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{{italic title|''Paper Mario'' bestiary}}
=Mario Party Playing Cards=
Comprehensive lists of enemy stats from the game ''[[Paper Mario]]''.
{|style="text-align: center; margin: 0 auto; border-collapse: collapse;margin-left: 0px; margin-right: auto;" border="0" cellpadding="0" cellspacing="0"
__NOTOC__
|-style="background: #ABC;"
==Enemy Stats==
|style=width:20px|
'''Legend'''
!Ace
*'''Name:''' The name of the enemy.
!2
**Normal: Enemy. (Ex: Goomba)
!3
**'''Bold:''' Boss. (Ex: '''Bowser''')
!4
**<u>Underline</u>: Support enemy/object/part. (Ex: <u>Crystal Bit</u>)
!5
*'''HP:''' The enemy's HP at the start of the battle.
!6
*'''Attack:''' The enemy's general attack power, as listed in [[Goombario]]'s [[Tattle]]. Some enemies have several attacks that inflict different attack powers.
!7
*'''Defense:''' The enemy's defense.
!8
*'''Type:''' The type of enemy.
!9
**'''Ground''' - Can be hit by any attack.
!10
**'''Hover''' - Cannot be hit with [[Quake Hammer]] attacks, but [[POW Block]]s can still work against it.
!Jack
**'''Elevated''' - Cannot be hit by ground attacks, but [[POW Block]]s can still work against it.
!Queen
**'''Flying''' - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
!King
**'''Ceiling''' - Cannot by hit by ground or jump attacks.
|-
**'''Top-Spiky''' - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Spike Shield]] badge.
|style=background:#ABC|<big></big>
**'''Spiky''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Spike Shield]] badge.
|[[File:MPPC Spades Ace.png|80px]]
**'''Fiery''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Ice Power]] and/or [[Fire Shield]] badges.
|[[File:MPPC Spades 2.png|80px]]
*'''Level:''' The enemy's level. If Mario's level matches or exceeds theirs, he will not [[List of Star Point amounts in Paper Mario|earn any]] [[Star Point]]s from it.
|[[File:MPPC Spades 3.png|80px]]
*'''Strong:''' The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
|[[File:MPPC Spades 4.png|80px]]
**'''Fire:''' The enemy's immunity to fire-based attacks: [[Fire Flower]] and [[Kooper]]'s [[Fire Shell]].
|[[File:MPPC Spades 5.png|80px]]
**'''Ice:''' The enemy's weakness to ice-based attacks: [[Snowman Doll]] and [[Ice Power]] badge.
|[[File:MPPC Spades 6.png|80px]]
**'''Electric:''' The enemy's immunity to electric-based attacks: [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]], and [[Watt]]'s [[Electro Dash]].
|[[File:MPPC Spades 7.png|80px]]
**'''Explosion:''' The enemy's immunity to explosive attacks: [[Egg Missile]] and [[Bombette]]'s [[Bomb (Paper Mario)|Bomb]], [[Power Bomb|Power]] and [[Mega Bomb]] moves.
|[[File:MPPC Spades 8.png|80px]]
**'''Star:''' The enemy's immunity to star-based attacks: [[Shooting Star (item)|Shooting Star]], and [[Skolar]]'s [[Star Storm]]. Applies only to [[Monstar]].
|[[File:MPPC Spades 9.png|80px]]
**'''Water:''' The enemy's weakness to water-based attacks: [[Sushie]]'s [[Squirt (move)|Squirt]] and [[Tidal Wave]] moves.
|[[File:MPPC Spades 10.png|80px]]
*'''Weak:''' The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
|[[File:MPPC Spades Jack.png|80px]]
*'''Moves:''' The enemy's attacks -- listed by attack power -- and other techniques.
|[[File:MPPC Spades Queen.png|80px]]
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully, with the duration in turns. "Good" is substantially more than 50%, "Fair" is approximately 50%, "Poor" is less than 50%, "Immune" means that the attack will never work.
|[[File:MPPC Spades King.png|80px]]
**'''Sleep?:''' The chances of the enemy falling asleep with [[Mamar]]'s [[Lullaby]], [[Sleepy Sheep]] or [[Sleep Stomp]].
|-
**'''Dizzy?:''' The chances of the enemy becoming dizzy with the [[Dizzy Dial]], [[Dizzy Stomp]] or Kooper's [[Dizzy Shell]].
|style="background:#ABC;color:red"|<big>♥</big>
**'''Shock?:''' The chances of the enemy becoming paralyzed with [[Watt]]'s [[Power Shock|Power]] and [[Mega Shock]] attacks.
|[[File:MPPC Hearts Ace.png|80px]]
**'''Shrink?:''' The chances of the enemy becoming shrunk with [[Shrink Stomp]].
|[[File:MPPC Hearts 2.png|80px]]
**'''Stop?:''' The chances of the enemy becoming immobilized with [[Stop Watch]] or [[Klevar]]'s [[Time Out]]. Time Out will immobilize enemies for an additional turn.  
|[[File:MPPC Hearts 3.png|80px]]
*'''Fright?:''' The chances of the enemy running away with the [[Fright Jar]] and [[Bow]]'s [[Spook (move)|Spook]].
|[[File:MPPC Hearts 4.png|80px]]
*'''Air Lift?:''' The chances of the enemy being carried away from the battlefield with [[Parakarry]]'s [[Air Lift]]. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
|[[File:MPPC Hearts 5.png|80px]]
*'''Hurricane?:''' The chances of the enemy being blown away from the battlefield with [[Lakilester]]'s [[Hurricane (move)|Hurricane]]. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
|[[File:MPPC Hearts 6.png|80px]]
**[[Kalmar]]'s [[Up and Away]] functions like Hurricane -- any enemies immune to Hurricane will also be immune to this move. Up and Away has near perfect accuracy against anything not immune to it, however, and thus is not listed in the chart.
|[[File:MPPC Hearts 7.png|80px]]
*'''Coins:''' The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
|[[File:MPPC Hearts 8.png|80px]]
*'''Items:''' Items (rarely) dropped from the enemy. The list may not be complete.
|[[File:MPPC Hearts 9.png|80px]]
**Only enemies on the field will drop items; the player can use the [[First Attack|First]], [[Spin Attack (badge)|Spin]] and [[Bump Attack]] badges to automatically defeat them and still get items from them.
|[[File:MPPC Hearts 10.png|80px]]
**If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
|[[File:MPPC Hearts Jack.png|80px]]
*'''Run:''' The number of button presses required with {{button|n64|A}} to get a guaranteed [[Flee|run]] from the enemy.
|[[File:MPPC Hearts Queen.png|80px]]
**If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press {{button|n64|A}} and will always flee from them successfully.
|[[File:MPPC Hearts King.png|80px]]
**With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
|-
|style="background:#ABC;color:red"|<big>♦</big>
|[[File:MPPC Diamonds Ace.png|80px]]
|[[File:MPPC Diamonds 2.png|80px]]
|[[File:MPPC Diamonds 3.png|80px]]
|[[File:MPPC Diamonds 4.png|80px]]
|[[File:MPPC Diamonds 5.png|80px]]
|[[File:MPPC Diamonds 6.png|80px]]
|[[File:MPPC Diamonds 7.png|80px]]
|[[File:MPPC Diamonds 8.png|80px]]
|[[File:MPPC Diamonds 9.png|80px]]
|[[File:MPPC Diamonds 10.png|80px]]
|[[File:MPPC Diamonds Jack.png|80px]]
|[[File:MPPC Diamonds Queen.png|80px]]
|[[File:MPPC Diamonds King.png|80px]]
|-
|style=background:#ABC|<big>♣</big>
|[[File:MPPC Clubs Ace.png|80px]]
|[[File:MPPC Clubs 2.png|80px]]
|[[File:MPPC Clubs 3.png|80px]]
|[[File:MPPC Clubs 4.png|80px]]
|[[File:MPPC Clubs 5.png|80px]]
|[[File:MPPC Clubs 6.png|80px]]
|[[File:MPPC Clubs 7.png|80px]]
|[[File:MPPC Clubs 8.png|80px]]
|[[File:MPPC Clubs 9.png|80px]]
|[[File:MPPC Clubs 10.png|80px]]
|[[File:MPPC Clubs Jack.png|80px]]
|[[File:MPPC Clubs Queen.png|80px]]
|[[File:MPPC Clubs King.png|80px]]
|-style="background: #ABC;"
|
!colspan=2|Joker
!Card Back
|-
|style=background:#ABC|
|[[File:MPPC Joker 1.png|80px]]
|[[File:MPPC Joker 2.png|80px]]
|[[File:MPPC Back.png|80px]]
|}
 
=Versus Mode=
==Superbrawl==
*Welcome to SUPERBRAWL!
*Compete head-to-head with a 'friend' in Superbrawl and lead your team to victory!
*No matter where you are with Story Mode, ALL heroes are UNLOCKED and AVAILABLE (just don't ask them for spoilers).
*Heroes are pre-designed using Skill Sets that favor different specializations. Unlock more Skill Sets as you progress!
 
===Last Team Standing===
====Defeat Opponent====
*Each team has THREE Heroes who share a total of THREE Actions between them during each turn. Available Action Tickets are displayed over your Heroes' icons.
*Collect items hidden in Item Boxes to gain an advantage. Items are available for later use and affect only the hero that uses them.
 
====Items====
*Item Boxes contain items that will give you the edge in battle. Collect an Item Box by targeting it during movement.
*Using and item does NOT deplete an Action Ticket and will benefit ONLY the hero selected when used.
*When SHOWTIME! starts, Item Boxes become Super Item Boxes containing a special set of items.
**'''Extra Move''' - Allows 1 extra Move Action
***Can Be Found In: Item Box
**'''Extra Attack''' - Allows 1 extra Attack Action
***Can Be Found In: Item Box
**'''Extra Technique''' - Allows 1 extra Technique Action
***Can Be Found In: Item Box
**'''Cooldown Reset''' - Resets cooldowns for weapons and Techniques
***Can Be Found In: Item Box
**'''Super Cleanser''' - Instantly removes all Super Effects
***Can Be Found In: Item Box
**'''Mushroom''' - Restores 50 HP
***Can Be Found In: Super Item Box, Item Box
**'''Mover Booster''' - Adds 3 Cells and +50% DMG to all Move abilites
***Can Be Found In: Super Item Box
**'''Damage Boost''' - Increases all weapon damage by 100%
***Can Be Found In: Super Item Box
**'''Rainbow Shield''' - Blocks all damages and Super Effects
***Can Be Found In: Super Item Box
**'''Triple Threat''' - Gives 3 extra Actions
***Can Be Found In: Super Item Box
**'''Super Guarantee''' - Grants sure-fire Super Effect Attacks
***Can Be Found In: Super Item Box
 
====Map Selection====
*'''Pipe Up!''' - The key to a healthy active lifestyle is to keep moving - even in combat. Lots of pipes allow for cover and quick, easy access around the battlefield - for you AND your opponent.
*'''Trampoline Alley''' - Those tired of jumping by committee are in luck - trampolines offer solo journeys to all corners of the map. Hint: Mover Booster allows for multiple bounces (great for your quads).
*'''Nowhere To Hide''' - You can hide for a time, but eventually, everyone on this battlefield is left with their bloomers hanging in the breeze. Hint: the team atop 'Sneak Peak' has the advantage.
*'''Make Haste Slowly''' - On this battlefield, haste makes waste and cover points aren't always the sanctuary they would seem to be. CAREFULLY consider each move before you advance.
 
====Match Options====
*'''Items'''
**On
**Off
*'''Turn Length'''
**Short
**Medium
**Long
**Off
*'''Max Turns'''
**7 Turns
**10 Turns
**Off
*'''SHOWTIME!'''
**On
**Off
*'''Goes First'''
**Player 1
**Player 2
**Random
*'''Health Bonus'''
**Player 1
**Player 2
**None
 
====Heroes/Skill Sets====
=====Mario=====
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 170''
**''Dash / 30 DMG''
**''Cleansing Stomp / 40 DMG / 4 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 55-65 DMG''
**''Honey / 48 DMG / 50%''
**''Bounce / 78 DMG / 50%''
**''Hero Sight (1 Shot) / 100% DMG / Cooldown 3 Turns''
**''M-Power / +30% DMG / Cooldown 3 Turns''
|
*''<u>Quick Draw</u>''
**''Health Points / 170''
**''Dash / 10 DMG''
**''Cleansing Stomp / 15 DMG / 4 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 55-65 DMG''
**''Bounce / 48 DMG / 30%''
**''Bounce / 78 DMG / 30%''
**''Hero Sight (2 Shots) / 130% DMG / Cooldown 1 Turn''
**''M-Power / +50% DMG / Cooldown 2 Turns''
|
*''<u>BIG Stomp</u>''
**''Health Points / 170''
**''Dash / 40 DMG''
**''Cleansing Stomp / 60 DMG / 6 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 65-75 DMG''
**''Honey / 48 DMG / 50%''
**''Bounce / 90 DMG / 50%''
**''Hero Sight (1 Shot) / 50% DMG / Cooldown 3 Turns''
**''M-Power / +30% DMG / Cooldown 3 Turns''
|}
 
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING STOMP}}'''<br>40 DMG<br>4 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}'''<br>78 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HERO SIGHT<br>(1 SHOT)}}'''<br>100% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|M-POWER}}'''<br>+30% DMG<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Quick Draw
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}''' {{color|RED|▼}}<br>10 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING STOMP}}''' {{color|RED|▼}}<br>15 DMG<br>4 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}''' {{color|RED|▼}}<br>48 DMG<br>30%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}''' {{color|RED|▼}}<br>78 DMG<br>30%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|HERO SIGHT {{color|LIME|▲}}<br>(2 SHOTS)|#F1F9A5}}'''<br>130% DMG<br>Cooldown 1 Turn
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|M-POWER}}''' {{color|LIME|▲}}<br>+50% DMG<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|BIG Stomp
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|DASH}}''' {{color|LIME|▲}}<br>40 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|CLEANSING STOMP}}''' {{color|LIME|▲}}<br>60 DMG<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|MELEE}}''' {{color|LIME|▲}}<br>65-75 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>48 DMG<br>50%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BOUNCE}}''' {{color|LIME|▲}}<br>90 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HERO SIGHT {{color|RED|▼}}<br>(1 SHOT)|#77B4E5}}'''<br>50% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|M-POWER}}'''<br>+30% DMG<br>Cooldown 3 Turns
|}
|}
 
