I see the place
called the Whoa Zone.
You go to the place where
you fought Mr. L and enter
the door there.
Then the way opens...
 
I see your destined path...
You seek the other side of
Flipside. You reach the back
alley through a cracked wall.
You find the glowing rift and
flip it with your little friend.
A blue switch then appears.
You hit it to open a new
pathway.
You flip and go forward until
you find a door
Through that door, you find
eight odd switches.
You hit each one a certain
number of times to proceed.
The number of times to hit
each is hidden in the back
alley you entered from.
You hit the switches correctly
and something that reflects
will appear. You go into it.
You find yourself in a place
that is strange and familiar
all at once...
You go to the second floor.
Then the way opens...
 
I see your destined path...
You seek the other side of
Flipside. You go to Flopside.
You use the elevator and
head for the third floor.
Then the way opens...
 
I see your destined path...
You go to the white tower in
Flipside. You ascend.
You find Merlon there.
Then the way opens...
 
I see your destined path...
You go to the white tower in
Flipside. You ascend.
You go through the newly
appeared light blue door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You go to Downtown of Crag
and talk to the mayor.
You listen to his speech and
promise to help the Cragnons.
You promise to remove the
threat to their town.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You chase after the Floro
Sapiens who kidnapped the
Cragnons.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You chase after the Floro
Sapiens who kidnapped the
Cragnons.
When you get to a dead end,
you see three suspicious
objects.
You hit them in a certain
order to go forward.
There is a villager who knows
the order in the town. You
go back to town and ask.
When you learn the order,
you return and hit the blocks
as instructed.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You go back to where you
found the three blocks and
enter the pipe.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You go to the place with
many long-nosed enemies.
You go as far in as you can
in that place.
When you reach a dead end,
you find three oddly familiar
blocks.
You must hit them in a
certain order to proceed.
A certain villager knows the
order. You find and ask this
Cragnon in town.
Once you have learned the
order, you return and hit
the blocks as instructed.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Land of the Cragnons.
You go to the place with
many long-nosed enemies.
When you find it, you keep
going and enter the pipe
at the end.
Then, no matter what you
see, you just keep going.
You soon find a small pipe.
You go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Gap of Crag.
You chase after the Floro
Sapiens who kidnapped the
Cragnons.
You traverse the platforms
that cross over the water
and enter the far door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Gap of Crag.
You look for the place with
the large yellow block.
When you find it, you enter
the door nearby and keep
going.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Gap of Crag.
You seek three suspicious
items.
One item is...beneath the
water where platforms float.
Another item...appears when
you walk around a stone near
where you beat O'Chunks.
And another item...is in an
underground spot. You flip
near the high crag-vision.
It appears in the dark spot
when you use Bowser's power.
Once you have them all, you
go to a spot at the top of
the tall mountain.
You hit a hidden object at
the summit to get there.
When you get there, you see
three stones with three
depressions.
You insert the items you
found into the depressions.
The pattern for fitting them
is found in the dead volcano
near the tall mountain.
You place the objects as
instructed.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Gap of Crag.
You find the large yellow
block there.
When you find it, you use
your little friend to break it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Gap of Crag.
You go to where you broke
the big yellow block.
You see a pipe there and
enter it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Floro Caverns.
You explore within them.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Floro Caverns
You search for Flint's lost
crew.
The first one...is at the end
of a cart ride that begins
with hills.
You locate and ride that
cart.
But you don't get on
right away. You first flip
to a different perspective.
If you get stuck, you break
something nearby. To reach
a far spot, you use Peach.
The other one...is at the
end of a cart ride that has
several loops.
To find him, you locate and
ride that cart.
To reach the cart, you first
find the large yellow block.
You use your little friend
to break it, then enter the
door behind it.
When you find the missing
crew, you talk to them
then return to Flint.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Floro Caverns.
You look for a locked door.
When you find it, you open it
with your key.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. I see
the Floro Caverns.
You go through the door
you unlocked earlier.
You ride the cart to where
the gems sparkle.
You find a door there.
You use your little friend
to find this hidden door.
When you find it, you go
through.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You find a pipe there and go
into it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the locked door
there.
Then you look for a ladder
near it. You flip to see it.
After that, you look for a
red platform and get on it
as a twosome.
You must find a monster to
carry on there with you.
Then a pipe appears.
You go down the pipe then
look for something suspicious
on the wall.
You find some writing and a
symbol.
You do as the writing says
and flip the symbol with
your little friend.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You find the locked door
inside.
When you find it, you use
the key you have and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You go back to the door you
unlocked.
You go through the door and
talk to the person there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You go back to the door you
unlocked.
You go through the door and
talk to the person there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the brainwashing
center inside.
When you get there, you look
around for a narrow passage.
You use your little friend
to slip through there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the brainwashing
center inside.
When you get there, you use
your card key to enter.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You find the
cavern's brainwashing center.
You go inside and head
forward until you see a
blue switch.
You get on top and use your
little friend to leap up
and pound it.
You then make your way
through the crowd to get to
a pipe and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You look for the white door
just inside.
When you find the door, you
go through. You see a strange
gate there.
It is used to examine you...
You hop in there.
But you do not forget to put
the sprout on your head first.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You head past the strange
gate and look for a room
with four portraits.
You can break the floor in
front of each portrait. You
do so with your little friend.
You can break them all, even
though some are not even
marked by cracks.
You find rooms below each
portrait. They contain blocks
that change color when hit.
You hit the blocks so they
match the portrait colors
above. You match them all.
Then the way opens...
 
