Ghost (DK series): Difference between revisions
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{{italic title|Ghost (''DK'' series)}} | {{italic title|Ghost (''DK'' series)}} | ||
{{ | {{species infobox | ||
|image=[[File:Ghost DKJC.png]]<br>Sprite from ''DK Jungle Climber'' | |||
|image=[[File:Ghost DKJC.png]] | |first_appearance=''[[DK: King of Swing]]'' ({{y|2005}}) | ||
|first_appearance=''[[DK: King of Swing]]'' ( | |latest_appearance=''[[DK: Jungle Climber]]'' ({{y|2007}}) | ||
|latest_appearance=''[[DK: Jungle Climber]]'' ( | |||
}} | }} | ||
{{Quote|Boy, everywhere you look, it's ghosts, ghosts, and more ghosts! Listen up, because you'll want to know how to fend 'em off. Jeepers creepers, better cast yer peepers on the top screen! All you have to do is stop moving and stay totally motionless. If you stay still, the ghosts turn transparent, and they can't hurt you. When you're walking, just stop where you are. When you're on [[peg]]s, grab on with both hands and freeze! Remember, when you're in danger, just stay calm and stay still.|[[Cranky Kong]] in [[Spooky Woods]]|{{a|DKJC|l}}}} | |||
'''Ghosts''' are enemies in both games of the ''[[DK (series)|DK]]'' series. | |||
==History== | ==History== | ||
===''DK: King of Swing''=== | ===''DK: King of Swing''=== | ||
Ghosts debut in ''[[DK: King of Swing]]'' | [[File:Ghost DKKoS.png|frame]] | ||
Ghosts debut in ''[[DK: King of Swing]]''. They are encountered in the [[Ship of Souls]] only, where they float around a set area until they spot the player character ([[Donkey Kong]] or [[Diddy Kong]]), at which point they fade in and out while chasing him. A ghost can damage the player character while it is opaque, but a single charge attack can defeat it. Ghosts can be safely passed through while translucent. | |||
===''DK: Jungle Climber''=== | ===''DK: Jungle Climber''=== | ||
Ghosts | Ghosts are featured within [[Spooky Woods]], a level in ''[[DK: Jungle Climber]]''. They are always invisible unless Donkey Kong moves around. If it is close, a ghost scares the player character away. Ghosts pass through the player character if they are motionless. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ポワン | ||
| | |JpnC=<ref>{{cite|url=www.nintendo.co.jp/n08/bbkj/teki/index.html|title=敵キャラ&仕掛け|publisher=Nintendo|language=ja|accessdate=January 7, 2025}}</ref> | ||
|JpnR=Powan | |||
|JpnM=The French name "Point" | |||
|JpnN=''DK: King of Swing'' | |||
|Jpn2=オバケ | |||
|Jpn2R={{wp|Obake}} | |||
|Jpn2M=Ghost | |||
|Jpn2N=''DK: Jungle Climber'' | |||
|Ita=Spettro malefico | |||
|ItaM=Malefic spectre}} | |||
==References== | ==References== | ||
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{{DKKOS}} | {{DKKOS}} | ||
{{DKJC}} | {{DKJC}} | ||
[[Category: | [[Category:Ghosts]] | ||
[[Category:DK: Jungle Climber | [[Category:DK: Jungle Climber enemies]] | ||
[[Category:DK: King of Swing | [[Category:DK: King of Swing enemies]] | ||
[[it:Spettro malefico]] |
Latest revision as of 10:05, January 8, 2025
Ghost | |
---|---|
Sprite from DK Jungle Climber | |
First appearance | DK: King of Swing (2005) |
Latest appearance | DK: Jungle Climber (2007) |
- “Boy, everywhere you look, it's ghosts, ghosts, and more ghosts! Listen up, because you'll want to know how to fend 'em off. Jeepers creepers, better cast yer peepers on the top screen! All you have to do is stop moving and stay totally motionless. If you stay still, the ghosts turn transparent, and they can't hurt you. When you're walking, just stop where you are. When you're on pegs, grab on with both hands and freeze! Remember, when you're in danger, just stay calm and stay still.”
- —Cranky Kong in Spooky Woods, DK: Jungle Climber
Ghosts are enemies in both games of the DK series.
History[edit]
DK: King of Swing[edit]
Ghosts debut in DK: King of Swing. They are encountered in the Ship of Souls only, where they float around a set area until they spot the player character (Donkey Kong or Diddy Kong), at which point they fade in and out while chasing him. A ghost can damage the player character while it is opaque, but a single charge attack can defeat it. Ghosts can be safely passed through while translucent.
DK: Jungle Climber[edit]
Ghosts are featured within Spooky Woods, a level in DK: Jungle Climber. They are always invisible unless Donkey Kong moves around. If it is close, a ghost scares the player character away. Ghosts pass through the player character if they are motionless.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ポワン[1] Powan |
The French name "Point" | DK: King of Swing |
オバケ[?] Obake |
Ghost | DK: Jungle Climber | |
Italian | Spettro malefico[?] | Malefic spectre |
References[edit]
DK: Jungle Climber | ||
---|---|---|
Characters | Playable | Donkey Kong • Diddy Kong • Dixie Kong • Funky Kong |
Non-playable | Candy Kong • Cranky Kong • Wrinkly Kong • Xananab | |
Enemies and obstacles | Bramble • Click-Clack • Flipflap • Flitter • Ghost • Klobber • Kritter • Lockjaw • Mini-Necky • Neek • Puftup • Shuri • Spike • Zinger | |
Bosses | Banana Ship • Junklomp • Mega Amp • Draglinger • King K. Rool | |
Items | Banana • Banana Bunch • Banana Coin • Crystal Banana • Crystal Star • DK Coin • Gem • Hammer • KONG Panels • Oil barrel • Torch • Wings | |
Objects | Booster Barrel • Cannon Barrel • DK Barrel • Exit • Giant flower • Handle Peg • Iron Barrel • Jack Peg • Mine • Peg • Peg Board • Question Barrel • Rock • Spike • Spirowarp • Spinner Barrel • Spinning Peg • Switch Peg • TNT Barrel | |
Worlds | Sun Sun Island • Lost Island • Ghost Island • Chill 'n' Char Island • High-High Island • Wormhole • Extra Stages | |
Minigames | Rolling Panic • Banana Grab • Speed Climb • Throw 'n' Crush • Orange Picker • Booster Battle • Banana Bonanza |