User:Rodmjorgeh: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added content to the Goomba section)
m (Text replacement - "([Cc])lassic-link" to "$1lassic link")
 
(104 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Hi! This is my page.
{{DISPLAYTITLE:404 Page not found}}
<br> This page is about me and my favorite Mario game, New Super Mario Bros. Wii!
{{character infobox
<br> <br>
|image=[[File:RPGMario.png|150px]]<br>A totally real photo of me (totally real)''
'''Just scroll to see stuff'''...
|species=[[Human]] (or at least I think so...)
|gender=
|first_appearance=November 3rd, 2002
|latest_appearance=Today! I'm still alive!
|portrayed_by=Me, myself and I
}}


= About me =
Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod) and I LOVE MARIO RPG... That's the TL;DR about me. If you wanna learn more, though... then, see below:


I'm currently working on a New Super Mario Bros. Wii hack called "Old Super Mario Bros Wii." with more than 150 new levels and a new world map for you to enjoy! Sadly though I can't seem to put it work in the Wii console, so yeah, bad time for me.
= Me, myself and I =
<br> I started 1 year ago and I already made more than 50 levels and did the world map for the World 1, World 2 and World A.
== About me ==
<br><br> You're maybe asking: "What the hell is a World A?". Well, there's a cannon in World 2 that leads directly to this secret world. Yes, a SECRET WORLD. Maybe I'll do a World B, World C and World D, but now I'm just focused on this secret world.
'''I LOVE SUPER MARIO RPG'''!!!!<br>
Did I tell you that yet?


= About New Super Mario Bros. Wii =
I've lurked the Super Mario Wiki since around 2016, even edited some pages without an account! Wow!! (and of course I am not telling you my IP, idiot). So I decided to create one around late 2019. I was very dumb back then, so please don't look at my [[User talk:Rodmjorgeh|talk page]].... don't you dare click.
== World Map ==
=== Worlds ===


{|style="width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="1"
[[File:Kinklink SMRPG.png|thumb|left|A depiction of me talking to [[Doug Bowser|my father]]. (moments before I destroy him btw)]]
|-
 
| [[File:NSMBW World 1 Map.png|250px]]||'''[[World 1 (New Super Mario Bros. Wii)|World 1]]''': The classic greenland world, always the first but always the boring one. The boss in this world is [[Larry Koopa]].
But about ''Mario'' games, I've played them since I got my first [[Nintendo DS]] in Christmas 2006, with the best game in the series, ''[[New Super Mario Bros.]]''. I don't care how many people go after me saying the level design sucks and it's old and boring and BLAH BLAH BLAHHHHH it's still the best game, cope harder (this is definitely not me being nostalgia-blinded). No, but seriously, the game is the best one at the absolute goofiness. Seriously, there's countless things in this game [[Spiked ? Block|that]] [[Sushi|never]] [[Jelly|appeared]] [[Cork#New Super Mario Bros.|in]] [[Blue Shell#New Super Mario Bros.|another]] ''[[Skeeter (New Super Mario Bros.)|New]] [[Mummipokey|Super]] [[Monty Tank|Mario]] [[Lakithunder|Bros.]]'' [[Mega Unagi|installment]]. And that's what makes this game so unique and fun, each level it seems like it introduces something you've never seen before. But again,.... maybe I'm indeed being blinded by nostalgia. NOT AT ALL I LOVE THIS GAME (and ''Super Mario RPG'' too, have I said that already?)
|-
| [[File:NSMBW World 2 Map.png|250px]]||'''[[World 2 (New Super Mario Bros. Wii)|World 2]]''': The only world that can be considered as a hot world without lava. The boss in this world is [[Roy Koopa]].
|-
| [[File:NSMBW World 3 Map.png|250px]]||'''[[World 3 (New Super Mario Bros. Wii)|World 3]]''': That basic snowy theme that everybody hates about how slippery it is. The boss in this world is [[Lemmy Koopa]].
|-
| [[File:NSMBW World 4 Map.png|250px]]||'''[[World 4 (New Super Mario Bros. Wii)|World 4]]''': This world can be random sometimes, with some underwater levels and beach levels... but with water too. The boss in this world is [[Wendy O. Koopa]]. You also fight [[Bowser Jr.]] on an airship.
|-
| [[File:NSMBW World 5 Map.png|250px]]||'''[[World 5 (New Super Mario Bros. Wii)|World 5]]''': The peaceful world, between trees and... [[Stalking Piranha Plant|Stalking Piranha Plants]]?? The boss in this world is [[Iggy Koopa]].
|-
| [[File:NSMBW World 6 Map.png|250px]]||'''[[World 6 (New Super Mario Bros. Wii)|World 6]]''': Rocky theme with some nice-looking clouds. The boss in this world is [[Morton Koopa Jr.]]. You also fight [[Bowser Jr.]] on an airship.
|-
| [[File:NSMBW World 7 Map.png|250px]]||'''[[World 7 (New Super Mario Bros. Wii)|World 7]]''': The heaven gate is open, now Mario can enter the peaceful heavens. The boss in this world is [[Ludwig von Koopa]].
|-
| [[File:NSMBW World 8 Map.png|250px]]||'''[[World 8 (New Super Mario Bros. Wii)|World 8]]''': Well, looks like Mario sinned a lot, so now he's in hell, where he possibly can find the Princess. The bosses in this world are [[Kamek|Magikoopa]], Bowser Jr. and [[Bowser]].
|-
| [[File:NSMBW World 9 Map Screenshot.png|250px]]||'''[[World 9 (New Super Mario Bros. Wii)|World 9]]''': Mario rescued the Princess and now he's in an outer space adventure. An astronaut for sure.
|}
<br>
=== Levels ===
==== World 1 ====


