Super Smash Bros. for Wii U: Difference between revisions
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{{game infobox | {{game infobox | ||
|image=[[File:SSBWiiU NA Boxart.png|250px]] | |image=[[File:SSBWiiU NA Boxart.png|250px]] | ||
|developer=[[Sora Ltd.]]<br>[[Bandai Namco Entertainment|Bandai Namco Games]] | |developer=[[Sora Ltd.]]<br>[[Bandai Namco Entertainment|Bandai Namco Games]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{flag list|USA|November 21, 2014<ref>{{cite|url=www.smashbros.com/wiiu-3ds/us/|title=Official Site - Super Smash Bros. for Nintendo 3DS / Wii U|publisher=Nintendo of America|language=en-us|quote=''Super Smash Bros. for Wii U'': Launch Date: 11/21/2014|accessdate=December 10, 2024}}</ref>|Mexico|November 28, 2014<ref>{{cite|url=www.smashbros.com/wiiu-3ds/es-la|language=es-419|title=Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|Europe|November 28, 2014|South Africa|November 28, 2014<ref>{{cite|url=www.nintendo.com/en-za/News/2014/November/Super-Smash-Bros-for-Wii-U-and-amiibo-take-South-Africa-by-storm-this-festive-season-939623.html|title=''Super Smash Bros. for Wii U'' and amiibo take South Africa by storm this festive season|date=November 27, 2014|publisher=Nintendo of South Africa|language=en-gb}}</ref>|Australia|November 29, 2014|Japan|December 6, 2014}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}} | ||
|genre=[[Genre#Fighting|Fighting]] | |genre=[[Genre#Fighting|Fighting]] | ||
|ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk=12| | |ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk=12|classind=10|fpb=10-12}} | ||
|modes=Single-player, Multiplayer | |modes=Single-player, Multiplayer | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |format={{format|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiununchuk=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|wiiugcn=1|wiiu3ds=1}} | |input={{input|wiiu=1|wiiununchuk=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|wiiugcn=1|wiiu3ds=1}} | ||
|serials={{flag list|USA|WUP-AXFE-USA}} | |||
}} | }} | ||
'''''[[smashwiki:Super Smash Bros. for Wii U|Super Smash Bros. for Wii U]]''''' is the [[Wii U]] version of the fourth installment of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] | '''''[[smashwiki:Super Smash Bros. for Wii U|Super Smash Bros. for Wii U]]''''' is the [[Wii U]] version of the fourth installment of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It was developed by [[Sora Ltd.]] and [[Bandai Namco Entertainment|Bandai Namco Games]].<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> ''Super Smash Bros. for Wii U'' was developed with ''[[Super Smash Bros. for Nintendo 3DS]]'' simultaneously, but the latter had released first due to being completed earlier. ''Super Smash Bros. for Wii U'' received both a physical and digital release, with the latter requiring 15,700 MB (about 15.3 GB) of memory to be installed. ''Super Smash Bros. for Wii U'' has no longer been accessible as a digital download since March 27, 2023, when the [[Nintendo eShop]] closed.<ref>{{cite|quote=As of March 27, 2023 at 5:00 PM Pacific Time, it is no longer possible to make purchases in Nintendo eShop for the Wii U system and the Nintendo 3DS family of systems.|url=en-americas-support.nintendo.com/app/answers/detail/a_id/57847|title=Wii U & Nintendo 3DS eShop Discontinuation Q&A|publisher=Nintendo of America|language=en-us|accessdate=December 10, 2024}}</ref> A follow-up title for the [[Nintendo Switch]], ''[[Super Smash Bros. Ultimate]]'', was released four years after ''Super Smash Bros. for Wii U'' on December 7, 2018. | ||
''Super Smash Bros. for Wii U'' was compatible with [[Nintendo Network]], up until the online serivce had been discontinued on April 8, 2024.<ref name=Shutdown>{{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate>{{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref> Any {{iw|smashwiki|downloadable content}} bought by players at the time can still be redownloaded by them. | |||
==Gameplay== | ==Gameplay== | ||
[[File:SSBWIIUTitle.jpg|thumb|200px|Title screen.]] | [[File:SSBWIIUTitle.jpg|thumb|200px|Title screen.]] | ||
[[File:Smash Wii U Main Menu.jpg|thumb|200px|left|Main menu.]] | [[File:Smash Wii U Main Menu.jpg|thumb|200px|left|Main menu.]] | ||
''Super Smash Bros. for | ''Super Smash Bros. for Wii U'' has all of the same playable {{iw|smashwiki|fighter}}s as in ''Super Smash Bros. for Nintendo 3DS''. Like the transition between each game of the ''Super Smash Bros.'' series, the moves and animations of some characters in both games were changed. The graphics are bolder and brighter than in ''[[Super Smash Bros. Brawl]]'', so the characters lack realistic details. | ||
Some mechanics in the Wii U and [[Nintendo 3DS]] versions were retained from ''[[Super Smash Bros. Brawl]]'', most notably [[Final Smash]]es, but also {{iw|smashwiki|Footstool Jump}}s. However, some mechanics were removed, such as {{iw|smashwiki|tripping}}.<ref name="Developer Direct">{{cite|url=www.youtube.com/watch?v=vQD1yJinzeQ|title=Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013|author=Nintendo of America|date=June 11, 2013|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> There is the returning {{iw|smashwiki|Versus Mode|Smash}} mode, including its rule settings: {{iw|smashwiki|Stamina Mode|Stamina}}, where fighters' health is measured in {{iw|smashwiki|Hit points|HP}}; {{iw|smashwiki|Time}}, where battles end after a period of time; {{iw|smashwiki|Stock}}, in which fighters have lives; and {{iw|smashwiki|Coin Battle}}, in which the winner is determined by who has the most coins at the end. | |||
The Wii U version does not make much use of the GamePad's touch screen during gameplay | The Wii U version does not make much use of the GamePad's touch screen during gameplay, but it can display in-battle stats, such as damage percentages.<ref name="Smash Wii U Direct">{{cite|url=www.youtube.com/watch?v=j0BBGzfw0pQ|title=Wii U - ''Super Smash Bros. for Wii U'' 50-Fact Extravaganza|date=October 23, 2014|publisher=YouTube|language=en-us|author=Nintendo of America|accessdate=June 25, 2024}}</ref> | ||
===Customization/cross-connectivity=== | ===Customization/cross-connectivity=== | ||
{{main|Equipment}} | {{main|Equipment}} | ||
[[File:Rosalina-Custom-SSBWiiU.jpg|thumb]] | [[File:Rosalina-Custom-SSBWiiU.jpg|thumb]] | ||
Players can customize a fighter's special attacks with one of three variations for each, whilst the Mii Fighters and {{iw|smashwiki|Palutena (SSB4)|Palutena}} have custom special attacks that are not variants and are usable from the beginning. Applying equipment items to fighters increases attack, defense, or speed whilst decreasing other attributes. A fighter can have up to three items equipped, with some having additional side effects.<ref>{{cite|url=www.smashbros.com/wiiu-3ds/us/howto/entry2.html|title=''Super Smash Bros. for Nintendo 3DS / Wii U'' - Character Creation|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> Custom characters cannot be used in "With Anyone" online. | |||
[[File:Super Smash Bros. Smash Controller title screen 2D.webp|left|thumb|Smash Controller's title screen.]] | |||
Through ''Super Smash Bros. for Nintendo 3DS'', the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|date=September 13, 2014|language=en|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|publisher=Polygon|accessdate=June 25, 2024}}</ref> An application titled ''{{iw|smashwiki|Smash Controller}}'' was released on the Nintendo 3DS eShop on June 14, 2015, giving players another method to use the Nintendo 3DS as a controller.<ref>{{cite|author=Sahdev, Ishaan|date=June 14, 2015|url=www.siliconera.com/you-can-now-use-your-3ds-to-control-super-smash-bros-for-wii-u-without-a-copy-of-the-game|title=You Can Now Use Your 3DS To Control ''Super Smash Bros. for Wii U'' Without A Copy Of The Game|publisher=Siliconera|accessdate=June 25, 2024}}</ref> | |||
===Exclusive modes=== | ===Exclusive modes=== | ||
====8-Player Smash==== | ====8-Player Smash==== | ||
{{main-wiki|SmashWiki|8-Player Smash}} | |||
[[File:SSB4 Wii U 8-player Smash.jpg|thumb|210px|An 8-Player Smash on [[Mario Galaxy (stage)|Mario Galaxy]]]] | [[File:SSB4 Wii U 8-player Smash.jpg|thumb|210px|An 8-Player Smash on [[Mario Galaxy (stage)|Mario Galaxy]]]] | ||
The most prominent feature is 8-Player Smash, allowing up to eight players to battle. Up to four teams are allowed, and yellow is a team color unique to the game. Most stages are restricted in 8-Player Smash when five to eight are playing. Stage incompatibility has shown to be mostly arbitrary, with some featuring 8-Player spawn points.<ref>{{cite|author=Soneek BCM|date=December 12, 2015|url=www.youtube.com/watch?v=DfMgThz4WYU|title=8 Player Smash on ANY stage|publisher=YouTube|accessdate=June 25, 2024}}</ref> | |||
====Smash Tour==== | ====Smash Tour==== | ||
{{main-wiki|SmashWiki|Smash Tour}} | |||
[[File:SmashTourSSBWiiU.jpeg|thumb|200px|left|The normal-sized Smash Tour board]] | [[File:SmashTourSSBWiiU.jpeg|thumb|200px|left|The normal-sized Smash Tour board]] | ||
Smash Tour is a | Smash Tour is a Wii U-exclusive board game mode. Gameplay can take place on either a small, normal-sized, or a big board, anywhere between 15 to 25 turns. Each player controls a [[Mii]], who has to hit a spinning wheel at the start of each turn. They can collect fighters along the path, which are used in battles with opponents, and items with varying effects, with some causing an event. Whenever two players walk on the same space, each one has to choose a fighter to participate in a Smash battle, and the winner receives a a reward. Fighters can have their stats boosted from checkpoints around the board. When all turns are over, players fight in a Stock match using their stat boosts, and their stock matches how many fighters they have collected.<ref name="Smash Wii U Direct"/> | ||
{{br|left}} | {{br|left}} | ||
====Special Orders==== | ====Special Orders==== | ||
{{main|Special Orders}} | {{main-wiki|SmashWiki|Special Orders}} | ||
[[File:MasterOrders-SSBWiiU.png|thumb|250px|Master Orders]] | [[File:MasterOrders-SSBWiiU.png|thumb|250px|Master Orders]] | ||
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", | In Special Orders, the player has the choice of playing either "{{iw|smashwiki|Special Orders#Master Orders|Master Orders}}" or "{{iw|smashwiki|Special Orders#Crazy Orders|Crazy Orders}}", featuring challenges made by {{iw|smashwiki|Master Hand}} and {{iw|smashwiki|Crazy Hand}}, respectively. Master Orders involves purchasing tickets to have only one chance at completing one of three challenges presented, and the rewards for clearing the challenges depends on the difficulty. Crazy Orders involves either paying 5,000 gold or using a pass to gain rewards from playing in challenges within a set time limit, followed by a fight against Crazy Hand. Whenever the player loses, they also lose some of their rewards.<ref name="Smash Wii U Direct"/> | ||
====Events==== | ====Events==== | ||
{{main-wiki|SmashWiki|Event match}} | |||
[[File:SSB4 Events.jpeg|thumb|left]] | [[File:SSB4 Events.jpeg|thumb|left]] | ||
Events | Events are battles that involve clearing a unique objective, involving either one or two players. It is another mode that returns from ''Super Smash Bros. Brawl''. Events are arranged in a grid, which extends as the player completes the events, unlocking more to play. Rewards such as gold or trophies can be obtained by completing an event.<ref name="Smash Wii U Direct"/> | ||
{{br}} | {{br}} | ||
====Masterpieces==== | ====Masterpieces==== | ||
[[Masterpiece | {{main-wiki|SmashWiki|Masterpieces}} | ||
[[File:SSB4 WiiU Masterpieces.jpg|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. for Wii U'']] | |||
Masterpieces is a feature in the {{iw|smashwiki|Vault}} where short demos of past Nintendo games can be played for only a few minutes. The mode is also in ''Super Smash Bros. Brawl'', except with different game demos. If the game was released on the Wii U [[Nintendo eShop]], the mode allowed the player to purchase the full title. The Masterpieces are listed below: | |||
{|class="wikitable"style="text-align:center" | |||
!Game!!Time limit!!Menu Artwork!!Other changes | |||
|- | |||
|''[[Super Mario Bros.]]'' (NES) | |||
|3:00 | |||
|Mario | |||
|Gameplay no longer begins at [[World 1-1 (Super Mario Bros.)|World 1-1]] like in ''Super Smash Bros. Brawl''. | |||
|- | |||
|''[[Super Mario Bros.: The Lost Levels]]'' (FDS) | |||
|3:00 | |||
|Mario | |||
|None | |||
|- | |||
|''[[Wrecking Crew]]'' (NES) | |||
|2:00 | |||
|Mario | |||
|None | |||
|- | |||
|''{{iw|wikirby|Kirby's Dream Land}}'' (Game Boy) | |||
|3:00 | |||
|Kirby | |||
|None | |||
|- | |||
|''{{iw|smashwiki|Kirby's Adventure}}'' (NES) | |||
|3:00 | |||
|Kirby | |||
|The title screen has three save files: two from the beginning of the game, and one before the final battle. The Masterpiece is unlocked by clearing Solo {{iw|smashwiki|Classic Mode (SSB4-Wii U)|Classic}} as {{iw|smashwiki|Kirby (SSB4)|Kirby}} on {{iw|smashwiki|difficulty|intensity}} 5.5 or higher. | |||
|- | |||
|''{{iw|wikirby|Kirby Super Star}}'' (SNES) | |||
|3:00 | |||
|Kirby | |||
|Gameplay takes place in {{iw|wikirby|The Great Cave Offensive}}. | |||
|- | |||
|''{{iw|zeldawiki|The Legend of Zelda}}'' (NES) | |||
|4:00 | |||
|Link | |||
|Gameplay begins directly from the first map screen. | |||
|- | |||
|''{{iw|zeldawiki|Zelda II: The Adventure of Link}}'' (NES) | |||
|4:00 | |||
|Link | |||
|Gameplay begins directly from the start, skipping the title screen. | |||
|- | |||
|''{{iw|fireemblem|Fire Emblem: Shadow Dragon and the Blade of Light}}'' (FDS) (Japan only) | |||
| | |||
|Marth | |||
| | |||
|- | |||
|''[[Super Mario World]]'' (SNES) | |||
|3:00 | |||
|Mario | |||
|The game begins directly on the world map in front of [[Yoshi's House]]. | |||
|- | |||
|''[[Super Mario Kart]]'' (SNES) | |||
|3:00 | |||
|Mario | |||
|The player, as Mario, begins in [[SNES Mario Circuit 1|Mario Circuit 1]] of the [[Mushroom Cup]]. | |||
|- | |||
|''[[Dr. Mario (game)|Dr. Mario]]'' (Game Boy) | |||
|3:00 | |||
|Dr. Mario | |||
|Gameplay begins directly from the settings menu after the title screen. It is unlocked by clearing {{iw|smashwiki|10-Man Smash}} with no {{iw|smashwiki|damage}} as Dr. Mario. | |||
|- | |||
|''[[Yoshi (game)|Yoshi]]'' (NES) | |||
|3:00 | |||
|Yoshi | |||
|Gameplay is unchanged, but the Masterpiece demo is unlocked by clearing Solo Classic as Yoshi on any intensity. | |||
|- | |||
|''{{iw|wikipedia|Mega Man 2}}'' (NES) | |||
|3:00 | |||
|Mega Man | |||
|Gameplay starts from the cutscene leading to the first stage of Wily Castle, with the player having two Energy Tanks, every upgrade, and Robot Master's weapon. | |||
|- | |||
|''{{iw|fzero|F-Zero}}'' (SNES) | |||
|3:00 | |||
|Captain Falcon | |||
|The player, as the {{iw|fzerowiki|Blue Falcon}}, begins in Mute City. | |||
|- | |||
|''{{iw|smashwiki|Pilotwings}}'' (SNES) | |||
|2:00 | |||
|Light Plane | |||
|Gameplay starts directly from the Light Plane training level. | |||
|- | |||
|''{{iw|nwiki|Pac-Man}}'' (NES) | |||
|2:00 | |||
|Pac-Man | |||
|None | |||
|- | |||
|''{{iw|nwiki|Balloon Fight}}'' (NES) | |||
|2:00 | |||
|Villager (Balloon Trip) | |||
|None | |||
|- | |||
|''[[Donkey Kong (game)|Donkey Kong]]'' (NES) | |||
|2:00 | |||
|Donkey Kong | |||
|Gameplay begins at [[75m]] | |||
|- | |||
|''{{iw|nwiki|Punch-Out!! (NES)|Punch-Out!!}}'' (NES) | |||
|3:00 | |||
|Little Mac | |||
|Gameplay is no different, but the Masterpiece can be unlocked by clearing {{iw|smashwiki|No Mere Sparring Match}} on either Normal or Hard difficulty. | |||
|- | |||
|''{{iw|metroidwiki|Metroid (game)|Metroid}}'' (NES) | |||
|3:00 | |||
|Samus | |||
|Gameplay starts directly on the scene where Samus first arrives on [[Brinstar]]. | |||
|- | |||
|''{{iw|metroidwiki|Super Metroid}}'' (SNES) | |||
|4:00 | |||
|Samus | |||
|From the title screen, the player can choose either the save file that starts them from the beginning or the one that takes them to {{iw|metroidwiki|Norfair}}. | |||
|- | |||
|''{{iw|icaruspedia|Kid Icarus}}'' (NES) | |||
|3:00 | |||
|Pit | |||
|Gameplay starts directly in the {{iw|icaruspedia|Underworld}} | |||
|- | |||
|''{{iw|smashwiki|EarthBound}}'' (SNES) | |||
|5:00 | |||
|Ness | |||
|Gameplay starts directly in the opening cutscene. It is unlocked by hitting {{iw|smashwiki|Sandbag}} at least 1968 ft./600 m. in {{iw|smashwiki|Home-Run Contest}}. | |||
|} | |||
===Classic=== | ===Classic=== | ||
{{main-wiki|SmashWiki|Classic Mode (SSB4-Wii U)}} | |||
[[File:Classic SSBWiiU.jpeg|thumb|250px|The board in Classic Mode]] | [[File:Classic SSBWiiU.jpeg|thumb|250px|The board in Classic Mode]] | ||
The | The game has its own Classic Mode, which supports one or two players. It retains the intensity system from the Nintendo 3DS version, in which gold can be spent to increase the intensity. If the player uses a {{iw|smashwiki|continue}}, the intensity lowers by .5, unless the intensity is already at 2.0 or lower, and they lose rewards. On the board, the player has to move a token of their fighter to the group of fighters they want to battle, some of which are an 8-Player Smash. One of the opponents has the title of "rival," which means that opponent requires more effort to defeat. A battle sometimes has an unexpected intruder, a fighter who is either metallic or giant. Defeating certain opponents or groups earns the player certain rewards, such as gold or {{iw|smashwiki|List of unlockables (SSB4-Wii U)|unlockables}}. Any opponent who is defeated by the player or their allies, who are recruited after defeating them, are shown inside the "Fighters Defeated" box. | ||
There seven stages in total. The first three stages involve battling default opponents and the rival. In the fourth and fifth stages, the player battles another group of opponents, except they use their {{iw|smashwiki|alternate costume}}s and may sometimes have {{iw|smashwiki|Character customization|custom special moves}}. The sixth stage is always the {{iw|smashwiki|Fighting Mii Team}}. The seventh and final stage is a battle against {{iw|smashwiki|Master Hand}}, as well as {{iw|smashwiki|Crazy Hand}} in intensity 3.0 or higher, and sometimes even {{iw|smashwiki|Master Core}}. Completing Classic Mode earns the player a trophy of their fighter. | |||
{|class="wikitable"width="100%" | {|class="wikitable"width="100%" | ||
!width="10%"|Level | !width="10%"|Level | ||
Line 147: | Line 249: | ||
|2200 | |2200 | ||
|Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) | |Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) | ||
|} | |} | ||
===All-Star=== | ===All-Star=== | ||
{{main-wiki|SmashWiki|All-Star Mode}} | |||
[[File:All-Star Wii U.jpg|thumb|250px|The All-Star rest area]] | [[File:All-Star Wii U.jpg|thumb|250px|The All-Star rest area]] | ||
All-Star Mode is nearly identical to its counterpart in ''Super Smash Bros. for Nintendo 3DS''. Some differences include a larger rest area, and the characters appear in reverse chronological order; at the beginning, players face the newest characters and finish with the oldest fighters in the game. All-Star Mode can be played with two players together. Like in ''Super Smash Bros. Brawl''{{'}}s Boss Battles Mode, the player receives a [[Game Over]] with no continues if they lose their one stock or run out of time, which then leads to the results display screen showing the gold, Global Smash Power, score, trophies, Crazy Orders Passes, and custom parts that the player earned so far. Upon completing the mode, the player earns a [[Final Smash]] trophy of their current character. | |||
{|class=wikitable style="width:50%;margin:auto;text-align:center" | |||
{|class=wikitable style="width:50%; margin:auto; text-align:center" | |||
!Time period | !Time period | ||
!Opponents | !Opponents | ||
!Stages | !Stages | ||
|- | |- | ||
|2015-2007 | |2015-2007,<ref name=dlc group=notes>Available as downloadable content only</ref> 2007-2013 | ||
| | |{{iw|smashwiki|Corrin (SSB4)|Corrin}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Greninja (SSB4)|Greninja}}<br>{{iw|smashwiki|Lucina (SSB4)|Lucina}}<ref name=full group=notes>Exclusive to the full All-Star Mode</ref><br>{{iw|smashwiki|Robin (SSB4)|Robin}}<br>{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}}<ref name=full group=notes/><br>{{iw|smashwiki|Shulk (SSB4)|Shulk}}<br>{{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Wii Fit Trainer (SSB4)|Wii Fit Trainer}}<br>[[Rosalina]] & [[Luma]] | ||
|[[Mario Galaxy]]<br> | |[[Mario Galaxy]]<br>{{iw|smashwiki|Kalos Pokémon League}}<br>{{iw|smashwiki|Skyworld}}<br>{{iw|smashwiki|Coliseum}}<br>{{iw|smashwiki|Wii Fit Studio}}<br>{{iw|smashwiki|Umbra Clock Tower}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|2006-2001 | |2006-2001 | ||
| | |{{iw|smashwiki|Lucas (SSB4)|Lucas}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Lucario (SSB4)|Lucario}}<br>{{iw|smashwiki|Ike (SSB4)|Ike}}<br>{{iw|smashwiki|Zero Suit Samus (SSB4)|Zero Suit Samus}}<br>{{iw|smashwiki|Toon Link (SSB4)|Toon Link}}<br>[[Bowser Jr.]]<br>{{iw|smashwiki|Roy (SSB4)|Roy}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Olimar (SSB4)|Olimar}}<br>{{iw|smashwiki|Villager (SSB4)|Villager}} | ||
| | |{{iw|smashwiki|Town and City}}<br>{{iw|smashwiki|Smashville}}<br>[[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]<br>{{iw|smashwiki|Pyrosphere}}<br>{{iw|smashwiki|Castle Siege}}<br>{{iw|smashwiki|Garden of Hope}}<br>{{iw|smashwiki|Pirate Ship}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1998-1994 | |1998-1994 | ||
| | |{{iw|smashwiki|Ganondorf (SSB4)|Ganondorf}}<br>{{iw|smashwiki|Sheik (SSB4)|Sheik}}<br>{{iw|smashwiki|Cloud (SSB4)|Cloud}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Jigglypuff (SSB4)|Jigglypuff}}<br>{{iw|smashwiki|Charizard (SSB4)|Charizard}}<br>{{iw|smashwiki|Pikachu (SSB4)|Pikachu}}<br>{{iw|smashwiki|Mewtwo (SSB4)|Mewtwo}}<ref name=dlc group=notes/><br>[[Diddy Kong]]<br>[[Ness]] | ||
| | |{{iw|smashwiki|Onett}}<br>{{iw|smashwiki|Pokémon Stadium 2}}<br>{{iw|smashwiki|Bridge of Eldin}}<br>[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]]<br>{{iw|smashwiki|Midgar}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1993-1991 | |1993-1991 | ||
| | |{{iw|smashwiki|Meta Knight (SSB4)|Meta Knight}}<br>{{iw|smashwiki|Falco (SSB4)|Falco}}<ref name=full group=notes/><br>{{iw|smashwiki|Fox (SSB4)|Fox}}<br>[[Wario]]<ref name=full group=notes/><br>{{iw|smashwiki|King Dedede (SSB4)|King Dedede}}<br>{{iw|smashwiki|Kirby (SSB4)|Kirby}}<br>{{iw|smashwiki|Sonic (SSB4)|Sonic}} | ||
| | |{{iw|smashwiki|Halberd}}<br>{{iw|smashwiki|Orbital Gate Assault}}<br>{{iw|smashwiki|Lylat Cruise}}<br>[[Gamer (stage)|Gamer]]<br>{{iw|smashwiki|Windy Hill Zone}}<br>{{iw|smashwiki|Dream Land|Dream Land (64)}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1990-1986 | |1990-1986 | ||
| | |{{iw|smashwiki|Captain Falcon (SSB4)|Captain Falcon}}<br>[[Yoshi]]<br>[[Dr. Mario]]<ref name=full group=notes/><br>{{iw|smashwiki|Marth (SSB4)|Marth}}<br>{{iw|smashwiki|Mega Man (SSB4)|Mega Man}}<br>{{iw|smashwiki|Ryu (SSB4)|Ryu}}<ref name=dlc group=notes/><br>[[Palutena]]<br>[[Pit (character)|Pit]] | ||
| | |{{iw|smashwiki|Wily Castle}}<br>[[Woolly World]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]<br>{{iw|smashwiki|Port Town Aero Dive}}<br>{{iw|smashwiki|Suzaku Castle}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1986-1984 | |1986-1984, 1986-1985 | ||
| | |{{iw|smashwiki|Samus (SSB4)|Samus}}<br>{{iw|smashwiki|Zelda (SSB4)|Zelda}}<br>{{iw|smashwiki|Link (SSB4)|Link}}<br>[[Bowser]]<br>[[Princess Peach|Peach]]<br>{{iw|smashwiki|R.O.B. (SSB4)|R.O.B.}}<ref name=full group=notes/><br>{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}}<ref name=full group=notes/> | ||
|[[Mushroom Kingdom U]]<br>[[Figure-8 Circuit (stage)|Mario Circuit (Brawl)]]<br> | |[[Mushroom Kingdom U]]<br>[[Figure-8 Circuit (stage)|Mario Circuit (Brawl)]]<br>{{iw|smashwiki|Skyloft}}<br>{{iw|smashwiki|Norfair}}<br>{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}<br>[[Wrecking Crew (stage)|Wrecking Crew]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]<ref name=dlc group=notes/><br>{{iw|smashwiki|Hyrule Castle|Hyrule Castle (64)}}<ref name=dlc group=notes/> | ||
