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| Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod). | | Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod) and I LOVE MARIO RPG... That's the TL;DR about me. If you wanna learn more, though... then, see below: |
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| and OOOOOOOOOOOOOOOHHHHHHH MY GOOOOOOOOOOOOOOOOOOD [[Super Mario RPG (Nintendo Switch)|SUPER MARIO RPG FOR THE NINTENDO SWITCH REMAKE]]??????????????!!!!!!!!WHAT????? | | = Me, myself and I = |
| i am still shocked
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| I LOVE MARIO RPG.<br> | |
| That's the TL;DR about me. If you wanna learn more, though... then, see below
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| == About me == | | == About me == |
| '''I LOVE SUPER MARIO RPG'''!!!!<br> | | '''I LOVE SUPER MARIO RPG'''!!!!<br> |
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| == Am I even doing anything here? == | | == Am I even doing anything here? == |
| [[File:Babyfat_HD.jpg|thumb|right|Yeah I mean... he's sittin' there.]] | | [[File:Babyfat_HD.jpg|thumb|right|Yeah I mean... he's sittin' there.]] |
| Yes!!!1! Uhm, I mean, I'm doing ''something'' at least. Don't believe me?.... erm..,.. well I don't really have an answer for that. OR DO I??? | | Yes!!!1! Uhm, I mean, I'm doing ''something'' at least. Don't believe me? |
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| Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something. | | Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something. |
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| === Pages I created === | | === Pages I created === |
| Most of the pages created were for ''[[Super Mario Bros. Wonder]]'', ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention... ya feeling me?? NO??( i'm sobbing | | Most of the pages created were for ''[[Super Mario Bros. Wonder]]'', ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention. |
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| <small>Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).</small> | | <small>Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).</small> |
| * [[Red POW Block]]* | | * [[Red POW Block]] |
| * [[Blewbird]] | | * [[Blewbird]] |
| * [[Taily]] | | * [[Taily]] |
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| * [[Marimba Block]] | | * [[Marimba Block]] |
| * [[Outmaway Valley]]* | | * [[Outmaway Valley]]* |
| | * [[Break Time! Zip-Go-Round]] |
| | * [[Badge Challenge Grappling Vine I]] |
| | * [[POOF! Badge Challenge Crouching High Jump I]] |
| | * [[:Category:Mario Kart 8 / Mario Kart 8 Deluxe course icons]] |
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| === Pages I helped with === | | === Pages I helped with === |
| * [[Standee]]: Every standee sprite you see, I uploaded. Yep, I uploaded 144 images. Did I enjoy that? NO. Was it worth it? Probably... IDK.M.....maybe i just wasted my time | | * [[Standee]]: Every standee sprite you see, I uploaded. Yep, I uploaded 144 images. Did I enjoy that? NO. Was it worth it? Probably... IDK.M.....maybe i just wasted my time |
| * [[Bulrush Express]]: Wrote layout and hidden goal sections. level is dope too | | * [[Bulrush Express]]: Wrote layout and hidden goal sections. level is dope too |
| * [[:Category:Super Mario Bros. Wonder level thumbnails]]: Upload almost all thumbnails. Was more enjoyable than the Standees though... so... maybe it was worth it??!mayb=??!?! | | * [[:Category:Super Mario Bros. Wonder level thumbnails]]: Uploaded almost all thumbnails. Was more enjoyable than the Standees though... so... maybe it was worth it??! |
| | * [[:Category:Mario Kart 8 Deluxe images]]: Uploaded all result screen images |
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| ==== Renders ==== | | ==== Renders ==== |
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| * [[Talk:POW Block#Seperating Red POW Block from this page|'''POW Block''' proposal]]: Seperating [[Red POW Block]] from [[POW Block]] <span style="background-color: #B5FFC9; padding: 3px">Won! <span style="color: #00DF00">'''W'''</span></span> | | * [[Talk:POW Block#Seperating Red POW Block from this page|'''POW Block''' proposal]]: Seperating [[Red POW Block]] from [[POW Block]] <span style="background-color: #B5FFC9; padding: 3px">Won! <span style="color: #00DF00">'''W'''</span></span> |
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| == RANKING OF ALL MARIO KART 8 DELUXE COURSES??? Go. == | | = ''Mario Kart 8'' Pack 3 DLC = |
| {| class="wikitable sortable"
| | == SNES Choco Island 1 == |
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| | [[File:Rod-MK8-Course-SNESChocoIsland1.png|thumb|left|250px|{{classic|SNES|Choco Island 1}} as it appears in ''Mario Kart 8''.]] |
| ! style=width:8% rowspan=2|Placement !! style=width:30% rowspan=2|Track name !! style=width:45% rowspan=2|Explanation !! style=width:20% colspan=3|Points overall
| | [[File:Rod-MK8-Course-SNESChocoIsland1-StartingLine.jpg|thumb|left|250px|View of the starting line.]] |