{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
[[File:Mystery SMRPG.png|thumb|right|Me finding out I'm not enough for Peach. Tis sad for a small man....%]]
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|{{world-link|1|peachcastle|Princess Peach's Castle#New Super Mario Bros. Wii}}
|[[File:NSMBW Peach Castle inside.png|250px]]
|Peach's Castle is the first location in the map. The player can buy and watch [[hint movies]] here.
|-
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|[[File:NSMBW World 1-1 Screenshot.png|250px]]
|The first level of ''[[New Super Mario Bros. Wii]]''. It introduces the [[Propeller Suit]], [[Goomba]]s and [[Koopa Troopa]]s. ''[[World 1-1 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|[[File:NSMBW World 1-2 Screenshot.png|250px]]
|The first underground level of ''[[New Super Mario Bros. Wii]]''. It introduces the [[Ice Flower]] and is full of moving crystal blocks and [[Warp Pipe]]s. ''[[World 1-2 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|[[File:NSMBW World 1-3 Screenshot.png|250px]]
|This level introduces [[Yoshi]], [[Piranha Plant]]s and the only appearance of [[Hammer Bro]]s. ''[[World 1-3 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world|1|cannon}}
|[[File:NSMBW World 1 Cannon.jpg|250px]]
|The [[Warp Cannon]] of World 1, which leads directly to [[World 5 (New Super Mario Bros. Wii)|World 5]]. It is unlocked by finding the secret exit in World 1-3.
|-
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 1-T Screenshot.png|250px]]
|The first [[tower]] level of ''[[New Super Mario Bros. Wii]]''. It has many moving stone blocks and introduces [[Dry Bones]]. The boss is [[Larry Koopa]]. ''[[World 1-Tower (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[File:NSMBW World 1-4 Screenshot.png|250px]]
|The first underwater level of ''[[New Super Mario Bros. Wii]]''. It introduces [[Cheep Cheep]]s, [[Deep Cheep|Deep-Cheep]]s and [[Eep Cheep]]s. ''[[World 1-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]
|[[File:NSMBW World 1-5 Screenshot.png|250px]]
|The first athletic level of ''[[New Super Mario Bros. Wii]]''. It contains regular and screw-controlled mushrooms, as well as spinning blocks. ''[[World 1-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|[[File:NSMBW World 1-6 Screenshot.png|250px]]
|A grassland level containing many rolling hills. Koopa Troopas and [[Koopa Paratroopa]]s are the principal enemies. ''[[World 1-6 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 1-C Screenshot.png|250px]]
|The first [[castle]] level of ''[[New Super Mario Bros. Wii]]''. It contains [[lava]] pools, [[Thwomp]]s and giant spinning gears. Its boss is [[Larry Koopa]] again. ''[[World 1-Castle (New Super Mario Bros. Wii)|Read more...]]''
|}