{|class="wikitable" style="text-align:center;"
!colspan="16"|Mario's Skill Sets
|-
!rowspan="5"|[[File:MRKB Mario Portrait.png|100px]]
!rowspan="2"|Skill Set
!rowspan="2"|Health Points
!rowspan="2"|Dash
!colspan="2"|Cleansing Stomp
!colspan="2"|Weapons
!colspan="2"|Primary Super Effect
!colspan="2"|Secondary Super Effect
!colspan="2"|Primary Technique
!colspan="2"|Secondary Technique
|-
!Damage
!Range
!Blaster
!Melee
!Damage
!Chance
!Damage
!Chance
!Effect
!Cooldown
!Effect
!Cooldown
|-
|All-Purpose
|170
|30 DMG
|40 DMG
|4 Cells
|30-40 DMG
|55-65 DMG
|48 DMG<br>(Honey)
|50%
|78 DMG<br>(Bounce)
|50%
|100% DMG<br>(1 Shot)
|3 Turns
| +30% DMG
|3 Turns
|-
|Quick Draw
|170
|style="background:SALMON"|10 DMG
|style="background:SALMON"|15 DMG
|style="background:SALMON"|4 Cells
|30-40 DMG
|55-65 DMG
|style="background:SALMON"|48 DMG<br>(Bounce)
|style="background:SALMON"|30%
|style="background:SALMON"|78 DMG<br>(Bounce)
|style="background:SALMON"|30%
|style="background:PALEGREEN"|130% DMG<br>(2 Shots)
|style="background:PALEGREEN"|1 Turn
|style="background:PALEGREEN"|+50% DMG
|style="background:PALEGREEN"|2 Turns
|-
|BIG Stomp
|170
|style="background:PALEGREEN"|40 DMG
|style="background:PALEGREEN"|60 DMG
|style="background:PALEGREEN"|6 Cells
|30-40 DMG
|style="background:PALEGREEN"|65-75 DMG
|48 DMG<br>(Honey)
|50%
|style="background:PALEGREEN"|90 DMG<br>(Bounce)
|style="background:PALEGREEN"|50%
|style="background:SALMON"|50% DMG<br>(1 Shot)
|style="background:SALMON"|3 Turns
| +30% DMG
|3 Turns
|}
 
{|class="wikitable" style="text-align:center;"
!colspan="12"|Mario's Skill Sets
|-
!rowspan="4"|[[File:MRKB Mario Portrait.png|100px]]
!Skill Set
!Health Points
!Dash
!Cleansing Stomp
!Blaster
!Melee
!Primary <br>Super Effect
!Secondary <br>Super Effect
!Hero Sight
!M-Power
|-
|All-Purpose
|170
|30 DMG
|40 DMG<br>4 Cells
|30-40 DMG
|55-65 DMG
|Honey<br>48 DMG<br>50%
|Bounce<br>78 DMG<br>50%
|(1 Shot)<br>100% DMG<br>3 Turns
| +30% DMG<br>3 Turns
|-
|Quick Draw
|170
|style="background:SALMON"|10 DMG
|style="background:SALMON"|15 DMG<br>4 Cells
|30-40 DMG
|55-65 DMG
|style="background:SALMON"|Bounce<br>48 DMG<br>30%
|style="background:SALMON"|Bounce<br>78 DMG<br>30%
|style="background:PALEGREEN"|(2 Shots)<br>130% DMG<br>1 Turn
|style="background:PALEGREEN"|+50% DMG<br>2 Turns
|-
|BIG Stomp
|170
|style="background:PALEGREEN"|40 DMG
|style="background:PALEGREEN"|60 DMG<br>6 Cells
|30-40 DMG
|style="background:PALEGREEN"|65-75 DMG
|Honey<br>48 DMG<br>50%
|style="background:PALEGREEN"|Bounce<br>90 DMG<br>50%
|style="background:SALMON"|(1 Shot)<br>50% DMG<br>3 Turns
| +30% DMG<br>3 Turns
|}
 
=====Rabbid Peach=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|RABBID PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STYLISH DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>54 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SHIELD}}'''<br>-40% <small>WPN</small>/-40% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEAL}}'''<br>20% HP<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|RABBID PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Healer
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STYLISH DASH}}''' {{color|RED|▼}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>54 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SHIELD}}''' {{color|RED|▼}}<br>-30% <small>WPN</small>/-30% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|HEAL}}''' {{color|LIME|▲}}<br>30% HP<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|RABBID PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Smacker
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|STYLISH DASH}}''' {{color|LIME|▲}}<br>40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}''' {{color|RED|▼}}<br>25-35 DMG
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|HONEY}}''' {{color|LIME|▲}}<br>48 DMG<br>70%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}''' {{color|RED|▼}}<br>42 DMG<br>50%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SHIELD}}''' {{color|LIME|▲}}<br>-60% <small>WPN</small>/-60% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEAL}}''' {{color|RED|▼}}<br>10% HP<br>Cooldown 3 Turns
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 170''
**''Stylish Dash / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Blaster / 30-40 DMG''
**''Sentry / 35-45 DMG''
**''Push / 48 DMG / 50%''
**''Honey / 54 DMG / 50%''
**''Shield / -40% <small>WPN</small>/-40% <small>MOV</small> / Cooldown 2 Turns''
**''Heal / 20% HP / Cooldown 3 Turns''
|
*''<u>Healer</u>''
**''Health Points / 170''
**''Stylish Dash / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Blaster / 30-40 DMG''
**''Sentry / 35-45 DMG''
**''Honey / 48 DMG / 50%''
**''Push / 54 DMG / 50%''
**''Shield / -30% <small>WPN</small>/-30% <small>MOV</small> / Cooldown 2 Turns''
**''Heal / 30% HP / Cooldown 2 Turns''
|
*''<u>Smacker</u>''
**''Health Points / 170''
**''Stylish Dash / 40 DMG''
**''Cleansing Jump / 6 Cells''
**''Blaster / 30-40 DMG''
**''Sentry / 25-35 DMG''
**''Honey / 48 DMG / 70%''
**''Honey / 42 DMG / 50%''
**''Shield / -60% <small>WPN</small>/-60% <small>MOV</small> / Cooldown 1 Turn''
**''Heal / 10% HP / Cooldown 3 Turns''
|}
 
=====Rabbid Luigi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|RABBID LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP DASH}}'''<br>40% Life Drain<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BWORB}}'''<br>25-35 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>36 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPPER BARRIER}}'''<br>-20% <small>WPN</small>/-20% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|WEAKEN}}'''<br>-40% DMG<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|RABBID LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Vampiric
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|VAMP DASH}}''' {{color|LIME|▲}}<br>80% Life Drain<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BWORB}}'''<br>25-35 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>36 DMG<br>50%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SUPPER BARRIER}}''' {{color|LIME|▲}}<br>-30% <small>WPN</small>/-30% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|WEAKEN}}''' {{color|RED|▼}}<br>-20% DMG<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|RABBID LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Debilitator
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP DASH}}''' {{color|RED|▼}}<br>20% Life Drain<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BWORB}}'''<br>25-35 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BURN}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}''' {{color|RED|▼}}<br>36 DMG<br>10%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPPER BARRIER}}'''<br>-20% <small>WPN</small>/-20% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|WEAKEN}}''' {{color|LIME|▲}}<br>-90% DMG<br>Cooldown 2 Turns
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 150''
**''Vamp Dash / 40% Life Drain / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Vamp / 42 DMG / 80%''
**''Push / 36 DMG / 50%''
**''Super Barrier / -20% <small>WPN</small>/-20% <small>MOV</small> / Cooldown 2 Turns''
**''Weaken / -40% DMG / Cooldown 2 Turns''
|
*''<u>Vampiric</u>''
**''Health Points / 150''
**''Vamp Dash / 80% Life Drain / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Vamp / 42 DMG / 80%''
**''Vamp / 36 DMG / 50%''
**''Super Barrier / -30% <small>WPN</small>/-30% <small>MOV</small> / Cooldown 1 Turn''
**''Weaken / -20% DMG / Cooldown 3 Turns''
|
*''<u>Debilitator</u>''
**''Health Points / 150''
**''Vamp Dash / 20% Life Drain / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Burn / 42 DMG / 80%''
**''Stone / 36 DMG / 10%''
**''Super Barrier / -20% <small>WPN</small>/-20% <small>MOV</small> / Cooldown 2 Turns''
**''Weaken / -90% DMG / Cooldown 2 Turns''
|}
 
=====Luigi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>120
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DOUBLE CLEANSING <br>JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PRECISION}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}'''<br>54 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STEELY STARE<br>(2 SHOTS)}}'''<br>50% DMG<br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ITCHY FEET}}'''<br>+2 Cells<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Inky
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>120
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DOUBLE CLEANSING <br>JUMP}}'''<br>6 Cells
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|PRECISION}}''' {{color|LIME|▲}}<br>55-65 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SENTRY}}''' {{color|LIME|▲}}<br>45-55 DMG
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|INK}}''' {{color|LIME|▲}}<br>78 DMG<br>80%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|INK}}''' {{color|LIME|▲}}<br>66 DMG<br>80%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STEELY STARE {{color|RED|▼}}<br>(2 SHOTS)|#77B4E5}}'''<br>30% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ITCHY FEET}}'''<br>+2 Cells<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Multi-Draw
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>120
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}''' {{color|RED|▼}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DOUBLE CLEANSING <br>JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PRECISION}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}''' {{color|RED|▼}}<br>66 DMG<br>30%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}''' {{color|RED|▼}}<br>54 DMG<br>30%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|STEELY STARE<br>(3 SHOTS)}}''' {{color|LIME|▲}}<br>50% DMG<br>Cooldown 1 Turn
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|ITCHY FEET}}''' {{color|LIME|▲}}<br>+4 Cells<br>Cooldown 1 Turn
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 120''
**''Dash / 30 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 45-55 DMG''
**''Sentry / 35-45 DMG''
**''Ink / 66 DMG / 50%''
**''Bounce / 54 DMG / 50%''
**''Steely Stare (2 Shots) / 50% DMG / Cooldown 2 Turns''
**''Itchy Feet / +2 Cells / Cooldown 2 Turns''
|
*''<u>Inky</u>''
**''Health Points / 120''
**''Dash / 30 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 55-65 DMG''
**''Sentry / 45-55 DMG''
**''Ink / 78 DMG / 80%''
**''Ink / 66 DMG / 80%''
**''Steely Stare (2 Shots) / 30% DMG / Cooldown 3 Turns''
**''Itchy Feet / +2 Cells / Cooldown 2 Turns''
|
*''<u>Multi-Draw</u>''
**''Health Points / 120''
**''Dash / 20 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 45-55 DMG''
**''Sentry / 35-45 DMG''
**''Bounce / 66 DMG / 30%''
**''Ink / 54 DMG / 30%''
**''Steely Stare (3 Shots) / 50% DMG / Cooldown 1 Turn''
**''Itchy Feet / +4 Cells / Cooldown 1 Turn''
|}
 
=====Rabbid Mario=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|RABBID MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOM DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}'''<br>78 DMG<br>10%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BODYGUARD}}'''<br>-20% <small>WPN</small>/-60% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MAGNET DANCE}}'''<br>Draws opponents<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|RABBID MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Explosive
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BOOM DASH}}''' {{color|LIME|▲}}<br>40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>78 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BODYGUARD}}''' {{color|RED|▼}}<br>-10% <small>WPN</small>/-40% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|MAGNET DANCE}}''' {{color|LIME|▲}}<br>Draws opponents<br>Cooldown 1 Turn
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|RABBID MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Medusa
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOM DASH}}''' {{color|RED|▼}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}''' {{color|RED|▼}}<br>66 DMG<br>30%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|STONE}}''' {{color|LIME|▲}}<br>78 DMG<br>30%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BODYGUARD}}''' {{color|LIME|▲}}<br>-40% <small>WPN</small>/-100% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MAGNET DANCE}}''' {{color|RED|▼}}<br>Draws opponents<br>Cooldown 3 Turns
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 170''
**''Boom Dash / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Boomshot / 45-55 DMG''
**''Melee / 55-65 DMG''
**''Vamp / 66 DMG / 50%''
**''Stone / 78 DMG / 10%''
**''Bodyguard / -20% <small>WPN</small>/-60% <small>MOV</small> / Cooldown 1 Turn''
**''Magnet Dance / Draws opponents / Cooldown 2 Turns''
|
*''<u>Explosive</u>''
**''Health Points / 170''
**''Boom Dash / 40 DMG''
**''Cleansing Jump / 6 Cells''
**''Boomshot / 45-55 DMG''
**''Melee / 55-65 DMG''
**''Vamp / 66 DMG / 50%''
**''Vamp / 78 DMG / 50%''
**''Bodyguard / -10% <small>WPN</small>/-40% <small>MOV</small> / Cooldown 2 Turns''
**''Magnet Dance / Draws opponents / Cooldown 1 Turn''
|
*''<u>Medusa</u>''
**''Health Points / 170''
**''Boom Dash / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Boomshot / 45-55 DMG''
**''Melee / 55-65 DMG''
**''Stone / 66 DMG / 30%''
**''Stone / 78 DMG / 30%''
**''Bodyguard / -40% <small>WPN</small>/-100% <small>MOV</small> / Cooldown 1 Turn''
**''Magnet Dance / Draws opponents / Cooldown 3 Turns''
|}


'''Note:''' Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.<br>
=====Peach=====
'''Note 2:''' [[Albino Dino]] and [[Dark Paratroopa]] are enemies found in the game's coding, they cannot be encountered in normal gameplay.
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>200
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSE+HEAL JUMP}}'''<br>15% HP<br>2 AOE Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BURN}}'''<br>36 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROYAL GAZE<br>(1 SHOT)}}'''<br>100% DMG<br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PROTECTION}}'''<br>30% DMG Reduction<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Protector
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>200
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>20 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|CLEANSE+HEAL JUMP}}''' {{color|LIME|▲}}<br>20% HP<br>0 AOE Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}''' {{color|RED|▼}}<br>35-45 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BURN}}''' {{color|RED|▼}}<br>54 DMG<br>30%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>36 DMG<br>30%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROYAL GAZE {{color|RED|▼}}<br>(1 SHOT)|#77B4E5}}'''<br>30% DMG<br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|PROTECTION}}''' {{color|LIME|▲}}<br>80% DMG Reduction<br>Cooldown 1 Turn
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Icy
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>200
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSE+HEAL JUMP}}''' {{color|RED|▼}}<br>5% HP<br>2 AOE Cells
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BOOMSHOT}}''' {{color|LIME|▲}}<br>55-65 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|GRENADUCK}}''' {{color|LIME|▲}}<br>30-40 DMG
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|FREEZE}}''' {{color|LIME|▲}}<br>78 DMG<br>80%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|FREEZE}}''' {{color|LIME|▲}}<br>48 DMG<br>80%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|ROYAL GAZE {{color|LIME|▲}}<br>(1 SHOT)|#F1F9A5}}'''<br>100% DMG<br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PROTECTION}}''' {{color|RED|▼}}<br>30% DMG Reduction<br>Cooldown 3 Turns
|}
|}