I see your destined path...
I see the world beyond the
light blue door. You head
deep into the Floro Caverns.
You go to the room with the
four portraits.
When you get there, you open
the big door.
Then the way opens...
 
I see your destined path...
I see the second floor of
Flipside... You go to Merlon's
house.
Then the way opens...
 
I see your destined path...
I see a tall black tower...
It is in Flopside.
You flip at the base of the
black tower and head away
from downtown Flopside.
When you get as far out as
you can, you use your friend
to break a big yellow block.
A pipe appears. You enter it
and look for a sign.
When you find the sign, you
do as it says and head even
farther out.
You use your little friend to
get tiny and pass a spot you
normally couldn't.
You go as far as you can
then use your little friend to
break the big yellow block.
A red platform appears and
you get on top.
Then the way opens...
 
I see your destined path...
I see a white tower... You go
to Flipside.
You go in the newly appeared
dark blue door at the top of
the tower.
Then the way opens...
 
I see your destined path...
I see the world beyond the
dark blue door. I see the
Sammer Kingdom.
When you get there, you
simply keep going forward.
Then the way opens...
 
I see your destined path...
I see the world beyond the
dark blue door. I see the
Sammer Kingdom.
There are people there who
await you. You defeat them
all and go forward.
Then the way opens...
 
I see your destined path...
I see the world beyond the
dark blue door. I see the
Sammer Kingdom.
You find the small chest
there and open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
dark blue door. I see the
Sammer Kingdom.
You go there and keep going
forward. Then the way opens...
 
I see your destined path...
I see the world beyond the
dark blue door. I see...what
WAS the Sammer Kingdom.
When you get there, you go
forward...for a VERY long time.
You do not give up halfway.
You keep going.
Then the way opens...
 
I see your destined path...
I see the second floor of
Flipside. You go to Merlon's
house.
Then the way opens...
 
I see your destined path...
I see a tall black tower. You
go to Flopside.
At the base of the dark
tower, you flip and head out
of downtown Flopside.
You go to the pipe on the
outskirts, enter it, and
look for a sign.
When you find it, you pass
it by and enter the pipe
there.
When you get out, you keep
going until you find a big
wall Mario can't jump.
You use Luigi to jump it.
Then the way opens...
 
