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[[Image:Krunch.jpg|thumb|Krunch in his Orange Car.]]
{{about|a usable vehicle in Diddy Kong Racing|the [[Yoshi (species)|Yoshi]] transformation from [[Super Mario World 2: Yoshi's Island]]|[[Car Yoshi]]|the obstacle from the [[Mario Kart (series)|Mario Kart series]]|[[Car (obstacle)]]}}
{{distinguish|Kart}}
[[File:DKR Car.png|thumb|[[Bumper (character)|Bumper]]'s car in ''[[Diddy Kong Racing]]'']]
'''Cars''', also referred to as '''[[kart]]s''',<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Nintendo-DS/Diddy-Kong-Racing-DS-270440.html|title=Diddy Kong Racing DS {{!}} Nintendo DS {{!}} Games {{!}} Nintendo|publisher=Nintendo UK|language=en-gb}}</ref> are one of three ridable vehicles in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', along with [[hovercraft]]s and [[plane]]s. Cars are land vehicles, and they are used for racetracks set on the road.


'''Cars''' (not to be confused with [[Kart]]s) are playable vehicles in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]''. The karts vary with each character and are useable in all levels except [[Hot Top Volcano]], [[Everfrost Peak]], [[Spacedust Alley]], and [[Darkmoon Caverns]]. Each character has a different kart color:
In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In ''Diddy Kong Racing DS'', every character's vehicles are yellow by default. The player can access [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in ''[[Mario Kart DS]]''. While the cars are modeled in-game in the original ''Diddy Kong Racing'', their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:
 
{{columns|count=2|
*[[Diddy Kong]] - Dark Blue
*[[Diddy Kong]] - Blue
*[[Pipsy]] - Pink
*[[Pipsy]] - Pink
*[[Bumper]] - Yellow
*[[Bumper (character)|Bumper]] - Yellow
*[[Tiptup]] - Light Blue
*[[Tiptup|TipTup]] - Sky blue
*[[Timber]] - Dark Green
*[[Timber]] - Green
*[[Banjo]] - Light Green
*[[Banjo]] - Spring green
*[[Conker]] - Sky Blue
*[[Conker]] - White
*[[Krunch]] - Orange
*[[Krunch]] - Orange
*[[Drumstick]] - Red
*[[Drumstick (character)|Drumstick]] - Red
*[[T.T]] - Silver
*[[T.T.]] - Silver
 
}}
Cars are also obstacles appearing in the ''[[Mario Kart]]'' series. They rarely appear in the game and actually only appear in a few courses: [[Toad's Turnpike]] (''[[Mario Kart 64]]''), [[Mushroom Bridge]] and [[Mushroom City]] (''[[Mario Kart: Double Dash!!]]''), and [[Shroom Ridge]] (''[[Mario Kart DS]]'').
The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a [[Silver Coin]] Challenge (or [[Balloon Touch Challenge]] in the DS remake).
 
When a [[player]] crashes into a car, he or she will spin out or be launched into the air and then come back down. The cars in the game are used as obstacles for the player. When a player crashes into one of the cars, the car will sometimes honk.
 
It should also be noted that [[Wario]] is one of the few Marioverse characters known to own a car, the [[Wario Car]].
 
In the ''Mario Kart DS'' [[Mario Kart DS#Mission Mode|mission]] 4-3, the player's task is to reach the finish before a red car.