|- | |- | ||
|1984-1980 | |1984-1980 | ||
| | |{{iw|smashwiki|Little Mac (SSB4)|Little Mac}}<br>[[Luigi]]<br>[[Donkey Kong]]<br>[[Mario]]<br>{{iw|smashwiki|Pac-Man (SSB4)|Pac-Man}}<br>{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}}<ref name=full group=notes/> | ||
|[[Delfino Plaza]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]]<br> | |[[Delfino Plaza]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]]<br>{{iw|smashwiki|Flat Zone X}}<br>{{iw|smashwiki|Pac-Land}} | ||
|} | |} | ||
===Stadium=== | ===Stadium=== | ||
{{main-wiki|SmashWiki|Stadium}} | |||
[[File:Target Blast (Super Smash Bros. for Wii U).jpg|thumb|Target Blast]] | [[File:Target Blast (Super Smash Bros. for Wii U).jpg|thumb|Target Blast]] | ||
There are three playable minigames in Stadium mode: {{iw|smashwiki|Home-Run Contest}}, where the player has to hit {{iw|smashwiki|Sandbag}} as far as possible, in addition to being able to compete against two to four players; {{iw|smashwiki|Target Blast}}, in which one to four players earns points and rewards from destroying targets in one of three stages; and {{iw|smashwiki|Multi-Man Smash}}, in which the player has to fight a certain number of opponents. | |||
===Vault=== | ===Vault=== | ||
{{main-wiki|SmashWiki|Vault}} | |||
[[File:SSB4 Vault Menu.jpeg|thumb|left|Vault menu]] | [[File:SSB4 Vault Menu.jpeg|thumb|left|Vault menu]] | ||
The Vault allows the following: looking at and buying {{iw|smashwiki|Trophy|Trophies}}; viewing either {{iw|smashwiki|Records}}, {{iw|smashwiki|Tips}}, or {{iw|smashwiki|Replay}}s; listening to sound effects and music from {{iw|smashwiki|My Music}}, which also allows players to change the frequency of each song playing in a stage; viewing promotional {{iw|smashwiki|List of Super Smash Bros. 4 character trailers|trailers}}; and play {{iw|smashwiki|Masterpieces}}. | |||
{{br}} | {{br}} | ||
====Trophies==== | ====Trophies==== | ||
{{main|List of trophies in Super Smash Bros. for Wii U}} | {{main|List of trophies in Super Smash Bros. for Wii U}} | ||
[[File:Wii U Trophy Hoard.jpg|thumb|A hoard of trophies]] | [[File:Wii U Trophy Hoard.jpg|thumb|A hoard of trophies]] | ||
There are a total of 743 trophies in the Wii U version. | There are a total of 743 trophies in the Wii U version. The self-explanatory {{iw|smashwiki|Trophy Shop}} returns from the Nintendo 3DS version. There is also the single-player or two-player {{iw|smashwiki|Trophy Rush}} mode. The player can pose and resize their Trophies on various backgrounds to take photographs of. The game exclusively has the {{iw|smashwiki|Trophy Box}}, in which the player can fill boxes with trophies based on game series (such as ''Paper Mario'') or specific games (such as''Super Mario Galaxy'').<ref name="Smash Wii U Direct"/> | ||
{{br}} | {{br}} | ||
==Online Play== | ==Online Play== | ||
{{main-wiki|SmashWiki|Online play}} | |||
Players from around the world were able to compete in matches. In {{iw|smashwiki|With Friends}}, players can customize the rules to their liking, and voice chat is available between matches.<ref name="Smash Wii U Direct"/> {{iw|smashwiki|With Anyone}} had two sub-modes: {{iw|smashwiki|For Fun}}, in which fighters battled on a randomly selected stage with all items turned on, and {{iw|smashwiki|For Glory}} allowed players to only compete on {{iw|smashwiki|Ω form}}s of stages with no items on. Both modes allowed playables to do either Smash or Team Smash matches. There was a {{iw|smashwiki|conquest}} system where winning players would have points applied to their fighter's score; a few days later, the game would announce a fighter, and whoever won with that fighter would receive gold. {{iw|smashwiki|Spectator Mode}} allowed players to either view matches and bet gold on a winner, watch {{iw|smashwiki|replay}}s of other matches, and to see which other players are only. The game's ranking system, {{iw|smashwiki|Global Smash Power}}, was recorded for each of the various single-player modes, and the number indicated how many players had been outranked by the player. | |||
==Playable characters== | ==Playable characters== | ||
[[File:SSBWiiU Character Select.jpg|thumb|250px|The full character select screen, including all downloadable characters.]] | [[File:SSBWiiU Character Select.jpg|thumb|250px|The full character select screen, including all downloadable characters.]] | ||
There are 58 playable characters in total, 21 of whom are {{iw|smashwiki|Fighter#Newcomers and veterans|newcomers}} and the other 37 returning from at least one previous entry from the ''Super Smash Bros.'' series. Of the playable character roster, eleven originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (eighteen if counting each of the Koopalings), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Rosalina]] & [[Luma]], [[Dr. Mario]], [[Bowser Jr.]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]] being playable. Seven of the fighters are downloadable content,<ref>{{cite|url=www.smashbros.com/wiiu-3ds/us/dlc|title=''Super Smash Bros. for Nintendo 3DS / Wii U'': Downloadable Content Info|publisher=Nintendo of America|language=en-us|quote=The very last fighter bundle brings all seven DLC fighters together!}}</ref> although none are from the ''Super Mario'' franchise. | |||
[[ | Unlike the previous games in the series, with the removal of in-game transformations, [[Sheik]], [[Samus|Zero Suit Samus]], and [[Charizard]] are now standalone characters. Some characters, notably {{iw|smashwiki|Ice Climbers}} had been excluded because technical restrictions made it not possible to include them in the Nintendo 3DS release, which sought to have all of the same fighters as the Wii U version.<ref>{{cite|url=sourcegaming.info/2017/11/16/ice-climber-expose|title=All About the Ice Climbers in Smash for 3DS / Smash for Wii U|date=November 16, 2017|publisher=Source Gaming|language=en|accessdate=November 11, 2024}}</ref> | ||
{|class=wikitable width=100% | |||
{| | |||
!colspan="5"style="font-size:12px"| | !colspan="5"style="font-size:12px"| | ||
Line 233: | Line 322: | ||
|- | |- | ||
!style="font-size:12px"width="22%"colspan="2"|Character | !style="font-size:12px"width="22%"colspan="2"|Character | ||
!style="font-size:12px"width="40%"|Trophy | !style="font-size:12px"width="40%"|Trophy description | ||
!style="font-size:12px"width="19%"|Special Attacks | !style="font-size:12px"width="19%"|Special Attacks | ||
!style="font-size:12px"width="19%"|Final Smash | !style="font-size:12px"width="19%"|Final Smash | ||
|- | |- | ||
!align=center colspan="2"|[[File:Mario SSB4 Artwork.png|120x120px]]<br>[[Mario]][[File:Mario Emblem.png|35px|class=invert]] | !align=center colspan="2"|[[File:Mario SSB4 Artwork.png|120x120px]]<br>[[Mario]][[File:Mario Emblem.png|35px|class=invert-dark]] | ||
|As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It’s-a me, Mario!" | |As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It’s-a me, Mario!" | ||
|Standard - [[Fireball]]<br>Side - [[Cape]]<br>Up - [[Super Jump Punch]]<br>Down - [[F.L.U.D.D.]] | |{{iw|smashwiki|Neutral special move|Standard}} - [[Fireball]]<br>{{iw|smashwiki|Side special move|Side}} - [[Cape]]<br>{{iw|smashwiki|Up special move|Up}} - [[Super Jump Punch]]<br>{{iw|smashwiki|Down special move|Down}} - [[F.L.U.D.D.]] | ||
|[[Mario Finale]] | |[[Mario Finale]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Luigi SSBWiiU.png|120x120px]]<br>[[Luigi]][[File:Mario Emblem.png|35px|class=invert]] | !align=center colspan="2"|[[File:Luigi SSBWiiU.png|120x120px]]<br>[[Luigi]][[File:Mario Emblem.png|35px|class=invert-dark]] | ||
|Luigi recently celebrated his 30th anniversary with the [[Year of Luigi]], but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | |Luigi recently celebrated his 30th anniversary with the [[Year of Luigi]], but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | ||
|Standard - [[Green Fireball|Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]] | |Standard - [[Green Fireball|Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]] | ||
|[[Poltergust 5000]] | |[[Poltergust 5000]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Wii U Peach artwork.png|120x120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|35px|class=invert]] | !align=center colspan="2"|[[File:Wii U Peach artwork.png|120x120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|35px|class=invert-dark]] | ||
|Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | |Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | ||
|Standard - [[Toad (move)|Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol (move)|Peach Parasol]]<br>Down - [[Vegetable (move)|Vegetable]] | |Standard - [[Toad (move)|Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol (move)|Peach Parasol]]<br>Down - [[Vegetable (move)|Vegetable]] | ||
|[[Peach Blossom]] | |[[Peach Blossom]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Bowser Artwork.png|120x120px]]<br>[[Bowser]][[File:Mario Emblem.png|35px|class=invert]] | !align=center colspan="2"|[[File:SSB4 - Bowser Artwork.png|120x120px]]<br>[[Bowser]][[File:Mario Emblem.png|35px|class=invert-dark]] | ||
|The archenemy of Mario and the reason Peach spends more time kidnapped than in [[Peach's Castle|her own castle]]. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | |The archenemy of Mario and the reason Peach spends more time kidnapped than in [[Peach's Castle|her own castle]]. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | ||
|Standard - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb (move)|Bowser Bomb]] | |Standard - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb (move)|Bowser Bomb]] | ||
|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:YoshiSSB4.png|120x120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:YoshiSSB4.png|120x120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert-dark]] | ||
|As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | |As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | ||
|Standard - [[Egg Lay]]<br>Side - [[Egg Roll (move)|Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]] | |Standard - [[Egg Lay]]<br>Side - [[Egg Roll (move)|Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]] | ||
|[[Super Dragon]] | |[[Super Dragon]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 Rosalina Artwork.png|120x120px]]<br> | !align=center colspan="2"|[[File:SSB4 Rosalina Artwork.png|120x120px]]<br>[[Rosalina]] & [[Luma]]<ref name=newcomer group=notes>The fighter is a {{iw|smashwiki|Fighter#Newcomers and veterans|newcomer}}.</ref>[[File:Mario Emblem.png|35px|class=invert-dark]] | ||
|The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | |The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | ||
|Standard - [[Luma Shot]]<br>Side - [[Star Bit]]s<br>Up - [[Launch Star (move)|Launch Star]]<br>Down - [[Gravitational Pull (move)|Gravitational Pull]] | |Standard - [[Luma Shot]]<br>Side - [[Star Bit]]s<br>Up - [[Launch Star (move)|Launch Star]]<br>Down - [[Gravitational Pull (move)|Gravitational Pull]] | ||
|[[Grand Star (move)|Power Star]] | |[[Grand Star (move)|Power Star]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Bowser Jr - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br> | !align=center colspan="2"|[[File:Bowser Jr - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br>[[Bowser Jr.]]<ref name=newcomer group=notes/>[[File:Mario Emblem.png|35px|class=invert-dark]]<br><small>Alternate characters: The seven [[Koopalings]]</small> | ||
|Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | |Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | ||
|Standard - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship (move)|Abandon Ship]]<br>Down - [[Mechakoopa (move)|Mechakoopa]] | |Standard - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship (move)|Abandon Ship]]<br>Down - [[Mechakoopa (move)|Mechakoopa]] | ||
|[[Shadow Mario Paint]] | |[[Shadow Mario Paint]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Donkey Kong Artwork.png|120x120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:SSB4 - Donkey Kong Artwork.png|120x120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert-dark]] | ||
|This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | |This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | ||
|Standard - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]] | |Standard - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]] | ||
|[[Konga Beat]] | |[[Konga Beat]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Diddy Kong SSB4 - Artwork.png|120x120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:Diddy Kong SSB4 - Artwork.png|120x120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert-dark]] | ||
|Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | |Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | ||
|Standard - [[Popgun|Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel (move)|Banana Peel]] | |Standard - [[Popgun|Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel (move)|Banana Peel]] | ||
|[[Rocketbarrel Barrage]] | |[[Rocketbarrel Barrage]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:LittleMacSSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:LittleMacSSB4.png|120x120px]]<br>[[Little Mac]]<ref name=newcomer group=notes/>[[File:PunchOutSymbol.png|35px|class=invert-dark]] | ||
|This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | |This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | ||
|Standard - | |Standard - {{iw|smashwiki|Straight Lunge}}<br>Side - {{iw|smashwiki|Jolt Haymaker}}<br>Up - {{iw|smashwiki|Rising Uppercut}}<br>Down - {{iw|smashwiki|Slip Counter}} | ||
| | |{{iw|smashwiki|Giga Mac}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Link Artwork.png|120x120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:SSB4 - Link Artwork.png|120x120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
|Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | |Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | ||
|Standard - | |Standard - {{iw|smashwiki|Hero's Bow}}<br>Side - {{iw|smashwiki|Gale Boomerang}}<br>Up - {{iw|smashwiki|Spin Attack}}<br>Down - {{iw|smashwiki|Bomb (Link)|Bomb}} | ||
|[[Link#Triforce Slash|Triforce Slash]] | |[[Link#Triforce Slash|Triforce Slash]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Zelda Artwork.png|120x120px]]<br>[[ | !align=center colspan="2"|[[File:SSB4 - Zelda Artwork.png|120x120px]]<br>[[Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
|This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | |This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | ||
|Standard - | |Standard - {{iw|smashwiki|Nayru's Love}}<br>Side - {{iw|smashwiki|Din's Fire}}<br>Up - {{iw|smashwiki|Farore's Wind}}<br>Down - {{iw|smashwiki|Phantom Slash}} | ||
| | |{{iw|smashwiki|Light Arrow}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SheikSSB4.png|120x120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:SheikSSB4.png|120x120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
|In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | |In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | ||
|Standard - | |Standard - {{iw|smashwiki|Needle Storm}}<br>Side - {{iw|smashwiki|Burst Grenade}}<br>Up - {{iw|smashwiki|Vanish}}<br>Down - {{iw|smashwiki|Bouncing Fish}} | ||
| | |{{iw|smashwiki|Light Arrow}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:GanondorfSSB4.png|120x120px]]<br>[[Ganondorf]][[File:Zelda Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:GanondorfSSB4.png|120x120px]]<br>[[Ganondorf]][[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
|The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | |The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | ||
|Standard - | |Standard - {{iw|smashwiki|Warlock Punch}}<br>Side - {{iw|smashwiki|Flame Choke}}<br>Up - {{iw|smashwiki|Dark Dive}}<br>Down - {{iw|smashwiki|Wizard's Foot}} | ||
| | |{{iw|smashwiki|Beast Ganon}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Toon Link Artwork.png|120x120px]]<br>[[Toon Link]][[File:Zelda Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:SSB4 - Toon Link Artwork.png|120x120px]]<br>[[Link|Toon Link]][[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
|This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | |This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | ||
|Standard - | |Standard - {{iw|smashwiki|Hero's Bow}}<br>Side - {{iw|smashwiki|Boomerang}}<br>Up - {{iw|smashwiki|Spin Attack}}<br>Down - {{iw|smashwiki|Bomb (Link)|Bomb}} | ||
|[[ | |[[Link#Triforce Slash|Triforce Slash]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Samus Artwork.png|120x120px]]<br>[[ | !align=center colspan="2"|[[File:SSB4 - Samus Artwork.png|120x120px]]<br>[[Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]] | ||
|Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | |Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | ||
|Standard - | |Standard - {{iw|smashwiki|Charge Shot}}<br>Side - {{iw|smashwiki|Missile}}<br>Up - {{iw|smashwiki|Screw Attack}}<br>Down - {{iw|smashwiki|Bomb (Samus)|Bomb}} | ||
| | |{{iw|smashwiki|Zero Laser}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:ZeroSuitSamusSSB4.png|120x120px]]<br>[[Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:ZeroSuitSamusSSB4.png|120x120px]]<br>[[Samus|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]] | ||
|Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | |Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | ||
|Standard - | |Standard - {{iw|smashwiki|Paralyzer}} <br>Side - {{iw|smashwiki|Plasma Whip}}<br>Up - {{iw|smashwiki|Boost Kick}}<br>Down - {{iw|smashwiki|Flip Jump}} | ||
| | |{{iw|smashwiki|Gunship}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:PitSSB4.png|120x120px]]<br>[[Pit (character)|Pit]][[File:KidIcarus Emblem.png|35px|class=invert]] | !align=center colspan="2"|[[File:PitSSB4.png|120x120px]]<br>[[Pit (character)|Pit]][[File:KidIcarus Emblem.png|35px|class=invert-dark]] | ||
|Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | |Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | ||
|Standard - | |Standard - {{iw|smashwiki|Palutena Bow}}<br>Side - {{iw|smashwiki|Upperdash Arm}}<br>Up - {{iw|smashwiki|Power of Flight}}<br>Down - {{iw|smashwiki|Guardian Orbitars}} | ||
| | |{{iw|smashwiki|Three Sacred Treasures}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Palutena SSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:Palutena SSB4.png|120x120px]]<br>[[Palutena]]<ref name=newcomer group=notes/>[[File:KidIcarus Emblem.png|30px|class=invert-dark]] | ||
|In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | |In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | ||
|Standard - | |Standard - {{iw|smashwiki|Autoreticle}} / {{iw|smashwiki|Explosive Flame}} / {{iw|smashwiki|Heavenly Light}}<br>Side - {{iw|smashwiki|Reflect Barrier}} / {{iw|smashwiki|Angelic Missile}} / {{iw|smashwiki|Super Speed}}<br>Up - {{iw|smashwiki|Warp}} / {{iw|smashwiki|Jump Glide}} / {{iw|smashwiki|Rocket Jump}}<br>Down - {{iw|smashwiki|Counter (Palutena)|Counter}} / {{iw|smashwiki|Lightweight}} / {{iw|smashwiki|Celestial Firework}} | ||
| | |{{iw|smashwiki|Black Hole Laser}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Marth Artwork.png|120x120px]]<br>[[Marth]][[File:FireEmblem Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:SSB4 - Marth Artwork.png|120x120px]]<br>[[Marth]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
|The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | |The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | ||
|Standard - | |Standard - {{iw|smashwiki|Shield Breaker}}<br>Side - {{iw|smashwiki|Dancing Blade}}<br>Up - {{iw|smashwiki|Dolphin Slash}}<br>Down - {{iw|smashwiki|Counter}} | ||
| | |{{iw|smashwiki|Critical Hit}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:IkeSSB4.png|120x120px]]<br>[[Ike]][[File:FireEmblem Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:IkeSSB4.png|120x120px]]<br>[[Ike]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
|One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | |One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | ||
|Standard - | |Standard - {{iw|smashwiki|Eruption}}<br>Side - {{iw|smashwiki|Quick Draw}}<br>Up - {{iw|smashwiki|Aether}}<br>Down - {{iw|smashwiki|Counter}} | ||
| | |{{iw|smashwiki|Great Aether}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Robin SSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:Robin SSB4.png|120x120px]]<br>[[Robin]]<ref name=newcomer group=notes/>[[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>Male/female variants</small> | ||
|This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | |This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | ||
|Standard - | |Standard - {{iw|smashwiki|Thunder (Robin)|Thunder}}<br>Side - {{iw|smashwiki|Arcfire}}<br>Up - {{iw|smashwiki|Elwind}}<br>Down - {{iw|smashwiki|Nosferatu}} | ||
| | |{{iw|smashwiki|Pair Up}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:KirbySSB4.png|120x120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:KirbySSB4.png|120x120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
|Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | |Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | ||
|Standard - | |Standard - {{iw|smashwiki|Inhale}}<br>Side - {{iw|smashwiki|Hammer Flip}}<br>Up - {{iw|smashwiki|Final Cutter}}<br>Down - {{iw|smashwiki|Stone}} | ||
| | |{{iw|smashwiki|Ultra Sword}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Dedede Artwork.png|120x120px]]<br>[[King Dedede]][[File:Kirby Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:SSB4 - Dedede Artwork.png|120x120px]]<br>[[King Dedede]][[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
|He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | |He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | ||
|Standard - | |Standard - {{iw|smashwiki|Inhale}}<br>Side - {{iw|smashwiki|Gordo Throw}}<br>Up - {{iw|smashwiki|Super Dedede Jump}}<br>Down - {{iw|smashwiki|Jet Hammer}} | ||
| | |{{iw|smashwiki|Dedede Burst}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Meta Knight SSB4.png|120x120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:Meta Knight SSB4.png|120x120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
|Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | |Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | ||
|Standard - | |Standard - {{iw|smashwiki|Mach Tornado}}<br>Side - {{iw|smashwiki|Drill Rush}}<br>Up - {{iw|smashwiki|Shuttle Loop}}<br>Down - {{iw|smashwiki|Dimensional Cape}} | ||
| | |{{iw|smashwiki|Galaxia Darkness}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:FoxSSB4.png|120x120px]]<br>[[ | !align=center colspan="2"|[[File:FoxSSB4.png|120x120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert-dark]] | ||
|Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | |Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | ||
|Standard - | |Standard - {{iw|smashwiki|Blaster (Fox)|Blaster}}<br>Side - {{iw|smashwiki|Fox Illusion}}<br>Up - {{iw|smashwiki|Fire Fox}}<br>Down - {{iw|smashwiki|Reflector (Fox)|Reflector}} | ||
| | |{{iw|smashwiki|Landmaster}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Pikachu Artwork.png|120x120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:SSB4 - Pikachu Artwork.png|120x120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | |Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | ||
|Standard - | |Standard - {{iw|smashwiki|Thunder Jolt}}<br>Side - {{iw|smashwiki|Skull Bash}}<br>Up - {{iw|smashwiki|Quick Attack}}<br>Down - {{iw|smashwiki|Thunder (Pokémon)|Thunder}} | ||
| | |{{iw|smashwiki|Volt Tackle}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:CharizardSSB4.png|120x120px]]<br>[[Charizard]][[File:Pokemon Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:CharizardSSB4.png|120x120px]]<br>[[Charizard]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | |The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | ||
|Standard - | |Standard - {{iw|smashwiki|Flamethrower}}<br>Side - {{iw|smashwiki|Flare Blitz}}<br>Up - {{iw|smashwiki|Fly}}<br>Down - {{iw|smashwiki|Rock Smash}} | ||