==== World 2 ====
{|name="userB" id="userB" style="border: 1px solid black; border-radius: 5px; float: right; clear: right"
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
!My userbox <p style="font-size: 11px; color: red; margin-top: -0.4em">(contains very useful info)</p>
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|-
|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]]
|<div style="height: 300px; overflow-y: scroll">
|[[File:NSMBW World 2-1 Screenshot.png|250px]]
{|
|This level takes place in the desert and is the first level with [[Sand Geyser|sand geyser]]s. ''[[World 2-1 (New Super Mario Bros. Wii)|Read more...]]''
{{userbox|border=black|mainbkgd=red|codebkgd=black|codecolor=black|code=[[File:SMRPG NS Mario.png|50px|style="border: 1px solid black"]]|msg=This user would die for Super Mario RPG. (absolute #1 fan)}}
|-
{{userbox|border=black|mainbkgd=green|codebkgd=black|codecolor=black|code=[[File:Revver (render) - SMBW.png|50px|style="border: 1px solid black"]]|msg=This user's favorite ''Super Mario Bros. Wonder'' enemy is the [[Revver]].}}
|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
{{userbox|border=black|mainbkgd=yellow|codebkgd=black|codecolor=black|code=[[File:MK8DX Dry Bones Icon.png|50px|style="border: 1px solid black"]]|msg=This user plays as [[Dry Bones]] in ''[[Mario Kart 8 Deluxe]]'', and so should you.}}
|[[File:NSMBW World 2-2 Screenshot.png|250px]]
{{userbox|border=black|mainbkgd=cyan|codebkgd=black|codecolor=black|code=[[File:Singingm.gif|50px]]|msg=Here's just Mario rapping.}}
|This level is filled with barrels and [[Spike]]s. There are areas with platforms infested with Koopas and Spikes. ''[[World 2-2 (New Super Mario Bros. Wii)|Read more...]]''
{{userbox|border=black|mainbkgd=red|codebkgd=black|codecolor=black|code=[[File:NSMBDS Balloon Boo Sprite.png|50px]]|msg=This user thinks [[Balloon Boo|this enemy]] should come back.}}
|-
{{userbox|border=black|mainbkgd=green|codebkgd=black|codecolor=black|code=[[File:Rainbow ride.png|50px]]|msg=This user thinks that the [[Somewhere Over the Rainbow]] star is total BS and probably the worst main collectable in any 3D ''Mario'' game, including ''[[Super Mario Odyssey]]'' with its moons. That being said, this user appreciates the reference to a very good song.}}
|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
{{userbox|border=black|mainbkgd=yellow|codebkgd=black|codecolor=black|code=[[File:Torpedo Ted - NSMBU (render).png|50px]]|msg=This user believes in [[Torpedo Ted]] supremacy.}}
|[[File:NSMBW World 2-3 Screenshot.png|250px]]
{{userbox|border=black|mainbkgd=cyan|codebkgd=black|codecolor=black|code=[[File:DMW-KingBobOmb.png|50px]]|msg=This user thinks that [[King Bob-omb]] was absolutely ripped off from ''[[The Super Mario Bros. Movie]]'' and should have gotten more screen time instead of dying instantly.}}
|This level is a pitch dark cave, which is dimly lit by lanterns. [[Fire Bro]]s., [[Fire Snake]]s, [[Fire Piranha Plant|Venus Fire Trap]]s and [[Spike Top]]s are common enemies in this level. ''[[World 2-3 (New Super Mario Bros. Wii)|Read more...]]''
{{userbox|border=black|mainbkgd=red|codebkgd=black|codecolor=black|code=[[File:Singingm.gif|50px]]|msg=[[Piranha Plants on Parade|BAAH BAAH BAAH BAAH, BADABAH BAH BAH! BAH BAH, BABABAH, BAH BABARABABAH]]}}
|-
{{userbox|border=black|mainbkgd=green|codebkgd=black|codecolor=black|code=[[File:Meat cracked SMO.png|50px]]|msg=This user believes that the [[Meat (object)|meat]] is the best capture in ''Super Mario Odyssey'', second place being the tree.}}
|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 2-T Screenshot.png|250px]]
|This tower features metallic fences that the player can cling on. ''[[World 2-Tower (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|[[File:NSMBW World 2-4 Screenshot.png|250px]]
|Every few seconds, [[Wind]] blows in the level, forcing the player to the right. ''[[World 2-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|[[File:NSMBW World 2-5 Screenshot.png|250px]]
|This level has many [[Pokey]]s as well as some [[Lakitu]]s, and there's also a [[Yoshi]] in this level. ''[[World 2-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|[[File:NSMBW World 2-6 Screenshot.png|250px]]
|This is a mushroom level that mostly has moving coins and blocks. ''[[World 2-6 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world|2|cannon}}
|[[File:NSMBW World 2-Cannon Screenshot.jpg|250px]]
|The [[Warp Cannon]] level of World 2. It shoots the player straight into [[World 5 (New Super Mario Bros. Wii)|World 5]].
|-
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 2-C Screenshot.png|250px]]
|This castle is filled with lava pits, and three way corridors, of which only one is the correct path. The boss is [[Roy Koopa]]. ''[[World 2-Castle (New Super Mario Bros. Wii)|Read more...]]''
|}
|}
==== World 3 ====
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[File:NSMBW World 3-1 Screenshot.png|250px]]
|The level starts in a snowy ground with [[Cooligan|Cooligans]] sliding in Mario's direction. ''[[World 3-1 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|[[File:NSMBW World 3-2 Screenshot.png|250px]]
|This level marks the first appearance of [[Ice Bro]]s. and [[Bullet Bill]]s in the game. ''[[World 3-2 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[File:NSMBW World 3-3 Screenshot.png|250px]]
|This level is an icy cave level with 3 parts. There are floating platforms, falling [[Icicle]]s, and giant falling icicles that Mario can walk on. ''[[World 3-3 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 3-GH Screenshot.png|250px]]
|This is the first [[Ghost House]] in the game. [[Big Boo]]s, smaller [[Boo]]s, and possessed furniture are the main obstacles in this level. ''[[World 3-Ghost House (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world|3|cannon}}
|[[File:NSMBW World 3-Cannon Screenshot.png|250px]]
|The [[Warp Cannon]] level of World 3. It shoots the player straight into [[World 6 (New Super Mario Bros. Wii)|World 6]].
|-
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 3-T Screenshot.png|250px]]
|This level features brightly colored rotating blocks that must be used to climb to higher locations. ''[[World 3-Tower (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|[[File:NSMBW World 3-4 Screenshot.png|250px]]
|There are hidden blocks in this level which will turn into solid red blocks when the [[! Switch]] is activated further in the game. ''[[World 3-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|[[File:NSMBW World 3-5 Screenshot.png|250px]]
|This is a vertical level, and will only autoscroll when all players step on the rotating pink block. ''[[World 3-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 3-C Screenshot.png|250px]]
|[[Lemmy Koopa]]'s castle is riddled with giant falling [[icicle]]s and frozen floors making timed jumps difficult. ''[[World 3-Castle (New Super Mario Bros. Wii)|Read more...]]''
|}
|}
==== World 4 ====
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|[[File:NSMBW World 4-1 Screenshot.png|250px]]
|A level introducing [[Big Urchin]]s that is mostly in water. ''[[World 4-1 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 4-2 (New Super Mario Bros. Wii)|World 4-2]]
|[[File:NSMBW World 4-2 Screenshot.png|250px]]
|A lot of this course is filled with [[Donut Block]]s and [[Cheep Cheep]]s that will jump up to attack the player. ''[[World 4-2 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|[[File:NSMBW World 4-3 Screenshot.png|250px]]
|This is the only level that features [[Huckit Crabs]]. There are also a lot of Urchins and Big Urchins. ''[[World 4-3 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)|World 4-Fortress}}
|[[File:NSMBW World 4-T Screenshot.png|250px]]
|This tower features a lot of conveyor belts. Metallic blocks are also a common sight here; some must be jumped on to advance, while others are more of a nuisance. ''[[World 4-Tower (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world|4|cannon}}
|[[File:NSMBW World 4-Cannon Screenshot.png|250px]]
|The cannon level of World 4. It takes the player straight to [[World 6 (New Super Mario Bros. Wii)|World 6]].
|-
|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|[[File:NSMBW World 4-4 Screenshot.png|250px]]
|It is the first underwater level of World 4. ''[[World 4-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 4-GH Screenshot.png|250px]]
|This is the [[Ghost House]] of World 4. Its secret exit is a shortcut to [[World 4-Castle (New Super Mario Bros. Wii)|World 4-Castle]]. ''[[World 4-Ghost House (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|[[File:NSMBW World 4-5 Screenshot.png|250px]]
|A beach level with [[Yoshi]] and [[Lakitu]]s. ''[[World 4-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 4-C Screenshot.png|250px]]
|It is the [[castle]] level of World 4. ''[[World 4-Castle (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 4-A Screenshot.png|250px]]
|It is the first [[airship]] level of the game. [[Bowser Jr.]] is fought here. ''[[World 4-Airship (New Super Mario Bros. Wii)|Read more...]]''
|}
==== World 5 ====
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[File:NSMBW World 5-1 Screenshot.png|250px]]
|This is the first level in World 5. It introduces the [[Stalking Piranha Plant]] and the [[River Piranha Plant]]. ''[[World 5-1 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|[[File:NSMBW World 5-2 Screenshot.png|250px]]
|This level starts off with a number of [[Wiggler]]s. ''[[World 5-2 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|[[File:NSMBW World 5-3 Screenshot.png|250px]]
|This level is the only level where [[Bramball]]s appear. ''[[World 5-3 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)|World 5-Fortress}}
