Shady Koopa: Difference between revisions
No edit summary Tag: Mobile edit |
Technetium (talk | contribs) No edit summary |
||
(28 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{species infobox | ||
''' | |image=[[File:TTYDNS Shady Koopa Sprite.png|100px]]<br>Sprite from ''Paper Mario: The Thousand-Year Door'' (Nintendo Switch) | ||
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]]) | |||
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | |||
|variant_of=[[Koopa Troopa]] | |||
}} | |||
[[ | '''Shady Koopas''' are [[Koopa Troopa]]s with a cyan shell and slightly darker skin coloration that appear in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]]. They appear in the [[Glitz Pit]] and the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. | ||
[[Shellshock]] is a Shady Koopa that leads [[The Shellshockers]], the seventh-ranked team in the Glitz Pit; his teammates are another Shady Koopa and a [[Shady Paratroopa]]. | |||
==Battle== | ==Battle== | ||
Shady Koopas have an attack power of 3, and their primary offense is tucking into their shells and spinning at Mario much like other Koopas. They can also use their shell to attack even when flipped onto their back. Contrary to what [[Goombella]]'s [[Tattle]] and the [[Tattle Log]] say, their attack does not increase when they get back up; however, their back-attack hits both Mario and his partner, and has twice the base power of their normal attack at 6. This is also the case with the dialogue and Tattle Log for the Shady Paratroopa. | Shady Koopas have an attack power of 3, and their primary offense is tucking into their shells and spinning at Mario much like other Koopas. They can also use their shell to attack even when flipped onto their back. Contrary to what [[Goombella]]'s [[Tattle]] and the [[Tattle Log]] say, their attack does not increase when they get back up; however, their back-attack hits both Mario and his partner, and has twice the base power of their normal attack at 6. This is also the case with the dialogue and Tattle Log for the Shady Paratroopa. | ||
==Profiles and statistics== | |||
===''Paper Mario: The Thousand-Year Door''=== | |||
====GameCube==== | |||
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Shady Koopa|align=horizontal|image=[[File:Sky Blue Troopa.png]]}} | |||
====Nintendo Switch==== | |||
{{:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary|transcludesection=Shady Koopa|align=horizontal}} | |||
==Names in other languages== | ==Names in other languages== | ||
Line 11: | Line 23: | ||
|Jap=ウラノコ | |Jap=ウラノコ | ||
|JapR=Uranoko | |JapR=Uranoko | ||
|JapM='' | |JapM=Portmanteau of「裏」(''ura'', "backside") and「ノコノコ」(''Nokonoko'', "[[Koopa Troopa]]") | ||
| | |ChiS=反骨慢慢龟 | ||
| | |ChiSR=Fǎngǔ Mànmàn Guī | ||
| | |ChiSM=Backbone Koopa Troopa | ||
| | |ChiT=反骨慢慢龜 | ||
|ChiTR=Fǎngǔ Mànmàn Guī | |||
|ChiTM=Backbone Koopa Troopa | |||
|Dut=Shady Koopa | |||
|Fre=Koopa Lenvers | |||
|FreM=Pun on "Koopa" and ''à l'envers'' ("upside-down") | |||
|Ger=Schattenkoopa | |Ger=Schattenkoopa | ||
|GerM=Shadow Koopa | |GerM=Shadow Koopa | ||
|Ita=Antikoopa | |||
|Kor=리버스엉금엉금 | |||
|KorR=Libeoseu Eonggeum-eonggeum | |||
|KorM=Reverse Koopa Troopa | |||
|SpaA=Antikoopa | |||
|SpaAM=Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa") | |||
|SpaE=Antitroopa | |||
|SpaEN=original | |||
|SpaEM=Combination of the prefix "anti-" and the word "Troopa" (from "Koopa Troopa") | |||
|SpaE2=Antikoopa | |||
|SpaE2N=remake | |||
|SpaE2M=Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa") | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then | *If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped. | ||
*Shady Koopas were planned to appear in ''[[Super Paper Mario]]'', as they appear in the game's files and even have a unique shell attack that no other Koopas in the game possess. | *Shady Koopas were planned to appear in ''[[Super Paper Mario]]'', as they appear in the game's files and even have a unique shell attack that no other Koopas in the game possess. | ||
{{Koopa Troopas}} | {{Koopa Troopas}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Koopa Troopas]] | [[Category:Koopa Troopas]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door enemies]] | ||
[[de:Schattenkoopa]] | [[de:Schattenkoopa]] | ||
[[it:Antikoopa]] | [[it:Antikoopa]] |
Latest revision as of 20:38, November 30, 2024
Shady Koopa | |
---|---|
Sprite from Paper Mario: The Thousand-Year Door (Nintendo Switch) | |
First appearance | Paper Mario: The Thousand-Year Door (2004) |
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) |
Variant of | Koopa Troopa |
Shady Koopas are Koopa Troopas with a cyan shell and slightly darker skin coloration that appear in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. They appear in the Glitz Pit and the Pit of 100 Trials.
