User:JaySeasonEvanoff: Difference between revisions
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* | '''Strategy:''' | ||
* Mario | * This specific set of Gear is to increase base POW. Raising temporary POW may be tedious and encourages overconfidence. Defensive stats are not prioritized to encourage learning to dodge attacks. | ||
* Luigi | * As Mario always moves first and is the strongest brother, give him Daredevil Boots to finish battles in one or few turns. Give him Tight Belt so his SP usage is halved to reduce item usage in the Gauntlet. | ||
* Give Luigi Surprising Socks to restore SP whenever it is his turn. Give the Challenge Medal to him instead of Mario, who needs to use his Gear slots for important Gear to contribute the most in each battle with his increased base POW. Replace Challenge Medal with Tight Belt to remove increased difficulty if desired. | |||
|} | |} | ||
==== ''Dream Team'' ==== | ==== ''Dream Team'' ==== | ||
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==== ''Minion Quest: The Search for Bowser'' ==== | ==== ''Minion Quest: The Search for Bowser'' ==== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|+ Captain Shy Guy's Melee Squad | |||
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!style="background: | !style="background:Gold"|[[File:MLSSBMCaptainShyGuy.png]] | ||
!style="background:OrangeRed"|[[File:MLSSBMBigTailGoomba.png]] | !style="background:OrangeRed"|[[File:MLSSBMBigTailGoomba.png]] | ||
!style="background:OrangeRed"|[[File:MLSSBMBroozer.png]] | !style="background:OrangeRed"|[[File:MLSSBMBroozer.png]] | ||
!style="background:OrangeRed"|[[File:MLSSBMChainChomp.png]] | !style="background:OrangeRed"|[[File:MLSSBMChainChomp.png]] | ||
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!style="background: | !style="background:Gold"|'''Captain Shy Guy''' | ||
|style="background:OrangeRed"|Big Tail Goomba | |style="background:OrangeRed"|Big Tail Goomba | ||
|style="background:OrangeRed"|Broozer | |style="background:OrangeRed"|Broozer | ||
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!style="background:DeepSkyBlue"|[[File:MLSSBMBigBoo.png]] | !style="background:DeepSkyBlue"|[[File:MLSSBMBigBoo.png]] | ||
!style="background:DeepSkyBlue"|[[File:MLSSBMLakitu.png]] | !style="background:DeepSkyBlue"|[[File:MLSSBMLakitu.png]] | ||
!style="background: | !style="background:Gold"|[[File:MLSSBMBoomerangBro.png]] | ||
!style="background: | !style="background:Gold"|[[File:MLSSBMFireStalkingPiranhaPlant.png]] | ||
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|style="background:DeepSkyBlue"|Big Boo | |style="background:DeepSkyBlue"|Big Boo | ||
|style="background:DeepSkyBlue"|Lakitu | |style="background:DeepSkyBlue"|Lakitu | ||
|style="background: | |style="background:Gold"|Boomerang Bro | ||
|style="background: | |style="background:Gold"|Fire Stalking Piranha Plant | ||
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* Captain Shy Guy | '''Strategy:''' | ||
* CP | * Captain Shy Guy has Deny, Rally, Parry, and Call for Backup as his Captain Commands. | ||
* | * Use at most three CP every round to use all CP in the final round. This can be overdone, but his CP must be at maximum number in the final round. | ||
* Use Deny if the enemy's type is weak to the targeted ally's type. | |||
* Use Rally twice at most and use the remaining CP on Deny. | |||
* If Captain Shy Guy is the last unit standing and has low HP remaining, resort to Parry. Call for Backup is also an acceptable option. | |||
|} | |} | ||
==== ''Bowser's Inside Story'' (3DS) ==== | ==== ''Bowser's Inside Story'' (3DS) ==== | ||
==== ''Bowser Jr.'s Journey'' ==== | ==== ''Bowser Jr.'s Journey'' ==== | ||
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!style="background:yellow"|[[File:MLBISBJJLudwig.png]] | !style="background:yellow"|[[File:MLBISBJJLudwig.png]] | ||
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!style="background:yellow"|Ludwig | !style="background:yellow"|Ludwig | ||
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!style="background:DeepSkyBlue"|[[File:MLBISBJJBowserJrFlying.png]] | !style="background:DeepSkyBlue"|[[File:MLBISBJJBowserJrFlying.png]] | ||
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!style="background:DeepSkyBlue"|Bowser Jr. (Flying) | !style="background:DeepSkyBlue"|Bowser Jr. (Flying) | ||
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!style="background:gray"| | !style="background:gray"| | ||
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!style="background:gray"| | !style="background:gray"| | ||
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!style="background:gray"| | !style="background:gray"| | ||
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!style="background:gray"| | !style="background:gray"| | ||
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'''Strategy:''' | |||
* Use at most three CP every round to use all CP in the final round. This can be overdone, but his CP must be at maximum number in the final round. | |||
* Use Rally at least twice and use the remaining CP on Deny. | |||
* If the round gets overwhelming, use Snack Time to restore your units' HP. | |||
* Use Deny if the enemy's type is weak to the targeted ally's type or if there is an enemy group attack. | |||
* Use Stop and Drop on enemy groups and Malatone-infected enemies only. Follow Deny's condition when necessary. | |||
|} | |} |