|[[File:NSMBW World 5-T Screenshot.png|250px]]
|In this tower, there are several moving platforms jutting out of spiked walls going back and forth. Mario must climb up on these platforms to reach [[Iggy Koopa]]. ''[[World 5-Tower (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|[[File:NSMBW World 5-4 Screenshot.png|250px]]
|This level has Mario traveling across the toxic liquid on a wooden plank. ''[[World 5-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 5-GH Screenshot.png|250px]]
|The third [[Ghost House]] in the game. Common Ghost House enemies can be found, including [[Boo]]s. ''[[World 5-Ghost House (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world|5|cannon}}
|[[File:NSMBW W5 Cannon.png|250px]]
|The cannon level of World 5. It takes the player straight to [[World 8 (New Super Mario Bros. Wii)|World 8]].
|-
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|[[File:NSMBW World 5-5 Screenshot.png|250px]]
|This level has the player jumping across the screen on the backs of giant green [[Jumbo Ray]]s. ''[[World 5-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 5-C Screenshot.png|250px]]
|Iggy Koopa's castle. The player has to cross lava by grabbing on to grate, some of which is round and spins and some that retracts back into lava or walls. ''[[World 5-Castle (New Super Mario Bros. Wii)|Read more...]]''
|}
==== World 6 ====
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]]
|[[File:NSMBW World 6-1 Screenshot.png|250px]]
|This level takes place on a series of high cliffs. ''[[World 6-1 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|[[File:NSMBW World 6-2 Screenshot.png|250px]]
|This is an underground level, with many rotating circular platforms, much like the ones in [[World 1 (New Super Mario Bros. Wii)|World 1]]. ''[[World 6-2 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|[[File:NSMBW World 6-3 Screenshot.png|250px]]
|In this level, there are [[Big Piranha Plant|Super Piranha Plant]]s, [[Stalking Piranha Plant]]s, and [[Buzzy Beetle]]s. ''[[World 6-3 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|[[File:NSMBW World 6-4 Screenshot.png|250px]]
|[[Monty Mole]]s are a common sight in this course. ''[[World 6-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Fortress}}
|[[File:NSMBW World 6-T Screenshot.png|250px]]
|This Fortress contains two giant [[Skewer]]s on the floor and ceiling of the Fortress, they both collide in the middle of the Fort. ''[[World 6-Tower (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|[[File:NSMBW World 6-5 Screenshot.png|250px]]
|This level is island-themed. It features [[Porcupuffer|Porcupuffers]], tides and some large [[? Block]]s. ''[[World 6-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|[[File:NSMBW World 6-6 Screenshot.png|250px]]
|This level takes place in a dark underground cavern. ''[[World 6-6 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world|6|cannon}}
|[[File:NSMBW World 6-Cannon Screenshot.png|250px]]
|The cannon level of World 6. The cannon will shoot straight to [[World 8 (New Super Mario Bros. Wii)|World 8]].
|-
|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 6-C Screenshot.png|250px]]
|In this level, there are [[Spiked Ball]]s and Giant Spiked Balls that can hurt the player. ''[[World 6-Castle (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 6-A Screenshot.png|250px]]
|This [[airship]] level features [[Mechakoopa]]s and has the first appearance of [[Rocky Wrench]]es and the [[RemoCon Clown]]. ''[[World 6-Airship (New Super Mario Bros. Wii)|Read more...]]''
|}
==== World 7 ====
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]]
|[[File:NSMBW World 7-1 Screenshot.png|250px]]
|This level has different colored spinning blocks which move at different speeds. ''[[World 7-1 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
|[[File:NSMBW World 7-2 Screenshot.png|250px]]
|This area features floating [[Water Ball]]s that Mario needs to use to finish the level. ''[[World 7-2 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[File:NSMBW World 7-3 Screenshot.png|250px]]
|There are [[Fuzzy|Fuzzies]] and Mega Fuzzies that move on rails in this level. ''[[World 7-3 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)|World 7-Fortress}}
|[[File:NSMBW World 7-T Screenshot.png|250px]]
|The first part of this level contains a large platform similar to the one first seen in World 1-2. ''[[World 7-Tower (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 7-GH Screenshot.png|250px]]
|The last [[Ghost House]] is the only one to feature [[Broozer]]s (which are mostly placed near barrels). ''[[World 7-Ghost House (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[File:NSMBW World 7-4 Screenshot.png|250px]]
|This is a level very reminiscent to 7-1, except instead of moving blocks, there are moving pipes. ''[[World 7-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|[[File:NSMBW World 7-5 Screenshot.png|250px]]
|This level is the only one to feature [[Foo]]s. ''[[World 7-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|[[File:NSMBW World 7-6 Screenshot.png|250px]]
|This level can only be accessed after the players find the secret exit in 7-Fortress. ''[[World 7-6 (New Super Mario Bros. Wii)|Read more...]]''
|-
|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 7-C Screenshot.png|250px]]
|[[Ludwig von Koopa]] is fought again here. ''[[World 7-Castle (New Super Mario Bros. Wii)|Read more...]]''
|-
|}
==== World 8 ====
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|[[File:NSMBW World 8-1 Screenshot.png|250px]]
|In World 8-1, Mario and Co. have to go through a volcanic area full of [[lava]].
|-
|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|[[File:NSMBW World 8-2 Screenshot.png|250px]]
|This level contains more falling debris and spinning wheels on the ground.
|-
|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|[[File:NSMBW World 8-3 Screenshot.png|250px]]
|The level starts out with giant [[lava]] waves that can instantly kill Mario and company.
|-
|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)|World 8-Fortress}}
|[[File:NSMBW World 8-T Screenshots.png|250px]]
|This tower is the first level to feature [[Fire Bar]]s.
|-
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|[[File:NSMBW World 8-4 Screenshot.png|250px]]
|After falling down a deep tunnel, Mario and co. will have to deal with several [[Stone Spike]]s.
|-
|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|[[File:NSMBW World 8-5 Screenshot.png|250px]]
|This course is an auto-scrolling course, featuring Tilt Lifts that can be moved by rotating the Wii Remote.
|-
|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]]
|[[File:NSMBW World 8-6 Screenshot.png|250px]]
|This course takes place in a volcano with rising lava.
|-
|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]]
|[[File:NSMBW World 8-7 Screenshot.png|250px]]
|The level is a secret level, and can only be unlocked by taking the secret path on World 8-2.
|-
|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 8-A Screenshot.png|250px]]
|The last airship level in the game.
|-
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|[[File:NSMBW World 8-C First Room.png|250px]]
|This level is home to [[Bowser]].
|}
==== World 9 ====
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]]
|[[File:NSMBW World 9-1 Screenshot.png|250px]]
|The first level of World 9 world is sky-themed and has the background from [[World 1 (New Super Mario Bros. Wii)|World 1]]. There are spinning rectangle platforms throughout the level. ''[[World 9-1 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|[[File:NSMBW World 9-2 Screenshot.png|250px]]
|This stage takes place in the beach setting from [[World 4 (New Super Mario Bros. Wii)|World 4]]. The player must get to the goal while avoiding a [[Porcupuffer]] and many [[Koopa Troopa]]s. ''[[World 9-2 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|[[File:NSMBW World 9-3 Screenshot.png|250px]]
|This course has the background of [[World 6 (New Super Mario Bros. Wii)|World 6]]. It features [[Bull's-Eye Bill|Missile Bill]]s and [[Bull's-Eye Banzai|King Bill]]s. ''[[World 9-3 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|[[File:NSMBW World 9-4 Screenshot.png|250px]]
|This course takes place over the desert landscape of [[World 2 (New Super Mario Bros. Wii)|World 2]] and is auto-scrolling. ''[[World 9-4 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|[[File:NSMBW World 9-5 Screenshot.png|250px]]
|This is an icy course based on [[World 3 (New Super Mario Bros. Wii)|World 3]], where the player must get to the top of the Icy Mountain while avoiding [[Cooligan]]s, [[Fuzzy|Fuzzies]], and [[Big Fuzzy|Big Fuzzies]]. ''[[World 9-5 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|[[File:NSMBW World 9-6 Screenshot.png|250px]]
|This volcanic course is based on [[World 8 (New Super Mario Bros. Wii)|World 8]] and contains numerous platforms which emerge from and descend into lava. ''[[World 9-6 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|[[File:NSMBW World 9-7 Screenshot.png|250px]]
|This course, based on [[World 5 (New Super Mario Bros. Wii)|World 5]] takes place in a snowy forest, with floors made of ice blocks containing [[Muncher]]s and pipes containing [[Fire Piranha Plant|Venus Fire Trap]]s. ''[[World 9-7 (New Super Mario Bros. Wii)|Read more...]]''
|-
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|[[File:NSMBW World 9-8 Screenshot.png|250px]]
|The last course of the game is an auto-scrolling sky level, based on aerial bonus rooms, which features [[King Bill]]s as well as a host of other enemies. ''[[World 9-8 (New Super Mario Bros. Wii)|Read more...]]''
|}
<br>
== Enemies ==