===Enemy Stats chart===
{|
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Bowser|yellow|Bowser (1)}}|image=[[File:PMBowser.png]]|hp=10|atk=1|def=0|lvl=1|location=[[Princess Peach's Castle]]|moves=Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)|tattle=N/A
|
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
*''<u>All-Purpose</u>''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (1)}}|image=[[File:JrTroopaPM.png]]|hp=5|atk=1|def=0|lvl=41|location=Jr. Troopa's Playground|moves=Hop (1), Power Hop (2; HP = 1)|tattle=Mario this is Jr. Troopa. He's the boss of the neighborhood gang. A bit of a bully, obviously. He's more bark than bite. You can beat him easily. Just boost yourself up and don't take any lip! I'll stay right here behind you and watch your progress.
**''Health Points / 200''
|type=Ground|items=N/A|lvl=41|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
**''Dash / 20 DMG''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Goomba|white}}|image=[[File:PaperMarioGoomba.png]]|hp=2|atk=1|def=0|lvl=5|location=Jr. Troopa's Playground, [[Goomba Road]], [[Pleasant Path]], [[Shy Guy's Toy Box]]|moves=Headbonk (1)|tattle=This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.!
**''Cleanse+Heal Jump / 15% HP / 2 AOE Cells''
|type=Ground|items=[[Mushroom]]|lvl=5|run=6|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
**''Boomshot / 45-55 DMG''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Spiked Goomba|white}}|image=[[File:SpikedGoomba PM.png]]|hp=2|atk=2|def=0|lvl=6|location=Jr. Troopa's Playground, [[Goomba Road]], [[Pleasant Path]]|moves=Spikebonk (2)|tattle=This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Max HP: 2, Attack Power: 2, Defense Power: 0 Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed!
**''Grenaduck / 20-30 DMG''
|type=Ground, Top-Spiky|items=[[Mushroom]]|lvl=6|run=6|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=N/A|hurricane=Good|coins=1 + 0-1}}}}</onlyinclude>
**''Freeze / 66 DMG / 50%''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Paragoomba|white}}|image=[[File:PMParagoomba.png]]|hp=2|atk=1|def=0|lvl=6|location=Jr. Troopa's Playground, [[Goomba Road]], [[Pleasant Path]]|moves=Dive Kick (1)|tattle=This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. Max Hp: 2, Attack Power: 1, Defense Power: 0 You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas.
**''Burn / 36 DMG / 50%''
|type=Flying|items=[[Mushroom]]|lvl=6|run=6|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-1}}}}</onlyinclude>
**''Royal Gaze (1 Shot) / 100% DMG / Cooldown 2 Turns''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Blue Goomba|yellow|Blue Goomba (1)}}|image=[[File:BlueGoomba.png]]|hp=6|atk=1|def=0|lvl=20|location=[[Goomba Road]]|moves=Headbonk (1)|tattle=This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
**''Protection / 30% DMG Reduction / Cooldown 2 Turns''
|type=Ground|items=N/A|lvl=20|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
|
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Red Goomba|yellow|Red Goomba (1)}}|image=[[File:RedGoomba.png]]|hp=7|atk=1|def=0|lvl=20|location=[[Goomba Road]]|moves=Headbonk (1)|tattle=This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
*''<u>Protector</u>''
|type=Ground|items=N/A|lvl=20|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
**''Health Points / 200''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Goomnut|lime}} {{color|Tree|lime}}|hp=1|atk=0|def=0|lvl=1|location=[[Goomba Road]]|moves=Goomnut Drop|tattle=This is a Goomnut Tree. Spiky Goomnuts will fall down if you hit this tree. They'll definitely hurt if they hit us, but it may be worth it to use them against the enemy.
**''Dash / 20 DMG''
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
**''Cleanse+Heal Jump / 20% HP / 0 AOE Cells''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Goomba King|yellow}}|image=[[File:PMGoombaKing.png]]|hp=10|atk=1|def=0|lvl=49|location=[[Goomba Road]]|moves=Spin Kick (1), Ground Stomp (2)|tattle=This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. Max HP: 10, Attack Power: 1, Defense Power: 0 He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
**''Boomshot / 35-45 DMG''
|type=Ground|items=N/A|lvl=49|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
**''Grenaduck / 20-30 DMG''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Red Goomba|lime|Red Goomba (2)}}|image=[[File:RedGoomba.png]]|hp=2/7|atk=1|def=0|lvl=5|location=[[Goomba Road]]|moves=Headbonk (1)|tattle=This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
**''Burn / 54 DMG / 30%''
|type=Ground|items=N/A|lvl=5|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
**''Freeze / 36 DMG / 30%''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Blue Goomba|lime|Blue Goomba (2)}}|image=[[File:BlueGoomba.png]]|hp=2/6|atk=1|def=0|lvl=5|location=[[Goomba Road]]|moves=Headbonk (1)|tattle=This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
**''Royal Gaze (1 Shot) / 30% DMG / Cooldown 2 Turns''
|type=Ground|items=N/A|lvl=5|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
**''Protection / 80% DMG Reduction / Cooldown 1 Turn''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Magikoopa|yellow|Magikoopa (1)}}|image=[[File:PMMagikoopaFlying.png]]|hp=8|atk=3|def=0|lvl=32|location=[[Shooting Star Summit]]|moves=Magic Blast (3)|tattle=This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously.
|
|type=Flying or Ground|items=N/A|lvl=32|run=N/A|strong=None|weak=None|sleep=Good, 3|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
*''<u>Icy</u>''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Koopa Troopa|white}}|image=[[File:KoopaRed PM.png]]|hp=4|atk=1|def=1 (standing), 0 (flipped)|lvl=6|location=[[Pleasant Path]], [[Koopa Bros. Fortress]]|moves=Shell Toss (1), Struggle, Stand Up|tattle=This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack.
**''Health Points / 200''
|type=Ground|items=[[Koopa Leaf]], [[POW Block]]|lvl=6|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 1}}}}</onlyinclude>
**''Dash / 20 DMG''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Fuzzy|white}}|image=[[File:PMFuzzy.png]]|hp=3|atk=1|def=0|lvl=6|location=[[Koopa Village]], [[Shy Guy's Toy Box]]|moves=Kissy-Kissy (1, recovers health according to damage) |tattle=This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! Max HP: 3, Attack Power: 1, Defense Power: 0 The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP.
**''Cleanse+Heal Jump / 5% HP / 2 AOE Cells''
|type=Ground|items=None|lvl=6|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=N/A|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=N/A|coins=1 + 0-1}}}}</onlyinclude>
**''Boomshot / 55-65 DMG''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Paratroopa|white}}|image=[[File:PMRParatroopa.png]]|hp=4|atk=1|def=1|lvl=6|location=[[Pleasant Path]], [[Koopa Bros. Fortress]]|moves=Shell Shot (1)|tattle=This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough.
**''Grenaduck / 30-40 DMG''
|type=Flying|items=[[POW Block]]|lvl=6|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1}}}}</onlyinclude>
**''Freeze / 78 DMG / 80%''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bob-omb|white}}|image=[[File:PMBobombNormal.png]]|hp=3|atk=1|def=0|lvl=6|location=[[Koopa Bros. Fortress]]|moves=Hop Attack (1), Self Destruct (2)|tattle=This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. Max HP: 3, Attack Power: 1, Defense Power: 0 You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow!
**''Freeze / 48 DMG / 80%''
|type=Ground|items=[[Honey Syrup]]|lvl=6|run=18|strong=None|weak=Fire (KO), Explosion (KO), Electric (KO)|sleep=Good, 3 (normal), Immune (angry)|dizzy=Good, 3 (normal), Poor, 3 (angry)|shock=Good, 3 (normal), Poor, 3 (angry)|shrink=Good, 3|stop=Good, 4/5 (normal), Immune (angry)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-1}}}}</onlyinclude>
**''Royal Gaze (1 Shot) / 100% DMG / Cooldown 1 Turn''
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bullet Bill|white}}|image=[[File:PMBulletBill.png]]|hp=2|atk=2|def=0|lvl=5|location=[[Koopa Bros. Fortress]]|moves=Sacrifice Slam (2, defeats Bullet Bill)|tattle=This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. Max HP: 2, Attack Power: 2, Defense Power: 0 I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us.
**''Protection / 30% DMG Reduction / Cooldown 3 Turns''
|type=Hover|items=None|lvl=5|run=32|strong=None|weak=Explosion (KO)|sleep=Immune|dizzy=Good, 4|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
|}
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bill Blaster|white}}|image=[[File:BillBlasterPM.png]]|hp=4|atk=0|def=1|lvl=10|location=[[Koopa Bros. Fortress]]|moves=Bullet Shot (creates Bullet Bill)|tattle=This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
|type=Ground|items=None|lvl=10|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=3 + 1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bowser???|yellow}}|image=[[File:PMKoopaBrosBowser.png]]|hp=10|atk=1|def=1|lvl=1|location=[[Koopa Bros. Fortress]]|moves=Fist Drop (1)|tattle=Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Koopa Bros.|yellow}}|image=[[File:PMKoopaBrosTower.png]]|hp=?|atk=1x|def=1 (stable), 0 (unstable)|lvl=1|location=[[Koopa Bros. Fortress]]|moves=Ninjakoopa Special (2-4)|tattle=The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune (stable), Good, 0 (unstable)|dizzy=Immune (stable), Good, 0 (unstable)|shock=N/A|shrink=N/A|stop=N/A|fright=Immune (stable), Good (unstable)|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Red Ninjakoopa|yellow}}|image=[[File:PMRNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|lvl=17|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Black Ninjakoopa|yellow}}|image=[[File:PMBNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|lvl=17|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Yellow Ninjakoopa|yellow}}|image=[[File:PMYNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|lvl=16|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Green Ninjakoopa|yellow}}|image=[[File:PMGNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|lvl=16|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (2)}}|image=[[File:Jr._Troop_2.png]]|hp=15|atk=2|def=1|lvl=44|location=[[Pleasant Path]]|moves=Hop (2)|tattle=What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
|type=Ground|items=N/A|lvl=44|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Monty Mole|white}} ({{color-link|Mt. Rugged|white}})|image=[[File:Monty mole pm.png]]|hp=3|atk=2|def=0|lvl=8|location=[[Mt. Rugged]]|moves=Rock Toss (2)|tattle=This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip.
|type=Ground|items=[[Honey Syrup]]|lvl=8|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Fair|hurricane=Fair|coins=1 + 0-1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Cleft|white}}|image=[[File:PM Cleft.png]]|hp=2|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Mt. Rugged]]|moves=Spike Charge (2), Struggle, Stand Up|tattle=This is a Cleft. Clefts are pretty strong, so you'd better be careful. Max HP: 2, Attack Power: 2, Defense Power: 2 Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes...
|type=Ground, Top Spiky (standing), Ground (flipped)|items=None|lvl=10|run=12|strong=Fire|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 3|shrink=Good, 3|stop=Good, 4/5|fright=Fair (standing), Immune (flipped)|airlift=Fair|hurricane=Fair|coins=2 + 1-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Buzzar|yellow}}|image=[[File:PMBuzzar.png]]|hp=40|atk=3|def=0|lvl=35|location=[[Mt. Rugged]]|moves=Claw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)|tattle=This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
|type=Flying|items=N/A|lvl=35|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 4|shock=Good, 2|shrink=Fair, 2|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bandit|white}}|image=[[File:BanditRed PM.png]]|hp=5|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]]|moves=Thief Bump (2)|tattle=This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
|type=Ground|items=[[Honey Syrup]], [[Tasty Tonic]]|lvl=9|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Pokey|white}}|image=[[File:PokeyPM.png]]|hp=4|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]], [[Shy Guy's Toy Box]]|moves=Timber Attack (2), Body Shot (2), Head Dive (2), Unearth Friend (summons Pokey)|tattle=This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you. Max HP: 4, Attack Power: 2, Defense Power: 0 Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly!
|type=Ground, Spiky|items=[[Dried Fruit]], [[Tasty Tonic]]|lvl=9|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=N/A|hurricane=Good|coins=1 + 0-1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Pokey Mummy|white}}|image=[[File:Pokey Mummy.PNG]]|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins]]|moves=Body Shot (2, Poison - Poor, 3), Head Dive (2, Poison - Good, 3)|tattle=This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Max HP: 4, Attack Power: 2, Defense Power: 0 Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us?
|type=Ground, Spiky|items=[[Tasty Tonic]]|lvl=10|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=N/A|hurricane=Good|coins=1 + 1-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Buzzy Beetle|white}}|image=[[File:BuzzyBeetlePM.png]][[File:PMBuzzyBeetleUpsideDown.png]]|hp=3|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Dry Dry Ruins]], [[Toad Town Tunnels]]|moves=Shell Toss (2), Ceiling Drop (3), Stand Up|tattle=This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places.
|type=Ground or Ceiling|items=[[Super Soda]]|lvl=10|run=24|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 1-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Swoop|white|Swooper}}|image=[[File:SwooperPM.png]][[File:PMSwooperRoost.png]]|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins]]|moves=Flutter Bump (2)|tattle=This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.
|type=Ceiling or Flying|items=N/A|lvl=10|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Stone Chomp|white}}|image=[[File:Stone Chomp.PNG]]|hp=4|atk=3|def=1|lvl=10|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
|type=Ground|items=None|lvl=10|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Good, 2|shock=N/A|shrink=Good, 3|stop=Good, 3|fright=Immune|airlift=Poor|hurricane=N/A|coins=5}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Tutankoopa|yellow}}|image=[[File:Tutankoopa PM.png]]|hp=30|atk=3|def=0|lvl=55|location=[[Dry Dry Ruins]]|moves=Shell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp|tattle=This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
|type=Elevated|items=N/A|lvl=55|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=N/A|shrink=Good, 2|stop=Poor, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Chain Chomp|lime}}|image=[[File:ChainChompPM.png]]|hp=4|atk=3|def=3|lvl=14|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
|type=Ground|items=N/A|lvl=14|run=N/A|strong=Fire|weak=None|sleep=Immune|dizzy=Good, 2|shock=N/A|shrink=Good, 3|stop=Fair, 3|fright=Immune|airlift=Immune|hurricane=N/A|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Piranha Plant|white}}|image=[[File:PiranhaPlant PM.png]]|hp=5|atk=3|def=0|lvl=11|location=[[Forever Forest]]|moves=Bite (3)|tattle=This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. Max HP: 5, Attack Power: 3, Defense Power: 0 You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad!
|type=Ground, Top-Spiky|items=[[Fire Flower]]|lvl=11|run=18|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Poor|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Green Fuzzy|white|Forest Fuzzy}}|image=[[File:PMForestFuzzy.png]]|hp=6|atk=1|def=0|lvl=11|location=[[Forever Forest]]|moves=Kissy-Kissy (1, recovers health according to damage), Create Friend (creates Forest Fuzzy)|tattle=This is a Forest Fuzzy. Forest Fuzzies are always green. Max HP: 6, Attack Power: 1, Defense Power: 0 If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good... Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split.
|type=Ground|items=[[Thunder Bolt (item)|Thunder Bolt]]|lvl=11|run=36|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bzzap!|white}}|image=[[File:Bzzap.png]]|hp=3|atk=6|def=0|lvl=19|location=[[Forever Forest]], [[Flower Fields]]|moves=Thorn Stab (6, Poison - Fair, 3), Swarm Sting (1x5, Shrink - Poor, 2)|tattle=This is a Bzzap! Bzzaps! are monstrous bees. Max HP: 3, Attack Power: 6, Defense Power: 0 If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can.
|type=Flying|items=[[Honey Syrup]], [[Maple Syrup]]|lvl=19|run=42|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 2-4}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Hyper Goomba|white}}|image=[[File:HyperGoomba PM.png]]|hp=7|atk=1|def=0|lvl=12|location=[[Gusty Gulch]], [[Windy Mill]]|moves=Headbonk (1), Charge Up, Missile-Bonk (8)|tattle=This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.
|type=Ground|items=[[Dried Shroom]]|lvl=12|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Hyper Paragoomba|white}}|image=[[File:PMHyperParagoomba.png]]|hp=7|atk=1|def=0|lvl=12|location=[[Gusty Gulch]]|moves=Dive Kick (1), Charge Up, Missile-Dive (8)|tattle=This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.
|type=Flying|items=[[Dried Shroom]]|lvl=12|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Hyper Cleft|white}}|image=[[File:PM HyperCleft.png]]|hp=4|atk=3|def=3 (standing), 1 (flipped)|lvl=15|location=[[Gusty Gulch]]|moves=Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up|tattle=This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
|type=Ground, Top-Spiky (standing), Ground (flipped)|items=None|lvl=15|run=18|strong=Fire|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 3|shrink=Good, 3|stop=Good, 4/5|fright=Fair (standing), Immune (flipped)|airlift=Fair|hurricane=Fair|coins=2 + 1-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Clubba|white}}|image=[[File:ClubbaPM.png]]|hp=8|atk=3|def=0|lvl=13|location=[[Tubba Blubba's Castle]], [[Shy Guy's Toy Box]]|moves=Heavy Club (3)|tattle=This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