|[[Charizard#Mega Evolution|Mega Evolution]] | |[[Charizard#Mega Evolution|Mega Evolution]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Lucario SSB4 Artwork.png|120x120px]]<br>[[Lucario]][[File:Pokemon Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:Lucario SSB4 Artwork.png|120x120px]]<br>[[Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | |A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | ||
|Standard - | |Standard - {{iw|smashwiki|Aura Sphere}}<br>Side - {{iw|smashwiki|Force Palm}}<br>Up - {{iw|smashwiki|Extreme Speed}}<br>Down - {{iw|smashwiki|Double Team}} | ||
| | |{{iw|smashwiki|Mega Charizard X|Mega Evolution}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:JigglypuffSSB4.png|120x120px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:JigglypuffSSB4.png|120x120px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | |This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | ||
|Standard - | |Standard - {{iw|smashwiki|Rollout}}<br>Side - {{iw|smashwiki|Pound}}<br>Up - {{iw|smashwiki|Sing}}<br>Down - {{iw|smashwiki|Rest}} | ||
| | |{{iw|smashwiki|Puff Up}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:GreninjaSSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:GreninjaSSB4.png|120x120px]]<br>[[Greninja]]<ref name=newcomer group=notes/>[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | |This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | ||
|Standard - | |Standard - {{iw|smashwiki|Water Shuriken}}<br>Side - {{iw|smashwiki|Shadow Sneak}}<br>Up - {{iw|smashwiki|Hydro Pump}}<br>Down - {{iw|smashwiki|Substitute}} | ||
| | |{{iw|smashwiki|Secret Ninja Attack}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:NessSSB4.png|120x120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:NessSSB4.png|120x120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert-dark]] | ||
|Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | |Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | ||
|Standard - | |Standard - {{iw|smashwiki|PK Flash}}<br>Side - {{iw|smashwiki|PK Fire}}<br>Up - {{iw|smashwiki|PK Thunder}}<br>Down - {{iw|smashwiki|PSI Magnet}} | ||
| | |{{iw|smashwiki|PK Starstorm}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Captain Falcon SSB4.png|120x120px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:Captain Falcon SSB4.png|120x120px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert-dark]] | ||
|In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | |In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | ||
|Standard - | |Standard - {{iw|smashwiki|Falcon Punch}}<br>Side - {{iw|smashwiki|Raptor Boost}}<br>Up - {{iw|smashwiki|Falcon Dive}}<br>Down - {{iw|smashwiki|Falcon Kick}} | ||
| | |{{iw|smashwiki|Blue Falcon}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:VillagerSSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:VillagerSSB4.png|120x120px]]<br>[[Villager]]<ref name=newcomer group=notes/>[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]<br><small>Male/female variants</small> | ||
|An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | |An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | ||
|Standard - | |Standard - {{iw|smashwiki|Pocket}}<br>Side - {{iw|smashwiki|Lloid Rocket}}<br>Up - {{iw|smashwiki|Balloon Trip}}<br>Down - {{iw|smashwiki|Timber}} | ||
| | |{{iw|smashwiki|Dream Home}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:OlimarSSB4.png|120x120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert]]<br><small>Alternate character: | !align=center colspan="2"|[[File:OlimarSSB4.png|120x120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]]<br><small>Alternate character: [[Alph]]<ref name=newcomer group=notes/></small> | ||
|A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | |A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | ||
|Standard - | |Standard - {{iw|smashwiki|Pikmin Pluck}}<br>Side - {{iw|smashwiki|Pikmin Throw}}<br>Up - {{iw|smashwiki|Winged Pikmin}}<br>Down - {{iw|smashwiki|Pikmin Order}} | ||
| | |{{iw|smashwiki|End of Day}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Wii Fit Trainer Artwork.png|120x120px]]<br> | !align=center colspan="2"|[[File:SSB4 - Wii Fit Trainer Artwork.png|120x120px]]<br>[[Wii Fit Trainer]]<ref name=newcomer group=notes/>[[File:Wii Fit series icon.png|40px|class=invert-dark]] <br><small>Male/female variants</small> | ||
|The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | |The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | ||
|Standard - | |Standard - {{iw|smashwiki|Sun Salutation}}<br>Side - {{iw|smashwiki|Header}}<br>Up - {{iw|smashwiki|Super Hoop}}<br>Down - {{iw|smashwiki|Deep Breathing}} | ||
| | |{{iw|smashwiki|Wii Fit (Final Smash)|Wii Fit}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Shulk SSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:Shulk SSB4.png|120x120px]]<br>[[Shulk]]<ref name=newcomer group=notes/>[[File:XenobladeEmblem.png|35px|class=invert-dark]] | ||
|In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | |In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | ||
|Standard - | |Standard - {{iw|smashwiki|Monado Arts}}<br>Side - {{iw|smashwiki|Back Slash}}<br>Up - {{iw|smashwiki|Air Slash}}<br>Down - {{iw|smashwiki|Vision}} | ||
| | |{{iw|smashwiki|Chain Attack}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Pac-ManSSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:Pac-ManSSB4.png|120x120px]]<br>[[Pac-Man]]<ref name=newcomer group=notes/>[[File:Pac-ManEmblem.png|25px|class=invert-dark]] | ||
|The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | |The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | ||
|Standard - | |Standard - {{iw|smashwiki|Bonus Fruit}}<br>Side - {{iw|smashwiki|Power Pellet}}<br>Up - {{iw|smashwiki|Pac-Jump}}<br>Down - {{iw|smashwiki|Fire Hydrant}} | ||
| | |{{iw|smashwiki|Super Pac-Man}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:MegaManSSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:MegaManSSB4.png|120x120px]]<br>[[Mega Man]]<ref name=newcomer group=notes/>[[File:MegaMan Emblem.png|30px|class=invert-dark]] | ||
|The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | |The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | ||
|Standard - | |Standard - {{iw|smashwiki|Metal Blade}}<br>Side - {{iw|smashwiki|Crash Bomber}}<br>Up - {{iw|smashwiki|Rush Coil}}<br>Down - {{iw|smashwiki|Leaf Shield}} | ||
| | |{{iw|smashwiki|Mega Legends}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Sonic Artwork.png|120x120px]]<br>[[ | !align=center colspan="2"|[[File:SSB4 - Sonic Artwork.png|120x120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert-dark]] | ||
|The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | |The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | ||
|Standard - | |Standard - {{iw|smashwiki|Homing Attack}}<br>Side - {{iw|smashwiki|Spin Dash}}<br>Up - {{iw|smashwiki|Spring Jump}}<br>Down - {{iw|smashwiki|Spin Charge}} | ||
|[[Sonic | |[[Sonic#Super Sonic|Super Sonic]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Mii Brawler artwork.png|120x120px]]<br> | !align=center colspan="2"|[[File:SSB4 - Mii Brawler artwork.png|120x120px]]<br>[[Mii Brawler]]<ref name=newcomer group=notes/>[[File:SmashBros Emblem.png|25px|class=invert-dark]] | ||
|This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | |This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | ||
|Standard - | |Standard - {{iw|smashwiki|Shot Put}} / {{iw|smashwiki|Ultimate Uppercut}} / {{iw|smashwiki|Exploding Side Kick}}<br>Side - {{iw|smashwiki|Onslaught}} / {{iw|smashwiki|Burning Drop Kick}} / {{iw|smashwiki|Headache Maker}}<br>Up - {{iw|smashwiki|Soaring Axe Kick}} / {{iw|smashwiki|Helicopter Kick}} / {{iw|smashwiki|Piston Punch}}<br>Down - {{iw|smashwiki|Head-On Assault}} / {{iw|smashwiki|Feint Jump}} / {{iw|smashwiki|Foot Flurry}} | ||
| | |{{iw|smashwiki|Omega Blitz}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Mii Swordfighter SSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:Mii Swordfighter SSB4.png|120x120px]]<br>[[Mii Swordfighter]]<ref name=newcomer group=notes/>[[File:SmashBros Emblem.png|25px|class=invert-dark]] | ||
|This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | |This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | ||
|Standard - | |Standard - {{iw|smashwiki|Gale Strike}} / {{iw|smashwiki|Shuriken of Light}} / {{iw|smashwiki|Blurring Blade}} <br>Side - {{iw|smashwiki|Airborne Assault}} / {{iw|smashwiki|Slash Launcher}} / {{iw|smashwiki|Chakram}}<br>Up - {{iw|smashwiki|Stone Scabbard}} / {{iw|smashwiki|Skyward Slash Dash}} / {{iw|smashwiki|Hero's Spin}}<br>Down - {{iw|smashwiki|Blade Counter}} / {{iw|smashwiki|Reversal Slash}} / {{iw|smashwiki|Power Thrust}} | ||
| | |{{iw|smashwiki|Final Edge}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Mii Gunner SSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:Mii Gunner SSB4.png|120x120px]]<br>[[Mii Gunner]]<ref name=newcomer group=notes/>[[File:SmashBros Emblem.png|25px|class=invert-dark]] | ||
|A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | |A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | ||
|Standard - | |Standard - {{iw|smashwiki|Charge Blast}} / {{iw|smashwiki|Laser Blaze}} / {{iw|smashwiki|Grenade Launch}}<br>Side - {{iw|smashwiki|Flame Pillar}} / {{iw|smashwiki|Stealth Burst}} / {{iw|smashwiki|Gunner Missile}}<br>Up - {{iw|smashwiki|Lunar Launch}} / {{iw|smashwiki|Cannon Uppercut}} / {{iw|smashwiki|Arm Rocket}}<br>Down - {{iw|smashwiki|Echo Reflector}} / {{iw|smashwiki|Bomb Drop}} / {{iw|smashwiki|Absorbing Vortex}} | ||
| | |{{iw|smashwiki|Full Blast}} | ||
|- | |- | ||
!colspan=5 style="font-size:12px"| | !colspan=5 style="font-size:12px"| | ||
Line 456: | Line 545: | ||
===Unlockable characters=== | ===Unlockable characters=== | ||
|- | |- | ||
!align=center colspan="2"|[[File:Wario SSB4 Artwork.jpg|120x120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:Wario SSB4 Artwork.jpg|120x120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert-dark]] | ||
|A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | |A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | ||
|Standard - [[Chomp (Super Smash Bros. series)|Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew (Super Smash Bros. series)|Corkscrew]]<br>Down - [[Wario Waft]] | |Standard - [[Chomp (Super Smash Bros. series)|Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew (Super Smash Bros. series)|Corkscrew]]<br>Down - [[Wario Waft]] | ||
|[[Wario-Man]] | |[[Wario-Man]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:G&WSSB4.png|120x120px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:G&WSSB4.png|120x120px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert-dark]] | ||
|Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | |Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | ||
|Standard - | |Standard - {{iw|smashwiki|Chef}}<br>Side - {{iw|smashwiki|Judge}}<br>Up - {{iw|smashwiki|Fire}}<br>Down - {{iw|smashwiki|Oil Panic}} | ||
| | |{{iw|smashwiki|Octopus}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:DuckHuntSSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:DuckHuntSSB4.png|120x120px]]<br>[[Duck Hunt (character)|Duck Hunt]]<ref name=newcomer group=notes/>[[File:DuckHunt Emblem.png|30px|class=invert-dark]]<br><small>''Duck Hunt Duo'' in European languages</small> | ||
|You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | |You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | ||
|Standard - | |Standard - {{iw|smashwiki|Trick Shot}}<br>Side - {{iw|smashwiki|Clay Shooting}}<br>Up - {{iw|smashwiki|Duck Jump}}<br>Down - {{iw|smashwiki|Wild Gunman}} | ||
| | |{{iw|smashwiki|NES Zapper Posse}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Falco SSB4 Art.png|120x120px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:Falco SSB4 Art.png|120x120px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert-dark]] | ||
|A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | |A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | ||
|Standard - | |Standard - {{iw|smashwiki|Blaster (Falco)|Blaster}}<br>Side - {{iw|smashwiki|Falco Phantasm}}<br>Up - {{iw|smashwiki|Fire Bird}}<br>Down - {{iw|smashwiki|Reflector (Falco)|Reflector}} | ||
| | |{{iw|smashwiki|Landmaster}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:ROBSSB4EN.png|120x120px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert]] | !align=center colspan="2"|[[File:ROBSSB4EN.png|120x120px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] | ||
|This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | |This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | ||
|Standard - | |Standard - {{iw|smashwiki|Robo Beam}}<br>Side - {{iw|smashwiki|Arm Rotor}}<br>Up - {{iw|smashwiki|Robo Burner}}<br>Down - {{iw|smashwiki|Gyro}} | ||
| | |{{iw|smashwiki|Super Diffusion Beam}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Dr Mario SSB4 Artwork.png|120x120px]]<br> [[Dr. Mario]][[File:Mario Emblem.png|35px|class=invert]] | !align=center colspan="2"|[[File:Dr Mario SSB4 Artwork.png|120x120px]]<br>[[Dr. Mario]][[File:Mario Emblem.png|35px|class=invert-dark]] | ||
|In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw [[Capsule|Megavitamin capsules]] and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | |In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw [[Capsule|Megavitamin capsules]] and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | ||
|Standard - [[Capsule|Megavitamin]]<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]] | |Standard - [[Capsule|Megavitamin]]<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]] | ||
|[[Doctor Finale]] | |[[Doctor Finale]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:DarkPitSSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:DarkPitSSB4.png|120x120px]]<br>[[Dark Pit]]<ref name=newcomer group=notes/>[[File:KidIcarus Emblem.png|30px|class=invert-dark]] | ||
|Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | |Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | ||
|Standard - | |Standard - {{iw|smashwiki|Silver Bow}}<br>Side - {{iw|smashwiki|Electroshock Arm}}<br>Up - {{iw|smashwiki|Power of Flight}}<br>Down - {{iw|smashwiki|Guardian Orbitars}} | ||
| | |{{iw|smashwiki|Dark Pit Staff}} | ||
|- | |- | ||
!align=center colspan="2"|[[File:Lucina SSB4.png|120x120px]]<br> | !align=center colspan="2"|[[File:Lucina SSB4.png|120x120px]]<br>[[Lucina]]<ref name=newcomer group=notes/>[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
|Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | |Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | ||
|Standard - | |Standard - {{iw|smashwiki|Shield Breaker}}<br>Side - {{iw|smashwiki|Dancing Blade}}<br>Up - {{iw|smashwiki|Dolphin Slash}}<br>Down - {{iw|smashwiki|Counter}} | ||
| | |{{iw|smashwiki|Critical Hit}} | ||
|- | |- | ||
!colspan="5"style="font-size:12px"| | !colspan="5"style="font-size:12px"| | ||
Line 500: | Line 589: | ||
===Downloadable characters=== | ===Downloadable characters=== | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:SSB4 - Mewtwo Artwork.png|120x120px]]<br>[[Mewtwo]][[File:Pokemon Emblem.png|30px|class=invert]] | !align=center colspan="2"rowspan="2"|[[File:SSB4 - Mewtwo Artwork.png|120x120px]]<br>[[Mewtwo]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | |Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | ||
|Standard - | |Standard - {{iw|smashwiki|Shadow Ball}}<br>Side - {{iw|smashwiki|Confusion}}<br>Up - {{iw|smashwiki|Teleport}}<br>Down - {{iw|smashwiki|Disable}} | ||
| | |{{iw|smashwiki|Psystrike}} | ||
|- | |- | ||
|colspan="3"|'''Release | |colspan="3"|'''Release date:''' April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game)<br> | ||
'''Price:''' US$3.99; US$4.99 if purchased with the 3DS version; free download for Club Nintendo members who have purchased and registered both versions of the game | '''Price:''' US$3.99; US$4.99 if purchased with the 3DS version; free download for Club Nintendo members who have purchased and registered both versions of the game | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:SSB4 Lucas.png|120x120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert]] | !align=center colspan="2"rowspan="2"|[[File:SSB4 Lucas.png|120x120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert-dark]] | ||
|The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | |The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | ||
|Standard - | |Standard - {{iw|smashwiki|PK Freeze}}<br>Side - {{iw|smashwiki|PK Fire}}<br>Up - {{iw|smashwiki|PK Thunder}}<br>Down - {{iw|smashwiki|PSI Magnet}} | ||
| | |{{iw|smashwiki|PK Starstorm}} | ||
|- | |- | ||
|colspan="3"|'''Release | |colspan="3"|'''Release date:''' June 14, 2015<br> | ||
'''Price:''' US$3.99; US$4.99 if purchased with the 3DS version | '''Price:''' US$3.99; US$4.99 if purchased with the 3DS version | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:RoyFE-SSB4.png|120x120px]]<br>[[Roy (Fire Emblem)|Roy]][[File:FireEmblem Emblem.png|30px|class=invert]] | !align=center colspan="2"rowspan="2"|[[File:RoyFE-SSB4.png|120x120px]]<br>[[Roy (Fire Emblem)|Roy]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
|Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | |Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | ||
|Standard - | |Standard - {{iw|smashwiki|Flare Blade}}<br>Side - {{iw|smashwiki|Double-Edge Dance}}<br>Up - {{iw|smashwiki|Blazer}}<br>Down - {{iw|smashwiki|Counter}} | ||
| | |{{iw|smashwiki|Critical Hit}} | ||
|- | |- | ||
|colspan="3"|'''Release | |colspan="3"|'''Release date:''' June 14, 2015<br> | ||
'''Price:''' US$3.99; US$4.99 if purchased with the 3DS version | '''Price:''' US$3.99; US$4.99 if purchased with the 3DS version | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:Ryu-SSB4.png|120x120px]]<br> | !align=center colspan="2"rowspan="2"|[[File:Ryu-SSB4.png|120x120px]]<br>[[Ryu]]<ref name=newcomer group=notes/>[[File:StreetFighterEmblem.png|30px|class=invert-dark]] | ||
|Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | |Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | ||
|Standard - | |Standard - {{iw|smashwiki|Hadouken}}<br>Side - {{iw|smashwiki|Tatsumaki Senpukyaku}}<br>Up - {{iw|smashwiki|Shoryuken}}<br>Down - {{iw|smashwiki|Focus Attack}} | ||
| | |{{iw|smashwiki|Shinku Hadoken}} / {{iw|smashwiki|Shin Shoryuken}} | ||
|- | |- | ||
|colspan="3"|'''Release | |colspan="3"|'''Release date:''' June 14, 2015<br> | ||
'''Price:''' US$5.99; US$6.99 if purchased with the 3DS version (both bundled with [[Suzaku Castle]]) | '''Price:''' US$5.99; US$6.99 if purchased with the 3DS version (both bundled with [[Suzaku Castle]]) | ||
|- | |- | ||
!align=center colspan="2" rowspan="2"|[[File:Cloud Strife - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br> | !align=center colspan="2" rowspan="2"|[[File:Cloud Strife - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br>[[Cloud Strife|Cloud]]<ref name=newcomer group=notes/> [[File:Final Fantasy Symbol.png|30px|class=invert-dark]] | ||
|The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | |The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | ||
|Standard - | |Standard - {{iw|smashwiki|Blade Beam}}<br>Side - {{iw|smashwiki|Cross Slash}}<br>Up - {{iw|smashwiki|Climhazzard}}<br>Down - {{iw|smashwiki|Limit Charge}} / {{iw|smashwiki|Finishing Touch}} | ||
| | |{{iw|smashwiki|Omnislash}} | ||
|- | |- | ||
|colspan="3"|'''Release | |colspan="3"|'''Release date:''' December 15, 2015<br> | ||
'''Price:''' US$5.99; US$6.99 if purchased with the 3DS version (both bundled with [[Midgar]]) | '''Price:''' US$5.99; US$6.99 if purchased with the 3DS version (both bundled with [[Midgar]]) | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:Corrin (SSB for N3DS - Wii U artwork).png|120x120px]]<br> | !align=center colspan="2"rowspan="2"|[[File:Corrin (SSB for N3DS - Wii U artwork).png|120x120px]]<br>[[Corrin]]<ref name=newcomer group=notes/>[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
|Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. | |Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. | ||
|Standard - | |Standard - {{iw|smashwiki|Dragon Fang Shot}}<br>Side - {{iw|smashwiki|Dragon Lunge}}<br>Up - {{iw|smashwiki|Draconic Ascent}}<br>Down - {{iw|smashwiki|Counter Surge}} | ||
| | |{{iw|smashwiki|Torrential Roar}} | ||
|- | |- | ||
|colspan="3"|'''Release | |colspan="3"|'''Release date:''' February 3, 2016<br> | ||
'''Price:''' US$4.99; US$5.99 if purchased with the 3DS version | '''Price:''' US$4.99; US$5.99 if purchased with the 3DS version | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|120x120px]]<br> | !align=center colspan="2"rowspan="2"|[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|120x120px]]<br>[[Bayonetta]]<ref name=newcomer group=notes/>[[File:Bayonetta.png|30px|class=invert-dark]] | ||
|Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! | |Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! | ||
|Standard - | |Standard - {{iw|smashwiki|Bullet Climax}}<br>Side - {{iw|smashwiki|Heel Slide / After Burner Kick}}<br>Up - {{iw|smashwiki|Witch Twist}}<br>Down - {{iw|smashwiki|Witch Time}} | ||
| | |{{iw|smashwiki|Infernal Climax}} | ||
|- | |- | ||
|colspan="3"|'''Release | |colspan="3"|'''Release date:''' February 3, 2016<br> | ||
'''Price:''' US$5.99; US$6.99 if purchased with the 3DS version (both bundled with [[Umbra Clock Tower]]) | '''Price:''' US$5.99; US$6.99 if purchased with the 3DS version (both bundled with [[Umbra Clock Tower]]) | ||
|} | |} | ||
===Unlocking criteria=== | ===Unlocking criteria=== | ||
{|class="wikitable"style="margin:auto" | {|class="wikitable" style="margin:auto" | ||
|- | |- | ||
!style=" | !style="width:13.5em"|Character | ||
! | !Criteria I | ||
! | !Criteria II | ||
! | !Stage of battle | ||
|- | |- | ||
! | !{{iw|smashwiki|Falco (SSB4)|Falco}} | ||
|Clear Classic Mode | |Clear {{iw|smashwiki|Classic Mode (SSB4-Wii U)|Classic Mode}} | ||
|Play 10 matches | |Play 10 {{iw|smashwiki|Versus Mode|matches}} | ||
| | |{{iw|smashwiki|Orbital Gate Assault}} | ||
|- | |- | ||
![[Wario]] | ![[Wario]] | ||
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|[[Gamer (stage)|Gamer]] | |[[Gamer (stage)|Gamer]] | ||
|- | |- | ||
! | !{{iw|smashwiki|Lucina (SSB4)|Lucina}} | ||
|Clear Classic Mode on intensity 5.5 or higher | |Clear Classic Mode on {{iw|smashwiki|intensity}} 5.5 or higher | ||
|Play 30 matches | |Play 30 matches | ||
| | |{{iw|smashwiki|Coliseum}} | ||
|- | |- | ||
! | !{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}} | ||
|Clear All-Star mode on Normal difficulty | |Clear All-Star mode on Normal difficulty | ||
|Play 40 matches | |Play 40 matches | ||
| | |{{iw|smashwiki|Palutena's Temple}} | ||
|- | |- | ||
![[Dr. Mario]] | ![[Dr. Mario]] | ||
Line 596: | Line 684: | ||
|[[Wrecking Crew (stage)|Wrecking Crew]] | |[[Wrecking Crew (stage)|Wrecking Crew]] | ||
|- | |- | ||
! | !{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}} | ||
|Clear Classic Mode on intensity 2.0 or higher with 5 characters | |Clear Classic Mode on intensity 2.0 or higher with 5 characters | ||
|Play 80 matches | |Play 80 matches | ||
| | |{{iw|smashwiki|Flat Zone X}} | ||
|- | |- | ||
! | !{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}} | ||
|Earn 1 KO in Cruel Smash | |Earn 1 KO in Cruel Smash | ||
|Play 100 matches | |Play 100 matches | ||
| | |{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}} | ||
|- | |- | ||
![[Mii|Mii Fighter]] | ![[Mii|Mii Fighter]] | ||
Line 618: | Line 706: | ||
*[[Mechakoopa]] (Bowser Jr. attack) | *[[Mechakoopa]] (Bowser Jr. attack) | ||
*[[Shadow Mario]] (Bowser Jr.'s Final Smash) | *[[Shadow Mario]] (Bowser Jr.'s Final Smash) | ||
* | *{{iw|zeldawiki|Navi}} (Link taunt) | ||
* | *{{iw|zeldawiki|Phantom}} (Zelda attack) | ||
* | *{{iw|wikirby|Gordo}} (King Dedede attack) | ||
* | *{{iw|fireemblem|Chrom}} (Robin's Final Smash) | ||
* | *{{iw|pikipedia|Pikmin family|Pikmin}} (Olimar attack) | ||
* | *{{iw|nookipedia|Lloid}} (Villager attack) | ||
* | *{{iw|nookipedia|Tom Nook}} (Villager's Final Smash) | ||
* | *{{iw|nookipedia|Timmy and Tommy|Timmy and Tommy Nook}} (Villager's Final Smash) | ||
* | *{{iw|smashwiki|Mega Man (SSB4)|Rush}} (Mega Man attack) | ||
*Mega Man X (Mega Man's Final Smash) | *Mega Man X (Mega Man's Final Smash) | ||
*Mega Man Volnutt (Mega Man's Final Smash) | *Mega Man Volnutt (Mega Man's Final Smash) | ||