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| | Choco Island 1 reappears in the ''Splatoon x Mario Kart 8'' DLC Pack of ''[[Mario Kart 8]]'' and the base content of ''[[Mario Kart 8 Deluxe]]'', appearing as the first course from the [[Squid Cup]]. It now features a starting banner composed of a wooden structure, with the classic ''Mario Kart'' logo on a board resembling a chocolate wrapper. While the viridian jagged mountains are still present, they resemble more the ones found in [[Acorn Plains]] from ''[[New Super Mario Bros. U]]'', and features more stuff in the background such as chocolate and chantilly on top of cake cliffs. The bottom portion of the track is now set on a shore, with an ocean view of more of the jagged mountains, plus a shipwreck, referencing the [[Sunken Ghost Ship]] level from ''[[Super Mario World]]'' which is played after completing Chocolate Island. |
| ! style=width:33%|Layout
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| ! style=width:33%|Visuals
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| ! style=width:33%|Music
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| | * (367 points) || [[Mute City]] || YOOOOOO F-ZERO RECOGNIZATION!!! Nintendo finally remembered they have more than 2 IPs!! They went all out with this one, and the anti-gravity is absolutely crazy. Really brings the whole F-Zero shenanigans to the limits for ''Mario Kart 8''. It's a damn blast from start to finish, and the way you get coins is pretty cool too, being on little blue-purplish pads rather than just being on the road. Also, 200cc.... that's all that I have to say<br><br>The visuals are also quite crazy, it's definitely one of the biggest courses because it extends to like forever... the buildings in the background are all 3D and they go on and on and on and on.... the detail for building the city is insane and the last jump really sets the deal for how massive it is<br><br>Music just fits the course, and they couldn't have done better. They reached the peak... done... GG!!GG!!! || 223/250 || 97/100 || 47/50 | |
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| | * (316 points) || [[Yoshi's Island (race course)|Yoshi's Island]] || Gotta start by saying I'm not a huge gamer for ''Yoshi's Island''. Played the [[Super Mario World 2: Yoshi's Island|first game]] (I enjoyed it a lot btw) and that's it. But... doesn't make me dislike this course, because I LOVE IT!!! They need to do more of these tracks where they take stuff from other spin-offs.. like c'mon MAKE A PAPER MARIO THEMED COURSE ALREADY NINTENDODOO!!!O<br><br>Visuals fit the vibe of what I think represents Yoshi's Island. Bubbly colorful fun and a lot of wacky wacky... Gotta say that the Tour artstyle really benefits this course<br><br>Music is a remake of the [[Obstacle Course]] song and OH MY GOODODOOO!!! It's sooo good.... uhhsh... I think I fainted when I first heard it, and I wish I could hear it for the first time again. The startup jingle, the ending music too AAAAHHHAHHH!! This course is just magical, easily the best from Wave 4 || 201/250 || 72/100 || 43/50
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| | * (281 points) || [[Bone-Dry Dunes]] || Here's a track that gets too much hate. This is not overrated, this is over''hated''... Layout is surprisingly fun for a desert course with all its twists and turns, followed by a lot of options on where to go. It contains some [[Bone Piranha Plant]]s as obstacles and they actually pose quite a threat... I mean I've got hit more than once.....<br><br>Visuals can be quite drawn-out for some, which well that's desert tracks for you, but the color is MUCH different from the usual. The orange palette rather than the constant yellow every desert course seems to have really works and makes it stand out amongst others, which is why I feel it gets too much hate... it's trying to be different, and it kind of works in that regard<br><br>Banger music as well, really don't see people talking about this one and it's super underrated. Overall, this is a good desert course, #StopBoneDryDunesHate !!! || 166/250 || 75/100 || 40/50
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| | * (266 points) || [[Mario Kart Stadium]] || The best introduction track out of any ''Mario Kart'' game. Yeah, I said it... like, it's a good introduction to the anti-gravity by having the road tilted almost 90 degrees, with some simple but nice shortcuts along the way <br><br> The theming, while it has been done multiple times, has some nice details that make it different. This time, it really ''is'' a race. At the start, pit areas can be seen, each one corresponding to a team (like Bowser's or Luigi's team) and you can see giant banners of each team waving around the crowd. There's also buildings scattered around that also correspond to the teams, it's these nice details that make a huge difference and make this an actual stadium and not just for the sake of it<br><br>Music is a banger too, as per usual, its melody is reused in Mario Circuit which is interesting || 146/250 || 83/100 || 37/50
