World 6-3 (Super Mario Bros.): Difference between revisions
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{{italic title| | {{italic title|id=yes}} | ||
{{ | {{level infobox | ||
|image=[[File:SMB NES World 6-3 Screenshot.png|256px]] | |||
|image=[[File: | |code=6-3 | ||
|code= | |||
|world=[[World 6 (Super Mario Bros.)|World 6]] | |world=[[World 6 (Super Mario Bros.)|World 6]] | ||
|game=''[[Super Mario Bros.]]'' | |game=''[[Super Mario Bros.]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
| | |before_alt= | ||
|before=[[World 6-2 (Super Mario Bros.)|<<]] | |before=[[World 6-2 (Super Mario Bros.)|<<]] | ||
|after=[[World 6-4 (Super Mario Bros.)|>>]] | |after=[[World 6-4 (Super Mario Bros.)|>>]] | ||
|secret= | |secret= | ||
|track=[[Ground Theme (Super Mario Bros.)|Ground Theme]] | |||
|sample=[[File:SMB Overworld Theme.oga]] | |||
}} | }} | ||
'''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s. | '''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' and the twenty-third level overall in said game. In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s. | ||
==Layout== | ==Layout== | ||
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[Scale Lift|Balance Lift]]s. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four [[Flimsy Lift]]s before the final platform and the [[Goal Pole|flagpole]]. | |||
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[ | |||
===''Super Mario Bros. Deluxe'' challenges=== | ===''Super Mario Bros. Deluxe'' challenges=== | ||
In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are: | In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi's Egg|Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are: | ||
*On the platform after the first | *On the platform after the first jumping board, below the lifts | ||
*Beneath the vertically moving lift after the ? Block | *Beneath the vertically moving lift after the ? Block | ||
*On the tall platform after the second scale lift | *On the tall platform after the second scale lift | ||
*On the platform after the second | *On the platform after the second jumping board, below the lift | ||
*Underneath the final platform | *Underneath the final platform | ||
==Enemies== | ==Enemies== | ||
{{Number of enemies | |||
|image1=[[File:Bullet Bill Super Mario Bros.png]] | |||
|name1=[[Bullet Bill]] | |||
|count1=(infinitely spawned offscreen from the right in one set location) | |||
}} | |||
==Items== | |||
{{Item locations | |||
|image1=[[File:SMBCoin.gif]] | |||
|name1=[[Coin]] | |||
|count1=24 | |||
|notes1=All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in [[World 7-1 (Super Mario Bros.)|World 7-1]]. | |||
|image2=[[File:SMB Supermushroom.png]][[File:Fire Flower SMB.gif]] | |||
|name2=[[Super Mushroom|Magic Mushroom]]/[[Fire Flower]] | |||
|count2=1 | |||
|notes2= | |||
}} | |||
==Level | ==Level map== | ||
{{Wide image|SMB NES World 6-3 Map.png|2864|Map of World 6-3}} | |||
{{SMB | {{SMB levels}} | ||
[[Category:Sky areas]] | |||
[[Category:Super Mario Bros. | [[Category:Grasslands]] | ||
[[Category:Super Mario Bros. levels]] | |||
[[it:Mondo 6-3 (Super Mario Bros.)]] | [[it:Mondo 6-3 (Super Mario Bros.)]] |
Latest revision as of 21:07, December 29, 2024
Level | |||
---|---|---|---|
World 6-3 | |||
Level code | 6-3 | ||
World | World 6 | ||
Game | Super Mario Bros. | ||
Time limit | 300 seconds | ||
Music track | Ground Theme | ||
| |||
<< Directory of levels >> |
World 6-3 is the third level of World 6 in Super Mario Bros. and the twenty-third level overall in said game. In Super Mario Bros. and Super Mario Bros. Deluxe, this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in Super Mario All-Stars. The only enemies encountered in this level are Bullet Bills that are fired at the player from off screen, and the level consists of several tree platforms and lifts.
Layout[edit]
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a jumping board and three horizontally moving lifts, with a ? Block containing a power-up over the final one. Next is a vertically moving lift before two sets of Balance Lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four Flimsy Lifts before the final platform and the flagpole.
Super Mario Bros. Deluxe challenges[edit]
In Super Mario Bros. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. The Yoshi Egg is found in a Hidden Block to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
- On the platform after the first jumping board, below the lifts
- Beneath the vertically moving lift after the ? Block
- On the tall platform after the second scale lift
- On the platform after the second jumping board, below the lift
- Underneath the final platform
Enemies[edit]
Image | Name | Count |
---|---|---|
Bullet Bill | (infinitely spawned offscreen from the right in one set location) |
Items[edit]
Image | Name | Count | Note(s)
|
---|---|---|---|
Coin | 24 | All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in World 7-1. | |
Magic Mushroom/Fire Flower | 1 |