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*Topcup (Pac-Man taunt) | *Topcup (Pac-Man taunt) | ||
*[[Don-chan]] (Pac-Man taunt) | *[[Don-chan]] (Pac-Man taunt) | ||
* | *{{iw|xenoseries|Dunban}} (Shulk's Final Smash) | ||
* | *{{iw|xenoseries|Riki}} (Shulk's Final Smash) | ||
===Stage cameos=== | ===Stage cameos=== | ||
{ | {{columns| | ||
| | |||
*[[Shy Guy]]s (Mario Circuit (''Brawl''), Mario Circuit (''Wii U'')) | *[[Shy Guy]]s (Mario Circuit (''Brawl''), Mario Circuit (''Wii U'')) | ||
*[[Lubba]] (Mario Galaxy) | *[[Lubba]] (Mario Galaxy) | ||
*[[Luma]]s (Mario Galaxy) | *[[Luma]]s (Mario Galaxy) | ||
* | *{{iw|zeldawiki|Loftwing}}s (Skyloft) | ||
* | *{{iw|nookipedia|Brewster}} (Town and City) | ||
* | *{{iw|nookipedia|Dr. Shrunk}} (Town and City) | ||
* | *{{iw|nookipedia|Gracie}} (Town and City) | ||
* | *{{iw|nookipedia|Redd|Crazy Redd}} (Town and City) | ||
* | *{{iw|nookipedia|Lloid}} (Town and City) | ||
* | *{{iw|nookipedia|Frillard}} (Town and City) | ||
* | *{{iw|nookipedia|Labelle}} (Town and City) | ||
* | *{{iw|nookipedia|Saharah}} (Town and City) | ||
* | *{{iw|nookipedia|Wendell}} (Town and City) | ||
* | *{{iw|nookipedia|Pelly}} (Town and City) | ||
| | *{{iw|nookipedia|Mabel}} (Town and City) | ||
*{{iw|nookipedia|Timmy and Tommy|Timmy and/or Tommy Nook}} (Town and City) | |||
* | *{{iw|nookipedia|Joan}} (Town and City) | ||
* | *{{iw|nookipedia|Don Resetti}} (Town and City) | ||
* | *{{iw|nookipedia|Wisp}} (Town and City) | ||
* | *{{iw|nookipedia|Pete}} (Town and City) | ||
* | *{{iw|nookipedia|Celeste}} (Town and City) | ||
* | *{{iw|nookipedia|Phyllis}} (Town and City) | ||
* | *{{iw|sonicretro|Flicky}} (Windy Hill) | ||
* | *{{iw|sonicretro|Ricky}} (Windy Hill) | ||
* | *{{iw|sonicretro|Rocky}} (Windy Hill) | ||
* | *{{iw|metroidwiki|Ridley}} (Pyrosphere) | ||
* | |||
*[[Kamek]] (Mushroom Kingdom U) | *[[Kamek]] (Mushroom Kingdom U) | ||
*[[Big Urchin]] (Mushroom Kingdom U) | *[[Big Urchin]] (Mushroom Kingdom U) | ||
*[[Nabbit]] (Mushroom Kingdom U) | *[[Nabbit]] (Mushroom Kingdom U) | ||
* | *{{iw|bulbapedia|Garchomp (Pokémon)|Garchomp}} (Kalos Pokémon League stage) | ||
* | *{{iw|bulbapedia|Hydreigon (Pokémon)|Hydreigon}} (Kalos Pokémon League stage) | ||
* | *{{iw|bulbapedia|Axew (Pokémon)|Axew}} (Kalos Pokémon League stage) | ||
* | *{{iw|bulbapedia|Dragonite (Pokémon)|Dragonite}} (Kalos Pokémon League stage) | ||
* | *{{iw|bulbapedia|Infernape (Pokémon)|Infernape}} (Kalos Pokémon League stage) | ||
* | *{{iw|bulbapedia|Pyroar (Pokémon)|Pyroar}} (Kalos Pokémon League stage) | ||
* | *{{iw|bulbapedia|Blaziken (Pokémon)|Blaziken}} (Kalos Pokémon League stage) | ||
*[[5-Volt]] (Gamer stage) | *[[5-Volt]] (Gamer stage) | ||
*[[9-Volt]] (Gamer stage) | *[[9-Volt]] (Gamer stage) | ||
*[[18-Volt]] (Gamer stage) | *[[18-Volt]] (Gamer stage) | ||
*[[Dribble & Spitz|Spitz]] (Gamer stage) | *[[Dribble & Spitz|Spitz]] (Gamer stage) | ||
*[[ | *[[Young Cricket]] (Gamer stage) | ||
}} | |||
===Stage bosses=== | ===Stage bosses=== | ||
*[[Nabbit]] (Mushroom Kingdom U) | *[[Nabbit]] (Mushroom Kingdom U) | ||
* | *{{iw|smashwiki|Yellow Devil}} (Wily Castle) | ||
* | *{{iw|smashwiki|Ridley}}/{{iw|smashwiki|Meta Ridley}} (Pyrosphere) | ||
* | *{{iw|smashwiki|Metal Face}} (Gaur Plain) | ||
* | *{{iw|smashwiki|Master Hand}} | ||
* | *{{iw|smashwiki|Crazy Hand}} | ||
* | *{{iw|smashwiki|Master Core}} | ||
==Stages== | ==Stages== | ||
''Super Smash Bros. for Wii U'' has a total of 55 stages, | ''Super Smash Bros. for Wii U'' has a total of 55 {{iw|smashwiki|stage}}s, with 21 returning and 34 being new. 41 of the stages are accessible at any time, 5 have to be unlocked, 9 are downloadable content. Not every stage is the same as in ''[[Super Smash Bros. for Nintendo 3DS]]'' since some are based on games released on home consoles. Thirteen stages are in both versions, including every downloadable stage except {{iw|smashwiki|Miiverse}} and {{iw|smashwiki|Pirate Ship}}. All stages have an {{iw|smashwiki|Ω form|Omega (Ω) form}}, in which fighters battle on only a large, flat platform, and the player can press {{button|wiiu|X}} to select it. The {{iw|smashwiki|My Music}} feature is also selectable from the stage select screen by pressing {{button|wiiu|Y}}. | ||
{|width=100% class=wikitable | |||
{| | |||
|- | |- | ||
!width="25%"rowspan="2"|Stage | !width="25%"rowspan="2"|Stage | ||
Line 729: | Line 808: | ||
!colspan="8"|Normal Stages | !colspan="8"|Normal Stages | ||
|- | |- | ||
![[File:WiiU SmashBros scrnS01 16 E3.png|150px]]<br>[[Battlefield]] | ![[File:WiiU SmashBros scrnS01 16 E3.png|150px]]<br>[[Battlefield]]<ref name=3ds group=notes/>[[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
| | |A basic stage featuring a main platform and three {{iw|smashwiki|Platform#Soft platforms|soft platforms}} floating above. The time of day changes as the | ||
|rowspan="2"| | |rowspan="2"| | ||
*Battlefield | *Battlefield | ||
Line 747: | Line 826: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:BigBattlefieldWiiU.png|150px]]<br>[[Battlefield|Big Battlefield]][[File:SmashBros Emblem.png|30px|class=invert]] | ![[File:BigBattlefieldWiiU.png|150px]]<br>[[Battlefield|Big Battlefield]][[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
|A | |A larger form of the Battlefield stage, designed to accomodate the {{iw|smashwiki|8-Player Smash}} mode. It has six soft platforms instead of three. | ||
|align="center"|8 | |align="center"|8 | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 WiiU FinalDestination.jpg|150px]]<br>[[Final Destination]] | ![[File:SSB4 WiiU FinalDestination.jpg|150px]]<br>[[Final Destination]]<ref name=3ds group=notes/>[[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
| | |A stage featuring only a flat platform and changing scenery. {{iw|smashwiki|Master Hand}}, {{iw|smashwiki|Crazy Hand}}, and {{iw|smashwiki|Master Core}} are fought here in {{iw|smashwiki|Classic Mode (SSB4-Wii U)|Classic Mode}}. | ||
| | | | ||
*Final Destination | *Final Destination | ||
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|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:Mushroom Kingdom U.png|150px]]<br>[[Mushroom Kingdom U]] (''[[New Super Mario Bros. U]]'')[[File:Mario Emblem.png|30px|class=invert]] | ![[File:Mushroom Kingdom U.png|150px]]<br>[[Mushroom Kingdom U]] (''[[New Super Mario Bros. U]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
|Mushroom Kingdom U | |Mushroom Kingdom U takes place in areas based on ''[[New Super Mario Bros. U]]'', each having their own {{iw|smashwiki|hazard}}s and features. Through the stage, [[Nabbit]] sometimes appears to abduct fighters and carry them beyond the {{iw|smashwiki|blast line}}. | ||
| | | | ||
*Ground Theme / Underground Theme | *Ground Theme / Underground Theme | ||
Line 788: | Line 867: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 Mario Galaxy Stage.jpg|150px]]<br>[[Mario Galaxy (stage)|Mario Galaxy]] (''[[Super Mario Galaxy]]'')[[File:Mario Emblem.png|30px|class=invert]] | ![[File:SSB4 Mario Galaxy Stage.jpg|150px]]<br>[[Mario Galaxy (stage)|Mario Galaxy]] (''[[Super Mario Galaxy]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |A stage taking place on a planet from [[Gateway Galaxy]] in ''[[Super Mario Galaxy]]'', the gravity is curved, affecting the characters and most projectiles. | ||
| | | | ||
*Egg Planet | *[[Egg Planet]] | ||
*Rosalina in the Observatory / Luma's Theme | *[[Rosalina in the Observatory]] / Luma's Theme | ||
*Super Mario Galaxy | *Super Mario Galaxy | ||
*Egg Planet ''(original)'' | *Egg Planet ''(original)'' | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Delfino Plaza Brawl.PNG|150px]]<br>[[Delfino Plaza (stage)|Delfino Plaza]] | ![[File:SSB4 - Delfino Plaza Brawl.PNG|150px]]<br>[[Delfino Plaza (stage)|Delfino Plaza]]<ref name=ssbb group=notes>Returning stage from ''Super Smash Bros. Brawl''</ref> (''[[Super Mario Sunshine]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place in its [[Delfino Plaza|namesake location]], the stage has a large platform with several soft platforms hovering above, and they frequently transport fighters to different areas of Delfino Plaza. | ||
| | | | ||
*Delfino Plaza | *Delfino Plaza | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Mario Circuit MK8.PNG|150px]]<br>[[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]] (''[[Mario Kart 8]]'')[[File:Mario Emblem.png|30px|class=invert]] | ![[File:SSB4 - Mario Circuit MK8.PNG|150px]]<br>[[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]] (''[[Mario Kart 8]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |Another ''Super Mario''-themed stage based on its [[Mario Circuit (Mario Kart 8)|namesake]] from ''[[Mario Kart 8]]''. Fighters are carried around the race track and dropped, in a similar manner to Delfino Plaza. The stage hazard is the [[Shy Guy]] racers. | ||
| | | | ||
*Circuit (Mario Kart 7) | *Circuit (Mario Kart 7) | ||
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|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 - Mario Circuit Brawl.PNG|150px]]<br>[[Figure-8 Circuit (stage)|Mario Circuit (Brawl)]] | ![[File:SSB4 - Mario Circuit Brawl.PNG|150px]]<br>[[Figure-8 Circuit (stage)|Mario Circuit (Brawl)]]<ref name=ssbb group=notes/> (''[[Mario Kart (series)|Mario Kart]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |The stage takes place in an area resembling [[Figure-8 Circuit]] from ''[[Mario Kart DS]]''. The stage features driving Shy Guys as hazards, much like its later ''Mario Kart 8'' version, but not in 8-Player Smash. | ||
| | | | ||
*Mario Circuit | *Mario Circuit | ||
Line 850: | Line 927: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Luigi's Mansion Brawl.PNG|150px]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]] | ![[File:SSB4 - Luigi's Mansion Brawl.PNG|150px]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]]<ref name=ssbb group=notes/> (''[[Luigi's Mansion]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place at its [[Luigi's Mansion (location)|identically named mansion]], though located above a large chasm. The mansion has three levels that fighters can jump between. | ||
| | | | ||
*Luigi's Mansion Theme | *Luigi's Mansion Theme | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Jungle Hijinxs.PNG|150px]]<br>[[Jungle Hijinxs (stage)|Jungle Hijinxs]] (''[[Donkey Kong Country Returns]]'')[[File:DK Emblem.png|30px|class=invert]] | ![[File:SSB4 - Jungle Hijinxs.PNG|150px]]<br>[[Jungle Hijinxs (stage)|Jungle Hijinxs]] (''[[Donkey Kong Country Returns]]'')[[File:DK Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place at the [[Jungle Hijinxs (Donkey Kong Country Returns)|level of the same name]] from ''[[Donkey Kong Country Returns]]''. The stage uniquely has a battlefield in the front and another in the back, and players can travel between them using a [[Barrel Cannon]]. | ||
| | | | ||
*Gear Getaway | *Gear Getaway | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[ | ![[File:SSB4UKongoJungle64.jpg|150px]]<br>[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]]<ref name=stage group=notes>Unlockable stage</ref><ref name=ssb group=notes>Returning stage from ''Super Smash Bros.''</ref> (''[[Donkey Kong Country]]'')[[File:DK Emblem.png|30px|class=invert-dark]] | ||
| | |A stage that has a rotating Barrel Cannon beneath it, launching whoever enters it. | ||
| | | | ||
*Kongo Jungle | *Kongo Jungle | ||
Line 892: | Line 969: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Skyloft.png|150px]]<br>[[Skyloft]] ('' | ![[File:Skyloft.png|150px]]<br>[[Skyloft]] (''{{iw|zeldawiki|The Legend of Zelda: Skyward Sword}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | |In a similar vein to Delfino Plaza, the stage takes fighters around {{iw|zeldawiki|Skyloft}} from ''The Legend of Zelda: Skyward Sword'' as they battle. | ||
| | | | ||
*Ballad of the Goddess / Ghirahim's Theme | *Ballad of the Goddess / Ghirahim's Theme | ||
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|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 - Bridge of Eldin Brawl.PNG|150px]]<br>[[Bridge of Eldin]] | ![[File:SSB4 - Bridge of Eldin Brawl.PNG|150px]]<br>[[Bridge of Eldin]]<ref name=ssbb group=notes/> (''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place at the {{iw|zeldawiki|Bridge of Eldin|location of the same name}} from ''The Legend of Zelda: Twilight Princess'', the stage involves battling on a long, stone bridge. {{iw|zeldawiki|King Bulblin}} sometimes rides {{iw|zeldawiki|Lord Bullbo}} and drops a bomb that destroys the center of the bridge. A {{iw|zeldawiki|portal}} later arrives to fix the bridge. will appear to repair the bridge. | ||
| | | | ||
*Main Theme Ver. 2 (The Legend of Zelda) | *Main Theme Ver. 2 (The Legend of Zelda) | ||
Line 922: | Line 999: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Temple.png|150px]]<br>[[Temple (stage)|Temple]] | ![[File:Temple.png|150px]]<br>[[Temple (stage)|Temple]]<ref name=ssbm group=notes>Returning stage from ''[[Super Smash Bros. Melee]]''</ref> (''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | |A large, midair stage taking place at a regular {{iw|zeldawiki|temple}} from ''The Legend of Zelda'' series. There are several platforms where fighters can battle. | ||
| | | | ||
*Great Temple / Temple | *Great Temple / Temple | ||
Line 938: | Line 1,015: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pyrosphere.png|150px]]<br>[[Pyrosphere (stage)|Pyrosphere]] ('' | ![[File:Pyrosphere.png|150px]]<br>[[Pyrosphere (stage)|Pyrosphere]] (''{{iw|metroidwiki|Metroid: Other M}}'')[[File:Metroid Emblem.png|30px|class=invert-dark]] | ||
|Based on the | |Based on the {{iw|metroidwiki:Sector 3 (Pyrosphere)|identically titled location}} from ''Metroid: Other M'', the stage consists of a large base platform with soft platforms on either side. {{iw|metroidwiki|Ridley}} is a stage boss here, like with the origin location. | ||
| | | | ||
*Vs. Ridley | *Vs. Ridley | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Norfair Brawl.PNG|150px]]<br>[[Norfair]]{{ | ![[File:SSB4 - Norfair Brawl.PNG|150px]]<br>[[Norfair]]<ref name=ssbb group=notes/> (''{{iw|metroidwiki|Metroid (series)|Metroid}}'')[[File:Metroid Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place at the [[metroidwiki:Norfair|location of the same name]] from the ''Metroid'' series. Fighters battle on platforms hovering above a large pit of lava. The hazards include walls of lava appearing from either side, lava being sprayed on the stage, and a huge wave that fills almost the entire stage. | ||
| | | | ||
*Main Theme (Metroid) | *Main Theme (Metroid) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Port Town Aero Dive Brawl.PNG|150px]]<br>[[Port Town Aero Dive]]{{ | ![[File:SSB4 - Port Town Aero Dive Brawl.PNG|150px]]<br>[[Port Town Aero Dive]]<ref name=ssbb group=notes/> (''{{iw|fzerowiki|F-Zero GX}}'')[[File:F-Zero Emblem.png|30px|class=invert-dark]] | ||
| | |Takes place at the {{iw|fzerowiki|Port Town|identically titled location}} from ''F-Zero GX''. Fighters battle on a long platform that goes around the track before sometimes landing, similarly to the Delfino Plaza. Several F-Zero machines sometimes race by, damaging fighters if they make contact. | ||
| | | | ||
*Mute City Ver. 3 | *Mute City Ver. 3 | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Woolly World.png|150px]]<br>[[Woolly World]] (''[[Yoshi's Woolly World]]'')[[File:Yoshi Emblem.png|30px|class=invert]] | ![[File:Woolly World.png|150px]]<br>[[Woolly World]] (''[[Yoshi's Woolly World]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]] | ||
|A stage based on the aesthetics of ''Yoshi's Woolly World''. | |A stage based on the aesthetics of ''Yoshi's Woolly World''. There is a large mobile with hanging platforms that goes into the air after some time. | ||
| | | | ||
*Yoshi's Island | *Yoshi's Island | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Yoshi's Island Melee.PNG|150px]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] | ![[File:SSB4 - Yoshi's Island Melee.PNG|150px]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]<ref name=ssbm group=notes/> (''[[Super Mario World]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]] | ||
|A stage | |A stage featuring several elements from ''[[Super Mario World]]'', namely a sloped [[Warp Pipe]] and rotating blocks, as well as a sloped hill to the right. | ||
| | | | ||
*Super Mario World Medley | *Super Mario World Medley | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Great Cave Offensive.PNG|150px]]<br>[[The Great Cave Offensive]] ('' | ![[File:SSB4 - Great Cave Offensive.PNG|150px]]<br>[[The Great Cave Offensive]] (''{{iw|wikirby|Kirby Super Star}}'')[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
| | |The stage is based on the {{iw|wikirby|The Great Cave Offensive|mode from ''Kirby Super Star''}} and is the largest stage. It is divided into different sections based on areas from said mode. | ||
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*The Great Cave Offensive | *The Great Cave Offensive | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 Halberd.png|150px]]<br>[[Halberd]] | ![[File:SSB4 Halberd.png|150px]]<br>[[Halberd]]<ref name=ssbb group=notes/> (''Kirby Super Star'')[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
| | |The main platform circles around the {{iw|wikirby|Halberd}} before landing on the ship itself before returning the fighters to the start. A large cannon functions as the stage hazard. | ||
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*The Legendary Air Ride Machine | *The Legendary Air Ride Machine | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 WiiU OrbitalGate.jpg|150px]]<br>[[Orbital Gate Assault]] ('' | ![[File:SSB4 WiiU OrbitalGate.jpg|150px]]<br>[[Orbital Gate Assault]] (''{{iw|lylatwiki|Star Fox: Assault}}'')[[File:StarFox Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place at the {{iw|lylatwiki|Orbital Gate}}, fighters are required to constantly jump between ships due to a war ongoing with them. | ||
| | | | ||
*Theme from Area 6 / Missile Slipstream | *Theme from Area 6 / Missile Slipstream | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Lylat Cruise Brawl.PNG|150px]]<br>[[Lylat Cruise]]{{ | ![[File:SSB4 - Lylat Cruise Brawl.PNG|150px]]<br>[[Lylat Cruise]]<ref name=ssbb group=notes/> (''{{iw|lylatwiki|Star Fox (series)|Star Fox}}'')[[File:StarFox Emblem.png|30px|class=invert-dark]] | ||
| | |Similar to Battlefield except with more angled platforms and a dynamic background carrying fighters through space. | ||
| | | | ||
*Space Armada | *Space Armada | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Kalos Pokemon League.png|150px]]<br>[[Kalos Pokémon League]] ( | ![[File:Kalos Pokemon League.png|150px]]<br>[[Kalos Pokémon League]] ({{iw|bulbapedia|Pokémon X and Y|''Pokémon X'' and ''Pokémon Y''}})[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
| | |Taking place at the [[bulbapedia:Pokémon League (Kalos)|identically titled location]] from ''Pokémon X'' and ''Pokémon Y'', the stage cycles between the main hall and four other chambers | ||
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*Battle! (Trainer Battle) (Pokémon X / Pokémon Y) | *Battle! (Trainer Battle) (Pokémon X / Pokémon Y) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pokémon Stadium 2 SSBWiiU.png|150px]]<br> | ![[File:Pokémon Stadium 2 SSBWiiU.png|150px]]<br>[[Pokémon Stadium 2]]<ref name=stage group=notes/><ref name=ssbb group=notes/> (''{{iw|bulbapedia|Pokémon (series)|Pokémon}}'')[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|A | |A stage that switches between variations based on {{iw|bulbapedia|type}}s, affecting the hazards as well. | ||
| | | | ||
*Pokémon Main Theme (Pokémon Red / Pokémon Blue) | *Pokémon Main Theme (Pokémon Red / Pokémon Blue) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Onett.png|150px]]<br>[[Onett]]{{ | ![[File:Onett.png|150px]]<br>[[Onett]]<ref name=ssbm group=notes/> (''{{iw|wikibound|EarthBound}}'')[[File:EarthBound Emblem.png|30px|class=invert-dark]] | ||
| | |A stage taking place between two houses and a drug store. The stage hazard is fast-driving cars, which fighters can be hit by if they are presently on the ground. | ||
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*Onett | *Onett | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Coliseum.png|150px]]<br>[[Coliseum (stage)|Coliseum]] ('' | ![[File:Coliseum.png|150px]]<br>[[Coliseum (stage)|Coliseum]] (''{{iw|fireemblem|Fire Emblem (series)|Fire Emblem}}'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
|A stage | |A stage taking place at an {{iw|fireemblem|arena}}. It begins long and flat, but platforms rise and retreat throughout the battle. | ||
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*The Devoted | *The Devoted | ||
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|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:Castle Siege.png|150px]]<br>[[Castle Siege]] | ![[File:Castle Siege.png|150px]]<br>[[Castle Siege]]<ref name=ssbb group=notes/> (''Fire Emblem'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
| | |The setting of the stage switches between taking place outside of a castle, the inside, and an underground location filled with lava. | ||
| | | | ||
*Fire Emblem Theme | *Fire Emblem Theme | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Flat Zone X.png|150px]]<br> | ![[File:Flat Zone X.png|150px]]<br>[[Flat Zone X]] (Game & Watch)<ref name=stage group=notes/>[[File:Game&Watch Emblem.png|30px|class=invert-dark]] | ||
|A | |A successor to both the {{iw|smashwiki|Flat Zone}} and {{iw|smashwiki|Flat Zone 2}} stages from earlier ''Super Smash Bros.'' games, incorporating elements from both stages. | ||
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*Flat Zone 2 | *Flat Zone 2 | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 Palutena's Temple Stage.jpg|150px]]<br>[[Palutena's Temple]] ('' | ![[File:SSB4 Palutena's Temple Stage.jpg|150px]]<br>[[Palutena's Temple]] (''{{iw|icaruspedia|Kid Icarus: Uprising}}'')[[File:KidIcarus Emblem.png|30px|class=invert-dark]] | ||
|A | |A stage taking place at the {{iw|icaruspedia|Palutena's Temple|identically titled location}} from ''Kid Icarus: Uprising''. There are several platforms to battle on. | ||
| | | | ||
*Boss Fight 1 (Kid Icarus: Uprising) | *Boss Fight 1 (Kid Icarus: Uprising) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Skyworld Wii U.jpg|150px]]<br>[[Skyworld]]{{ | ![[File:Skyworld Wii U.jpg|150px]]<br>[[Skyworld]]<ref name=ssbb group=notes/> (''{{iw|icaruspedia|Kid Icarus}}'')[[File:KidIcarus Emblem.png|30px|class=invert-dark]] | ||
|A | |A stage with platforms that are breakable, allowing fighters to pass through, but they rebuild after a while. | ||
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*Underworld | *Underworld | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Gamer SSB4.png|150px]]<br>[[Gamer (stage)|Gamer]] (''[[Game & Wario]]'')[[File:Wario Emblem.png|30px|class=invert]] | ![[File:Gamer SSB4.png|150px]]<br>[[Gamer (stage)|Gamer]] (''[[Game & Wario]]'')[[File:Wario Emblem.png|30px|class=invert-dark]] | ||
|A stage based on [[Gamer| | |A stage based on the [[Gamer|identically titled mode]] from ''Game & Wario''. Fighters battle on a large table during the night, though other stage components are randomly generated. [[5-Volt]] is the hazard, and she causes fighters to launch off upon noticing them. | ||
| | | | ||
*Gamer | *Gamer | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Garden of Hope.png|150px]]<br>[[Garden of Hope]] ('' | ![[File:Garden of Hope.png|150px]]<br>[[Garden of Hope]] (''{{iw|pikipedia|Pikmin 3}}'')[[File:Pikmin Emblem.png|30px|class=invert-dark]] | ||
|A stage | |A stage taking place at the {{iw|pikipedia|Garden of Hope|identically titled location}} from ''Pikmin 3''. The hazard is a {{iw|smashwiki|Peckish Aristocrab}}, which destroys some of the structures and inflicts heavy damage upon fighters if it touches them. | ||
| | | | ||
*Stage Select (Pikmin 2) | *Stage Select (Pikmin 2) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Town and City.png|150px]]<br>[[Town and City]] ('' | ![[File:Town and City.png|150px]]<br>[[Town and City]] (''{{iw|nookipedia|Animal Crossing: City Folk}}'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]] | ||