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| | * (262 points) || {{classic-link|GCN|Baby Park}} || Here it is. The most controversial track in all of ''Mario Kart'' history. Either you hate it or love it, and I am...... the person who likes it LOL get owned!!- but yeah, I can see why people don't like it (I mean it's fairly obvious) but for me the chaos is enough to make it fun. The way it's literally 7 laps of anti-gravity with everyone bumping and boosting each other and a ton of Bullet Bills and items being thrown around and whatever is even happening in this course... it's pure chaos, and I love it. Cry about it maybe...%<br><br>The background plays a HUGE role in this course, because it's also just chaos. Everything is moving around, you got a roller coaster twisting around the course and there's a lot of atractions and it fills the screen with stuff and on the last lap the fences starts flashing a lot of colors at once and ...erm... it's just insanity really<br><br>But wait, you want more chaos? Don't worry, we made the music speed up each lap so you truly feel the insanity rushing on you. I think this track... [[Papa Mario|is nuts]] || 134/250 || 90/100 || 38/50
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| | * (222 points) || [[Water Park]] || What is this...?? Mushroom Cup had a good first track and then we hit this. Like WHAT IS This???? You know Nintendo, it's possible to do a track from the Mushroom Cup FUN while still being easy, and not making a giant circle where you just hold the drift like 50% of the whole entire track and straighaways that offer nothing of value really<br><br>At least it looks nice, the use of colors on the submarine building are a great choice and the underwater sections look very colorful with all the corals and stuff. Wish it was a little less empty at the ocean portion though<br><br>Music is... eh. Not the worst but not the best either, it doesn't excite me that much as other tracks do || 117/250 || 74/100 || 31/50
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| | * (219 points) || [[Sweet Sweet Canyon]] || This one is a controversial one. A lot of people love it, a lot of people hate it... I'm in the middle.m...I thinkkf....<br><br>It's a really mid one, it is quite lacking in big shortcuts (only having the last cut through the donut) and half of the course being in that pink/blue roads which seem like they are very much different but they really aren't LOL. The Piranha Plant near the end don't offer as much challenge as you might think. It's really just a "whatever" course<br><br>The use of colors could've been better, there's some parts where you just see yellow yellow yellow, only changing when you hit the pink/blue roads. The water looks like piss too erm....em... that's NOT orange juice..,.<br><br>Very basic music too, it really isn't that special || 124/250 || 66/100 || 29/50
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| | * (215 points) || {{classic-link|N64|Rainbow Road}} || Here's the jist of it: the layout sucks. No shortcuts, if you get hit you lose LOL, it's just that simple. Not hard to fall off either, very tame course which really shouldn't be considering it's the last course of the [[Lightning Cup]]<br><br>But.... the visuals are phenomenal. It goes for more of a celebration rather than a track, and I can see the appeal for some. It appears in like every single piece of media Nintendo has about this game because again, it's all for celebration. You probably have seen the town below and a bunch of youtubers have tried driving on it with mods, it's really detailed, so I'll give it that...<br><br>Music... holy!!! Best Rainbow Road soundtrack EASILY, it CLEARS all of them, and it really sells that celebration vibe too, with its grand opening and packing instruments full of energy. Not a blast to play, but a blast to feel..l..l || 78/250 || 91/100 || 46/50
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| | * (75 points) || {{classic-link|3DS|Toad Circuit}} || Jesus Christ. You know, one of the main things I liked about ''Mario Kart 8'' was its design for the courses. Every little detail, while somewhat overlooked, mattered, whether you see it or not your brain recognizes it and it makes the experience appealing.... then we hit THIS ABSOLUTE MESS... this. is. AWFUL. to put into simple words.<br><br>Not even gonna talk about visuals because you already know the deal. It has been said multiple times so I don't want to reiterate... all you need to know is that it looks absolutely putrid and its a disgrace for the art style given in the SAME GAME ,, mind you<br><br>Music is the only good thing going for it, where it actually fits with the jazzy vibe of the game, and it's honestly one of the best coming out from the BCP. You know damn well they brought back the same dudes to play || 28/250 || -10/100 || 39/50
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| | * (17 points) || {{classic-link|GBA|Sunset Wilds}} || This one is just sad. Sickening, even. Disgusting, if you will... I mean, really... The gameplay is not even that interesting, it's even worse from ''Tour'', because the mud scattered all around just slows you down and makes the driving experience even more ass... the layout wasn't even good to begin with!!BRUGHHHHH<br><br>And I'm sure everyone knows by now... there's no sunset. Yep, the gimmick of the track is gone. You heard me right, they just deleted the main gimmick that made this course slightly above bad. I've never seen such a trainwreck like this one<br><br>The music is... uh wahtever STUPID ASS COURSE THIS ACTUALLY SUCKS MASSIVE SCHlongs i'm crying..... skip to the next one.. oh there's is no next because this IS LAST. GET IT OUT OF HERE done || 0/250 || 0/100 || 17/50