* [[Goomba]];
Wasn't too long after I got my second game, which was ''[[Super Mario 64 DS]]''. Now, I don't care what anyone says, this is better than the original ''[[Super Mario 64]]''. "Erm erm.,.,.. but the controls are dogwater... you can't really turn diagonally so like--" SHUT UP. The controls are fiineeeee, and I just think people are overexaggerating. And even then, the amount of stuff this game adds over the original balances out the "bad" controls. The minigames, the new courses, the new characters, the new added stars... everything, this is how a remake should be done... [[Super Mario 3D All-Stars|right, Nintendo]]?
[[File:Goomba coming out of a pipe in New Super Mario Bros. Wii.png|thumb|190px|A goomba coming out of a yellow pipe.]]
 
'''Goombas''' are one of the major species of the [[Mario (franchise)|''Mario'' franchise]]. Since their first game appearance in ''[[Super Mario Bros.]]'', they have become one of the most iconic members of the [[Koopa Troop]] and the entire ''Mario'' franchise, appearing in almost every title. As you know, they appear in this game. The Goomba can be encountered in the [[Enemy Course]] of [[World 1 (New Super Mario Bros. Wii)|World 1]]. In this Enemy Course, it can be either eight Goombas, four Hefty Goombas, or two Giant Goombas. Also, during the boss fight with [[Kamek|Magikoopa]], his magic can transform the platforms into Goombas, in addition to a variety of other enemies.
I also vividly remember ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and this game is a BLAST. A DAMN BLAST. I spend way too much time on level editing, even though all of them sucked (i was like 8 okay, give me a BREAK...). Problem is, I LOST IT LOL, was like in a mall or something if i remember correctly. It completely annihilated me, I even went back to the mall like 2 weeks after for some reason. I really thought it was gonna be there still like an idiot.
 
=== I AIN'T READ ALLAT LOL ===
Okay...??? I don't see why I should care. I'm gonna give you a summary because I'm nice... So, to put it simply:<br>
<big><big><big><big>I am Miyamoto's brother</big></big></big></big>
 
Yeah, that's right, I'm everyone's uncle that works at Nintendo. I'm not the guy who's always lying, because I ACTUALLY WORK THERE!!!@. I've been in these places since 1985!!
 
I vividly remember that I was actually the one who renamed the game ''Super Mario Bros. 4'' to the iconic ''Super Mario World''. I even called Miyamoto for this one. It went like
 
☎️☎️☎️
* '''''Shigeru Miyamoto''''': Hello?
* '''''Me''''': Oh uh... hi. Remember that game, fourth installment of the ''Super Mario'' franchise or whatever
* '''''Shigeru Miyamoto''''': It's actually the fifth because of ''[[Super Mario Bros: The Lost Levels]]''
* '''''Me''''': No one cares about that game
* '''''Shigeru Miyamoto''''': That's rather true
* '''''Me''''': Anyways, I was thinking... what if we call it "Super Mario World"?
* '''''Shigeru Miyamoto''''': Why
* '''''Me''''': Well I mean I think we should stop with the numbering in these types of games and go creative with the name
* '''''Shigeru Miyamoto''''': No, they need to know it's the fourth one
* '''''Me''''': B-but, you just said it was the fifth one
* '''''Shigeru Miyamoto''''': ...
* '''''Me''''': Hey? You there?!
* '''''Shigeru Miyamoto''''': Let's name it "Super Mario World".
 