|A stage based on both the player's town and the city from ''Animal Crossing: City Folk'' | |A stage based on both the player's {{iw|nookipedia|town}} and the {{iw|nookipedia|city}} from ''Animal Crossing: City Folk''. The time of day corresponds to the time set on the [[Wii U]]'s internal clock. | ||
| | | | ||
*Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World) | *Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Smashville.png|150px]]<br> | ![[File:Smashville.png|150px]]<br>[[Smashville]]<ref name=stage group=notes/><ref name=ssbb group=notes/> (''{{iw|nookipedia|Animal Crossing}}'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]] | ||
| | |Essentially an earlier iteration of Town and City, but with a background based on ''{{iw|nookipedia|Animal Crossing: Wild World}}''. The time of day is still affected by the time on the Wii U's internal clock. | ||
| | | | ||
*Title (Animal Crossing) | *Title (Animal Crossing) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Wii Fit Studio.png|150px]]<br>[[Wii Fit Studio]] (''{{ | ![[File:Wii Fit Studio.png|150px]]<br>[[Wii Fit Studio]] (''{{iw|nwiki|Wii Fit}}'')[[File:Wii Fit series icon.png|40px|class=invert-dark]] | ||
|A stage based on the ''Wii Fit'' | |A stage based on the ''Wii Fit'' games, Wii Fit Studio has a mirror that sometimes switches to a silhouette that demonstrates yoga poses, but this does not affect gameplay. | ||
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*Super Hoop | *Super Hoop | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Boxing Ring.png|150px]]<br>[[Boxing Ring]] | ![[File:Boxing Ring.png|150px]]<br>[[Boxing Ring]]<ref name=3ds group=notes>Stage also appears in ''[[Super Smash Bros. for Nintendo 3DS]]''</ref> (''{{iw|nwiki|Punch-Out|Punch-Out<nowiki>!!</nowiki>}}'')[[File:PunchOutSymbol.png|30px|class=invert-dark]] | ||
|A stage | |A stage taking place at a boxing ring and featuring ropes that can be bounced on and breakable light fixtures. | ||
| | | | ||
*Jogging/Countdown | *Jogging/Countdown | ||
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|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:Gaur Plain.png|150px]]<br>[[Gaur Plain]] | ![[File:Gaur Plain.png|150px]]<br>[[Gaur Plain]]<ref name=3ds group=notes/> (''{{iw|xenoseries|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]] | ||
| | |A large stage taking place at the {{iw|xenoseries|Gaur Plain|identically titled location}} from ''Xenoblade Chronicles''. The stage boss is {{iw|xenoseries|Metal Face}}, but only during the night. | ||
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*Gaur Plain | *Gaur Plain | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Duck Hunt.png|150px]]<br> | ![[File:Duck Hunt.png|150px]]<br>[[Duck Hunt (stage)|Duck Hunt]]<ref name=stage group=notes/><ref name=3ds group=notes/> (''{{iw|nwiki|Duck Hunt}}'')[[File:DuckHunt Emblem.png|30px|class=invert-dark]] | ||
|A stage | |A stage featuring the gameplay scene from the ''Duck Hunt'' game. The dog appears from the grass sometimes, serving as a platform himself. | ||
| | | | ||
*Duck Hunt Medley | *Duck Hunt Medley | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:75m SSB4.png|150px]]<br>[[75 m (stage)|75 m]] | ![[File:75m SSB4.png|150px]]<br>[[75 m (stage)|75 m]]<ref name=ssbb group=notes/> (''[[Donkey Kong (game)|Donkey Kong]]'')[[File:DK Emblem.png|30px|class=invert-dark]] | ||
| | |A recreation of the [[75m|''Donkey Kong'' stage]], the 8-bit Donkey Kong at the top left is a hazard, as well as the [[jack]]s that it sends bouncing from the left down to the right. | ||
| | | | ||
*Donkey Kong | *Donkey Kong | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Wrecking Crew.PNG|150px]]<br>[[Wrecking Crew (stage)|Wrecking Crew]] (''[[Wrecking Crew]]'')[[File:WreckingCrew Emblem.png|30px|class=invert]] | ![[File:SSB4 - Wrecking Crew.PNG|150px]]<br>[[Wrecking Crew (stage)|Wrecking Crew]] (''[[Wrecking Crew]]'')[[File:WreckingCrew Emblem.png|30px|class=invert-dark]] | ||
| | |A stage taking place at a location based on ''Wrecking Crew'', but with updated visuals. There are bombs that collapse the floor above if attacked and barrels that can trap fighters temporarily. | ||
| | | | ||
*Wrecking Crew Medley | *Wrecking Crew Medley | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pilotwings.png|150px]]<br>[[Pilotwings]] ('' | ![[File:Pilotwings.png|150px]]<br>[[Pilotwings]] (''{{iw|nwiki|Pilotwings series|Pilotwings}}'')[[File:Pilotwings Symbol.png|30px|class=invert-dark]] | ||
|A stage | |A stage starting on the red biplane from ''{{iw|nwiki|Pilotwings}}'' before changing to the modern yellow bi-plane from ''{{iw|nwiki|Pilotwings Resort}}''. | ||
| | | | ||
*Light Plane | *Light Plane | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Wuhu Island.png|150px]]<br>[[Wuhu Island]] (''{{ | ![[File:Wuhu Island.png|150px]]<br>[[Wuhu Island]] (''{{iw|miiwiki|Wii Sports Resort}}'')[[File:WiiSports Emblem.png|30px|class=invert-dark]] | ||
|A stage taking place | |A stage taking place at the {{iw|miiwiki|identically titled location}}, the main platforms move fighters to different areas around the stage, like Delfino Plaza. | ||
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*Wii Sports Series Medley | *Wii Sports Series Medley | ||
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|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 Windy Hill Zone Stage.jpg|150px]]<br>[[Windy Hill Zone]] ('' | ![[File:SSB4 Windy Hill Zone Stage.jpg|150px]]<br>[[Windy Hill Zone]] (''{{iw|sonicretro|Sonic Lost World}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]] | ||
|A | |A stage featuring several types of platforms, including a large wheel with rotating platforms. A similary to the Mario Galaxy stage is that the main platform is curved. | ||
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*Windy Hill - Zone 1 | *Windy Hill - Zone 1 | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Wily Castle.png|150px]]<br>[[Wily Castle]] | ![[File:Wily Castle.png|150px]]<br>[[Wily Castle]]<ref name=3ds group=notes/> (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]] | ||
|A stage | |A stage that takes place outside Wily Castle from ''Mega Man 2''. {{iw|smashwiki|Yellow Devil}} sometimes arrives to be fought as the stage boss. | ||
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*Mega Man 2 Medley | *Mega Man 2 Medley | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pac-Land.png|150px]]<br> | ![[File:Pac-Land.png|150px]]<br>[[Pac-Land]]<ref name=stage group=notes/> (''{{wp|Pac-Land}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]] | ||
|A stage based on | |A side-scrolling stage based on ''PAC-LAND'' and featuring various areas from the game | ||
| | | | ||
*PAC-MAN'S PARK / BLOCK TOWN | *PAC-MAN'S PARK / BLOCK TOWN | ||
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!align=center colspan=5 width="100%"|Extra Stages | !align=center colspan=5 width="100%"|Extra Stages | ||
|- | |- | ||
![[File:SSB4U Dream Land 64.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{ | ![[File:SSB4U Dream Land 64.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]<ref name=3ds group=notes/><ref name=3ds group=notes/> ({{iw|wikirby|Kirby (series)|''Kirby''}})[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage | A stage based on the {{iw|wikirby|Dream Land}} areas from the ''Kirby'' series. The stage hazard is {{iw|wikirby|Whispy Woods}}, who sometimes blows wind to push characters towards the edge of the stage. | ||
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*Gourmet Race (64) | *Gourmet Race (64) | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SuzakuCastle1.png|150px]]<br>[[Suzaku Castle]] | ![[File:SuzakuCastle1.png|150px]]<br>[[Suzaku Castle]]<ref name=3ds group=notes/><ref name="Smash Wii U Direct"/> (''{{wp|Street Fighter II}}'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]] | ||
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'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Downloadable characters|Ryu]] | '''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Downloadable characters|Ryu]] | ||
A stage based on Ryu's home stage in ''Street Fighter II'' | A stage based on Ryu's home stage in ''Street Fighter II'', Suzaku Castle includes four wooden platforms for fighters to battle on. | ||
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*Ryu Stage | *Ryu Stage | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Miiverse.PNG|150px]]<br>[[Miiverse (stage)|Miiverse]] ( | ![[File:SSB4 - Miiverse.PNG|150px]]<br>[[Miiverse (stage)|Miiverse]] ({{iw|miiwiki|Miiverse}})[[File:MiiverseSymbol.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' June 14, 2015<br>'''Price:''' Free with the version 1.0.8 update | '''Release date:''' June 14, 2015<br>'''Price:''' Free with the version 1.0.8 update | ||
A stage | A stage featuring the same platforms as Battlefield. The only feature it had was that posts from Miiverse would appear in the background, up until the service had ended. | ||
| | | | ||
*Mii Plaza | *Mii Plaza | ||
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|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 WiiU PeachCastle.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] | ![[File:SSB4 WiiU PeachCastle.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]<ref name=3ds group=notes/><ref name=ssb group=notes/> (''[[Super Mario (series)|Super Mario]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
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'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage | A stage taking place high above [[Peach's Castle]]. Besides two slanted platforms, the stage also has a {{iw|smashwiki|Bumper}} in the air that knocks away fighters who touch it. | ||
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*Peach's Castle Stage | *Peach's Castle Stage | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 WiiU HyruleCastle.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{ | ![[File:SSB4 WiiU HyruleCastle.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]<ref name=3ds group=notes/><ref name=ssb group=notes/> ({{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda''}})[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage | A relatively wide stage taking place on top of {{iw|zeldawiki|Hyrule Castle}}. Its hazard is {{iw|zeldawiki|tornado}}es, which spawn every thirty seconds. | ||
| | | | ||
*Hyrule Castle Stage | *Hyrule Castle Stage | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Stage 11 mariomaker f.png|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]] | ![[File:Stage 11 mariomaker f.png|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]<ref name=3ds group=notes/> (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version | '''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version | ||
A stage | A stage featuring elements from ''Super Mario Maker''. The layout changes each time it is played on, although it always has several platforms, [[? Block]]s, and [[Brick Block]]s. It also switches between the ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]'' game styles throughout the battle. | ||
| | | | ||
*Style Switch: Ground Theme | *Style Switch: Ground Theme | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Stage 11 xpirates f.png|150px]]<br>[[Pirate Ship (stage)|Pirate Ship]] | ![[File:Stage 11 xpirates f.png|150px]]<br>[[Pirate Ship (stage)|Pirate Ship]]<ref name=ssbb group=notes/> (''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' US$1.99 | '''Release date:''' September 30, 2015<br>'''Price:''' US$1.99 | ||
Fighters battle on a {{iw|zeldawiki|Tetra's Ship|Pirate Ship}} as it travels across the {{iw|zeldawiki|Great Sea}}. The {{iw|zeldawiki|King of Red Lions}} sometimes appears by the Pirate Ship, usable as another platform. | |||
| | | | ||
*Dragon Roost Island | *Dragon Roost Island | ||
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|- | |- | ||
|- | |- | ||
![[File:Midgar.png|150px]]<br>[[Midgar]] | ![[File:Midgar.png|150px]]<br>[[Midgar]]<ref name=3ds group=notes/> (''{{wp|Final Fantasy VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Downloadable characters|Cloud]] | '''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Downloadable characters|Cloud]] | ||
Midgar | A stage taking place in Midgar from ''Final Fantasy VII'' and having platforms like those in Battlefield. The main stage feature is a summon appearing from a Summon Materia to attack the fighters. | ||
| | | | ||
*Let the Battles Begin! | *Let the Battles Begin! | ||
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|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Stage 11 umbra f.png|150px]]<br>[[Umbra Clock Tower]] | ![[File:Stage 11 umbra f.png|150px]]<br>[[Umbra Clock Tower]]<ref name=3ds group=notes/> (''{{wp|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Downloadable characters|Bayonetta]] | '''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Downloadable characters|Bayonetta]] | ||
Fighters battle on the falling clock tower from the opening scene of ''Bayonetta''. The platform where the battle occurs is flat, but some debris may arrive to be used as platforms. | |||
| | | | ||
*Let's Hit The Climax! | *Let's Hit The Climax! | ||
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|align="center"|8 | |align="center"|8 | ||
|} | |} | ||
===Unlocking criteria=== | ===Unlocking criteria=== | ||
{|class="wikitable"style="margin:auto" | {|class="wikitable"style="margin:auto" | ||
|- | |- | ||
! | !Stage | ||
! | !Criteria | ||
|- | |- | ||
!Kongo Jungle 64 | !Kongo Jungle 64 | ||
|Clear the | |Clear the event {{iw|smashwiki|The Original Heavyweights}} | ||
|- | |- | ||
!Pokemon Stadium 2 | !Pokemon Stadium 2 | ||
|Clear the | |Clear the event {{iw|smashwiki|When Lightning Strikes}} | ||
|- | |- | ||
!Flat Zone X | !Flat Zone X | ||
|Break 100 | |Break 100 {{iw|smashwiki|block}}s in {{iw|smashwiki|Trophy Rush}} as {{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}} | ||
|- | |- | ||
!Smashville | !Smashville | ||
|Clear the | |Clear the event {{iw|smashwiki|Playing Tricks}} | ||
|- | |- | ||
!PAC-LAND | !PAC-LAND | ||
|Play all maps in Smash Tour | |Play all maps in {{iw|smashwiki|Smash Tour}} | ||
|- | |- | ||
!Duck Hunt | !Duck Hunt | ||
|Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash | |Defeat at least one opponent in Solo {{iw|smashwiki|Cruel Smash}} in {{iw|smashwiki|Multi-Man Smash}} | ||
|} | |} | ||
==Items== | ==Items== | ||
''Super Smash Bros. for Wii U'' has the same items as in the [[Nintendo 3DS]] version, just like with fighters. A total of 75 items appear, 26 of which are new. | |||
===Normal items=== | ===Normal items=== | ||
====New items==== | ====New items==== | ||
{| | {{columns| | ||
| | *{{iw|smashwiki|Back Shield}} | ||
*[[Beehive]] | *[[Beehive]] | ||
* | *{{iw|zeldawiki|Beetle (Item)|Beetle}} | ||
* | *{{iw|zeldawiki|Bombchu}} | ||
*[[ | *[[Boomerang]] | ||
* | *{{iw|smashwiki|Boss Galaga}} | ||
*[[ | *[[Bullet Bill]] | ||
* | *{{iw|zeldawiki|Cucco}} | ||
* | *{{iw|icaruspedia|Daybreak}} | ||
| | *{{iw|smashwiki|Drill}} | ||
*{{iw|zeldawiki|Fairy Bottle}} | |||
* | *[[Fire Bar]] | ||
*[[ | |||
*[[Grass]] | *[[Grass]] | ||
* | *{{iw|zeldawiki|Gust Bellows}} | ||
* | *{{iw|smashwiki|Hocotate Bomb}} | ||
* | *{{iw|icaruspedia|Killer Eye}} | ||
* | *{{iw|bulbapedia|Master Ball}} | ||
* | *{{iw|icaruspedia|Ore Club}} | ||
*[[POW Block]] | |||
*[[ | *{{iw|smashwiki|Rocket Belt}} | ||
* | *{{iw|smashwiki|Special Flag}} | ||
* | |||
*[[Spiny Shell (blue)|Spiny Shell]] | *[[Spiny Shell (blue)|Spiny Shell]] | ||
* | *{{iw|smashwiki|Steel Diver}} | ||
*[[ | *[[Super Leaf]] | ||
*[[Treasure chest|Treasure Chest]] | *[[Treasure chest|Treasure Chest]] | ||
* | *{{iw|icaruspedia|X Bomb}} | ||
}} | |||
====Returning items==== | ====Returning items==== | ||
{ | {{columns| | ||
| | |||
*[[Assist Trophy]] | *[[Assist Trophy]] | ||
*[[Banana Peel]] | *[[Banana Peel]] | ||
*[[Barrel]] | *[[Barrel]] | ||
* | *{{iw|smashwiki|Beam Sword}} | ||
* | *{{iw|smashwiki|Blast Box}} | ||
*[[ | *[[Bob-omb]] | ||
* | *{{iw|smashwiki|Bumper}} | ||
* | *{{iw|zeldawiki|Bunny Hood}} | ||
* | *{{iw|smashwiki|Capsule}} | ||
* | *{{iw|smashwiki|CD}} | ||
* | *{{iw|smashwiki|Crate}} | ||
* | *{{iw|zeldawiki|Deku Nut}} | ||
* | *{{iw|wikirby|Dragoon}} | ||
*[[ | *[[Fire Flower]] | ||
* | *{{iw|wikirby|Food}} | ||
* | *{{iw|wikibound|Franklin Badge}} | ||
*[[Freezie]] | *[[Freezie]] | ||
*[[Golden Hammer]] | *[[Golden Hammer]] | ||
| | *{{iw|smashwiki|Gooey Bomb}} | ||
*[[Green Shell]] | *[[Green Shell]] | ||
*[[ | *[[Hammer]] | ||
* | *{{iw|zeldawiki|Heart Container}} | ||
* | *{{iw|smashwiki|Home-Run Bat}} | ||
*[[Lightning]] | *[[Lightning]] | ||
* | *{{iw|smashwiki|Lip's Stick}} | ||
* | *{{iw|wikirby|Maxim Tomato}} | ||
*[[Cap Block#Super Smash Bros. series|Metal Box]] | *[[Cap Block#Super Smash Bros. series|Metal Box]] | ||
* | *{{iw|smashwiki|Motion-Sensor Bomb}} | ||
* | *{{iw|wikibound|Mr. Saturn}} | ||
*[[Party Ball (item)|Party Ball]] | *[[Party Ball (item)|Party Ball]] | ||
* | *{{iw|nookipedia|Pitfall}} | ||
*[[Poison Mushroom]] | *[[Poison Mushroom]] | ||
* | *{{iw|bulbapedia|Poké Ball}} | ||
* | *{{iw|smashwiki|Ray Gun}} | ||
* | *{{iw|smashwiki|Rolling Crate}} | ||
| | *{{iw|smashwiki|Sandbag}} | ||
*{{iw|metroidwiki|Screw Attack}} | |||
* | *{{iw|lylatwiki|Smart Bomb}} | ||
* | *{{iw|smashwiki|Smash Ball}} | ||
* | *{{iw|smashwiki|Smoke Ball}} | ||
* | |||
*[[Soccer Ball]] | *[[Soccer Ball]] | ||
*[[Spring]] | *[[Spring]] | ||
* | *{{iw|wikirby|Star Rod}} | ||
*[[Super Mushroom]] | *[[Super Mushroom]] | ||
* | *{{iw|smashwiki|Super Scope}} | ||
*[[Super Star]] | *[[Super Star]] | ||
* | *{{iw|wikirby|Superspicy Curry}} | ||
* | *{{iw|smashwiki|Team Healer}} | ||
* | *{{iw|smashwiki|Timer}} | ||
*[[Trophy (Super Smash Bros. series)|Trophy]] | *[[Trophy (Super Smash Bros. series)|Trophy]] | ||
* | *{{iw|smashwiki|Unira}} | ||
* | *{{iw|wikirby|Warp Star}} | ||
}} | |||
===Assist Trophies=== | ===Assist Trophies=== | ||
37 {{iw|smashwiki|Assist Trophy}} characters make an appearance, of which 21 are new, while the other 18 are from ''Super Smash Bros. Brawl''. | |||
====New Assist Trophies==== | ====New Assist Trophies==== | ||
{ | {{columns| | ||
| | |||
*[[Ashley]] | *[[Ashley]] | ||
*[[Chain Chomp]] | *[[Chain Chomp]] | ||
* | *{{iw|smashwiki|Color TV-Game 15}} | ||
* | *{{iw|metroidwiki|Dark Samus}} | ||
* | *{{iw|smashwiki|Dillon}} | ||
* | *{{iw|smashwiki|Dr. Kawashima}} | ||
* | *{{iw|smashwiki|Elec Man}} | ||
| | *{{iw|zeldawiki|Ghirahim}} | ||
*{{iw|smashwiki|Ghosts}} | |||
* | *{{iw|nookipedia|Isabelle}} | ||
* | *{{iw|icaruspedia|Magnus}} | ||
* | *{{iw|zeldawiki|Midna}} | ||
* | *{{iw|metroidwiki|Mother Brain}} | ||
* | *{{iw|wikirby|Nightmare}} | ||
* | *{{iw|icaruspedia|Phosphora}} | ||
| | *{{iw|xenoseries|Riki}} | ||
*{{iw|smashwiki|Sablé Prince}} | |||
* | *{{iw|smashwiki|Sheriff}} | ||
* | *{{iw|zeldawiki|Skull Kid}} | ||
* | *{{iw|wikibound|Starman}} | ||
* | *{{iw|smashwiki|Takamaru}} | ||
* | }} | ||
* | |||
====Returning Assist Trophies==== | ====Returning Assist Trophies==== | ||
{| | {{columns| | ||
| | *{{iw|lylatwiki|Andross}} | ||
*{{iw|smashwiki|Devil}} | |||
* | *{{iw|smashwiki|Dr. Wright}} | ||
* | |||
*[[Hammer Bro]] | *[[Hammer Bro]] | ||
* | *{{iw|smashwiki|Infantry and Tanks}} | ||
* | *{{iw|wikibound|Jeff}} | ||
*[[Kat & Ana]] | *[[Kat & Ana]] | ||
* | *{{iw|wikirby|Knuckle Joe}} | ||
*[[Lakitu]] and [[Spiny|Spinies]] | *[[Lakitu]] and [[Spiny|Spinies]] | ||
* | *{{iw|fireemblem|Lyn}} | ||
* | *{{iw|metroidwiki|Metroid (species)|Metroid}} | ||
* | *{{iw|smashwiki|Nintendog}} (French Bulldog) | ||
| | *{{iw|smashwiki|Saki Amamiya}} | ||
*{{iw|fzerowiki|Samurai Goroh}} | |||
* | *{{iw|smashwiki|Shadow the Hedgehog}} | ||
* | *{{iw|starfywiki|Starfy}} | ||
* | *{{iw|zeldawiki|Tingle}} | ||
* | |||
*[[Waluigi]] | *[[Waluigi]] | ||
}} | |||
=== | ===Pokémon=== | ||
40 different species of {{iw|bulbapedia|Pokémon (species)|Pokémon}} can be summoned from {{iw|bulbapedia|Poké Ball}}s, just like in previous games. 23 of the Pokémon species were introduced with this role in the ''Super Smash Bros.'' series. | |||
====New Pokémon==== | ====New Pokémon==== | ||
{ | {{columns| | ||
| | *Abomasnow | ||
* | *Arceus | ||
* | *Chespin | ||
* | *Darkrai | ||
* | *Dedenne | ||
* | *Eevee | ||
* | *Fennekin | ||
* | *Fletchling | ||
* | *Genesect | ||
*Giratina | |||
* | *Gogoat | ||
* | *Inkay | ||
* | *Keldeo | ||
* | *Kyurem | ||
* | *Meloetta | ||
* | *Oshawott | ||
* | *Palkia | ||
* | *Snivy | ||
*Spewpa | |||
* | *Swirlix | ||
* | *Victini | ||
* | *Xerneas | ||
* | *Zoroark | ||
* | }} | ||
* | |||
* | |||
====Returning Pokémon==== | ====Returning Pokémon==== | ||
{ | {{columns| | ||
| | *Bellossom | ||
* | *Deoxys | ||
* | *Electrode | ||
* | *Entei | ||
* | *Gardevoir | ||
* | *Goldeen | ||
* | *Kyogre | ||
*Latias and Latios | |||
* | *Lugia | ||
* | *Meowth | ||
* | *Metagross | ||
* | *Mew | ||
* | *Moltres | ||
* | *Snorlax | ||
*Staryu | |||
* | *Suicune | ||
* | *Togepi | ||
* | }} | ||
* | |||
* | |||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Smash Bros. for Wii U'' has received critical acclaim, praising its variety of modes and character selection. | ''Super Smash Bros. for Wii U'' has received critical acclaim, praising its variety of modes and character selection. | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|Reviewer, Publication | |Reviewer, Publication | ||
Line 1,855: | Line 1,907: | ||
|align="left"|"''Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players. Once they're hooked, it draws them in deeper with a set of great modes and tempting rewards. There's just so much here, and I've rarely seen a game with so many enjoyable and replayable ideas in a single package. Playing eight-player matches and classic four-player brawls are only the beginning, and I don't see a reason to stop playing Super Smash Bros. for Wii U for a long time.''" | |align="left"|"''Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players. Once they're hooked, it draws them in deeper with a set of great modes and tempting rewards. There's just so much here, and I've rarely seen a game with so many enjoyable and replayable ideas in a single package. Playing eight-player matches and classic four-player brawls are only the beginning, and I don't see a reason to stop playing Super Smash Bros. for Wii U for a long time.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 1,869: | Line 1,921: | ||
===Sales=== | ===Sales=== | ||
Within three days of launch | Within three days of launch, ''Super Smash Bros. for Wii U'' sold over 490,000 units in North America, becoming the best-selling [[Wii U]] game instantly.<ref>{{cite|author=Karmali, Luke|date=November 25, 2014|url=www.ign.com/articles/2014/11/25/super-smash-bros-is-north-americas-fastest-selling-wii-u-game|title=''Super Smash Bros.'' is North America's Fastest-Selling Wii U Game|publisher=IGN|accessdate=November 26, 2014}}</ref> As of September 30, 2021, the game had sold 5.38 million units worldwide.<ref>{{cite|date=November 4, 2021|url=www.nintendo.co.jp/ir/en/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|language=en|accessdate=November 8, 2021|archive=web.archive.org/web/20211108094405/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html}}</ref> | ||
===Awards=== | ===Awards=== | ||
''Super Smash Bros. for Wii U'' also won the award for the "Best Fighting Game" at The Game Awards 2014.<ref> | ''Super Smash Bros. for Wii U'' also won the award for the "Best Fighting Game" at The Game Awards 2014.<ref>{{cite|url=www.polygon.com/2014/12/5/7343105/the-game-awards-2014-winners|title=Here are the winners of The Game Awards 2014|date=December 5, 2014|author=Sarkar, Samit|publisher=Polygon|language=en|accessdate=June 25, 2024}}</ref> | ||
==Updates== | ==Updates== | ||
Line 1,878: | Line 1,930: | ||
===1.0.1=== | ===1.0.1=== | ||
'''Release date:''' November 21, 2014<br> | '''Release date:''' November 21, 2014<br> | ||