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| | * || [[Thwomp Ruins]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Mario Circuit (Mario Kart 8)|Mario Circuit]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Toad Harbor]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Twisted Mansion]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Shy Guy Falls]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Sunshine Airport]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Dolphin Shoals]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Electrodrome]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Mount Wario]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Cloudtop Cruise]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Rainbow Road (Mario Kart 8)|Rainbow Road]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Moo Moo Meadows}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GBA|Mario Circuit}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|DS|Cheep Cheep Beach}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|N64|Toad's Turnpike}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GCN|Dry Dry Desert}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|SNES|Donut Plains 3}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|N64|Royal Raceway}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|3DS|DK Jungle}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|DS|Wario Stadium}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GCN|Sherbet Land}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|3DS|Music Park}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|N64|Yoshi Valley}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|DS|Tick-Tock Clock}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|3DS|Piranha Plant Slide}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Grumble Volcano}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GCN|Yoshi Circuit}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Excitebike Arena]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Dragon Driftway]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Wario's Gold Mine}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|SNES|Rainbow Road}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Ice Ice Outpost]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Hyrule Circuit]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GBA|Cheese Land}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Wild Woods]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Animal Crossing]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|3DS|Neo Bowser City}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GBA|Ribbon Road}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Super Bell Subway]] || Example || 0/250 || 0/100 || 0/50
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| | * || [[Big Blue]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Paris Promenade}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|N64|Choco Mountain}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Coconut Mall}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Tokyo Blur}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|DS|Shroom Ridge}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GBA|Sky Garden}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Ninja Hideaway]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|New York Minute}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|SNES|Mario Circuit 3}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|N64|Kalimari Desert}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|DS|Waluigi Pinball}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Sydney Sprint}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GBA|Snow Land}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Mushroom Gorge}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Sky-High Sundae]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|London Loop}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GBA|Boo Lake}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|3DS|Rock Rock Mountain}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Maple Treeway}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Berlin Byways}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|DS|Peach Gardens}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Merry Mountain]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|3DS|Rainbow Road}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Amsterdam Drift}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GBA|Riverside Park}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|DK Summit}} || Example || 0/250 || 0/100 || 0/50
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| | The layout received some noticeable changes. The bottom left portion of the track is now angled and not straight down. The lap count did not change from the original, keeping the 5 laps. The first ramp section only features 3 ramps, with 3 coins on the second one, and the second and third ramp sections features a new type of ramp, that flips between being usable and trickable to just being part of the road at a 5 second interval. The second section has 8 of these ramps, while the third section has 4. The mud patches remain unchanged. A glider ramp has been added to the right of the first mud patch, giving the player potential to pass the blocks left of the starting line. Stationary [[Piranha Plant]]s are also scattered around this course, which were not in the original, instead being in {{classic link|SNES|Choco Island 2}}. |