|type=Ground|items=[[Super Shroom]]|lvl=13|run=24|strong=None|weak=None|sleep=Good, 4|dizzy=Good, 3|shock=N/A|shrink=Good, 3|stop=Good, 3|fright=Good|airlift=Good|hurricane=N/A|coins=1 + 1-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Tubba Blubba|yellow|Tubba Blubba (1)}}|image=[[File:PMTubbaBlubba.png]]|hp=10|atk=4|def=?|lvl=1|location=[[Tubba Blubba's Castle]]|moves=Fist Drop (4), Body Crush (6), Confused Search|tattle=This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
|type=Ground|items=N/A|lvl=1|run=50|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Tubba's Heart|yellow}}|image=[[File:Tubba'sHeart PM.png]]|hp=50|atk=6|def=0|lvl=1|location=[[Windy Mill]]|moves=Tackle (6), Charge Up, Swarm Squeeze (12)|tattle=This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. Max HP: 50, Attack Power: 6, Defense Power: 0 He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
|type=Elevated|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Tubba Blubba|yellow|Tubba Blubba (2)}}|image=[[File:PMTubbaBlubba.png]]|hp=10|atk=4|def=0|lvl=70|location=[[Gusty Gulch]]|moves=Fist Drop (4), Body Crush (6)|tattle=This is Tubba Blubba, now reunited with his heart. This is finally his true self. Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
|type=Ground|items=N/A|lvl=70|run=N/A|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=N/A|shrink=Good, 3|stop=Good, 4|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (3)}}|image=[[File:Jr. Troop 3.png]]|hp=40|atk=5|def=1|lvl=52|location=[[Forever Forest]]|moves=Swoop Attack (5)|tattle=It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the little guy get lost in the big, bad forest? Max HP: 40, Attack Power: 5, Defense Power: 1 Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
|type=Flying|items=N/A|lvl=52|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=Good, 2|stop=Good, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Gloomba|white}}|image=[[File:PaperMarioGloomba.png]]|hp=7|atk=2|def=0|lvl=11|location=[[Toad Town Tunnels]]|moves=Headbonk (2)|tattle=This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 They're stronger than ordinary Goombas, but you can take 'em.
|type=Ground|items=[[Dizzy Dial]], [[Sleepy Sheep]]|lvl=11|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Paragloomba|white}}|image=[[File:PMParagloomba.png]]|hp=7|atk=2|def=0|lvl=11|location=[[Toad Town Tunnels]]|moves=Dive Kick (2)|tattle=This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.
|type=Flying|items=[[Dizzy Dial]]|lvl=11|run=21|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name=[[Spiky Gloomba|Spiked Gloomba]]|image=[[File:PMSpikedGloomba.png]]|hp=7|atk=3|def=0|lvl=12|location=[[Toad Town Tunnels]]|moves=Spikebonk (3)|tattle=This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 3, Defense Power: 0 Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.
|type=Ground, Top-Spiky|items=[[Dizzy Dial]], [[Sleepy Sheep]]|lvl=12|run=20|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=N/A|hurricane=Good|coins=1 + 1-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Dark Koopa|white}}|image=[[File:PMDarkKoopa.png]]|hp=8|atk=3|def=2 (standing), 0 (flipped)|lvl=18|location=[[Toad Town Tunnels]]|moves=Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up|tattle=This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
|type=Ground|items=[[POW Block]]|lvl=18|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 3-4}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Shy Guy|white}}|image=[[File:Paper Shy Guy.png]]|hp=7|atk=2|def=0|lvl=14|location=[[Shy Guy's Toy Box]], [[Jade Jungle]]|moves=Bump Attack (2), Acrobatic Attack (3)|tattle=This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
|type=Ground|items=[[Dizzy Dial]], [[Dried Shroom]], [[Fright Jar]], [[POW Block]], [[Sleepy Sheep]], [[Super Shroom]]|lvl=14|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Groove Guy|white}}|image=[[File:GrooveGuy PM.png]]|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)|tattle=This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
|type=Ground|items=[[Fright Jar]], [[Mystery Box (Paper Mario)|Mystery?]]|lvl=15|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=2 + 0-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Sky Guy|white}}|image=[[File:PMSkyGuy.png]]|hp=7|atk=3|def=0|lvl=14|location=[[Shy Guy's Toy Box]]|moves=Aerial Shot (3)|tattle=This is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome!
|type=Flying|items=None|lvl=14|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Anti Guy|yellow}}|image=[[File:Anti Guy2.png]]|hp=50|atk=10|def=0|lvl=42|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Bump Attack (10), Acrobatic Attack (12)|tattle=This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.
|type=Ground|items=None|lvl=42|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Good, 3 (Shy Guy's Toy Box), Fair, 3 (Bowser's Castle)|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=0}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Spy Guy|white}}|image=[[File:PMSpyGuySling.png]][[File:PMSpyGuyHammer.png]]|hp=7|atk=2|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Hammer Smack (2, Command Loss), Quick Slingshot (2)|tattle=This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!
|type=Ground|items=[[Dusty Hammer]], [[Fire Flower]], [[Pebble]], [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]]|lvl=15|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Medi Guy|white}}|image=[[File:MediGuy PM.png]]|hp=7|atk=1|def=0|lvl=14|location=[[Shy Guy's Toy Box]]|moves=Swoop (1), Heal (4 HP to itself or another ally)|tattle=This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.
|type=Flying|items=N/A|lvl=14|run=24|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=N/A + 2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Pyro Guy|white}}|image=[[File:PMPyroGuyIdle.png]]|hp=7|atk=4|def=0|lvl=15|location=[[Shy Guy's Toy Box]]|moves=Fire Bump (4)|tattle=This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know.
|type=Ground, Fiery|items=[[Fire Flower]]|lvl=15|run=24|strong=Fire|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Fair, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 0-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Big Lantern Ghost|yellow}}|image=[[File:Big Lantern Ghost.png]]|hp=40|atk=5|def=0|lvl=42|location=[[Shy Guy's Toy Box]]|moves=Heavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish|tattle=This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!
|type=Ground|items=N/A|lvl=42|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=N/A|shrink=Immune|stop=Poor, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Shy Squad|lime}}|image=[[File:PMShySquad.png]]|hp=15|atk=1|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Mob Rush (1x 1-15)|tattle=This is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Stilt Guy|lime}}|image=[[File:PMStiltGuy.png]]|hp=7|atk=4|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Stick Stomp (4)|tattle=This is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... Max HP: 7, Attack Power: 4, Defense Power: 0 If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
|type=Elevated|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Fair, 3|dizzy=Fair, 3|shock=Good, 3|shrink=Good, 3|stop=Fair, 4|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Shy Stack|lime}}|image=[[File:PMShyStack.png]]|hp=10|atk=1-4|def=0|lvl=1|location=[[Shy Guy's Toy Box]]|moves=Multi-shot (1-4)|tattle=This is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack! Max HP: 10, Attack Power: 1, Defense Power: 0 Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously, their attack power decreases when there are fewer of 'em in the stack.
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Fair, 4|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|General Guy|yellow}}|image=[[File:GeneralGuy PM.png|33px]]|hp=30|atk=4|def=2|lvl=73|location=[[Shy Guy's Toy Box]]|moves=Bomb Throw (4), Lightning Shot (5, Mario; 2, Partner)|tattle=This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
|type=Ground|items=N/A|lvl=73|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Toy Tank|lime}}|image=[[File:PMToyTank.png|80px]]|hp=8|atk=0|def=1|lvl=1|location=[[Shy Guy's Toy Box]]|moves=N/A|tattle=N/A
|type=Elevated|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Fuzzipede|yellow}}|image=[[File:Fuzzipede PM.png]]|hp=20|atk=3|def=0|lvl=43|location=[[Toad Town]] (Whale)|moves=Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)|tattle=N/A
|type=Elevated, Ground or Ceiling|items=N/A|lvl=43|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Fair, 3|stop=Fair, 2|fright=Immune|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Jungle Fuzzy|white}}|image=[[File:PMJungleFuzzy.png]]|hp=7|atk=2|def=0|lvl=16|location=[[Jade Jungle]]|moves=Kissy-Kissy (2x5, recovers health according to damage), Create Friend (creates Jungle Fuzzy)|tattle=This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. Max HP: 7, Attack Power: 2, Defense Power: 0 They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance.
|type=Ground|items=[[Dizzy Dial]], [[Volt Shroom]]|lvl=16|run=40|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Spear Guy|white}}|image=[[File:Jungle Guy.PNG]]|hp=7|atk=3|def=0|lvl=16|location=[[Jade Jungle]]|moves=Spear Stab (3), Spear Throw (3, turns into Shy Guy), Summon Friend (summons Spear Guy)|tattle=This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. Max HP: 7, Attack Power: 3, Defense Power: 0 You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys.
|type=Ground, sometimes Top-Spiky|items=[[Sleepy Sheep]]|lvl=16|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Poor, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=2 + 0-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Hurt Plant|white}}|image=[[File:Hurt Plant.PNG]]|hp=8|atk=2|def=0|lvl=16|location=[[Jade Jungle]]|moves=Chomp (2), Poison Chomp (2, Poison - Good, 3)|tattle=This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. Max HP: 8, Attack Power: 2, Defense Power: 0 If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn. We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast.
|type=Ground|items=[[Super Soda]], [[Tasty Tonic]]|lvl=16|run=18|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Poor|hurricane=Poor|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|M. Bush|white}}|image=[[File:PMMBush.png]]|hp=8|atk=3|def=0|lvl=16|location=[[Jade Jungle]]|moves=Poison Bite (3, Poison - Poor, 2)|tattle=This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Max HP: 8, Attack Power: 3, Defense Power: 0 Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you?
|type=Ground|items=[[Tasty Tonic]]|lvl=16|run=18|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 4|fright=Fair|airlift=Good|hurricane=Good|coins=1 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Putrid Piranha|white}}|image=[[File:Putrid piranha2.PNG]]|hp=12|atk=3|def=0|lvl=17|location=[[Jade Jungle]], [[Mt. Lavalava]]|moves=Bite (3), Poison Breath (2, Poison - Good, 3)|tattle=This is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0 Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.
|type=Ground|items=None|lvl=17|run=24|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Poor|airlift=Poor|hurricane=Poor|coins=1 + 1-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|White Magikoopa|white}}|image=[[File:PMWMagikoopaFlying.png]]<br>[[File:PMWMagikoopaGround.png]]|hp=11|atk=3|def=0|lvl=21|location=[[Jade Jungle]], [[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3)|tattle=This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
|type=Flying or Ground|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Lava Bubble|white}}|image=[[File:PMLavaBubbleField.png]]|hp=9|atk=4|def=0|lvl=17|location=[[Mt. Lavalava]]|moves=Fire Hop (4), Fireball Barrage (2, Partner)|tattle=This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water.
|type=Hover, Fiery|items=[[Super Shroom]]|lvl=17|run=30|strong=Fire, Egg Missile|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=Poor, 2|dizzy=Good, 4|shock=Fair, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 0-3}}
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Spike Top|white}}|image=[[File:SpikeTop PM.png]]|hp=4|atk=3|def=4 (standing), 0 (flipped)|lvl=17|location=[[Mt. Lavalava]], [[Toad Town Tunnels]]|moves=Shell Toss (3), Stand Up|tattle=This is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over.
|type=Ground, Top-Spiky (standing), Ground (flipped)|items=[[Super Soda]]|lvl=17|run=18|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=Poor, 2|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 2-3}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Red Magikoopa|white}}|image=[[File:PMRMagikoopaFlying.png]]<br>[[File:PMRMagikoopaGround.png]]|hp=11|atk=3|def=0|lvl=21|location=[[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions!
|type=Flying or Ground|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lava Piranha|yellow|Lava Piranha (1)}}|image=[[File:PMLavaPiranha1.png|160px]]|hp=40|atk=5|def=0|lvl=45|location=[[Mt. Lavalava]]|moves=Flame Spew (5)|tattle=This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 They blow out huge balls of fire to attack. That is one big flower! Wow!
|type=Elevated|items=N/A|lvl=45|run=N/A|strong=Fire|weak=None|sleep=Fair, 2|dizzy=Poor, 2|shock=Fair, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lava Bud|lime|Lava Bud (1)}}|image=[[File:PMLavaBud1.png]]|hp=8|atk=4|def=0|lvl=1|location=[[Mt. Lavalava]]|moves=Petit Spit (4)|tattle=This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow small seeds or other projectiles to attack. The small Lava Buds' attack power is 4.
|type=Elevated|items=N/A|lvl=1|run=N/A|strong=Fire|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Poor, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lava Piranha|yellow|Lava Piranha (2)}}|image=[[File:PMLavaPiranha2.png|160px]]|hp=40|atk=7|def=0|lvl=45|location=[[Mt. Lavalava]]|moves=Fire Stream (7), Ignite (becomes fiery again)|tattle=This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
|type=Elevated, Fiery|items=N/A|lvl=45|run=N/A|strong=Fire, Egg Missile|weak=Ice (+2), Water (+2)|sleep=Poor, 2|dizzy=Poor, 2|shock=Fair, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lava Bud|lime|Lava Bud (2)}}|image=[[File:PMLavaBud2.png]]|hp=8|atk=0|def=0|lvl=1|location=[[Mt. Lavalava]]|moves=Piranha Spit (creates Petit Piranha), Ignite (revives at full HP)|tattle=This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow out Petit Piranhas. The Lava Buds' stems themselves won't attack you.
|type=Elevated, Fiery|items=N/A|lvl=1|run=N/A|strong=Fire, Egg Missile|weak=Ice (KO), Water (KO)|sleep=Fair, 2|dizzy=Poor, 2|shock=Good, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Petit Piranha|lime}}|image=[[File:PMPetitPiranha.png]]|hp=1|atk=6|def=0|lvl=1|location=[[Mt. Lavalava]]|moves=Firecracker (6, defeats Petit Piranha)|tattle=This is a Petit Piranha. Petit Piranhas spew from Lava Buds. Max HP: 1, Attack Power: 6, Defense Power: 0 These things can do some serious damage, so watch it!
|type=Flying or Hover, Fiery|items=N/A|lvl=1|run=N/A|strong=Fire|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 3|shrink=Immune|stop=Good, 4|fright=Immune|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (4)}}|image=[[File:Jr. Troop 4.png]]|hp=20/40|atk=6|def=1|lvl=59|location=[[Toad Town]] Harbor|moves=Swoop Attack (6)|tattle=It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly.
|type=Flying, Top-Spiky|items=N/A|lvl=59|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 3|shock=Fair, 2|shrink=Poor, 2|stop=Good, 2|fright=Immune|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Kent C. Koopa|yellow}}|image=[[File:PMKentCKoopa.png]]|hp=70|atk=10|def=6 (standing), 3 (flipped, shell), 0 (flipped, tail)|lvl=55|location=[[Pleasant Path]]|moves=Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)|tattle=This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
|type=Ground|items=N/A|lvl=55|run=N/A|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 2|shock=Poor, 2|shrink=Poor, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Blooper|yellow}}|image=[[File:PaperMarioBlooper.png]]|hp=30|atk=3|def=0|lvl=44|location=[[Toad Town Tunnels]]|moves=Spin Drop (3), Ink Blast (3)|tattle=This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
|type=Flying|items=N/A|lvl=44|run=N/A|strong=None|weak=None|sleep=Fair, 3|dizzy=Fair, 4|shock=Good, 2|shrink=N/A|stop=Good, 4/5|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Electro Blooper|yellow}}|image=[[File:Electro Blooper.PNG]]|hp=50|atk=4|def=0|lvl=50|location=[[Toad Town Tunnels]]|moves=Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)|tattle=This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?
|type=Flying|items=N/A|lvl=50|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 3|shock=Fair, 2 (normal), Immune (electrified)|shrink=Good, 2|stop=Good, 3/4 (normal), Immune (electrified)|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Super Blooper (boss)|yellow|Super Blooper}}|image=[[File:Super blooper.PNG|160px]]|hp=70|atk=5|def=0|lvl=65|location=[[Toad Town Tunnels]]|moves=Spin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)|tattle=This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!
|type=Flying|items=N/A|lvl=65|run=N/A|strong=None|weak=None|sleep=Poor, 2 (normal), Immune (mad)|dizzy=Good, 3 (normal), Immune (mad)|shock=Fair, 2 (normal), Immune (mad)|shrink=Good, 2 (normal), Immune (mad)|stop=Good, 2(3) (normal), Immune (mad)|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Blooper Baby|lime}}|image=[[File:BlooperBaby PM.png]]|hp=6|atk=2|def=0|lvl=1|location=[[Toad Town Tunnels]]|moves=Kissy-Kissy (2x5, recovers health according to damage)|tattle=This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though!
