DK's Konga Line: Difference between revisions

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(Created page with "{{minigame infobox |image=260px |appears_in=''Super Mario Party Jamboree'' |type=Showdown minigame |time= |track= |sample= }} '''DK's Konga Line''' is a Showdown minigame in ''Super Mario Party Jamboree''. It is centered around Donkey Kong and has four players trying to match his bongo rhythm. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active...")
 
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'''DK's Konga Line''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Donkey Kong]] and has four players trying to match his [[Bongo|bongo]] rhythm. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in [[Minigame Bay]] modes.
'''DK's Konga Line''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Donkey Kong]] and has four players trying to match his [[bongo]] rhythm. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in [[Minigame Bay]] modes.


==Introduction==
==Introduction==
The four players all walk onto the stage and to their respective pair of bongos, before Donkey Kong drops down from the trees and bangs his bongos, indicating the start of the minigame.
The four players walk onto the stage to their respective pair of bongos, before Donkey Kong drops down from the trees and bangs his bongos, indicating the start of the minigame.


==Gameplay==
==Gameplay==
This minigame has players attempting to match Donkey Kong's bongo rhythm.
The players each have a circle that the beats will appear in, and the players must press either {{button|switch|L}}, {{button|switch|R}}, or both at the right time. They receive two [[point]]s for a perfect match, one point if they are too early or too late, and no points if they miss the beat.


They each have a circle where the beats will appear in, and the players must press either {{button|switch|L}} or {{button|switch|R}} at the right time. They receive two points for a perfect match, one point if they were too early or too late, and no points if they miss the beat.
In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage.
 
In Party Mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage.


The player with the most points at the end wins the minigame and receives Donkey Kong as a [[Jamboree Buddy]].
The player with the most points at the end wins the minigame and receives Donkey Kong as a [[Jamboree Buddy]].


==Controls==
==Controls==
*{{button|switch|L}} (or {{button|switch|jc-left}}) – Play Left Bongo
*{{button|switch|L}} (or {{button|switch|jc-left}}) – Play left bongo
*{{button|switch|R}} (or {{button|switch|jc-right}}) – Play Right Bongo
*{{button|switch|R}} (or {{button|switch|jc-right}}) – Play right bongo


==In-game text==
==In-game text==
''Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.''
''Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.''
==See also==
*[[The Beat Goes On]]
*[[Steal the Beat]]
==Names in other languages==
{{foreign names
|Jap= DKのグルーヴコンガ
|JapR=DK No Gurūbu Konga
|JapM=DK's Groove Konga
|JapC=
|Chi=
|ChiR=
|ChiM=
|Dut=
|DutM=
|Fre=
|FreM=
|Ger=
|GerM=
|Ita=
|ItaM=
|Kor=
|KorR=
|KorM=
|Por=
|PorM=
|Rus=
|RusR=
|RusM=
|Spa=Al ritmo de Donkey Kong
|SpaM=To Donkey Kong's rhythm
}}


{{SMPJ minigames}}
{{SMPJ minigames}}
[[Category:Super Mario Party Jamboree new minigames]]
[[Category:Super Mario Party Jamboree new minigames]]

Revision as of 19:46, November 30, 2024

DK's Konga Line
Minigame
Appears in Super Mario Party Jamboree
Type Showdown minigame

DK's Konga Line is a Showdown minigame in Super Mario Party Jamboree. It is centered around Donkey Kong and has four players trying to match his bongo rhythm. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in Minigame Bay modes.

Introduction

The four players walk onto the stage to their respective pair of bongos, before Donkey Kong drops down from the trees and bangs his bongos, indicating the start of the minigame.

Gameplay

The players each have a circle that the beats will appear in, and the players must press either L Button, R Button, or both at the right time. They receive two points for a perfect match, one point if they are too early or too late, and no points if they miss the beat.

In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage.

The player with the most points at the end wins the minigame and receives Donkey Kong as a Jamboree Buddy.

Controls

  • L Button (or Single Joy-Con Left Button) – Play left bongo
  • R Button (or Single Joy-Con Right Button) – Play right bongo

In-game text

Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.

See also

Names in other languages

Language Name Meaning Notes
Japanese DKのグルーヴコンガ[?]
DK No Gurūbu Konga
DK's Groove Konga
Spanish Al ritmo de Donkey Kong[?] To Donkey Kong's rhythm