I also gave the idea that ''[[Mario Kart Wii]]'' should have had Mission Mode, a classic from ''[[Mario Kart DS]]''. Unfortunately, some daffy jughead decided to cut it. When I heard this I was absolutely devastated, so I quickly started to write code for it, but wasn't able to finish it due to time constraints. I left some of it in [[List of Mario Kart Wii pre-release and unused content#Unused data|the files of the game]] so people can see my hard work. (this is a really factual story, no faking 100% real) <- fr fr no cap !!11!|
 
== Am I even doing anything here? ==
[[File:Babyfat_HD.jpg|thumb|right|Yeah I mean... he's sittin' there.]]
Yes!!!1! Uhm, I mean, I'm doing ''something'' at least. Don't believe me?
 
Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something.
 
=== Pages I created ===
Most of the pages created were for ''[[Super Mario Bros. Wonder]]'', ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention.
 
<small>Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).</small>
* [[Red POW Block]]
* [[Blewbird]]
* [[Taily]]
* [[Rrrumba]]
* [[Piranha Plants on Parade]]
* [[Template:SMBW levels]]
* [[Badge Challenge Parachute Cap I]]
* [[Search Party Puzzling Park]]
* [[Search Party An Empty Park?]]
* [[Here Come the Hoppos]]
* [[Bonus: Coins Galore!]]
* [[Expert Badge Challenge Jet Run I]]
* [[Break Time! Revver Run]] (said course being the first one created for [[Sunbaked Desert]])
* [[Marimba Block]]
* [[Outmaway Valley]]*
* [[Break Time! Zip-Go-Round]]
* [[Badge Challenge Grappling Vine I]]
* [[POOF! Badge Challenge Crouching High Jump I]]
* [[:Category:Mario Kart 8 / Mario Kart 8 Deluxe course icons]]
 
=== Pages I helped with ===
* [[Standee]]: Every standee sprite you see, I uploaded. Yep, I uploaded 144 images. Did I enjoy that? NO. Was it worth it? Probably... IDK.M.....maybe i just wasted my time
* [[Bulrush Express]]: Wrote layout and hidden goal sections. level is dope too
* [[:Category:Super Mario Bros. Wonder level thumbnails]]: Uploaded almost all thumbnails. Was more enjoyable than the Standees though... so... maybe it was worth it??!
* [[:Category:Mario Kart 8 Deluxe images]]: Uploaded all result screen images
 
==== Renders ====
<small>All of these renders had cool effects (like water bubbles for the Teds and smoke for the Meg) but they were removed because no fangame effects in infobox images so... they're now worse but whatchu gonna do... sad face</small>
<br><small><small>You can see how they looked if you click the image and see history though wink wink</small></small>
 
[[File:Missile Meg (render) - SMBW.png|thumb|right|Look at this little fella (this is the best enemy in the franchise)]]
* [[Missile Meg]]: i love these little fellas so i wasted about 20 minutes of my life to do a nintendo-styled render out of them. pretty proud of the result smiley face emoji
* [[Torpedo Ted]]/[[Targeting Ted]]: still shocked that there isn't a render of him... he's so cool... anyways now there is, checkmate nintendo
* <p><s>[[Sugarstar]]</s>: this one HAD a render, but just like the others it had effects so duurrrr remove... I didn't even try to remove the effects on this one since it absolutely doesn't make sense without them when these enemies' main design is all about effects, so because i can't add on the main page here it is: [[File:Sugarstar - SMBW (render).png|75px]]</p>
 
=== Proposals ===
You know, it ain't a good wiki editing spree without a proposal. Well, i've only done a whopping... <small>one</small>. But hey! It's more than zero... right?
 
* [[Talk:POW Block#Seperating Red POW Block from this page|'''POW Block''' proposal]]: Seperating [[Red POW Block]] from [[POW Block]] <span style="background-color: #B5FFC9; padding: 3px">Won! <span style="color: #00DF00">'''W'''</span></span>


