Snowman's Land: Difference between revisions

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[[Image:Snowmans_land.JPG|thumb|right|Mario trapped by enemies in '''Snowman's Land'''.]]
[[Image:Snowmans_land.JPG|thumb|right|Mario trapped by enemies in '''Snowman's Land'''.]]


'''Snowman's Land''' is the tenth course in ''[[Super Mario 64]]''.
'''Snowman's Land''' is the tenth course in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It is the second snow-based level in the game.  


To access this course, [[Mario]] will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left. [[Jump]] inside, and Mario will reach Snowman's Land.
To access this course, [[Mario]] will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left but if he were to look at the wall as it appears in the mirror, it will show the picture from the level [[Cool, Cool Mountain]] Mario should [[jump]] inside, and he will reach Snowman's Land.


== Characters, Enemies, and Allies ==
== Characters, Enemies, and Allies ==

Revision as of 08:29, October 5, 2008

It has been requested that this article be rewritten.

File:Snowmans land.JPG
Mario trapped by enemies in Snowman's Land.

Snowman's Land is the tenth course in Super Mario 64 and its remake Super Mario 64 DS. It is the second snow-based level in the game.

To access this course, Mario will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left but if he were to look at the wall as it appears in the mirror, it will show the picture from the level Cool, Cool Mountain Mario should jump inside, and he will reach Snowman's Land.

Characters, Enemies, and Allies

In the first mission, Mario has to climb the giant Mr. Blizzard, and go on top of the penguin's head. Continue climbing the mountain, and Mario will reach a Power Star.

Other missions include jumping from Spindrift to Spindrift, trying to float to a little nook, and break open a box to get a star.

In two missions, Mario has to reach a Koopa shell and climb up a little slope to a miniature igloo. Mario has to crawl inside for an eight Red Coin challenge. If Mario acquires an invisible cap, he can fall through a cage and gain access to a star.

The name of this world is word play off "no man's land."

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