| | * || {{classic-link|Tour|Bangkok Rush}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|DS|Mario Circuit}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GCN|Waluigi Stadium}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Singapore Speedway}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Athens Dash}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GCN|Daisy Cruiser}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Moonview Highway}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Squeaky Clean Sprint]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Los Angeles Laps}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Koopa Cape}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Vancouver Velocity}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Rome Avanti}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|GCN|DK Mountain}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Daisy Circuit}} || Example || 0/250 || 0/100 || 0/50
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| | * || [[Piranha Plant Cove]] || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Tour|Madrid Drive}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|3DS|Rosalina's Ice World}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|SNES|Bowser Castle 3}} || Example || 0/250 || 0/100 || 0/50
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| | * || {{classic-link|Wii|Rainbow Road}} || Example || 0/250 || 0/100 || 0/50
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Rodmjorgeh
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A totally real photo of me (totally real)
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Species
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Human (or at least I think so...)
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First appearance
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November 3rd, 2002
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Latest appearance
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Today! I'm still alive!
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Portrayed by
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Me, myself and I
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Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod) and I LOVE MARIO RPG... That's the TL;DR about me. If you wanna learn more, though... then, see below:
Me, myself and I
About me
I LOVE SUPER MARIO RPG!!!!
Did I tell you that yet?
I've lurked the Super Mario Wiki since around 2016, even edited some pages without an account! Wow!! (and of course I am not telling you my IP, idiot). So I decided to create one around late 2019. I was very dumb back then, so please don't look at my talk page.... don't you dare click.
A depiction of me talking to
my father. (moments before I destroy him btw)
But about Mario games, I've played them since I got my first Nintendo DS in Christmas 2006, with the best game in the series, New Super Mario Bros.. I don't care how many people go after me saying the level design sucks and it's old and boring and BLAH BLAH BLAHHHHH it's still the best game, cope harder (this is definitely not me being nostalgia-blinded). No, but seriously, the game is the best one at the absolute goofiness. Seriously, there's countless things in this game that never appeared in another New Super Mario Bros. installment. And that's what makes this game so unique and fun, each level it seems like it introduces something you've never seen before. But again,.... maybe I'm indeed being blinded by nostalgia. NOT AT ALL I LOVE THIS GAME (and Super Mario RPG too, have I said that already?)
Me finding out I'm not enough for Peach. Tis sad for a small man....%
Wasn't too long after I got my second game, which was Super Mario 64 DS. Now, I don't care what anyone says, this is better than the original Super Mario 64. "Erm erm.,.,.. but the controls are dogwater... you can't really turn diagonally so like--" SHUT UP. The controls are fiineeeee, and I just think people are overexaggerating. And even then, the amount of stuff this game adds over the original balances out the "bad" controls. The minigames, the new courses, the new characters, the new added stars... everything, this is how a remake should be done... right, Nintendo?
I also vividly remember Mario vs. Donkey Kong: Mini-Land Mayhem!, and this game is a BLAST. A DAMN BLAST. I spend way too much time on level editing, even though all of them sucked (i was like 8 okay, give me a BREAK...). Problem is, I LOST IT LOL, was like in a mall or something if i remember correctly. It completely annihilated me, I even went back to the mall like 2 weeks after for some reason. I really thought it was gonna be there still like an idiot.
I AIN'T READ ALLAT LOL
Okay...??? I don't see why I should care. I'm gonna give you a summary because I'm nice... So, to put it simply:
I am Miyamoto's brother
Yeah, that's right, I'm everyone's uncle that works at Nintendo. I'm not the guy who's always lying, because I ACTUALLY WORK THERE!!!@. I've been in these places since 1985!!
