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Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod). | Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod) and I LOVE MARIO RPG... That's the TL;DR about me. If you wanna learn more, though... then, see below: | ||
and | = Me, myself and I = | ||
I | |||
== About me == | == About me == | ||
'''I LOVE SUPER MARIO RPG'''!!!!<br> | '''I LOVE SUPER MARIO RPG'''!!!!<br> | ||
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== Am I even doing anything here? == | == Am I even doing anything here? == | ||
[[File:Babyfat_HD.jpg|thumb|right|Yeah I mean... he's sittin' there.]] | [[File:Babyfat_HD.jpg|thumb|right|Yeah I mean... he's sittin' there.]] | ||
Yes!!!1! Uhm, I mean, I'm doing ''something'' at least. Don't believe me | Yes!!!1! Uhm, I mean, I'm doing ''something'' at least. Don't believe me? | ||
Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something. | Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something. | ||
=== Pages I created === | === Pages I created === | ||
Most of the pages created were for ''[[Super Mario Bros. Wonder]]'', ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention. | Most of the pages created were for ''[[Super Mario Bros. Wonder]]'', ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention. | ||
<small>Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).</small> | <small>Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).</small> | ||
* [[Red POW Block]] | * [[Red POW Block]] | ||
* [[Blewbird]] | * [[Blewbird]] | ||
* [[Taily]] | * [[Taily]] | ||
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* [[Badge Challenge Grappling Vine I]] | * [[Badge Challenge Grappling Vine I]] | ||
* [[POOF! Badge Challenge Crouching High Jump I]] | * [[POOF! Badge Challenge Crouching High Jump I]] | ||
* [[:Category:Mario Kart 8 / Mario Kart 8 Deluxe course icons]] | |||
=== Pages I helped with === | === Pages I helped with === | ||
* [[Standee]]: Every standee sprite you see, I uploaded. Yep, I uploaded 144 images. Did I enjoy that? NO. Was it worth it? Probably... IDK.M.....maybe i just wasted my time | * [[Standee]]: Every standee sprite you see, I uploaded. Yep, I uploaded 144 images. Did I enjoy that? NO. Was it worth it? Probably... IDK.M.....maybe i just wasted my time | ||
* [[Bulrush Express]]: Wrote layout and hidden goal sections. level is dope too | * [[Bulrush Express]]: Wrote layout and hidden goal sections. level is dope too | ||
* [[:Category:Super Mario Bros. Wonder level thumbnails]]: | * [[:Category:Super Mario Bros. Wonder level thumbnails]]: Uploaded almost all thumbnails. Was more enjoyable than the Standees though... so... maybe it was worth it??! | ||
* [[:Category:Mario Kart 8 Deluxe images]]: Uploaded all result screen images | |||
==== Renders ==== | ==== Renders ==== | ||
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* [[Talk:POW Block#Seperating Red POW Block from this page|'''POW Block''' proposal]]: Seperating [[Red POW Block]] from [[POW Block]] <span style="background-color: #B5FFC9; padding: 3px">Won! <span style="color: #00DF00">'''W'''</span></span> | * [[Talk:POW Block#Seperating Red POW Block from this page|'''POW Block''' proposal]]: Seperating [[Red POW Block]] from [[POW Block]] <span style="background-color: #B5FFC9; padding: 3px">Won! <span style="color: #00DF00">'''W'''</span></span> | ||
= ''Mario Kart 8'' Pack 3 DLC = | |||
== SNES Choco Island 1 == | |||
[[File:Rod-MK8-Course-SNESChocoIsland1.png|thumb|left|250px|{{classic|SNES|Choco Island 1}} as it appears in ''Mario Kart 8''.]] | |||
[[File:Rod-MK8-Course-SNESChocoIsland1-StartingLine.jpg|thumb|left|250px|View of the starting line.]] | |||
Choco Island 1 reappears in the ''Splatoon x Mario Kart 8'' DLC Pack of ''[[Mario Kart 8]]'' and the base content of ''[[Mario Kart 8 Deluxe]]'', appearing as the first course from the [[Squid Cup]]. It now features a starting banner composed of a wooden structure, with the classic ''Mario Kart'' logo on a board resembling a chocolate wrapper. While the viridian jagged mountains are still present, they resemble more the ones found in [[Acorn Plains]] from ''[[New Super Mario Bros. U]]'', and features more stuff in the background such as chocolate and chantilly on top of cake cliffs. The bottom portion of the track is now set on a shore, with an ocean view of more of the jagged mountains, plus a shipwreck, referencing the [[Sunken Ghost Ship]] level from ''[[Super Mario World]]'' which is played after completing Chocolate Island. | |||