I see your destined path...
I see a tall white tower.
You go to Flipside Tower.
You go in the newly appeared
purple door there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Underwhere.
You find Jaydes and speak
with her.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Underwhere.
You go to Jaydes and enter
the door by her.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You follow Luvbi on this dark
path ever upward.
You find a door sealed by a
strange force.
You use your little friend
to examine the door closely.
You correctly answer all
three questions the door
asks you.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the door that
asked you three questions.
You enter it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the door that
asked you three questions.
You enter it. You talk to the
people inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the door that
asked you three questions.
You enter it. Then you enter
the door next to the people
inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the locked door.
You use your key to open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You follow Luvbi upward.
You find a door sealed by a
strange force.
You examine it with your
little friend.
Then you correctly answer
the five questions the door
asks you.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the door that asked
you five questions.
You go through that door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the locked door.
You ignore it and enter the
pink door nearby.
You talk to the closest hag
inside. You accept the task
she offers you.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You talk to the person at
the very beginning of the
Underwhere Road.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You go see one of the three
hags who gave you tasks.
You talk to her again.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the locked door.
You use the key you have
there and go inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the three hags who
gave you tasks.
Then you follow Luvbi up.
You use Luigi to go up to
where you need to be.
You find a door sealed by a
strange power.
You inspect it closely with
your little friend.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the door opened
with the key you got from
the hag.
You use Luigi to go up to
where you need to be.
You then defeat the three-
headed monster summoned by
the talking door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the place where
you defeated the nasty,
three-headed monster.
You enter the nearby door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Underwhere Road.
You find the place where
you defeated the nasty,
three-headed monster.
You enter the nearby door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Overthere Stair.
You use Luigi's power to
bound up into the clouds.
When you get to the fourth
stair, you look for the
rainbow-colored thing.
You ignore it and enter the
nearby door.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Overthere Stair.
You use Luigi's power to
bound up into the clouds.
At the fifth stair, you
follow the sign to the tree
with black apples.
You get a black apple and
feed it to Peach.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Overthere Stair.
You look for a talking cloud.
You feed the cloud something
red to advance.
You find the red food on the
fourth stair.
You find it and give it to
the talking cloud.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the
Overthere Stair.
You find the big cloud and
use it to jump high.
You enter the door you find
there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You find the locked door
there.
From that door, you drop
down to an unlocked door
and open it.
Someone inside needs your
help. You help him and
then talk to him.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You look for the locked door
there.
When you get there, you use
your key and go inside.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You look for the frozen
sweethearts there.
You use Bowser's power to
help those sweethearts.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You talk to the sweethearts
you freed from the ice.
You use their power to go up.
When you get up high, you
enter the door you find.
You see a lot of frozen
people up high.
You save the one farthest in
with Bowser's power.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You seek Rebbi, Blubi, and
Yebbi.
You find Rebbi...in sector 7,
past the overlapping doors
of sector 5. You save him.
You find Blubi...frozen in a
building in the sky in sector 2.
You save him.
You find Yebbi...in sector 6,
past the high door in sector 5.
You flip to find the path.
You use your key to open the
locked door you find along
the way.
You get three objects from
these three and place them
on the altar near Whibbi.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You seek Rebbi, Blubi, and
Yebbi.
You find Rebbi...in sector 7,
past the overlapping doors
of sector 5. You save him.
You find Blubi...frozen on top
of a tall building in
sector 2. You save him.
You find Yebbi...in sector 6,
past the high door in sector 5.
You flip to find the path.
You use your key to open the
locked door you find along
the way.
You get three objects from
these three and place them
on the altar near Whibbi.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You find and cross the
rainbow bridge you made.
You enter the door on the
other side.
Then the way opens...
 
I see your destined path...
I see the world beyond the
purple door. I see the place
called The Overthere.
You find the spot where a
huge battle rages.
You pass under it and enter
the door at the top of the
stairs on the other side.
Then the way opens...
 
I see your destined path...
I see a tall, dark tower...
Flopside Tower.
At the base of the tower,
you flip and head away from
downtown Flopside.
At the outskirts, you look
around very carefully.
Then the way opens...
 
