Belcha's Barn: Difference between revisions

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{{DKClevelbox
{{DKC level infobox
|image=[[File:Belcha DKC3 battle.png]]  
|image=[[File:Belcha DKC3 battle.png]]
|code=1 - BOSS
|code=1 - BOSS
|world=[[Lake Orangatanga]]
|world=[[Lake Orangatanga]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|boss=[[Belcha]]
|boss=[[Belcha]]
|song=Boss Boogie
|track=Boss Boogie
|before=[[Murky Mill|<<]]
|before=[[Murky Mill|<<]]
|after=[[Barrel Shield Bust-Up|>>]]
|after=[[Barrel Shield Bust-Up|>>]]
Line 11: Line 11:
|after3=[[Springin' Spiders|>>]]
|after3=[[Springin' Spiders|>>]]
}}
}}
'''Belcha's Barn''' is the boss level of [[Lake Orangatanga]], the first world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' To proceed to the second world, [[Kremwood Forest]], the [[Kong]]s must defeat [[Belcha]].
'''Belcha's Barn''' is the boss level of [[Lake Orangatanga]], the first world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' To proceed to the second world, [[Kremwood Forest]], the [[Kong]]s must defeat [[Belcha]]. The battle takes place in a mill but has a factory background, which had later been fixed in the [[Donkey Kong Country 3 (Game Boy Advance)|remake]] to make it consistent with mill levels in general.
==Layout==
[[File:Belcha DKC3GBA battle.png|thumb|left|Belcha's Barn in the Game Boy Advance version]]
The level begins in a small room with a [[Trapdoor (Donkey Kong Country 3)|trapdoor]]. If only one [[Kong]] is active, a [[DK Barrel]] is found beneath the trapdoor. The battle starts when the Kongs enter through the trapdoor. The fight takes place in a corridor with a pit on each side. In the Game Boy Advance version, the left pit has a spinning, spiked shaft.


==Overview==
Belcha repeatedly spits out a [[barrel]] as it slowly hops to the left, attempting to force [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into the turbine. If the Kongs fall into the left pit, they lose a life. In the Game Boy Advance version, the player falls through the turbine if they have only one Kong. If they have both Kongs, they will lose one and the turbine becomes intangible from that point on. To attack Belcha, the Kong must jump on the barrel to release the yellow [[Knik-Knak]] within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws. When Belcha is defeated, it leaves behind a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]], or a [[bear coin]] if he is optionally fought again.
[[File:Belcha DKC3GBA battle.png|thumb|left|Game Boy Advance battle]]
The level begins in a small room with a trapdoor. In the [[Game Boy Advance]] version, a short trail of [[banana]]s leads to the trapdoor. If only one [[Kong]] is active, a [[DK Barrel]] is found beneath the trapdoor. The battle starts when the Kongs enter through the trapdoor.


The fight takes place in a corridor with a pit on each side. In the Game Boy Advance version, there is a spinning, spiky turbine in the left pit. Belcha repeatedly spits out a [[barrel]] as it slowly hops to the left, attempting to force [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into the turbine. If the Kongs fall into the left pit, they lose a life. To attack Belcha, the Kong must jump on the barrel to release the yellow [[Knik-Knak]] within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws.
Belcha's Barn has two glitches. One of them is performed by throwing a Knik-Knak into Belcha's mouth the exact moment it lands on the ground after a short hop, Belcha's teeth may fly off to the far right of the screen. This causes the Barrels to not spawn anymore, essentially softlocking the game.<ref>{{cite|url=x.com/TheStaticCling/status/1474918522094436354|title=#MerryChristmas Donkey Kong Country lovers! Today's #glitch is one I wondered if I had dreamed as a kid because it's so precise and weird. If you hit your throw just as Belcha lands, his teeth fly out and he gets stuck! #DKC3 #SNES #NintendoSwitch|author=TheStaticCling|publisher=X|language=en|date=December 25, 2021}}</ref> The other glitch is performed by holding a Knik-Knak with Kiddy, and jumping on a Barrel spit out by Belcha, Kiddy may lose grip of the Knik-Knak, as it levitates to the right for a moment, before dropping to the ground again.<ref>{{cite|url=x.com/junostar64/status/1475893412889047041|title=Floaty Knik-Knak! At last, the yellow variant learned how to fly. #glitch #DKC3 #SNES|author=Juno|date=December 28, 2021|publisher=X|language=en}}</ref>
 
When Belcha is defeated, it leaves behind a [[Bonus Coin]]. If the Kongs return to Belcha's Barn and defeat Belcha again, they are rewarded a [[Bear Coin]] instead.