On the same day as the release of the game, update version 1.0.1 was released for ''Super Smash Bros. for Wii U''. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.<ref name="support"> | On the same day as the release of the game, update version 1.0.1 was released for ''Super Smash Bros. for Wii U''. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.<ref name="support">{{cite|language=en-us|url=en-americas-support.nintendo.com/app/answers/detail/a_id/13305|title=How to Update ''Super Smash Bros. for Wii U''|publisher=Nintendo Support|accessdate=June 25, 2024}}</ref> | ||
===1.0.2=== | ===1.0.2=== | ||
'''Release date:''' January 29, 2015<br> | '''Release date:''' January 29, 2015<br> | ||
The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.<ref>Seedhouse, Alex | The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.<ref>{{cite|author=Seedhouse, Alex|date=January 29, 2015|url=www.nintendo-insider.com/super-smash-bros-wii-u-update-1-0-2-now-live|language=en|title=''Super Smash Bros. for Wii U'' update 1.0.2 now live|publisher=Nintendo Insider|accessdate=June 25, 2024}}</ref> | ||
===1.0.6=== | ===1.0.6=== | ||
[[File:SUMABURA.PNG|thumb|200px|''Super Smash Bros. for Wii U'''s players of these countries (in blue) can send and receive photos, replays, custom stages and Mii characters via online.]] | [[File:SUMABURA.PNG|thumb|200px|''Super Smash Bros. for Wii U''{{'}}s players of these countries (in blue) can send and receive photos, replays, custom stages and Mii characters via online.]] | ||
'''Release date:''' April 15, 2015<ref name="Direct April 1">Nintendo | '''Release date:''' April 15, 2015<ref name="Direct April 1">{{cite|author=Nintendo of America|date=April 1, 2015|url=youtu.be/IMedqo8mLaQ?t=2m11s|timestamp=02:11|title=Nintendo Direct 4.1.2015|publisher=YouTube|accessdate=June 25, 2024}}</ref><br> | ||
The third update for ''Super Smash Bros. for Wii U'' was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the [[Wii U#Nintendo eShop|Nintendo eShop]] to purchase downloadable content. The update also adds Share mode to ''Super Smash Bros. for Wii U'', allowing players to post, view, and download replays, photos, Mii Fighters, and custom stages online.<ref name="Direct April 1"/> The update also adds six additional Ω versions of stages to 8-Player Smash mode. The update also adds compatibility with the first set of released downloadable content. | The third update for ''Super Smash Bros. for Wii U'' was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the [[Wii U#Nintendo eShop|Nintendo eShop]] to purchase downloadable content. The update also adds Share mode to ''Super Smash Bros. for Wii U'', allowing players to post, view, and download replays, photos, Mii Fighters, and custom stages online.<ref name="Direct April 1"/> The update also adds six additional Ω versions of stages to 8-Player Smash mode. The update also adds compatibility with the first set of released downloadable content. | ||
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===1.0.9=== | ===1.0.9=== | ||
'''Release date:''' July 2, 2015<br> | '''Release date:''' July 2, 2015<br> | ||
This update simply makes unspecified gameplay changes.<ref>McMinn, Kevin | This update simply makes unspecified gameplay changes.<ref>{{cite|author=McMinn, Kevin|date=July 2, 2015|deadlink=y|archive=web.archive.org/web/20150706032933/http://nintendonews.com/2015/07/super-smash-bros-wii-u-update-1-0-9-available/|title=''Super Smash Bros. Wii U'' Update 1.0.9 Available|publisher=Nintendo News|language=en|accessdate=June 25, 2024}}</ref> | ||
===1.1.0=== | ===1.1.0=== | ||
'''Release date:''' July 30, 2015<br> | '''Release date:''' July 30, 2015<br> | ||
The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.<ref>Whitehead, Thomas | The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.<ref>{{cite|author=Whitehead, Thomas|date=July 30, 2015|url=www.nintendolife.com/news/2015/07/super_smash_bros_version_110_update_is_now_live|title=''Super Smash Bros.'' Version 1.1.0 Update is Now Live|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> | ||
===1.1.1=== | ===1.1.1=== | ||
'''Release Date:''' September 30th, 2015<br> | '''Release Date:''' September 30th, 2015<br> | ||
Version 1.1.1 adds compatibility with the latest set of downloadable content released the same day. The update also makes various gameplay changes and it added a wave for the female [[Robin]] using the Levin Sword in one of her Victory Poses.<ref> | Version 1.1.1 adds compatibility with the latest set of downloadable content released the same day. The update also makes various gameplay changes and it added a wave for the female [[Robin]] using the Levin Sword in one of her Victory Poses.<ref>{{cite|author=Master0fHyrule|url=www.youtube.com/watch?v=k4IP7yM-IyU|title=Female Robin's Victory Pose Gets Slightly Changed In Latest Patch For ''Super Smash Bros Wii U''|date=September 30, 2015|publisher=YouTube|accessdate=June 25, 2024}}</ref> | ||
===1.1.2=== | ===1.1.2=== | ||
'''Release Date:''' October 8, 2015<br> | '''Release Date:''' October 8, 2015<br> | ||
For update version 1.1.2, the only update to the game is a fix for a glitch which makes Diddy Kong unable to be grabbed after being hit with a multi-hit attack while shielding.<ref>Whitehead, Thomas | For update version 1.1.2, the only update to the game is a fix for a glitch which makes Diddy Kong unable to be grabbed after being hit with a multi-hit attack while shielding.<ref>{{cite|author=Whitehead, Thomas|date=October 6, 2015|url=www.nintendolife.com/news/2015/10/upcoming_super_smash_bros_patch_will_make_diddy_kong_less_obnoxious|title=Upcoming ''Super Smash Bros.'' Patch Will Make Diddy Kong Less Obnoxious|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> | ||
===1.1.3=== | ===1.1.3=== | ||
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==Downloadable content== | ==Downloadable content== | ||
{{main-wiki|SmashWiki|Downloadable content (SSB4)}} | |||
Nine downloadable stages and seven playable fighters were made downloadable content, and there were options to purchase bundles in either entire waves or specific portions. Mewtwo was released in April 2015, and players could avoid receive it for free if they had both the Wii U and Nintendo 3DS versions registered within [[Club Nintendo (rewards program)|Club Nintendo]].<ref>{{cite|url=www.ign.com/articles/2015/04/15/mewtwo-download-codes-arrive-for-club-nintendo-users|title=Mewtwo Download Codes Arrive for Club Nintendo Users|author=Copeland, Wesley|date=April 15, 2015|publisher=IGN|language=en|quote=Players who purchased both Smash Bros. for 3DS and Smash Bros. on Wii U, and registered both copies with Club Nintendo, are being sent their codes for Mewtwo on both platforms, so get to checkin’ your email.}}</ref> In June 2015, {{iw|smashwiki|Lucas (SSB4)|Lucas}}, {{iw|smashwiki|Roy (SSB4)|Roy}}, and {{iw|smashwiki|Ryu (SSB4)|Ryu}} were released as fighters, and {{iw|smashwiki|Miiverse}}, {{iw|smashwiki|Dream Land|Dream Land (64)}}, and {{iw|smashwiki|Suzaku Castle}} were as stages. Peach's Castle (64) and Hyrule Castle (64) were released in July 2015, and Pirate Ship and Super Mario Maker were released in September 2015. The next fighter, {{iw|smashwiki|Cloud (SSB4)|Cloud}}, was released in December 2015, as well as his associated {{iw|smashwiki|Midgar}} stage. {{iw|smashwiki|Corrin (SSB4)|Corrin}} and {{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}} were released in February 2016, as well as {{iw|smashwiki|Umbra Clock Tower}}. The last downloadable content was additional Mii Costumes. | |||
==amiibo== | ==amiibo== | ||
''Super Smash Bros. for Wii U'' | {{main-wiki|SmashWiki|amiibo}} | ||
''Super Smash Bros. for Wii U'' is the first Wii U game to be compatible with amiibo. There was even a ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched as the first line of amiibo figurines; the ''Super Smash Bros.'' line was released in waves, with every fighter receiving their own amiibo.<ref>{{cite|author=Otero, Jose|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|title=E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines|date=June 12, 2014|accessdate=June 25, 2024|publisher=IGN|language=en-us}}</ref> The player could scan a compatible amiibo figure to add its character into the game as a usable or opposing fighter.<ref>{{cite|url=www.youtube.com/watch?v=GisRY6h100U|title=Play Nintendo - Nintendo E3 Digital Event|author=Nintendo of America|publisher=YouTube|date=June 10, 2014|accessdate=June 25, 2024|language=en-us}}</ref> An amiibo's level and battle stats increase each time it participates in battle,<ref name="amiibo">{{cite|url=www.youtube.com/watch?v=odUjMhc6YgU|title=Nintendo - amiibo E3 2014 Trailer|author=Nintendo of America|date=June 10, 2014|publisher=YouTube|accessdate=June 25, 2024|language=en-us}}</ref> having fifty being the highest level.<ref>{{cite|url=x.com/NintendoAmerica/status/476552588570017793|title=You can level-up your figure player each time you use it to fight. It can go as high as level 50! #SmashBros|date=June 10, 2014|author=Nintendo of America|publisher=X|accessdate=June 25, 2024}}</ref> Its moves are customizable.<ref name="amiibo"/> | |||
==Soundtrack== | ==Soundtrack== | ||
[[File:Smash 3DS Wii U soundtrack US.png|thumb|250px|The cover to the soundtrack.]] | [[File:Smash 3DS Wii U soundtrack US.png|thumb|250px|The cover to the soundtrack.]] | ||
{{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}} | {{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}} | ||
A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' was distributed exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members who registered | A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' was distributed exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members who had registered both the Wii U and Nintendo 3DS versions before January 13, 2015.<ref>{{cite|url=www.powerupgaming.ca/products/cd-super-smash-bros-for-3ds-wii-u-a-smashing-soundtrack-sealed|title=CD - Super Smash Bros for 3DS/Wii U A Smashing Soundtrack|publisher=Power Up Gaming|language=en-ca}}</ref> The blue disc contains tracks from ''Super Smash Bros. for Wii U'', while the red disc has tracks from the Nintendo 3DS version.<ref name="Smash Wii U Direct"/> | ||
{{br}} | {{br}} | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content}} | {{main|List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content}} | ||
According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS, as Masahiro Sakurai stated that the fighters in the 3DS version would be running at 60 frames per second.<ref> | According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS, as Masahiro Sakurai stated that the fighters in the Nintendo 3DS version would be running at 60 frames per second.<ref>{{cite|url=nintendoeverything.com/sakurai-addresses-ice-climbers-absence-in-smash-bros-wii-u3ds-and-more-in-new-famitsu-column|author=@NE_Brian|date=September 16, 2014|publisher=Nintendo Everything|title=Sakurai addresses Ice Climbers’ absence in Smash Bros. Wii U/3DS and more in new Famitsu column|language=en|accessdate=June 25, 2024}}</ref> | ||
==Staff== | ==Staff== | ||
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DK SSB4.png|[[Donkey Kong]] | DK SSB4.png|[[Donkey Kong]] | ||
SSB4 Link.png|[[Link]] | SSB4 Link.png|[[Link]] | ||
SSB4 Samus.png|[[ | SSB4 Samus.png|[[Samus]] | ||
SSB4 Kirby.png|[[Kirby]] | SSB4 Kirby.png|[[Kirby]] | ||
SSB4 Peach.png|[[Princess Peach|Peach]] | SSB4 Peach.png|[[Princess Peach|Peach]] | ||
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==Media== | ==Media== | ||
{{main-media| | {{main-media|st=Super Smash Bros. for Nintendo 3DS / Wii U sound test}} | ||
{{media table | {{media table | ||
|file1=SSBWiiU Super Mario Bros Medley.oga | |file1=SSBWiiU Super Mario Bros Medley.oga | ||
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|ChiSR=Qúnxīng Jìngbào Dàluàndòu for Wii U | |ChiSR=Qúnxīng Jìngbào Dàluàndòu for Wii U | ||
|ChiSM=All-Stars Exciting Great Melee for Wii U | |ChiSM=All-Stars Exciting Great Melee for Wii U | ||
|Ita=''Super Smash Bros. per Wii U'' | |||
|ItaC=<ref>{{cite|url=www.smashbros.com/wiiu-3ds/it|title=Sito ufficiale di Super Smash Bros. per Nintendo 3DS e Wii U|publisher=Smashbros.com|language=it}}</ref> | |||
|ItaN=Smashbros.com | |||
|Ita2=''Super Smash Bros. for Wii U'' | |||
|Ita2C=<ref>{{cite|url=www.nintendo.com/it-it/Giochi/Giochi-per-Wii-U/Super-Smash-Bros-for-Wii-U-864849.html|title=''Super Smash Bros. for Wii U'' {{!}} Giochi per Wii U {{!}} Giochi|publisher=Nintendo IT|language=it}}</ref> | |||
|Ita2N=Nintendo.com | |||
|ItaM=Super Smash Bros. for Wii U | |||
}} | }} | ||
==References== | ==Notes and references== | ||
===Notes=== | |||
<references group=notes/> | |||
===References=== | |||
<references/> | <references/> | ||
==External links== | ==External links== | ||
{{NIWA|FZeroWiki=Super Smash Bros. for Nintendo 3DS/Wii U|FireEmblem=Super Smash Bros. for Nintendo 3DS and Wii U|Icaruspedia=Super Smash Bros. for Nintendo 3DS and Wii U|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. for Wii U|Nookipedia=Super Smash Bros. for Nintendo 3DS and Wii U|Pikipedia=Super Smash Bros. for Nintendo 3DS and Wii U|SmashWiki=1|StarfyWiki=Super Smash Bros. for Nintendo 3DS and Wii U|StrategyWiki=1|WiKirby=Super Smash Bros. for Nintendo 3DS / Wii U|ZeldaWiki=Super Smash Bros. for Nintendo 3DS/Wii U}} | {{NIWA|Bulbapedia=Super Smash Bros. for Nintendo 3DS/Wii U|FZeroWiki=Super Smash Bros. for Nintendo 3DS/Wii U|FireEmblem=Super Smash Bros. for Nintendo 3DS and Wii U|Icaruspedia=Super Smash Bros. for Nintendo 3DS and Wii U|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. for Wii U|MiiWiki=Super Smash Bros. for Nintendo 3DS and Wii U|NWiki=1|Nookipedia=Super Smash Bros. for Nintendo 3DS and Wii U|Pikipedia=Super Smash Bros. for Nintendo 3DS and Wii U|SmashWiki=1|StarfyWiki=Super Smash Bros. for Nintendo 3DS and Wii U|StrategyWiki=1|WikiBound=Super Smash Bros. for Nintendo 3DS and Wii U|WiKirby=Super Smash Bros. for Nintendo 3DS / Wii U|ZeldaWiki=Super Smash Bros. for Nintendo 3DS / Wii U}} | ||
{{TCRF}} | |||
*[https://www.smashbros.com/wiiu-3ds/ Official ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' website] | *[https://www.smashbros.com/wiiu-3ds/ Official ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' website] | ||
Latest revision as of 17:55, December 10, 2024
Super Smash Bros. for Wii U | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the game's gallery. | |||||||||||||||
Developer | Sora Ltd. Bandai Namco Games | ||||||||||||||
Publisher | Nintendo | ||||||||||||||
Platform(s) | Wii U | ||||||||||||||
Release date | November 21, 2014[1] November 28, 2014[2] November 28, 2014[?] November 28, 2014[3] November 29, 2014[?] December 6, 2014[?] | ||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Russian Japanese | ||||||||||||||
Genre | Fighting | ||||||||||||||
Rating(s) |
| ||||||||||||||
Mode(s) | Single-player, Multiplayer | ||||||||||||||
Format | Wii U: Optical disc Digital download
| ||||||||||||||
Input | Wii U: Wii Remote (horizontal) Wii Remote and Nunchuk
| ||||||||||||||
Serial code(s) | WUP-AXFE-USA |
Super Smash Bros. for Wii U is the Wii U version of the fourth installment of the Super Smash Bros. series. It was developed by Sora Ltd. and Bandai Namco Games.[4] Super Smash Bros. for Wii U was developed with Super Smash Bros. for Nintendo 3DS simultaneously, but the latter had released first due to being completed earlier. Super Smash Bros. for Wii U received both a physical and digital release, with the latter requiring 15,700 MB (about 15.3 GB) of memory to be installed. Super Smash Bros. for Wii U has no longer been accessible as a digital download since March 27, 2023, when the Nintendo eShop closed.[5] A follow-up title for the Nintendo Switch, Super Smash Bros. Ultimate, was released four years after Super Smash Bros. for Wii U on December 7, 2018.
Super Smash Bros. for Wii U was compatible with Nintendo Network, up until the online serivce had been discontinued on April 8, 2024.[6][7] Any downloadable content bought by players at the time can still be redownloaded by them.
Gameplay[edit]
Super Smash Bros. for Wii U has all of the same playable fighters as in Super Smash Bros. for Nintendo 3DS. Like the transition between each game of the Super Smash Bros. series, the moves and animations of some characters in both games were changed. The graphics are bolder and brighter than in Super Smash Bros. Brawl, so the characters lack realistic details.
Some mechanics in the Wii U and Nintendo 3DS versions were retained from Super Smash Bros. Brawl, most notably Final Smashes, but also Footstool Jumps. However, some mechanics were removed, such as tripping.[8] There is the returning Smash mode, including its rule settings: Stamina, where fighters' health is measured in HP; Time, where battles end after a period of time; Stock, in which fighters have lives; and Coin Battle, in which the winner is determined by who has the most coins at the end.
The Wii U version does not make much use of the GamePad's touch screen during gameplay, but it can display in-battle stats, such as damage percentages.[9]
Customization/cross-connectivity[edit]
- Main article: Equipment
Players can customize a fighter's special attacks with one of three variations for each, whilst the Mii Fighters and Palutena have custom special attacks that are not variants and are usable from the beginning. Applying equipment items to fighters increases attack, defense, or speed whilst decreasing other attributes. A fighter can have up to three items equipped, with some having additional side effects.[10] Custom characters cannot be used in "With Anyone" online.
Through Super Smash Bros. for Nintendo 3DS, the player can use their Nintendo 3DS as a controller for the Wii U version.[11] An application titled Smash Controller was released on the Nintendo 3DS eShop on June 14, 2015, giving players another method to use the Nintendo 3DS as a controller.[12]
Exclusive modes[edit]
8-Player Smash[edit]
- SmashWiki article: 8-Player Smash
The most prominent feature is 8-Player Smash, allowing up to eight players to battle. Up to four teams are allowed, and yellow is a team color unique to the game. Most stages are restricted in 8-Player Smash when five to eight are playing. Stage incompatibility has shown to be mostly arbitrary, with some featuring 8-Player spawn points.[13]
Smash Tour[edit]
- SmashWiki article: Smash Tour
Smash Tour is a Wii U-exclusive board game mode. Gameplay can take place on either a small, normal-sized, or a big board, anywhere between 15 to 25 turns. Each player controls a Mii, who has to hit a spinning wheel at the start of each turn. They can collect fighters along the path, which are used in battles with opponents, and items with varying effects, with some causing an event. Whenever two players walk on the same space, each one has to choose a fighter to participate in a Smash battle, and the winner receives a a reward. Fighters can have their stats boosted from checkpoints around the board. When all turns are over, players fight in a Stock match using their stat boosts, and their stock matches how many fighters they have collected.[9]
Special Orders[edit]
- SmashWiki article: Special Orders
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", featuring challenges made by Master Hand and Crazy Hand, respectively. Master Orders involves purchasing tickets to have only one chance at completing one of three challenges presented, and the rewards for clearing the challenges depends on the difficulty. Crazy Orders involves either paying 5,000 gold or using a pass to gain rewards from playing in challenges within a set time limit, followed by a fight against Crazy Hand. Whenever the player loses, they also lose some of their rewards.[9]
Events[edit]
- SmashWiki article: Event match
Events are battles that involve clearing a unique objective, involving either one or two players. It is another mode that returns from Super Smash Bros. Brawl. Events are arranged in a grid, which extends as the player completes the events, unlocking more to play. Rewards such as gold or trophies can be obtained by completing an event.[9]
Masterpieces[edit]
- SmashWiki article: Masterpieces
Masterpieces is a feature in the Vault where short demos of past Nintendo games can be played for only a few minutes. The mode is also in Super Smash Bros. Brawl, except with different game demos. If the game was released on the Wii U Nintendo eShop, the mode allowed the player to purchase the full title. The Masterpieces are listed below:
Game | Time limit | Menu Artwork | Other changes |
---|---|---|---|
Super Mario Bros. (NES) | 3:00 | Mario | Gameplay no longer begins at World 1-1 like in Super Smash Bros. Brawl. |
Super Mario Bros.: The Lost Levels (FDS) | 3:00 | Mario | None |
Wrecking Crew (NES) | 2:00 | Mario | None |
Kirby's Dream Land (Game Boy) | 3:00 | Kirby | None |
Kirby's Adventure (NES) | 3:00 | Kirby | The title screen has three save files: two from the beginning of the game, and one before the final battle. The Masterpiece is unlocked by clearing Solo Classic as Kirby on intensity 5.5 or higher. |
Kirby Super Star (SNES) | 3:00 | Kirby | Gameplay takes place in The Great Cave Offensive. |
The Legend of Zelda (NES) | 4:00 | Link | Gameplay begins directly from the first map screen. |
Zelda II: The Adventure of Link (NES) | 4:00 | Link | Gameplay begins directly from the start, skipping the title screen. |
Fire Emblem: Shadow Dragon and the Blade of Light (FDS) (Japan only) | Marth | ||
Super Mario World (SNES) | 3:00 | Mario | The game begins directly on the world map in front of Yoshi's House. |
Super Mario Kart (SNES) | 3:00 | Mario | The player, as Mario, begins in Mario Circuit 1 of the Mushroom Cup. |
Dr. Mario (Game Boy) | 3:00 | Dr. Mario | Gameplay begins directly from the settings menu after the title screen. It is unlocked by clearing 10-Man Smash with no damage as Dr. Mario. |
Yoshi (NES) | 3:00 | Yoshi | Gameplay is unchanged, but the Masterpiece demo is unlocked by clearing Solo Classic as Yoshi on any intensity. |
Mega Man 2 (NES) | 3:00 | Mega Man | Gameplay starts from the cutscene leading to the first stage of Wily Castle, with the player having two Energy Tanks, every upgrade, and Robot Master's weapon. |
F-Zero (SNES) | 3:00 | Captain Falcon | The player, as the Blue Falcon, begins in Mute City. |
Pilotwings (SNES) | 2:00 | Light Plane | Gameplay starts directly from the Light Plane training level. |
Pac-Man (NES) | 2:00 | Pac-Man | None |
Balloon Fight (NES) | 2:00 | Villager (Balloon Trip) | None |
Donkey Kong (NES) | 2:00 | Donkey Kong | Gameplay begins at 75m |
Punch-Out!! (NES) | 3:00 | Little Mac | Gameplay is no different, but the Masterpiece can be unlocked by clearing No Mere Sparring Match on either Normal or Hard difficulty. |
Metroid (NES) | 3:00 | Samus | Gameplay starts directly on the scene where Samus first arrives on Brinstar. |
Super Metroid (SNES) | 4:00 | Samus | From the title screen, the player can choose either the save file that starts them from the beginning or the one that takes them to Norfair. |
Kid Icarus (NES) | 3:00 | Pit | Gameplay starts directly in the Underworld |
EarthBound (SNES) | 5:00 | Ness | Gameplay starts directly in the opening cutscene. It is unlocked by hitting Sandbag at least 1968 ft./600 m. in Home-Run Contest. |
Classic[edit]
- SmashWiki article: Classic Mode (SSB4-Wii U)
The game has its own Classic Mode, which supports one or two players. It retains the intensity system from the Nintendo 3DS version, in which gold can be spent to increase the intensity. If the player uses a continue, the intensity lowers by .5, unless the intensity is already at 2.0 or lower, and they lose rewards. On the board, the player has to move a token of their fighter to the group of fighters they want to battle, some of which are an 8-Player Smash. One of the opponents has the title of "rival," which means that opponent requires more effort to defeat. A battle sometimes has an unexpected intruder, a fighter who is either metallic or giant. Defeating certain opponents or groups earns the player certain rewards, such as gold or unlockables. Any opponent who is defeated by the player or their allies, who are recruited after defeating them, are shown inside the "Fighters Defeated" box.