In [[World 9-7 (New Super Mario Bros. Wii)|the seventh level]] of [[World 9 (New Super Mario Bros. Wii)|World 9]], there are Goombas inside spiked chestnuts encountered called [[Prickly Goomba]]s. These chestnuts prevent them from being [[stomp]]ed on, but the Goombas can break out of their shells if hit by a [[fireball]] from [[Fire Mario]] or any fire spitting enemies such as [[Fire Piranha Plant|Venus Fire Trap]]s.
= ''Mario Kart 8'' Pack 3 DLC =
* [[Giant Goomba]];
== SNES Choco Island 1 ==
* [[Mega Goomba]];
[[File:Rod-MK8-Course-SNESChocoIsland1.png|thumb|left|250px|{{classic|SNES|Choco Island 1}} as it appears in ''Mario Kart 8''.]]
* [[Mini Goomba]];
[[File:Rod-MK8-Course-SNESChocoIsland1-StartingLine.jpg|thumb|left|250px|View of the starting line.]]
* [[Paragoomba]];
Choco Island 1 reappears in the ''Splatoon x Mario Kart 8'' DLC Pack of ''[[Mario Kart 8]]'' and the base content of ''[[Mario Kart 8 Deluxe]]'', appearing as the first course from the [[Squid Cup]]. It now features a starting banner composed of a wooden structure, with the classic ''Mario Kart'' logo on a board resembling a chocolate wrapper. While the viridian jagged mountains are still present, they resemble more the ones found in [[Acorn Plains]] from ''[[New Super Mario Bros. U]]'', and features more stuff in the background such as chocolate and chantilly on top of cake cliffs. The bottom portion of the track is now set on a shore, with an ocean view of more of the jagged mountains, plus a shipwreck, referencing the [[Sunken Ghost Ship]] level from ''[[Super Mario World]]'' which is played after completing Chocolate Island.
* [[Buzzy Beetle]]/[[Buzzy Beetle|Upside-Down Buzzy Beetle]] and its big variation, [[Big Buzzy Beetle]] (unused);
* [[Spiny]]/[[Spiny|Upside-Down Spiny]];
* [[Podoboo]] (refered as a "Fireball" in the original game);
* [[Thwomp]] and its big variation, [[Big Thwomp]];
* [[Lakitu]];
* [[Green Koopa Troopa]] and [[Red Koopa Troopa]];
* [[Green Koopa Paratroopa]] and [[Red Koopa Paratroopa]];
* [[Spike Top]];
* [[Boo]] and its big variation, [[Big Boo]];
* [[Piranha Plant|Pipe - Piranha Plant]]
* [[Venus Fire Trap|Pipe - Venus Fire Trap]];
* [[Piranha Plant|Grounded Piranha Plant]] and its big variation, [[Big Piranha Plant|Grounded Giant Piranha Plant]];
* [[Venus Fire Trap|Grounded Venus Fire Trap]] and its big variation, [[Big Venus Fire Trap|Grounded Giant Venus Fire Trap]];
* [[Hammer Brother]];
* [[Fire Brother]];
* [[Boomerang Brother]];
* [[Ice Brother]];
* [[Sledge Brother]];
* [[Bullet Bill]], its big variation, [[Banzai Bill]] and its MEGA BIG SUPER GIANT variation, [[King Bill]];
* [[Bull's-Eye Bill]] and its big variation, [[Bull's-Eye Banzai]];
* [[Swooper]];
* [[Bob-Omb]];
* [[Broozer]];
* [[Amp]];
* [[Pokey]];
* [[Blooper]] and [[Blooper With Babies]];
* [[Cheep Cheep]] and its big variation, [[Big Cheep Cheep]];
* [[Deep Cheep]] and its big variation, [[Big Deep Cheep]];
* [[Eep Cheep]] and its big variation, [[Big Eep Cheep]] (Trivia: the big variation of the Eep Cheeps were unused in this game. They only appear in New Super Luigi U);
* [[Spiny Cheep Cheep]];
* [[Dry Bones]] and its big variation, [[Big Dry Bones]];
* [[Green Chain Link Koopa]] and [[Red Chain Link Koopa]];
* [[Wiggler]] and its big variation, [[Big Wiggler]];
* [[Crowber]];
* [[Chain Chomp]] and its big variation, [[Big Chain Chomp]];
* [[Porcupuffer]];
* [[Fire Snake]];
* [[Prickly Goomba]];
* [[Flame Chomp]];
* [[Cheep Chomp]];
* [[Urchin]] and its big variation, [[Big Urchin]];
* [[Huckit Crab]];
* [[Fish Bone]];
* [[Clampy]];
* [[Bramball]];
* [[Mechakoopa]];
* [[Bulber]];
* [[Foo]];
* [[River Piranha Plant]];
* [[Stalking Piranha Plant]];
* [[Para-bomb]];
* [[Scaredy Rat]];
* [[Parabeetle]] and its big variation, [[Heavy Parabeetle]];
* [[Monty Mole]];
* [[Boo Buddies]];
* [[Muncher]] and its frozen variation, [[Muncher#New_Super_Mario_Bros._Wii|Frozen Muncher]];
* [[Fuzzy]] and its big variation, [[Big Fuzzy]];
* [[Rocky Wrench]];
* [[Cooligan]];
* [[Spike]];
* [[Stone Spike|Gabon]];
* [[Jellybeam]];
* [[Kamek]];


{{NSMBW Levels}}
The layout received some noticeable changes. The bottom left portion of the track is now angled and not straight down. The lap count did not change from the original, keeping the 5 laps. The first ramp section only features 3 ramps, with 3 coins on the second one, and the second and third ramp sections features a new type of ramp, that flips between being usable and trickable to just being part of the road at a 5 second interval. The second section has 8 of these ramps, while the third section has 4. The mud patches remain unchanged. A glider ramp has been added to the right of the first mud patch, giving the player potential to pass the blocks left of the starting line. Stationary [[Piranha Plant]]s are also scattered around this course, which were not in the original, instead being in {{classic link|SNES|Choco Island 2}}.
{{NSMBW}}
[[Category:New Super Mario Bros. Wii Worlds]]
[[Category:New Super Mario Bros. Wii Trading Cards]]

Latest revision as of 16:15, December 31, 2024

Rodmjorgeh
Official artwork of Mario
A totally real photo of me (totally real)
Species Human (or at least I think so...)
First appearance November 3rd, 2002
Latest appearance Today! I'm still alive!
Portrayed by Me, myself and I

Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod) and I LOVE MARIO RPG... That's the TL;DR about me. If you wanna learn more, though... then, see below:

Me, myself and I

About me

I LOVE SUPER MARIO RPG!!!!
Did I tell you that yet?

I've lurked the Super Mario Wiki since around 2016, even edited some pages without an account! Wow!! (and of course I am not telling you my IP, idiot). So I decided to create one around late 2019. I was very dumb back then, so please don't look at my talk page.... don't you dare click.

A depiction of me talking to my father. (moments before I destroy him btw)

But about Mario games, I've played them since I got my first Nintendo DS in Christmas 2006, with the best game in the series, New Super Mario Bros.. I don't care how many people go after me saying the level design sucks and it's old and boring and BLAH BLAH BLAHHHHH it's still the best game, cope harder (this is definitely not me being nostalgia-blinded). No, but seriously, the game is the best one at the absolute goofiness. Seriously, there's countless things in this game that never appeared in another New Super Mario Bros. installment. And that's what makes this game so unique and fun, each level it seems like it introduces something you've never seen before. But again,.... maybe I'm indeed being blinded by nostalgia. NOT AT ALL I LOVE THIS GAME (and Super Mario RPG too, have I said that already?)