==Names in other languages==
==Names in other languages==
Line 26: Line 25:
|JapR=Kyodai taru bosu Berucha
|JapR=Kyodai taru bosu Berucha
|JapM=Huge Barrel, Boss Belcha
|JapM=Huge Barrel, Boss Belcha
|Fra=Grange de Belcha
|Fre=Grange de Belcha
|FraM=Belcha's Barn
|FreM=Belcha's Barn
|Ger=Belchas Scheune
|GerM=Belcha's Barn
|Ita=Rimessa di Belcha
|Ita=Rimessa di Belcha
|ItaM=Belcha's Shed
|ItaM=Belcha's Shed
|Spa=El granero de Belcha
|SpaM=The barn of Belcha
}}
}}


==Trivia==
==References==
*Although the battle takes place in a mill, it has a factory background. In the Game Boy Advance remake, its background is consistent with other mill levels.
<references/>


{{DKC3}}
{{DKC3}}
[[Category:Buildings]]
[[Category:Factories]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[de:Belchas Scheune]]

Latest revision as of 23:46, November 27, 2024

Level
Belcha's Barn
Belcha in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Level code 1 - BOSS
World Lake Orangatanga
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boss Belcha
Music track Boss Boogie
<< Directory of levels (SNES) >>
<< Directory of levels (GBA) >>

Belcha's Barn is the boss level of Lake Orangatanga, the first world of Donkey Kong Country 3: Dixie Kong's Double Trouble! To proceed to the second world, Kremwood Forest, the Kongs must defeat Belcha. The battle takes place in a mill but has a factory background, which had later been fixed in the remake to make it consistent with mill levels in general.

Layout[edit]

Belcha in Donkey Kong Country 3 for the Game Boy Advance
Belcha's Barn in the Game Boy Advance version

The level begins in a small room with a trapdoor. If only one Kong is active, a DK Barrel is found beneath the trapdoor. The battle starts when the Kongs enter through the trapdoor. The fight takes place in a corridor with a pit on each side. In the Game Boy Advance version, the left pit has a spinning, spiked shaft.

Belcha repeatedly spits out a barrel as it slowly hops to the left, attempting to force Dixie and Kiddy into the turbine. If the Kongs fall into the left pit, they lose a life. In the Game Boy Advance version, the player falls through the turbine if they have only one Kong. If they have both Kongs, they will lose one and the turbine becomes intangible from that point on. To attack Belcha, the Kong must jump on the barrel to release the yellow Knik-Knak within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws. When Belcha is defeated, it leaves behind a Bonus Coin, or a bear coin if he is optionally fought again.

Belcha's Barn has two glitches. One of them is performed by throwing a Knik-Knak into Belcha's mouth the exact moment it lands on the ground after a short hop, Belcha's teeth may fly off to the far right of the screen. This causes the Barrels to not spawn anymore, essentially softlocking the game.[1] The other glitch is performed by holding a Knik-Knak with Kiddy, and jumping on a Barrel spit out by Belcha, Kiddy may lose grip of the Knik-Knak, as it levitates to the right for a moment, before dropping to the ground again.[2]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 巨大タル ボス ベルチャ[?]
Kyodai taru bosu Berucha
Huge Barrel, Boss Belcha
French Grange de Belcha[?] Belcha's Barn
German Belchas Scheune[?] Belcha's Barn
Italian Rimessa di Belcha[?] Belcha's Shed
Spanish El granero de Belcha[?] The barn of Belcha

References[edit]