There seven stages in total. The first three stages involve battling default opponents and the rival. In the fourth and fifth stages, the player battles another group of opponents, except they use their alternate costumes and may sometimes have custom special moves. The sixth stage is always the Fighting Mii Team. The seventh and final stage is a battle against Master Hand, as well as Crazy Hand in intensity 3.0 or higher, and sometimes even Master Core. Completing Classic Mode earns the player a trophy of their fighter.
Level | Intensity | Wager | Final Battle |
---|---|---|---|
Effortless | 0.0 to 0.9 | 55 to 100 | Master Hand |
Easy | 1.0 to 1.9 | 5 to 50 | Master Hand |
Standard | 2.0 to 2.9 | 0 to 72 | Master Hand |
Tougher | 3.0 to 3.9 | 80 to 188 | Master Hand and Crazy Hand |
Challenging | 4.0 to 4.9 | 200 to 335 | Master Hand and Crazy Hand |
Heatin' Up | 5.0 to 5.9 | 350 to 530 | Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow) |
Extra Spicy | 6.0 to 6.9 | 550 to 775 | Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow) |
Infernal | 7.0 to 7.9 | 800 to 1205 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
White Hot | 8.0 to 8.9 | 1250 to 2105 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
Nothing Harder! | 9.0 | 2200 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
All-Star[edit]
- SmashWiki article: All-Star Mode
All-Star Mode is nearly identical to its counterpart in Super Smash Bros. for Nintendo 3DS. Some differences include a larger rest area, and the characters appear in reverse chronological order; at the beginning, players face the newest characters and finish with the oldest fighters in the game. All-Star Mode can be played with two players together. Like in Super Smash Bros. Brawl's Boss Battles Mode, the player receives a Game Over with no continues if they lose their one stock or run out of time, which then leads to the results display screen showing the gold, Global Smash Power, score, trophies, Crazy Orders Passes, and custom parts that the player earned so far. Upon completing the mode, the player earns a Final Smash trophy of their current character.
Stadium[edit]
- SmashWiki article: Stadium
There are three playable minigames in Stadium mode: Home-Run Contest, where the player has to hit Sandbag as far as possible, in addition to being able to compete against two to four players; Target Blast, in which one to four players earns points and rewards from destroying targets in one of three stages; and Multi-Man Smash, in which the player has to fight a certain number of opponents.
Vault[edit]
- SmashWiki article: Vault
The Vault allows the following: looking at and buying Trophies; viewing either Records, Tips, or Replays; listening to sound effects and music from My Music, which also allows players to change the frequency of each song playing in a stage; viewing promotional trailers; and play Masterpieces.
Trophies[edit]
- Main article: List of trophies in Super Smash Bros. for Wii U
There are a total of 743 trophies in the Wii U version. The self-explanatory Trophy Shop returns from the Nintendo 3DS version. There is also the single-player or two-player Trophy Rush mode. The player can pose and resize their Trophies on various backgrounds to take photographs of. The game exclusively has the Trophy Box, in which the player can fill boxes with trophies based on game series (such as Paper Mario) or specific games (such asSuper Mario Galaxy).[9]
Online Play[edit]
- SmashWiki article: Online play
Players from around the world were able to compete in matches. In With Friends, players can customize the rules to their liking, and voice chat is available between matches.[9] With Anyone had two sub-modes: For Fun, in which fighters battled on a randomly selected stage with all items turned on, and For Glory allowed players to only compete on Ω forms of stages with no items on. Both modes allowed playables to do either Smash or Team Smash matches. There was a conquest system where winning players would have points applied to their fighter's score; a few days later, the game would announce a fighter, and whoever won with that fighter would receive gold. Spectator Mode allowed players to either view matches and bet gold on a winner, watch replays of other matches, and to see which other players are only. The game's ranking system, Global Smash Power, was recorded for each of the various single-player modes, and the number indicated how many players had been outranked by the player.
Playable characters[edit]
There are 58 playable characters in total, 21 of whom are newcomers and the other 37 returning from at least one previous entry from the Super Smash Bros. series. Of the playable character roster, eleven originate from the Super Mario franchise and its spin-off series (eighteen if counting each of the Koopalings), with Mario, Luigi, Peach, Bowser, Rosalina & Luma, Dr. Mario, Bowser Jr., Donkey Kong, Diddy Kong, Yoshi, and Wario being playable. Seven of the fighters are downloadable content,[14] although none are from the Super Mario franchise.
Unlike the previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Some characters, notably Ice Climbers had been excluded because technical restrictions made it not possible to include them in the Nintendo 3DS release, which sought to have all of the same fighters as the Wii U version.[15]
Default characters[edit] | ||||
---|---|---|---|---|
Character | Trophy description | Special Attacks | Final Smash | |
Mario |
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It’s-a me, Mario!" | Standard - Fireball Side - Cape Up - Super Jump Punch Down - F.L.U.D.D. |
Mario Finale | |
Luigi |
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | Standard - Fireball Side - Green Missile Up - Super Jump Punch Down - Luigi Cyclone |
Poltergust 5000 | |
Peach |
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | Standard - Toad Side - Peach Bomber Up - Peach Parasol Down - Vegetable |
Peach Blossom | |
Bowser |
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | Standard - Fire Breath Side - Flying Slam Up - Whirling Fortress Down - Bowser Bomb |
Giga Bowser | |
Yoshi |
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | Standard - Egg Lay Side - Egg Roll Up - Egg Throw Down - Yoshi Bomb |
Super Dragon | |
Rosalina & Luma[notes 3] |
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | Standard - Luma Shot Side - Star Bits Up - Launch Star Down - Gravitational Pull |
Power Star | |
Bowser Jr.[notes 3] Alternate characters: The seven Koopalings |
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | Standard - Clown Cannon Side - Clown Kart Dash Up - Abandon Ship Down - Mechakoopa |
Shadow Mario Paint | |
Donkey Kong |
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | Standard - Giant Punch Side - Headbutt Up - Spinning Kong Down - Hand Slap |
Konga Beat | |
Diddy Kong |
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | Standard - Peanut Popgun Side - Monkey Flip Up - Rocketbarrel Boost Down - Banana Peel |
Rocketbarrel Barrage | |
Little Mac[notes 3] |
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | Standard - Straight Lunge Side - Jolt Haymaker Up - Rising Uppercut Down - Slip Counter |
Giga Mac | |
Link |
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | Standard - Hero's Bow Side - Gale Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Zelda |
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | Standard - Nayru's Love Side - Din's Fire Up - Farore's Wind Down - Phantom Slash |
Light Arrow | |
Sheik |
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | Standard - Needle Storm Side - Burst Grenade Up - Vanish Down - Bouncing Fish |
Light Arrow | |
Ganondorf |
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | Standard - Warlock Punch Side - Flame Choke Up - Dark Dive Down - Wizard's Foot |
Beast Ganon | |
Toon Link |
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | Standard - Hero's Bow Side - Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Samus |
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | Standard - Charge Shot Side - Missile Up - Screw Attack Down - Bomb |
Zero Laser | |
Zero Suit Samus |
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | Standard - Paralyzer Side - Plasma Whip Up - Boost Kick Down - Flip Jump |
Gunship | |
Pit |
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | Standard - Palutena Bow Side - Upperdash Arm Up - Power of Flight Down - Guardian Orbitars |
Three Sacred Treasures | |
Palutena[notes 3] |
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | Standard - Autoreticle / Explosive Flame / Heavenly Light Side - Reflect Barrier / Angelic Missile / Super Speed Up - Warp / Jump Glide / Rocket Jump Down - Counter / Lightweight / Celestial Firework |
Black Hole Laser | |
Marth |
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Ike |
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | Standard - Eruption Side - Quick Draw Up - Aether Down - Counter |
Great Aether | |
Robin[notes 3] Male/female variants |
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | Standard - Thunder Side - Arcfire Up - Elwind Down - Nosferatu |
Pair Up | |
Kirby |
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | Standard - Inhale Side - Hammer Flip Up - Final Cutter Down - Stone |
Ultra Sword | |
King Dedede |
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | Standard - Inhale Side - Gordo Throw Up - Super Dedede Jump Down - Jet Hammer |
Dedede Burst | |
Meta Knight |
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | Standard - Mach Tornado Side - Drill Rush Up - Shuttle Loop Down - Dimensional Cape |
Galaxia Darkness | |
Fox |
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | Standard - Blaster Side - Fox Illusion Up - Fire Fox Down - Reflector |
Landmaster | |
Pikachu |
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | Standard - Thunder Jolt Side - Skull Bash Up - Quick Attack Down - Thunder |
Volt Tackle | |
Charizard |
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | Standard - Flamethrower Side - Flare Blitz Up - Fly Down - Rock Smash |
Mega Evolution | |
Lucario |
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | Standard - Aura Sphere Side - Force Palm Up - Extreme Speed Down - Double Team |
Mega Evolution | |
Jigglypuff |
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | Standard - Rollout Side - Pound Up - Sing Down - Rest |
Puff Up | |
Greninja[notes 3] |
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | Standard - Water Shuriken Side - Shadow Sneak Up - Hydro Pump Down - Substitute |
Secret Ninja Attack | |
Ness |
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | Standard - PK Flash Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Captain Falcon |
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | Standard - Falcon Punch Side - Raptor Boost Up - Falcon Dive Down - Falcon Kick |
Blue Falcon | |
Villager[notes 3] Male/female variants |
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | Standard - Pocket Side - Lloid Rocket Up - Balloon Trip Down - Timber |
Dream Home | |
Olimar Alternate character: Alph[notes 3] |
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | Standard - Pikmin Pluck Side - Pikmin Throw Up - Winged Pikmin Down - Pikmin Order |
End of Day | |
Wii Fit Trainer[notes 3] Male/female variants |
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | Standard - Sun Salutation Side - Header Up - Super Hoop Down - Deep Breathing |
Wii Fit | |
Shulk[notes 3] |
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | Standard - Monado Arts Side - Back Slash Up - Air Slash Down - Vision |
Chain Attack | |
Pac-Man[notes 3] |
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | Standard - Bonus Fruit Side - Power Pellet Up - Pac-Jump Down - Fire Hydrant |
Super Pac-Man | |
Mega Man[notes 3] |
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | Standard - Metal Blade Side - Crash Bomber Up - Rush Coil Down - Leaf Shield |
Mega Legends | |
Sonic |
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | Standard - Homing Attack Side - Spin Dash Up - Spring Jump Down - Spin Charge |
Super Sonic | |
Mii Brawler[notes 3] |
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | Standard - Shot Put / Ultimate Uppercut / Exploding Side Kick Side - Onslaught / Burning Drop Kick / Headache Maker Up - Soaring Axe Kick / Helicopter Kick / Piston Punch Down - Head-On Assault / Feint Jump / Foot Flurry |
Omega Blitz | |
Mii Swordfighter[notes 3] |
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | Standard - Gale Strike / Shuriken of Light / Blurring Blade Side - Airborne Assault / Slash Launcher / Chakram Up - Stone Scabbard / Skyward Slash Dash / Hero's Spin Down - Blade Counter / Reversal Slash / Power Thrust |
Final Edge | |
Mii Gunner[notes 3] |
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | Standard - Charge Blast / Laser Blaze / Grenade Launch Side - Flame Pillar / Stealth Burst / Gunner Missile Up - Lunar Launch / Cannon Uppercut / Arm Rocket Down - Echo Reflector / Bomb Drop / Absorbing Vortex |
Full Blast | |
Unlockable characters[edit] | ||||
Wario |
A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | Standard - Chomp Side - Wario Bike Up - Corkscrew Down - Wario Waft |
Wario-Man | |
Mr. Game & Watch |
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | Standard - Chef Side - Judge Up - Fire Down - Oil Panic |
Octopus | |
Duck Hunt[notes 3] Duck Hunt Duo in European languages |
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | Standard - Trick Shot Side - Clay Shooting Up - Duck Jump Down - Wild Gunman |
NES Zapper Posse | |
Falco |
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | Standard - Blaster Side - Falco Phantasm Up - Fire Bird Down - Reflector |
Landmaster | |
R.O.B. |
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | Standard - Robo Beam Side - Arm Rotor Up - Robo Burner Down - Gyro |
Super Diffusion Beam | |
Dr. Mario |
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | Standard - Megavitamin Side - Super Sheet Up - Super Jump Punch Down - Dr. Tornado |
Doctor Finale | |
Dark Pit[notes 3] |
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | Standard - Silver Bow Side - Electroshock Arm Up - Power of Flight Down - Guardian Orbitars |
Dark Pit Staff | |
Lucina[notes 3] |
Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Downloadable characters[edit] | ||||
Mewtwo |
Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | Standard - Shadow Ball Side - Confusion Up - Teleport Down - Disable |
Psystrike | |
Release date: April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game) Price: US$3.99; US$4.99 if purchased with the 3DS version; free download for Club Nintendo members who have purchased and registered both versions of the game | ||||
Lucas |
The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | Standard - PK Freeze Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Release date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the 3DS version | ||||
Roy |
Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | Standard - Flare Blade Side - Double-Edge Dance Up - Blazer Down - Counter |
Critical Hit | |
Release date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the 3DS version | ||||
Ryu[notes 3] |
Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | Standard - Hadouken Side - Tatsumaki Senpukyaku Up - Shoryuken Down - Focus Attack |
Shinku Hadoken / Shin Shoryuken | |
Release date: June 14, 2015 Price: US$5.99; US$6.99 if purchased with the 3DS version (both bundled with Suzaku Castle) | ||||
Cloud[notes 3] |
The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | Standard - Blade Beam Side - Cross Slash Up - Climhazzard Down - Limit Charge / Finishing Touch |
Omnislash | |
Release date: December 15, 2015 Price: US$5.99; US$6.99 if purchased with the 3DS version (both bundled with Midgar) | ||||
Corrin[notes 3] |
Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. | Standard - Dragon Fang Shot Side - Dragon Lunge Up - Draconic Ascent Down - Counter Surge |
Torrential Roar | |
Release date: February 3, 2016 Price: US$4.99; US$5.99 if purchased with the 3DS version | ||||
Bayonetta[notes 3] |
Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! | Standard - Bullet Climax Side - Heel Slide / After Burner Kick Up - Witch Twist Down - Witch Time |
Infernal Climax | |
Release date: February 3, 2016 Price: US$5.99; US$6.99 if purchased with the 3DS version (both bundled with Umbra Clock Tower) |
Unlocking criteria[edit]
Character | Criteria I | Criteria II | Stage of battle |
---|---|---|---|
Falco | Clear Classic Mode | Play 10 matches | Orbital Gate Assault |
Wario | Clear 100-Man Smash | Play 20 matches | Gamer |
Lucina | Clear Classic Mode on intensity 5.5 or higher | Play 30 matches | Coliseum |
Dark Pit | Clear All-Star mode on Normal difficulty | Play 40 matches | Palutena's Temple |
Dr. Mario | Clear a Hard difficulty Master Orders ticket | Play 50 matches | Delfino Plaza |
R.O.B. | Clear Crazy Orders after 10 rounds and defeat Crazy Hand | Play 60 matches | Wrecking Crew |
Mr. Game & Watch | Clear Classic Mode on intensity 2.0 or higher with 5 characters | Play 80 matches | Flat Zone X |
Duck Hunt | Earn 1 KO in Cruel Smash | Play 100 matches | Duck Hunt |
Mii Fighter | Create in Custom | N/A | N/A |
Other characters[edit]
Character movesets[edit]
- F.L.U.D.D. (Mario attack)
- Toad (Peach attack)
- Mechakoopa (Bowser Jr. attack)
- Shadow Mario (Bowser Jr.'s Final Smash)
- Navi (Link taunt)
- Phantom (Zelda attack)
- Gordo (King Dedede attack)
- Chrom (Robin's Final Smash)
- Pikmin (Olimar attack)
- Lloid (Villager attack)
- Tom Nook (Villager's Final Smash)
- Timmy and Tommy Nook (Villager's Final Smash)
- Rush (Mega Man attack)
- Mega Man X (Mega Man's Final Smash)
- Mega Man Volnutt (Mega Man's Final Smash)
- MegaMan.EXE (Mega Man's Final Smash)
- Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
- Wild Gunman (Duck Hunt attack and Final Smash)
- Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
- Fighter (Galaga) (Pac-Man attack and taunt)
- Galaxip (Pac-Man taunt)
- Hypership (Gaplus) (Pac-Man taunt)
- Mappy (Pac-Man taunt)
- Pooka (Pac-Man taunt)
- King (King & Balloon) (Pac-Man taunt)
- Souvalou (Xevious) (Pac-Man taunt)
- Boscononian (Pac-Man taunt)
- Gilgamesh (Tower of Druaga) (Pac-Man taunt)
- Clovis (Dragon Buster) (Pac-Man taunt)
- Red Baron (Sky Kid) (Pac-Man taunt)
- Rally-X Car (Pac-Man taunt)
- Paccet (Pac-Man taunt)
- Topcup (Pac-Man taunt)
- Don-chan (Pac-Man taunt)
- Dunban (Shulk's Final Smash)
- Riki (Shulk's Final Smash)
Stage cameos[edit]
- Shy Guys (Mario Circuit (Brawl), Mario Circuit (Wii U))
- Lubba (Mario Galaxy)
- Lumas (Mario Galaxy)
- Loftwings (Skyloft)
- Brewster (Town and City)
- Dr. Shrunk (Town and City)
- Gracie (Town and City)
- Crazy Redd (Town and City)
- Lloid (Town and City)
- Frillard (Town and City)
- Labelle (Town and City)
- Saharah (Town and City)
- Wendell (Town and City)
- Pelly (Town and City)
- Mabel (Town and City)
- Timmy and/or Tommy Nook (Town and City)
- Joan (Town and City)
- Don Resetti (Town and City)
- Wisp (Town and City)
- Pete (Town and City)
- Celeste (Town and City)
- Phyllis (Town and City)
- Flicky (Windy Hill)
- Ricky (Windy Hill)
- Rocky (Windy Hill)
- Ridley (Pyrosphere)
- Kamek (Mushroom Kingdom U)
- Big Urchin (Mushroom Kingdom U)
- Nabbit (Mushroom Kingdom U)
- Garchomp (Kalos Pokémon League stage)
- Hydreigon (Kalos Pokémon League stage)
- Axew (Kalos Pokémon League stage)
- Dragonite (Kalos Pokémon League stage)
- Infernape (Kalos Pokémon League stage)
- Pyroar (Kalos Pokémon League stage)
- Blaziken (Kalos Pokémon League stage)
- 5-Volt (Gamer stage)
- 9-Volt (Gamer stage)
- 18-Volt (Gamer stage)
- Spitz (Gamer stage)
- Young Cricket (Gamer stage)
Stage bosses[edit]
- Nabbit (Mushroom Kingdom U)
- Yellow Devil (Wily Castle)
- Ridley/Meta Ridley (Pyrosphere)
- Metal Face (Gaur Plain)
- Master Hand
- Crazy Hand
- Master Core
Stages[edit]
Super Smash Bros. for Wii U has a total of 55 stages, with 21 returning and 34 being new. 41 of the stages are accessible at any time, 5 have to be unlocked, 9 are downloadable content. Not every stage is the same as in Super Smash Bros. for Nintendo 3DS since some are based on games released on home consoles. Thirteen stages are in both versions, including every downloadable stage except Miiverse and Pirate Ship. All stages have an Omega (Ω) form, in which fighters battle on only a large, flat platform, and the player can press to select it. The My Music feature is also selectable from the stage select screen by pressing .