Toadstool's ??? in her room
Me finding out I'm not enough for Peach. Tis sad for a small man....%
My userbox

(contains very useful info)

style="border: 1px solid black"
style="border: 1px solid black"
style="border: 1px solid black"
Animation sequence taken from French TV advertisement for Mario Pinball Land and Mario vs. Donkey Kong
NSMBDS Balloon Boo Sprite.png
Rainbow Ride Star 6
Custom render of Torpedo Ted in New Super Mario Bros. U
DMW-KingBobOmb.png
Meat in Super Mario Odyssey

Wasn't too long after I got my second game, which was Super Mario 64 DS. Now, I don't care what anyone says, this is better than the original Super Mario 64. "Erm erm.,.,.. but the controls are dogwater... you can't really turn diagonally so like--" SHUT UP. The controls are fiineeeee, and I just think people are overexaggerating. And even then, the amount of stuff this game adds over the original balances out the "bad" controls. The minigames, the new courses, the new characters, the new added stars... everything, this is how a remake should be done... right, Nintendo?

I also vividly remember Mario vs. Donkey Kong: Mini-Land Mayhem!, and this game is a BLAST. A DAMN BLAST. I spend way too much time on level editing, even though all of them sucked (i was like 8 okay, give me a BREAK...). Problem is, I LOST IT LOL, was like in a mall or something if i remember correctly. It completely annihilated me, I even went back to the mall like 2 weeks after for some reason. I really thought it was gonna be there still like an idiot.

I AIN'T READ ALLAT LOL

Okay...??? I don't see why I should care. I'm gonna give you a summary because I'm nice... So, to put it simply:
I am Miyamoto's brother

Yeah, that's right, I'm everyone's uncle that works at Nintendo. I'm not the guy who's always lying, because I ACTUALLY WORK THERE!!!@. I've been in these places since 1985!!

I vividly remember that I was actually the one who renamed the game Super Mario Bros. 4 to the iconic Super Mario World. I even called Miyamoto for this one. It went like

☎️☎️☎️

  • Shigeru Miyamoto: Hello?
  • Me: Oh uh... hi. Remember that game, fourth installment of the Super Mario franchise or whatever
  • Shigeru Miyamoto: It's actually the fifth because of Super Mario Bros: The Lost Levels
  • Me: No one cares about that game
  • Shigeru Miyamoto: That's rather true
  • Me: Anyways, I was thinking... what if we call it "Super Mario World"?
  • Shigeru Miyamoto: Why
  • Me: Well I mean I think we should stop with the numbering in these types of games and go creative with the name
  • Shigeru Miyamoto: No, they need to know it's the fourth one
  • Me: B-but, you just said it was the fifth one
  • Shigeru Miyamoto: ...
  • Me: Hey? You there?!
  • Shigeru Miyamoto: Let's name it "Super Mario World".

I also gave the idea that Mario Kart Wii should have had Mission Mode, a classic from Mario Kart DS. Unfortunately, some daffy jughead decided to cut it. When I heard this I was absolutely devastated, so I quickly started to write code for it, but wasn't able to finish it due to time constraints. I left some of it in the files of the game so people can see my hard work. (this is a really factual story, no faking 100% real) <- fr fr no cap !!11!|

Am I even doing anything here?

Baby Fat in the Switch remake
Yeah I mean... he's sittin' there.

Yes!!!1! Uhm, I mean, I'm doing something at least. Don't believe me?

Here's a list of pages I've immensely helped or I straight up created. Are these lists longgggg? Not really, but what matters is that I HAVE done something.

Pages I created

Most of the pages created were for Super Mario Bros. Wonder, ultimately because it was basically the first Mario game that came out in a year were I was active in here and one that caught my attention.

Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).

Pages I helped with

Renders

All of these renders had cool effects (like water bubbles for the Teds and smoke for the Meg) but they were removed because no fangame effects in infobox images so... they're now worse but whatchu gonna do... sad face
You can see how they looked if you click the image and see history though wink wink

Custom render of Missile Meg from Super Mario Bros. Wonder
Look at this little fella (this is the best enemy in the franchise)
  • Missile Meg: i love these little fellas so i wasted about 20 minutes of my life to do a nintendo-styled render out of them. pretty proud of the result smiley face emoji
  • Torpedo Ted/Targeting Ted: still shocked that there isn't a render of him... he's so cool... anyways now there is, checkmate nintendo
  • Sugarstar: this one HAD a render, but just like the others it had effects so duurrrr remove... I didn't even try to remove the effects on this one since it absolutely doesn't make sense without them when these enemies' main design is all about effects, so because i can't add on the main page here it is: Custom render of Sugarstar in Super Mario Bros. Wonder.

Proposals

You know, it ain't a good wiki editing spree without a proposal. Well, i've only done a whopping... one. But hey! It's more than zero... right?

Mario Kart 8 Pack 3 DLC

SNES Choco Island 1

SNES Choco Island 1 custom track in Mario Kart 8 Deluxe.
SNES Choco Island 1 as it appears in Mario Kart 8.
SNES Choco Island 1 custom track in Mario Kart 8 Deluxe viewed from the starting line.
View of the starting line.

Choco Island 1 reappears in the Splatoon x Mario Kart 8 DLC Pack of Mario Kart 8 and the base content of Mario Kart 8 Deluxe, appearing as the first course from the Squid Cup. It now features a starting banner composed of a wooden structure, with the classic Mario Kart logo on a board resembling a chocolate wrapper. While the viridian jagged mountains are still present, they resemble more the ones found in Acorn Plains from New Super Mario Bros. U, and features more stuff in the background such as chocolate and chantilly on top of cake cliffs. The bottom portion of the track is now set on a shore, with an ocean view of more of the jagged mountains, plus a shipwreck, referencing the Sunken Ghost Ship level from Super Mario World which is played after completing Chocolate Island.

The layout received some noticeable changes. The bottom left portion of the track is now angled and not straight down. The lap count did not change from the original, keeping the 5 laps. The first ramp section only features 3 ramps, with 3 coins on the second one, and the second and third ramp sections features a new type of ramp, that flips between being usable and trickable to just being part of the road at a 5 second interval. The second section has 8 of these ramps, while the third section has 4. The mud patches remain unchanged. A glider ramp has been added to the right of the first mud patch, giving the player potential to pass the blocks left of the starting line. Stationary Piranha Plants are also scattered around this course, which were not in the original, instead being in SNES Choco Island 2.