World 6-3 (Super Mario Bros.): Difference between revisions

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==Layout==
==Layout==
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[Scale Lift]]s. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four [[Flimsy Lift]]s before the final platform and the [[Goal Pole|flagpole]].
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[Scale Lift|Balance Lift]]s. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four [[Flimsy Lift]]s before the final platform and the [[Goal Pole|flagpole]].


===''Super Mario Bros. Deluxe'' challenges===
===''Super Mario Bros. Deluxe'' challenges===

Latest revision as of 21:07, December 29, 2024

Level
World 6-3
SMB NES World 6-3 Screenshot.png
Level code 6-3
World World 6
Game Super Mario Bros.
Time limit 300 seconds
Music track Ground Theme
Music sample
<< Directory of levels >>

World 6-3 is the third level of World 6 in Super Mario Bros. and the twenty-third level overall in said game. In Super Mario Bros. and Super Mario Bros. Deluxe, this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in Super Mario All-Stars. The only enemies encountered in this level are Bullet Bills that are fired at the player from off screen, and the level consists of several tree platforms and lifts.

Layout[edit]

The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a jumping board and three horizontally moving lifts, with a ? Block containing a power-up over the final one. Next is a vertically moving lift before two sets of Balance Lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four Flimsy Lifts before the final platform and the flagpole.

Super Mario Bros. Deluxe challenges[edit]

In Super Mario Bros. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. The Yoshi Egg is found in a Hidden Block to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:

  • On the platform after the first jumping board, below the lifts
  • Beneath the vertically moving lift after the ? Block
  • On the tall platform after the second scale lift
  • On the platform after the second jumping board, below the lift
  • Underneath the final platform

Enemies[edit]

Image Name Count
Bullet Bill Bullet Bill (infinitely spawned offscreen from the right in one set location)

Items[edit]

Image Name Count Note(s)

A Coin from Super Mario Bros. Coin 24 All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in World 7-1.
A sprite from Super Mario Bros., depicting a Magic Mushroom.Fire Flower Magic Mushroom/Fire Flower 1

Level map[edit]