Shellshock is a Shady Koopa that leads The Shellshockers, the seventh-ranked team in the Glitz Pit; his teammates are another Shady Koopa and a Shady Paratroopa.
Battle[edit]
Shady Koopas have an attack power of 3, and their primary offense is tucking into their shells and spinning at Mario much like other Koopas. They can also use their shell to attack even when flipped onto their back. Contrary to what Goombella's Tattle and the Tattle Log say, their attack does not increase when they get back up; however, their back-attack hits both Mario and his partner, and has twice the base power of their normal attack at 6. This is also the case with the dialogue and Tattle Log for the Shady Paratroopa.
Profiles and statistics[edit]
Paper Mario: The Thousand-Year Door[edit]
GameCube[edit]
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Shady Koopa | ||||||||
Max HP | 8 | Attack | 3 | Defense | 1 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39) | Role | Common | Level | 17 | |||
Sleep? | 85% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 85% | |||
Gale Force? | 80% | KO? | 95% | Moves | Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Earth Quake, Courage Shell, Super Shroom, Volt Shroom | |||
Tattle Log #: 14 |
Log | When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. | ||||||
Tattle | That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! And, when they flip back up, their Attack gets boosted and they go totally ape! ...Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh? |
Nintendo Switch[edit]
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Shady Koopa | ||||||||
Max HP | 8 | Attack | 3 | Defense | 1 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39) | Role | Common | Level | 17 | |||
Sleep? | 85% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 85% | |||
Gale Force? | 80% | KO? | 95% | Moves | Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Earth Quake, Courage Shell, Super Mushroom, Volt Mushroom | |||
Tattle Log #: 15 |
Log | When Shady Koopas are flipped on their backs, their Attack will be increased. They enjoy a place of honor in the Koopa family tree because of this distinction. | ||||||
Tattle | That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! That's not all! While on their backs, their Attack gets boosted, and they use a terrifying technique! Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh? |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウラノコ[?] Uranoko |
Portmanteau of「裏」(ura, "backside") and「ノコノコ」(Nokonoko, "Koopa Troopa") | |
Chinese (simplified) | 反骨慢慢龟[?] Fǎngǔ Mànmàn Guī |
Backbone Koopa Troopa | |
Chinese (traditional) | 反骨慢慢龜[?] Fǎngǔ Mànmàn Guī |
Backbone Koopa Troopa | |
Dutch | Shady Koopa[?] | - | |
French | Koopa Lenvers[?] | Pun on "Koopa" and à l'envers ("upside-down") | |
German | Schattenkoopa[?] | Shadow Koopa | |
Italian | Antikoopa[?] | - | |
Korean | 리버스엉금엉금[?] Libeoseu Eonggeum-eonggeum |
Reverse Koopa Troopa | |
Spanish (NOA) | Antikoopa[?] | Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa") | |
Spanish (NOE) | Antitroopa[?] | Combination of the prefix "anti-" and the word "Troopa" (from "Koopa Troopa") | original |
Antikoopa[?] | Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa") | remake |
Trivia[edit]
- If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped.
- Shady Koopas were planned to appear in Super Paper Mario, as they appear in the game's files and even have a unique shell attack that no other Koopas in the game possess.