Stage | Description | Songs | Maximum # of players | ||||
---|---|---|---|---|---|---|---|
Normal | Omega | ||||||
Normal Stages | |||||||
Battlefield[notes 4] |
A basic stage featuring a main platform and three soft platforms floating above. The time of day changes as the |
|
8 | 8 | |||
Big Battlefield |
A larger form of the Battlefield stage, designed to accomodate the 8-Player Smash mode. It has six soft platforms instead of three. | 8 | 8 | ||||
Final Destination[notes 4] |
A stage featuring only a flat platform and changing scenery. Master Hand, Crazy Hand, and Master Core are fought here in Classic Mode. |
|
4 | 4 | |||
Mushroom Kingdom U (New Super Mario Bros. U) |
Mushroom Kingdom U takes place in areas based on New Super Mario Bros. U, each having their own hazards and features. Through the stage, Nabbit sometimes appears to abduct fighters and carry them beyond the blast line. |
|
4 | 8 | |||
Mario Galaxy (Super Mario Galaxy) |
A stage taking place on a planet from Gateway Galaxy in Super Mario Galaxy, the gravity is curved, affecting the characters and most projectiles. |
|
8 | 8 | |||
Delfino Plaza[notes 5] (Super Mario Sunshine) |
Taking place in its namesake location, the stage has a large platform with several soft platforms hovering above, and they frequently transport fighters to different areas of Delfino Plaza. |
|
4 | 8 | |||
Mario Circuit (Mario Kart 8) |
Another Super Mario-themed stage based on its namesake from Mario Kart 8. Fighters are carried around the race track and dropped, in a similar manner to Delfino Plaza. The stage hazard is the Shy Guy racers. |
|
4 | 4 | |||
Mario Circuit (Brawl)[notes 5] (Mario Kart) |
The stage takes place in an area resembling Figure-8 Circuit from Mario Kart DS. The stage features driving Shy Guys as hazards, much like its later Mario Kart 8 version, but not in 8-Player Smash. |
|
8 | 8 | |||
Luigi's Mansion[notes 5] (Luigi's Mansion) |
Taking place at its identically named mansion, though located above a large chasm. The mansion has three levels that fighters can jump between. |
|
8 | 8 | |||
Jungle Hijinxs (Donkey Kong Country Returns) |
Taking place at the level of the same name from Donkey Kong Country Returns. The stage uniquely has a battlefield in the front and another in the back, and players can travel between them using a Barrel Cannon. |
|
4 | 8 | |||
Kongo Jungle 64[notes 6][notes 7] (Donkey Kong Country) |
A stage that has a rotating Barrel Cannon beneath it, launching whoever enters it. |
|
8 | 8 | |||
Skyloft (The Legend of Zelda: Skyward Sword) |
In a similar vein to Delfino Plaza, the stage takes fighters around Skyloft from The Legend of Zelda: Skyward Sword as they battle. |
|
4 | 4 | |||
Bridge of Eldin[notes 5] (The Legend of Zelda: Twilight Princess) |
Taking place at the location of the same name from The Legend of Zelda: Twilight Princess, the stage involves battling on a long, stone bridge. King Bulblin sometimes rides Lord Bullbo and drops a bomb that destroys the center of the bridge. A portal later arrives to fix the bridge. will appear to repair the bridge. |
|
8 | 8 | |||
Temple[notes 8] (The Legend of Zelda) |
A large, midair stage taking place at a regular temple from The Legend of Zelda series. There are several platforms where fighters can battle. |
|
8 | 8 | |||
Pyrosphere (Metroid: Other M) |
Based on the identically titled location from Metroid: Other M, the stage consists of a large base platform with soft platforms on either side. Ridley is a stage boss here, like with the origin location. |
|
8 | 8 | |||
Norfair[notes 5] (Metroid) |
Taking place at the location of the same name from the Metroid series. Fighters battle on platforms hovering above a large pit of lava. The hazards include walls of lava appearing from either side, lava being sprayed on the stage, and a huge wave that fills almost the entire stage. |
|
8 | 8 | |||
Port Town Aero Dive[notes 5] (F-Zero GX) |
Takes place at the identically titled location from F-Zero GX. Fighters battle on a long platform that goes around the track before sometimes landing, similarly to the Delfino Plaza. Several F-Zero machines sometimes race by, damaging fighters if they make contact. |
|
4 | 8 | |||
Woolly World (Yoshi's Woolly World) |
A stage based on the aesthetics of Yoshi's Woolly World. There is a large mobile with hanging platforms that goes into the air after some time. |
|
4 | 8 | |||
Yoshi's Island[notes 8] (Super Mario World) |
A stage featuring several elements from Super Mario World, namely a sloped Warp Pipe and rotating blocks, as well as a sloped hill to the right. |
|
8 | 8 | |||
The Great Cave Offensive (Kirby Super Star) |
The stage is based on the mode from Kirby Super Star and is the largest stage. It is divided into different sections based on areas from said mode. |
|
8 | 8 | |||
Halberd[notes 5] (Kirby Super Star) |
The main platform circles around the Halberd before landing on the ship itself before returning the fighters to the start. A large cannon functions as the stage hazard. |
|
4 | 8 | |||
Orbital Gate Assault (Star Fox: Assault) |
Taking place at the Orbital Gate, fighters are required to constantly jump between ships due to a war ongoing with them. |
|
4 | 8 | |||
Lylat Cruise[notes 5] (Star Fox) |
Similar to Battlefield except with more angled platforms and a dynamic background carrying fighters through space. |
|
8 | 8 | |||
Kalos Pokémon League (Pokémon X and Pokémon Y) |
Taking place at the identically titled location from Pokémon X and Pokémon Y, the stage cycles between the main hall and four other chambers |
|
4 | 8 | |||
Pokémon Stadium 2[notes 6][notes 5] (Pokémon) |
A stage that switches between variations based on types, affecting the hazards as well. |
|
8 | 8 | |||
Onett[notes 8] (EarthBound) |
A stage taking place between two houses and a drug store. The stage hazard is fast-driving cars, which fighters can be hit by if they are presently on the ground. |
|
8 | 8 | |||
Coliseum (Fire Emblem) |
A stage taking place at an arena. It begins long and flat, but platforms rise and retreat throughout the battle. |
|
4 | 4 | |||
Castle Siege[notes 5] (Fire Emblem) |
The setting of the stage switches between taking place outside of a castle, the inside, and an underground location filled with lava. |
|
8 | 8 | |||
Flat Zone X (Game & Watch)[notes 6] |
A successor to both the Flat Zone and Flat Zone 2 stages from earlier Super Smash Bros. games, incorporating elements from both stages. |
|
6 | 8 | |||
Palutena's Temple (Kid Icarus: Uprising) |
A stage taking place at the identically titled location from Kid Icarus: Uprising. There are several platforms to battle on. |
|
8 | 8 | |||
Skyworld[notes 5] (Kid Icarus) |
A stage with platforms that are breakable, allowing fighters to pass through, but they rebuild after a while. |
|
6 | 8 | |||
Gamer (Game & Wario) |
A stage based on the identically titled mode from Game & Wario. Fighters battle on a large table during the night, though other stage components are randomly generated. 5-Volt is the hazard, and she causes fighters to launch off upon noticing them. |
|
4 | 8 | |||
Garden of Hope (Pikmin 3) |
A stage taking place at the identically titled location from Pikmin 3. The hazard is a Peckish Aristocrab, which destroys some of the structures and inflicts heavy damage upon fighters if it touches them. |
|
4 | 8 | |||
Town and City (Animal Crossing: City Folk) |
A stage based on both the player's town and the city from Animal Crossing: City Folk. The time of day corresponds to the time set on the Wii U's internal clock. |
|
8 | 8 | |||
Smashville[notes 6][notes 5] (Animal Crossing) |
Essentially an earlier iteration of Town and City, but with a background based on Animal Crossing: Wild World. The time of day is still affected by the time on the Wii U's internal clock. |
|
8 | 8 | |||
Wii Fit Studio (Wii Fit) |
A stage based on the Wii Fit games, Wii Fit Studio has a mirror that sometimes switches to a silhouette that demonstrates yoga poses, but this does not affect gameplay. |
|
8 | 8 | |||
Boxing Ring[notes 4] (Punch-Out!!) |
A stage taking place at a boxing ring and featuring ropes that can be bounced on and breakable light fixtures. |
|
4 | 4 | |||
Gaur Plain[notes 4] (Xenoblade Chronicles) |
A large stage taking place at the identically titled location from Xenoblade Chronicles. The stage boss is Metal Face, but only during the night. |
|
8 | 8 | |||
Duck Hunt[notes 6][notes 4] (Duck Hunt) |
A stage featuring the gameplay scene from the Duck Hunt game. The dog appears from the grass sometimes, serving as a platform himself. |
|
8 | 8 | |||
75 m[notes 5] (Donkey Kong) |
A recreation of the Donkey Kong stage, the 8-bit Donkey Kong at the top left is a hazard, as well as the jacks that it sends bouncing from the left down to the right. |
|
8 | 8 | |||
Wrecking Crew (Wrecking Crew) |
A stage taking place at a location based on Wrecking Crew, but with updated visuals. There are bombs that collapse the floor above if attacked and barrels that can trap fighters temporarily. |
|
4 | 8 | |||
Pilotwings (Pilotwings) |
A stage starting on the red biplane from Pilotwings before changing to the modern yellow bi-plane from Pilotwings Resort. |
|
4 | 8 | |||
Wuhu Island (Wii Sports Resort) |
A stage taking place at the identically titled location, the main platforms move fighters to different areas around the stage, like Delfino Plaza. |
|
4 | 4 | |||
Windy Hill Zone (Sonic Lost World) |
A stage featuring several types of platforms, including a large wheel with rotating platforms. A similary to the Mario Galaxy stage is that the main platform is curved. |
|
8 | 8 | |||
Wily Castle[notes 4] (Mega Man) |
A stage that takes place outside Wily Castle from Mega Man 2. Yellow Devil sometimes arrives to be fought as the stage boss. |
|
4 | 8 | |||
Pac-Land[notes 6] (Pac-Land) |
A side-scrolling stage based on PAC-LAND and featuring various areas from the game |
|
6 | 8 | |||
Extra Stages | |||||||
Dream Land (64)[notes 4][notes 4] (Kirby) |
Release date: June 14, 2015 A stage based on the Dream Land areas from the Kirby series. The stage hazard is Whispy Woods, who sometimes blows wind to push characters towards the edge of the stage. |
|
8 | 8 | |||
Suzaku Castle[notes 4][9] (Street Fighter II) |
Release date: June 14, 2015 A stage based on Ryu's home stage in Street Fighter II, Suzaku Castle includes four wooden platforms for fighters to battle on. |
|
8 | 8 | |||
Miiverse (Miiverse) |
Release date: June 14, 2015 A stage featuring the same platforms as Battlefield. The only feature it had was that posts from Miiverse would appear in the background, up until the service had ended. |
|
4 | 4 | |||
Peach's Castle (64)[notes 4][notes 7] (Super Mario) |
Release date: July 31, 2015 A stage taking place high above Peach's Castle. Besides two slanted platforms, the stage also has a Bumper in the air that knocks away fighters who touch it. |
|
8 | 8 | |||
Hyrule Castle (64)[notes 4][notes 7] (The Legend of Zelda) |
Release date: July 31, 2015 A relatively wide stage taking place on top of Hyrule Castle. Its hazard is tornadoes, which spawn every thirty seconds. |
|
8 | 8 | |||
Super Mario Maker[notes 4] (Super Mario Maker) |
Release date: September 30, 2015 A stage featuring elements from Super Mario Maker. The layout changes each time it is played on, although it always has several platforms, ? Blocks, and Brick Blocks. It also switches between the Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U game styles throughout the battle. |
|
8 | 8 | |||
Pirate Ship[notes 5] (The Legend of Zelda: The Wind Waker) |
Release date: September 30, 2015 Fighters battle on a Pirate Ship as it travels across the Great Sea. The King of Red Lions sometimes appears by the Pirate Ship, usable as another platform. |
|
4 | 8 | |||
Midgar[notes 4] (Final Fantasy VII) |
Release date: December 15, 2015 A stage taking place in Midgar from Final Fantasy VII and having platforms like those in Battlefield. The main stage feature is a summon appearing from a Summon Materia to attack the fighters. |
|
8 | 8 | |||
Umbra Clock Tower[notes 4] (Bayonetta) |
Release date: March 2, 2016 Fighters battle on the falling clock tower from the opening scene of Bayonetta. The platform where the battle occurs is flat, but some debris may arrive to be used as platforms. |
|
8 | 8 |
Unlocking criteria[edit]
Stage | Criteria |
---|---|
Kongo Jungle 64 | Clear the event The Original Heavyweights |
Pokemon Stadium 2 | Clear the event When Lightning Strikes |
Flat Zone X | Break 100 blocks in Trophy Rush as Mr. Game & Watch |
Smashville | Clear the event Playing Tricks |
PAC-LAND | Play all maps in Smash Tour |
Duck Hunt | Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash |
Items[edit]
Super Smash Bros. for Wii U has the same items as in the Nintendo 3DS version, just like with fighters. A total of 75 items appear, 26 of which are new.
Normal items[edit]
New items[edit]
Returning items[edit]
- Assist Trophy
- Banana Peel
- Barrel
- Beam Sword
- Blast Box
- Bob-omb
- Bumper
- Bunny Hood
- Capsule
- CD
- Crate
- Deku Nut
- Dragoon
- Fire Flower
- Food
- Franklin Badge
- Freezie
- Golden Hammer
- Gooey Bomb
- Green Shell
- Hammer
- Heart Container
- Home-Run Bat
- Lightning
- Lip's Stick
- Maxim Tomato
- Metal Box
- Motion-Sensor Bomb
- Mr. Saturn
- Party Ball
- Pitfall
- Poison Mushroom
- Poké Ball
- Ray Gun
- Rolling Crate
- Sandbag
- Screw Attack
- Smart Bomb
- Smash Ball
- Smoke Ball
- Soccer Ball
- Spring
- Star Rod
- Super Mushroom
- Super Scope
- Super Star
- Superspicy Curry
- Team Healer
- Timer
- Trophy
- Unira
- Warp Star
Assist Trophies[edit]
37 Assist Trophy characters make an appearance, of which 21 are new, while the other 18 are from Super Smash Bros. Brawl.
New Assist Trophies[edit]
Returning Assist Trophies[edit]
Pokémon[edit]
40 different species of Pokémon can be summoned from Poké Balls, just like in previous games. 23 of the Pokémon species were introduced with this role in the Super Smash Bros. series.
New Pokémon[edit]
- Abomasnow
- Arceus
- Chespin
- Darkrai
- Dedenne
- Eevee
- Fennekin
- Fletchling
- Genesect
- Giratina
- Gogoat
- Inkay
- Keldeo
- Kyurem
- Meloetta
- Oshawott
- Palkia
- Snivy
- Spewpa
- Swirlix
- Victini
- Xerneas
- Zoroark
Returning Pokémon[edit]
- Bellossom
- Deoxys
- Electrode
- Entei
- Gardevoir
- Goldeen
- Kyogre
- Latias and Latios
- Lugia
- Meowth
- Metagross
- Mew
- Moltres
- Snorlax
- Staryu
- Suicune
- Togepi
Reception[edit]
Critical reception[edit]
Super Smash Bros. for Wii U has received critical acclaim, praising its variety of modes and character selection.
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Griffin McElroy, Polygon | 9.5/10 | "Pound for pound, Super Smash Bros. for Wii U has been the most fun I've had playing video games in 2014, and a well-polished crown jewel in the Wii U's library. I've spent dozens of hours Smashing roomfuls of friends into oblivion, grinding through events and hunting down unlockables — and, happily, I feel like I'm just getting started." | |
Daniel Starkey, GameSpot | 9/10 | "Poor internet functionality is, thankfully, a blight on an otherwise incredible game. Between the Masterpiece Collections, which are short demos of the classic games that inspired Smash Bros., the many fighters and stages, the deep character customization for fine-tuning your fighters to suit your play style, and the extensive screenshot editing tools, there's just so much to do. With the Wii U release, Smash Bros. has fully realized its goals. There's something here for nearly everyone--from young to old, from novice to expert--presented almost without compromise. Super Smash Bros. Wii U invites everyone to join in its undiluted, joyous celebration of the broad community that Nintendo has built over the past forty years." | |
Jose Otero, IGN | 9.8/10 | "Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players. Once they're hooked, it draws them in deeper with a set of great modes and tempting rewards. There's just so much here, and I've rarely seen a game with so many enjoyable and replayable ideas in a single package. Playing eight-player matches and classic four-player brawls are only the beginning, and I don't see a reason to stop playing Super Smash Bros. for Wii U for a long time." | |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 92 | ||
GameRankings | 92.39% |
Sales[edit]
Within three days of launch, Super Smash Bros. for Wii U sold over 490,000 units in North America, becoming the best-selling Wii U game instantly.[16] As of September 30, 2021, the game had sold 5.38 million units worldwide.[17]
Awards[edit]
Super Smash Bros. for Wii U also won the award for the "Best Fighting Game" at The Game Awards 2014.[18]
Updates[edit]
Note that the most recent software update must be downloaded to access Nintendo Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage.
1.0.1[edit]
Release date: November 21, 2014
On the same day as the release of the game, update version 1.0.1 was released for Super Smash Bros. for Wii U. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.[19]
1.0.2[edit]
Release date: January 29, 2015
The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.[20]
1.0.6[edit]
Release date: April 15, 2015[21]
The third update for Super Smash Bros. for Wii U was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the Nintendo eShop to purchase downloadable content. The update also adds Share mode to Super Smash Bros. for Wii U, allowing players to post, view, and download replays, photos, Mii Fighters, and custom stages online.[21] The update also adds six additional Ω versions of stages to 8-Player Smash mode. The update also adds compatibility with the first set of released downloadable content.
1.0.7[edit]
Release date: April 23, 2015
For the game's fourth update, a glitch in interpreting Global Smash Power for Mewtwo was fixed that prevented players from accessing Online, since the data was interpreted as invalid.
1.0.8[edit]
Release date: June 14, 2015
The fifth game update allows for the game to receive the latest set of downloadable content. The Miiverse stage, along with Dreamland N64 has been added into the game, and individual communities have been created for every character allowing users to post comments to cheer that fighter on. Various other gameplay adjustments have also been made.
1.0.9[edit]
Release date: July 2, 2015
This update simply makes unspecified gameplay changes.[22]
1.1.0[edit]
Release date: July 30, 2015
The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.[23]
1.1.1[edit]
Release Date: September 30th, 2015
Version 1.1.1 adds compatibility with the latest set of downloadable content released the same day. The update also makes various gameplay changes and it added a wave for the female Robin using the Levin Sword in one of her Victory Poses.[24]
1.1.2[edit]
Release Date: October 8, 2015
For update version 1.1.2, the only update to the game is a fix for a glitch which makes Diddy Kong unable to be grabbed after being hit with a multi-hit attack while shielding.[25]
1.1.3[edit]
Release Date: December 15, 2015
The tenth update of the game adds compatibility with the latest set of downloadable content released the same day.
1.1.4[edit]
Release date: February 3, 2016
The eleventh update of the game adds compatibility with the latest set of downloadable content released the same day.
1.1.5[edit]
Release date: March 15, 2016
The twelfth update includes new changes for characters.
1.1.6[edit]
Release date: May 20, 2016
The thirteenth update includes new changes only for Bayonetta.
1.1.7[edit]
Release date: July 18, 2017
The fourteenth update adds amiibo compatibility for Bayonetta, Cloud Strife, and Corrin. Due to no balance changes, replays from version 1.1.6 are unaffected.
Downloadable content[edit]
- SmashWiki article: Downloadable content (SSB4)
Nine downloadable stages and seven playable fighters were made downloadable content, and there were options to purchase bundles in either entire waves or specific portions. Mewtwo was released in April 2015, and players could avoid receive it for free if they had both the Wii U and Nintendo 3DS versions registered within Club Nintendo.[26] In June 2015, Lucas, Roy, and Ryu were released as fighters, and Miiverse, Dream Land (64), and Suzaku Castle were as stages. Peach's Castle (64) and Hyrule Castle (64) were released in July 2015, and Pirate Ship and Super Mario Maker were released in September 2015. The next fighter, Cloud, was released in December 2015, as well as his associated Midgar stage. Corrin and Bayonetta were released in February 2016, as well as Umbra Clock Tower. The last downloadable content was additional Mii Costumes.
amiibo[edit]
- SmashWiki article: amiibo
Super Smash Bros. for Wii U is the first Wii U game to be compatible with amiibo. There was even a Super Smash Bros. line of amiibo launched as the first line of amiibo figurines; the Super Smash Bros. line was released in waves, with every fighter receiving their own amiibo.[27] The player could scan a compatible amiibo figure to add its character into the game as a usable or opposing fighter.[28] An amiibo's level and battle stats increase each time it participates in battle,[29] having fifty being the highest level.[30] Its moves are customizable.[29]
Soundtrack[edit]
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was distributed exclusively to Club Nintendo members who had registered both the Wii U and Nintendo 3DS versions before January 13, 2015.[31] The blue disc contains tracks from Super Smash Bros. for Wii U, while the red disc has tracks from the Nintendo 3DS version.[9]
Pre-release and unused content[edit]
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS, as Masahiro Sakurai stated that the fighters in the Nintendo 3DS version would be running at 60 frames per second.[32]
Staff[edit]
- Main article: List of Super Smash Bros. for Wii U staff
Glitches[edit]
- Main article: List of Super Smash Bros. for Wii U glitches
Gallery[edit]
- For this subject's image gallery, see Gallery:Super Smash Bros. for Wii U.
Media[edit]
- For this subject's sound test, see Super Smash Bros. for Nintendo 3DS / Wii U sound test.
Super Mario Bros. Medley | File info 0:29 |
Ground Theme / Underground Theme (Super Mario Bros.) | File info 0:29 |
Donkey Kong Country Returns (Vocals) | File info 0:29 |
Ashley's Song (JP) | File info 0:30 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 大乱闘スマッシュブラザーズ for Wii U[?] Dairantō Sumasshu Burazāzu fō Wī Yū |
Great Melee Smash Bros. for Wii U | |
Chinese (simplified) | 群星劲爆大乱斗 for Wii U[?] Qúnxīng Jìngbào Dàluàndòu for Wii U |
All-Stars Exciting Great Melee for Wii U | |
Chinese (traditional) | 任天堂明星大亂鬥 for Wii U[?] Rèntiāntáng Míngxīng Dàluàndòu for Wii U |
Nintendo Stars: Great Melee for Wii U | |
Italian | Super Smash Bros. per Wii U[33] | Super Smash Bros. for Wii U | Smashbros.com |
Super Smash Bros. for Wii U[34] | - | Nintendo.com | |
Korean | 슈퍼 스매시브라더스 for Wii U[?] Syupeo Seumaeshi Beuradeoseu for Wii U |
Super Smash Bros. for Wii U |
Notes and references[edit]
Notes[edit]
- ^ a b c d e f g h i j k l m n o Available as downloadable content only
- ^ a b c d e f g h Exclusive to the full All-Star Mode
- ^ a b c d e f g h i j k l m n o p q r s t u v The fighter is a newcomer.
- ^ a b c d e f g h i j k l m n Stage also appears in Super Smash Bros. for Nintendo 3DS
- ^ a b c d e f g h i j k l m n Returning stage from Super Smash Bros. Brawl
- ^ a b c d e f Unlockable stage
- ^ a b c Returning stage from Super Smash Bros.
- ^ a b c Returning stage from Super Smash Bros. Melee
References[edit]
- ^ "Super Smash Bros. for Wii U: Launch Date: 11/21/2014" – Official Site - Super Smash Bros. for Nintendo 3DS / Wii U. Nintendo of America (American English). Retrieved December 10, 2024.
- ^ Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U. Nintendo (Latin American Spanish). Retrieved June 25, 2024.
- ^ November 27, 2014. Super Smash Bros. for Wii U and amiibo take South Africa by storm this festive season. Nintendo of South Africa (British English).
- ^ Nintendo Direct 6.21.2012. Nintendo of America (American English). Retrieved June 25, 2024.
- ^ "As of March 27, 2023 at 5:00 PM Pacific Time, it is no longer possible to make purchases in Nintendo eShop for the Wii U system and the Nintendo 3DS family of systems." – Wii U & Nintendo 3DS eShop Discontinuation Q&A. Nintendo of America (American English). Retrieved December 10, 2024.
- ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ Nintendo of America (June 11, 2013). Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013. YouTube (American English). Retrieved June 25, 2024.
- ^ a b c d e f g h Nintendo of America (October 23, 2014). Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza. YouTube (American English). Retrieved June 25, 2024.
- ^ Super Smash Bros. for Nintendo 3DS / Wii U - Character Creation. Nintendo of America (American English). Retrieved June 25, 2024.
- ^ S. Good, Owen (September 13, 2014). Polygon (English). Retrieved June 25, 2024.
- ^ Sahdev, Ishaan (June 14, 2015). You Can Now Use Your 3DS To Control Super Smash Bros. for Wii U Without A Copy Of The Game. Siliconera. Retrieved June 25, 2024.
- ^ Soneek BCM (December 12, 2015). 8 Player Smash on ANY stage. YouTube. Retrieved June 25, 2024.
- ^ "The very last fighter bundle brings all seven DLC fighters together!" – Super Smash Bros. for Nintendo 3DS / Wii U: Downloadable Content Info. Nintendo of America (American English).
- ^ November 16, 2017. All About the Ice Climbers in Smash for 3DS / Smash for Wii U. Source Gaming (English). Retrieved November 11, 2024.
- ^ Karmali, Luke (November 25, 2014). Super Smash Bros. is North America's Fastest-Selling Wii U Game. IGN. Retrieved November 26, 2014.
- ^ November 4, 2021. Top Selling Title Sales Unites. Nintendo (English). Retrieved November 8, 2021. (Archived November 8, 2021, 09:44:05 UTC via Wayback Machine.)
- ^ Sarkar, Samit (December 5, 2014). Here are the winners of The Game Awards 2014. Polygon (English). Retrieved June 25, 2024.
- ^ How to Update Super Smash Bros. for Wii U. Nintendo Support (American English). Retrieved June 25, 2024.
- ^ Seedhouse, Alex (January 29, 2015). Super Smash Bros. for Wii U update 1.0.2 now live. Nintendo Insider (English). Retrieved June 25, 2024.
- ^ a b Nintendo of America (April 1, 2015). Nintendo Direct 4.1.2015 (02:11). YouTube. Retrieved June 25, 2024.
- ^ McMinn, Kevin (July 2, 2015). Super Smash Bros. Wii U Update 1.0.9 Available. Nintendo News (English). Archived July 6, 2015, 03:29:33 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Whitehead, Thomas (July 30, 2015). Super Smash Bros. Version 1.1.0 Update is Now Live. Nintendo Life (English). Retrieved June 25, 2024.
- ^ Master0fHyrule (September 30, 2015). Female Robin's Victory Pose Gets Slightly Changed In Latest Patch For Super Smash Bros Wii U. YouTube. Retrieved June 25, 2024.
- ^ Whitehead, Thomas (October 6, 2015). Upcoming Super Smash Bros. Patch Will Make Diddy Kong Less Obnoxious. Nintendo Life (English). Retrieved June 25, 2024.
- ^ "Players who purchased both Smash Bros. for 3DS and Smash Bros. on Wii U, and registered both copies with Club Nintendo, are being sent their codes for Mewtwo on both platforms, so get to checkin’ your email." – Copeland, Wesley (April 15, 2015). Mewtwo Download Codes Arrive for Club Nintendo Users. IGN (English).
- ^ Otero, Jose (June 12, 2014). E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines. IGN (American English). Retrieved June 25, 2024.
- ^ Nintendo of America (June 10, 2014). Play Nintendo - Nintendo E3 Digital Event. YouTube (American English). Retrieved June 25, 2024.
- ^ a b Nintendo of America (June 10, 2014). Nintendo - amiibo E3 2014 Trailer. YouTube (American English). Retrieved June 25, 2024.
- ^ Nintendo of America (June 10, 2014). You can level-up your figure player each time you use it to fight. It can go as high as level 50! #SmashBros. X. Retrieved June 25, 2024.
- ^ CD - Super Smash Bros for 3DS/Wii U A Smashing Soundtrack. Power Up Gaming (Canadian English).
- ^ @NE_Brian (September 16, 2014). Sakurai addresses Ice Climbers’ absence in Smash Bros. Wii U/3DS and more in new Famitsu column. Nintendo Everything (English). Retrieved June 25, 2024.
- ^ Sito ufficiale di Super Smash Bros. per Nintendo 3DS e Wii U. Smashbros.com (Italian).
- ^ Super Smash Bros. for Wii U | Giochi per Wii U | Giochi. Nintendo IT (Italian).