|type=Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 2|shrink=Immune|stop=Good, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Crazee Dayzee|white}}|image=[[File:CrazeeDayzee PM.png]]|hp=8|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Painful Song (4, Sleep - Poor, 3)|tattle=This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|lvl=19|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 3|shock=Fair, 4|shrink=Poor, 3|stop=Poor, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-4}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Monty Mole (green)|white|Monty Mole}} ({{color-link|Flower Fields|white}})|image=[[File:PMFlowerMontyMole.png]]|hp=12|atk=3|def=0|lvl=19|location=[[Flower Fields]]|moves=Rock Toss (3)|tattle=This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong.
|type=Ground|items=None|lvl=19|run=30|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=Fair|hurricane=N/A|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Ruff Puff|white}}|image=[[File:RuffPuffPM.png]]|hp=10|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Inverted Thump (4)|tattle=This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario.
|type=Flying|items=[[Thunder Rage]]|lvl=19|run=30|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Fair, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Amazy Dayzee|white}}|image=[[File:Amazy dayzee.png]]|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|lvl=100|run=6|strong=None|weak=None|sleep=Poor, 2|dizzy=Poor, 2|shock=Poor, 2|shrink=Poor, 3|stop=Poor, 2/3|fright=Good|airlift=Good|hurricane=Good|coins=10 + 0-1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Spiny|white}}|image=[[File:SpinyPM.png]]|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
|type=Ground, Top-Spiky (normal), Normal (flipped)|items=None|lvl=19|run=26|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 0-1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Lakitu|white}}|image=[[File:PMLakitu.png]]|hp=12|atk=3|def=0|lvl=20|location=[[Flower Fields]]|moves=Spiny Flip (3), Summon Spiny (summons Spiny)|tattle=This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
|type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|lvl=20|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Fair, 2|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 0-2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Green Magikoopa|white}}|image=[[File:PMGRMagikoopaFlying.png]]<br>[[File:PMGRMagikoopaGround.png]]|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
|type=Flying or Ground|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lakilester|yellow|Spike?}}|image=[[File:Lakilester Sprite.png]]|hp=50|atk=4|def=0|lvl=40|location=[[Flower Fields]]|moves=Spiny Flip (4)|tattle=He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is...
|type=Flying|items=N/A|lvl=40|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 3|shock=Fair, 2|shrink=Poor, 2|stop=Fair, 3|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Yellow Magikoopa|white}}|image=[[File:PMYMagikoopaFlying.png]]<br>[[File:PMYMagikoopaGround.png]]|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
|type=Flying or Ground|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Huff N. Puff|yellow}}|image=[[File:PMHuffNPuff.png|160px]]|hp=60|atk=5|def=0|lvl=80|location=[[Cloudy Climb]]|moves=Body Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)|tattle=This is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
|type=Flying|items=N/A|lvl=80|run=N/A|strong=Electric|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Tuff Puff|lime}}|image=[[File:PMTuffPuffSmall.png]][[File:PMTuffPuffLarge.png]]|hp=1|atk=2|def=0|lvl=1|location=[[Cloudy Climb]]|moves=Puff Squeeze (2 x ∞)|tattle=These are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.
|type=Flying|items=N/A|lvl=1|run=N/A|strong=Electric|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (5)}}|image=[[File:Jr. Troop 5 6.png]]|hp=50|atk=8|def=1|lvl=65|location=[[Shiver Snowfield]]|moves=Magic Blast (8)|tattle=It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
|type=Ground|items=N/A|lvl=65|run=N/A|strong=None|weak=None|sleep=Poor, 1|dizzy=Fair, 2|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Frost Piranha|white}}|image=[[File:FrostPiranhaPM.png]]|hp=10|atk=4|def=0|lvl=22|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=Bite (4), Icy Breath (Freeze - Good, 2)|tattle=This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. Max HP: 10, Attack Power: 4, Defense Power: 0 They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away. Ice attacks won't work--they love ice! Fire attacks, though...
|type=Ground|items=None|lvl=22|run=18|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=Good, 4|dizzy=Fair, 3|shock=Good, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Poor|airlift=Poor|hurricane=Poor|coins=1 + 1-4}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Gulpit|white}}|image=[[File:PMGulpit.png]]|hp=14|atk=2|def=0|lvl=22|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=Large Rock Spit (7), Small Rock Spit (5), Lick (2)|tattle=This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
|type=Ground|items=[[Pebble]], [[Super Shroom]]|lvl=22|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Fair|hurricane=Fair|coins=1 + 1-4}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Gulpits' Rocks|lime}}|image=[[File:Gulpits rocks.png]] [[File:PM1gulpitrockbig.png]]|hp=1|atk=0|def=0|lvl=1|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=N/A|tattle=These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh?
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Monstar|yellow}}|image=[[File:Monstar.PNG|160px]]|hp=20|atk=1|def=0|lvl=45|location=[[Shiver Snowfield]]|moves=Magic Storm (1)|tattle=This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... Max HP: 20, Defense Power: 0 I don't know its attack power, but it must be very powerful, judging by its looks.
|type=Flying|items=N/A|lvl=45|run=N/A|strong=Star|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Duplighost|white}}|image=[[File:Duplighost PM.png]]|hp=15|atk=4|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Headbutt (4), Copy (copies current partner)|tattle=This is a Duplighost. Duplighosts disguise themselves as members of our party. Max HP: 15, Attack Power: 4, Defense Power: 0 They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though.
|type=Ground|items=[[Mystery Box (Paper Mario)|Mystery?]]|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1 + 2-6}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Goombario|white|Goombario???}} ({{color-link|Duplighost|white}})|image=[[File:Goombario Sprite.png]]|hp=15|atk=1/2/3|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's a Duplighost disguised as me. Max HP: 15 It'll do Headbonk and Tattle. That looks nothing like me. Does it? No! Seriously, though, does it? Mario? Hello? Look, I've been working out like crazy trying to get in shape for adventuring. There's just no way I'm that pudgy!
|type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Kooper|white|Kooper???}} ({{color-link|Duplighost|white}})|image=[[File:Kooper Sprite.png]]|hp=15|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Shell Toss (2/3/5), Stand Up|tattle=It's a Duplighost disguised as Kooper. Max HP: 15 This imposter almost looks better than the original! Ha! Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. It's probably not very difficult for this Duplighost to disguise itself as Kooper. After all, our pal is pretty unusual looking. It'll attack us with its shell, just like the regular Kooper. You'll have the best luck beating it if you flip it.
|type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Bombette|white|Bombette???}} ({{color-link|Duplighost|white}})|image=[[File:Bombette Sprite.png]]|hp=15|atk=2/3/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Body Slam (2/3/5)|tattle=It's a Duplighost disguised as Bombette. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bombette's. You should be careful even though she looks cute.
|type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=Fire (KO), Explosion (KO), Electric (KO), Shock (KO)|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 0|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Parakarry|white|Parakarry???}} ({{color-link|Duplighost|white}})|image=[[File:Parakarry Sprite.png]]|hp=15|atk=2/3/5|def=1|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Sky Dive (2/3/5)|tattle=It's a Duplighost disguised as Parakarry. Max HP: 15 He looks even more intelligent as an enemy. Its disguise is pretty much perfect. Its attack power is exactly the same as Parakarry's. Don't underestimate him, Mario. He looks pretty serious.
|type=Flying|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lady Bow|white|Bow???}} ({{color-link|Duplighost|white}})|image=[[File:Lady Bow Sprite.png]]|hp=15|atk=1|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Smack (1 x 4/5/6)|tattle=It's a Duplighost disguised as Bow. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bow's. Look, you've seen her in action. Do you really want to know what a Smack attack feels like?
|type=Flying|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Watt|white|Watt???}} ({{color-link|Duplighost|white}})|image=[[File:Watt Paper Mario.png]]|hp=15|atk=3/4/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Electro Dash (3/4/5)|tattle=It's a Duplighost disguised as Watt. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. You know how Watt is shocking? Same goes for this Duplighost.
|type=Flying|items=N/A|lvl=23|run=32|strong=Electric|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=N/A|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Sushie|white|Sushie???}} ({{color-link|Duplighost|white}})|image=[[File:Sushie Paper Mario.png]]|hp=15|atk=3/4/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Belly Flop (3/4/5)|tattle=It's a Duplighost disguised as Sushie. Max HP: 15 Its face looks even grouchier than the real thing! Its disguise is pretty much perfect. Its attack power is exactly the same as Sushie's. I'm glad we have Sushie on our side. She's intimidating! I wonder if this imposter is meddlesome as well...
|type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lakilester|white|Lakilester???}} ({{color-link|Duplighost|white}})|image=[[File:Lakilester Sprite.png]]|hp=15|atk=3/4/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Spiny Flip (3/4/5)|tattle=It's a Duplighost disguised as Lakilester. Max HP: 15 It's hard to take him seriously. Its disguise is pretty much perfect. Its attack power is exactly the same as Lakilester's. It's tough to dodge his Spiny Flip, so pay attention.
|type=Flying|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|White Clubba|white}}|image=[[File:WhiteClubbaPM.png]]|hp=12|atk=5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]]|moves=Heavy Club (5), Swift Club (2 x 3)|tattle=This is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it.
|type=Ground|items=None|lvl=23|run=32|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=Good, 4|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Fair|hurricane=Fair|coins=1 + 3-6}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Swoopula|white}}|image=[[File:Swoopula PM.png]][[File:PMSwoopulaRoost.png]]|hp=8|atk=2|def=0|lvl=22|location=[[Crystal Palace]]|moves=Kissy-Kiss (2 x 5, recovers health according to damage)|tattle=This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Max HP: 8, Attack Power: 2, Defense Power: 0 Hit {{button|n64|A}} repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well.
|type=Elevated or Flying|items=[[Volt Shroom]]|lvl=22|run=40|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-4}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Gray Magikoopa|white}}|image=[[File:PMGMagikoopaGround.png]]|hp=11|atk=3|def=0|lvl=21|location=[[Crystal Palace]]|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
|type=Ground or Flying|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Crystal King|yellow}}|image=[[File:PMCrystalKing.png]]|hp=70|atk=6|def=2|lvl=85|location=[[Crystal Palace]]|moves=Bit Spit (4 x 1-3), Ice Bolt (6, Freeze - Good, 2), Icy Breath (8), Summon Bits (creates Crystal Bits), Make Illusions, Make Parallusions, Recover (20 HP; HP < 38; twice only)|tattle=This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... Max HP: 70, Attack Power: 6, Defense Power: 2 He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP gets low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
|type=Ground or Flying|items=N/A|lvl=85|run=N/A|strong=Ice|weak=Fire Shell (+2)|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 2|shrink=Immune|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Crystal Bit|lime}}|image=[[File:PMCrystalBitCube.png]][[File:PMCrystalBitDiamond.png]][[File:PMCrystalBitSphere.png]]|hp=1|atk=0|def=0|lvl=1|location=[[Crystal Palace]]|moves=N/A|tattle=This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
|type=Flying|items=N/A|lvl=1|run=N/A|strong=Ice|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Crystal King|lime}} (copy)|image=[[File:PMCrystalKing.png]]|hp=70|atk=5|def=0|lvl=1|location=[[Crystal Palace]]|moves=N/A|tattle=I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario... You must damage the real one.
|type=Ground or Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Lee|yellow}}|image=[[File:Lee PM.png]]|hp=20|atk=5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
|type=Ground|items=N/A|lvl=1|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=Poor, 3|dizzy=Fair, 3|shock=Fair, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Goombario|yellow|Goombario???}} ({{color-link|Lee|white}})|image=[[File:Goombario Sprite.png]]|hp=20|atk=1/2/3|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 2|shrink=Good, 2|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Kooper|yellow|Kooper???}} ({{color-link|Lee|white}})|image=[[File:Kooper Sprite.png]]|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Bombette|yellow|Bombette???}} ({{color-link|Lee|white}})|image=[[File:Bombette Sprite.png]]|hp=20|atk=2/3/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Parakarry|yellow|Parakarry???}} ({{color-link|Lee|white}})|image=[[File:Parakarry Sprite.png]]|hp=20|atk=2/3/5|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
|type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lady Bow|yellow|Bow???}} ({{color-link|Lee|white}})|image=[[File:Lady Bow Sprite.png]]|hp=20|atk=1|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
|type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Watt|yellow|Watt??}} ({{color-link|Lee|white}})|image=[[File:Watt Paper Mario.png]]|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
|type=Flying|items=N/A|lvl=1|run=0|strong=Electric|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=N/A|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Sushie|yellow|Sushie???}} ({{color-link|Lee|white}})|image=[[File:Sushie Paper Mario.png]]|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Lakilester|yellow|Lakilester???}} ({{color-link|Lee|white}})|image=[[File:Lakilester Sprite.png]]|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
|type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Fair, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|The Master|yellow|The Master (1)}}|image=[[File:TheMasterFirst PM.png]]|hp=50|atk=6|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Focus Punch (6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Fair, 2|shrink=Good, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|The Master|yellow|The Master (2)}}|image=[[File:The Master Second.png]]|hp=75|atk=8|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (8), Double Combo (5 + 6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Fair, 2|shock=Fair, 2|shrink=Poor, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|The Master|yellow|The Master (3)}}|image=[[File:The Master Second.png]]|hp=99|atk=10|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)|tattle=He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
|type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Poor, 1|shock=Poor, 2|shrink=Poor, 2|stop=Poor, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Ember|white}}|image=[[File:PMEmberField.png]]|hp=10|atk=4|def=0|lvl=24|location=[[Star Way]]|moves=Fire Hop (4), Fireball Barrage (3, Partner)|tattle=This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
|type=Hover, Fiery|items=[[Shooting Star (item)|Shooting Star]]|lvl=24|run=24|strong=Fire|weak=Ice (+2), Water (+2)|sleep=Immune|dizzy=Good, 4|shock=Immune|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 4-6}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Koopatrol|white}}|image=[[File:PMKoopatrol.png]]|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (sommon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
=====Rabbid Yoshi=====
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Shroom]]|lvl=25|run=36|strong=None|weak=None|sleep=Good, 2 (normal), Immune (charged)|dizzy=Good, 3 (normal), Immune (charged)|shock=Good, 3 (normal), Immune (charged)|shrink=Good, 3 (normal), Immune (charged)|stop=Good, 3/4 (normal), Immune (charged)|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=2 + 0-3}}}}</onlyinclude>
{|
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Hammer Bro|white}}|image=[[File:HammerBroPM.png]]|hp=12|atk=5|def=1|lvl=27|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)|tattle=These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
|
|type=Ground|items=[[Super Shroom]]|lvl=27|run=46|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 2/3|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 0-3}}}}</onlyinclude>
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Magikoopa|white}} (2)|image=[[File:PMMagikoopaFlying.png]]<br>[[File:PMMagikoopaGround.png]]|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
|type=Ground or Flying|items=None|lvl=26|run=36|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 2|shrink=Good, 2|stop=Good, 2/3|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 1-4}}}}</onlyinclude>
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|RABBID Yoshi}}
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Magikoopa|white}} (copy)|image=[[File:PMMagikoopaFlying.png]]<br>[[File:PMMagikoopaGround.png]]|hp=N/A|atk=N/A|def=N/A|lvl=1|location=[[Bowser's Castle]]|moves=N/A|tattle=This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
|-