The layout received some noticeable changes. The bottom left portion of the track is now angled and not straight down. The lap count did not change from the original, keeping the 5 laps. The first ramp section only features 3 ramps, with 3 coins on the second one, and the second and third ramp sections features a new type of ramp, that flips between being usable and trickable to just being part of the road at a 5 second interval. The second section has 8 of these ramps, while the third section has 4. The mud patches remain unchanged. A glider ramp has been added to the right of the first mud patch, giving the player potential to pass the blocks left of the starting line. Stationary [[Piranha Plant]]s are also scattered around this course, which were not in the original, instead being in {{classic link|SNES|Choco Island 2}}. |
Latest revision as of 16:15, December 31, 2024
Rodmjorgeh | |
---|---|
A totally real photo of me (totally real) | |
Species | Human (or at least I think so...) |
First appearance | November 3rd, 2002 |
Latest appearance | Today! I'm still alive! |
Portrayed by | Me, myself and I |
Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod) and I LOVE MARIO RPG... That's the TL;DR about me. If you wanna learn more, though... then, see below:
Me, myself and I
About me
I LOVE SUPER MARIO RPG!!!!
Did I tell you that yet?
I've lurked the Super Mario Wiki since around 2016, even edited some pages without an account! Wow!! (and of course I am not telling you my IP, idiot). So I decided to create one around late 2019. I was very dumb back then, so please don't look at my talk page.... don't you dare click.
But about Mario games, I've played them since I got my first Nintendo DS in Christmas 2006, with the best game in the series, New Super Mario Bros.. I don't care how many people go after me saying the level design sucks and it's old and boring and BLAH BLAH BLAHHHHH it's still the best game, cope harder (this is definitely not me being nostalgia-blinded). No, but seriously, the game is the best one at the absolute goofiness. Seriously, there's countless things in this game that never appeared in another New Super Mario Bros. installment. And that's what makes this game so unique and fun, each level it seems like it introduces something you've never seen before. But again,.... maybe I'm indeed being blinded by nostalgia. NOT AT ALL I LOVE THIS GAME (and Super Mario RPG too, have I said that already?)
My userbox (contains very useful info) | ||||||||||||||||||||||||
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Wasn't too long after I got my second game, which was Super Mario 64 DS. Now, I don't care what anyone says, this is better than the original Super Mario 64. "Erm erm.,.,.. but the controls are dogwater... you can't really turn diagonally so like--" SHUT UP. The controls are fiineeeee, and I just think people are overexaggerating. And even then, the amount of stuff this game adds over the original balances out the "bad" controls. The minigames, the new courses, the new characters, the new added stars... everything, this is how a remake should be done... right, Nintendo?
I also vividly remember Mario vs. Donkey Kong: Mini-Land Mayhem!, and this game is a BLAST. A DAMN BLAST. I spend way too much time on level editing, even though all of them sucked (i was like 8 okay, give me a BREAK...). Problem is, I LOST IT LOL, was like in a mall or something if i remember correctly. It completely annihilated me, I even went back to the mall like 2 weeks after for some reason. I really thought it was gonna be there still like an idiot.
I AIN'T READ ALLAT LOL
Okay...??? I don't see why I should care. I'm gonna give you a summary because I'm nice... So, to put it simply:
I am Miyamoto's brother
Yeah, that's right, I'm everyone's uncle that works at Nintendo. I'm not the guy who's always lying, because I ACTUALLY WORK THERE!!!@. I've been in these places since 1985!!
I vividly remember that I was actually the one who renamed the game Super Mario Bros. 4 to the iconic Super Mario World. I even called Miyamoto for this one. It went like
☎️☎️☎️
- Shigeru Miyamoto: Hello?
- Me: Oh uh... hi. Remember that game, fourth installment of the Super Mario franchise or whatever
- Shigeru Miyamoto: It's actually the fifth because of Super Mario Bros: The Lost Levels
- Me: No one cares about that game
- Shigeru Miyamoto: That's rather true
- Me: Anyways, I was thinking... what if we call it "Super Mario World"?
- Shigeru Miyamoto: Why
- Me: Well I mean I think we should stop with the numbering in these types of games and go creative with the name
- Shigeru Miyamoto: No, they need to know it's the fourth one
- Me: B-but, you just said it was the fifth one
- Shigeru Miyamoto: ...