In ''[[Mario Party Advance]]'', in order to travel around [[Party World]], players would utilize a car that used Mushrooms for fuel. Cars have also appeared many times in a few episodes of ''[[The Super Mario Bros. Super Show!]]'' and ''[[The Adventures of Super Mario Bros. 3]]''. In the ''[[Super Mario Bros. (movie)|Super Mario Bros.]]'' film, the cars of [[Dinohatten]] were portrayed as running on electricty and were exceptionally run-down and bizarre in appearance.
Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original [[Nintendo 64]] version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:
{|class="wikitable dk"width=40%
|-
!{{Color|#FFF|Course}}
!{{Color|#FFF|Availability}}
!{{Color|#FFF|Default vehicle}}
|-
!colspan=4|{{color link|#FFF|Dino Domain}}
|-
|[[Ancient Lake]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Fossil Canyon]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Jungle Falls (Diddy Kong Racing)|Jungle Falls]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Hot Top Volcano]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Boss level:''' [[Tricky Challenge]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Challenge Level:''' [[Fire Mountain (battle course)|Fire Mountain]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
!colspan=4|{{color link|#FFF|Snowflake Mountain}}
|-
|[[Everfrost Peak]]
|[[File:Check mark.svg|17px]] (N64)<br>[[File:X mark.svg|17px]] (DS)
|[[File:X mark.svg|17px]]
|-
|[[Walrus Cove]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Snowball Valley]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Frosty Village]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Boss level:''' [[Bluey Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Challenge Level:''' [[Icicle Pyramid]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
!colspan=4|{{color link|#FFF|Sherbet Island}}
|-
|[[Whale Bay]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Crescent Island]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Pirate Lagoon]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Treasure Caves]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Boss level:''' [[Bubbler Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Challenge Level:''' [[Darkwater Beach]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
!colspan=4|{{color link|#FFF|Dragon Forest}}
|-
|[[Windmill Plains]]
|[[File:X mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Greenwood Village]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Boulder Canyon]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Haunted Woods]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Boss level:''' [[Smokey Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Challenge Level:''' [[Smokey Castle]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
!colspan=4|{{color link|#FFF|Future Fun Land}}
|-
|[[Space Dust Alley]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Darkmoon Caverns]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Spaceport Alpha]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Star City]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
!colspan=4|{{color link|#FFF|Wizpig}}
|-
|[[Wizpig's First Strike]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Wizpig Strikes Back]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|}


Other than the racing games and the show appearances, cars don't seem to be a common form of transportation on [[Mushroom World]], unlike in [[Earth]], where the car is a commonly used form of transportation.
==Gallery==
<gallery>
DKR Car.png|Side view of a car
Car DKR art.png|Top view of a car
Diddy car.jpg|[[Diddy Kong]]
Carbanjo.png|[[Banjo]]
DKR Conker artwork.png|[[Conker]]
Timber Car DKR.png|[[Timber]]
CarTiptup.jpg|[[Tiptup|TipTup]]
Pipsycar.png|[[Pipsy]]
Bumper DKR art.png|[[Bumper (character)|Bumper]]
Krunch.jpg|[[Krunch]]
Car DKRDS icon.png|Icon from ''Diddy Kong Racing DS''
DKR early vehicle designs.jpg|Early car and hovercraft designs
</gallery>


[[Category: Diddy Kong Racing Vehicles]]
==References==
[[Category: Vehicles]]
<references/>
[[Category: Tools/Equipment]]
{{DKR}}
[[Category: Objects]]
[[Category:Automobiles]]
[[Category: Items]]
[[Category:Equipment]]
[[Category: Traps and Obstacles]]
[[Category:Diddy Kong Racing]]

Latest revision as of 18:31, December 31, 2024

This article is about a usable vehicle in Diddy Kong Racing. For the Yoshi transformation from Super Mario World 2: Yoshi's Island, see Car Yoshi. For the obstacle from the Mario Kart series, see Car (obstacle).
Not to be confused with Kart.

Cars, also referred to as karts,[1] are one of three ridable vehicles in Diddy Kong Racing and Diddy Kong Racing DS, along with hovercrafts and planes. Cars are land vehicles, and they are used for racetracks set on the road.

In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In Diddy Kong Racing DS, every character's vehicles are yellow by default. The player can access Taj's Wishes Menu to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in Mario Kart DS. While the cars are modeled in-game in the original Diddy Kong Racing, their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:

The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a Silver Coin Challenge (or Balloon Touch Challenge in the DS remake).

Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original Nintendo 64 version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:

Course Availability Default vehicle
Dino Domain
Ancient Lake A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Fossil Canyon A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Jungle Falls A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Hot Top Volcano A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Tricky Challenge A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Challenge Level: Fire Mountain A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Snowflake Mountain
Everfrost Peak A green check mark, used to indicate when something is true or applicable. (N64)
A red "X" mark, used to indicate when something is false or not applicable. (DS)
A red "X" mark, used to indicate when something is false or not applicable.
Walrus Cove A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Snowball Valley A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Frosty Village A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Bluey Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Icicle Pyramid A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Sherbet Island
Whale Bay A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Crescent Island A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Pirate Lagoon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Treasure Caves A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Bubbler Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Darkwater Beach A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Dragon Forest
Windmill Plains A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
Greenwood Village A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boulder Canyon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Haunted Woods A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Smokey Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Smokey Castle A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Future Fun Land
Space Dust Alley A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Darkmoon Caverns A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spaceport Alpha A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Star City A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Wizpig
Wizpig's First Strike A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Wizpig Strikes Back A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.

Gallery[edit]

References[edit]