|type=Ground or Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bony Beetle|white}}|image=[[File:BonyBeetlePM.png]][[File:PMBonyBeetleSpike.png]]|hp=8|atk=3|def=4 (standing), 0 (flipped)|lvl=25|location=[[Bowser's Castle]]|moves=Shell Toss (3), Spike Bounce (5), Stand Up|tattle=It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
|-
|type=Ground, Top-Spiky (standing, spikes), Normal (flipped or standing, spikeless)|items=[[Super Shroom]]|lvl=25|run=32|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 2|shrink=Good, 3|stop=Good, 3/4|fright=Fair (standing), Immune (flipped)|airlift=Good|hurricane=Fair|coins=2 + 2-5}}}}</onlyinclude>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bombshell Bill|white}}|image=[[File:BombshellBill PM.png]]|hp=3|atk=6|def=0|lvl=24|location=[[Bowser's Castle]]|moves=Sacrifice Slam (6, defeats Bombshell Bill)|tattle=This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
|-
|type=Hover|items=[[Super Shroom]]|lvl=24|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=Immune|dizzy=Good, 3|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Good|hurricane=Fair|coins=0 + 0-3}}}}</onlyinclude>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ULTRA DASH}}'''<br>30 DMG
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Bombshell Bill Blaster|white}}|image=[[File:PMBombshellblaster.png]]|hp=10|atk=0|def=4|lvl=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|type=Ground|items=None|lvl=27|run=60|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Poor|hurricane=Poor|coins=4 + 0-4}}}}</onlyinclude>
|-
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Dry Bones|white}}|image=[[File:PMDryBones.png]]|hp=8|atk=4|def=2|lvl=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMBLEBANG}}'''<br>10-70 DMG
|type=Ground|items=[[Super Shroom]]|lvl=30|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=Immune|dizzy=Immune|shock=Fair, 3|shrink=Good, 3|stop=Good, 3/4|fright=Poor|airlift=Good|hurricane=Good|coins=0 + 0-5}}}}</onlyinclude>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (6)}}|image=[[File:JrTroopaPM.png]]|hp=60|atk=8|def=2|lvl=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
|-
|type=Ground (normal/magic), Flying, Top-Spiky (flying)|items=N/A|lvl=74|run=N/A|strong=None|weak=None|sleep=Fair, 1 (normal), Poor, 1 (flying/magic)|dizzy=Fair, 1 (normal/magic), Good, 2 (flying)|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>84 DMG<br>20%
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Bowser|yellow|Bowser (2)}}|image=[[File:PMBowser.png]]|hp=50|atk=6|def=1 (normal), 4 (boosted)|lvl=100|location=[[Princess Peach's Castle]]|moves=Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)|tattle=It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>36 DMG<br>50%
|type=Ground|items=N/A|lvl=100|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Poor, 2|shock=Poor, 2|shrink=Fair, 2|stop=Poor, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
|-
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Bowser|yellow|Bowser (3)}}|image=[[File:PMBowser.png]]|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=1|location=[[Princess Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|OUTER SHELL<br>(2 HITS)}}'''<br>-80% <small>WPN</small>/-80% <small>MOV</small><br>Cooldown 2 Turns
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SCAREDY RABBID}}'''<br>Repels opponents<br>Cooldown 2 Turns
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Kammy Koopa|yellow}}|image=[[File:PMKammyKoopa.png]]|hp=10|atk=4|def=0|lvl=1|location=[[Princess Peach's Castle]]|moves=Block Crush (4, Twink)|tattle=N/A
|}
|type=Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}</onlyinclude>
|
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link-piped|Bowser|yellow|Bowser (4)}}|image=[[File:PMBowser.png]]|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=1|location=[[Princess Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}</onlyinclude>
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Albino Dino|white}}|image=[[File:AlbinoDino PM.png]]|hp=8|atk=4|def=4|lvl=23|location=[[Crystal Palace]]|moves=?|tattle=This is an Albino Dino. Albino Dinos are the guards of this frosty place. Max HP: 8, Attack Power: 4, Defense Power: 4 Fire attacks won't work. Their defense power is huge, so let's reduce their HP steadily using our strongest damage-dealing attacks.
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|RABBID Yoshi}}
|type=Ground|items=?|lvl=23|run=?|strong=Fire|weak=?|sleep=?|dizzy=?|shock=?|shrink=?|stop=?|fright=?|airlift=?|hurricane=?|coins=?}}}}</onlyinclude>
|-
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|| {{<noinclude>PMbestiary</noinclude><includeonly>Pmenemy</includeonly>|name={{color-link|Dark Paratroopa|white}}|image=[[File:DParatroopa.png]]|hp=8|atk=3|def=2|lvl=18|location=[[Toad Town Tunnels]]|moves=?|tattle=This is a D. Paratroopa. D. Paratroopas are Para-troopas who live in the Toad Town Tunnels. Max HP: 8, Attack Power: 3, Defense Power: 2 Hammer attacks won't work because they're airborne. They'll lose their wings if you jump on 'em. They'll become Dark Koopas when they fall, but be careful! They'll do a dizzy attack once they're grounded.|type=Flying|items=?|lvl=18|run=?|strong=Fire|weak=?|sleep=?|dizzy=?|shock=?|shrink=?|stop=?|fright=?|airlift=?|hurricane=?|coins=?}}}}</onlyinclude>
!style="background:#002E6A;border:3px solid #0051B4"|BIG Dash
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|ULTRA DASH}}''' {{color|LIME|▲}}<br>40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMBLEBANG}}'''<br>10-70 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}''' {{color|RED|▼}}<br>84 DMG<br>10%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>36 DMG<br>50%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|OUTER SHELL {{color|LIME|▲}}<br>(1 HIT)|#F1F9A5}}'''<br>-100% <small>WPN</small>/-100% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SCAREDY RABBID}}''' {{color|RED|▼}}<br>Repels opponents<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|RABBID Yoshi}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Scary
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ULTRA DASH}}''' {{color|RED|}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMBLEBANG}}'''<br>10-70 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>84 DMG<br>20%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|PUSH}}''' {{color|LIME|}}<br>36 DMG<br>80%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|OUTER SHELL<br>(2 HITS)}}'''<br>-80% <small>WPN</small>/-80% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SCAREDY RABBID}}''' {{color|LIME|▲}}<br>Repels opponents<br>Cooldown 1 Turn
|}
|}
|}
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 150''
**''Ultra Dash / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Rumblebang / 10-70 DMG''
**''Grenaduck / 20-30 DMG''
**''Push / 84 DMG / 20%''
**''Push / 36 DMG / 50%''
**''Outer Shell (2 Hits) / -80% <small>WPN</small>/-80% <small>MOV</small> / Cooldown 2 Turns''
**''Scaredy Rabbid / Repels opponents / Cooldown 2 Turns''
|
*''<u>BIG Dash</u>''
**''Health Points / 150''
**''Ultra Dash / 40 DMG''
**''Cleansing Jump / 6 Cells''
**''Rumblebang / 10-70 DMG''
**''Grenaduck / 20-30 DMG''
**''Stone / 84 DMG / 10%''
**''Push / 36 DMG / 50%''
**''Outer Shell (1 Hit) / -100% <small>WPN</small>/-100% <small>MOV</small> / Cooldown 1 Turn''
**''Scaredy Rabbid / Repels opponents / Cooldown 3 Turns''
|
*''<u>Scary</u>''
**''Health Points / 150''
**''Ultra Dash / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Rumblebang / 10-70 DMG''
**''Grenaduck / 20-30 DMG''
**''Push / 84 DMG / 20%''
**''Push / 36 DMG / 80%''
**''Outer Shell (2 Hits) / -80% <small>WPN</small>/-80% <small>MOV</small> / Cooldown 2 Turns''
**''Scaredy Rabbid / Repels opponents / Cooldown 1 Turn''
|}
=====Yoshi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|YOSHI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>180
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSE+GROUND <br>POUND}}'''<br>40 DMG<br>3 AOE Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMLBEBANG}}'''<br>10-70 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>84 DMG<br>20%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>36 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|EGG BEATER<br>(1 SHOT)}}'''<br>100% DMG<br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPER CHANCE}}'''<br>Super Effect <br>guaranteed<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|YOSHI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Quake n' Shake
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>180
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+GROUND {{color|LIME|▲}}<br>POUND|#F1F9A5}}'''<br>60 DMG<br>4 AOE Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMLBEBANG}}'''<br>10-70 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>84 DMG<br>20%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>36 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|EGG BEATER {{color|RED|▼}}<br>(1 SHOT)|#77B4E5}}'''<br>80% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPER CHANCE}}'''<br>Super Effect <br>guaranteed<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|YOSHI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Happy Fortune
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>180
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}''' {{color|RED|▼}}<br>10 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+GROUND {{color|RED|▼}}<br>POUND|#77B4E5}}'''<br>10 DMG<br>3 AOE Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMLBEBANG}}'''<br>10-70 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>84 DMG<br>20%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>36 DMG<br>50%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|EGG BEATER {{color|LIME|▲}}<br>(1 SHOT)|#F1F9A5}}'''<br>140% DMG<br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SUPER CHANCE}}''' {{color|LIME|▲}}<br>Super Effect <br>guaranteed<br>Cooldown 1 Turn
|}
|}
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 180''
**''Dash / 30 DMG''
**''Cleanse+Ground Pound / 40 DMG / 3 AOE Cells''
**''Rumblebang / 10-70 DMG''
**''Rocket / 20-30 DMG''
**''Ink / 84 DMG / 20%''
**''Freeze / 36 DMG / 50%''
**''Egg Beater (1 Shot) / 100% DMG / Cooldown 2 Turns''
**''Super Chance / Super Effect guaranteed / Cooldown 3 Turns''
|
*''<u>Quake n' Shake</u>''
**''Health Points / 180''
**''Dash / 30 DMG''
**''Cleanse+Ground Pound / 60 DMG / 4 AOE Cells''
**''Rumblebang / 10-70 DMG''
**''Rocket / 20-30 DMG''
**''Freeze / 84 DMG / 20%''
**''Ink / 36 DMG / 50%''
**''Egg Beater (1 Shot) / 80% DMG / Cooldown 3 Turns''
**''Super Chance / Super Effect guaranteed / Cooldown 3 Turns''
|
*''<u>Happy Fortune</u>''
**''Health Points / 180''
**''Dash / 10 DMG''
**''Cleanse+Ground Pound / 10 DMG / 3 AOE Cells''
**''Rumblebang / 10-70 DMG''
**''Rocket / 20-30 DMG''
**''Ink / 84 DMG / 20%''
**''Freeze / 36 DMG / 50%''
**''Egg Beater (1 Shot) / 140% DMG / Cooldown 2 Turns''
**''Super Chance / Super Effect guaranteed / Cooldown 1 Turn''
|}
=PMTOKBestiary=
{|class="infobox" colspan=5 cellspacing=0 cellpadding=2 style="border-top:2px solid #81796F;border-bottom:2px solid #81796F;background:#C9CAC4;font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px"
!colspan=1 style="border:2px solid #C9CAC4;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;font-size:120%;text-align:center;color:WHITE;background:#56451B;width:5%"|'''No. {{{num|}}} &#124;'''
!colspan=1 style="border:2px solid #C9CAC4;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;border-right:0px;font-size:120%;text-align:center;color:WHITE;background:#56451B;width:18%"|{{color link|{{{name|Enemy Name}}}|WHITE|{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''}}{{{altname|{{{name|Enemy Name}}}}}}{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''|support=</u>|optional='''''}}}}
|colspan=6 style="font-size:120%;text-align:center;color:#411000;background:#C9CAC4"|
|-
{|class="infobox" cellspacing=0 cellpadding=2 style="background:#A68D71;font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px"
|colspan=2 rowspan=4 style="border:4px solid #A68D71;border-radius:10px;background:#A68D71;text-align:center;width:20%"|{{#if:{{{image|}}}|{{{image|}}}|[[File:PMTOK {{{altname|{{{name|}}}}}}.png|{{{size|140px}}}]]}}
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;width:4%;text-align:center"|'''HP'''
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;width:5%;text-align:center"|{{{hp|???}}}
|style="border:2px solid #A68D71;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0px;background:#C9CAC4;width:30%;text-align:center"|'''Attacks'''
|style="border:2px solid #A68D71;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0px;background:#C9CAC4;width:30%;text-align:center"|'''Location(s)'''
|-
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;text-align:center"|<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;text-align:center"|{{{type|Normal}}}
|rowspan=2 style="border:2px solid #A68D71;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0px;background:#E9E9E5;text-align:center"|{{{attack|}}}
|rowspan=2 style="border:2px solid #A68D71;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0px;background:#E9E9E5;text-align:center"|{{{location|}}}
|-
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;text-align:center"|'''Item Drops'''
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;text-align:center"|{{{item|None}}}
|-style="text-align:center"
|style="border:1px solid #A68D71;border-radius:10px;background:{{{red|CRIMSON}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{blue|BLUE}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{yellow|GOLD}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{purple|DARKVIOLET}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{green|GREEN}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{black|BLACK}}}"|
|colspan=4 style="border:2px solid #A68D71;border-radius:10px;background:#E9E9E5"|''{{{info|}}}''
|}
|}<noinclude>
<noinclude>{{br}}<!--[[Category:Infobox templates]]-->
===Usage===
{|
|<pre>
&lt;onlyinclude&gt;{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{&lt;noinclude&gt;PMTOKbestiary&lt;/noinclude&gt;&lt;includeonly&gt;PMTOK enemy&lt;/includeonly&gt;
|align={{{align|right}}}
|name=
|altname=
|role=
|image=
|size=
|hp=
|type=
|item=
|attacks=
|location=
|red=
|blue=
|yellow=
|purple=
|green=
|black=
|info=
}}}}&lt;/onlyinclude&gt;</pre></noinclude>
=PMTOK Maps=
<imagemap>
File:PMTOK Red Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 33 388 222 414 [[Whispering Woods]]
circle 128 370 16 [[Whispering Woods]]
rect 45 258 167 279 [[Toad_Town#Paper_Mario:_The_Origami_King]]
circle 181 248 16 [[Toad_Town#Paper_Mario:_The_Origami_King]]
rect 3 92 233 112 [[Graffiti Underground]]
circle 69 176 16 [[Graffiti Underground]]
rect 385 282 523 305 [[Picnic Road]]
circle 368 307 16 [[Picnic Road]]
rect 243 211 443 232 [[Overlook Mountain]]
circle 445 195 16 [[Overlook Mountain]]
rect 332 406 565 428 [[Earth Vellumental Temple]]
circle 447 376 16 [[Earth Vellumental Temple]]
rect 248 27 429 49 [[Overlook Tower]]
circle 449 90 16 [[Overlook Tower]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Blue Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 251 64 462 90 [[Autumn Mountain]]
circle 356 135 16 [[Autumn Mountain]]
rect 362 248 554 276 [[Chestnut Valley]]
circle 420 235 16 [[Chestnut Valley]]
rect 172 18 473 45 [[Water Vellumental Shrine]]
circle 489 64 16 [[Water Vellumental Shrine]]
rect 334 387 473 413 [[Eddy River]]
circle 401 361 16 [[Eddy River]]
rect 119 341 302 367 [[Shogun Studios]]
circle 107 318 16 [[Shogun Studios]]
rect 137 243 324 271 [[Ninja Attraction]]
circle 194 316 16 [[Ninja Attraction]]
rect 9 82 210 108 [[Big Sho' Theater]]
circle 107 233 16 [[Big Sho' Theater]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Yellow Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 106 391 321 419 [[Sweetpaper Valley]]
circle 335 390 16 [[Sweetpaper Valley]]
rect 148 328 325 356 [[Breezy Tunnel]]
circle 336 326 16 [[Breezy Tunnel]]
rect 17 273 321 302 [[Scorching Sandpaper Desert]]
circle 336 269 16 [[Scorching Sandpaper Desert]]
rect 129 226 381 249 [[Scorching Sandpaper Minor]]
circle 254 210 16 [[Scorching Sandpaper Minor]]
rect 3 173 213 194 [[Scorching Sandpaper West]]
circle 106 211 16 [[Scorching Sandpaper West]]
rect 308 162 557 190 [[Scorching Sandpaper East]]
circle 339 211 16 [[Scorching Sandpaper East]]
rect 184 4 324 30 [[Shroom_City_(Paper_Mario:_The_Origami_King)]]
circle 254 89 16 [[Shroom_City_(Paper_Mario:_The_Origami_King)]]
rect 3 50 241 71 [[Scorching Sandpaper Far West]]
circle 128 89 16 [[Scorching Sandpaper Far West]]
rect 314 50 553 74 [[Scorching Sandpaper Far East]]
circle 368 89 16 [[Scorching Sandpaper Far East]]
rect 353 284 568 311 [[Fire Vellumental Cave]]
circle 450 269 16 [[Fire Vellumental Cave]]
rect 27 120 248 144 [[Temple of Shrooms]]
circle 255 155 16 [[Temple of Shrooms]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Purple Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 66 253 234 277 [[The Great Sea]]
circle 241 242 16 [[The Great Sea]]
rect 257 387 480 411 [[The Princess Peach]]
circle 241 369 16 [[The Princess Peach]]
rect 310 328 498 354 [[Bonehead Island]]
circle 512 334 16 [[Bonehead Island]]
rect 392 274 567 299 [[Mushroom Island]]
circle 435 248 16 [[Mushroom Island]]
rect 256 297 402 323 [[Heart Island]]
circle 330 270 16 [[Heart Island]]
rect 350 50 499 74 [[Spade Island]]
circle 330 49 16 [[Spade Island]]
rect 65 148 195 170 [[Club Island]]
circle 212 155 16 [[Club Island]]
rect 404 178 565 201 [[Full Moon Island]]
circle 436 151 16 [[Full Moon Island]]
rect 2 367 101 394 [[? Island]]
circle 68 351 16 [[? Island]]
rect 63 292 233 317 [[Hammer Island]]
circle 44 286 16 [[Hammer Island]]
rect 32 431 199 458 [[Scuffle Island]]
circle 154 406 16 [[Scuffle Island]]
rect 273 200 451 225 [[Diamond Island (Paper Mario: The Origami King)|Diamond Island]]
circle 332 172 16 [[Diamond Island (Paper Mario: The Origami King)|Diamond Island]]
rect 345 102 554 125 [[Ice Vellumental Mountain]]
circle 331 129 16 [[Ice Vellumental Mountain]]
rect 72 13 194 36 [[Sea Tower]]
circle 131 94 16 [[Sea Tower]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>