- Me: Hey? You there?!
- Shigeru Miyamoto: Let's name it "Super Mario World".
I also gave the idea that Mario Kart Wii should have had Mission Mode, a classic from Mario Kart DS. Unfortunately, some daffy jughead decided to cut it. When I heard this I was absolutely devastated, so I quickly started to write code for it, but wasn't able to finish it due to time constraints. I left some of it in the files of the game so people can see my hard work. (this is a really factual story, no faking 100% real) <- fr fr no cap !!11!|
Am I even doing anything here?
Yes!!!1! Uhm, I mean, I'm doing something at least. Don't believe me?
Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something.
Pages I created
Most of the pages created were for Super Mario Bros. Wonder, ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention.
Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).
- Red POW Block
- Blewbird
- Taily
- Rrrumba
- Piranha Plants on Parade
- Template:SMBW levels
- Badge Challenge Parachute Cap I
- Search Party Puzzling Park
- Search Party An Empty Park?
- Here Come the Hoppos
- Bonus: Coins Galore!
- Expert Badge Challenge Jet Run I
- Break Time! Revver Run (said course being the first one created for Sunbaked Desert)
- Marimba Block
- Outmaway Valley*
- Break Time! Zip-Go-Round
- Badge Challenge Grappling Vine I
- POOF! Badge Challenge Crouching High Jump I
- Category:Mario Kart 8 / Mario Kart 8 Deluxe course icons
Pages I helped with
- Standee: Every standee sprite you see, I uploaded. Yep, I uploaded 144 images. Did I enjoy that? NO. Was it worth it? Probably... IDK.M.....maybe i just wasted my time
- Bulrush Express: Wrote layout and hidden goal sections. level is dope too
- Category:Super Mario Bros. Wonder level thumbnails: Uploaded almost all thumbnails. Was more enjoyable than the Standees though... so... maybe it was worth it??!
- Category:Mario Kart 8 Deluxe images: Uploaded all result screen images
Renders
All of these renders had cool effects (like water bubbles for the Teds and smoke for the Meg) but they were removed because no fangame effects in infobox images so... they're now worse but whatchu gonna do... sad face
You can see how they looked if you click the image and see history though wink wink
- Missile Meg: i love these little fellas so i wasted about 20 minutes of my life to do a nintendo-styled render out of them. pretty proud of the result smiley face emoji
- Torpedo Ted/Targeting Ted: still shocked that there isn't a render of him... he's so cool... anyways now there is, checkmate nintendo
Sugarstar: this one HAD a render, but just like the others it had effects so duurrrr remove... I didn't even try to remove the effects on this one since it absolutely doesn't make sense without them when these enemies' main design is all about effects, so because i can't add on the main page here it is:
Proposals
You know, it ain't a good wiki editing spree without a proposal. Well, i've only done a whopping... one. But hey! It's more than zero... right?
- POW Block proposal: Seperating Red POW Block from POW Block Won! W
Mario Kart 8 Pack 3 DLC
SNES Choco Island 1
Choco Island 1 reappears in the Splatoon x Mario Kart 8 DLC Pack of Mario Kart 8 and the base content of Mario Kart 8 Deluxe, appearing as the first course from the Squid Cup. It now features a starting banner composed of a wooden structure, with the classic Mario Kart logo on a board resembling a chocolate wrapper. While the viridian jagged mountains are still present, they resemble more the ones found in Acorn Plains from New Super Mario Bros. U, and features more stuff in the background such as chocolate and chantilly on top of cake cliffs. The bottom portion of the track is now set on a shore, with an ocean view of more of the jagged mountains, plus a shipwreck, referencing the Sunken Ghost Ship level from Super Mario World which is played after completing Chocolate Island.
The layout received some noticeable changes. The bottom left portion of the track is now angled and not straight down. The lap count did not change from the original, keeping the 5 laps. The first ramp section only features 3 ramps, with 3 coins on the second one, and the second and third ramp sections features a new type of ramp, that flips between being usable and trickable to just being part of the road at a 5 second interval. The second section has 8 of these ramps, while the third section has 4. The mud patches remain unchanged. A glider ramp has been added to the right of the first mud patch, giving the player potential to pass the blocks left of the starting line. Stationary Piranha Plants are also scattered around this course, which were not in the original, instead being in SNES Choco Island 2.