I see your destined path...
I see a tall, dark tower...
Flopside Tower.
You go in the newly appeared
black door at the top of
Flopside Tower.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a locked door.
When you find it, you use
Luigi to jump to the high
ledge right before it.
You will find a door there.
You go through it and get on
top of the right-hand wall.
Then you use Peach's power
to get to the pipe in the
middle.
You enter the pipe and keep
going until you find and
open a chest.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You seek the locked door.
You use your key to open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a place with five
unlit torches.
You use Bowser's power to
light certain ones in a set
pattern.
You check the other torches
on your way there to learn
the pattern to light them in.
You light the unlit torches
in the exact same pattern.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You climb the stairs that
appeared when you lit the
torches.
You come to a dead end.
You flip there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the white-bearded
person in the castle.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a blue switch and
do not hesitate to press it.
You fall into a pit, but you
do not worry.
You check the walls for a
place you can break with
your little friend.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the pipe that goes
very high in the castle.
You use the hidden red
switches near it to move it
right and left.
Using the hidden red
switches, you fully extend
the pipe.
You then enter the pipe and
open the chests you find
beyond.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a locked door.
You use your key to open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room with the
three mushrooms.
You take a mushroom, fall
into a pit, and defeat all
the enemies you find there.
One of the three mushrooms
leads you in the right
direction.
If you beat all the foes
and see nothing good, you
pick a different mushroom.
When something good appears,
you take it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the locked door
in the room with the three
mushrooms.
You open the door with your
key.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the spot where
you met the charmer and go
through the door there.
You head forward as you
overcome the "things that
give you trouble."
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the Star Block.
You hit it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room that
keeps bringing you back to
where you started.
You use Luigi there to get
up high and find a door.
You enter and keep going.
You then find a room full
of mirrors.
When you get there, you look
closely for something odd.
You find a mirror that is
not a mirror, flip, and go to
the hidden side of that room.
You find and take the good
thing waiting for you there.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You stand before the locked
door in the room full of
mirrors.
You use your key there and
go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You stand before the really
big staircase and flip.
A new path opens. You go
forward and through the door
you find.
You find three switches up
high in the air. You use Luigi
to hit them.
Only one of the three is the
right one. You keep trying
until you get the right one.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room where you
hit the high switch to make
a door. You enter the door.
You find another room with
similar switches.
Only one of the three is the
right one. You keep trying
until you hit the right one.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room where you
hit the high switch to make
a door. You enter the door.
You find another room with
similar switches and a door.
You do not just open that
door. If you open it, you
enter an endless loop.
Instead, you ignore the door
and hit the switch floating
above.
Only one of the three is the
right one. You keep trying
until you hit the right one.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find and go through the
real door you finally made
appear by hitting switches.
You find another room with
switches in the air.
You hit them in a certain
order.
You flip and read the numbers
on the sides of the switches.
You then hit the switches in
their numbered order.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find an unopened chest.
You open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find a locked door.
You use your key and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the spot where you
opened the door at the top
of the big stairs.
You go through the door and
see rooms with floating
platforms.
If you walk through these
rooms, you get nowhere. You
flip and look at the left wall.
It shows you where to go.
You do as it shows.
You then arrive in a room
full of mirrors. You look
around very carefully.
You find the mirror that is
not a mirror and flip to the
hidden side of that room.
Something good awaits you
there. A lot of fakes
await you as well...
You use your little friend
to tell the fakes apart from
the good thing.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room with many
mirrors.
You go to the hidden side
of that room and grab the
treasure.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You look for a locked door.
You use your key to go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You go to the room where
you found Dimentio.
You find the spot where light
is shining into the room.
You use your little friend
to flip it.
A blue switch then appears.
You hit it.
You chase after Dimentio
as he tries to run.
When you see other spots
with shining lights, you
flip them as well.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You look for a hidden door
that cannot be seen.
You use your little friend
to find this door hidden in
darkness and go through it.
Then you find the room with
platforms that move up and
down.
When you get there, you flip
and jump to continue on.
You look for another spot
with vertically moving
platforms.
When you find it, you go to
the center and flip to find
a pipe.
You enter the pipe. You find
a small room. You flip there,
as well.
You see a small entrance.
You use your little friend
to go in.
You see a chest. You open it.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the room with
several columns of vertically
moving platforms.
When you get there, you look
for a locked door.
You use your key and go in.
Then the way opens...
 
I see your destined path...
I see the world beyond the
final door. I see the
darkness of Castle Bleck.
You find the last door you
unlocked.
You go through the door into
a long corridor.
You keep going until you see
another door. You enter it.
You flip in the next room
and look around carefully.
You see holes that you can
go through.
You go through and look for
the next door. You find it and
go through it as well.
You flip in there and look
for another door. You find
it and go through.
Uh... Then you flip and look
for yet another door. And...
Well... You go through it.
After you go through all of
the doors, stairs will appear.
You climb the stairs and go
through the door at the top.
Then the way opens...

Latest revision as of 10:56, January 18, 2025

Plans

1. Finish making all the recipe tables consistent, and add any missing recipes / fix errors

2. Rewrite body sections of recipe pages

3. Double check Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary stats

4. Continue adding NIOL citations (start by finishing TTYD)

5. Go in-depth about Concordians on the Concordia page

  • Catalogue body types, colors, clothing - clothing specifically differs depending on island but some design elements are shared between more than one island so worth a mention on the Concordia page too

6. Get back into Super Mario-kun coverage (images, character appearances)

7. Rewrite minor SPM character pages as they just word for word repeat tattles much of the time

  • I just don't know much about SPM atm

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