==External links==
<imagemap>
*[http://www.gamefaqs.com/n64/198849-paper-mario/faqs/43550 Paper Mario Stat/Attack Guide by Floogal]
File:PMTOK Green Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 341 231 489 257 [[Shangri-Spa]]
circle 318 242 16 [[Shangri-Spa]]
rect 2 69 217 94 [[Spring of Jungle Mist]]
circle 108 146 16 [[Spring of Jungle Mist]]
rect 23 317 231 346 [[Spring of Rainbows]]
circle 251 328 16 [[Spring of Rainbows]]
rect 227 117 413 144 [[Bowser's Castle#Paper_Mario:_The_Origami_King]]
circle 317 162 16 [[Bowser's Castle#Paper_Mario:_The_Origami_King]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>


{{BoxTop}}
<imagemap>
{{Bestiaries}}
File:PMTOK Origami Castle Map.png|400px|thumb|Click an area to open the relevant article.
{{PM}}
rect 306 346 493 374 [[Hotfoot Crater]]
[[Category:Bestiaries]]
circle 284 361 16 [[Hotfoot Crater]]
[[Category:Paper Mario]]
rect 306 149 480 176 [[Origami Castle]]
circle 284 163 16 [[Origami Castle]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>

Latest revision as of 18:31, December 31, 2024

Mario Party Playing Cards

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King
File:MPPC Spades Ace.png File:MPPC Spades 2.png File:MPPC Spades 3.png File:MPPC Spades 4.png File:MPPC Spades 5.png File:MPPC Spades 6.png File:MPPC Spades 7.png File:MPPC Spades 8.png File:MPPC Spades 9.png File:MPPC Spades 10.png File:MPPC Spades Jack.png File:MPPC Spades Queen.png File:MPPC Spades King.png
File:MPPC Hearts Ace.png File:MPPC Hearts 2.png File:MPPC Hearts 3.png File:MPPC Hearts 4.png File:MPPC Hearts 5.png File:MPPC Hearts 6.png File:MPPC Hearts 7.png File:MPPC Hearts 8.png File:MPPC Hearts 9.png File:MPPC Hearts 10.png File:MPPC Hearts Jack.png File:MPPC Hearts Queen.png File:MPPC Hearts King.png
File:MPPC Diamonds Ace.png File:MPPC Diamonds 2.png File:MPPC Diamonds 3.png File:MPPC Diamonds 4.png File:MPPC Diamonds 5.png File:MPPC Diamonds 6.png File:MPPC Diamonds 7.png File:MPPC Diamonds 8.png File:MPPC Diamonds 9.png File:MPPC Diamonds 10.png File:MPPC Diamonds Jack.png File:MPPC Diamonds Queen.png File:MPPC Diamonds King.png
File:MPPC Clubs Ace.png File:MPPC Clubs 2.png File:MPPC Clubs 3.png File:MPPC Clubs 4.png File:MPPC Clubs 5.png File:MPPC Clubs 6.png File:MPPC Clubs 7.png File:MPPC Clubs 8.png File:MPPC Clubs 9.png File:MPPC Clubs 10.png File:MPPC Clubs Jack.png File:MPPC Clubs Queen.png File:MPPC Clubs King.png
Joker Card Back
File:MPPC Joker 1.png File:MPPC Joker 2.png File:MPPC Back.png

Versus Mode

Superbrawl

  • Welcome to SUPERBRAWL!
  • Compete head-to-head with a 'friend' in Superbrawl and lead your team to victory!
  • No matter where you are with Story Mode, ALL heroes are UNLOCKED and AVAILABLE (just don't ask them for spoilers).
  • Heroes are pre-designed using Skill Sets that favor different specializations. Unlock more Skill Sets as you progress!

Last Team Standing

Defeat Opponent

  • Each team has THREE Heroes who share a total of THREE Actions between them during each turn. Available Action Tickets are displayed over your Heroes' icons.
  • Collect items hidden in Item Boxes to gain an advantage. Items are available for later use and affect only the hero that uses them.

Items

  • Item Boxes contain items that will give you the edge in battle. Collect an Item Box by targeting it during movement.
  • Using and item does NOT deplete an Action Ticket and will benefit ONLY the hero selected when used.
  • When SHOWTIME! starts, Item Boxes become Super Item Boxes containing a special set of items.
    • Extra Move - Allows 1 extra Move Action
      • Can Be Found In: Item Box
    • Extra Attack - Allows 1 extra Attack Action
      • Can Be Found In: Item Box
    • Extra Technique - Allows 1 extra Technique Action
      • Can Be Found In: Item Box
    • Cooldown Reset - Resets cooldowns for weapons and Techniques
      • Can Be Found In: Item Box
    • Super Cleanser - Instantly removes all Super Effects
      • Can Be Found In: Item Box
    • Mushroom - Restores 50 HP
      • Can Be Found In: Super Item Box, Item Box
    • Mover Booster - Adds 3 Cells and +50% DMG to all Move abilites
      • Can Be Found In: Super Item Box
    • Damage Boost - Increases all weapon damage by 100%
      • Can Be Found In: Super Item Box
    • Rainbow Shield - Blocks all damages and Super Effects
      • Can Be Found In: Super Item Box
    • Triple Threat - Gives 3 extra Actions
      • Can Be Found In: Super Item Box
    • Super Guarantee - Grants sure-fire Super Effect Attacks
      • Can Be Found In: Super Item Box

Map Selection

  • Pipe Up! - The key to a healthy active lifestyle is to keep moving - even in combat. Lots of pipes allow for cover and quick, easy access around the battlefield - for you AND your opponent.
  • Trampoline Alley - Those tired of jumping by committee are in luck - trampolines offer solo journeys to all corners of the map. Hint: Mover Booster allows for multiple bounces (great for your quads).
  • Nowhere To Hide - You can hide for a time, but eventually, everyone on this battlefield is left with their bloomers hanging in the breeze. Hint: the team atop 'Sneak Peak' has the advantage.
  • Make Haste Slowly - On this battlefield, haste makes waste and cover points aren't always the sanctuary they would seem to be. CAREFULLY consider each move before you advance.

Match Options

  • Items
    • On
    • Off
  • Turn Length
    • Short
    • Medium
    • Long
    • Off
  • Max Turns
    • 7 Turns
    • 10 Turns
    • Off
  • SHOWTIME!
    • On
    • Off
  • Goes First
    • Player 1
    • Player 2
    • Random
  • Health Bonus
    • Player 1
    • Player 2
    • None

Heroes/Skill Sets

Mario
  • All-Purpose
    • Health Points / 170
    • Dash / 30 DMG
    • Cleansing Stomp / 40 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 78 DMG / 50%
    • Hero Sight (1 Shot) / 100% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
  • Quick Draw
    • Health Points / 170
    • Dash / 10 DMG
    • Cleansing Stomp / 15 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Bounce / 48 DMG / 30%
    • Bounce / 78 DMG / 30%
    • Hero Sight (2 Shots) / 130% DMG / Cooldown 1 Turn
    • M-Power / +50% DMG / Cooldown 2 Turns
  • BIG Stomp
    • Health Points / 170
    • Dash / 40 DMG
    • Cleansing Stomp / 60 DMG / 6 Cells
    • Blaster / 30-40 DMG
    • Melee / 65-75 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 90 DMG / 50%
    • Hero Sight (1 Shot) / 50% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
Mario Portrait MARIO
All-Purpose
HEALTH POINTS
170
DASH
30 DMG
CLEANSING STOMP
40 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
HONEY
48 DMG
50%
BOUNCE
78 DMG
50%
HERO SIGHT
(1 SHOT)

100% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
Mario Portrait MARIO
Quick Draw
HEALTH POINTS
170
DASH
10 DMG
CLEANSING STOMP
15 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
BOUNCE
48 DMG
30%
BOUNCE
78 DMG
30%
<span style="color:HERO SIGHT
(2 SHOTS);">#F1F9A5

130% DMG
Cooldown 1 Turn
M-POWER
+50% DMG
Cooldown 2 Turns
Mario Portrait MARIO
BIG Stomp
HEALTH POINTS
170
DASH
40 DMG
CLEANSING STOMP
60 DMG
6 Cells
BLASTER
30-40 DMG
MELEE
65-75 DMG
HONEY
48 DMG
50%
BOUNCE
90 DMG
50%
<span style="color:HERO SIGHT
(1 SHOT);">#77B4E5

50% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
Mario's Skill Sets
Mario Portrait Skill Set Health Points Dash Cleansing Stomp Weapons Primary Super Effect Secondary Super Effect Primary Technique Secondary Technique
Damage Range Blaster Melee Damage Chance Damage Chance Effect Cooldown Effect Cooldown
All-Purpose 170 30 DMG 40 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Honey)
50% 78 DMG
(Bounce)
50% 100% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Quick Draw 170 10 DMG 15 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Bounce)
30% 78 DMG
(Bounce)
30% 130% DMG
(2 Shots)
1 Turn +50% DMG 2 Turns
BIG Stomp 170 40 DMG 60 DMG 6 Cells 30-40 DMG 65-75 DMG 48 DMG
(Honey)
50% 90 DMG
(Bounce)
50% 50% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Mario's Skill Sets
Mario Portrait Skill Set Health Points Dash Cleansing Stomp Blaster Melee Primary
Super Effect
Secondary
Super Effect
Hero Sight M-Power
All-Purpose 170 30 DMG 40 DMG
4 Cells
30-40 DMG 55-65 DMG Honey
48 DMG
50%
Bounce
78 DMG
50%
(1 Shot)
100% DMG
3 Turns
+30% DMG
3 Turns
Quick Draw 170 10 DMG 15 DMG
4 Cells
30-40 DMG 55-65 DMG Bounce
48 DMG
30%
Bounce
78 DMG
30%
(2 Shots)
130% DMG
1 Turn
+50% DMG
2 Turns
BIG Stomp 170 40 DMG 60 DMG
6 Cells
30-40 DMG 65-75 DMG Honey
48 DMG
50%
Bounce
90 DMG
50%
(1 Shot)
50% DMG
3 Turns
+30% DMG
3 Turns
Rabbid Peach
Rabbid Peach Portrait RABBID PEACH
All-Purpose
HEALTH POINTS
170
STYLISH DASH
30 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
PUSH
48 DMG
50%
HONEY
54 DMG
50%
SHIELD
-40% WPN/-40% MOV
Cooldown 2 Turns
HEAL
20% HP
Cooldown 3 Turns
Rabbid Peach Portrait RABBID PEACH
Healer
HEALTH POINTS
170
STYLISH DASH
20 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
HONEY
48 DMG
50%
PUSH
54 DMG
50%
SHIELD
-30% WPN/-30% MOV
Cooldown 2 Turns
HEAL
30% HP
Cooldown 2 Turns
Rabbid Peach Portrait RABBID PEACH
Smacker
HEALTH POINTS
170
STYLISH DASH
40 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
25-35 DMG
HONEY
48 DMG
70%
HONEY
42 DMG
50%
SHIELD
-60% WPN/-60% MOV
Cooldown 1 Turn
HEAL
10% HP
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Stylish Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Push / 48 DMG / 50%
    • Honey / 54 DMG / 50%
    • Shield / -40% WPN/-40% MOV / Cooldown 2 Turns
    • Heal / 20% HP / Cooldown 3 Turns
  • Healer
    • Health Points / 170
    • Stylish Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Honey / 48 DMG / 50%
    • Push / 54 DMG / 50%
    • Shield / -30% WPN/-30% MOV / Cooldown 2 Turns
    • Heal / 30% HP / Cooldown 2 Turns
  • Smacker
    • Health Points / 170
    • Stylish Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 25-35 DMG
    • Honey / 48 DMG / 70%
    • Honey / 42 DMG / 50%
    • Shield / -60% WPN/-60% MOV / Cooldown 1 Turn
    • Heal / 10% HP / Cooldown 3 Turns
Rabbid Luigi
Rabbid Luigi Portrait RABBID LUIGI
All-Purpose
HEALTH POINTS
150
VAMP DASH
40% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
PUSH
36 DMG
50%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-40% DMG
Cooldown 2 Turns
Rabbid Luigi Portrait RABBID LUIGI
Vampiric
HEALTH POINTS
150
VAMP DASH
80% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
VAMP
36 DMG
50%
SUPPER BARRIER
-30% WPN/-30% MOV
Cooldown 1 Turn
WEAKEN
-20% DMG
Cooldown 3 Turns
Rabbid Luigi Portrait RABBID LUIGI
Debilitator
HEALTH POINTS
150
VAMP DASH
20% Life Drain
20 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
BURN
42 DMG
80%
STONE
36 DMG
10%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-90% DMG
Cooldown 2 Turns
  • All-Purpose
    • Health Points / 150
    • Vamp Dash / 40% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Push / 36 DMG / 50%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -40% DMG / Cooldown 2 Turns
  • Vampiric
    • Health Points / 150
    • Vamp Dash / 80% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Vamp / 36 DMG / 50%
    • Super Barrier / -30% WPN/-30% MOV / Cooldown 1 Turn
    • Weaken / -20% DMG / Cooldown 3 Turns
  • Debilitator
    • Health Points / 150
    • Vamp Dash / 20% Life Drain / 20 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Burn / 42 DMG / 80%
    • Stone / 36 DMG / 10%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -90% DMG / Cooldown 2 Turns
Luigi
Luigi Portrait LUIGI
All-Purpose
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
INK
66 DMG
50%
BOUNCE
54 DMG
50%
STEELY STARE
(2 SHOTS)

50% DMG
Cooldown 2 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
Luigi Portrait LUIGI
Inky
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
55-65 DMG
SENTRY
45-55 DMG
INK
78 DMG
80%
INK
66 DMG
80%
<span style="color:STEELY STARE
(2 SHOTS);">#77B4E5

30% DMG
Cooldown 3 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
Luigi Portrait LUIGI
Multi-Draw
HEALTH POINTS
120
DASH
20 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
BOUNCE
66 DMG
30%
INK
54 DMG
30%
STEELY STARE
(3 SHOTS)

50% DMG
Cooldown 1 Turn
ITCHY FEET
+4 Cells
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Ink / 66 DMG / 50%
    • Bounce / 54 DMG / 50%
    • Steely Stare (2 Shots) / 50% DMG / Cooldown 2 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Inky
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 55-65 DMG
    • Sentry / 45-55 DMG
    • Ink / 78 DMG / 80%
    • Ink / 66 DMG / 80%
    • Steely Stare (2 Shots) / 30% DMG / Cooldown 3 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Multi-Draw
    • Health Points / 120
    • Dash / 20 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Bounce / 66 DMG / 30%
    • Ink / 54 DMG / 30%
    • Steely Stare (3 Shots) / 50% DMG / Cooldown 1 Turn
    • Itchy Feet / +4 Cells / Cooldown 1 Turn
Rabbid Mario
Rabbid Mario Portrait RABBID MARIO
All-Purpose
HEALTH POINTS
170
BOOM DASH
30 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
STONE
78 DMG
10%
BODYGUARD
-20% WPN/-60% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 2 Turns
Rabbid Mario Portrait RABBID MARIO
Explosive
HEALTH POINTS
170
BOOM DASH
40 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
VAMP
78 DMG
50%
BODYGUARD
-10% WPN/-40% MOV
Cooldown 2 Turns
MAGNET DANCE
Draws opponents
Cooldown 1 Turn
Rabbid Mario Portrait RABBID MARIO
Medusa
HEALTH POINTS
170
BOOM DASH
20 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
STONE
66 DMG
30%
STONE
78 DMG
30%
BODYGUARD
-40% WPN/-100% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Boom Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Stone / 78 DMG / 10%
    • Bodyguard / -20% WPN/-60% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 2 Turns
  • Explosive
    • Health Points / 170
    • Boom Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Vamp / 78 DMG / 50%
    • Bodyguard / -10% WPN/-40% MOV / Cooldown 2 Turns
    • Magnet Dance / Draws opponents / Cooldown 1 Turn
  • Medusa
    • Health Points / 170
    • Boom Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Stone / 66 DMG / 30%
    • Stone / 78 DMG / 30%
    • Bodyguard / -40% WPN/-100% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 3 Turns
Peach
Peach Portrait PEACH
All-Purpose
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
15% HP
2 AOE Cells
BOOMSHOT
45-55 DMG
GRENADUCK
20-30 DMG
FREEZE
66 DMG
50%
BURN
36 DMG
50%
ROYAL GAZE
(1 SHOT)

100% DMG
Cooldown 2 Turns
PROTECTION
30% DMG Reduction
Cooldown 2 Turns
Peach Portrait PEACH
Protector
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
20% HP
0 AOE Cells
BOOMSHOT
35-45 DMG
GRENADUCK
20-30 DMG
BURN
54 DMG
30%
FREEZE
36 DMG
30%
<span style="color:ROYAL GAZE
(1 SHOT);">#77B4E5

30% DMG
Cooldown 2 Turns
PROTECTION
80% DMG Reduction
Cooldown 1 Turn
Peach Portrait PEACH
Icy
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
5% HP
2 AOE Cells
BOOMSHOT
55-65 DMG
GRENADUCK
30-40 DMG
FREEZE
78 DMG
80%
FREEZE
48 DMG
80%
<span style="color:ROYAL GAZE
(1 SHOT);">#F1F9A5

100% DMG
Cooldown 1 Turn
PROTECTION
30% DMG Reduction
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 15% HP / 2 AOE Cells
    • Boomshot / 45-55 DMG
    • Grenaduck / 20-30 DMG
    • Freeze / 66 DMG / 50%
    • Burn / 36 DMG / 50%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Protection / 30% DMG Reduction / Cooldown 2 Turns
  • Protector
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 20% HP / 0 AOE Cells
    • Boomshot / 35-45 DMG
    • Grenaduck / 20-30 DMG
    • Burn / 54 DMG / 30%
    • Freeze / 36 DMG / 30%
    • Royal Gaze (1 Shot) / 30% DMG / Cooldown 2 Turns
    • Protection / 80% DMG Reduction / Cooldown 1 Turn
  • Icy
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 5% HP / 2 AOE Cells
    • Boomshot / 55-65 DMG
    • Grenaduck / 30-40 DMG
    • Freeze / 78 DMG / 80%
    • Freeze / 48 DMG / 80%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 1 Turn
    • Protection / 30% DMG Reduction / Cooldown 3 Turns
Rabbid Yoshi
Rabbid Yoshi Portrait RABBID Yoshi
All-Purpose
HEALTH POINTS
150
ULTRA DASH
30 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
50%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 2 Turns
Rabbid Yoshi Portrait RABBID Yoshi
BIG Dash
HEALTH POINTS
150
ULTRA DASH
40 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
STONE
84 DMG
10%
PUSH
36 DMG
50%
<span style="color:OUTER SHELL
(1 HIT);">#F1F9A5

-100% WPN/-100% MOV
Cooldown 1 Turn
SCAREDY RABBID
Repels opponents
Cooldown 3 Turns
Rabbid Yoshi Portrait RABBID Yoshi
Scary
HEALTH POINTS
150
ULTRA DASH
20 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
80%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 150
    • Ultra Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 50%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 2 Turns
  • BIG Dash
    • Health Points / 150
    • Ultra Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Stone / 84 DMG / 10%
    • Push / 36 DMG / 50%
    • Outer Shell (1 Hit) / -100% WPN/-100% MOV / Cooldown 1 Turn
    • Scaredy Rabbid / Repels opponents / Cooldown 3 Turns
  • Scary
    • Health Points / 150
    • Ultra Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 80%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 1 Turn
Yoshi
Yoshi Portrait YOSHI
All-Purpose
HEALTH POINTS
180
DASH
30 DMG
CLEANSE+GROUND
POUND

40 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
EGG BEATER
(1 SHOT)

100% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
Yoshi Portrait YOSHI
Quake n' Shake
HEALTH POINTS
180
DASH
30 DMG
<span style="color:CLEANSE+GROUND
POUND;">#F1F9A5

60 DMG
4 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
FREEZE
84 DMG
20%
INK
36 DMG
50%
<span style="color:EGG BEATER
(1 SHOT);">#77B4E5

80% DMG
Cooldown 3 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
Yoshi Portrait YOSHI
Happy Fortune
HEALTH POINTS
180
DASH
10 DMG
<span style="color:CLEANSE+GROUND
POUND;">#77B4E5

10 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
<span style="color:EGG BEATER
(1 SHOT);">#F1F9A5

140% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 40 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Quake n' Shake
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 60 DMG / 4 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Freeze / 84 DMG / 20%
    • Ink / 36 DMG / 50%
    • Egg Beater (1 Shot) / 80% DMG / Cooldown 3 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Happy Fortune
    • Health Points / 180
    • Dash / 10 DMG
    • Cleanse+Ground Pound / 10 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 140% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 1 Turn

PMTOKBestiary

No. | Enemy Name
File:PMTOK .png HP ??? Attacks Location(s)
Type Normal
Item Drops None
'

Usage

<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{<noinclude>PMTOKbestiary</noinclude><includeonly>PMTOK enemy</includeonly>
|align={{{align|right}}}
|name=
|altname=
|role=
|image=
|size=
|hp=
|type=
|item=
|attacks=
|location=
|red=
|blue=
|yellow=
|purple=
|green=
|black=
|info=
}}}}</onlyinclude>

PMTOK Maps

Whispering WoodsWhispering WoodsToad Town#Paper Mario: The Origami KingToad Town#Paper Mario: The Origami KingGraffiti UndergroundGraffiti UndergroundPicnic RoadPicnic RoadOverlook MountainOverlook MountainEarth Vellumental TempleEarth Vellumental TempleOverlook TowerOverlook TowerMap of the Red Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Autumn MountainAutumn MountainChestnut ValleyChestnut ValleyWater Vellumental ShrineWater Vellumental ShrineEddy RiverEddy RiverShogun StudiosShogun StudiosNinja AttractionNinja AttractionBig Sho' TheaterBig Sho' TheaterMap of the Blue Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Sweetpaper ValleySweetpaper ValleyBreezy TunnelBreezy TunnelScorching Sandpaper DesertScorching Sandpaper DesertScorching Sandpaper MinorScorching Sandpaper MinorScorching Sandpaper WestScorching Sandpaper WestScorching Sandpaper EastScorching Sandpaper EastShroom City (Paper Mario: The Origami King)Shroom City (Paper Mario: The Origami King)Scorching Sandpaper Far WestScorching Sandpaper Far WestScorching Sandpaper Far EastScorching Sandpaper Far EastFire Vellumental CaveFire Vellumental CaveTemple of ShroomsTemple of ShroomsMap of the Yellow Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
The Great SeaThe Great SeaThe Princess PeachThe Princess PeachBonehead IslandBonehead IslandMushroom IslandMushroom IslandHeart IslandHeart IslandSpade IslandSpade IslandClub IslandClub IslandFull Moon IslandFull Moon Island? Island? IslandHammer IslandHammer IslandScuffle IslandScuffle IslandDiamond IslandDiamond IslandIce Vellumental MountainIce Vellumental MountainSea TowerSea TowerMap of the Purple Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Shangri-SpaShangri-SpaSpring of Jungle MistSpring of Jungle MistSpring of RainbowsSpring of RainbowsBowser's Castle#Paper Mario: The Origami KingBowser's Castle#Paper Mario: The Origami KingMap of the Green Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Hotfoot CraterHotfoot CraterOrigami CastleOrigami CastleMap of the Origami Castle area in Paper Mario: The Origami King.
Click an area to open the relevant article.