I vividly remember that I was actually the one who renamed the game Super Mario Bros. 4 to the iconic Super Mario World. I even called Miyamoto for this one. It went like
☎️☎️☎️
- Shigeru Miyamoto: Hello?
- Me: Oh uh... hi. Remember that game, fourth installment of the Super Mario franchise or whatever
- Shigeru Miyamoto: It's actually the fifth because of Super Mario Bros: The Lost Levels
- Me: No one cares about that game
- Shigeru Miyamoto: That's rather true
- Me: Anyways, I was thinking... what if we call it "Super Mario World"?
- Shigeru Miyamoto: Why
- Me: Well I mean I think we should stop with the numbering in these types of games and go creative with the name
- Shigeru Miyamoto: No, they need to know it's the fourth one
- Me: B-but, you just said it was the fifth one
- Shigeru Miyamoto: ...
- Me: Hey? You there?!
- Shigeru Miyamoto: Let's name it "Super Mario World".
I also gave the idea that Mario Kart Wii should have had Mission Mode, a classic from Mario Kart DS. Unfortunately, some daffy jughead decided to cut it. When I heard this I was absolutely devastated, so I quickly started to write code for it, but wasn't able to finish it due to time constraints. I left some of it in the files of the game so people can see my hard work. (this is a really factual story, no faking 100% real) <- fr fr no cap !!11!|
Am I even doing anything here?
Yeah I mean... he's sittin' there.
Yes!!!1! Uhm, I mean, I'm doing something at least. Don't believe me?
Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something.
Pages I created
Most of the pages created were for Super Mario Bros. Wonder, ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention.
Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).
Pages I helped with
Renders
All of these renders had cool effects (like water bubbles for the Teds and smoke for the Meg) but they were removed because no fangame effects in infobox images so... they're now worse but whatchu gonna do... sad face
You can see how they looked if you click the image and see history though wink wink
Look at this little fella (this is the best enemy in the franchise)
- Missile Meg: i love these little fellas so i wasted about 20 minutes of my life to do a nintendo-styled render out of them. pretty proud of the result smiley face emoji
- Torpedo Ted/Targeting Ted: still shocked that there isn't a render of him... he's so cool... anyways now there is, checkmate nintendo
Sugarstar: this one HAD a render, but just like the others it had effects so duurrrr remove... I didn't even try to remove the effects on this one since it absolutely doesn't make sense without them when these enemies' main design is all about effects, so because i can't add on the main page here it is:
Proposals
You know, it ain't a good wiki editing spree without a proposal. Well, i've only done a whopping... one. But hey! It's more than zero... right?
Mario Kart 8 Pack 3 DLC
SNES Choco Island 1
SNES Choco Island 1 as it appears in
Mario Kart 8.
View of the starting line.
Choco Island 1 reappears in the Splatoon x Mario Kart 8 DLC Pack of Mario Kart 8 and the base content of Mario Kart 8 Deluxe, appearing as the first course from the Squid Cup. It now features a starting banner composed of a wooden structure, with the classic Mario Kart logo on a board resembling a chocolate wrapper. While the viridian jagged mountains are still present, they resemble more the ones found in Acorn Plains from New Super Mario Bros. U, and features more stuff in the background such as chocolate and chantilly on top of cake cliffs. The bottom portion of the track is now set on a shore, with an ocean view of more of the jagged mountains, plus a shipwreck, referencing the Sunken Ghost Ship level from Super Mario World which is played after completing Chocolate Island.
The layout received some noticeable changes. The bottom left portion of the track is now angled and not straight down. The lap count did not change from the original, keeping the 5 laps. The first ramp section only features 3 ramps, with 3 coins on the second one, and the second and third ramp sections features a new type of ramp, that flips between being usable and trickable to just being part of the road at a 5 second interval. The second section has 8 of these ramps, while the third section has 4. The mud patches remain unchanged. A glider ramp has been added to the right of the first mud patch, giving the player potential to pass the blocks left of the starting line. Stationary Piranha Plants are also scattered around this course, which were not in the original, instead being in SNES Choco Island 2.